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glxgears: unbind current context before "destroying" it
author
Marcin Slusarz
<marcin.slusarz@gmail.com>
Sun, 17 Jan 2010 22:49:34 +0000
(14:49 -0800)
committer
Brian Paul
<brianp@vmware.com>
Mon, 18 Jan 2010 17:44:53 +0000
(10:44 -0700)
glXDestroyContext does not destroy the context if it's still
connected to some window. Unbind context from window to test it.
Signed-off-by: Brian Paul <brianp@vmware.com>
progs/xdemos/glxgears.c
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diff --git
a/progs/xdemos/glxgears.c
b/progs/xdemos/glxgears.c
index 088f25a357ab08753bb6faa976db672734f3a3e4..2993c82416169169ef0ee27a19a3c00259651a69 100644
(file)
--- a/
progs/xdemos/glxgears.c
+++ b/
progs/xdemos/glxgears.c
@@
-771,6
+771,7
@@
main(int argc, char *argv[])
glDeleteLists(gear1, 1);
glDeleteLists(gear2, 1);
glDeleteLists(gear3, 1);
+ glXMakeCurrent(dpy, None, NULL);
glXDestroyContext(dpy, ctx);
XDestroyWindow(dpy, win);
XCloseDisplay(dpy);