GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
+ GLboolean mapped = GL_FALSE;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (count <= 0) {
/* Vertex buffer object tests */
if (ctx->Array.ElementArrayBufferObj->Name) {
GLuint indexBytes;
+ const GLvoid *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
/* use indices in the buffer object */
- if (!ctx->Array.ElementArrayBufferObj->Data) {
+ if (!map) {
_mesa_warning(ctx, "DrawElements with empty vertex elements buffer!");
return GL_FALSE;
}
+ mapped = GL_TRUE;
+
/* make sure count doesn't go outside buffer bounds */
if (type == GL_UNSIGNED_INT) {
indexBytes = count * sizeof(GLuint);
indexBytes = count * sizeof(GLushort);
}
- if ((GLubyte *) indices + indexBytes >
- ctx->Array.ElementArrayBufferObj->Data +
- ctx->Array.ElementArrayBufferObj->Size) {
+ if (ADD_POINTERS(map, indices) + indexBytes >
+ (GLubyte *)map + ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
return GL_FALSE;
}
/* Actual address is the sum of pointers. Indices may be used below. */
if (ctx->Const.CheckArrayBounds) {
- indices = (const GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
- (const GLubyte *) indices);
+ indices = ADD_POINTERS(map, indices);
}
}
else {
if (((GLubyte *) indices)[i] > max)
max = ((GLubyte *) indices)[i];
}
+
if (max >= ctx->Array._MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
+ if (mapped) {
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+
return GL_FALSE;
}
}
+ if (mapped) {
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+
return GL_TRUE;
}