PIPE_USAGE_STREAM,
max_slots *
sizeof(st->bitmap.vertices));
+ if (!st->bitmap.vbuf) {
+ /* out of memory */
+ return 0;
+ }
}
/* Positions are in clip coords since we need to do clipping in case
sv->texture->target != PIPE_TEXTURE_RECT,
x, y, width, height, z, color);
- util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 3); /* attribs/vert */
-
+ if (st->bitmap.vbuf) {
+ util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 3); /* attribs/vert */
+ }
/* restore state */
cso_restore_rasterizer(cso);