for (i = 0; i <= rtex->resource.b.b.last_level; i++)
fprintf(f, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
"npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "pitch_bytes=%u, mode=%u\n",
+ "pitch_bytes=%u, mode=%u, tiling_index = %u\n",
i, rtex->surface.level[i].offset,
rtex->surface.level[i].slice_size,
u_minify(rtex->resource.b.b.width0, i),
rtex->surface.level[i].nblk_x,
rtex->surface.level[i].nblk_y,
rtex->surface.level[i].pitch_bytes,
- rtex->surface.level[i].mode);
+ rtex->surface.level[i].mode,
+ rtex->surface.tiling_index[i]);
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
fprintf(f, " StencilLayout: tilesplit=%u\n",
fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", "
"slice_size=%"PRIu64", npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "pitch_bytes=%u, mode=%u\n",
+ "pitch_bytes=%u, mode=%u, tiling_index = %u\n",
i, rtex->surface.stencil_level[i].offset,
rtex->surface.stencil_level[i].slice_size,
u_minify(rtex->resource.b.b.width0, i),
rtex->surface.stencil_level[i].nblk_x,
rtex->surface.stencil_level[i].nblk_y,
rtex->surface.stencil_level[i].pitch_bytes,
- rtex->surface.stencil_level[i].mode);
+ rtex->surface.stencil_level[i].mode,
+ rtex->surface.stencil_tiling_index[i]);
}
}
}