#include "main/texenv.h"
#include "main/teximage.h"
#include "main/texparam.h"
+#include "main/uniforms.h"
#include "main/varray.h"
#include "main/viewport.h"
#include "swrast/swrast.h"
_mesa_UseProgram(blit->msaa_shaders[shader_index]);
/* Update the uniform values. */
loc_src_width =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
loc_src_height =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
- glUniform1f(loc_src_width, src_rb->Width);
- glUniform1f(loc_src_height, src_rb->Height);
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
+ _mesa_Uniform1f(loc_src_width, src_rb->Width);
+ _mesa_Uniform1f(loc_src_height, src_rb->Height);
return;
}
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name,
&blit->msaa_shaders[shader_index]);
loc_src_width =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
loc_src_height =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
- glUniform1f(loc_src_width, src_rb->Width);
- glUniform1f(loc_src_height, src_rb->Height);
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
+ _mesa_Uniform1f(loc_src_width, src_rb->Width);
+ _mesa_Uniform1f(loc_src_height, src_rb->Height);
ralloc_free(mem_ctx);
}