#elif DIM == 2
#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((void) (k), \
- ((type *)((image)->ImageSlices[0] + (image)->RowStride * (j)) + \
+ ((void) (k), \
+ ((type *)((GLubyte *) (image)->ImageSlices[0] + (image)->RowStride * (j)) + \
(i) * (size)))
#define FETCH(x) fetch_texel_2d_##x
#elif DIM == 3
#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((type *)((image)->ImageSlices[k] + \
+ ((type *)((GLubyte *) (image)->ImageSlices[k] + \
(image)->RowStride * (j)) + (i) * (size))
#define FETCH(x) fetch_texel_3d_##x
GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
GLint j = IFLOOR(texcoords[k][1] * height) & rowMask;
GLint pos = (j << shift) | i;
- GLubyte *texel = swImg->ImageSlices[0] + 3 * pos;
+ GLubyte *texel = (GLubyte *) swImg->ImageSlices[0] + 3 * pos;
rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]);
rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]);
rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]);