We shouldn't have any NIR functions present since all GLSL functions get
inlined, but this would be a more informative error if it does happen.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
}
}
+static void
+ntq_emit_function(struct vc4_compile *c, nir_function_impl *func)
+{
+ fprintf(stderr, "FUNCTIONS not handled.\n");
+ abort();
+}
+
static void
ntq_emit_cf_list(struct vc4_compile *c, struct exec_list *list)
{
ntq_emit_if(c, nir_cf_node_as_if(node));
break;
+ case nir_cf_node_function:
+ ntq_emit_function(c, nir_cf_node_as_function(node));
+ break;
+
default:
fprintf(stderr, "Unknown NIR node type\n");
abort();