info->view.array_len -= info->view.base_array_layer;
info->z_offset = 0;
}
+
+ /* Sandy Bridge has a limit of a maximum of 512 layers for layered
+ * rendering.
+ */
+ if (is_render_target && blorp->isl_dev->info->gen == 6)
+ info->view.array_len = MIN2(info->view.array_len, 512);
}
{
struct blorp_params params;
blorp_params_init(¶ms);
- params.num_layers = num_layers;
params.x0 = x0;
params.y0 = y0;
blorp_params_get_clear_kernel(batch->blorp, ¶ms,
use_simd16_replicated_data);
- brw_blorp_surface_info_init(batch->blorp, ¶ms.dst, surf, level,
- start_layer, format, true);
+ while (num_layers > 0) {
+ brw_blorp_surface_info_init(batch->blorp, ¶ms.dst, surf, level,
+ start_layer, format, true);
- batch->blorp->exec(batch, ¶ms);
+ /* We may be restricted on the number of layers we can bind at any one
+ * time. In particular, Sandy Bridge has a maximum number of layers of
+ * 512 but a maximum 3D texture size is much larger.
+ */
+ params.num_layers = MIN2(params.dst.view.array_len, num_layers);
+ batch->blorp->exec(batch, ¶ms);
+
+ start_layer += params.num_layers;
+ num_layers -= params.num_layers;
+ }
}
void