added GL_ARB_texture_non_power_of_two
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 3 Jul 2003 03:07:12 +0000 (03:07 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 3 Jul 2003 03:07:12 +0000 (03:07 +0000)
docs/RELNOTES-5.1
docs/VERSIONS

index d0619916cc66e850392db99d9a3325ae3f0df4a8..3c7451c27557babbb5e8d51d553b4d4fcbc60bbb 100644 (file)
@@ -63,6 +63,8 @@ GL_EXT_texture_rectangle
 GL_ARB_occlusion_query
    Useful for visibility-based culling.
 
+GL_ARB_texture_non_power_of_two
+   Removes the restriction that texture dimensions must be powers of two.
 
 
 Build System Changes
index 7d48f3f325329cceb263024610225243560bdef4..062a482216062b7508b5935583ccc1d624eff4e8 100644 (file)
@@ -1127,6 +1127,7 @@ Mesa Version History
        - GL_NV_light_max_exponent
        - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
        - GL_ARB_occlusion_query
+       - GL_ARB_texture_non_power_of_two
        - new X86 feature detection code (Petr Sebor)
        - less memory used for display lists and vertex buffers
        - demo of per-pixel lighting with a fragment program (demos/fplight.c)