void emit_frontfacing(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask);
+void emit_kil_nv(struct brw_wm_compile *c);
void emit_linterp(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask,
/* KIL_NV kills the pixels that are currently executing, not based on a test
* of the arguments.
*/
-static void emit_kil_nv( struct brw_wm_compile *c )
+void emit_kil_nv( struct brw_wm_compile *c )
{
struct brw_compile *p = &c->func;
struct brw_reg r0uw = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
brw_set_saturate(p, 0);
}
-/**
- * For GLSL shaders, this KIL will be unconditional.
- * It may be contained inside an IF/ENDIF structure of course.
- */
-static void emit_kil(struct brw_wm_compile *c)
-{
- struct brw_compile *p = &c->func;
- struct brw_reg depth = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
- brw_push_insn_state(p);
- brw_set_mask_control(p, BRW_MASK_DISABLE);
- brw_NOT(p, c->emit_mask_reg, brw_mask_reg(1)); /* IMASK */
- brw_AND(p, depth, c->emit_mask_reg, depth);
- brw_pop_insn_state(p);
-}
-
static INLINE struct brw_reg high_words( struct brw_reg reg )
{
return stride( suboffset( retype( reg, BRW_REGISTER_TYPE_W ), 1 ),
c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]);
break;
case OPCODE_KIL_NV:
- emit_kil(c);
+ emit_kil_nv(c);
break;
case OPCODE_IF:
assert(if_depth < MAX_IF_DEPTH);