}
for (i = 1; i < I915_MAX_IMMEDIATE; i++) {
- if (dirty & (1 << i))
- OUT_BATCH(i915->current.immediate[i]);
+ if (dirty & (1 << i)) {
+ /* Fixup blend function for A8 dst buffers.
+ * When we blend to an A8 buffer, the GPU thinks it's a G8 buffer,
+ * and therefore we need to use the color factor for alphas. */
+ if ((i == I915_IMMEDIATE_S6) &&
+ (i915->current.target_fixup_format == PIPE_FORMAT_A8_UNORM)) {
+ uint32_t imm = i915->current.immediate[i];
+ uint32_t srcRGB = (imm >> S6_CBUF_SRC_BLEND_FACT_SHIFT) & BLENDFACT_MASK;
+ if (srcRGB == BLENDFACT_DST_ALPHA)
+ srcRGB = BLENDFACT_DST_COLR;
+ else if (srcRGB == BLENDFACT_INV_DST_ALPHA)
+ srcRGB = BLENDFACT_INV_DST_COLR;
+ imm &= ~SRC_BLND_FACT(BLENDFACT_MASK);
+ imm |= SRC_BLND_FACT(srcRGB);
+ OUT_BATCH(imm);
+ } else {
+ OUT_BATCH(i915->current.immediate[i]);
+ }
+ }
}
}
static void
validate_program(struct i915_context *i915, unsigned *batch_space)
{
- uint additional_size = i915->current.need_target_fixup;
+ uint additional_size = i915->current.target_fixup_format ? 1 : 0;
/* we need more batch space if we want to emulate rgba framebuffers */
*batch_space = i915->fs->program_len + 3 * additional_size;
static void
emit_program(struct i915_context *i915)
{
- uint target_fixup = i915->current.need_target_fixup;
+ uint need_target_fixup = i915->current.target_fixup_format ? 1 : 0;
uint i;
/* we should always have, at least, a pass-through program */
{
/* first word has the size, we have to adjust that */
uint size = (i915->fs->program[0]);
- size += target_fixup * 3;
+ size += need_target_fixup * 3;
OUT_BATCH(size);
}
OUT_BATCH(i915->fs->program[i]);
/* we emit an additional mov with swizzle to fake RGBA framebuffers */
- if (target_fixup) {
+ if (need_target_fixup) {
/* mov out_color, out_color.zyxw */
OUT_BATCH(A0_MOV |
(REG_TYPE_OC << A0_DEST_TYPE_SHIFT) |
{ PIPE_FORMAT_NONE, 0x00000000},
};
-static uint need_target_fixup(struct pipe_surface* p, uint32_t *fixup)
+static uint32_t need_target_fixup(struct pipe_surface* p, uint32_t *fixup)
{
enum pipe_format f;
/* if we don't have a surface bound yet, we don't need to fixup the shader */
for(int i=0; fixup_formats[i].format != PIPE_FORMAT_NONE; i++)
if (fixup_formats[i].format == f) {
*fixup = fixup_formats[i].hw_swizzle;
- return 1;
+ return f;
}
*fixup = 0;
}
need_fixup = need_target_fixup(cbuf_surface, &fixup);
- if (i915->current.need_target_fixup != need_fixup ||
+ if (i915->current.target_fixup_format != need_fixup ||
i915->current.fixup_swizzle != fixup) {
- i915->current.need_target_fixup = need_fixup;
+ i915->current.target_fixup_format = need_fixup;
i915->current.fixup_swizzle = fixup;
i915->hardware_dirty |= I915_HW_PROGRAM;
}