struct gl_vertex_program *prog = ctx->VertexProgram.Current;
_mesa_parse_arb_vertex_program(ctx, target, string, len, prog);
- if (ctx->Driver.ProgramStringNotify)
+ if (ctx->Program.ErrorPos == -1 && ctx->Driver.ProgramStringNotify)
ctx->Driver.ProgramStringNotify( ctx, target, &prog->Base );
}
else if (target == GL_FRAGMENT_PROGRAM_ARB
struct gl_fragment_program *prog = ctx->FragmentProgram.Current;
_mesa_parse_arb_fragment_program(ctx, target, string, len, prog);
- if (ctx->Driver.ProgramStringNotify)
+ if (ctx->Program.ErrorPos == -1 && ctx->Driver.ProgramStringNotify)
ctx->Driver.ProgramStringNotify( ctx, target, &prog->Base );
}
else {