_mesa_GetnUniformi64vARB(GLuint program, GLint location,
GLsizei bufSize, GLint64 *params)
{
-
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
}
void GLAPIENTRY
_mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params)
{
+ _mesa_GetnUniformi64vARB(program, location, INT_MAX, params);
}
void GLAPIENTRY
_mesa_GetnUniformui64vARB(GLuint program, GLint location,
GLsizei bufSize, GLuint64 *params)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params);
}
+
void GLAPIENTRY
_mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params)
{
+ _mesa_GetnUniformui64vARB(program, location, INT_MAX, params);
}
void GLAPIENTRY
_mesa_Uniform1i64ARB(GLint location, GLint64 v0)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT64, 1);
}
void GLAPIENTRY
_mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1)
{
+ GET_CURRENT_CONTEXT(ctx);
+ int64_t v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 2);
}
void GLAPIENTRY
_mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
{
+ GET_CURRENT_CONTEXT(ctx);
+ int64_t v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 3);
}
void GLAPIENTRY
_mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
{
+ GET_CURRENT_CONTEXT(ctx);
+ int64_t v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 4);
}
void GLAPIENTRY
_mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 1);
}
void GLAPIENTRY
_mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 2);
}
void GLAPIENTRY
_mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 3);
}
void GLAPIENTRY
_mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 4);
}
void GLAPIENTRY
_mesa_Uniform1ui64ARB(GLint location, GLuint64 v0)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT64, 1);
}
void GLAPIENTRY
_mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1)
{
+ GET_CURRENT_CONTEXT(ctx);
+ uint64_t v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 2);
}
void GLAPIENTRY
_mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
{
+ GET_CURRENT_CONTEXT(ctx);
+ uint64_t v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 3);
}
void GLAPIENTRY
_mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
{
+ GET_CURRENT_CONTEXT(ctx);
+ uint64_t v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 4);
}
void GLAPIENTRY
_mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 1);
}
void GLAPIENTRY
_mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 2);
}
void GLAPIENTRY
_mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 3);
}
void GLAPIENTRY
_mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 4);
}
-/* DSA int64 entrypoints */
+/* DSA entrypoints */
void GLAPIENTRY
_mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform1i64ARB");
+ _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT64, 1);
}
void GLAPIENTRY
_mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2i64ARB");
+ int64_t v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 2);
}
void GLAPIENTRY
_mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3i64ARB");
+ int64_t v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 3);
}
void GLAPIENTRY
_mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform4i64ARB");
+ int64_t v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 4);
}
void GLAPIENTRY
_mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform1i64vARB");
+ _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 1);
}
void GLAPIENTRY
_mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2i64vARB");
+ _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 2);
}
void GLAPIENTRY
_mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3i64vARB");
+ _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 3);
}
void GLAPIENTRY
_mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform4i64vARB");
+ _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 4);
}
void GLAPIENTRY
_mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform1ui64ARB");
+ _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT64, 1);
}
void GLAPIENTRY
_mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2ui64ARB");
+ uint64_t v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 2);
}
void GLAPIENTRY
_mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3ui64ARB");
+ uint64_t v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 3);
}
void GLAPIENTRY
_mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform4ui64ARB");
+ uint64_t v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 4);
}
void GLAPIENTRY
_mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform1ui64vARB");
+ _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 1);
}
void GLAPIENTRY
_mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2ui64vARB");
+ _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 2);
}
void GLAPIENTRY
_mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3ui64vARB");
+ _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 3);
}
void GLAPIENTRY
_mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform4ui64vARB");
+ _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 4);
}