This didn't make any sense, but papered over the missing TexBO flagging
we've just fixed, in a bunch of cases.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
uint32_t *surf;
- /* BRW_NEW_UNIFORM_BUFFER */
+ /* BRW_NEW_TEXTURE_BUFFER */
if (tObj->Target == GL_TEXTURE_BUFFER) {
brw_update_buffer_texture_surface(ctx, unit, surf_offset);
return;
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
- BRW_NEW_UNIFORM_BUFFER |
BRW_NEW_TEXTURE_BUFFER |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_GEOMETRY_PROGRAM |