Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
#include <string.h>
#include <assert.h>
-extern "C" {
#include "main/core.h" /* for struct gl_context */
#include "main/context.h"
#include "main/shaderobj.h"
#include "util/u_atomic.h" /* for p_atomic_cmpxchg */
-}
-
#include "util/ralloc.h"
#include "ast.h"
#include "glsl_parser_extras.h"
#include "main/core.h" /* for Elements, MAX2 */
#include "glsl_parser_extras.h"
#include "glsl_types.h"
-extern "C" {
#include "program/hash_table.h"
-}
+
mtx_t glsl_type::mutex = _MTX_INITIALIZER_NP;
hash_table *glsl_type::array_types = NULL;
#include "ir_rvalue_visitor.h"
#include "ir_uniform.h"
-extern "C" {
#include "main/shaderobj.h"
#include "main/enums.h"
-}
+
void linker_error(gl_shader_program *, const char *, ...);