We'll still avoid MinLayer here since the fast path doesn't understand
arrays at all, but it's straightforward to do levels.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
return false;
/* If this is a nontrivial texture view, let another path handle it instead. */
- if (texImage->TexObject->MinLevel || texImage->TexObject->MinLayer)
+ if (texImage->TexObject->MinLayer)
return false;
if (for_glTexImage)