int max_usable_mrf = FIRST_SPILL_MRF(devinfo->gen);
/* Issue the FF_SYNC message and obtain the initial VUE handle. */
+ this->current_annotation = "gen6 thread end: ff_sync";
+
+ vec4_instruction *inst = NULL;
+ if (prog->info.has_transform_feedback_varyings) {
+ src_reg sol_temp(this, glsl_type::uvec4_type);
+ emit(GS_OPCODE_FF_SYNC_SET_PRIMITIVES,
+ dst_reg(this->svbi),
+ this->vertex_count,
+ this->prim_count,
+ sol_temp);
+ inst = emit(GS_OPCODE_FF_SYNC,
+ dst_reg(this->temp), this->prim_count, this->svbi);
+ } else {
+ inst = emit(GS_OPCODE_FF_SYNC,
+ dst_reg(this->temp), this->prim_count, brw_imm_ud(0u));
+ }
+ inst->base_mrf = base_mrf;
+
emit(CMP(dst_null_ud(), this->vertex_count, brw_imm_ud(0u), BRW_CONDITIONAL_G));
emit(IF(BRW_PREDICATE_NORMAL));
{
- this->current_annotation = "gen6 thread end: ff_sync";
-
- vec4_instruction *inst;
- if (prog->info.has_transform_feedback_varyings) {
- src_reg sol_temp(this, glsl_type::uvec4_type);
- emit(GS_OPCODE_FF_SYNC_SET_PRIMITIVES,
- dst_reg(this->svbi),
- this->vertex_count,
- this->prim_count,
- sol_temp);
- inst = emit(GS_OPCODE_FF_SYNC,
- dst_reg(this->temp), this->prim_count, this->svbi);
- } else {
- inst = emit(GS_OPCODE_FF_SYNC,
- dst_reg(this->temp), this->prim_count, brw_imm_ud(0u));
- }
- inst->base_mrf = base_mrf;
-
/* Loop over all buffered vertices and emit URB write messages */
this->current_annotation = "gen6 thread end: urb writes init";
src_reg vertex(this, glsl_type::uint_type);
dst_reg reg = dst_reg(MRF, mrf);
reg.type = output_reg[varying][0].type;
data.type = reg.type;
- vec4_instruction *inst = emit(MOV(reg, data));
+ inst = emit(MOV(reg, data));
inst->force_writemask_all = true;
mrf++;
*
* However, this would lead us to end the program with an ENDIF opcode,
* which we want to avoid, so what we do is that we always request a new
- * VUE handle every time we do a URB WRITE, even for the last vertex we emit.
+ * VUE handle every time, even if GS produces no output.
* With this we make sure that whether we have emitted at least one vertex
* or none at all, we have to finish the thread without writing to the URB,
* which works for both cases by setting the COMPLETE and UNUSED flags in
emit(GS_OPCODE_SET_DWORD_2, dst_reg(MRF, base_mrf), data);
}
- vec4_instruction *inst = emit(GS_OPCODE_THREAD_END);
+ inst = emit(GS_OPCODE_THREAD_END);
inst->urb_write_flags = BRW_URB_WRITE_COMPLETE | BRW_URB_WRITE_UNUSED;
inst->base_mrf = base_mrf;
inst->mlen = 1;