st/mesa: fix mipmap generation for immutable textures with incomplete pyramids
authorNicolai Hähnle <nhaehnle@gmail.com>
Thu, 22 Oct 2015 23:06:15 +0000 (01:06 +0200)
committerNicolai Hähnle <nhaehnle@gmail.com>
Thu, 29 Oct 2015 22:56:57 +0000 (23:56 +0100)
Without the clamping by NumLevels, the state tracker would reallocate the
texture storage (incorrect) and even fail to copy the base level image
after reallocation, leading to the graphical glitch of
https://bugs.freedesktop.org/show_bug.cgi?id=91993 .

A piglit test has been submitted for review as well (subtest of
arb_texture_storage-texture-storage).

v2: also bypass all calls to st_finalize_texture (suggested by Marek Olšák)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/state_tracker/st_gen_mipmap.c

index 26e1c21f6c5a395294129d7bba8ed7b92c45ac10..b3700406df0a820d665305d609ac3ca98ffeb647 100644 (file)
@@ -61,6 +61,8 @@ compute_num_levels(struct gl_context *ctx,
 
    numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
    numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
+   if (texObj->Immutable)
+      numLevels = MIN2(numLevels, texObj->NumLevels);
    assert(numLevels >= 1);
 
    return numLevels;
@@ -99,38 +101,40 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
     */
    stObj->lastLevel = lastLevel;
 
-   if (pt->last_level < lastLevel) {
-      /* The current gallium texture doesn't have space for all the
-       * mipmap levels we need to generate.  So allocate a new texture.
-       */
-      struct pipe_resource *oldTex = stObj->pt;
-
-      /* create new texture with space for more levels */
-      stObj->pt = st_texture_create(st,
-                                    oldTex->target,
-                                    oldTex->format,
-                                    lastLevel,
-                                    oldTex->width0,
-                                    oldTex->height0,
-                                    oldTex->depth0,
-                                    oldTex->array_size,
-                                    0,
-                                    oldTex->bind);
-
-      /* This will copy the old texture's base image into the new texture
-       * which we just allocated.
-       */
-      st_finalize_texture(ctx, st->pipe, texObj);
-
-      /* release the old tex (will likely be freed too) */
-      pipe_resource_reference(&oldTex, NULL);
-      st_texture_release_all_sampler_views(st, stObj);
-   }
-   else {
-      /* Make sure that the base texture image data is present in the
-       * texture buffer.
-       */
-      st_finalize_texture(ctx, st->pipe, texObj);
+   if (!texObj->Immutable) {
+      if (pt->last_level < lastLevel) {
+         /* The current gallium texture doesn't have space for all the
+         * mipmap levels we need to generate.  So allocate a new texture.
+         */
+         struct pipe_resource *oldTex = stObj->pt;
+
+         /* create new texture with space for more levels */
+         stObj->pt = st_texture_create(st,
+                                       oldTex->target,
+                                       oldTex->format,
+                                       lastLevel,
+                                       oldTex->width0,
+                                       oldTex->height0,
+                                       oldTex->depth0,
+                                       oldTex->array_size,
+                                       0,
+                                       oldTex->bind);
+
+         /* This will copy the old texture's base image into the new texture
+         * which we just allocated.
+         */
+         st_finalize_texture(ctx, st->pipe, texObj);
+
+         /* release the old tex (will likely be freed too) */
+         pipe_resource_reference(&oldTex, NULL);
+         st_texture_release_all_sampler_views(st, stObj);
+      }
+      else {
+         /* Make sure that the base texture image data is present in the
+         * texture buffer.
+         */
+         st_finalize_texture(ctx, st->pipe, texObj);
+      }
    }
 
    pt = stObj->pt;