BRW_STATE_BINDING_TABLE_POINTERS,
BRW_STATE_INDICES,
BRW_STATE_VERTICES,
+ BRW_STATE_DEFAULT_TESS_LEVELS,
BRW_STATE_BATCH,
BRW_STATE_INDEX_BUFFER,
BRW_STATE_VS_CONSTBUF,
#define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
#define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
#define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
+#define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
/**
* Used for any batch entry with a relocated pointer that will be used
* by any 3D rendering.
ctx->DriverFlags.NewTextureBuffer = BRW_NEW_TEXTURE_BUFFER;
ctx->DriverFlags.NewAtomicBuffer = BRW_NEW_ATOMIC_BUFFER;
ctx->DriverFlags.NewImageUnits = BRW_NEW_IMAGE_UNITS;
+ ctx->DriverFlags.NewDefaultTessLevels = BRW_NEW_DEFAULT_TESS_LEVELS;
}
DEFINE_BIT(BRW_NEW_BINDING_TABLE_POINTERS),
DEFINE_BIT(BRW_NEW_INDICES),
DEFINE_BIT(BRW_NEW_VERTICES),
+ DEFINE_BIT(BRW_NEW_DEFAULT_TESS_LEVELS),
DEFINE_BIT(BRW_NEW_BATCH),
DEFINE_BIT(BRW_NEW_INDEX_BUFFER),
DEFINE_BIT(BRW_NEW_VS_CONSTBUF),