Cube map faces and 3D texture slices are treated the same in llvmpipe
textures. Need to pass the sum of these fields to
llvmpipe_unswizzle_cbuf_tile() as we do elsewhere.
Fixes piglit fbo-3d test (fd.o bug 29135).
for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
struct pipe_surface *cbuf = scene->fb.cbufs[buf];
- const unsigned face = cbuf->face, level = cbuf->level;
+ const unsigned face_slice = cbuf->face + cbuf->zslice;
+ const unsigned level = cbuf->level;
struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
if (!task->color_tiles[buf])
continue;
llvmpipe_unswizzle_cbuf_tile(lpt,
- face,
+ face_slice,
level,
task->x, task->y,
task->color_tiles[buf]);