GLboolean
_mesa_is_proxy_texture(GLenum target)
{
+ /* NUM_TEXTURE_TARGETS should match number of terms below */
+ assert(NUM_TEXTURE_TARGETS == 7);
+
return (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D ||
return GL_TRUE;
}
-
texUnit = get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ if (!texObj || _mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
+ return GL_TRUE;
+ }
+
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (!texImage) {
/* out of memory */
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- texUnit = get_current_tex_unit(ctx);
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!texObj || _mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
- return;
- }
-
if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
return;
}
+ texUnit = get_current_tex_unit(ctx);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
_mesa_lock_texture(ctx, texObj);
{
struct gl_texture_image *texImage =