GL_ARB_occlusion_query
Useful for visibility-based culling.
+GL_ARB_texture_non_power_of_two
+ Removes the restriction that texture dimensions must be powers of two.
Build System Changes
- GL_NV_light_max_exponent
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- GL_ARB_occlusion_query
+ - GL_ARB_texture_non_power_of_two
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)