glsl: implement recent spec update to SSO validation
authorTimothy Arceri <timothy.arceri@collabora.com>
Tue, 24 Nov 2015 00:44:13 +0000 (11:44 +1100)
committerTimothy Arceri <t_arceri@yahoo.com.au>
Tue, 24 Nov 2015 09:59:48 +0000 (20:59 +1100)
Enables 200+ dEQP SSO tests to proceed past validation,
and fixes a ES31-CTS.sepshaderobjs.PipelineApi subtest.

V2: split out change that reverts a previous patch into its own commit,
move variable declaration to top of function, and fix some formatting
all suggested by Ian.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
src/mesa/main/pipelineobj.c

index f079c508b1d927fc48233132de96b81f7f4624d3..04391293919f65381ef408e751e84507246ff568 100644 (file)
@@ -761,6 +761,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
                                 GLboolean IsBound)
 {
    unsigned i;
+   bool program_empty = true;
 
    pipe->Validated = GL_FALSE;
 
@@ -857,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
       }
    }
 
+   /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
+    *
+    *    "An INVALID_OPERATION error is generated by any command that trans-
+    *    fers vertices to the GL or launches compute work if the current set
+    *    of active program objects cannot be executed, for reasons including:
+    *
+    *       ...
+    *
+    *       - There is no current program object specified by UseProgram,
+    *         there is a current program pipeline object, and that object is
+    *         empty (no executable code is installed for any stage).
+    */
+   for (i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (pipe->CurrentProgram[i]) {
+         program_empty = false;
+         break;
+      }
+   }
+
+   if (program_empty) {
+      goto err;
+   }
+
    /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
     * OpenGL 4.1 spec says:
     *