void
-__indirect_glGetCompressedTexImage( GLenum target, GLint level,
+__indirect_glGetCompressedTexImageARB( GLenum target, GLint level,
GLvoid * img )
{
__GLX_SINGLE_DECLARE_VARIABLES();
void
-__indirect_glCompressedTexImage1D( GLenum target, GLint level,
+__indirect_glCompressedTexImage1DARB( GLenum target, GLint level,
GLenum internal_format, GLsizei width,
GLint border, GLsizei image_size,
const GLvoid *data )
void
-__indirect_glCompressedTexImage2D( GLenum target, GLint level,
+__indirect_glCompressedTexImage2DARB( GLenum target, GLint level,
GLenum internal_format,
GLsizei width, GLsizei height,
GLint border, GLsizei image_size,
void
-__indirect_glCompressedTexImage3D( GLenum target, GLint level,
+__indirect_glCompressedTexImage3DARB( GLenum target, GLint level,
GLenum internal_format,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei image_size,
void
-__indirect_glCompressedTexSubImage1D( GLenum target, GLint level,
+__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLsizei image_size,
void
-__indirect_glCompressedTexSubImage2D( GLenum target, GLint level,
+__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei image_size,
void
-__indirect_glCompressedTexSubImage3D( GLenum target, GLint level,
+__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei image_size,
/* ARB 12. GL_ARB_texture_compression / GL 1.3 */
-void __indirect_glGetCompressedTexImage( GLenum target, GLint level,
+void __indirect_glGetCompressedTexImageARB( GLenum target, GLint level,
GLvoid * img );
-void __indirect_glCompressedTexImage1D( GLenum target, GLint level,
+void __indirect_glCompressedTexImage1DARB( GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLint border, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexImage2D( GLenum target, GLint level,
+void __indirect_glCompressedTexImage2DARB( GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexImage3D( GLenum target, GLint level,
+void __indirect_glCompressedTexImage3DARB( GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexSubImage1D( GLenum target, GLint level,
+void __indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexSubImage2D( GLenum target, GLint level,
+void __indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexSubImage3D( GLenum target, GLint level,
+void __indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei image_size, const GLvoid *data );
glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
/* ARB 12. GL_ARB_texture_compression / 1.3 */
- glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImage;
- glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1D;
- glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2D;
- glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3D;
- glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1D;
- glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2D;
- glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3D;
+ glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
+ glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
+ glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
+ glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
+ glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
+ glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
+ glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
/* ARB 14. GL_ARB_point_parameters */
glAPI->PointParameterfEXT = __indirect_glPointParameterfARB;