Only vertex inputs accessed by vertex shader must have valid buffers
bound.
Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 5010436e09f "radv: bail out when binding the same vertex buffers"
static VkResult
radv_reset_cmd_buffer(struct radv_cmd_buffer *cmd_buffer)
{
-
cmd_buffer->device->ws->cs_reset(cmd_buffer->cs);
list_for_each_entry_safe(struct radv_cmd_buffer_upload, up,
cmd_buffer->record_result = VK_SUCCESS;
+ memset(cmd_buffer->vertex_bindings, 0, sizeof(cmd_buffer->vertex_bindings));
+
for (unsigned i = 0; i < VK_PIPELINE_BIND_POINT_RANGE_SIZE; i++) {
cmd_buffer->descriptors[i].dirty = 0;
cmd_buffer->descriptors[i].valid = 0;