For mul(a, +-1) codegen can generate OP_MOV with a saturation flag
set which is ignored at emission. The same can happen with add(a, 0),
and others.
Adding an assert for detecting more of such issues.
Fixes wrongly rendered water in Hitman Absolution running under wine.
Also a few shaders in Mad Max and Alien Isolation produce such MOVs.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
[imirkin: generalize the fix for other cases]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
void
CodeEmitterNVC0::emitMOV(const Instruction *i)
{
+ assert(!i->saturate);
if (i->def(0).getFile() == FILE_PREDICATE) {
if (i->src(0).getFile() == FILE_GPR) {
code[0] = 0xfc01c003;
default:
return;
}
+
+ // This can get left behind some of the optimizations which simplify
+ // saturatable values.
+ if (newi->op == OP_MOV && newi->saturate) {
+ newi->saturate = 0;
+ newi->op = OP_SAT;
+ }
+
if (newi->op != op)
foldCount++;
}