mesa: remove redundant buffer checks in copytexsubimage_error_check2()
authorBrian Paul <brianp@vmware.com>
Thu, 13 Oct 2011 13:37:43 +0000 (07:37 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 13 Oct 2011 13:38:24 +0000 (07:38 -0600)
Again, there was already a call to _mesa_source_buffer_exists() earlier in
the function.

Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/teximage.c

index 28c970588d2e138ddbe775d8055f3ecbda8f9425..84eed2354ac559361d14fd2df0fe4ba2d3db8436 100644 (file)
@@ -2133,23 +2133,6 @@ copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
       return GL_TRUE;
    }
 
-   if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
-      if (!ctx->ReadBuffer->_DepthBuffer) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glCopyTexSubImage%dD(no depth buffer)",
-                     dimensions);
-         return GL_TRUE;
-      }
-   }
-   else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
-      if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glCopyTexSubImage%dD(no depth/stencil buffer)",
-                     dimensions);
-         return GL_TRUE;
-      }
-   }
-
    /* If copying into an integer texture, the source buffer must also be
     * integer-valued.
     */