more dead code removal
authorBrian <brian.paul@tungstengraphics.com>
Wed, 7 Nov 2007 17:34:18 +0000 (10:34 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Wed, 7 Nov 2007 23:08:04 +0000 (16:08 -0700)
src/mesa/pipe/i915simple/i915_state_sampler.c

index 65a4d3e1990032c87470d4c33927730d0f9da961..0991e6ac0d1f766ace2924bea96d7c5984ee61f7 100644 (file)
 #include "i915_state.h"
 
 
-static uint
-bitcount(uint k)
-{
-   uint count = 0;
-   while (k) {
-      if (k & 1)
-         count++;
-      k = k >> 1;
-   }
-   return count;
-}
-
-
-#if 0
-static boolean
-is_power_of_two_texture(const struct pipe_mipmap_tree *mt)
-{
-   if (bitcount(mt->width0) == 1 &&
-       bitcount(mt->height0) == 1 &&
-       bitcount(mt->depth0) == 1) {
-      return 1;
-   }
-   else
-      return 0;
-}
-#endif
-
-
 /**
  * Compute i915 texture sampling state.
  *
@@ -124,6 +96,7 @@ static void update_sampler(struct i915_context *i915,
    state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
 }
 
+
 void i915_update_samplers( struct i915_context *i915 )
 {
    uint unit;
@@ -151,8 +124,6 @@ void i915_update_samplers( struct i915_context *i915 )
 }
 
 
-
-
 static uint
 translate_texture_format(uint pipeFormat)
 {
@@ -204,10 +175,6 @@ translate_texture_format(uint pipeFormat)
 }
 
 
-#define I915_TEXREG_MS3        1
-#define I915_TEXREG_MS4        2
-
-
 static void
 i915_update_texture(struct i915_context *i915, uint unit,
                     uint state[6])
@@ -222,40 +189,12 @@ i915_update_texture(struct i915_context *i915, uint unit,
    assert(height);
    assert(depth);
 
-#if 0
-   if (i915->state.tex_buffer[unit] != NULL) {
-       driBOUnReference(i915->state.tex_buffer[unit]);
-       i915->state.tex_buffer[unit] = NULL;
-   }
-#endif
-
-   /* this reference does not seem to be needed.  In fact, when it's enabled
-    * we leak a lot of memory (try xdemos/wincopy).
-    */
-#if 0
-   {
-      /*struct pipe_buffer_handle *p =*/ driBOReference(mt->region->buffer);
-   }
-#endif
-
-#if 0
-   i915->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->
-                                                 buffer);
-   i915->state.tex_offset[unit] =  intel_miptree_image_offset(intelObj->mt,
-                                                              0, intelObj->
-                                                              firstLevel);
-#endif
-
    format = translate_texture_format(mt->format);
    pitch = mt->pitch * mt->cpp;
 
    assert(format);
    assert(pitch);
 
-   /*
-   printf("texture format = 0x%x\n", format);
-   */
-
    /* MS3 state */
    state[0] =
       (((height - 1) << MS3_HEIGHT_SHIFT)
@@ -272,7 +211,6 @@ i915_update_texture(struct i915_context *i915, uint unit,
 }
 
 
-
 void
 i915_update_textures(struct i915_context *i915)
 {