{
struct r600_pipe_state *rstate = &shader->rstate;
struct r600_shader *rshader = &shader->shader;
- unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1;
+ unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
int pos_index = -1, face_index = -1;
int ninterp = 0;
boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
rstate->nregs = 0;
+ db_shader_control = 0;
for (i = 0; i < rshader->ninput; i++) {
/* evergreen NUM_INTERP only contains values interpolated into the LDS,
POSITION goes via GPRs from the SC so isn't counted */
}
for (i = 0; i < rshader->noutput; i++) {
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
- r600_pipe_state_add_reg(rstate,
- R_02880C_DB_SHADER_CONTROL,
- S_02880C_Z_EXPORT_ENABLE(1),
- S_02880C_Z_EXPORT_ENABLE(1), NULL);
+ db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
if (rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
- r600_pipe_state_add_reg(rstate,
- R_02880C_DB_SHADER_CONTROL,
- S_02880C_STENCIL_EXPORT_ENABLE(1),
- S_02880C_STENCIL_EXPORT_ENABLE(1), NULL);
+ db_shader_control |= S_02880C_STENCIL_EXPORT_ENABLE(1);
}
+ if (rshader->uses_kill)
+ db_shader_control |= S_02880C_KILL_ENABLE(1);
exports_ps = 0;
num_cout = 0;
r600_pipe_state_add_reg(rstate,
R_02884C_SQ_PGM_EXPORTS_PS,
exports_ps, 0xFFFFFFFF, NULL);
-
- if (rshader->uses_kill) {
- /* only set some bits here, the other bits are set in the dsa state */
- r600_pipe_state_add_reg(rstate,
- R_02880C_DB_SHADER_CONTROL,
- S_02880C_KILL_ENABLE(1),
- S_02880C_KILL_ENABLE(1), NULL);
- }
-
+ /* only set some bits here, the other bits are set in the dsa state */
+ r600_pipe_state_add_reg(rstate,
+ R_02880C_DB_SHADER_CONTROL,
+ db_shader_control,
+ S_02880C_Z_EXPORT_ENABLE(1) |
+ S_02880C_STENCIL_EXPORT_ENABLE(1) |
+ S_02880C_KILL_ENABLE(1),
+ NULL);
r600_pipe_state_add_reg(rstate,
R_03A200_SQ_LOOP_CONST_0, 0x01000FFF,
0xFFFFFFFF, NULL);