return r600_texture_discard_dcc(rscreen, rtex);
}
-static void r600_degrade_tile_mode_to_linear(struct r600_common_context *rctx,
- struct r600_texture *rtex,
- bool invalidate_storage)
+static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
+ struct r600_texture *rtex,
+ unsigned new_bind_flag,
+ bool invalidate_storage)
{
struct pipe_screen *screen = rctx->b.screen;
struct r600_texture *new_tex;
struct pipe_resource templ = rtex->resource.b.b;
unsigned i;
- templ.bind |= PIPE_BIND_LINEAR;
+ templ.bind |= new_bind_flag;
/* r600g doesn't react to dirty_tex_descriptor_counter */
if (rctx->chip_class < SI)
return;
- if (rtex->resource.b.is_shared ||
- rtex->surface.is_linear)
+ if (rtex->resource.b.is_shared)
return;
- /* This fails with MSAA, depth, and compressed textures. */
- if (r600_choose_tiling(rctx->screen, &templ) !=
- RADEON_SURF_MODE_LINEAR_ALIGNED)
- return;
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ if (rtex->surface.is_linear)
+ return;
+
+ /* This fails with MSAA, depth, and compressed textures. */
+ if (r600_choose_tiling(rctx->screen, &templ) !=
+ RADEON_SURF_MODE_LINEAR_ALIGNED)
+ return;
+ }
new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
if (!new_tex)
}
}
- r600_texture_discard_cmask(rctx->screen, rtex);
- r600_texture_discard_dcc(rctx->screen, rtex);
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ r600_texture_discard_cmask(rctx->screen, rtex);
+ r600_texture_discard_dcc(rctx->screen, rtex);
+ }
/* Replace the structure fields of rtex. */
rtex->resource.b.b.bind = templ.bind;
rtex->resource.domains = new_tex->resource.domains;
rtex->resource.flags = new_tex->resource.flags;
rtex->size = new_tex->size;
+ rtex->db_render_format = new_tex->db_render_format;
+ rtex->db_compatible = new_tex->db_compatible;
+ rtex->can_sample_z = new_tex->can_sample_z;
+ rtex->can_sample_s = new_tex->can_sample_s;
rtex->surface = new_tex->surface;
- rtex->non_disp_tiling = new_tex->non_disp_tiling;
+ rtex->fmask = new_tex->fmask;
+ rtex->cmask = new_tex->cmask;
rtex->cb_color_info = new_tex->cb_color_info;
- rtex->cmask = new_tex->cmask; /* needed even without CMASK */
+ rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
+ rtex->htile_offset = new_tex->htile_offset;
+ rtex->tc_compatible_htile = new_tex->tc_compatible_htile;
+ rtex->depth_cleared = new_tex->depth_cleared;
+ rtex->stencil_cleared = new_tex->stencil_cleared;
+ rtex->non_disp_tiling = new_tex->non_disp_tiling;
+ rtex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
+ rtex->framebuffers_bound = new_tex->framebuffers_bound;
- assert(!rtex->htile_offset);
- assert(!rtex->cmask.size);
- assert(!rtex->fmask.size);
- assert(!rtex->dcc_offset);
- assert(!rtex->is_depth);
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ assert(!rtex->htile_offset);
+ assert(!rtex->cmask.size);
+ assert(!rtex->fmask.size);
+ assert(!rtex->dcc_offset);
+ assert(!rtex->is_depth);
+ }
r600_texture_reference(&new_tex, NULL);
r600_can_invalidate_texture(rctx->screen, rtex,
usage, box);
- r600_degrade_tile_mode_to_linear(rctx, rtex,
- can_invalidate);
+ r600_reallocate_texture_inplace(rctx, rtex,
+ PIPE_BIND_LINEAR,
+ can_invalidate);
}
/* Tiled textures need to be converted into a linear texture for CPU