<param name="strings" type="const GLchar * const *" />
<return type="GLuint"/>
</function>
- <function name="BindProgramPipeline" es2="3.1">
+ <function name="BindProgramPipeline" es2="3.1" no_error="true">
<param name="pipeline" type="GLuint" />
</function>
<function name="DeleteProgramPipelines" es2="3.1">
_mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
}
+void GLAPIENTRY
+_mesa_BindProgramPipeline_no_error(GLuint pipeline)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_pipeline_object *newObj = NULL;
+
+ /* Rebinding the same pipeline object: no change.
+ */
+ if (ctx->_Shader->Name == pipeline)
+ return;
+
+ /* Get pointer to new pipeline object (newObj)
+ */
+ if (pipeline) {
+ /* non-default pipeline object */
+ newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
+
+ /* Object is created by any Pipeline call but glGenProgramPipelines,
+ * glIsProgramPipeline and GetProgramPipelineInfoLog
+ */
+ newObj->EverBound = GL_TRUE;
+ }
+
+ _mesa_bind_pipeline(ctx, newObj);
+}
+
/**
* Make program of the pipeline current
*/
extern void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program);
+void GLAPIENTRY
+_mesa_BindProgramPipeline_no_error(GLuint pipeline);
extern void GLAPIENTRY
_mesa_BindProgramPipeline(GLuint pipeline);