Windows/DOS users should enable core.autocrlf from now on.
-File: docs/README.WIN32\r
-\r
-Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net\r
-\r
-Quick Start\r
------ -----\r
-\r
-Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same\r
-directory. The libs and demos build separately, so if you do not care\r
-about the demos or GLUT, you only need to unzip MesaLib. If you unzip\r
-more than one ZIP file, they all need to be unzipped into the same\r
-directory. Don't worry, you will not overwrite anything.\r
-\r
-The Windows build system uses Microsoft Visual Studio. Project files\r
-for a specific version of Visual Studio are in their own directory in\r
-the top-level "windows" directory. For example, Visual Studio 8 files\r
-are in windows/VC8.\r
-\r
-Support has been dropped for versions of Visual Studio prior to 8. The\r
-main reason is because Microsoft now provides a free compiler and\r
-developer environment. Visual Studio Express can be found at\r
-\r
-http://msdn.microsoft.com/vstudio/express/visualc/default.aspx\r
-\r
-You'll also need the Platform SDK. Instructions for obtaining and\r
-using the SDK with Visual Studio Express can be found at\r
-\r
-http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/\r
-\r
-If you are stuck using VC6 or VC7, you may start with these project\r
-files, but you may need to modify them to reflect changes in the\r
-Mesa source code tree. If you sucessfully update the project files,\r
-please submit them to the author of this document so that they may\r
-be included in the next distribution. \r
-\r
-The project files to build the core Mesa library, Windows Mesa\r
-drivers, OSMesa, and GLU are in the mesa directory. The project files\r
-to build GLUT and some demo programs are in the progs directory.\r
-\r
-Makefiles are no longer shipped or supported, but can be generated\r
-from the projects using Visual Studio.\r
-\r
-\r
-Windows Drivers\r
-------- -------\r
-\r
-At this time, only the GDI driver is known to work. Most of the demos\r
-in progs/demos should work with this driver.\r
-\r
-Source code also exists in the tree for other drivers in\r
-src/mesa/drivers/windows, but the status of this code is unknown.\r
-\r
-The GDI driver operates basically by writing pixel spans into a DIB\r
-section and then blitting the DIB to the window. The driver was\r
-recently cleaned up and rewitten and so may have bugs or may be\r
-missing some functionality. The older versions of the CVS source may\r
-be useful in figuring out any problems, or report them to me.\r
-\r
-To build Mesa with the GDI driver, build the mesa, gdi, and glu\r
-projects in the Visual Studio workspace found at\r
-\r
- windows/VC8/mesa/mesa.sln\r
-\r
-The osmesa DLL can also be built with the osmesa project.\r
-\r
-The build system creates a lib top-level directory and copies\r
-resulting LIB and DLL files to this lib directory. The files are:\r
-\r
- OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB\r
- OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL\r
-\r
-If the MesaDemos ZIP file was extracted, the DLL files are also copied\r
-to the demos directory. This facilitates running the demos as described\r
-below.\r
-\r
-\r
-GLUT and Demos\r
----- --- -----\r
-\r
-A Visual Studio workspace can be found at \r
-\r
- windows/VC8/progs/progs.sln\r
-\r
-It can be used to build GLUT and a few demos. The GLUT lib and DLL\r
-are copied to the top-level lib directory, along with the Mesa libs.\r
-\r
-The demo build system expects to find the LIB files in the top level\r
-lib directory, so you must build the Mesa libs first. The demo\r
-executables are placed in the demos directory, because some of them\r
-rely on data files found there. Also, the Mesa lib DLL's were copied\r
-there by the Mesa lib build process. Therefore, you should be able to\r
-simply run the demo executables from the demo directory.\r
-\r
-If you want to run the demos from the Visual Studio, you may have to\r
-change the startup directory and explicitly state where the executables are.\r
-\r
-You may also build all the demo programs by using a makefile. Go to\r
-the progs/demos directory and make sure you have executed VCVARS32.BAT\r
-or whatever setup script is appropriate for your compiler. Then,\r
-\r
- nmake -f Makefile.win\r
-\r
-should build all the demos.\r
-\r
-\r
-Build System Notes\r
------ ------ -----\r
-\r
-VC6 (not actively supported)\r
----\r
-\r
-Visual Studio 6 does not recognize files with the .cc extension as C++\r
-language files, without a lot of unnatural tweaking. So, the VC6\r
-build process uses custom build steps to compile these files in the\r
-GLU library.\r
-\r
-Two additional configurations are provided, Debug x86 and Release x86\r
-that activate the shader code compilation by defining SLANG_86. It is\r
-unknown if and how this works.\r
-\r
-VC7 (not actively supported)\r
----\r
-\r
-The above-mentioned .cc problem does not exist in this version.\r
-\r
-VC8\r
----\r
-\r
-No notes.\r
-\r
-\r
-General\r
--------\r
-\r
-After building, you can copy the above DLL files to a place in your\r
-PATH such as $SystemRoot/SYSTEM32. If you don't like putting things\r
-in a system directory, place them in the same directory as the\r
-executable(s). Be careful about accidentially overwriting files of\r
-the same name in the SYSTEM32 directory.\r
-\r
-The DLL files are built so that the external entry points use the\r
-stdcall calling convention.\r
-\r
-Static LIB files are not built. The LIB files that are built with are\r
-the linker import files associated with the DLL files.\r
-\r
-The si-glu sources are used to build the GLU libs. This was done\r
-mainly to get the better tessellator code.\r
-\r
-To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE\r
-to the project settings. You will also need to edit src/mesa.def to\r
-change all the gl* symbols to mgl*. Because this is easy to do with a\r
-global replace operation in a text editor, no additional mangled\r
-version of mesa.def is maintained or shipped.\r
-\r
-If you have a Windows-related build problem or question, it is\r
-probably better to direct it to me (kschultz@users.sourceforge.net),\r
-rather than directly to the other Mesa developers. I will help you as\r
-much as I can. I also monitor the Mesa mailing lists and will answer\r
-questions in this area there as well.\r
-\r
-\r
-Karl Schultz\r
+File: docs/README.WIN32
+
+Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net
+
+Quick Start
+----- -----
+
+Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
+directory. The libs and demos build separately, so if you do not care
+about the demos or GLUT, you only need to unzip MesaLib. If you unzip
+more than one ZIP file, they all need to be unzipped into the same
+directory. Don't worry, you will not overwrite anything.
+
+The Windows build system uses Microsoft Visual Studio. Project files
+for a specific version of Visual Studio are in their own directory in
+the top-level "windows" directory. For example, Visual Studio 8 files
+are in windows/VC8.
+
+Support has been dropped for versions of Visual Studio prior to 8. The
+main reason is because Microsoft now provides a free compiler and
+developer environment. Visual Studio Express can be found at
+
+http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
+
+You'll also need the Platform SDK. Instructions for obtaining and
+using the SDK with Visual Studio Express can be found at
+
+http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
+
+If you are stuck using VC6 or VC7, you may start with these project
+files, but you may need to modify them to reflect changes in the
+Mesa source code tree. If you sucessfully update the project files,
+please submit them to the author of this document so that they may
+be included in the next distribution.
+
+The project files to build the core Mesa library, Windows Mesa
+drivers, OSMesa, and GLU are in the mesa directory. The project files
+to build GLUT and some demo programs are in the progs directory.
+
+Makefiles are no longer shipped or supported, but can be generated
+from the projects using Visual Studio.
+
+
+Windows Drivers
+------- -------
+
+At this time, only the GDI driver is known to work. Most of the demos
+in progs/demos should work with this driver.
+
+Source code also exists in the tree for other drivers in
+src/mesa/drivers/windows, but the status of this code is unknown.
+
+The GDI driver operates basically by writing pixel spans into a DIB
+section and then blitting the DIB to the window. The driver was
+recently cleaned up and rewitten and so may have bugs or may be
+missing some functionality. The older versions of the CVS source may
+be useful in figuring out any problems, or report them to me.
+
+To build Mesa with the GDI driver, build the mesa, gdi, and glu
+projects in the Visual Studio workspace found at
+
+ windows/VC8/mesa/mesa.sln
+
+The osmesa DLL can also be built with the osmesa project.
+
+The build system creates a lib top-level directory and copies
+resulting LIB and DLL files to this lib directory. The files are:
+
+ OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
+ OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
+
+If the MesaDemos ZIP file was extracted, the DLL files are also copied
+to the demos directory. This facilitates running the demos as described
+below.
+
+
+GLUT and Demos
+---- --- -----
+
+A Visual Studio workspace can be found at
+
+ windows/VC8/progs/progs.sln
+
+It can be used to build GLUT and a few demos. The GLUT lib and DLL
+are copied to the top-level lib directory, along with the Mesa libs.
+
+The demo build system expects to find the LIB files in the top level
+lib directory, so you must build the Mesa libs first. The demo
+executables are placed in the demos directory, because some of them
+rely on data files found there. Also, the Mesa lib DLL's were copied
+there by the Mesa lib build process. Therefore, you should be able to
+simply run the demo executables from the demo directory.
+
+If you want to run the demos from the Visual Studio, you may have to
+change the startup directory and explicitly state where the executables are.
+
+You may also build all the demo programs by using a makefile. Go to
+the progs/demos directory and make sure you have executed VCVARS32.BAT
+or whatever setup script is appropriate for your compiler. Then,
+
+ nmake -f Makefile.win
+
+should build all the demos.
+
+
+Build System Notes
+----- ------ -----
+
+VC6 (not actively supported)
+---
+
+Visual Studio 6 does not recognize files with the .cc extension as C++
+language files, without a lot of unnatural tweaking. So, the VC6
+build process uses custom build steps to compile these files in the
+GLU library.
+
+Two additional configurations are provided, Debug x86 and Release x86
+that activate the shader code compilation by defining SLANG_86. It is
+unknown if and how this works.
+
+VC7 (not actively supported)
+---
+
+The above-mentioned .cc problem does not exist in this version.
+
+VC8
+---
+
+No notes.
+
+
+General
+-------
+
+After building, you can copy the above DLL files to a place in your
+PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
+in a system directory, place them in the same directory as the
+executable(s). Be careful about accidentially overwriting files of
+the same name in the SYSTEM32 directory.
+
+The DLL files are built so that the external entry points use the
+stdcall calling convention.
+
+Static LIB files are not built. The LIB files that are built with are
+the linker import files associated with the DLL files.
+
+The si-glu sources are used to build the GLU libs. This was done
+mainly to get the better tessellator code.
+
+To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
+to the project settings. You will also need to edit src/mesa.def to
+change all the gl* symbols to mgl*. Because this is easy to do with a
+global replace operation in a text editor, no additional mangled
+version of mesa.def is maintained or shipped.
+
+If you have a Windows-related build problem or question, it is
+probably better to direct it to me (kschultz@users.sourceforge.net),
+rather than directly to the other Mesa developers. I will help you as
+much as I can. I also monitor the Mesa mailing lists and will answer
+questions in this area there as well.
+
+
+Karl Schultz
-\r
-default: full\r
-\r
-all: full subset\r
-\r
-%.tag: %.doxy\r
- doxygen $<\r
-\r
-FULL = \\r
- main.doxy \\r
- math.doxy \\r
- vbo.doxy \\r
- glapi.doxy \\r
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- rm -rf $(FULL:.doxy=) $(SUBSET:.doxy=)\r
- rm -rf *.tag\r
+
+default: full
+
+all: full subset
+
+%.tag: %.doxy
+ doxygen $<
+
+FULL = \
+ main.doxy \
+ math.doxy \
+ vbo.doxy \
+ glapi.doxy \
+ shader.doxy \
+ swrast.doxy \
+ swrast_setup.doxy \
+ tnl.doxy \
+ tnl_dd.doxy
+
+full: $(FULL:.doxy=.tag)
+ $(foreach FILE,$(FULL),doxygen $(FILE);)
+
+SUBSET = \
+ main.doxy \
+ math.doxy \
+ miniglx.doxy
+
+subset: $(SUBSET:.doxy=.tag)
+ $(foreach FILE,$(SUBSET),doxygen $(FILE);)
+
+clean:
+ rm -rf $(FULL:.doxy=) $(SUBSET:.doxy=)
+ rm -rf *.tag
-doxygen tnl_dd.doxy\r
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-\r
-echo Building again, to resolve tags\r
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-doxygen swrast.doxy\r
-doxygen swrast_setup.doxy\r
-doxygen tnl.doxy\r
-doxygen glapi.doxy\r
-doxygen shader.doxy\r
+doxygen tnl_dd.doxy
+doxygen vbo.doxy
+doxygen math.doxy
+doxygen swrast.doxy
+doxygen swrast_setup.doxy
+doxygen tnl.doxy
+doxygen core.doxy
+doxygen glapi.doxy
+doxygen shader.doxy
+
+echo Building again, to resolve tags
+doxygen tnl_dd.doxy
+doxygen vbo.doxy
+doxygen math.doxy
+doxygen swrast.doxy
+doxygen swrast_setup.doxy
+doxygen tnl.doxy
+doxygen glapi.doxy
+doxygen shader.doxy
-/****************************************************************************\r
-*\r
-* Mesa bindings for SciTech MGL\r
-*\r
-* Copyright (C) 1996 SciTech Software.\r
-* All rights reserved.\r
-*\r
-* Filename: mglmesa.h\r
-* Version: Revision: 1.1.1.1\r
-*\r
-* Language: ANSI C\r
-* Environment: Any\r
-*\r
-* Description: Header file for the Mesa/OpenGL interface bindings for the\r
-* SciTech MGL graphics library. Uses the MGL internal\r
-* device context structures to get direct access to the\r
-* high performance MGL rasterization functions for maximum\r
-* performance. Utilizes the VESA VBE/AF Accelerator Functions\r
-* via the MGL's accelerated device driver functions, as well\r
-* as basic DirectDraw accelerated functions provided by the\r
-* MGL.\r
-*\r
-* This library is free software; you can redistribute it and/or\r
-* modify it under the terms of the GNU Library General Public\r
-* License as published by the Free Software Foundation; either\r
-* version 2 of the License, or (at your option) any later version.\r
-*\r
-* This library is distributed in the hope that it will be useful,\r
-* but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
-* Library General Public License for more details.\r
-*\r
-* You should have received a copy of the GNU Library General Public\r
-* License along with this library; if not, write to the Free\r
-* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
-*\r
-*\r
-****************************************************************************/\r
-\r
-#ifndef __MGLMESA_H\r
-#define __MGLMESA_H\r
-\r
-#include "mgraph.h"\r
-\r
-/*------------------------- Function Prototypes ---------------------------*/\r
-\r
-#ifdef __cplusplus\r
-extern "C" { /* Use "C" linkage when in C++ mode */\r
-#endif\r
-\r
-#ifndef __WINDOWS__\r
-#define GLAPIENTRY\r
-#endif\r
-\r
-#ifdef __WINDOWS__\r
-bool GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version);\r
-#endif\r
-void GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual);\r
-bool GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual);\r
-bool GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC);\r
-void GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc);\r
-void GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc);\r
-void GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT);\r
-\r
-/* Palette manipulation support. The reason we provide palette manipulation\r
- * routines is so that when rendering in double buffered modes with a\r
- * software backbuffer, the palette for the backbuffer is kept consistent\r
- * with the hardware front buffer.\r
- */\r
-\r
-void GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue);\r
-void GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex);\r
-void GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT);\r
-\r
-#ifdef __cplusplus\r
-} /* End of "C" linkage for C++ */\r
-#endif /* __cplusplus */\r
-\r
-#endif /* __MGLMESA_H */\r
+/****************************************************************************
+*
+* Mesa bindings for SciTech MGL
+*
+* Copyright (C) 1996 SciTech Software.
+* All rights reserved.
+*
+* Filename: mglmesa.h
+* Version: Revision: 1.1.1.1
+*
+* Language: ANSI C
+* Environment: Any
+*
+* Description: Header file for the Mesa/OpenGL interface bindings for the
+* SciTech MGL graphics library. Uses the MGL internal
+* device context structures to get direct access to the
+* high performance MGL rasterization functions for maximum
+* performance. Utilizes the VESA VBE/AF Accelerator Functions
+* via the MGL's accelerated device driver functions, as well
+* as basic DirectDraw accelerated functions provided by the
+* MGL.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Library General Public
+* License as published by the Free Software Foundation; either
+* version 2 of the License, or (at your option) any later version.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Library General Public License for more details.
+*
+* You should have received a copy of the GNU Library General Public
+* License along with this library; if not, write to the Free
+* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*
+*
+****************************************************************************/
+
+#ifndef __MGLMESA_H
+#define __MGLMESA_H
+
+#include "mgraph.h"
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef __cplusplus
+extern "C" { /* Use "C" linkage when in C++ mode */
+#endif
+
+#ifndef __WINDOWS__
+#define GLAPIENTRY
+#endif
+
+#ifdef __WINDOWS__
+bool GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version);
+#endif
+void GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual);
+bool GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual);
+bool GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC);
+void GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc);
+void GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc);
+void GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT);
+
+/* Palette manipulation support. The reason we provide palette manipulation
+ * routines is so that when rendering in double buffered modes with a
+ * software backbuffer, the palette for the backbuffer is kept consistent
+ * with the hardware front buffer.
+ */
+
+void GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue);
+void GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex);
+void GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT);
+
+#ifdef __cplusplus
+} /* End of "C" linkage for C++ */
+#endif /* __cplusplus */
+
+#endif /* __MGLMESA_H */
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+
-# Makefile for GLU for GCC-2.95.2/Mingw32 contributed by\r
-# Paul Garceau <pgarceau@teleport.com>\r
-\r
-# Mesa 3-D graphics library\r
-# Version: 3.3\r
-# Copyright (C) 1995-1999 Brian Paul\r
-#\r
-# This library is free software; you can redistribute it and/or\r
-# modify it under the terms of the GNU Library General Public\r
-# License as published by the Free Software Foundation; either\r
-# version 2 of the License, or (at your option) any later version.\r
-#\r
-# This library is distributed in the hope that it will be useful,\r
-# but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
-# Library General Public License for more details.\r
-#\r
-# You should have received a copy of the GNU Library General Public\r
-# License along with this library; if not, write to the Free\r
-# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
-\r
-\r
-MESA_MAJOR=3\r
-MESA_MINOR=3\r
-MESA_TINY=0\r
-VERSION=$(MESA_MAJOR).$(MESA_MINOR)\r
-\r
-CFLAGS = -I. -DWIN32 -D__WIN32__ -D_WINDOWS \\r
- -O2 -funroll-loops \\r
- -fexpensive-optimizations -fomit-frame-pointer -ffast-math \\r
- -malign-loops=2 -malign-jumps=2 -malign-functions=2 \\r
- -mwindows\r
-CC = gcc\r
-MAKELIB = ar ru\r
-GLU_LIB = libGLU.a\r
-\r
-\r
-##### MACROS #####\r
-\r
-VPATH = RCS\r
-\r
-INCDIR = ../include\r
-LIBDIR = ../lib\r
-\r
-SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \\r
- polytest.c project.c quadric.c tess.c tesselat.c\r
-\r
-OBJECTS = $(SOURCES:.c=.o)\r
-\r
-\r
-\r
-##### RULES #####\r
-\r
-.c.o:\r
- $(CC) -c -I$(INCDIR) $(CFLAGS) $<\r
-\r
-\r
-\r
-##### TARGETS #####\r
-\r
-# Make the library:\r
-$(LIBDIR)/$(GLU_LIB): $(OBJECTS)\r
+# Makefile for GLU for GCC-2.95.2/Mingw32 contributed by
+# Paul Garceau <pgarceau@teleport.com>
+
+# Mesa 3-D graphics library
+# Version: 3.3
+# Copyright (C) 1995-1999 Brian Paul
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Library General Public
+# License as published by the Free Software Foundation; either
+# version 2 of the License, or (at your option) any later version.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Library General Public License for more details.
+#
+# You should have received a copy of the GNU Library General Public
+# License along with this library; if not, write to the Free
+# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+
+MESA_MAJOR=3
+MESA_MINOR=3
+MESA_TINY=0
+VERSION=$(MESA_MAJOR).$(MESA_MINOR)
+
+CFLAGS = -I. -DWIN32 -D__WIN32__ -D_WINDOWS \
+ -O2 -funroll-loops \
+ -fexpensive-optimizations -fomit-frame-pointer -ffast-math \
+ -malign-loops=2 -malign-jumps=2 -malign-functions=2 \
+ -mwindows
+CC = gcc
+MAKELIB = ar ru
+GLU_LIB = libGLU.a
+
+
+##### MACROS #####
+
+VPATH = RCS
+
+INCDIR = ../include
+LIBDIR = ../lib
+
+SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \
+ polytest.c project.c quadric.c tess.c tesselat.c
+
+OBJECTS = $(SOURCES:.c=.o)
+
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c -I$(INCDIR) $(CFLAGS) $<
+
+
+
+##### TARGETS #####
+
+# Make the library:
+$(LIBDIR)/$(GLU_LIB): $(OBJECTS)
$(MAKELIB) $(GLU_LIB) $(MAJOR) $(MINOR) $(TINY) $(OBJECTS)
\ No newline at end of file
-EXPORTS\r
- glutInit\r
- glutInitDisplayMode\r
- glutInitDisplayString\r
- glutInitWindowPosition\r
- glutInitWindowSize\r
- glutMainLoop\r
- glutCreateWindow\r
- glutCreateSubWindow\r
- glutDestroyWindow\r
- glutPostRedisplay\r
- glutSwapBuffers\r
- glutGetWindow\r
- glutSetWindow\r
- glutSetWindowTitle\r
- glutSetIconTitle\r
- glutPositionWindow\r
- glutReshapeWindow\r
- glutPopWindow\r
- glutPushWindow\r
- glutIconifyWindow\r
- glutShowWindow\r
- glutHideWindow\r
- glutFullScreen\r
- glutSetCursor\r
- glutWarpPointer\r
- glutEstablishOverlay\r
- glutRemoveOverlay\r
- glutUseLayer\r
- glutPostOverlayRedisplay\r
- glutShowOverlay\r
- glutHideOverlay\r
- glutCreateMenu\r
- glutDestroyMenu\r
- glutGetMenu\r
- glutSetMenu\r
- glutAddMenuEntry\r
- glutAddSubMenu\r
- glutChangeToMenuEntry\r
- glutChangeToSubMenu\r
- glutRemoveMenuItem\r
- glutAttachMenu\r
- glutDetachMenu\r
- glutDisplayFunc\r
- glutReshapeFunc\r
- glutKeyboardFunc\r
- glutMouseFunc\r
- glutMotionFunc\r
- glutPassiveMotionFunc\r
- glutEntryFunc\r
- glutVisibilityFunc\r
- glutIdleFunc\r
- glutTimerFunc\r
- glutMenuStateFunc\r
- glutSpecialFunc\r
- glutSpaceballMotionFunc\r
- glutSpaceballRotateFunc\r
- glutSpaceballButtonFunc\r
- glutButtonBoxFunc\r
- glutDialsFunc\r
- glutTabletMotionFunc\r
- glutTabletButtonFunc\r
- glutMenuStatusFunc\r
- glutOverlayDisplayFunc\r
- glutWindowStatusFunc\r
- glutSetColor\r
- glutGetColor\r
- glutCopyColormap\r
- glutGet\r
- glutDeviceGet\r
- glutExtensionSupported\r
- glutGetModifiers\r
- glutLayerGet\r
- glutBitmapCharacter\r
- glutBitmapWidth\r
- glutStrokeCharacter\r
- glutStrokeWidth\r
- glutBitmapLength\r
- glutStrokeLength\r
- glutWireSphere\r
- glutSolidSphere\r
- glutWireCone\r
- glutSolidCone\r
- glutWireCube\r
- glutSolidCube\r
- glutWireTorus\r
- glutSolidTorus\r
- glutWireDodecahedron\r
- glutSolidDodecahedron\r
- glutWireTeapot\r
- glutSolidTeapot\r
- glutWireOctahedron\r
- glutSolidOctahedron\r
- glutWireTetrahedron\r
- glutSolidTetrahedron\r
- glutWireIcosahedron\r
- glutSolidIcosahedron\r
- glutVideoResizeGet\r
- glutSetupVideoResizing\r
- glutStopVideoResizing\r
- glutVideoResize\r
- glutVideoPan\r
- glutReportErrors\r
+EXPORTS
+ glutInit
+ glutInitDisplayMode
+ glutInitDisplayString
+ glutInitWindowPosition
+ glutInitWindowSize
+ glutMainLoop
+ glutCreateWindow
+ glutCreateSubWindow
+ glutDestroyWindow
+ glutPostRedisplay
+ glutSwapBuffers
+ glutGetWindow
+ glutSetWindow
+ glutSetWindowTitle
+ glutSetIconTitle
+ glutPositionWindow
+ glutReshapeWindow
+ glutPopWindow
+ glutPushWindow
+ glutIconifyWindow
+ glutShowWindow
+ glutHideWindow
+ glutFullScreen
+ glutSetCursor
+ glutWarpPointer
+ glutEstablishOverlay
+ glutRemoveOverlay
+ glutUseLayer
+ glutPostOverlayRedisplay
+ glutShowOverlay
+ glutHideOverlay
+ glutCreateMenu
+ glutDestroyMenu
+ glutGetMenu
+ glutSetMenu
+ glutAddMenuEntry
+ glutAddSubMenu
+ glutChangeToMenuEntry
+ glutChangeToSubMenu
+ glutRemoveMenuItem
+ glutAttachMenu
+ glutDetachMenu
+ glutDisplayFunc
+ glutReshapeFunc
+ glutKeyboardFunc
+ glutMouseFunc
+ glutMotionFunc
+ glutPassiveMotionFunc
+ glutEntryFunc
+ glutVisibilityFunc
+ glutIdleFunc
+ glutTimerFunc
+ glutMenuStateFunc
+ glutSpecialFunc
+ glutSpaceballMotionFunc
+ glutSpaceballRotateFunc
+ glutSpaceballButtonFunc
+ glutButtonBoxFunc
+ glutDialsFunc
+ glutTabletMotionFunc
+ glutTabletButtonFunc
+ glutMenuStatusFunc
+ glutOverlayDisplayFunc
+ glutWindowStatusFunc
+ glutSetColor
+ glutGetColor
+ glutCopyColormap
+ glutGet
+ glutDeviceGet
+ glutExtensionSupported
+ glutGetModifiers
+ glutLayerGet
+ glutBitmapCharacter
+ glutBitmapWidth
+ glutStrokeCharacter
+ glutStrokeWidth
+ glutBitmapLength
+ glutStrokeLength
+ glutWireSphere
+ glutSolidSphere
+ glutWireCone
+ glutSolidCone
+ glutWireCube
+ glutSolidCube
+ glutWireTorus
+ glutSolidTorus
+ glutWireDodecahedron
+ glutSolidDodecahedron
+ glutWireTeapot
+ glutSolidTeapot
+ glutWireOctahedron
+ glutSolidOctahedron
+ glutWireTetrahedron
+ glutSolidTetrahedron
+ glutWireIcosahedron
+ glutSolidIcosahedron
+ glutVideoResizeGet
+ glutSetupVideoResizing
+ glutStopVideoResizing
+ glutVideoResize
+ glutVideoPan
+ glutReportErrors
-# Makefile\r
-# Created by IBM WorkFrame/2 MakeMake at 12:46:25 on 3 June 2003\r
-#\r
-# The actions included in this make file are:\r
-# Compile::C++ Compiler\r
-# Link::Linker\r
-# Lib::Import Lib\r
-\r
-.SUFFIXES:\r
-\r
-.SUFFIXES: \\r
- .LIB .cpp .dll .obj \r
-\r
-.cpp.obj:\r
- @echo " Compile::C++ Compiler "\r
- icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s\r
-\r
-{G:\EVGEN\MESA5\src-glut.os2pm}.cpp.obj:\r
- @echo " Compile::C++ Compiler "\r
- icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s\r
-\r
-.dll.LIB:\r
- @echo " Lib::Import Lib "\r
- implib.exe %|dpfF.LIB %s\r
-\r
-{G:\EVGEN\MESA5\src-glut.os2pm}.dll.LIB:\r
- @echo " Lib::Import Lib "\r
- implib.exe %|dpfF.LIB %s\r
-\r
-all: \\r
- .\libGlut.LIB\r
-\r
-.\libGlut.dll: \\r
- .\os2_winproc.obj \\r
- .\WarpWin.obj \\r
- .\glutOverlay.obj \\r
- .\glut_8x13.obj \\r
- .\glut_9x15.obj \\r
- .\glut_bitmap.obj \\r
- .\glut_cindex.obj \\r
- .\glut_cmap.obj \\r
- .\glut_cursor.obj \\r
- .\glut_event.obj \\r
- .\glut_ext.obj \\r
- .\glut_fullscrn.obj \\r
- .\glut_gamemode.obj \\r
- .\glut_get.obj \\r
- .\glut_hel10.obj \\r
- .\glut_hel12.obj \\r
- .\glut_hel18.obj \\r
- .\glut_init.obj \\r
- .\glut_input.obj \\r
- .\glut_key.obj \\r
- .\glut_keyctrl.obj \\r
- .\glut_keyup.obj \\r
- .\glut_mesa.obj \\r
- .\glut_modifier.obj \\r
- .\glut_roman.obj \\r
- .\glut_shapes.obj \\r
- .\glut_stroke.obj \\r
- .\glut_swap.obj \\r
- .\glut_teapot.obj \\r
- .\glut_tr24.obj \\r
- .\glut_util.obj \\r
- .\glut_vidresize.obj \\r
- .\glut_warp.obj \\r
- .\glut_win.obj \\r
- .\glut_winmisc.obj \\r
- .\os2_glx.obj \\r
- .\os2_menu.obj \\r
- ..\si-glu\libGLU.lib \\r
- ..\MesaDll\MesaGL2.lib \\r
- ..\drv\DrvLoad\MesaDrvLoad.lib \\r
- {$(LIB)}libGlut.DEF\r
- @echo " Link::Linker "\r
- icc.exe @<<\r
- /B" /dbgpack /exepack:2 /st:200000 /packd /optfunc"\r
- /FelibGlut.dll \r
- ..\si-glu\libGLU.lib \r
- ..\MesaDll\MesaGL2.lib \r
- ..\drv\DrvLoad\MesaDrvLoad.lib \r
- libGlut.DEF\r
- .\os2_winproc.obj\r
- .\WarpWin.obj\r
- .\glutOverlay.obj\r
- .\glut_8x13.obj\r
- .\glut_9x15.obj\r
- .\glut_bitmap.obj\r
- .\glut_cindex.obj\r
- .\glut_cmap.obj\r
- .\glut_cursor.obj\r
- .\glut_event.obj\r
- .\glut_ext.obj\r
- .\glut_fullscrn.obj\r
- .\glut_gamemode.obj\r
- .\glut_get.obj\r
- .\glut_hel10.obj\r
- .\glut_hel12.obj\r
- .\glut_hel18.obj\r
- .\glut_init.obj\r
- .\glut_input.obj\r
- .\glut_key.obj\r
- .\glut_keyctrl.obj\r
- .\glut_keyup.obj\r
- .\glut_mesa.obj\r
- .\glut_modifier.obj\r
- .\glut_roman.obj\r
- .\glut_shapes.obj\r
- .\glut_stroke.obj\r
- .\glut_swap.obj\r
- .\glut_teapot.obj\r
- .\glut_tr24.obj\r
- .\glut_util.obj\r
- .\glut_vidresize.obj\r
- .\glut_warp.obj\r
- .\glut_win.obj\r
- .\glut_winmisc.obj\r
- .\os2_glx.obj\r
- .\os2_menu.obj\r
-<<\r
-\r
-.\os2_winproc.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\os2_winproc.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \\r
- gl\os2mesa.h \\r
- gl\gl.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2mesadef.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}context.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapi.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}mtypes.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glheader.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}config.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapitable.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glthread.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}math/m_matrix.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Trace/tr_context.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}dd.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}conf.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_config.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/glext.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Xthreads.h\r
-\r
-.\os2_menu.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\os2_menu.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\os2_glx.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\os2_glx.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- gl\os2mesa.h \\r
- gl\gl.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h\r
-\r
-.\glut_winmisc.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_winmisc.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_win.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_win.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutos2.h \\r
- gl\os2mesa.h \\r
- gl\gl.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h\r
-\r
-.\glut_warp.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_warp.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_vidresize.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_vidresize.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_util.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_util.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_tr24.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_tr24.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h\r
-\r
-.\glut_teapot.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_teapot.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_swap.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_swap.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_stroke.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_stroke.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_shapes.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_shapes.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_roman.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_roman.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h\r
-\r
-.\glut_modifier.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_modifier.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_mesa.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_mesa.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_keyup.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_keyup.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_keyctrl.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_keyctrl.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_key.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_key.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_input.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_input.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_init.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_init.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_hel18.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_hel18.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h\r
-\r
-.\glut_hel12.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_hel12.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h\r
-\r
-.\glut_hel10.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_hel10.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h\r
-\r
-.\glut_get.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_get.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_gamemode.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_gamemode.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_fullscrn.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_fullscrn.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_ext.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_ext.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_event.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_event.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_cursor.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_cursor.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_cmap.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_cmap.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}layerutil.h\r
-\r
-.\glut_cindex.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_cindex.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_bitmap.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_bitmap.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\glut_9x15.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_9x15.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h\r
-\r
-.\glut_8x13.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glut_8x13.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h\r
-\r
-.\glutOverlay.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\glutOverlay.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h\r
-\r
-.\WarpWin.obj: \\r
- G:\EVGEN\MESA5\src-glut.os2pm\WarpWin.cpp \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpWin.h \\r
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h\r
-\r
-.\libGlut.LIB: \\r
- .\libGlut.dll\r
+# Makefile
+# Created by IBM WorkFrame/2 MakeMake at 12:46:25 on 3 June 2003
+#
+# The actions included in this make file are:
+# Compile::C++ Compiler
+# Link::Linker
+# Lib::Import Lib
+
+.SUFFIXES:
+
+.SUFFIXES: \
+ .LIB .cpp .dll .obj
+
+.cpp.obj:
+ @echo " Compile::C++ Compiler "
+ icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s
+
+{G:\EVGEN\MESA5\src-glut.os2pm}.cpp.obj:
+ @echo " Compile::C++ Compiler "
+ icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s
+
+.dll.LIB:
+ @echo " Lib::Import Lib "
+ implib.exe %|dpfF.LIB %s
+
+{G:\EVGEN\MESA5\src-glut.os2pm}.dll.LIB:
+ @echo " Lib::Import Lib "
+ implib.exe %|dpfF.LIB %s
+
+all: \
+ .\libGlut.LIB
+
+.\libGlut.dll: \
+ .\os2_winproc.obj \
+ .\WarpWin.obj \
+ .\glutOverlay.obj \
+ .\glut_8x13.obj \
+ .\glut_9x15.obj \
+ .\glut_bitmap.obj \
+ .\glut_cindex.obj \
+ .\glut_cmap.obj \
+ .\glut_cursor.obj \
+ .\glut_event.obj \
+ .\glut_ext.obj \
+ .\glut_fullscrn.obj \
+ .\glut_gamemode.obj \
+ .\glut_get.obj \
+ .\glut_hel10.obj \
+ .\glut_hel12.obj \
+ .\glut_hel18.obj \
+ .\glut_init.obj \
+ .\glut_input.obj \
+ .\glut_key.obj \
+ .\glut_keyctrl.obj \
+ .\glut_keyup.obj \
+ .\glut_mesa.obj \
+ .\glut_modifier.obj \
+ .\glut_roman.obj \
+ .\glut_shapes.obj \
+ .\glut_stroke.obj \
+ .\glut_swap.obj \
+ .\glut_teapot.obj \
+ .\glut_tr24.obj \
+ .\glut_util.obj \
+ .\glut_vidresize.obj \
+ .\glut_warp.obj \
+ .\glut_win.obj \
+ .\glut_winmisc.obj \
+ .\os2_glx.obj \
+ .\os2_menu.obj \
+ ..\si-glu\libGLU.lib \
+ ..\MesaDll\MesaGL2.lib \
+ ..\drv\DrvLoad\MesaDrvLoad.lib \
+ {$(LIB)}libGlut.DEF
+ @echo " Link::Linker "
+ icc.exe @<<
+ /B" /dbgpack /exepack:2 /st:200000 /packd /optfunc"
+ /FelibGlut.dll
+ ..\si-glu\libGLU.lib
+ ..\MesaDll\MesaGL2.lib
+ ..\drv\DrvLoad\MesaDrvLoad.lib
+ libGlut.DEF
+ .\os2_winproc.obj
+ .\WarpWin.obj
+ .\glutOverlay.obj
+ .\glut_8x13.obj
+ .\glut_9x15.obj
+ .\glut_bitmap.obj
+ .\glut_cindex.obj
+ .\glut_cmap.obj
+ .\glut_cursor.obj
+ .\glut_event.obj
+ .\glut_ext.obj
+ .\glut_fullscrn.obj
+ .\glut_gamemode.obj
+ .\glut_get.obj
+ .\glut_hel10.obj
+ .\glut_hel12.obj
+ .\glut_hel18.obj
+ .\glut_init.obj
+ .\glut_input.obj
+ .\glut_key.obj
+ .\glut_keyctrl.obj
+ .\glut_keyup.obj
+ .\glut_mesa.obj
+ .\glut_modifier.obj
+ .\glut_roman.obj
+ .\glut_shapes.obj
+ .\glut_stroke.obj
+ .\glut_swap.obj
+ .\glut_teapot.obj
+ .\glut_tr24.obj
+ .\glut_util.obj
+ .\glut_vidresize.obj
+ .\glut_warp.obj
+ .\glut_win.obj
+ .\glut_winmisc.obj
+ .\os2_glx.obj
+ .\os2_menu.obj
+<<
+
+.\os2_winproc.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\os2_winproc.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \
+ gl\os2mesa.h \
+ gl\gl.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2mesadef.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}context.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapi.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}mtypes.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glheader.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}config.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapitable.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glthread.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}math/m_matrix.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Trace/tr_context.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}dd.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}conf.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_config.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/glext.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Xthreads.h
+
+.\os2_menu.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\os2_menu.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\os2_glx.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\os2_glx.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ gl\os2mesa.h \
+ gl\gl.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h
+
+.\glut_winmisc.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_winmisc.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_win.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_win.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutos2.h \
+ gl\os2mesa.h \
+ gl\gl.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h
+
+.\glut_warp.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_warp.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_vidresize.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_vidresize.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_util.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_util.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_tr24.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_tr24.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glut_teapot.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_teapot.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_swap.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_swap.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_stroke.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_stroke.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_shapes.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_shapes.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_roman.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_roman.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h
+
+.\glut_modifier.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_modifier.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_mesa.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_mesa.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_keyup.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_keyup.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_keyctrl.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_keyctrl.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_key.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_key.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_input.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_input.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_init.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_init.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_hel18.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_hel18.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glut_hel12.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_hel12.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glut_hel10.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_hel10.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glut_get.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_get.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_gamemode.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_gamemode.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_fullscrn.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_fullscrn.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_ext.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_ext.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_event.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_event.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_cursor.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_cursor.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_cmap.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_cmap.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}layerutil.h
+
+.\glut_cindex.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_cindex.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_bitmap.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_bitmap.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_9x15.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_9x15.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glut_8x13.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glut_8x13.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glutOverlay.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\glutOverlay.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\WarpWin.obj: \
+ G:\EVGEN\MESA5\src-glut.os2pm\WarpWin.cpp \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpWin.h \
+ {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h
+
+.\libGlut.LIB: \
+ .\libGlut.dll
-/***********************************************************\r
- * Copyright (C) 1997, Be Inc. All rights reserved.\r
- *\r
- * FILE: glutOverlay.cpp\r
- *\r
- * DESCRIPTION: we don't support overlays, so this code is\r
- * really simple\r
- ***********************************************************/\r
-\r
-/***********************************************************\r
- * Headers\r
- ***********************************************************/\r
-#include <GL/glut.h>\r
-#include "glutint.h"\r
-#include "glutbitmap.h"\r
-#include "glutstroke.h"\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutEstablishOverlay(void)\r
-{\r
- __glutFatalError("OS2PM lacks overlay support.");\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutUseLayer(GLenum layer) {\r
- // ignore\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutRemoveOverlay(void) {\r
- // ignore\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutPostOverlayRedisplay(void) {\r
- // ignore\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutShowOverlay(void) {\r
- // ignore\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY glutHideOverlay(void)\r
-{\r
- // ignore\r
-}\r
-\r
-int GLUTAPIENTRY\r
-glutLayerGet(GLenum param)\r
-{\r
- // ignore\r
-}\r
-\r
-/***********************************************************\r
- * Unsupported callbacks\r
- ***********************************************************/\r
-GLUTAPI void GLUTAPIENTRY\r
-glutOverlayDisplayFunc(GLUTdisplayCB displayFunc)\r
-{\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutSpaceballMotionFunc(GLUTspaceMotionCB spaceMotionFunc)\r
-{\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutSpaceballRotateFunc(GLUTspaceRotateCB spaceRotateFunc)\r
-{\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutSpaceballButtonFunc(GLUTspaceButtonCB spaceButtonFunc)\r
-{\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutButtonBoxFunc(GLUTbuttonBoxCB buttonBoxFunc)\r
-{\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutDialsFunc(GLUTdialsCB dialsFunc)\r
-{\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutTabletMotionFunc(GLUTtabletMotionCB tabletMotionFunc)\r
-{\r
-}\r
-\r
-GLUTAPI void GLUTAPIENTRY\r
-glutTabletButtonFunc(GLUTtabletButtonCB tabletButtonFunc)\r
-{\r
-}\r
-GLUTAPI void GLUTAPIENTRY\r
-glutPostWindowOverlayRedisplay(int win)\r
-{ //\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutInitDisplayString(const char *string)\r
-{ //\r
-}\r
-void GLUTAPIENTRY\r
-glutJoystickFunc(GLUTjoystickCB joystickFunc, int pollInterval)\r
-{ //\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutForceJoystickFunc(void)\r
-{ //\r
-}\r
-\r
-\r
-int GLUTAPIENTRY\r
-glutBitmapWidth(GLUTbitmapFont font, int c)\r
-{ return 0;\r
-}\r
-int GLUTAPIENTRY\r
-glutBitmapLength(GLUTbitmapFont font, const unsigned char *string)\r
-{ //\r
- return 0;\r
-}\r
-int GLUTAPIENTRY\r
-glutStrokeWidth(GLUTstrokeFont font, int c)\r
-{ return 0;\r
-}\r
-int GLUTAPIENTRY\r
-glutStrokeLength(GLUTstrokeFont font, const unsigned char *string)\r
-{ return 0;\r
-}\r
+/***********************************************************
+ * Copyright (C) 1997, Be Inc. All rights reserved.
+ *
+ * FILE: glutOverlay.cpp
+ *
+ * DESCRIPTION: we don't support overlays, so this code is
+ * really simple
+ ***********************************************************/
+
+/***********************************************************
+ * Headers
+ ***********************************************************/
+#include <GL/glut.h>
+#include "glutint.h"
+#include "glutbitmap.h"
+#include "glutstroke.h"
+
+GLUTAPI void GLUTAPIENTRY
+glutEstablishOverlay(void)
+{
+ __glutFatalError("OS2PM lacks overlay support.");
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutUseLayer(GLenum layer) {
+ // ignore
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutRemoveOverlay(void) {
+ // ignore
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutPostOverlayRedisplay(void) {
+ // ignore
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutShowOverlay(void) {
+ // ignore
+}
+
+GLUTAPI void GLUTAPIENTRY glutHideOverlay(void)
+{
+ // ignore
+}
+
+int GLUTAPIENTRY
+glutLayerGet(GLenum param)
+{
+ // ignore
+}
+
+/***********************************************************
+ * Unsupported callbacks
+ ***********************************************************/
+GLUTAPI void GLUTAPIENTRY
+glutOverlayDisplayFunc(GLUTdisplayCB displayFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutSpaceballMotionFunc(GLUTspaceMotionCB spaceMotionFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutSpaceballRotateFunc(GLUTspaceRotateCB spaceRotateFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutSpaceballButtonFunc(GLUTspaceButtonCB spaceButtonFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutButtonBoxFunc(GLUTbuttonBoxCB buttonBoxFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutDialsFunc(GLUTdialsCB dialsFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutTabletMotionFunc(GLUTtabletMotionCB tabletMotionFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutTabletButtonFunc(GLUTtabletButtonCB tabletButtonFunc)
+{
+}
+GLUTAPI void GLUTAPIENTRY
+glutPostWindowOverlayRedisplay(int win)
+{ //
+}
+
+void GLUTAPIENTRY
+glutInitDisplayString(const char *string)
+{ //
+}
+void GLUTAPIENTRY
+glutJoystickFunc(GLUTjoystickCB joystickFunc, int pollInterval)
+{ //
+}
+
+void GLUTAPIENTRY
+glutForceJoystickFunc(void)
+{ //
+}
+
+
+int GLUTAPIENTRY
+glutBitmapWidth(GLUTbitmapFont font, int c)
+{ return 0;
+}
+int GLUTAPIENTRY
+glutBitmapLength(GLUTbitmapFont font, const unsigned char *string)
+{ //
+ return 0;
+}
+int GLUTAPIENTRY
+glutStrokeWidth(GLUTstrokeFont font, int c)
+{ return 0;
+}
+int GLUTAPIENTRY
+glutStrokeLength(GLUTstrokeFont font, const unsigned char *string)
+{ return 0;
+}
-\r
-/* GENERATED FILE -- DO NOT MODIFY */\r
-\r
-#define glutBitmap8By13 XXX\r
-#include "glutbitmap.h"\r
-#undef glutBitmap8By13\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch0data[] = { 0x0 };\r
-static const BitmapCharRec ch0 = {1,1,0,0,8,ch0data};\r
-#else\r
-static const BitmapCharRec ch0 = {0,0,0,0,8,0};\r
-#endif\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch32data[] = { 0x0 };\r
-static const BitmapCharRec ch32 = {1,1,0,0,8,ch32data};\r
-#else\r
-static const BitmapCharRec ch32 = {0,0,0,0,8,0};\r
-#endif\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch127data[] = { 0x0 };\r
-static const BitmapCharRec ch127 = {1,1,0,0,8,ch127data};\r
-#else\r
-static const BitmapCharRec ch127 = {0,0,0,0,8,0};\r
-#endif\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch160data[] = { 0x0 };\r
-static const BitmapCharRec ch160 = {1,1,0,0,8,ch160data};\r
-#else\r
-static const BitmapCharRec ch160 = {0,0,0,0,8,0};\r
-#endif\r
-\r
-/* char: 0xff */\r
-\r
-static const GLubyte ch255data[] = {\r
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x48,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch255 = {6,12,-1,2,8,ch255data};\r
-\r
-/* char: 0xfe */\r
-\r
-static const GLubyte ch254data[] = {\r
-0x80,0x80,0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch254 = {6,10,-1,2,8,ch254data};\r
-\r
-/* char: 0xfd */\r
-\r
-static const GLubyte ch253data[] = {\r
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch253 = {6,12,-1,2,8,ch253data};\r
-\r
-/* char: 0xfc */\r
-\r
-static const GLubyte ch252data[] = {\r
-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch252 = {6,10,-1,0,8,ch252data};\r
-\r
-/* char: 0xfb */\r
-\r
-static const GLubyte ch251data[] = {\r
-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch251 = {6,10,-1,0,8,ch251data};\r
-\r
-/* char: 0xfa */\r
-\r
-static const GLubyte ch250data[] = {\r
-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch250 = {6,10,-1,0,8,ch250data};\r
-\r
-/* char: 0xf9 */\r
-\r
-static const GLubyte ch249data[] = {\r
-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch249 = {6,10,-1,0,8,ch249data};\r
-\r
-/* char: 0xf8 */\r
-\r
-static const GLubyte ch248data[] = {\r
-0x80,0x78,0xc4,0xa4,0x94,0x8c,0x78,0x4,\r
-};\r
-\r
-static const BitmapCharRec ch248 = {6,8,-1,1,8,ch248data};\r
-\r
-/* char: 0xf7 */\r
-\r
-static const GLubyte ch247data[] = {\r
-0x20,0x20,0x0,0xf8,0x0,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch247 = {5,7,-1,-1,8,ch247data};\r
-\r
-/* char: 0xf6 */\r
-\r
-static const GLubyte ch246data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch246 = {6,10,-1,0,8,ch246data};\r
-\r
-/* char: 0xf5 */\r
-\r
-static const GLubyte ch245data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch245 = {6,10,-1,0,8,ch245data};\r
-\r
-/* char: 0xf4 */\r
-\r
-static const GLubyte ch244data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch244 = {6,10,-1,0,8,ch244data};\r
-\r
-/* char: 0xf3 */\r
-\r
-static const GLubyte ch243data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch243 = {6,10,-1,0,8,ch243data};\r
-\r
-/* char: 0xf2 */\r
-\r
-static const GLubyte ch242data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch242 = {6,10,-1,0,8,ch242data};\r
-\r
-/* char: 0xf1 */\r
-\r
-static const GLubyte ch241data[] = {\r
-0x84,0x84,0x84,0x84,0xc4,0xb8,0x0,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch241 = {6,10,-1,0,8,ch241data};\r
-\r
-/* char: 0xf0 */\r
-\r
-static const GLubyte ch240data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x78,0x8,0x50,0x30,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch240 = {6,10,-1,0,8,ch240data};\r
-\r
-/* char: 0xef */\r
-\r
-static const GLubyte ch239data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x50,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch239 = {5,10,-1,0,8,ch239data};\r
-\r
-/* char: 0xee */\r
-\r
-static const GLubyte ch238data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch238 = {5,10,-1,0,8,ch238data};\r
-\r
-/* char: 0xed */\r
-\r
-static const GLubyte ch237data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x40,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch237 = {5,10,-1,0,8,ch237data};\r
-\r
-/* char: 0xec */\r
-\r
-static const GLubyte ch236data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x20,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch236 = {5,10,-1,0,8,ch236data};\r
-\r
-/* char: 0xeb */\r
-\r
-static const GLubyte ch235data[] = {\r
-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch235 = {6,10,-1,0,8,ch235data};\r
-\r
-/* char: 0xea */\r
-\r
-static const GLubyte ch234data[] = {\r
-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch234 = {6,10,-1,0,8,ch234data};\r
-\r
-/* char: 0xe9 */\r
-\r
-static const GLubyte ch233data[] = {\r
-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch233 = {6,10,-1,0,8,ch233data};\r
-\r
-/* char: 0xe8 */\r
-\r
-static const GLubyte ch232data[] = {\r
-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch232 = {6,10,-1,0,8,ch232data};\r
-\r
-/* char: 0xe7 */\r
-\r
-static const GLubyte ch231data[] = {\r
-0x20,0x10,0x78,0x84,0x80,0x80,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch231 = {6,8,-1,2,8,ch231data};\r
-\r
-/* char: 0xe6 */\r
-\r
-static const GLubyte ch230data[] = {\r
-0x6c,0x92,0x90,0x7c,0x12,0x6c,\r
-};\r
-\r
-static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data};\r
-\r
-/* char: 0xe5 */\r
-\r
-static const GLubyte ch229data[] = {\r
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x30,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch229 = {6,10,-1,0,8,ch229data};\r
-\r
-/* char: 0xe4 */\r
-\r
-static const GLubyte ch228data[] = {\r
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch228 = {6,10,-1,0,8,ch228data};\r
-\r
-/* char: 0xe3 */\r
-\r
-static const GLubyte ch227data[] = {\r
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch227 = {6,10,-1,0,8,ch227data};\r
-\r
-/* char: 0xe2 */\r
-\r
-static const GLubyte ch226data[] = {\r
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch226 = {6,10,-1,0,8,ch226data};\r
-\r
-/* char: 0xe1 */\r
-\r
-static const GLubyte ch225data[] = {\r
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch225 = {6,10,-1,0,8,ch225data};\r
-\r
-/* char: 0xe0 */\r
-\r
-static const GLubyte ch224data[] = {\r
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch224 = {6,10,-1,0,8,ch224data};\r
-\r
-/* char: 0xdf */\r
-\r
-static const GLubyte ch223data[] = {\r
-0x80,0xb8,0xc4,0x84,0x84,0xf8,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch223 = {6,9,-1,1,8,ch223data};\r
-\r
-/* char: 0xde */\r
-\r
-static const GLubyte ch222data[] = {\r
-0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data};\r
-\r
-/* char: 0xdd */\r
-\r
-static const GLubyte ch221data[] = {\r
-0x20,0x20,0x20,0x20,0x50,0x88,0x88,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch221 = {5,10,-1,0,8,ch221data};\r
-\r
-/* char: 0xdc */\r
-\r
-static const GLubyte ch220data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data};\r
-\r
-/* char: 0xdb */\r
-\r
-static const GLubyte ch219data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch219 = {6,10,-1,0,8,ch219data};\r
-\r
-/* char: 0xda */\r
-\r
-static const GLubyte ch218data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch218 = {6,10,-1,0,8,ch218data};\r
-\r
-/* char: 0xd9 */\r
-\r
-static const GLubyte ch217data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch217 = {6,10,-1,0,8,ch217data};\r
-\r
-/* char: 0xd8 */\r
-\r
-static const GLubyte ch216data[] = {\r
-0x80,0x78,0xc4,0xa4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4,\r
-};\r
-\r
-static const BitmapCharRec ch216 = {6,11,-1,1,8,ch216data};\r
-\r
-/* char: 0xd7 */\r
-\r
-static const GLubyte ch215data[] = {\r
-0x84,0x48,0x30,0x30,0x48,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch215 = {6,6,-1,-1,8,ch215data};\r
-\r
-/* char: 0xd6 */\r
-\r
-static const GLubyte ch214data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch214 = {7,10,0,0,8,ch214data};\r
-\r
-/* char: 0xd5 */\r
-\r
-static const GLubyte ch213data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x14,\r
-};\r
-\r
-static const BitmapCharRec ch213 = {7,10,0,0,8,ch213data};\r
-\r
-/* char: 0xd4 */\r
-\r
-static const GLubyte ch212data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x24,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch212 = {7,10,0,0,8,ch212data};\r
-\r
-/* char: 0xd3 */\r
-\r
-static const GLubyte ch211data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x10,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch211 = {7,10,0,0,8,ch211data};\r
-\r
-/* char: 0xd2 */\r
-\r
-static const GLubyte ch210data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x8,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch210 = {7,10,0,0,8,ch210data};\r
-\r
-/* char: 0xd1 */\r
-\r
-static const GLubyte ch209data[] = {\r
-0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x0,0x28,0x14,\r
-};\r
-\r
-static const BitmapCharRec ch209 = {7,10,0,0,8,ch209data};\r
-\r
-/* char: 0xd0 */\r
-\r
-static const GLubyte ch208data[] = {\r
-0xfc,0x42,0x42,0x42,0xe2,0x42,0x42,0x42,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch208 = {7,9,0,0,8,ch208data};\r
-\r
-/* char: 0xcf */\r
-\r
-static const GLubyte ch207data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch207 = {5,10,-1,0,8,ch207data};\r
-\r
-/* char: 0xce */\r
-\r
-static const GLubyte ch206data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch206 = {5,10,-1,0,8,ch206data};\r
-\r
-/* char: 0xcd */\r
-\r
-static const GLubyte ch205data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch205 = {5,10,-1,0,8,ch205data};\r
-\r
-/* char: 0xcc */\r
-\r
-static const GLubyte ch204data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch204 = {5,10,-1,0,8,ch204data};\r
-\r
-/* char: 0xcb */\r
-\r
-static const GLubyte ch203data[] = {\r
-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch203 = {6,10,-1,0,8,ch203data};\r
-\r
-/* char: 0xca */\r
-\r
-static const GLubyte ch202data[] = {\r
-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch202 = {6,10,-1,0,8,ch202data};\r
-\r
-/* char: 0xc9 */\r
-\r
-static const GLubyte ch201data[] = {\r
-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch201 = {6,10,-1,0,8,ch201data};\r
-\r
-/* char: 0xc8 */\r
-\r
-static const GLubyte ch200data[] = {\r
-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch200 = {6,10,-1,0,8,ch200data};\r
-\r
-/* char: 0xc7 */\r
-\r
-static const GLubyte ch199data[] = {\r
-0x20,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch199 = {6,11,-1,2,8,ch199data};\r
-\r
-/* char: 0xc6 */\r
-\r
-static const GLubyte ch198data[] = {\r
-0x9e,0x90,0x90,0xf0,0x9c,0x90,0x90,0x90,0x6e,\r
-};\r
-\r
-static const BitmapCharRec ch198 = {7,9,0,0,8,ch198data};\r
-\r
-/* char: 0xc5 */\r
-\r
-static const GLubyte ch197data[] = {\r
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x30,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch197 = {6,10,-1,0,8,ch197data};\r
-\r
-/* char: 0xc4 */\r
-\r
-static const GLubyte ch196data[] = {\r
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch196 = {6,10,-1,0,8,ch196data};\r
-\r
-/* char: 0xc3 */\r
-\r
-static const GLubyte ch195data[] = {\r
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch195 = {6,10,-1,0,8,ch195data};\r
-\r
-/* char: 0xc2 */\r
-\r
-static const GLubyte ch194data[] = {\r
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch194 = {6,10,-1,0,8,ch194data};\r
-\r
-/* char: 0xc1 */\r
-\r
-static const GLubyte ch193data[] = {\r
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch193 = {6,10,-1,0,8,ch193data};\r
-\r
-/* char: 0xc0 */\r
-\r
-static const GLubyte ch192data[] = {\r
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch192 = {6,10,-1,0,8,ch192data};\r
-\r
-/* char: 0xbf */\r
-\r
-static const GLubyte ch191data[] = {\r
-0x78,0x84,0x84,0x80,0x40,0x20,0x20,0x0,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch191 = {6,9,-1,0,8,ch191data};\r
-\r
-/* char: 0xbe */\r
-\r
-static const GLubyte ch190data[] = {\r
-0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch190 = {7,10,0,0,8,ch190data};\r
-\r
-/* char: 0xbd */\r
-\r
-static const GLubyte ch189data[] = {\r
-0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch189 = {7,10,0,0,8,ch189data};\r
-\r
-/* char: 0xbc */\r
-\r
-static const GLubyte ch188data[] = {\r
-0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch188 = {7,10,0,0,8,ch188data};\r
-\r
-/* char: 0xbb */\r
-\r
-static const GLubyte ch187data[] = {\r
-0x90,0x48,0x24,0x12,0x24,0x48,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch187 = {7,7,0,-1,8,ch187data};\r
-\r
-/* char: 0xba */\r
-\r
-static const GLubyte ch186data[] = {\r
-0xf0,0x0,0x60,0x90,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch186 = {4,6,-1,-3,8,ch186data};\r
-\r
-/* char: 0xb9 */\r
-\r
-static const GLubyte ch185data[] = {\r
-0xe0,0x40,0x40,0x40,0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch185 = {3,6,-1,-4,8,ch185data};\r
-\r
-/* char: 0xb8 */\r
-\r
-static const GLubyte ch184data[] = {\r
-0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch184 = {2,2,-3,2,8,ch184data};\r
-\r
-/* char: 0xb7 */\r
-\r
-static const GLubyte ch183data[] = {\r
-0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch183 = {2,1,-3,-4,8,ch183data};\r
-\r
-/* char: 0xb6 */\r
-\r
-static const GLubyte ch182data[] = {\r
-0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch182 = {6,9,-1,0,8,ch182data};\r
-\r
-/* char: 0xb5 */\r
-\r
-static const GLubyte ch181data[] = {\r
-0x80,0xb4,0xcc,0x84,0x84,0x84,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch181 = {6,7,-1,1,8,ch181data};\r
-\r
-/* char: 0xb4 */\r
-\r
-static const GLubyte ch180data[] = {\r
-0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch180 = {2,2,-3,-8,8,ch180data};\r
-\r
-/* char: 0xb3 */\r
-\r
-static const GLubyte ch179data[] = {\r
-0x60,0x90,0x10,0x20,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch179 = {4,6,-1,-4,8,ch179data};\r
-\r
-/* char: 0xb2 */\r
-\r
-static const GLubyte ch178data[] = {\r
-0xf0,0x80,0x60,0x10,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch178 = {4,6,-1,-4,8,ch178data};\r
-\r
-/* char: 0xb1 */\r
-\r
-static const GLubyte ch177data[] = {\r
-0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch177 = {5,7,-1,-1,8,ch177data};\r
-\r
-/* char: 0xb0 */\r
-\r
-static const GLubyte ch176data[] = {\r
-0x60,0x90,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch176 = {4,4,-2,-5,8,ch176data};\r
-\r
-/* char: 0xaf */\r
-\r
-static const GLubyte ch175data[] = {\r
-0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch175 = {6,1,-1,-8,8,ch175data};\r
-\r
-/* char: 0xae */\r
-\r
-static const GLubyte ch174data[] = {\r
-0x38,0x44,0xaa,0xb2,0xaa,0xaa,0x92,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch174 = {7,9,0,-1,8,ch174data};\r
-\r
-/* char: 0xad */\r
-\r
-static const GLubyte ch173data[] = {\r
-0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch173 = {6,1,-1,-4,8,ch173data};\r
-\r
-/* char: 0xac */\r
-\r
-static const GLubyte ch172data[] = {\r
-0x4,0x4,0x4,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch172 = {6,4,-1,-1,8,ch172data};\r
-\r
-/* char: 0xab */\r
-\r
-static const GLubyte ch171data[] = {\r
-0x12,0x24,0x48,0x90,0x48,0x24,0x12,\r
-};\r
-\r
-static const BitmapCharRec ch171 = {7,7,0,-1,8,ch171data};\r
-\r
-/* char: 0xaa */\r
-\r
-static const GLubyte ch170data[] = {\r
-0xf8,0x0,0x78,0x88,0x78,0x8,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch170 = {5,7,-1,-2,8,ch170data};\r
-\r
-/* char: 0xa9 */\r
-\r
-static const GLubyte ch169data[] = {\r
-0x38,0x44,0x92,0xaa,0xa2,0xaa,0x92,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch169 = {7,9,0,-1,8,ch169data};\r
-\r
-/* char: 0xa8 */\r
-\r
-static const GLubyte ch168data[] = {\r
-0xd8,\r
-};\r
-\r
-static const BitmapCharRec ch168 = {5,1,-1,-8,8,ch168data};\r
-\r
-/* char: 0xa7 */\r
-\r
-static const GLubyte ch167data[] = {\r
-0x60,0x90,0x10,0x60,0x90,0x90,0x60,0x80,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch167 = {4,10,-2,0,8,ch167data};\r
-\r
-/* char: 0xa6 */\r
-\r
-static const GLubyte ch166data[] = {\r
-0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch166 = {1,9,-3,0,8,ch166data};\r
-\r
-/* char: 0xa5 */\r
-\r
-static const GLubyte ch165data[] = {\r
-0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch165 = {7,9,0,0,8,ch165data};\r
-\r
-/* char: 0xa4 */\r
-\r
-static const GLubyte ch164data[] = {\r
-0x84,0x78,0x48,0x48,0x78,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch164 = {6,6,-1,-1,8,ch164data};\r
-\r
-/* char: 0xa3 */\r
-\r
-static const GLubyte ch163data[] = {\r
-0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c,\r
-};\r
-\r
-static const BitmapCharRec ch163 = {7,9,0,0,8,ch163data};\r
-\r
-/* char: 0xa2 */\r
-\r
-static const GLubyte ch162data[] = {\r
-0x20,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch162 = {5,8,-1,-1,8,ch162data};\r
-\r
-/* char: 0xa1 */\r
-\r
-static const GLubyte ch161data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch161 = {1,9,-3,0,8,ch161data};\r
-\r
-/* char: 0x7e '~' */\r
-\r
-static const GLubyte ch126data[] = {\r
-0x90,0xa8,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch126 = {5,3,-1,-6,8,ch126data};\r
-\r
-/* char: 0x7d '}' */\r
-\r
-static const GLubyte ch125data[] = {\r
-0xe0,0x10,0x10,0x20,0x18,0x20,0x10,0x10,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch125 = {5,9,-1,0,8,ch125data};\r
-\r
-/* char: 0x7c '|' */\r
-\r
-static const GLubyte ch124data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch124 = {1,9,-3,0,8,ch124data};\r
-\r
-/* char: 0x7b '{' */\r
-\r
-static const GLubyte ch123data[] = {\r
-0x38,0x40,0x40,0x20,0xc0,0x20,0x40,0x40,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch123 = {5,9,-2,0,8,ch123data};\r
-\r
-/* char: 0x7a 'z' */\r
-\r
-static const GLubyte ch122data[] = {\r
-0xfc,0x40,0x20,0x10,0x8,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch122 = {6,6,-1,0,8,ch122data};\r
-\r
-/* char: 0x79 'y' */\r
-\r
-static const GLubyte ch121data[] = {\r
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch121 = {6,8,-1,2,8,ch121data};\r
-\r
-/* char: 0x78 'x' */\r
-\r
-static const GLubyte ch120data[] = {\r
-0x84,0x48,0x30,0x30,0x48,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch120 = {6,6,-1,0,8,ch120data};\r
-\r
-/* char: 0x77 'w' */\r
-\r
-static const GLubyte ch119data[] = {\r
-0x44,0xaa,0x92,0x92,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data};\r
-\r
-/* char: 0x76 'v' */\r
-\r
-static const GLubyte ch118data[] = {\r
-0x20,0x50,0x50,0x88,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch118 = {5,6,-1,0,8,ch118data};\r
-\r
-/* char: 0x75 'u' */\r
-\r
-static const GLubyte ch117data[] = {\r
-0x74,0x88,0x88,0x88,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch117 = {6,6,-1,0,8,ch117data};\r
-\r
-/* char: 0x74 't' */\r
-\r
-static const GLubyte ch116data[] = {\r
-0x38,0x44,0x40,0x40,0x40,0xf8,0x40,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch116 = {6,8,-1,0,8,ch116data};\r
-\r
-/* char: 0x73 's' */\r
-\r
-static const GLubyte ch115data[] = {\r
-0x78,0x84,0x18,0x60,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch115 = {6,6,-1,0,8,ch115data};\r
-\r
-/* char: 0x72 'r' */\r
-\r
-static const GLubyte ch114data[] = {\r
-0x40,0x40,0x40,0x40,0x44,0xb8,\r
-};\r
-\r
-static const BitmapCharRec ch114 = {6,6,-1,0,8,ch114data};\r
-\r
-/* char: 0x71 'q' */\r
-\r
-static const GLubyte ch113data[] = {\r
-0x4,0x4,0x4,0x74,0x8c,0x84,0x8c,0x74,\r
-};\r
-\r
-static const BitmapCharRec ch113 = {6,8,-1,2,8,ch113data};\r
-\r
-/* char: 0x70 'p' */\r
-\r
-static const GLubyte ch112data[] = {\r
-0x80,0x80,0x80,0xb8,0xc4,0x84,0xc4,0xb8,\r
-};\r
-\r
-static const BitmapCharRec ch112 = {6,8,-1,2,8,ch112data};\r
-\r
-/* char: 0x6f 'o' */\r
-\r
-static const GLubyte ch111data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch111 = {6,6,-1,0,8,ch111data};\r
-\r
-/* char: 0x6e 'n' */\r
-\r
-static const GLubyte ch110data[] = {\r
-0x84,0x84,0x84,0x84,0xc4,0xb8,\r
-};\r
-\r
-static const BitmapCharRec ch110 = {6,6,-1,0,8,ch110data};\r
-\r
-/* char: 0x6d 'm' */\r
-\r
-static const GLubyte ch109data[] = {\r
-0x82,0x92,0x92,0x92,0x92,0xec,\r
-};\r
-\r
-static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data};\r
-\r
-/* char: 0x6c 'l' */\r
-\r
-static const GLubyte ch108data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch108 = {5,9,-1,0,8,ch108data};\r
-\r
-/* char: 0x6b 'k' */\r
-\r
-static const GLubyte ch107data[] = {\r
-0x84,0x88,0x90,0xe0,0x90,0x88,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch107 = {6,9,-1,0,8,ch107data};\r
-\r
-/* char: 0x6a 'j' */\r
-\r
-static const GLubyte ch106data[] = {\r
-0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x18,0x0,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch106 = {5,10,-1,2,8,ch106data};\r
-\r
-/* char: 0x69 'i' */\r
-\r
-static const GLubyte ch105data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch105 = {5,8,-1,0,8,ch105data};\r
-\r
-/* char: 0x68 'h' */\r
-\r
-static const GLubyte ch104data[] = {\r
-0x84,0x84,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch104 = {6,9,-1,0,8,ch104data};\r
-\r
-/* char: 0x67 'g' */\r
-\r
-static const GLubyte ch103data[] = {\r
-0x78,0x84,0x78,0x80,0x70,0x88,0x88,0x74,\r
-};\r
-\r
-static const BitmapCharRec ch103 = {6,8,-1,2,8,ch103data};\r
-\r
-/* char: 0x66 'f' */\r
-\r
-static const GLubyte ch102data[] = {\r
-0x40,0x40,0x40,0x40,0xf8,0x40,0x40,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch102 = {6,9,-1,0,8,ch102data};\r
-\r
-/* char: 0x65 'e' */\r
-\r
-static const GLubyte ch101data[] = {\r
-0x78,0x84,0x80,0xfc,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch101 = {6,6,-1,0,8,ch101data};\r
-\r
-/* char: 0x64 'd' */\r
-\r
-static const GLubyte ch100data[] = {\r
-0x74,0x8c,0x84,0x84,0x8c,0x74,0x4,0x4,0x4,\r
-};\r
-\r
-static const BitmapCharRec ch100 = {6,9,-1,0,8,ch100data};\r
-\r
-/* char: 0x63 'c' */\r
-\r
-static const GLubyte ch99data[] = {\r
-0x78,0x84,0x80,0x80,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch99 = {6,6,-1,0,8,ch99data};\r
-\r
-/* char: 0x62 'b' */\r
-\r
-static const GLubyte ch98data[] = {\r
-0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch98 = {6,9,-1,0,8,ch98data};\r
-\r
-/* char: 0x61 'a' */\r
-\r
-static const GLubyte ch97data[] = {\r
-0x74,0x8c,0x84,0x7c,0x4,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch97 = {6,6,-1,0,8,ch97data};\r
-\r
-/* char: 0x60 '`' */\r
-\r
-static const GLubyte ch96data[] = {\r
-0x10,0x60,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch96 = {4,3,-2,-6,8,ch96data};\r
-\r
-/* char: 0x5f '_' */\r
-\r
-static const GLubyte ch95data[] = {\r
-0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch95 = {7,1,0,1,8,ch95data};\r
-\r
-/* char: 0x5e '^' */\r
-\r
-static const GLubyte ch94data[] = {\r
-0x88,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch94 = {5,3,-1,-6,8,ch94data};\r
-\r
-/* char: 0x5d ']' */\r
-\r
-static const GLubyte ch93data[] = {\r
-0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch93 = {4,9,-1,0,8,ch93data};\r
-\r
-/* char: 0x5c '\' */\r
-\r
-static const GLubyte ch92data[] = {\r
-0x2,0x2,0x4,0x8,0x10,0x20,0x40,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch92 = {7,9,0,0,8,ch92data};\r
-\r
-/* char: 0x5b '[' */\r
-\r
-static const GLubyte ch91data[] = {\r
-0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch91 = {4,9,-2,0,8,ch91data};\r
-\r
-/* char: 0x5a 'Z' */\r
-\r
-static const GLubyte ch90data[] = {\r
-0xfc,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch90 = {6,9,-1,0,8,ch90data};\r
-\r
-/* char: 0x59 'Y' */\r
-\r
-static const GLubyte ch89data[] = {\r
-0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch89 = {7,9,0,0,8,ch89data};\r
-\r
-/* char: 0x58 'X' */\r
-\r
-static const GLubyte ch88data[] = {\r
-0x82,0x82,0x44,0x28,0x10,0x28,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch88 = {7,9,0,0,8,ch88data};\r
-\r
-/* char: 0x57 'W' */\r
-\r
-static const GLubyte ch87data[] = {\r
-0x44,0xaa,0x92,0x92,0x92,0x82,0x82,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch87 = {7,9,0,0,8,ch87data};\r
-\r
-/* char: 0x56 'V' */\r
-\r
-static const GLubyte ch86data[] = {\r
-0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch86 = {7,9,0,0,8,ch86data};\r
-\r
-/* char: 0x55 'U' */\r
-\r
-static const GLubyte ch85data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data};\r
-\r
-/* char: 0x54 'T' */\r
-\r
-static const GLubyte ch84data[] = {\r
-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch84 = {7,9,0,0,8,ch84data};\r
-\r
-/* char: 0x53 'S' */\r
-\r
-static const GLubyte ch83data[] = {\r
-0x78,0x84,0x4,0x4,0x78,0x80,0x80,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data};\r
-\r
-/* char: 0x52 'R' */\r
-\r
-static const GLubyte ch82data[] = {\r
-0x84,0x88,0x90,0xa0,0xf8,0x84,0x84,0x84,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data};\r
-\r
-/* char: 0x51 'Q' */\r
-\r
-static const GLubyte ch81data[] = {\r
-0x4,0x78,0x94,0xa4,0x84,0x84,0x84,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch81 = {6,10,-1,1,8,ch81data};\r
-\r
-/* char: 0x50 'P' */\r
-\r
-static const GLubyte ch80data[] = {\r
-0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data};\r
-\r
-/* char: 0x4f 'O' */\r
-\r
-static const GLubyte ch79data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch79 = {6,9,-1,0,8,ch79data};\r
-\r
-/* char: 0x4e 'N' */\r
-\r
-static const GLubyte ch78data[] = {\r
-0x84,0x84,0x84,0x8c,0x94,0xa4,0xc4,0x84,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch78 = {6,9,-1,0,8,ch78data};\r
-\r
-/* char: 0x4d 'M' */\r
-\r
-static const GLubyte ch77data[] = {\r
-0x82,0x82,0x82,0x92,0x92,0xaa,0xc6,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch77 = {7,9,0,0,8,ch77data};\r
-\r
-/* char: 0x4c 'L' */\r
-\r
-static const GLubyte ch76data[] = {\r
-0xfc,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch76 = {6,9,-1,0,8,ch76data};\r
-\r
-/* char: 0x4b 'K' */\r
-\r
-static const GLubyte ch75data[] = {\r
-0x84,0x88,0x90,0xa0,0xc0,0xa0,0x90,0x88,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch75 = {6,9,-1,0,8,ch75data};\r
-\r
-/* char: 0x4a 'J' */\r
-\r
-static const GLubyte ch74data[] = {\r
-0x70,0x88,0x8,0x8,0x8,0x8,0x8,0x8,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch74 = {6,9,-1,0,8,ch74data};\r
-\r
-/* char: 0x49 'I' */\r
-\r
-static const GLubyte ch73data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch73 = {5,9,-1,0,8,ch73data};\r
-\r
-/* char: 0x48 'H' */\r
-\r
-static const GLubyte ch72data[] = {\r
-0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch72 = {6,9,-1,0,8,ch72data};\r
-\r
-/* char: 0x47 'G' */\r
-\r
-static const GLubyte ch71data[] = {\r
-0x74,0x8c,0x84,0x9c,0x80,0x80,0x80,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch71 = {6,9,-1,0,8,ch71data};\r
-\r
-/* char: 0x46 'F' */\r
-\r
-static const GLubyte ch70data[] = {\r
-0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data};\r
-\r
-/* char: 0x45 'E' */\r
-\r
-static const GLubyte ch69data[] = {\r
-0xfc,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data};\r
-\r
-/* char: 0x44 'D' */\r
-\r
-static const GLubyte ch68data[] = {\r
-0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch68 = {7,9,0,0,8,ch68data};\r
-\r
-/* char: 0x43 'C' */\r
-\r
-static const GLubyte ch67data[] = {\r
-0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch67 = {6,9,-1,0,8,ch67data};\r
-\r
-/* char: 0x42 'B' */\r
-\r
-static const GLubyte ch66data[] = {\r
-0xfc,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch66 = {7,9,0,0,8,ch66data};\r
-\r
-/* char: 0x41 'A' */\r
-\r
-static const GLubyte ch65data[] = {\r
-0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch65 = {6,9,-1,0,8,ch65data};\r
-\r
-/* char: 0x40 '@' */\r
-\r
-static const GLubyte ch64data[] = {\r
-0x78,0x80,0x94,0xac,0xa4,0x9c,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch64 = {6,9,-1,0,8,ch64data};\r
-\r
-/* char: 0x3f '?' */\r
-\r
-static const GLubyte ch63data[] = {\r
-0x10,0x0,0x10,0x10,0x8,0x4,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch63 = {6,9,-1,0,8,ch63data};\r
-\r
-/* char: 0x3e '>' */\r
-\r
-static const GLubyte ch62data[] = {\r
-0x80,0x40,0x20,0x10,0x8,0x10,0x20,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch62 = {5,9,-1,0,8,ch62data};\r
-\r
-/* char: 0x3d '=' */\r
-\r
-static const GLubyte ch61data[] = {\r
-0xfc,0x0,0x0,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch61 = {6,4,-1,-2,8,ch61data};\r
-\r
-/* char: 0x3c '<' */\r
-\r
-static const GLubyte ch60data[] = {\r
-0x8,0x10,0x20,0x40,0x80,0x40,0x20,0x10,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch60 = {5,9,-2,0,8,ch60data};\r
-\r
-/* char: 0x3b ';' */\r
-\r
-static const GLubyte ch59data[] = {\r
-0x80,0x60,0x70,0x0,0x0,0x20,0x70,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch59 = {4,8,-1,1,8,ch59data};\r
-\r
-/* char: 0x3a ':' */\r
-\r
-static const GLubyte ch58data[] = {\r
-0x40,0xe0,0x40,0x0,0x0,0x40,0xe0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch58 = {3,8,-2,1,8,ch58data};\r
-\r
-/* char: 0x39 '9' */\r
-\r
-static const GLubyte ch57data[] = {\r
-0x70,0x8,0x4,0x4,0x74,0x8c,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch57 = {6,9,-1,0,8,ch57data};\r
-\r
-/* char: 0x38 '8' */\r
-\r
-static const GLubyte ch56data[] = {\r
-0x78,0x84,0x84,0x84,0x78,0x84,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch56 = {6,9,-1,0,8,ch56data};\r
-\r
-/* char: 0x37 '7' */\r
-\r
-static const GLubyte ch55data[] = {\r
-0x40,0x40,0x20,0x20,0x10,0x10,0x8,0x4,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch55 = {6,9,-1,0,8,ch55data};\r
-\r
-/* char: 0x36 '6' */\r
-\r
-static const GLubyte ch54data[] = {\r
-0x78,0x84,0x84,0xc4,0xb8,0x80,0x80,0x40,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch54 = {6,9,-1,0,8,ch54data};\r
-\r
-/* char: 0x35 '5' */\r
-\r
-static const GLubyte ch53data[] = {\r
-0x78,0x84,0x4,0x4,0xc4,0xb8,0x80,0x80,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch53 = {6,9,-1,0,8,ch53data};\r
-\r
-/* char: 0x34 '4' */\r
-\r
-static const GLubyte ch52data[] = {\r
-0x8,0x8,0xfc,0x88,0x88,0x48,0x28,0x18,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch52 = {6,9,-1,0,8,ch52data};\r
-\r
-/* char: 0x33 '3' */\r
-\r
-static const GLubyte ch51data[] = {\r
-0x78,0x84,0x4,0x4,0x38,0x10,0x8,0x4,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch51 = {6,9,-1,0,8,ch51data};\r
-\r
-/* char: 0x32 '2' */\r
-\r
-static const GLubyte ch50data[] = {\r
-0xfc,0x80,0x40,0x30,0x8,0x4,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch50 = {6,9,-1,0,8,ch50data};\r
-\r
-/* char: 0x31 '1' */\r
-\r
-static const GLubyte ch49data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch49 = {5,9,-1,0,8,ch49data};\r
-\r
-/* char: 0x30 '0' */\r
-\r
-static const GLubyte ch48data[] = {\r
-0x30,0x48,0x84,0x84,0x84,0x84,0x84,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch48 = {6,9,-1,0,8,ch48data};\r
-\r
-/* char: 0x2f '/' */\r
-\r
-static const GLubyte ch47data[] = {\r
-0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0x2,\r
-};\r
-\r
-static const BitmapCharRec ch47 = {7,9,0,0,8,ch47data};\r
-\r
-/* char: 0x2e '.' */\r
-\r
-static const GLubyte ch46data[] = {\r
-0x40,0xe0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch46 = {3,3,-2,1,8,ch46data};\r
-\r
-/* char: 0x2d '-' */\r
-\r
-static const GLubyte ch45data[] = {\r
-0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch45 = {6,1,-1,-4,8,ch45data};\r
-\r
-/* char: 0x2c ',' */\r
-\r
-static const GLubyte ch44data[] = {\r
-0x80,0x60,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch44 = {4,3,-1,1,8,ch44data};\r
-\r
-/* char: 0x2b '+' */\r
-\r
-static const GLubyte ch43data[] = {\r
-0x20,0x20,0xf8,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch43 = {5,5,-1,-2,8,ch43data};\r
-\r
-/* char: 0x2a '*' */\r
-\r
-static const GLubyte ch42data[] = {\r
-0x48,0x30,0xfc,0x30,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch42 = {6,5,-1,-2,8,ch42data};\r
-\r
-/* char: 0x29 ')' */\r
-\r
-static const GLubyte ch41data[] = {\r
-0x80,0x40,0x40,0x20,0x20,0x20,0x40,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch41 = {3,9,-2,0,8,ch41data};\r
-\r
-/* char: 0x28 '(' */\r
-\r
-static const GLubyte ch40data[] = {\r
-0x20,0x40,0x40,0x80,0x80,0x80,0x40,0x40,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch40 = {3,9,-3,0,8,ch40data};\r
-\r
-/* char: 0x27 ''' */\r
-\r
-static const GLubyte ch39data[] = {\r
-0x80,0x60,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch39 = {4,3,-1,-6,8,ch39data};\r
-\r
-/* char: 0x26 '&' */\r
-\r
-static const GLubyte ch38data[] = {\r
-0x74,0x88,0x94,0x60,0x90,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch38 = {6,7,-1,0,8,ch38data};\r
-\r
-/* char: 0x25 '%' */\r
-\r
-static const GLubyte ch37data[] = {\r
-0x88,0x54,0x48,0x20,0x10,0x10,0x48,0xa4,0x44,\r
-};\r
-\r
-static const BitmapCharRec ch37 = {6,9,-1,0,8,ch37data};\r
-\r
-/* char: 0x24 '$' */\r
-\r
-static const GLubyte ch36data[] = {\r
-0x20,0xf0,0x28,0x70,0xa0,0x78,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch36 = {5,7,-1,-1,8,ch36data};\r
-\r
-/* char: 0x23 '#' */\r
-\r
-static const GLubyte ch35data[] = {\r
-0x48,0x48,0xfc,0x48,0xfc,0x48,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch35 = {6,7,-1,-1,8,ch35data};\r
-\r
-/* char: 0x22 '"' */\r
-\r
-static const GLubyte ch34data[] = {\r
-0x90,0x90,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch34 = {4,3,-2,-6,8,ch34data};\r
-\r
-/* char: 0x21 '!' */\r
-\r
-static const GLubyte ch33data[] = {\r
-0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch33 = {1,9,-3,0,8,ch33data};\r
-\r
-/* char: 0x1f */\r
-\r
-static const GLubyte ch31data[] = {\r
-0x80,\r
-};\r
-\r
-static const BitmapCharRec ch31 = {1,1,-3,-3,8,ch31data};\r
-\r
-/* char: 0x1e */\r
-\r
-static const GLubyte ch30data[] = {\r
-0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c,\r
-};\r
-\r
-static const BitmapCharRec ch30 = {7,9,0,0,8,ch30data};\r
-\r
-/* char: 0x1d */\r
-\r
-static const GLubyte ch29data[] = {\r
-0x80,0x40,0xfe,0x10,0xfe,0x4,0x2,\r
-};\r
-\r
-static const BitmapCharRec ch29 = {7,7,0,0,8,ch29data};\r
-\r
-/* char: 0x1c */\r
-\r
-static const GLubyte ch28data[] = {\r
-0x88,0x48,0x48,0x48,0x48,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch28 = {6,6,-1,0,8,ch28data};\r
-\r
-/* char: 0x1b */\r
-\r
-static const GLubyte ch27data[] = {\r
-0xfe,0x80,0x20,0x8,0x2,0x8,0x20,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch27 = {7,8,0,0,8,ch27data};\r
-\r
-/* char: 0x1a */\r
-\r
-static const GLubyte ch26data[] = {\r
-0xfe,0x2,0x8,0x20,0x80,0x20,0x8,0x2,\r
-};\r
-\r
-static const BitmapCharRec ch26 = {7,8,0,0,8,ch26data};\r
-\r
-/* char: 0x19 */\r
-\r
-static const GLubyte ch25data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch25 = {1,13,-3,2,8,ch25data};\r
-\r
-/* char: 0x18 */\r
-\r
-static const GLubyte ch24data[] = {\r
-0x10,0x10,0x10,0x10,0x10,0xff,\r
-};\r
-\r
-static const BitmapCharRec ch24 = {8,6,0,2,8,ch24data};\r
-\r
-/* char: 0x17 */\r
-\r
-static const GLubyte ch23data[] = {\r
-0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch23 = {8,8,0,-3,8,ch23data};\r
-\r
-/* char: 0x16 */\r
-\r
-static const GLubyte ch22data[] = {\r
-0x10,0x10,0x10,0x10,0x10,0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch22 = {4,13,0,2,8,ch22data};\r
-\r
-/* char: 0x15 */\r
-\r
-static const GLubyte ch21data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch21 = {5,13,-3,2,8,ch21data};\r
-\r
-/* char: 0x14 */\r
-\r
-static const GLubyte ch20data[] = {\r
-0xff,\r
-};\r
-\r
-static const BitmapCharRec ch20 = {8,1,0,1,8,ch20data};\r
-\r
-/* char: 0x13 */\r
-\r
-static const GLubyte ch19data[] = {\r
-0xff,\r
-};\r
-\r
-static const BitmapCharRec ch19 = {8,1,0,-1,8,ch19data};\r
-\r
-/* char: 0x12 */\r
-\r
-static const GLubyte ch18data[] = {\r
-0xff,\r
-};\r
-\r
-static const BitmapCharRec ch18 = {8,1,0,-3,8,ch18data};\r
-\r
-/* char: 0x11 */\r
-\r
-static const GLubyte ch17data[] = {\r
-0xff,\r
-};\r
-\r
-static const BitmapCharRec ch17 = {8,1,0,-5,8,ch17data};\r
-\r
-/* char: 0x10 */\r
-\r
-static const GLubyte ch16data[] = {\r
-0xff,\r
-};\r
-\r
-static const BitmapCharRec ch16 = {8,1,0,-7,8,ch16data};\r
-\r
-/* char: 0xf */\r
-\r
-static const GLubyte ch15data[] = {\r
-0x10,0x10,0x10,0x10,0x10,0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch15 = {8,13,0,2,8,ch15data};\r
-\r
-/* char: 0xe */\r
-\r
-static const GLubyte ch14data[] = {\r
-0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch14 = {5,8,-3,-3,8,ch14data};\r
-\r
-/* char: 0xd */\r
-\r
-static const GLubyte ch13data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch13 = {5,6,-3,2,8,ch13data};\r
-\r
-/* char: 0xc */\r
-\r
-static const GLubyte ch12data[] = {\r
-0x10,0x10,0x10,0x10,0x10,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch12 = {4,6,0,2,8,ch12data};\r
-\r
-/* char: 0xb */\r
-\r
-static const GLubyte ch11data[] = {\r
-0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch11 = {4,8,0,-3,8,ch11data};\r
-\r
-/* char: 0xa */\r
-\r
-static const GLubyte ch10data[] = {\r
-0x8,0x8,0x8,0x8,0x3e,0x20,0x50,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch10 = {7,9,0,2,8,ch10data};\r
-\r
-/* char: 0x9 */\r
-\r
-static const GLubyte ch9data[] = {\r
-0x3e,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch9 = {7,9,0,2,8,ch9data};\r
-\r
-/* char: 0x8 */\r
-\r
-static const GLubyte ch8data[] = {\r
-0xfe,0x10,0x10,0xfe,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch8 = {7,6,0,0,8,ch8data};\r
-\r
-/* char: 0x7 */\r
-\r
-static const GLubyte ch7data[] = {\r
-0x70,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch7 = {5,4,-1,-5,8,ch7data};\r
-\r
-/* char: 0x6 */\r
-\r
-static const GLubyte ch6data[] = {\r
-0x20,0x20,0x3c,0x20,0x3e,0xf8,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch6 = {7,9,0,2,8,ch6data};\r
-\r
-/* char: 0x5 */\r
-\r
-static const GLubyte ch5data[] = {\r
-0x22,0x22,0x3c,0x22,0x3c,0x78,0x80,0x80,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch5 = {7,9,0,2,8,ch5data};\r
-\r
-/* char: 0x4 */\r
-\r
-static const GLubyte ch4data[] = {\r
-0x10,0x10,0x1c,0x10,0x9e,0x80,0xe0,0x80,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch4 = {7,9,0,2,8,ch4data};\r
-\r
-/* char: 0x3 */\r
-\r
-static const GLubyte ch3data[] = {\r
-0x8,0x8,0x8,0x3e,0x88,0x88,0xf8,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch3 = {7,9,0,2,8,ch3data};\r
-\r
-/* char: 0x2 */\r
-\r
-static const GLubyte ch2data[] = {\r
-0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,\r
-};\r
-\r
-static const BitmapCharRec ch2 = {8,12,0,2,8,ch2data};\r
-\r
-/* char: 0x1 */\r
-\r
-static const GLubyte ch1data[] = {\r
-0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch1 = {7,7,0,-1,8,ch1data};\r
-\r
-static const BitmapCharRec * const chars[] = {\r
-&ch0,\r
-&ch1,\r
-&ch2,\r
-&ch3,\r
-&ch4,\r
-&ch5,\r
-&ch6,\r
-&ch7,\r
-&ch8,\r
-&ch9,\r
-&ch10,\r
-&ch11,\r
-&ch12,\r
-&ch13,\r
-&ch14,\r
-&ch15,\r
-&ch16,\r
-&ch17,\r
-&ch18,\r
-&ch19,\r
-&ch20,\r
-&ch21,\r
-&ch22,\r
-&ch23,\r
-&ch24,\r
-&ch25,\r
-&ch26,\r
-&ch27,\r
-&ch28,\r
-&ch29,\r
-&ch30,\r
-&ch31,\r
-&ch32,\r
-&ch33,\r
-&ch34,\r
-&ch35,\r
-&ch36,\r
-&ch37,\r
-&ch38,\r
-&ch39,\r
-&ch40,\r
-&ch41,\r
-&ch42,\r
-&ch43,\r
-&ch44,\r
-&ch45,\r
-&ch46,\r
-&ch47,\r
-&ch48,\r
-&ch49,\r
-&ch50,\r
-&ch51,\r
-&ch52,\r
-&ch53,\r
-&ch54,\r
-&ch55,\r
-&ch56,\r
-&ch57,\r
-&ch58,\r
-&ch59,\r
-&ch60,\r
-&ch61,\r
-&ch62,\r
-&ch63,\r
-&ch64,\r
-&ch65,\r
-&ch66,\r
-&ch67,\r
-&ch68,\r
-&ch69,\r
-&ch70,\r
-&ch71,\r
-&ch72,\r
-&ch73,\r
-&ch74,\r
-&ch75,\r
-&ch76,\r
-&ch77,\r
-&ch78,\r
-&ch79,\r
-&ch80,\r
-&ch81,\r
-&ch82,\r
-&ch83,\r
-&ch84,\r
-&ch85,\r
-&ch86,\r
-&ch87,\r
-&ch88,\r
-&ch89,\r
-&ch90,\r
-&ch91,\r
-&ch92,\r
-&ch93,\r
-&ch94,\r
-&ch95,\r
-&ch96,\r
-&ch97,\r
-&ch98,\r
-&ch99,\r
-&ch100,\r
-&ch101,\r
-&ch102,\r
-&ch103,\r
-&ch104,\r
-&ch105,\r
-&ch106,\r
-&ch107,\r
-&ch108,\r
-&ch109,\r
-&ch110,\r
-&ch111,\r
-&ch112,\r
-&ch113,\r
-&ch114,\r
-&ch115,\r
-&ch116,\r
-&ch117,\r
-&ch118,\r
-&ch119,\r
-&ch120,\r
-&ch121,\r
-&ch122,\r
-&ch123,\r
-&ch124,\r
-&ch125,\r
-&ch126,\r
-&ch127,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-&ch160,\r
-&ch161,\r
-&ch162,\r
-&ch163,\r
-&ch164,\r
-&ch165,\r
-&ch166,\r
-&ch167,\r
-&ch168,\r
-&ch169,\r
-&ch170,\r
-&ch171,\r
-&ch172,\r
-&ch173,\r
-&ch174,\r
-&ch175,\r
-&ch176,\r
-&ch177,\r
-&ch178,\r
-&ch179,\r
-&ch180,\r
-&ch181,\r
-&ch182,\r
-&ch183,\r
-&ch184,\r
-&ch185,\r
-&ch186,\r
-&ch187,\r
-&ch188,\r
-&ch189,\r
-&ch190,\r
-&ch191,\r
-&ch192,\r
-&ch193,\r
-&ch194,\r
-&ch195,\r
-&ch196,\r
-&ch197,\r
-&ch198,\r
-&ch199,\r
-&ch200,\r
-&ch201,\r
-&ch202,\r
-&ch203,\r
-&ch204,\r
-&ch205,\r
-&ch206,\r
-&ch207,\r
-&ch208,\r
-&ch209,\r
-&ch210,\r
-&ch211,\r
-&ch212,\r
-&ch213,\r
-&ch214,\r
-&ch215,\r
-&ch216,\r
-&ch217,\r
-&ch218,\r
-&ch219,\r
-&ch220,\r
-&ch221,\r
-&ch222,\r
-&ch223,\r
-&ch224,\r
-&ch225,\r
-&ch226,\r
-&ch227,\r
-&ch228,\r
-&ch229,\r
-&ch230,\r
-&ch231,\r
-&ch232,\r
-&ch233,\r
-&ch234,\r
-&ch235,\r
-&ch236,\r
-&ch237,\r
-&ch238,\r
-&ch239,\r
-&ch240,\r
-&ch241,\r
-&ch242,\r
-&ch243,\r
-&ch244,\r
-&ch245,\r
-&ch246,\r
-&ch247,\r
-&ch248,\r
-&ch249,\r
-&ch250,\r
-&ch251,\r
-&ch252,\r
-&ch253,\r
-&ch254,\r
-&ch255,\r
-};\r
-\r
-#if !defined(__IBMCPP__)\r
-const \r
-#endif\r
-BitmapFontRec glutBitmap8By13 = {\r
-"-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1",\r
-256,\r
-0,\r
-chars\r
-};\r
-\r
+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmap8By13 XXX
+#include "glutbitmap.h"
+#undef glutBitmap8By13
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch0data[] = { 0x0 };
+static const BitmapCharRec ch0 = {1,1,0,0,8,ch0data};
+#else
+static const BitmapCharRec ch0 = {0,0,0,0,8,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {1,1,0,0,8,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,8,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch127data[] = { 0x0 };
+static const BitmapCharRec ch127 = {1,1,0,0,8,ch127data};
+#else
+static const BitmapCharRec ch127 = {0,0,0,0,8,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,8,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,8,0};
+#endif
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch255 = {6,12,-1,2,8,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0x80,0x80,0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,
+};
+
+static const BitmapCharRec ch254 = {6,10,-1,2,8,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch253 = {6,12,-1,2,8,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch252 = {6,10,-1,0,8,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch251 = {6,10,-1,0,8,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch250 = {6,10,-1,0,8,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch249 = {6,10,-1,0,8,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0x80,0x78,0xc4,0xa4,0x94,0x8c,0x78,0x4,
+};
+
+static const BitmapCharRec ch248 = {6,8,-1,1,8,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x20,0x20,0x0,0xf8,0x0,0x20,0x20,
+};
+
+static const BitmapCharRec ch247 = {5,7,-1,-1,8,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch246 = {6,10,-1,0,8,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch245 = {6,10,-1,0,8,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch244 = {6,10,-1,0,8,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch243 = {6,10,-1,0,8,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch242 = {6,10,-1,0,8,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0x84,0x84,0x84,0x84,0xc4,0xb8,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch241 = {6,10,-1,0,8,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x8,0x50,0x30,0x48,
+};
+
+static const BitmapCharRec ch240 = {6,10,-1,0,8,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x50,0x50,
+};
+
+static const BitmapCharRec ch239 = {5,10,-1,0,8,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x90,0x60,
+};
+
+static const BitmapCharRec ch238 = {5,10,-1,0,8,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x40,0x20,
+};
+
+static const BitmapCharRec ch237 = {5,10,-1,0,8,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch236 = {5,10,-1,0,8,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch235 = {6,10,-1,0,8,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch234 = {6,10,-1,0,8,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch233 = {6,10,-1,0,8,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch232 = {6,10,-1,0,8,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x20,0x10,0x78,0x84,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch231 = {6,8,-1,2,8,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x6c,0x92,0x90,0x7c,0x12,0x6c,
+};
+
+static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x30,0x48,0x30,
+};
+
+static const BitmapCharRec ch229 = {6,10,-1,0,8,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch228 = {6,10,-1,0,8,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch227 = {6,10,-1,0,8,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch226 = {6,10,-1,0,8,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch225 = {6,10,-1,0,8,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch224 = {6,10,-1,0,8,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0x80,0xb8,0xc4,0x84,0x84,0xf8,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch223 = {6,9,-1,1,8,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,
+};
+
+static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x20,0x20,0x20,0x20,0x50,0x88,0x88,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch221 = {5,10,-1,0,8,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch219 = {6,10,-1,0,8,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch218 = {6,10,-1,0,8,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch217 = {6,10,-1,0,8,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0x80,0x78,0xc4,0xa4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4,
+};
+
+static const BitmapCharRec ch216 = {6,11,-1,1,8,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0x84,0x48,0x30,0x30,0x48,0x84,
+};
+
+static const BitmapCharRec ch215 = {6,6,-1,-1,8,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch214 = {7,10,0,0,8,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch213 = {7,10,0,0,8,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x24,0x18,
+};
+
+static const BitmapCharRec ch212 = {7,10,0,0,8,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch211 = {7,10,0,0,8,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x8,0x10,
+};
+
+static const BitmapCharRec ch210 = {7,10,0,0,8,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch209 = {7,10,0,0,8,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0xfc,0x42,0x42,0x42,0xe2,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch208 = {7,9,0,0,8,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50,
+};
+
+static const BitmapCharRec ch207 = {5,10,-1,0,8,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch206 = {5,10,-1,0,8,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch205 = {5,10,-1,0,8,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch204 = {5,10,-1,0,8,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch203 = {6,10,-1,0,8,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch202 = {6,10,-1,0,8,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch201 = {6,10,-1,0,8,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch200 = {6,10,-1,0,8,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x20,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch199 = {6,11,-1,2,8,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0x9e,0x90,0x90,0xf0,0x9c,0x90,0x90,0x90,0x6e,
+};
+
+static const BitmapCharRec ch198 = {7,9,0,0,8,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x30,0x48,0x30,
+};
+
+static const BitmapCharRec ch197 = {6,10,-1,0,8,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch196 = {6,10,-1,0,8,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch195 = {6,10,-1,0,8,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch194 = {6,10,-1,0,8,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch193 = {6,10,-1,0,8,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch192 = {6,10,-1,0,8,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x78,0x84,0x84,0x80,0x40,0x20,0x20,0x0,0x20,
+};
+
+static const BitmapCharRec ch191 = {6,9,-1,0,8,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60,
+};
+
+static const BitmapCharRec ch190 = {7,10,0,0,8,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch189 = {7,10,0,0,8,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch188 = {7,10,0,0,8,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0x90,0x48,0x24,0x12,0x24,0x48,0x90,
+};
+
+static const BitmapCharRec ch187 = {7,7,0,-1,8,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xf0,0x0,0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch186 = {4,6,-1,-3,8,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0xe0,0x40,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch185 = {3,6,-1,-4,8,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0xc0,0x40,
+};
+
+static const BitmapCharRec ch184 = {2,2,-3,2,8,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0xc0,
+};
+
+static const BitmapCharRec ch183 = {2,1,-3,-4,8,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c,
+};
+
+static const BitmapCharRec ch182 = {6,9,-1,0,8,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0x80,0xb4,0xcc,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch181 = {6,7,-1,1,8,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0x80,0x40,
+};
+
+static const BitmapCharRec ch180 = {2,2,-3,-8,8,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0x60,0x90,0x10,0x20,0x90,0x60,
+};
+
+static const BitmapCharRec ch179 = {4,6,-1,-4,8,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xf0,0x80,0x60,0x10,0x90,0x60,
+};
+
+static const BitmapCharRec ch178 = {4,6,-1,-4,8,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch177 = {5,7,-1,-1,8,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch176 = {4,4,-2,-5,8,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch175 = {6,1,-1,-8,8,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0x38,0x44,0xaa,0xb2,0xaa,0xaa,0x92,0x44,0x38,
+};
+
+static const BitmapCharRec ch174 = {7,9,0,-1,8,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch173 = {6,1,-1,-4,8,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x4,0x4,0x4,0xfc,
+};
+
+static const BitmapCharRec ch172 = {6,4,-1,-1,8,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x12,0x24,0x48,0x90,0x48,0x24,0x12,
+};
+
+static const BitmapCharRec ch171 = {7,7,0,-1,8,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0xf8,0x0,0x78,0x88,0x78,0x8,0x70,
+};
+
+static const BitmapCharRec ch170 = {5,7,-1,-2,8,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0x38,0x44,0x92,0xaa,0xa2,0xaa,0x92,0x44,0x38,
+};
+
+static const BitmapCharRec ch169 = {7,9,0,-1,8,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xd8,
+};
+
+static const BitmapCharRec ch168 = {5,1,-1,-8,8,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x60,0x90,0x10,0x60,0x90,0x90,0x60,0x80,0x90,0x60,
+};
+
+static const BitmapCharRec ch167 = {4,10,-2,0,8,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch166 = {1,9,-3,0,8,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch165 = {7,9,0,0,8,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0x84,0x78,0x48,0x48,0x78,0x84,
+};
+
+static const BitmapCharRec ch164 = {6,6,-1,-1,8,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c,
+};
+
+static const BitmapCharRec ch163 = {7,9,0,0,8,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x20,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x20,
+};
+
+static const BitmapCharRec ch162 = {5,8,-1,-1,8,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch161 = {1,9,-3,0,8,ch161data};
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0x90,0xa8,0x48,
+};
+
+static const BitmapCharRec ch126 = {5,3,-1,-6,8,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0xe0,0x10,0x10,0x20,0x18,0x20,0x10,0x10,0xe0,
+};
+
+static const BitmapCharRec ch125 = {5,9,-1,0,8,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch124 = {1,9,-3,0,8,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0x38,0x40,0x40,0x20,0xc0,0x20,0x40,0x40,0x38,
+};
+
+static const BitmapCharRec ch123 = {5,9,-2,0,8,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xfc,0x40,0x20,0x10,0x8,0xfc,
+};
+
+static const BitmapCharRec ch122 = {6,6,-1,0,8,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch121 = {6,8,-1,2,8,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0x84,0x48,0x30,0x30,0x48,0x84,
+};
+
+static const BitmapCharRec ch120 = {6,6,-1,0,8,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x44,0xaa,0x92,0x92,0x82,0x82,
+};
+
+static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x20,0x50,0x50,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch118 = {5,6,-1,0,8,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x74,0x88,0x88,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch117 = {6,6,-1,0,8,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x38,0x44,0x40,0x40,0x40,0xf8,0x40,0x40,
+};
+
+static const BitmapCharRec ch116 = {6,8,-1,0,8,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0x78,0x84,0x18,0x60,0x84,0x78,
+};
+
+static const BitmapCharRec ch115 = {6,6,-1,0,8,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0x40,0x40,0x40,0x40,0x44,0xb8,
+};
+
+static const BitmapCharRec ch114 = {6,6,-1,0,8,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x4,0x4,0x4,0x74,0x8c,0x84,0x8c,0x74,
+};
+
+static const BitmapCharRec ch113 = {6,8,-1,2,8,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0x80,0x80,0x80,0xb8,0xc4,0x84,0xc4,0xb8,
+};
+
+static const BitmapCharRec ch112 = {6,8,-1,2,8,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch111 = {6,6,-1,0,8,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0x84,0x84,0x84,0x84,0xc4,0xb8,
+};
+
+static const BitmapCharRec ch110 = {6,6,-1,0,8,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0x82,0x92,0x92,0x92,0x92,0xec,
+};
+
+static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x60,
+};
+
+static const BitmapCharRec ch108 = {5,9,-1,0,8,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0x84,0x88,0x90,0xe0,0x90,0x88,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch107 = {6,9,-1,0,8,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x18,0x0,0x8,
+};
+
+static const BitmapCharRec ch106 = {5,10,-1,2,8,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x20,
+};
+
+static const BitmapCharRec ch105 = {5,8,-1,0,8,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0x84,0x84,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch104 = {6,9,-1,0,8,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x78,0x84,0x78,0x80,0x70,0x88,0x88,0x74,
+};
+
+static const BitmapCharRec ch103 = {6,8,-1,2,8,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x40,0x40,0x40,0x40,0xf8,0x40,0x40,0x44,0x38,
+};
+
+static const BitmapCharRec ch102 = {6,9,-1,0,8,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x78,0x84,0x80,0xfc,0x84,0x78,
+};
+
+static const BitmapCharRec ch101 = {6,6,-1,0,8,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x74,0x8c,0x84,0x84,0x8c,0x74,0x4,0x4,0x4,
+};
+
+static const BitmapCharRec ch100 = {6,9,-1,0,8,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x78,0x84,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch99 = {6,6,-1,0,8,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch98 = {6,9,-1,0,8,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,
+};
+
+static const BitmapCharRec ch97 = {6,6,-1,0,8,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0x10,0x60,0xe0,
+};
+
+static const BitmapCharRec ch96 = {4,3,-2,-6,8,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xfe,
+};
+
+static const BitmapCharRec ch95 = {7,1,0,1,8,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x88,0x50,0x20,
+};
+
+static const BitmapCharRec ch94 = {5,3,-1,-6,8,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0,
+};
+
+static const BitmapCharRec ch93 = {4,9,-1,0,8,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x2,0x2,0x4,0x8,0x10,0x20,0x40,0x80,0x80,
+};
+
+static const BitmapCharRec ch92 = {7,9,0,0,8,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0,
+};
+
+static const BitmapCharRec ch91 = {4,9,-2,0,8,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xfc,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0xfc,
+};
+
+static const BitmapCharRec ch90 = {6,9,-1,0,8,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch89 = {7,9,0,0,8,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0x82,0x82,0x44,0x28,0x10,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch88 = {7,9,0,0,8,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x44,0xaa,0x92,0x92,0x92,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch87 = {7,9,0,0,8,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch86 = {7,9,0,0,8,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,
+};
+
+static const BitmapCharRec ch84 = {7,9,0,0,8,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x78,0x84,0x4,0x4,0x78,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0x84,0x88,0x90,0xa0,0xf8,0x84,0x84,0x84,0xf8,
+};
+
+static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x4,0x78,0x94,0xa4,0x84,0x84,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch81 = {6,10,-1,1,8,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,
+};
+
+static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch79 = {6,9,-1,0,8,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0x84,0x84,0x84,0x8c,0x94,0xa4,0xc4,0x84,0x84,
+};
+
+static const BitmapCharRec ch78 = {6,9,-1,0,8,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0x82,0x82,0x82,0x92,0x92,0xaa,0xc6,0x82,0x82,
+};
+
+static const BitmapCharRec ch77 = {7,9,0,0,8,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xfc,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch76 = {6,9,-1,0,8,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0x84,0x88,0x90,0xa0,0xc0,0xa0,0x90,0x88,0x84,
+};
+
+static const BitmapCharRec ch75 = {6,9,-1,0,8,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x70,0x88,0x8,0x8,0x8,0x8,0x8,0x8,0x3c,
+};
+
+static const BitmapCharRec ch74 = {6,9,-1,0,8,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,
+};
+
+static const BitmapCharRec ch73 = {5,9,-1,0,8,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch72 = {6,9,-1,0,8,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0x74,0x8c,0x84,0x9c,0x80,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch71 = {6,9,-1,0,8,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc,
+};
+
+static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xfc,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc,
+};
+
+static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch68 = {7,9,0,0,8,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch67 = {6,9,-1,0,8,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xfc,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch66 = {7,9,0,0,8,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x48,0x30,
+};
+
+static const BitmapCharRec ch65 = {6,9,-1,0,8,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x78,0x80,0x94,0xac,0xa4,0x9c,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch64 = {6,9,-1,0,8,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x10,0x0,0x10,0x10,0x8,0x4,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch63 = {6,9,-1,0,8,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0x80,0x40,0x20,0x10,0x8,0x10,0x20,0x40,0x80,
+};
+
+static const BitmapCharRec ch62 = {5,9,-1,0,8,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xfc,0x0,0x0,0xfc,
+};
+
+static const BitmapCharRec ch61 = {6,4,-1,-2,8,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0x8,0x10,0x20,0x40,0x80,0x40,0x20,0x10,0x8,
+};
+
+static const BitmapCharRec ch60 = {5,9,-2,0,8,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0x80,0x60,0x70,0x0,0x0,0x20,0x70,0x20,
+};
+
+static const BitmapCharRec ch59 = {4,8,-1,1,8,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0x40,0xe0,0x40,0x0,0x0,0x40,0xe0,0x40,
+};
+
+static const BitmapCharRec ch58 = {3,8,-2,1,8,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0x70,0x8,0x4,0x4,0x74,0x8c,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch57 = {6,9,-1,0,8,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x78,0x84,0x84,0x84,0x78,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch56 = {6,9,-1,0,8,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x40,0x40,0x20,0x20,0x10,0x10,0x8,0x4,0xfc,
+};
+
+static const BitmapCharRec ch55 = {6,9,-1,0,8,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x78,0x84,0x84,0xc4,0xb8,0x80,0x80,0x40,0x38,
+};
+
+static const BitmapCharRec ch54 = {6,9,-1,0,8,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x78,0x84,0x4,0x4,0xc4,0xb8,0x80,0x80,0xfc,
+};
+
+static const BitmapCharRec ch53 = {6,9,-1,0,8,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x8,0x8,0xfc,0x88,0x88,0x48,0x28,0x18,0x8,
+};
+
+static const BitmapCharRec ch52 = {6,9,-1,0,8,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x78,0x84,0x4,0x4,0x38,0x10,0x8,0x4,0xfc,
+};
+
+static const BitmapCharRec ch51 = {6,9,-1,0,8,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xfc,0x80,0x40,0x30,0x8,0x4,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch50 = {6,9,-1,0,8,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20,
+};
+
+static const BitmapCharRec ch49 = {5,9,-1,0,8,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x30,0x48,0x84,0x84,0x84,0x84,0x84,0x48,0x30,
+};
+
+static const BitmapCharRec ch48 = {6,9,-1,0,8,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0x2,
+};
+
+static const BitmapCharRec ch47 = {7,9,0,0,8,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0x40,0xe0,0x40,
+};
+
+static const BitmapCharRec ch46 = {3,3,-2,1,8,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch45 = {6,1,-1,-4,8,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0x80,0x60,0x70,
+};
+
+static const BitmapCharRec ch44 = {4,3,-1,1,8,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch43 = {5,5,-1,-2,8,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0x48,0x30,0xfc,0x30,0x48,
+};
+
+static const BitmapCharRec ch42 = {6,5,-1,-2,8,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0x40,0x40,0x20,0x20,0x20,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch41 = {3,9,-2,0,8,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x20,0x40,0x40,0x80,0x80,0x80,0x40,0x40,0x20,
+};
+
+static const BitmapCharRec ch40 = {3,9,-3,0,8,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0x80,0x60,0x70,
+};
+
+static const BitmapCharRec ch39 = {4,3,-1,-6,8,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x74,0x88,0x94,0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch38 = {6,7,-1,0,8,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x88,0x54,0x48,0x20,0x10,0x10,0x48,0xa4,0x44,
+};
+
+static const BitmapCharRec ch37 = {6,9,-1,0,8,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x20,0xf0,0x28,0x70,0xa0,0x78,0x20,
+};
+
+static const BitmapCharRec ch36 = {5,7,-1,-1,8,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x48,0x48,0xfc,0x48,0xfc,0x48,0x48,
+};
+
+static const BitmapCharRec ch35 = {6,7,-1,-1,8,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0x90,0x90,0x90,
+};
+
+static const BitmapCharRec ch34 = {4,3,-2,-6,8,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch33 = {1,9,-3,0,8,ch33data};
+
+/* char: 0x1f */
+
+static const GLubyte ch31data[] = {
+0x80,
+};
+
+static const BitmapCharRec ch31 = {1,1,-3,-3,8,ch31data};
+
+/* char: 0x1e */
+
+static const GLubyte ch30data[] = {
+0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c,
+};
+
+static const BitmapCharRec ch30 = {7,9,0,0,8,ch30data};
+
+/* char: 0x1d */
+
+static const GLubyte ch29data[] = {
+0x80,0x40,0xfe,0x10,0xfe,0x4,0x2,
+};
+
+static const BitmapCharRec ch29 = {7,7,0,0,8,ch29data};
+
+/* char: 0x1c */
+
+static const GLubyte ch28data[] = {
+0x88,0x48,0x48,0x48,0x48,0xfc,
+};
+
+static const BitmapCharRec ch28 = {6,6,-1,0,8,ch28data};
+
+/* char: 0x1b */
+
+static const GLubyte ch27data[] = {
+0xfe,0x80,0x20,0x8,0x2,0x8,0x20,0x80,
+};
+
+static const BitmapCharRec ch27 = {7,8,0,0,8,ch27data};
+
+/* char: 0x1a */
+
+static const GLubyte ch26data[] = {
+0xfe,0x2,0x8,0x20,0x80,0x20,0x8,0x2,
+};
+
+static const BitmapCharRec ch26 = {7,8,0,0,8,ch26data};
+
+/* char: 0x19 */
+
+static const GLubyte ch25data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch25 = {1,13,-3,2,8,ch25data};
+
+/* char: 0x18 */
+
+static const GLubyte ch24data[] = {
+0x10,0x10,0x10,0x10,0x10,0xff,
+};
+
+static const BitmapCharRec ch24 = {8,6,0,2,8,ch24data};
+
+/* char: 0x17 */
+
+static const GLubyte ch23data[] = {
+0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch23 = {8,8,0,-3,8,ch23data};
+
+/* char: 0x16 */
+
+static const GLubyte ch22data[] = {
+0x10,0x10,0x10,0x10,0x10,0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch22 = {4,13,0,2,8,ch22data};
+
+/* char: 0x15 */
+
+static const GLubyte ch21data[] = {
+0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch21 = {5,13,-3,2,8,ch21data};
+
+/* char: 0x14 */
+
+static const GLubyte ch20data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch20 = {8,1,0,1,8,ch20data};
+
+/* char: 0x13 */
+
+static const GLubyte ch19data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch19 = {8,1,0,-1,8,ch19data};
+
+/* char: 0x12 */
+
+static const GLubyte ch18data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch18 = {8,1,0,-3,8,ch18data};
+
+/* char: 0x11 */
+
+static const GLubyte ch17data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch17 = {8,1,0,-5,8,ch17data};
+
+/* char: 0x10 */
+
+static const GLubyte ch16data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch16 = {8,1,0,-7,8,ch16data};
+
+/* char: 0xf */
+
+static const GLubyte ch15data[] = {
+0x10,0x10,0x10,0x10,0x10,0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch15 = {8,13,0,2,8,ch15data};
+
+/* char: 0xe */
+
+static const GLubyte ch14data[] = {
+0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch14 = {5,8,-3,-3,8,ch14data};
+
+/* char: 0xd */
+
+static const GLubyte ch13data[] = {
+0x80,0x80,0x80,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch13 = {5,6,-3,2,8,ch13data};
+
+/* char: 0xc */
+
+static const GLubyte ch12data[] = {
+0x10,0x10,0x10,0x10,0x10,0xf0,
+};
+
+static const BitmapCharRec ch12 = {4,6,0,2,8,ch12data};
+
+/* char: 0xb */
+
+static const GLubyte ch11data[] = {
+0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch11 = {4,8,0,-3,8,ch11data};
+
+/* char: 0xa */
+
+static const GLubyte ch10data[] = {
+0x8,0x8,0x8,0x8,0x3e,0x20,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch10 = {7,9,0,2,8,ch10data};
+
+/* char: 0x9 */
+
+static const GLubyte ch9data[] = {
+0x3e,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88,
+};
+
+static const BitmapCharRec ch9 = {7,9,0,2,8,ch9data};
+
+/* char: 0x8 */
+
+static const GLubyte ch8data[] = {
+0xfe,0x10,0x10,0xfe,0x10,0x10,
+};
+
+static const BitmapCharRec ch8 = {7,6,0,0,8,ch8data};
+
+/* char: 0x7 */
+
+static const GLubyte ch7data[] = {
+0x70,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch7 = {5,4,-1,-5,8,ch7data};
+
+/* char: 0x6 */
+
+static const GLubyte ch6data[] = {
+0x20,0x20,0x3c,0x20,0x3e,0xf8,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch6 = {7,9,0,2,8,ch6data};
+
+/* char: 0x5 */
+
+static const GLubyte ch5data[] = {
+0x22,0x22,0x3c,0x22,0x3c,0x78,0x80,0x80,0x78,
+};
+
+static const BitmapCharRec ch5 = {7,9,0,2,8,ch5data};
+
+/* char: 0x4 */
+
+static const GLubyte ch4data[] = {
+0x10,0x10,0x1c,0x10,0x9e,0x80,0xe0,0x80,0xf0,
+};
+
+static const BitmapCharRec ch4 = {7,9,0,2,8,ch4data};
+
+/* char: 0x3 */
+
+static const GLubyte ch3data[] = {
+0x8,0x8,0x8,0x3e,0x88,0x88,0xf8,0x88,0x88,
+};
+
+static const BitmapCharRec ch3 = {7,9,0,2,8,ch3data};
+
+/* char: 0x2 */
+
+static const GLubyte ch2data[] = {
+0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,
+};
+
+static const BitmapCharRec ch2 = {8,12,0,2,8,ch2data};
+
+/* char: 0x1 */
+
+static const GLubyte ch1data[] = {
+0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10,
+};
+
+static const BitmapCharRec ch1 = {7,7,0,-1,8,ch1data};
+
+static const BitmapCharRec * const chars[] = {
+&ch0,
+&ch1,
+&ch2,
+&ch3,
+&ch4,
+&ch5,
+&ch6,
+&ch7,
+&ch8,
+&ch9,
+&ch10,
+&ch11,
+&ch12,
+&ch13,
+&ch14,
+&ch15,
+&ch16,
+&ch17,
+&ch18,
+&ch19,
+&ch20,
+&ch21,
+&ch22,
+&ch23,
+&ch24,
+&ch25,
+&ch26,
+&ch27,
+&ch28,
+&ch29,
+&ch30,
+&ch31,
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+&ch127,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+
+#if !defined(__IBMCPP__)
+const
+#endif
+BitmapFontRec glutBitmap8By13 = {
+"-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1",
+256,
+0,
+chars
+};
+
-\r
-/* GENERATED FILE -- DO NOT MODIFY */\r
-\r
-#define glutBitmap9By15 XXX\r
-#include "glutbitmap.h"\r
-#undef glutBitmap9By15\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch0data[] = { 0x0 };\r
-static const BitmapCharRec ch0 = {1,1,0,0,9,ch0data};\r
-#else\r
-static const BitmapCharRec ch0 = {0,0,0,0,9,0};\r
-#endif\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch32data[] = { 0x0 };\r
-static const BitmapCharRec ch32 = {1,1,0,0,9,ch32data};\r
-#else\r
-static const BitmapCharRec ch32 = {0,0,0,0,9,0};\r
-#endif\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch127data[] = { 0x0 };\r
-static const BitmapCharRec ch127 = {1,1,0,0,9,ch127data};\r
-#else\r
-static const BitmapCharRec ch127 = {0,0,0,0,9,0};\r
-#endif\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch160data[] = { 0x0 };\r
-static const BitmapCharRec ch160 = {1,1,0,0,9,ch160data};\r
-#else\r
-static const BitmapCharRec ch160 = {0,0,0,0,9,0};\r
-#endif\r
-\r
-/* char: 0xff */\r
-\r
-static const GLubyte ch255data[] = {\r
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch255 = {6,14,-1,3,9,ch255data};\r
-\r
-/* char: 0xfe */\r
-\r
-static const GLubyte ch254data[] = {\r
-0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch254 = {7,12,-1,3,9,ch254data};\r
-\r
-/* char: 0xfd */\r
-\r
-static const GLubyte ch253data[] = {\r
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch253 = {6,14,-1,3,9,ch253data};\r
-\r
-/* char: 0xfc */\r
-\r
-static const GLubyte ch252data[] = {\r
-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch252 = {7,11,-1,0,9,ch252data};\r
-\r
-/* char: 0xfb */\r
-\r
-static const GLubyte ch251data[] = {\r
-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch251 = {7,11,-1,0,9,ch251data};\r
-\r
-/* char: 0xfa */\r
-\r
-static const GLubyte ch250data[] = {\r
-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch250 = {7,11,-1,0,9,ch250data};\r
-\r
-/* char: 0xf9 */\r
-\r
-static const GLubyte ch249data[] = {\r
-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x18,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch249 = {7,11,-1,0,9,ch249data};\r
-\r
-/* char: 0xf8 */\r
-\r
-static const GLubyte ch248data[] = {\r
-0x80,0x7c,0xa2,0xa2,0x92,0x8a,0x8a,0x7c,0x2,\r
-};\r
-\r
-static const BitmapCharRec ch248 = {7,9,-1,1,9,ch248data};\r
-\r
-/* char: 0xf7 */\r
-\r
-static const GLubyte ch247data[] = {\r
-0x10,0x38,0x10,0x0,0xfe,0x0,0x10,0x38,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch247 = {7,9,-1,0,9,ch247data};\r
-\r
-/* char: 0xf6 */\r
-\r
-static const GLubyte ch246data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch246 = {7,11,-1,0,9,ch246data};\r
-\r
-/* char: 0xf5 */\r
-\r
-static const GLubyte ch245data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch245 = {7,11,-1,0,9,ch245data};\r
-\r
-/* char: 0xf4 */\r
-\r
-static const GLubyte ch244data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch244 = {7,11,-1,0,9,ch244data};\r
-\r
-/* char: 0xf3 */\r
-\r
-static const GLubyte ch243data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x30,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch243 = {7,11,-1,0,9,ch243data};\r
-\r
-/* char: 0xf2 */\r
-\r
-static const GLubyte ch242data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x18,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch242 = {7,11,-1,0,9,ch242data};\r
-\r
-/* char: 0xf1 */\r
-\r
-static const GLubyte ch241data[] = {\r
-0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x0,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch241 = {7,11,-1,0,9,ch241data};\r
-\r
-/* char: 0xf0 */\r
-\r
-static const GLubyte ch240data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x8,0x50,0x30,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch240 = {7,11,-1,0,9,ch240data};\r
-\r
-/* char: 0xef */\r
-\r
-static const GLubyte ch239data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x50,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch239 = {5,11,-2,0,9,ch239data};\r
-\r
-/* char: 0xee */\r
-\r
-static const GLubyte ch238data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch238 = {5,11,-2,0,9,ch238data};\r
-\r
-/* char: 0xed */\r
-\r
-static const GLubyte ch237data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch237 = {5,11,-2,0,9,ch237data};\r
-\r
-/* char: 0xec */\r
-\r
-static const GLubyte ch236data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x30,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch236 = {5,11,-2,0,9,ch236data};\r
-\r
-/* char: 0xeb */\r
-\r
-static const GLubyte ch235data[] = {\r
-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch235 = {7,11,-1,0,9,ch235data};\r
-\r
-/* char: 0xea */\r
-\r
-static const GLubyte ch234data[] = {\r
-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch234 = {7,11,-1,0,9,ch234data};\r
-\r
-/* char: 0xe9 */\r
-\r
-static const GLubyte ch233data[] = {\r
-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x30,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch233 = {7,11,-1,0,9,ch233data};\r
-\r
-/* char: 0xe8 */\r
-\r
-static const GLubyte ch232data[] = {\r
-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x18,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch232 = {7,11,-1,0,9,ch232data};\r
-\r
-/* char: 0xe7 */\r
-\r
-static const GLubyte ch231data[] = {\r
-0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch231 = {7,10,-1,3,9,ch231data};\r
-\r
-/* char: 0xe6 */\r
-\r
-static const GLubyte ch230data[] = {\r
-0x6e,0x92,0x90,0x7c,0x12,0x92,0x6c,\r
-};\r
-\r
-static const BitmapCharRec ch230 = {7,7,-1,0,9,ch230data};\r
-\r
-/* char: 0xe5 */\r
-\r
-static const GLubyte ch229data[] = {\r
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x18,0x24,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch229 = {7,11,-1,0,9,ch229data};\r
-\r
-/* char: 0xe4 */\r
-\r
-static const GLubyte ch228data[] = {\r
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch228 = {7,11,-1,0,9,ch228data};\r
-\r
-/* char: 0xe3 */\r
-\r
-static const GLubyte ch227data[] = {\r
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch227 = {7,11,-1,0,9,ch227data};\r
-\r
-/* char: 0xe2 */\r
-\r
-static const GLubyte ch226data[] = {\r
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch226 = {7,11,-1,0,9,ch226data};\r
-\r
-/* char: 0xe1 */\r
-\r
-static const GLubyte ch225data[] = {\r
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x30,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch225 = {7,11,-1,0,9,ch225data};\r
-\r
-/* char: 0xe0 */\r
-\r
-static const GLubyte ch224data[] = {\r
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x18,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch224 = {7,11,-1,0,9,ch224data};\r
-\r
-/* char: 0xdf */\r
-\r
-static const GLubyte ch223data[] = {\r
-0x80,0xbc,0xc2,0x82,0x82,0xfc,0x82,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch223 = {7,9,-1,1,9,ch223data};\r
-\r
-/* char: 0xde */\r
-\r
-static const GLubyte ch222data[] = {\r
-0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch222 = {7,10,-1,0,9,ch222data};\r
-\r
-/* char: 0xdd */\r
-\r
-static const GLubyte ch221data[] = {\r
-0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,0x0,0x30,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch221 = {7,11,-1,0,9,ch221data};\r
-\r
-/* char: 0xdc */\r
-\r
-static const GLubyte ch220data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch220 = {7,11,-1,0,9,ch220data};\r
-\r
-/* char: 0xdb */\r
-\r
-static const GLubyte ch219data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch219 = {7,11,-1,0,9,ch219data};\r
-\r
-/* char: 0xda */\r
-\r
-static const GLubyte ch218data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x30,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch218 = {7,11,-1,0,9,ch218data};\r
-\r
-/* char: 0xd9 */\r
-\r
-static const GLubyte ch217data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x18,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch217 = {7,11,-1,0,9,ch217data};\r
-\r
-/* char: 0xd8 */\r
-\r
-static const GLubyte ch216data[] = {\r
-0x80,0x7c,0xc2,0xa2,0xa2,0x92,0x92,0x8a,0x8a,0x86,0x7c,0x2,\r
-};\r
-\r
-static const BitmapCharRec ch216 = {7,12,-1,1,9,ch216data};\r
-\r
-/* char: 0xd7 */\r
-\r
-static const GLubyte ch215data[] = {\r
-0x82,0x44,0x28,0x10,0x28,0x44,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch215 = {7,7,-1,-1,9,ch215data};\r
-\r
-/* char: 0xd6 */\r
-\r
-static const GLubyte ch214data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch214 = {7,11,-1,0,9,ch214data};\r
-\r
-/* char: 0xd5 */\r
-\r
-static const GLubyte ch213data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch213 = {7,11,-1,0,9,ch213data};\r
-\r
-/* char: 0xd4 */\r
-\r
-static const GLubyte ch212data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch212 = {7,11,-1,0,9,ch212data};\r
-\r
-/* char: 0xd3 */\r
-\r
-static const GLubyte ch211data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x30,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch211 = {7,11,-1,0,9,ch211data};\r
-\r
-/* char: 0xd2 */\r
-\r
-static const GLubyte ch210data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x18,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch210 = {7,11,-1,0,9,ch210data};\r
-\r
-/* char: 0xd1 */\r
-\r
-static const GLubyte ch209data[] = {\r
-0x82,0x86,0x8a,0x92,0x92,0xa2,0xc2,0x82,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch209 = {7,11,-1,0,9,ch209data};\r
-\r
-/* char: 0xd0 */\r
-\r
-static const GLubyte ch208data[] = {\r
-0xfc,0x42,0x42,0x42,0x42,0xf2,0x42,0x42,0x42,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch208 = {7,10,-1,0,9,ch208data};\r
-\r
-/* char: 0xcf */\r
-\r
-static const GLubyte ch207data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch207 = {5,11,-2,0,9,ch207data};\r
-\r
-/* char: 0xce */\r
-\r
-static const GLubyte ch206data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch206 = {5,11,-2,0,9,ch206data};\r
-\r
-/* char: 0xcd */\r
-\r
-static const GLubyte ch205data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x60,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch205 = {5,11,-2,0,9,ch205data};\r
-\r
-/* char: 0xcc */\r
-\r
-static const GLubyte ch204data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x30,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch204 = {5,11,-2,0,9,ch204data};\r
-\r
-/* char: 0xcb */\r
-\r
-static const GLubyte ch203data[] = {\r
-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch203 = {7,11,-1,0,9,ch203data};\r
-\r
-/* char: 0xca */\r
-\r
-static const GLubyte ch202data[] = {\r
-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch202 = {7,11,-1,0,9,ch202data};\r
-\r
-/* char: 0xc9 */\r
-\r
-static const GLubyte ch201data[] = {\r
-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x30,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch201 = {7,11,-1,0,9,ch201data};\r
-\r
-/* char: 0xc8 */\r
-\r
-static const GLubyte ch200data[] = {\r
-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x18,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch200 = {7,11,-1,0,9,ch200data};\r
-\r
-/* char: 0xc7 */\r
-\r
-static const GLubyte ch199data[] = {\r
-0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch199 = {7,13,-1,3,9,ch199data};\r
-\r
-/* char: 0xc6 */\r
-\r
-static const GLubyte ch198data[] = {\r
-0x9e,0x90,0x90,0x90,0xfc,0x90,0x90,0x90,0x90,0x6e,\r
-};\r
-\r
-static const BitmapCharRec ch198 = {7,10,-1,0,9,ch198data};\r
-\r
-/* char: 0xc5 */\r
-\r
-static const GLubyte ch197data[] = {\r
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x10,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch197 = {7,11,-1,0,9,ch197data};\r
-\r
-/* char: 0xc4 */\r
-\r
-static const GLubyte ch196data[] = {\r
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data};\r
-\r
-/* char: 0xc3 */\r
-\r
-static const GLubyte ch195data[] = {\r
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch195 = {7,11,-1,0,9,ch195data};\r
-\r
-/* char: 0xc2 */\r
-\r
-static const GLubyte ch194data[] = {\r
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch194 = {7,11,-1,0,9,ch194data};\r
-\r
-/* char: 0xc1 */\r
-\r
-static const GLubyte ch193data[] = {\r
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x30,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch193 = {7,11,-1,0,9,ch193data};\r
-\r
-/* char: 0xc0 */\r
-\r
-static const GLubyte ch192data[] = {\r
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x18,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch192 = {7,11,-1,0,9,ch192data};\r
-\r
-/* char: 0xbf */\r
-\r
-static const GLubyte ch191data[] = {\r
-0x7c,0x82,0x82,0x80,0x40,0x20,0x10,0x10,0x0,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch191 = {7,10,-1,0,9,ch191data};\r
-\r
-/* char: 0xbe */\r
-\r
-static const GLubyte ch190data[] = {\r
-0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch190 = {7,10,-1,0,9,ch190data};\r
-\r
-/* char: 0xbd */\r
-\r
-static const GLubyte ch189data[] = {\r
-0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch189 = {7,10,-1,0,9,ch189data};\r
-\r
-/* char: 0xbc */\r
-\r
-static const GLubyte ch188data[] = {\r
-0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch188 = {7,10,-1,0,9,ch188data};\r
-\r
-/* char: 0xbb */\r
-\r
-static const GLubyte ch187data[] = {\r
-0x90,0x48,0x24,0x12,0x12,0x24,0x48,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data};\r
-\r
-/* char: 0xba */\r
-\r
-static const GLubyte ch186data[] = {\r
-0xf8,0x0,0x70,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch186 = {5,6,-1,-5,9,ch186data};\r
-\r
-/* char: 0xb9 */\r
-\r
-static const GLubyte ch185data[] = {\r
-0xe0,0x40,0x40,0x40,0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch185 = {3,6,-1,-4,9,ch185data};\r
-\r
-/* char: 0xb8 */\r
-\r
-static const GLubyte ch184data[] = {\r
-0x60,0x90,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch184 = {4,3,-2,3,9,ch184data};\r
-\r
-/* char: 0xb7 */\r
-\r
-static const GLubyte ch183data[] = {\r
-0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch183 = {2,2,-4,-4,9,ch183data};\r
-\r
-/* char: 0xb6 */\r
-\r
-static const GLubyte ch182data[] = {\r
-0xa,0xa,0xa,0xa,0xa,0x7a,0x8a,0x8a,0x8a,0x7e,\r
-};\r
-\r
-static const BitmapCharRec ch182 = {7,10,-1,0,9,ch182data};\r
-\r
-/* char: 0xb5 */\r
-\r
-static const GLubyte ch181data[] = {\r
-0x80,0x80,0xba,0xc6,0x82,0x82,0x82,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch181 = {7,9,-1,2,9,ch181data};\r
-\r
-/* char: 0xb4 */\r
-\r
-static const GLubyte ch180data[] = {\r
-0xc0,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch180 = {3,2,-3,-9,9,ch180data};\r
-\r
-/* char: 0xb3 */\r
-\r
-static const GLubyte ch179data[] = {\r
-0x60,0x90,0x10,0x20,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch179 = {4,6,-1,-4,9,ch179data};\r
-\r
-/* char: 0xb2 */\r
-\r
-static const GLubyte ch178data[] = {\r
-0xf0,0x80,0x60,0x10,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch178 = {4,6,-1,-4,9,ch178data};\r
-\r
-/* char: 0xb1 */\r
-\r
-static const GLubyte ch177data[] = {\r
-0xfe,0x0,0x10,0x10,0x10,0xfe,0x10,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch177 = {7,9,-1,-1,9,ch177data};\r
-\r
-/* char: 0xb0 */\r
-\r
-static const GLubyte ch176data[] = {\r
-0x60,0x90,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch176 = {4,4,-3,-6,9,ch176data};\r
-\r
-/* char: 0xaf */\r
-\r
-static const GLubyte ch175data[] = {\r
-0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch175 = {6,1,-1,-9,9,ch175data};\r
-\r
-/* char: 0xae */\r
-\r
-static const GLubyte ch174data[] = {\r
-0x3c,0x42,0xa5,0xa9,0xbd,0xa5,0xb9,0x42,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch174 = {8,9,0,-1,9,ch174data};\r
-\r
-/* char: 0xad */\r
-\r
-static const GLubyte ch173data[] = {\r
-0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch173 = {6,1,-1,-4,9,ch173data};\r
-\r
-/* char: 0xac */\r
-\r
-static const GLubyte ch172data[] = {\r
-0x4,0x4,0x4,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch172 = {6,4,-1,-2,9,ch172data};\r
-\r
-/* char: 0xab */\r
-\r
-static const GLubyte ch171data[] = {\r
-0x12,0x24,0x48,0x90,0x90,0x48,0x24,0x12,\r
-};\r
-\r
-static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data};\r
-\r
-/* char: 0xaa */\r
-\r
-static const GLubyte ch170data[] = {\r
-0xf8,0x0,0x78,0x90,0x70,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch170 = {5,7,-3,-3,9,ch170data};\r
-\r
-/* char: 0xa9 */\r
-\r
-static const GLubyte ch169data[] = {\r
-0x3c,0x42,0x99,0xa5,0xa1,0xa5,0x99,0x42,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch169 = {8,9,0,-1,9,ch169data};\r
-\r
-/* char: 0xa8 */\r
-\r
-static const GLubyte ch168data[] = {\r
-0xa0,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch168 = {3,2,-3,-9,9,ch168data};\r
-\r
-/* char: 0xa7 */\r
-\r
-static const GLubyte ch167data[] = {\r
-0x70,0x88,0x8,0x70,0x88,0x88,0x88,0x70,0x80,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch167 = {5,11,-2,1,9,ch167data};\r
-\r
-/* char: 0xa6 */\r
-\r
-static const GLubyte ch166data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch166 = {1,11,-4,1,9,ch166data};\r
-\r
-/* char: 0xa5 */\r
-\r
-static const GLubyte ch165data[] = {\r
-0x10,0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch165 = {7,10,-1,0,9,ch165data};\r
-\r
-/* char: 0xa4 */\r
-\r
-static const GLubyte ch164data[] = {\r
-0x82,0x7c,0x44,0x44,0x7c,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch164 = {7,6,-1,-3,9,ch164data};\r
-\r
-/* char: 0xa3 */\r
-\r
-static const GLubyte ch163data[] = {\r
-0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c,\r
-};\r
-\r
-static const BitmapCharRec ch163 = {7,10,-1,0,9,ch163data};\r
-\r
-/* char: 0xa2 */\r
-\r
-static const GLubyte ch162data[] = {\r
-0x40,0x78,0xa4,0xa0,0x90,0x94,0x78,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch162 = {6,8,-1,0,9,ch162data};\r
-\r
-/* char: 0xa1 */\r
-\r
-static const GLubyte ch161data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch161 = {1,11,-4,0,9,ch161data};\r
-\r
-/* char: 0x7e '~' */\r
-\r
-static const GLubyte ch126data[] = {\r
-0x8c,0x92,0x62,\r
-};\r
-\r
-static const BitmapCharRec ch126 = {7,3,-1,-7,9,ch126data};\r
-\r
-/* char: 0x7d '}' */\r
-\r
-static const GLubyte ch125data[] = {\r
-0xe0,0x10,0x10,0x10,0x20,0x18,0x18,0x20,0x10,0x10,0x10,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch125 = {5,12,-1,1,9,ch125data};\r
-\r
-/* char: 0x7c '|' */\r
-\r
-static const GLubyte ch124data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch124 = {1,12,-4,1,9,ch124data};\r
-\r
-/* char: 0x7b '{' */\r
-\r
-static const GLubyte ch123data[] = {\r
-0x38,0x40,0x40,0x40,0x20,0xc0,0xc0,0x20,0x40,0x40,0x40,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch123 = {5,12,-3,1,9,ch123data};\r
-\r
-/* char: 0x7a 'z' */\r
-\r
-static const GLubyte ch122data[] = {\r
-0xfe,0x40,0x20,0x10,0x8,0x4,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch122 = {7,7,-1,0,9,ch122data};\r
-\r
-/* char: 0x79 'y' */\r
-\r
-static const GLubyte ch121data[] = {\r
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch121 = {6,10,-1,3,9,ch121data};\r
-\r
-/* char: 0x78 'x' */\r
-\r
-static const GLubyte ch120data[] = {\r
-0x82,0x44,0x28,0x10,0x28,0x44,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch120 = {7,7,-1,0,9,ch120data};\r
-\r
-/* char: 0x77 'w' */\r
-\r
-static const GLubyte ch119data[] = {\r
-0x44,0xaa,0x92,0x92,0x92,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch119 = {7,7,-1,0,9,ch119data};\r
-\r
-/* char: 0x76 'v' */\r
-\r
-static const GLubyte ch118data[] = {\r
-0x10,0x28,0x28,0x44,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch118 = {7,7,-1,0,9,ch118data};\r
-\r
-/* char: 0x75 'u' */\r
-\r
-static const GLubyte ch117data[] = {\r
-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch117 = {7,7,-1,0,9,ch117data};\r
-\r
-/* char: 0x74 't' */\r
-\r
-static const GLubyte ch116data[] = {\r
-0x1c,0x22,0x20,0x20,0x20,0x20,0xfc,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch116 = {7,9,-1,0,9,ch116data};\r
-\r
-/* char: 0x73 's' */\r
-\r
-static const GLubyte ch115data[] = {\r
-0x7c,0x82,0x2,0x7c,0x80,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch115 = {7,7,-1,0,9,ch115data};\r
-\r
-/* char: 0x72 'r' */\r
-\r
-static const GLubyte ch114data[] = {\r
-0x40,0x40,0x40,0x40,0x42,0x62,0x9c,\r
-};\r
-\r
-static const BitmapCharRec ch114 = {7,7,-1,0,9,ch114data};\r
-\r
-/* char: 0x71 'q' */\r
-\r
-static const GLubyte ch113data[] = {\r
-0x2,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,\r
-};\r
-\r
-static const BitmapCharRec ch113 = {7,10,-1,3,9,ch113data};\r
-\r
-/* char: 0x70 'p' */\r
-\r
-static const GLubyte ch112data[] = {\r
-0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,\r
-};\r
-\r
-static const BitmapCharRec ch112 = {7,10,-1,3,9,ch112data};\r
-\r
-/* char: 0x6f 'o' */\r
-\r
-static const GLubyte ch111data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch111 = {7,7,-1,0,9,ch111data};\r
-\r
-/* char: 0x6e 'n' */\r
-\r
-static const GLubyte ch110data[] = {\r
-0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,\r
-};\r
-\r
-static const BitmapCharRec ch110 = {7,7,-1,0,9,ch110data};\r
-\r
-/* char: 0x6d 'm' */\r
-\r
-static const GLubyte ch109data[] = {\r
-0x82,0x92,0x92,0x92,0x92,0x92,0xec,\r
-};\r
-\r
-static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data};\r
-\r
-/* char: 0x6c 'l' */\r
-\r
-static const GLubyte ch108data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch108 = {5,10,-2,0,9,ch108data};\r
-\r
-/* char: 0x6b 'k' */\r
-\r
-static const GLubyte ch107data[] = {\r
-0x82,0x8c,0xb0,0xc0,0xb0,0x8c,0x82,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch107 = {7,10,-1,0,9,ch107data};\r
-\r
-/* char: 0x6a 'j' */\r
-\r
-static const GLubyte ch106data[] = {\r
-0x78,0x84,0x84,0x84,0x4,0x4,0x4,0x4,0x4,0x1c,0x0,0x0,0xc,\r
-};\r
-\r
-static const BitmapCharRec ch106 = {6,13,-1,3,9,ch106data};\r
-\r
-/* char: 0x69 'i' */\r
-\r
-static const GLubyte ch105data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch105 = {5,10,-2,0,9,ch105data};\r
-\r
-/* char: 0x68 'h' */\r
-\r
-static const GLubyte ch104data[] = {\r
-0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch104 = {7,10,-1,0,9,ch104data};\r
-\r
-/* char: 0x67 'g' */\r
-\r
-static const GLubyte ch103data[] = {\r
-0x7c,0x82,0x82,0x7c,0x80,0x78,0x84,0x84,0x84,0x7a,\r
-};\r
-\r
-static const BitmapCharRec ch103 = {7,10,-1,3,9,ch103data};\r
-\r
-/* char: 0x66 'f' */\r
-\r
-static const GLubyte ch102data[] = {\r
-0x20,0x20,0x20,0x20,0xf8,0x20,0x20,0x22,0x22,0x1c,\r
-};\r
-\r
-static const BitmapCharRec ch102 = {7,10,-1,0,9,ch102data};\r
-\r
-/* char: 0x65 'e' */\r
-\r
-static const GLubyte ch101data[] = {\r
-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch101 = {7,7,-1,0,9,ch101data};\r
-\r
-/* char: 0x64 'd' */\r
-\r
-static const GLubyte ch100data[] = {\r
-0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,0x2,0x2,0x2,\r
-};\r
-\r
-static const BitmapCharRec ch100 = {7,10,-1,0,9,ch100data};\r
-\r
-/* char: 0x63 'c' */\r
-\r
-static const GLubyte ch99data[] = {\r
-0x7c,0x82,0x80,0x80,0x80,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch99 = {7,7,-1,0,9,ch99data};\r
-\r
-/* char: 0x62 'b' */\r
-\r
-static const GLubyte ch98data[] = {\r
-0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch98 = {7,10,-1,0,9,ch98data};\r
-\r
-/* char: 0x61 'a' */\r
-\r
-static const GLubyte ch97data[] = {\r
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch97 = {7,7,-1,0,9,ch97data};\r
-\r
-/* char: 0x60 '`' */\r
-\r
-static const GLubyte ch96data[] = {\r
-0x10,0x20,0x40,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch96 = {4,4,-3,-6,9,ch96data};\r
-\r
-/* char: 0x5f '_' */\r
-\r
-static const GLubyte ch95data[] = {\r
-0xff,\r
-};\r
-\r
-static const BitmapCharRec ch95 = {8,1,0,1,9,ch95data};\r
-\r
-/* char: 0x5e '^' */\r
-\r
-static const GLubyte ch94data[] = {\r
-0x82,0x44,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch94 = {7,4,-1,-6,9,ch94data};\r
-\r
-/* char: 0x5d ']' */\r
-\r
-static const GLubyte ch93data[] = {\r
-0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch93 = {4,12,-2,1,9,ch93data};\r
-\r
-/* char: 0x5c '\' */\r
-\r
-static const GLubyte ch92data[] = {\r
-0x2,0x4,0x4,0x8,0x10,0x10,0x20,0x40,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch92 = {7,10,-1,0,9,ch92data};\r
-\r
-/* char: 0x5b '[' */\r
-\r
-static const GLubyte ch91data[] = {\r
-0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch91 = {4,12,-3,1,9,ch91data};\r
-\r
-/* char: 0x5a 'Z' */\r
-\r
-static const GLubyte ch90data[] = {\r
-0xfe,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch90 = {7,10,-1,0,9,ch90data};\r
-\r
-/* char: 0x59 'Y' */\r
-\r
-static const GLubyte ch89data[] = {\r
-0x10,0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch89 = {7,10,-1,0,9,ch89data};\r
-\r
-/* char: 0x58 'X' */\r
-\r
-static const GLubyte ch88data[] = {\r
-0x82,0x82,0x44,0x28,0x10,0x10,0x28,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch88 = {7,10,-1,0,9,ch88data};\r
-\r
-/* char: 0x57 'W' */\r
-\r
-static const GLubyte ch87data[] = {\r
-0x44,0xaa,0x92,0x92,0x92,0x92,0x82,0x82,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch87 = {7,10,-1,0,9,ch87data};\r
-\r
-/* char: 0x56 'V' */\r
-\r
-static const GLubyte ch86data[] = {\r
-0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch86 = {7,10,-1,0,9,ch86data};\r
-\r
-/* char: 0x55 'U' */\r
-\r
-static const GLubyte ch85data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch85 = {7,10,-1,0,9,ch85data};\r
-\r
-/* char: 0x54 'T' */\r
-\r
-static const GLubyte ch84data[] = {\r
-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch84 = {7,10,-1,0,9,ch84data};\r
-\r
-/* char: 0x53 'S' */\r
-\r
-static const GLubyte ch83data[] = {\r
-0x7c,0x82,0x82,0x2,0xc,0x70,0x80,0x82,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch83 = {7,10,-1,0,9,ch83data};\r
-\r
-/* char: 0x52 'R' */\r
-\r
-static const GLubyte ch82data[] = {\r
-0x82,0x82,0x84,0x88,0x90,0xfc,0x82,0x82,0x82,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch82 = {7,10,-1,0,9,ch82data};\r
-\r
-/* char: 0x51 'Q' */\r
-\r
-static const GLubyte ch81data[] = {\r
-0x6,0x8,0x7c,0x92,0xa2,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch81 = {7,12,-1,2,9,ch81data};\r
-\r
-/* char: 0x50 'P' */\r
-\r
-static const GLubyte ch80data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch80 = {7,10,-1,0,9,ch80data};\r
-\r
-/* char: 0x4f 'O' */\r
-\r
-static const GLubyte ch79data[] = {\r
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch79 = {7,10,-1,0,9,ch79data};\r
-\r
-/* char: 0x4e 'N' */\r
-\r
-static const GLubyte ch78data[] = {\r
-0x82,0x82,0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch78 = {7,10,-1,0,9,ch78data};\r
-\r
-/* char: 0x4d 'M' */\r
-\r
-static const GLubyte ch77data[] = {\r
-0x82,0x82,0x82,0x92,0x92,0xaa,0xaa,0xc6,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch77 = {7,10,-1,0,9,ch77data};\r
-\r
-/* char: 0x4c 'L' */\r
-\r
-static const GLubyte ch76data[] = {\r
-0xfe,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch76 = {7,10,-1,0,9,ch76data};\r
-\r
-/* char: 0x4b 'K' */\r
-\r
-static const GLubyte ch75data[] = {\r
-0x82,0x84,0x88,0x90,0xa0,0xe0,0x90,0x88,0x84,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch75 = {7,10,-1,0,9,ch75data};\r
-\r
-/* char: 0x4a 'J' */\r
-\r
-static const GLubyte ch74data[] = {\r
-0x78,0x84,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x1e,\r
-};\r
-\r
-static const BitmapCharRec ch74 = {7,10,-1,0,9,ch74data};\r
-\r
-/* char: 0x49 'I' */\r
-\r
-static const GLubyte ch73data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch73 = {5,10,-2,0,9,ch73data};\r
-\r
-/* char: 0x48 'H' */\r
-\r
-static const GLubyte ch72data[] = {\r
-0x82,0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch72 = {7,10,-1,0,9,ch72data};\r
-\r
-/* char: 0x47 'G' */\r
-\r
-static const GLubyte ch71data[] = {\r
-0x7c,0x82,0x82,0x82,0x8e,0x80,0x80,0x80,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch71 = {7,10,-1,0,9,ch71data};\r
-\r
-/* char: 0x46 'F' */\r
-\r
-static const GLubyte ch70data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch70 = {7,10,-1,0,9,ch70data};\r
-\r
-/* char: 0x45 'E' */\r
-\r
-static const GLubyte ch69data[] = {\r
-0xfe,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch69 = {7,10,-1,0,9,ch69data};\r
-\r
-/* char: 0x44 'D' */\r
-\r
-static const GLubyte ch68data[] = {\r
-0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch68 = {7,10,-1,0,9,ch68data};\r
-\r
-/* char: 0x43 'C' */\r
-\r
-static const GLubyte ch67data[] = {\r
-0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch67 = {7,10,-1,0,9,ch67data};\r
-\r
-/* char: 0x42 'B' */\r
-\r
-static const GLubyte ch66data[] = {\r
-0xfc,0x42,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch66 = {7,10,-1,0,9,ch66data};\r
-\r
-/* char: 0x41 'A' */\r
-\r
-static const GLubyte ch65data[] = {\r
-0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x44,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch65 = {7,10,-1,0,9,ch65data};\r
-\r
-/* char: 0x40 '@' */\r
-\r
-static const GLubyte ch64data[] = {\r
-0x7c,0x80,0x80,0x9a,0xa6,0xa2,0x9e,0x82,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch64 = {7,10,-1,0,9,ch64data};\r
-\r
-/* char: 0x3f '?' */\r
-\r
-static const GLubyte ch63data[] = {\r
-0x10,0x0,0x10,0x10,0x8,0x4,0x2,0x82,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch63 = {7,10,-1,0,9,ch63data};\r
-\r
-/* char: 0x3e '>' */\r
-\r
-static const GLubyte ch62data[] = {\r
-0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch62 = {5,10,-2,0,9,ch62data};\r
-\r
-/* char: 0x3d '=' */\r
-\r
-static const GLubyte ch61data[] = {\r
-0xfe,0x0,0x0,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch61 = {7,4,-1,-2,9,ch61data};\r
-\r
-/* char: 0x3c '<' */\r
-\r
-static const GLubyte ch60data[] = {\r
-0x8,0x10,0x20,0x40,0x80,0x80,0x40,0x20,0x10,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch60 = {5,10,-2,0,9,ch60data};\r
-\r
-/* char: 0x3b ';' */\r
-\r
-static const GLubyte ch59data[] = {\r
-0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch59 = {2,10,-4,3,9,ch59data};\r
-\r
-/* char: 0x3a ':' */\r
-\r
-static const GLubyte ch58data[] = {\r
-0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch58 = {2,7,-4,0,9,ch58data};\r
-\r
-/* char: 0x39 '9' */\r
-\r
-static const GLubyte ch57data[] = {\r
-0x78,0x4,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch57 = {7,10,-1,0,9,ch57data};\r
-\r
-/* char: 0x38 '8' */\r
-\r
-static const GLubyte ch56data[] = {\r
-0x38,0x44,0x82,0x82,0x44,0x38,0x44,0x82,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch56 = {7,10,-1,0,9,ch56data};\r
-\r
-/* char: 0x37 '7' */\r
-\r
-static const GLubyte ch55data[] = {\r
-0x40,0x40,0x20,0x20,0x10,0x8,0x4,0x2,0x2,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch55 = {7,10,-1,0,9,ch55data};\r
-\r
-/* char: 0x36 '6' */\r
-\r
-static const GLubyte ch54data[] = {\r
-0x7c,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x40,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch54 = {7,10,-1,0,9,ch54data};\r
-\r
-/* char: 0x35 '5' */\r
-\r
-static const GLubyte ch53data[] = {\r
-0x7c,0x82,0x2,0x2,0x2,0xc2,0xbc,0x80,0x80,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch53 = {7,10,-1,0,9,ch53data};\r
-\r
-/* char: 0x34 '4' */\r
-\r
-static const GLubyte ch52data[] = {\r
-0x4,0x4,0x4,0xfe,0x84,0x44,0x24,0x14,0xc,0x4,\r
-};\r
-\r
-static const BitmapCharRec ch52 = {7,10,-1,0,9,ch52data};\r
-\r
-/* char: 0x33 '3' */\r
-\r
-static const GLubyte ch51data[] = {\r
-0x7c,0x82,0x2,0x2,0x2,0x1c,0x8,0x4,0x2,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch51 = {7,10,-1,0,9,ch51data};\r
-\r
-/* char: 0x32 '2' */\r
-\r
-static const GLubyte ch50data[] = {\r
-0xfe,0x80,0x40,0x30,0x8,0x4,0x2,0x82,0x82,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch50 = {7,10,-1,0,9,ch50data};\r
-\r
-/* char: 0x31 '1' */\r
-\r
-static const GLubyte ch49data[] = {\r
-0xfe,0x10,0x10,0x10,0x10,0x10,0x90,0x50,0x30,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch49 = {7,10,-1,0,9,ch49data};\r
-\r
-/* char: 0x30 '0' */\r
-\r
-static const GLubyte ch48data[] = {\r
-0x38,0x44,0x82,0x82,0x82,0x82,0x82,0x82,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch48 = {7,10,-1,0,9,ch48data};\r
-\r
-/* char: 0x2f '/' */\r
-\r
-static const GLubyte ch47data[] = {\r
-0x80,0x40,0x40,0x20,0x10,0x10,0x8,0x4,0x4,0x2,\r
-};\r
-\r
-static const BitmapCharRec ch47 = {7,10,-1,0,9,ch47data};\r
-\r
-/* char: 0x2e '.' */\r
-\r
-static const GLubyte ch46data[] = {\r
-0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch46 = {2,2,-4,0,9,ch46data};\r
-\r
-/* char: 0x2d '-' */\r
-\r
-static const GLubyte ch45data[] = {\r
-0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch45 = {7,1,-1,-4,9,ch45data};\r
-\r
-/* char: 0x2c ',' */\r
-\r
-static const GLubyte ch44data[] = {\r
-0x80,0x40,0x40,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch44 = {2,5,-4,3,9,ch44data};\r
-\r
-/* char: 0x2b '+' */\r
-\r
-static const GLubyte ch43data[] = {\r
-0x10,0x10,0x10,0xfe,0x10,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch43 = {7,7,-1,-1,9,ch43data};\r
-\r
-/* char: 0x2a '*' */\r
-\r
-static const GLubyte ch42data[] = {\r
-0x10,0x92,0x54,0x38,0x54,0x92,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch42 = {7,7,-1,-1,9,ch42data};\r
-\r
-/* char: 0x29 ')' */\r
-\r
-static const GLubyte ch41data[] = {\r
-0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch41 = {3,12,-3,1,9,ch41data};\r
-\r
-/* char: 0x28 '(' */\r
-\r
-static const GLubyte ch40data[] = {\r
-0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch40 = {3,12,-3,1,9,ch40data};\r
-\r
-/* char: 0x27 ''' */\r
-\r
-static const GLubyte ch39data[] = {\r
-0x80,0x40,0x20,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch39 = {4,4,-3,-6,9,ch39data};\r
-\r
-/* char: 0x26 '&' */\r
-\r
-static const GLubyte ch38data[] = {\r
-0x62,0x94,0x88,0x94,0x62,0x60,0x90,0x90,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch38 = {7,10,-1,0,9,ch38data};\r
-\r
-/* char: 0x25 '%' */\r
-\r
-static const GLubyte ch37data[] = {\r
-0x84,0x4a,0x4a,0x24,0x10,0x10,0x48,0xa4,0xa4,0x42,\r
-};\r
-\r
-static const BitmapCharRec ch37 = {7,10,-1,0,9,ch37data};\r
-\r
-/* char: 0x24 '$' */\r
-\r
-static const GLubyte ch36data[] = {\r
-0x10,0x7c,0x92,0x12,0x12,0x14,0x38,0x50,0x90,0x92,0x7c,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch36 = {7,12,-1,1,9,ch36data};\r
-\r
-/* char: 0x23 '#' */\r
-\r
-static const GLubyte ch35data[] = {\r
-0x48,0x48,0xfc,0x48,0x48,0xfc,0x48,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch35 = {6,8,-1,-1,9,ch35data};\r
-\r
-/* char: 0x22 '"' */\r
-\r
-static const GLubyte ch34data[] = {\r
-0x90,0x90,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch34 = {4,3,-3,-7,9,ch34data};\r
-\r
-/* char: 0x21 '!' */\r
-\r
-static const GLubyte ch33data[] = {\r
-0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch33 = {1,11,-4,0,9,ch33data};\r
-\r
-/* char: 0x1f */\r
-\r
-static const GLubyte ch31data[] = {\r
-0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch31 = {2,2,-4,-2,9,ch31data};\r
-\r
-/* char: 0x1e */\r
-\r
-static const GLubyte ch30data[] = {\r
-0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c,\r
-};\r
-\r
-static const BitmapCharRec ch30 = {7,10,-1,0,9,ch30data};\r
-\r
-/* char: 0x1d */\r
-\r
-static const GLubyte ch29data[] = {\r
-0x80,0x40,0xfe,0x10,0xfe,0x4,0x2,\r
-};\r
-\r
-static const BitmapCharRec ch29 = {7,7,-1,0,9,ch29data};\r
-\r
-/* char: 0x1c */\r
-\r
-static const GLubyte ch28data[] = {\r
-0x44,0x24,0x24,0x24,0x24,0x24,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch28 = {7,7,-1,0,9,ch28data};\r
-\r
-/* char: 0x1b */\r
-\r
-static const GLubyte ch27data[] = {\r
-0xfe,0x0,0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch27 = {7,12,-1,2,9,ch27data};\r
-\r
-/* char: 0x1a */\r
-\r
-static const GLubyte ch26data[] = {\r
-0xfc,0x0,0x4,0x8,0x10,0x20,0x40,0x40,0x20,0x10,0x8,0x4,\r
-};\r
-\r
-static const BitmapCharRec ch26 = {6,12,-2,2,9,ch26data};\r
-\r
-/* char: 0x19 */\r
-\r
-static const GLubyte ch25data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch25 = {1,15,-4,3,9,ch25data};\r
-\r
-/* char: 0x18 */\r
-\r
-static const GLubyte ch24data[] = {\r
-0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch24 = {9,7,0,3,9,ch24data};\r
-\r
-/* char: 0x17 */\r
-\r
-static const GLubyte ch23data[] = {\r
-0xff,0x80,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,\r
-0x8,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch23 = {9,9,0,-3,9,ch23data};\r
-\r
-/* char: 0x16 */\r
-\r
-static const GLubyte ch22data[] = {\r
-0x8,0x8,0x8,0x8,0x8,0x8,0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch22 = {5,15,0,3,9,ch22data};\r
-\r
-/* char: 0x15 */\r
-\r
-static const GLubyte ch21data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch21 = {5,15,-4,3,9,ch21data};\r
-\r
-/* char: 0x14 */\r
-\r
-static const GLubyte ch20data[] = {\r
-0xff,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch20 = {9,1,0,1,9,ch20data};\r
-\r
-/* char: 0x13 */\r
-\r
-static const GLubyte ch19data[] = {\r
-0xff,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch19 = {9,1,0,-1,9,ch19data};\r
-\r
-/* char: 0x12 */\r
-\r
-static const GLubyte ch18data[] = {\r
-0xff,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch18 = {9,1,0,-3,9,ch18data};\r
-\r
-/* char: 0x11 */\r
-\r
-static const GLubyte ch17data[] = {\r
-0xff,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch17 = {9,1,0,-5,9,ch17data};\r
-\r
-/* char: 0x10 */\r
-\r
-static const GLubyte ch16data[] = {\r
-0xff,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch16 = {9,1,0,-7,9,ch16data};\r
-\r
-/* char: 0xf */\r
-\r
-static const GLubyte ch15data[] = {\r
-0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,0x8,0x0,\r
-0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch15 = {9,15,0,3,9,ch15data};\r
-\r
-/* char: 0xe */\r
-\r
-static const GLubyte ch14data[] = {\r
-0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch14 = {5,9,-4,-3,9,ch14data};\r
-\r
-/* char: 0xd */\r
-\r
-static const GLubyte ch13data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch13 = {5,7,-4,3,9,ch13data};\r
-\r
-/* char: 0xc */\r
-\r
-static const GLubyte ch12data[] = {\r
-0x8,0x8,0x8,0x8,0x8,0x8,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch12 = {5,7,0,3,9,ch12data};\r
-\r
-/* char: 0xb */\r
-\r
-static const GLubyte ch11data[] = {\r
-0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch11 = {5,9,0,-3,9,ch11data};\r
-\r
-/* char: 0xa */\r
-\r
-static const GLubyte ch10data[] = {\r
-0x8,0x8,0x8,0x8,0x3e,0x0,0x20,0x50,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch10 = {7,10,-1,2,9,ch10data};\r
-\r
-/* char: 0x9 */\r
-\r
-static const GLubyte ch9data[] = {\r
-0x3e,0x20,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch9 = {7,10,-1,2,9,ch9data};\r
-\r
-/* char: 0x8 */\r
-\r
-static const GLubyte ch8data[] = {\r
-0xfe,0x10,0x10,0xfe,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch8 = {7,6,-1,0,9,ch8data};\r
-\r
-/* char: 0x7 */\r
-\r
-static const GLubyte ch7data[] = {\r
-0x70,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch7 = {5,4,-2,-6,9,ch7data};\r
-\r
-/* char: 0x6 */\r
-\r
-static const GLubyte ch6data[] = {\r
-0x20,0x20,0x3c,0x20,0x3e,0x0,0xf8,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch6 = {7,10,-1,2,9,ch6data};\r
-\r
-/* char: 0x5 */\r
-\r
-static const GLubyte ch5data[] = {\r
-0x22,0x22,0x3c,0x22,0x3c,0x0,0x78,0x80,0x80,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch5 = {7,10,-1,2,9,ch5data};\r
-\r
-/* char: 0x4 */\r
-\r
-static const GLubyte ch4data[] = {\r
-0x10,0x10,0x1c,0x10,0x1e,0x80,0x80,0xe0,0x80,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch4 = {7,10,-1,2,9,ch4data};\r
-\r
-/* char: 0x3 */\r
-\r
-static const GLubyte ch3data[] = {\r
-0x8,0x8,0x8,0x3e,0x0,0x88,0x88,0xf8,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch3 = {7,10,-1,2,9,ch3data};\r
-\r
-/* char: 0x2 */\r
-\r
-static const GLubyte ch2data[] = {\r
-0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,\r
-};\r
-\r
-static const BitmapCharRec ch2 = {8,14,0,3,9,ch2data};\r
-\r
-/* char: 0x1 */\r
-\r
-static const GLubyte ch1data[] = {\r
-0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch1 = {7,7,-1,0,9,ch1data};\r
-\r
-static const BitmapCharRec * const chars[] = {\r
-&ch0,\r
-&ch1,\r
-&ch2,\r
-&ch3,\r
-&ch4,\r
-&ch5,\r
-&ch6,\r
-&ch7,\r
-&ch8,\r
-&ch9,\r
-&ch10,\r
-&ch11,\r
-&ch12,\r
-&ch13,\r
-&ch14,\r
-&ch15,\r
-&ch16,\r
-&ch17,\r
-&ch18,\r
-&ch19,\r
-&ch20,\r
-&ch21,\r
-&ch22,\r
-&ch23,\r
-&ch24,\r
-&ch25,\r
-&ch26,\r
-&ch27,\r
-&ch28,\r
-&ch29,\r
-&ch30,\r
-&ch31,\r
-&ch32,\r
-&ch33,\r
-&ch34,\r
-&ch35,\r
-&ch36,\r
-&ch37,\r
-&ch38,\r
-&ch39,\r
-&ch40,\r
-&ch41,\r
-&ch42,\r
-&ch43,\r
-&ch44,\r
-&ch45,\r
-&ch46,\r
-&ch47,\r
-&ch48,\r
-&ch49,\r
-&ch50,\r
-&ch51,\r
-&ch52,\r
-&ch53,\r
-&ch54,\r
-&ch55,\r
-&ch56,\r
-&ch57,\r
-&ch58,\r
-&ch59,\r
-&ch60,\r
-&ch61,\r
-&ch62,\r
-&ch63,\r
-&ch64,\r
-&ch65,\r
-&ch66,\r
-&ch67,\r
-&ch68,\r
-&ch69,\r
-&ch70,\r
-&ch71,\r
-&ch72,\r
-&ch73,\r
-&ch74,\r
-&ch75,\r
-&ch76,\r
-&ch77,\r
-&ch78,\r
-&ch79,\r
-&ch80,\r
-&ch81,\r
-&ch82,\r
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-&ch201,\r
-&ch202,\r
-&ch203,\r
-&ch204,\r
-&ch205,\r
-&ch206,\r
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-&ch208,\r
-&ch209,\r
-&ch210,\r
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-&ch212,\r
-&ch213,\r
-&ch214,\r
-&ch215,\r
-&ch216,\r
-&ch217,\r
-&ch218,\r
-&ch219,\r
-&ch220,\r
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-&ch230,\r
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-&ch232,\r
-&ch233,\r
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-&ch236,\r
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-&ch252,\r
-&ch253,\r
-&ch254,\r
-&ch255,\r
-};\r
-#if !defined(__IBMCPP__)\r
-const \r
-#endif\r
- BitmapFontRec glutBitmap9By15 = {\r
-"-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1",\r
-256,\r
-0,\r
-chars\r
-};\r
-\r
+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmap9By15 XXX
+#include "glutbitmap.h"
+#undef glutBitmap9By15
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch0data[] = { 0x0 };
+static const BitmapCharRec ch0 = {1,1,0,0,9,ch0data};
+#else
+static const BitmapCharRec ch0 = {0,0,0,0,9,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {1,1,0,0,9,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,9,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch127data[] = { 0x0 };
+static const BitmapCharRec ch127 = {1,1,0,0,9,ch127data};
+#else
+static const BitmapCharRec ch127 = {0,0,0,0,9,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,9,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,9,0};
+#endif
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch255 = {6,14,-1,3,9,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,
+};
+
+static const BitmapCharRec ch254 = {7,12,-1,3,9,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch253 = {6,14,-1,3,9,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch252 = {7,11,-1,0,9,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch251 = {7,11,-1,0,9,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch250 = {7,11,-1,0,9,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch249 = {7,11,-1,0,9,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0x80,0x7c,0xa2,0xa2,0x92,0x8a,0x8a,0x7c,0x2,
+};
+
+static const BitmapCharRec ch248 = {7,9,-1,1,9,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x10,0x38,0x10,0x0,0xfe,0x0,0x10,0x38,0x10,
+};
+
+static const BitmapCharRec ch247 = {7,9,-1,0,9,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch246 = {7,11,-1,0,9,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch245 = {7,11,-1,0,9,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch244 = {7,11,-1,0,9,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch243 = {7,11,-1,0,9,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch242 = {7,11,-1,0,9,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch241 = {7,11,-1,0,9,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x8,0x50,0x30,0x48,
+};
+
+static const BitmapCharRec ch240 = {7,11,-1,0,9,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x50,0x50,
+};
+
+static const BitmapCharRec ch239 = {5,11,-2,0,9,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x90,0x60,
+};
+
+static const BitmapCharRec ch238 = {5,11,-2,0,9,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,0x10,
+};
+
+static const BitmapCharRec ch237 = {5,11,-2,0,9,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x30,0x40,
+};
+
+static const BitmapCharRec ch236 = {5,11,-2,0,9,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch235 = {7,11,-1,0,9,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch234 = {7,11,-1,0,9,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch233 = {7,11,-1,0,9,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch232 = {7,11,-1,0,9,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch231 = {7,10,-1,3,9,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x6e,0x92,0x90,0x7c,0x12,0x92,0x6c,
+};
+
+static const BitmapCharRec ch230 = {7,7,-1,0,9,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x18,0x24,0x18,
+};
+
+static const BitmapCharRec ch229 = {7,11,-1,0,9,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch228 = {7,11,-1,0,9,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch227 = {7,11,-1,0,9,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch226 = {7,11,-1,0,9,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch225 = {7,11,-1,0,9,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch224 = {7,11,-1,0,9,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0x80,0xbc,0xc2,0x82,0x82,0xfc,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch223 = {7,9,-1,1,9,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,0x80,0x80,
+};
+
+static const BitmapCharRec ch222 = {7,10,-1,0,9,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch221 = {7,11,-1,0,9,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch220 = {7,11,-1,0,9,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch219 = {7,11,-1,0,9,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch218 = {7,11,-1,0,9,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch217 = {7,11,-1,0,9,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0x80,0x7c,0xc2,0xa2,0xa2,0x92,0x92,0x8a,0x8a,0x86,0x7c,0x2,
+};
+
+static const BitmapCharRec ch216 = {7,12,-1,1,9,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0x82,0x44,0x28,0x10,0x28,0x44,0x82,
+};
+
+static const BitmapCharRec ch215 = {7,7,-1,-1,9,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch214 = {7,11,-1,0,9,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch213 = {7,11,-1,0,9,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch212 = {7,11,-1,0,9,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch211 = {7,11,-1,0,9,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch210 = {7,11,-1,0,9,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0x82,0x86,0x8a,0x92,0x92,0xa2,0xc2,0x82,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch209 = {7,11,-1,0,9,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0xfc,0x42,0x42,0x42,0x42,0xf2,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch208 = {7,10,-1,0,9,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50,
+};
+
+static const BitmapCharRec ch207 = {5,11,-2,0,9,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x88,0x70,
+};
+
+static const BitmapCharRec ch206 = {5,11,-2,0,9,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x60,0x10,
+};
+
+static const BitmapCharRec ch205 = {5,11,-2,0,9,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x30,0x40,
+};
+
+static const BitmapCharRec ch204 = {5,11,-2,0,9,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch203 = {7,11,-1,0,9,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch202 = {7,11,-1,0,9,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch201 = {7,11,-1,0,9,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch200 = {7,11,-1,0,9,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch199 = {7,13,-1,3,9,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0x9e,0x90,0x90,0x90,0xfc,0x90,0x90,0x90,0x90,0x6e,
+};
+
+static const BitmapCharRec ch198 = {7,10,-1,0,9,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x10,0x28,0x10,
+};
+
+static const BitmapCharRec ch197 = {7,11,-1,0,9,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch195 = {7,11,-1,0,9,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch194 = {7,11,-1,0,9,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch193 = {7,11,-1,0,9,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch192 = {7,11,-1,0,9,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x7c,0x82,0x82,0x80,0x40,0x20,0x10,0x10,0x0,0x10,
+};
+
+static const BitmapCharRec ch191 = {7,10,-1,0,9,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60,
+};
+
+static const BitmapCharRec ch190 = {7,10,-1,0,9,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch189 = {7,10,-1,0,9,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch188 = {7,10,-1,0,9,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0x90,0x48,0x24,0x12,0x12,0x24,0x48,0x90,
+};
+
+static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xf8,0x0,0x70,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch186 = {5,6,-1,-5,9,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0xe0,0x40,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch185 = {3,6,-1,-4,9,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0x60,0x90,0x30,
+};
+
+static const BitmapCharRec ch184 = {4,3,-2,3,9,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch183 = {2,2,-4,-4,9,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0xa,0xa,0xa,0xa,0xa,0x7a,0x8a,0x8a,0x8a,0x7e,
+};
+
+static const BitmapCharRec ch182 = {7,10,-1,0,9,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0x80,0x80,0xba,0xc6,0x82,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch181 = {7,9,-1,2,9,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0xc0,0x20,
+};
+
+static const BitmapCharRec ch180 = {3,2,-3,-9,9,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0x60,0x90,0x10,0x20,0x90,0x60,
+};
+
+static const BitmapCharRec ch179 = {4,6,-1,-4,9,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xf0,0x80,0x60,0x10,0x90,0x60,
+};
+
+static const BitmapCharRec ch178 = {4,6,-1,-4,9,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xfe,0x0,0x10,0x10,0x10,0xfe,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch177 = {7,9,-1,-1,9,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch176 = {4,4,-3,-6,9,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch175 = {6,1,-1,-9,9,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0x3c,0x42,0xa5,0xa9,0xbd,0xa5,0xb9,0x42,0x3c,
+};
+
+static const BitmapCharRec ch174 = {8,9,0,-1,9,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch173 = {6,1,-1,-4,9,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x4,0x4,0x4,0xfc,
+};
+
+static const BitmapCharRec ch172 = {6,4,-1,-2,9,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x12,0x24,0x48,0x90,0x90,0x48,0x24,0x12,
+};
+
+static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0xf8,0x0,0x78,0x90,0x70,0x90,0x60,
+};
+
+static const BitmapCharRec ch170 = {5,7,-3,-3,9,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0x3c,0x42,0x99,0xa5,0xa1,0xa5,0x99,0x42,0x3c,
+};
+
+static const BitmapCharRec ch169 = {8,9,0,-1,9,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xa0,0xa0,
+};
+
+static const BitmapCharRec ch168 = {3,2,-3,-9,9,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x70,0x88,0x8,0x70,0x88,0x88,0x88,0x70,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch167 = {5,11,-2,1,9,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch166 = {1,11,-4,1,9,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0x10,0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch165 = {7,10,-1,0,9,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0x82,0x7c,0x44,0x44,0x7c,0x82,
+};
+
+static const BitmapCharRec ch164 = {7,6,-1,-3,9,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c,
+};
+
+static const BitmapCharRec ch163 = {7,10,-1,0,9,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x40,0x78,0xa4,0xa0,0x90,0x94,0x78,0x8,
+};
+
+static const BitmapCharRec ch162 = {6,8,-1,0,9,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,
+};
+
+static const BitmapCharRec ch161 = {1,11,-4,0,9,ch161data};
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0x8c,0x92,0x62,
+};
+
+static const BitmapCharRec ch126 = {7,3,-1,-7,9,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0xe0,0x10,0x10,0x10,0x20,0x18,0x18,0x20,0x10,0x10,0x10,0xe0,
+};
+
+static const BitmapCharRec ch125 = {5,12,-1,1,9,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch124 = {1,12,-4,1,9,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0x38,0x40,0x40,0x40,0x20,0xc0,0xc0,0x20,0x40,0x40,0x40,0x38,
+};
+
+static const BitmapCharRec ch123 = {5,12,-3,1,9,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xfe,0x40,0x20,0x10,0x8,0x4,0xfe,
+};
+
+static const BitmapCharRec ch122 = {7,7,-1,0,9,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch121 = {6,10,-1,3,9,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0x82,0x44,0x28,0x10,0x28,0x44,0x82,
+};
+
+static const BitmapCharRec ch120 = {7,7,-1,0,9,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x44,0xaa,0x92,0x92,0x92,0x82,0x82,
+};
+
+static const BitmapCharRec ch119 = {7,7,-1,0,9,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x10,0x28,0x28,0x44,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch118 = {7,7,-1,0,9,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x7a,0x84,0x84,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch117 = {7,7,-1,0,9,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x1c,0x22,0x20,0x20,0x20,0x20,0xfc,0x20,0x20,
+};
+
+static const BitmapCharRec ch116 = {7,9,-1,0,9,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0x7c,0x82,0x2,0x7c,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch115 = {7,7,-1,0,9,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0x40,0x40,0x40,0x40,0x42,0x62,0x9c,
+};
+
+static const BitmapCharRec ch114 = {7,7,-1,0,9,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x2,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,
+};
+
+static const BitmapCharRec ch113 = {7,10,-1,3,9,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,
+};
+
+static const BitmapCharRec ch112 = {7,10,-1,3,9,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch111 = {7,7,-1,0,9,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,
+};
+
+static const BitmapCharRec ch110 = {7,7,-1,0,9,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0x82,0x92,0x92,0x92,0x92,0x92,0xec,
+};
+
+static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,
+};
+
+static const BitmapCharRec ch108 = {5,10,-2,0,9,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0x82,0x8c,0xb0,0xc0,0xb0,0x8c,0x82,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch107 = {7,10,-1,0,9,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0x78,0x84,0x84,0x84,0x4,0x4,0x4,0x4,0x4,0x1c,0x0,0x0,0xc,
+};
+
+static const BitmapCharRec ch106 = {6,13,-1,3,9,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,
+};
+
+static const BitmapCharRec ch105 = {5,10,-2,0,9,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch104 = {7,10,-1,0,9,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x7c,0x82,0x82,0x7c,0x80,0x78,0x84,0x84,0x84,0x7a,
+};
+
+static const BitmapCharRec ch103 = {7,10,-1,3,9,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x20,0x20,0x20,0x20,0xf8,0x20,0x20,0x22,0x22,0x1c,
+};
+
+static const BitmapCharRec ch102 = {7,10,-1,0,9,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch101 = {7,7,-1,0,9,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,0x2,0x2,0x2,
+};
+
+static const BitmapCharRec ch100 = {7,10,-1,0,9,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x7c,0x82,0x80,0x80,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch99 = {7,7,-1,0,9,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch98 = {7,10,-1,0,9,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,
+};
+
+static const BitmapCharRec ch97 = {7,7,-1,0,9,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0x10,0x20,0x40,0xc0,
+};
+
+static const BitmapCharRec ch96 = {4,4,-3,-6,9,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch95 = {8,1,0,1,9,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x82,0x44,0x28,0x10,
+};
+
+static const BitmapCharRec ch94 = {7,4,-1,-6,9,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0,
+};
+
+static const BitmapCharRec ch93 = {4,12,-2,1,9,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x2,0x4,0x4,0x8,0x10,0x10,0x20,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch92 = {7,10,-1,0,9,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0,
+};
+
+static const BitmapCharRec ch91 = {4,12,-3,1,9,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xfe,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe,
+};
+
+static const BitmapCharRec ch90 = {7,10,-1,0,9,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x10,0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch89 = {7,10,-1,0,9,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0x82,0x82,0x44,0x28,0x10,0x10,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch88 = {7,10,-1,0,9,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x44,0xaa,0x92,0x92,0x92,0x92,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch87 = {7,10,-1,0,9,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch86 = {7,10,-1,0,9,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch85 = {7,10,-1,0,9,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,
+};
+
+static const BitmapCharRec ch84 = {7,10,-1,0,9,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x7c,0x82,0x82,0x2,0xc,0x70,0x80,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch83 = {7,10,-1,0,9,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0x82,0x82,0x84,0x88,0x90,0xfc,0x82,0x82,0x82,0xfc,
+};
+
+static const BitmapCharRec ch82 = {7,10,-1,0,9,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x6,0x8,0x7c,0x92,0xa2,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch81 = {7,12,-1,2,9,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0x80,0x80,0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,
+};
+
+static const BitmapCharRec ch80 = {7,10,-1,0,9,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch79 = {7,10,-1,0,9,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0x82,0x82,0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x82,
+};
+
+static const BitmapCharRec ch78 = {7,10,-1,0,9,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0x82,0x82,0x82,0x92,0x92,0xaa,0xaa,0xc6,0x82,0x82,
+};
+
+static const BitmapCharRec ch77 = {7,10,-1,0,9,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xfe,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch76 = {7,10,-1,0,9,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0x82,0x84,0x88,0x90,0xa0,0xe0,0x90,0x88,0x84,0x82,
+};
+
+static const BitmapCharRec ch75 = {7,10,-1,0,9,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x78,0x84,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x1e,
+};
+
+static const BitmapCharRec ch74 = {7,10,-1,0,9,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,
+};
+
+static const BitmapCharRec ch73 = {5,10,-2,0,9,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0x82,0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch72 = {7,10,-1,0,9,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0x7c,0x82,0x82,0x82,0x8e,0x80,0x80,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch71 = {7,10,-1,0,9,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0x40,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe,
+};
+
+static const BitmapCharRec ch70 = {7,10,-1,0,9,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xfe,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe,
+};
+
+static const BitmapCharRec ch69 = {7,10,-1,0,9,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch68 = {7,10,-1,0,9,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch67 = {7,10,-1,0,9,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xfc,0x42,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch66 = {7,10,-1,0,9,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x44,0x28,0x10,
+};
+
+static const BitmapCharRec ch65 = {7,10,-1,0,9,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x7c,0x80,0x80,0x9a,0xa6,0xa2,0x9e,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch64 = {7,10,-1,0,9,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x10,0x0,0x10,0x10,0x8,0x4,0x2,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch63 = {7,10,-1,0,9,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80,
+};
+
+static const BitmapCharRec ch62 = {5,10,-2,0,9,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xfe,0x0,0x0,0xfe,
+};
+
+static const BitmapCharRec ch61 = {7,4,-1,-2,9,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0x8,0x10,0x20,0x40,0x80,0x80,0x40,0x20,0x10,0x8,
+};
+
+static const BitmapCharRec ch60 = {5,10,-2,0,9,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch59 = {2,10,-4,3,9,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch58 = {2,7,-4,0,9,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0x78,0x4,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch57 = {7,10,-1,0,9,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x38,0x44,0x82,0x82,0x44,0x38,0x44,0x82,0x44,0x38,
+};
+
+static const BitmapCharRec ch56 = {7,10,-1,0,9,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x40,0x40,0x20,0x20,0x10,0x8,0x4,0x2,0x2,0xfe,
+};
+
+static const BitmapCharRec ch55 = {7,10,-1,0,9,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x7c,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x40,0x3c,
+};
+
+static const BitmapCharRec ch54 = {7,10,-1,0,9,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x7c,0x82,0x2,0x2,0x2,0xc2,0xbc,0x80,0x80,0xfe,
+};
+
+static const BitmapCharRec ch53 = {7,10,-1,0,9,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x4,0x4,0x4,0xfe,0x84,0x44,0x24,0x14,0xc,0x4,
+};
+
+static const BitmapCharRec ch52 = {7,10,-1,0,9,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x7c,0x82,0x2,0x2,0x2,0x1c,0x8,0x4,0x2,0xfe,
+};
+
+static const BitmapCharRec ch51 = {7,10,-1,0,9,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xfe,0x80,0x40,0x30,0x8,0x4,0x2,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch50 = {7,10,-1,0,9,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0xfe,0x10,0x10,0x10,0x10,0x10,0x90,0x50,0x30,0x10,
+};
+
+static const BitmapCharRec ch49 = {7,10,-1,0,9,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x38,0x44,0x82,0x82,0x82,0x82,0x82,0x82,0x44,0x38,
+};
+
+static const BitmapCharRec ch48 = {7,10,-1,0,9,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0x80,0x40,0x40,0x20,0x10,0x10,0x8,0x4,0x4,0x2,
+};
+
+static const BitmapCharRec ch47 = {7,10,-1,0,9,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch46 = {2,2,-4,0,9,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xfe,
+};
+
+static const BitmapCharRec ch45 = {7,1,-1,-4,9,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0x80,0x40,0x40,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch44 = {2,5,-4,3,9,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x10,0x10,0x10,0xfe,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch43 = {7,7,-1,-1,9,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0x10,0x92,0x54,0x38,0x54,0x92,0x10,
+};
+
+static const BitmapCharRec ch42 = {7,7,-1,-1,9,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch41 = {3,12,-3,1,9,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20,
+};
+
+static const BitmapCharRec ch40 = {3,12,-3,1,9,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0x80,0x40,0x20,0x30,
+};
+
+static const BitmapCharRec ch39 = {4,4,-3,-6,9,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x62,0x94,0x88,0x94,0x62,0x60,0x90,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch38 = {7,10,-1,0,9,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x84,0x4a,0x4a,0x24,0x10,0x10,0x48,0xa4,0xa4,0x42,
+};
+
+static const BitmapCharRec ch37 = {7,10,-1,0,9,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x10,0x7c,0x92,0x12,0x12,0x14,0x38,0x50,0x90,0x92,0x7c,0x10,
+};
+
+static const BitmapCharRec ch36 = {7,12,-1,1,9,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x48,0x48,0xfc,0x48,0x48,0xfc,0x48,0x48,
+};
+
+static const BitmapCharRec ch35 = {6,8,-1,-1,9,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0x90,0x90,0x90,
+};
+
+static const BitmapCharRec ch34 = {4,3,-3,-7,9,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch33 = {1,11,-4,0,9,ch33data};
+
+/* char: 0x1f */
+
+static const GLubyte ch31data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch31 = {2,2,-4,-2,9,ch31data};
+
+/* char: 0x1e */
+
+static const GLubyte ch30data[] = {
+0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c,
+};
+
+static const BitmapCharRec ch30 = {7,10,-1,0,9,ch30data};
+
+/* char: 0x1d */
+
+static const GLubyte ch29data[] = {
+0x80,0x40,0xfe,0x10,0xfe,0x4,0x2,
+};
+
+static const BitmapCharRec ch29 = {7,7,-1,0,9,ch29data};
+
+/* char: 0x1c */
+
+static const GLubyte ch28data[] = {
+0x44,0x24,0x24,0x24,0x24,0x24,0xfe,
+};
+
+static const BitmapCharRec ch28 = {7,7,-1,0,9,ch28data};
+
+/* char: 0x1b */
+
+static const GLubyte ch27data[] = {
+0xfe,0x0,0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80,
+};
+
+static const BitmapCharRec ch27 = {7,12,-1,2,9,ch27data};
+
+/* char: 0x1a */
+
+static const GLubyte ch26data[] = {
+0xfc,0x0,0x4,0x8,0x10,0x20,0x40,0x40,0x20,0x10,0x8,0x4,
+};
+
+static const BitmapCharRec ch26 = {6,12,-2,2,9,ch26data};
+
+/* char: 0x19 */
+
+static const GLubyte ch25data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch25 = {1,15,-4,3,9,ch25data};
+
+/* char: 0x18 */
+
+static const GLubyte ch24data[] = {
+0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,
+};
+
+static const BitmapCharRec ch24 = {9,7,0,3,9,ch24data};
+
+/* char: 0x17 */
+
+static const GLubyte ch23data[] = {
+0xff,0x80,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,
+0x8,0x0,
+};
+
+static const BitmapCharRec ch23 = {9,9,0,-3,9,ch23data};
+
+/* char: 0x16 */
+
+static const GLubyte ch22data[] = {
+0x8,0x8,0x8,0x8,0x8,0x8,0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,
+};
+
+static const BitmapCharRec ch22 = {5,15,0,3,9,ch22data};
+
+/* char: 0x15 */
+
+static const GLubyte ch21data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch21 = {5,15,-4,3,9,ch21data};
+
+/* char: 0x14 */
+
+static const GLubyte ch20data[] = {
+0xff,0x80,
+};
+
+static const BitmapCharRec ch20 = {9,1,0,1,9,ch20data};
+
+/* char: 0x13 */
+
+static const GLubyte ch19data[] = {
+0xff,0x80,
+};
+
+static const BitmapCharRec ch19 = {9,1,0,-1,9,ch19data};
+
+/* char: 0x12 */
+
+static const GLubyte ch18data[] = {
+0xff,0x80,
+};
+
+static const BitmapCharRec ch18 = {9,1,0,-3,9,ch18data};
+
+/* char: 0x11 */
+
+static const GLubyte ch17data[] = {
+0xff,0x80,
+};
+
+static const BitmapCharRec ch17 = {9,1,0,-5,9,ch17data};
+
+/* char: 0x10 */
+
+static const GLubyte ch16data[] = {
+0xff,0x80,
+};
+
+static const BitmapCharRec ch16 = {9,1,0,-7,9,ch16data};
+
+/* char: 0xf */
+
+static const GLubyte ch15data[] = {
+0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,0x8,0x0,
+0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,
+};
+
+static const BitmapCharRec ch15 = {9,15,0,3,9,ch15data};
+
+/* char: 0xe */
+
+static const GLubyte ch14data[] = {
+0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch14 = {5,9,-4,-3,9,ch14data};
+
+/* char: 0xd */
+
+static const GLubyte ch13data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch13 = {5,7,-4,3,9,ch13data};
+
+/* char: 0xc */
+
+static const GLubyte ch12data[] = {
+0x8,0x8,0x8,0x8,0x8,0x8,0xf8,
+};
+
+static const BitmapCharRec ch12 = {5,7,0,3,9,ch12data};
+
+/* char: 0xb */
+
+static const GLubyte ch11data[] = {
+0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,
+};
+
+static const BitmapCharRec ch11 = {5,9,0,-3,9,ch11data};
+
+/* char: 0xa */
+
+static const GLubyte ch10data[] = {
+0x8,0x8,0x8,0x8,0x3e,0x0,0x20,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch10 = {7,10,-1,2,9,ch10data};
+
+/* char: 0x9 */
+
+static const GLubyte ch9data[] = {
+0x3e,0x20,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88,
+};
+
+static const BitmapCharRec ch9 = {7,10,-1,2,9,ch9data};
+
+/* char: 0x8 */
+
+static const GLubyte ch8data[] = {
+0xfe,0x10,0x10,0xfe,0x10,0x10,
+};
+
+static const BitmapCharRec ch8 = {7,6,-1,0,9,ch8data};
+
+/* char: 0x7 */
+
+static const GLubyte ch7data[] = {
+0x70,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch7 = {5,4,-2,-6,9,ch7data};
+
+/* char: 0x6 */
+
+static const GLubyte ch6data[] = {
+0x20,0x20,0x3c,0x20,0x3e,0x0,0xf8,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch6 = {7,10,-1,2,9,ch6data};
+
+/* char: 0x5 */
+
+static const GLubyte ch5data[] = {
+0x22,0x22,0x3c,0x22,0x3c,0x0,0x78,0x80,0x80,0x78,
+};
+
+static const BitmapCharRec ch5 = {7,10,-1,2,9,ch5data};
+
+/* char: 0x4 */
+
+static const GLubyte ch4data[] = {
+0x10,0x10,0x1c,0x10,0x1e,0x80,0x80,0xe0,0x80,0xf0,
+};
+
+static const BitmapCharRec ch4 = {7,10,-1,2,9,ch4data};
+
+/* char: 0x3 */
+
+static const GLubyte ch3data[] = {
+0x8,0x8,0x8,0x3e,0x0,0x88,0x88,0xf8,0x88,0x88,
+};
+
+static const BitmapCharRec ch3 = {7,10,-1,2,9,ch3data};
+
+/* char: 0x2 */
+
+static const GLubyte ch2data[] = {
+0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,
+};
+
+static const BitmapCharRec ch2 = {8,14,0,3,9,ch2data};
+
+/* char: 0x1 */
+
+static const GLubyte ch1data[] = {
+0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10,
+};
+
+static const BitmapCharRec ch1 = {7,7,-1,0,9,ch1data};
+
+static const BitmapCharRec * const chars[] = {
+&ch0,
+&ch1,
+&ch2,
+&ch3,
+&ch4,
+&ch5,
+&ch6,
+&ch7,
+&ch8,
+&ch9,
+&ch10,
+&ch11,
+&ch12,
+&ch13,
+&ch14,
+&ch15,
+&ch16,
+&ch17,
+&ch18,
+&ch19,
+&ch20,
+&ch21,
+&ch22,
+&ch23,
+&ch24,
+&ch25,
+&ch26,
+&ch27,
+&ch28,
+&ch29,
+&ch30,
+&ch31,
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+&ch127,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+#if !defined(__IBMCPP__)
+const
+#endif
+ BitmapFontRec glutBitmap9By15 = {
+"-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1",
+256,
+0,
+chars
+};
+
-\r
-/* Copyright (c) Mark J. Kilgard, 1994. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include "glutint.h"\r
-#include "glutbitmap.h"\r
-\r
-void GLUTAPIENTRY\r
-glutBitmapCharacter(GLUTbitmapFont font, int c)\r
-{\r
- const BitmapCharRec *ch;\r
- BitmapFontPtr fontinfo;\r
- GLint swapbytes, lsbfirst, rowlength;\r
- GLint skiprows, skippixels, alignment;\r
-\r
-#if defined(_WIN32)\r
- fontinfo = (BitmapFontPtr) __glutFont(font);\r
-#else\r
- fontinfo = (BitmapFontPtr) font;\r
-#endif\r
-\r
- if (c < fontinfo->first ||\r
- c >= fontinfo->first + fontinfo->num_chars)\r
- return;\r
- ch = fontinfo->ch[c - fontinfo->first];\r
- if (ch) {\r
- /* Save current modes. */\r
- glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);\r
- glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);\r
- glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);\r
- glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);\r
- glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);\r
- glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);\r
- /* Little endian machines (DEC Alpha for example) could\r
- benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE\r
- instead of GL_FALSE, but this would require changing the\r
- generated bitmaps too. */\r
- glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);\r
- glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);\r
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);\r
- glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);\r
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);\r
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);\r
- glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,\r
- ch->advance, 0, ch->bitmap);\r
- /* Restore saved modes. */\r
- glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);\r
- glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);\r
- glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);\r
- glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);\r
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);\r
- glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);\r
- }\r
-}\r
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include "glutint.h"
+#include "glutbitmap.h"
+
+void GLUTAPIENTRY
+glutBitmapCharacter(GLUTbitmapFont font, int c)
+{
+ const BitmapCharRec *ch;
+ BitmapFontPtr fontinfo;
+ GLint swapbytes, lsbfirst, rowlength;
+ GLint skiprows, skippixels, alignment;
+
+#if defined(_WIN32)
+ fontinfo = (BitmapFontPtr) __glutFont(font);
+#else
+ fontinfo = (BitmapFontPtr) font;
+#endif
+
+ if (c < fontinfo->first ||
+ c >= fontinfo->first + fontinfo->num_chars)
+ return;
+ ch = fontinfo->ch[c - fontinfo->first];
+ if (ch) {
+ /* Save current modes. */
+ glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
+ glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
+ glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
+ glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
+ glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+ /* Little endian machines (DEC Alpha for example) could
+ benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE
+ instead of GL_FALSE, but this would require changing the
+ generated bitmaps too. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
+ ch->advance, 0, ch->bitmap);
+ /* Restore saved modes. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+ }
+}
-\r
-/* Copyright (c) Mark J. Kilgard, 1994, 1996, 1997. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#ifdef __VMS\r
-//EK#include <GL/vms_x_fix.h>\r
-#endif\r
-\r
-#include <stdlib.h>\r
-#include <string.h>\r
-#include <stdio.h> /* SunOS multithreaded assert() needs <stdio.h>. Lame. */\r
-#include <assert.h>\r
-#if !defined(_WIN32) && !defined(__OS2__)\r
- #include <X11/Xlib.h>\r
- #include <X11/Xutil.h>\r
- #include <X11/Xatom.h> /* for XA_RGB_DEFAULT_MAP atom */\r
- #if defined(__vms)\r
- #include <Xmu/StdCmap.h> /* for XmuLookupStandardColormap */\r
- #else\r
- #include <X11/Xmu/StdCmap.h> /* for XmuLookupStandardColormap */\r
- #endif\r
-#endif\r
-\r
-/* SGI optimization introduced in IRIX 6.3 to avoid X server\r
- round trips for interning common X atoms. */\r
-#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)\r
-#include <X11/SGIFastAtom.h>\r
-#else\r
-#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)\r
-#endif\r
-\r
-#include "glutint.h"\r
-#include "layerutil.h"\r
-\r
-GLUTcolormap *__glutColormapList = NULL;\r
-\r
-GLUTcolormap *\r
-__glutAssociateNewColormap(XVisualInfo * vis)\r
-{\r
- GLUTcolormap *cmap;\r
- int transparentPixel, i;\r
- unsigned long pixels[255];\r
-\r
- cmap = (GLUTcolormap *) malloc(sizeof(GLUTcolormap));\r
- if (!cmap)\r
- __glutFatalError("out of memory.");\r
-#if defined(_WIN32) || defined(__OS2__)\r
- pixels[0] = 0; /* avoid compilation warnings on win32 */\r
- cmap->visual = 0;\r
- cmap->size = 256; /* always assume 256 on Win32 */\r
-#else\r
- cmap->visual = vis->visual;\r
- cmap->size = vis->visual->map_entries;\r
-#endif\r
- cmap->refcnt = 1;\r
- cmap->cells = (GLUTcolorcell *)\r
- malloc(sizeof(GLUTcolorcell) * cmap->size);\r
- if (!cmap->cells)\r
- __glutFatalError("out of memory.");\r
- /* make all color cell entries be invalid */\r
- for (i = cmap->size - 1; i >= 0; i--) {\r
- cmap->cells[i].component[GLUT_RED] = -1.0;\r
- cmap->cells[i].component[GLUT_GREEN] = -1.0;\r
- cmap->cells[i].component[GLUT_BLUE] = -1.0;\r
- }\r
- transparentPixel = __glutGetTransparentPixel(__glutDisplay, vis);\r
- if (transparentPixel == -1 || transparentPixel >= cmap->size) {\r
-\r
- /* If there is no transparent pixel or if the transparent\r
- pixel is outside the range of valid colormap cells (HP\r
- can implement their overlays this smart way since their\r
- transparent pixel is 255), we can AllocAll the colormap.\r
- See note below. */\r
-\r
- cmap->cmap = XCreateColormap(__glutDisplay,\r
- __glutRoot, cmap->visual, AllocAll);\r
- } else {\r
-\r
- /* On machines where zero (or some other value in the range\r
- of 0 through map_entries-1), BadAlloc may be generated\r
- when an AllocAll overlay colormap is allocated since the\r
- transparent pixel precludes all the cells in the colormap\r
- being allocated (the transparent pixel is pre-allocated).\r
- So in this case, use XAllocColorCells to allocate\r
- map_entries-1 pixels (that is, all but the transparent\r
- pixel. */\r
-\r
-#if defined(_WIN32) || defined(__OS2__)\r
- cmap->cmap = XCreateColormap(__glutDisplay,\r
- __glutRoot, 0, AllocNone);\r
-#else\r
- cmap->cmap = XCreateColormap(__glutDisplay,\r
- __glutRoot, vis->visual, AllocNone);\r
- XAllocColorCells(__glutDisplay, cmap->cmap, False, 0, 0,\r
- pixels, cmap->size - 1);\r
-#endif\r
- }\r
- cmap->next = __glutColormapList;\r
- __glutColormapList = cmap;\r
- return cmap;\r
-}\r
-\r
-static GLUTcolormap *\r
-associateColormap(XVisualInfo * vis)\r
-{\r
-#if !defined(_WIN32) && !defined(__OS2__)\r
- GLUTcolormap *cmap = __glutColormapList;\r
-\r
- while (cmap != NULL) {\r
- /* Play safe: compare visual IDs, not Visual*'s. */\r
- if (cmap->visual->visualid == vis->visual->visualid) {\r
- /* Already have created colormap for the visual. */\r
- cmap->refcnt++;\r
- return cmap;\r
- }\r
- cmap = cmap->next;\r
- }\r
-#endif\r
- return __glutAssociateNewColormap(vis);\r
-}\r
-\r
-void\r
-__glutSetupColormap(XVisualInfo * vi, GLUTcolormap ** colormap, Colormap * cmap)\r
-{\r
-#if defined(_WIN32) || defined(__OS2__)\r
- if (vi->dwFlags & PFD_NEED_PALETTE || vi->iPixelType == PFD_TYPE_COLORINDEX) {\r
- *colormap = associateColormap(vi);\r
- *cmap = (*colormap)->cmap;\r
- } else {\r
- *colormap = NULL;\r
- *cmap = 0;\r
- }\r
-#else\r
- Status status;\r
- XStandardColormap *standardCmaps;\r
- int i, numCmaps;\r
- static Atom hpColorRecoveryAtom = -1;\r
- int isRGB, visualClass, rc;\r
-\r
-#if defined(__cplusplus) || defined(c_plusplus)\r
- visualClass = vi->c_class;\r
-#else\r
- visualClass = vi->class;\r
-#endif\r
- switch (visualClass) {\r
- case PseudoColor:\r
- /* Mesa might return a PseudoColor visual for RGB mode. */\r
- rc = glXGetConfig(__glutDisplay, vi, GLX_RGBA, &isRGB);\r
- if (rc == 0 && isRGB) {\r
- /* Must be Mesa. */\r
- *colormap = NULL;\r
- if (MaxCmapsOfScreen(DefaultScreenOfDisplay(__glutDisplay)) == 1\r
- && vi->visual == DefaultVisual(__glutDisplay, __glutScreen)) {\r
- char *privateCmap = getenv("MESA_PRIVATE_CMAP");\r
-\r
- if (privateCmap) {\r
- /* User doesn't want to share colormaps. */\r
- *cmap = XCreateColormap(__glutDisplay, __glutRoot,\r
- vi->visual, AllocNone);\r
- } else {\r
- /* Share the root colormap. */\r
- *cmap = DefaultColormap(__glutDisplay, __glutScreen);\r
- }\r
- } else {\r
- /* Get our own PseudoColor colormap. */\r
- *cmap = XCreateColormap(__glutDisplay, __glutRoot,\r
- vi->visual, AllocNone);\r
- }\r
- } else {\r
- /* CI mode, real GLX never returns a PseudoColor visual\r
- for RGB mode. */\r
- *colormap = associateColormap(vi);\r
- *cmap = (*colormap)->cmap;\r
- }\r
- break;\r
- case TrueColor:\r
- case DirectColor:\r
- *colormap = NULL; /* NULL if RGBA */\r
-\r
- /* Hewlett-Packard supports a feature called "HP Color\r
- Recovery". Mesa has code to use HP Color Recovery. For\r
- Mesa to use this feature, the atom\r
- _HP_RGB_SMOOTH_MAP_LIST must be defined on the root\r
- window AND the colormap obtainable by XGetRGBColormaps\r
- for that atom must be set on the window. If that\r
- colormap is not set, the output will look stripy. */\r
-\r
- if (hpColorRecoveryAtom == -1) {\r
- char *xvendor;\r
-\r
-#define VENDOR_HP "Hewlett-Packard"\r
-\r
- /* Only makes sense to make XInternAtom round-trip if we\r
- know that we are connected to an HP X server. */\r
- xvendor = ServerVendor(__glutDisplay);\r
- if (!strncmp(xvendor, VENDOR_HP, sizeof(VENDOR_HP) - 1)) {\r
- hpColorRecoveryAtom = XInternAtom(__glutDisplay, "_HP_RGB_SMOOTH_MAP_LIST", True);\r
- } else {\r
- hpColorRecoveryAtom = None;\r
- }\r
- }\r
- if (hpColorRecoveryAtom != None) {\r
- status = XGetRGBColormaps(__glutDisplay, __glutRoot,\r
- &standardCmaps, &numCmaps, hpColorRecoveryAtom);\r
- if (status == 1) {\r
- for (i = 0; i < numCmaps; i++) {\r
- if (standardCmaps[i].visualid == vi->visualid) {\r
- *cmap = standardCmaps[i].colormap;\r
- XFree(standardCmaps);\r
- return;\r
- }\r
- }\r
- XFree(standardCmaps);\r
- }\r
- }\r
-#ifndef SOLARIS_2_4_BUG\r
- /* Solaris 2.4 and 2.5 have a bug in their\r
- XmuLookupStandardColormap implementations. Please\r
- compile your Solaris 2.4 or 2.5 version of GLUT with\r
- -DSOLARIS_2_4_BUG to work around this bug. The symptom\r
- of the bug is that programs will get a BadMatch error\r
- from X_CreateWindow when creating a GLUT window because\r
- Solaris 2.4 and 2.5 create a corrupted RGB_DEFAULT_MAP\r
- property. Note that this workaround prevents Colormap\r
- sharing between applications, perhaps leading\r
- unnecessary colormap installations or colormap flashing.\r
- Sun fixed this bug in Solaris 2.6. */\r
- status = XmuLookupStandardColormap(__glutDisplay,\r
- vi->screen, vi->visualid, vi->depth, XA_RGB_DEFAULT_MAP,\r
- /* replace */ False, /* retain */ True);\r
- if (status == 1) {\r
- status = XGetRGBColormaps(__glutDisplay, __glutRoot,\r
- &standardCmaps, &numCmaps, XA_RGB_DEFAULT_MAP);\r
- if (status == 1) {\r
- for (i = 0; i < numCmaps; i++) {\r
- if (standardCmaps[i].visualid == vi->visualid) {\r
- *cmap = standardCmaps[i].colormap;\r
- XFree(standardCmaps);\r
- return;\r
- }\r
- }\r
- XFree(standardCmaps);\r
- }\r
- }\r
-#endif\r
- /* If no standard colormap but TrueColor, just make a\r
- private one. */\r
- /* XXX Should do a better job of internal sharing for\r
- privately allocated TrueColor colormaps. */\r
- /* XXX DirectColor probably needs ramps hand initialized! */\r
- *cmap = XCreateColormap(__glutDisplay, __glutRoot,\r
- vi->visual, AllocNone);\r
- break;\r
- case StaticColor:\r
- case StaticGray:\r
- case GrayScale:\r
- /* Mesa supports these visuals */\r
- *colormap = NULL;\r
- *cmap = XCreateColormap(__glutDisplay, __glutRoot,\r
- vi->visual, AllocNone);\r
- break;\r
- default:\r
- __glutFatalError(\r
- "could not allocate colormap for visual type: %d.",\r
- visualClass);\r
- }\r
- return;\r
-#endif\r
-}\r
-\r
-#if !defined(_WIN32) && !defined(__OS2__)\r
-static int\r
-findColormaps(GLUTwindow * window,\r
- Window * winlist, Colormap * cmaplist, int num, int max)\r
-{\r
- GLUTwindow *child;\r
- int i;\r
-\r
- /* Do not allow more entries that maximum number of\r
- colormaps! */\r
- if (num >= max)\r
- return num;\r
- /* Is cmap for this window already on the list? */\r
- for (i = 0; i < num; i++) {\r
- if (cmaplist[i] == window->cmap)\r
- goto normalColormapAlreadyListed;\r
- }\r
- /* Not found on the list; add colormap and window. */\r
- winlist[num] = window->win;\r
- cmaplist[num] = window->cmap;\r
- num++;\r
-\r
-normalColormapAlreadyListed:\r
-\r
- /* Repeat above but for the overlay colormap if there one. */\r
- if (window->overlay) {\r
- if (num >= max)\r
- return num;\r
- for (i = 0; i < num; i++) {\r
- if (cmaplist[i] == window->overlay->cmap)\r
- goto overlayColormapAlreadyListed;\r
- }\r
- winlist[num] = window->overlay->win;\r
- cmaplist[num] = window->overlay->cmap;\r
- num++;\r
- }\r
-overlayColormapAlreadyListed:\r
-\r
- /* Recursively search children. */\r
- child = window->children;\r
- while (child) {\r
- num = findColormaps(child, winlist, cmaplist, num, max);\r
- child = child->siblings;\r
- }\r
- return num;\r
-}\r
-\r
-void\r
-__glutEstablishColormapsProperty(GLUTwindow * window)\r
-{\r
- /* this routine is strictly X. Win32 doesn't need to do\r
- anything of this sort (but has to do other wacky stuff\r
- later). */\r
- static Atom wmColormapWindows = None;\r
- Window *winlist;\r
- Colormap *cmaplist;\r
- Status status;\r
- int maxcmaps, num;\r
-\r
- assert(!window->parent);\r
- maxcmaps = MaxCmapsOfScreen(ScreenOfDisplay(__glutDisplay,\r
- __glutScreen));\r
- /* For portability reasons we don't use alloca for winlist\r
- and cmaplist, but we could. */\r
- winlist = (Window *) malloc(maxcmaps * sizeof(Window));\r
- cmaplist = (Colormap *) malloc(maxcmaps * sizeof(Colormap));\r
- num = findColormaps(window, winlist, cmaplist, 0, maxcmaps);\r
- if (num < 2) {\r
- /* Property no longer needed; remove it. */\r
- wmColormapWindows = XSGIFastInternAtom(__glutDisplay,\r
- "WM_COLORMAP_WINDOWS", SGI_XA_WM_COLORMAP_WINDOWS, False);\r
- if (wmColormapWindows == None) {\r
- __glutWarning("Could not intern X atom for WM_COLORMAP_WINDOWS.");\r
- return;\r
- }\r
- XDeleteProperty(__glutDisplay, window->win, wmColormapWindows);\r
- } else {\r
- status = XSetWMColormapWindows(__glutDisplay, window->win,\r
- winlist, num);\r
- /* XSetWMColormapWindows should always work unless the\r
- WM_COLORMAP_WINDOWS property cannot be intern'ed. We\r
- check to be safe. */\r
- if (status == False)\r
- __glutFatalError("XSetWMColormapWindows returned False.");\r
- }\r
- /* For portability reasons we don't use alloca for winlist\r
- and cmaplist, but we could. */\r
- free(winlist);\r
- free(cmaplist);\r
-}\r
-\r
-GLUTwindow *\r
-__glutToplevelOf(GLUTwindow * window)\r
-{\r
- while (window->parent) {\r
- window = window->parent;\r
- }\r
- return window;\r
-}\r
-#endif\r
-\r
-void\r
-__glutFreeColormap(GLUTcolormap * cmap)\r
-{\r
- GLUTcolormap *cur, **prev;\r
-\r
- cmap->refcnt--;\r
- if (cmap->refcnt == 0) {\r
- /* remove from colormap list */\r
- cur = __glutColormapList;\r
- prev = &__glutColormapList;\r
- while (cur) {\r
- if (cur == cmap) {\r
- *prev = cmap->next;\r
- break;\r
- }\r
- prev = &(cur->next);\r
- cur = cur->next;\r
- }\r
- /* actually free colormap */\r
- XFreeColormap(__glutDisplay, cmap->cmap);\r
- free(cmap->cells);\r
- free(cmap);\r
- }\r
-}\r
-\r
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1996, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#ifdef __VMS
+//EK#include <GL/vms_x_fix.h>
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h> /* SunOS multithreaded assert() needs <stdio.h>. Lame. */
+#include <assert.h>
+#if !defined(_WIN32) && !defined(__OS2__)
+ #include <X11/Xlib.h>
+ #include <X11/Xutil.h>
+ #include <X11/Xatom.h> /* for XA_RGB_DEFAULT_MAP atom */
+ #if defined(__vms)
+ #include <Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
+ #else
+ #include <X11/Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
+ #endif
+#endif
+
+/* SGI optimization introduced in IRIX 6.3 to avoid X server
+ round trips for interning common X atoms. */
+#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)
+#include <X11/SGIFastAtom.h>
+#else
+#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
+#endif
+
+#include "glutint.h"
+#include "layerutil.h"
+
+GLUTcolormap *__glutColormapList = NULL;
+
+GLUTcolormap *
+__glutAssociateNewColormap(XVisualInfo * vis)
+{
+ GLUTcolormap *cmap;
+ int transparentPixel, i;
+ unsigned long pixels[255];
+
+ cmap = (GLUTcolormap *) malloc(sizeof(GLUTcolormap));
+ if (!cmap)
+ __glutFatalError("out of memory.");
+#if defined(_WIN32) || defined(__OS2__)
+ pixels[0] = 0; /* avoid compilation warnings on win32 */
+ cmap->visual = 0;
+ cmap->size = 256; /* always assume 256 on Win32 */
+#else
+ cmap->visual = vis->visual;
+ cmap->size = vis->visual->map_entries;
+#endif
+ cmap->refcnt = 1;
+ cmap->cells = (GLUTcolorcell *)
+ malloc(sizeof(GLUTcolorcell) * cmap->size);
+ if (!cmap->cells)
+ __glutFatalError("out of memory.");
+ /* make all color cell entries be invalid */
+ for (i = cmap->size - 1; i >= 0; i--) {
+ cmap->cells[i].component[GLUT_RED] = -1.0;
+ cmap->cells[i].component[GLUT_GREEN] = -1.0;
+ cmap->cells[i].component[GLUT_BLUE] = -1.0;
+ }
+ transparentPixel = __glutGetTransparentPixel(__glutDisplay, vis);
+ if (transparentPixel == -1 || transparentPixel >= cmap->size) {
+
+ /* If there is no transparent pixel or if the transparent
+ pixel is outside the range of valid colormap cells (HP
+ can implement their overlays this smart way since their
+ transparent pixel is 255), we can AllocAll the colormap.
+ See note below. */
+
+ cmap->cmap = XCreateColormap(__glutDisplay,
+ __glutRoot, cmap->visual, AllocAll);
+ } else {
+
+ /* On machines where zero (or some other value in the range
+ of 0 through map_entries-1), BadAlloc may be generated
+ when an AllocAll overlay colormap is allocated since the
+ transparent pixel precludes all the cells in the colormap
+ being allocated (the transparent pixel is pre-allocated).
+ So in this case, use XAllocColorCells to allocate
+ map_entries-1 pixels (that is, all but the transparent
+ pixel. */
+
+#if defined(_WIN32) || defined(__OS2__)
+ cmap->cmap = XCreateColormap(__glutDisplay,
+ __glutRoot, 0, AllocNone);
+#else
+ cmap->cmap = XCreateColormap(__glutDisplay,
+ __glutRoot, vis->visual, AllocNone);
+ XAllocColorCells(__glutDisplay, cmap->cmap, False, 0, 0,
+ pixels, cmap->size - 1);
+#endif
+ }
+ cmap->next = __glutColormapList;
+ __glutColormapList = cmap;
+ return cmap;
+}
+
+static GLUTcolormap *
+associateColormap(XVisualInfo * vis)
+{
+#if !defined(_WIN32) && !defined(__OS2__)
+ GLUTcolormap *cmap = __glutColormapList;
+
+ while (cmap != NULL) {
+ /* Play safe: compare visual IDs, not Visual*'s. */
+ if (cmap->visual->visualid == vis->visual->visualid) {
+ /* Already have created colormap for the visual. */
+ cmap->refcnt++;
+ return cmap;
+ }
+ cmap = cmap->next;
+ }
+#endif
+ return __glutAssociateNewColormap(vis);
+}
+
+void
+__glutSetupColormap(XVisualInfo * vi, GLUTcolormap ** colormap, Colormap * cmap)
+{
+#if defined(_WIN32) || defined(__OS2__)
+ if (vi->dwFlags & PFD_NEED_PALETTE || vi->iPixelType == PFD_TYPE_COLORINDEX) {
+ *colormap = associateColormap(vi);
+ *cmap = (*colormap)->cmap;
+ } else {
+ *colormap = NULL;
+ *cmap = 0;
+ }
+#else
+ Status status;
+ XStandardColormap *standardCmaps;
+ int i, numCmaps;
+ static Atom hpColorRecoveryAtom = -1;
+ int isRGB, visualClass, rc;
+
+#if defined(__cplusplus) || defined(c_plusplus)
+ visualClass = vi->c_class;
+#else
+ visualClass = vi->class;
+#endif
+ switch (visualClass) {
+ case PseudoColor:
+ /* Mesa might return a PseudoColor visual for RGB mode. */
+ rc = glXGetConfig(__glutDisplay, vi, GLX_RGBA, &isRGB);
+ if (rc == 0 && isRGB) {
+ /* Must be Mesa. */
+ *colormap = NULL;
+ if (MaxCmapsOfScreen(DefaultScreenOfDisplay(__glutDisplay)) == 1
+ && vi->visual == DefaultVisual(__glutDisplay, __glutScreen)) {
+ char *privateCmap = getenv("MESA_PRIVATE_CMAP");
+
+ if (privateCmap) {
+ /* User doesn't want to share colormaps. */
+ *cmap = XCreateColormap(__glutDisplay, __glutRoot,
+ vi->visual, AllocNone);
+ } else {
+ /* Share the root colormap. */
+ *cmap = DefaultColormap(__glutDisplay, __glutScreen);
+ }
+ } else {
+ /* Get our own PseudoColor colormap. */
+ *cmap = XCreateColormap(__glutDisplay, __glutRoot,
+ vi->visual, AllocNone);
+ }
+ } else {
+ /* CI mode, real GLX never returns a PseudoColor visual
+ for RGB mode. */
+ *colormap = associateColormap(vi);
+ *cmap = (*colormap)->cmap;
+ }
+ break;
+ case TrueColor:
+ case DirectColor:
+ *colormap = NULL; /* NULL if RGBA */
+
+ /* Hewlett-Packard supports a feature called "HP Color
+ Recovery". Mesa has code to use HP Color Recovery. For
+ Mesa to use this feature, the atom
+ _HP_RGB_SMOOTH_MAP_LIST must be defined on the root
+ window AND the colormap obtainable by XGetRGBColormaps
+ for that atom must be set on the window. If that
+ colormap is not set, the output will look stripy. */
+
+ if (hpColorRecoveryAtom == -1) {
+ char *xvendor;
+
+#define VENDOR_HP "Hewlett-Packard"
+
+ /* Only makes sense to make XInternAtom round-trip if we
+ know that we are connected to an HP X server. */
+ xvendor = ServerVendor(__glutDisplay);
+ if (!strncmp(xvendor, VENDOR_HP, sizeof(VENDOR_HP) - 1)) {
+ hpColorRecoveryAtom = XInternAtom(__glutDisplay, "_HP_RGB_SMOOTH_MAP_LIST", True);
+ } else {
+ hpColorRecoveryAtom = None;
+ }
+ }
+ if (hpColorRecoveryAtom != None) {
+ status = XGetRGBColormaps(__glutDisplay, __glutRoot,
+ &standardCmaps, &numCmaps, hpColorRecoveryAtom);
+ if (status == 1) {
+ for (i = 0; i < numCmaps; i++) {
+ if (standardCmaps[i].visualid == vi->visualid) {
+ *cmap = standardCmaps[i].colormap;
+ XFree(standardCmaps);
+ return;
+ }
+ }
+ XFree(standardCmaps);
+ }
+ }
+#ifndef SOLARIS_2_4_BUG
+ /* Solaris 2.4 and 2.5 have a bug in their
+ XmuLookupStandardColormap implementations. Please
+ compile your Solaris 2.4 or 2.5 version of GLUT with
+ -DSOLARIS_2_4_BUG to work around this bug. The symptom
+ of the bug is that programs will get a BadMatch error
+ from X_CreateWindow when creating a GLUT window because
+ Solaris 2.4 and 2.5 create a corrupted RGB_DEFAULT_MAP
+ property. Note that this workaround prevents Colormap
+ sharing between applications, perhaps leading
+ unnecessary colormap installations or colormap flashing.
+ Sun fixed this bug in Solaris 2.6. */
+ status = XmuLookupStandardColormap(__glutDisplay,
+ vi->screen, vi->visualid, vi->depth, XA_RGB_DEFAULT_MAP,
+ /* replace */ False, /* retain */ True);
+ if (status == 1) {
+ status = XGetRGBColormaps(__glutDisplay, __glutRoot,
+ &standardCmaps, &numCmaps, XA_RGB_DEFAULT_MAP);
+ if (status == 1) {
+ for (i = 0; i < numCmaps; i++) {
+ if (standardCmaps[i].visualid == vi->visualid) {
+ *cmap = standardCmaps[i].colormap;
+ XFree(standardCmaps);
+ return;
+ }
+ }
+ XFree(standardCmaps);
+ }
+ }
+#endif
+ /* If no standard colormap but TrueColor, just make a
+ private one. */
+ /* XXX Should do a better job of internal sharing for
+ privately allocated TrueColor colormaps. */
+ /* XXX DirectColor probably needs ramps hand initialized! */
+ *cmap = XCreateColormap(__glutDisplay, __glutRoot,
+ vi->visual, AllocNone);
+ break;
+ case StaticColor:
+ case StaticGray:
+ case GrayScale:
+ /* Mesa supports these visuals */
+ *colormap = NULL;
+ *cmap = XCreateColormap(__glutDisplay, __glutRoot,
+ vi->visual, AllocNone);
+ break;
+ default:
+ __glutFatalError(
+ "could not allocate colormap for visual type: %d.",
+ visualClass);
+ }
+ return;
+#endif
+}
+
+#if !defined(_WIN32) && !defined(__OS2__)
+static int
+findColormaps(GLUTwindow * window,
+ Window * winlist, Colormap * cmaplist, int num, int max)
+{
+ GLUTwindow *child;
+ int i;
+
+ /* Do not allow more entries that maximum number of
+ colormaps! */
+ if (num >= max)
+ return num;
+ /* Is cmap for this window already on the list? */
+ for (i = 0; i < num; i++) {
+ if (cmaplist[i] == window->cmap)
+ goto normalColormapAlreadyListed;
+ }
+ /* Not found on the list; add colormap and window. */
+ winlist[num] = window->win;
+ cmaplist[num] = window->cmap;
+ num++;
+
+normalColormapAlreadyListed:
+
+ /* Repeat above but for the overlay colormap if there one. */
+ if (window->overlay) {
+ if (num >= max)
+ return num;
+ for (i = 0; i < num; i++) {
+ if (cmaplist[i] == window->overlay->cmap)
+ goto overlayColormapAlreadyListed;
+ }
+ winlist[num] = window->overlay->win;
+ cmaplist[num] = window->overlay->cmap;
+ num++;
+ }
+overlayColormapAlreadyListed:
+
+ /* Recursively search children. */
+ child = window->children;
+ while (child) {
+ num = findColormaps(child, winlist, cmaplist, num, max);
+ child = child->siblings;
+ }
+ return num;
+}
+
+void
+__glutEstablishColormapsProperty(GLUTwindow * window)
+{
+ /* this routine is strictly X. Win32 doesn't need to do
+ anything of this sort (but has to do other wacky stuff
+ later). */
+ static Atom wmColormapWindows = None;
+ Window *winlist;
+ Colormap *cmaplist;
+ Status status;
+ int maxcmaps, num;
+
+ assert(!window->parent);
+ maxcmaps = MaxCmapsOfScreen(ScreenOfDisplay(__glutDisplay,
+ __glutScreen));
+ /* For portability reasons we don't use alloca for winlist
+ and cmaplist, but we could. */
+ winlist = (Window *) malloc(maxcmaps * sizeof(Window));
+ cmaplist = (Colormap *) malloc(maxcmaps * sizeof(Colormap));
+ num = findColormaps(window, winlist, cmaplist, 0, maxcmaps);
+ if (num < 2) {
+ /* Property no longer needed; remove it. */
+ wmColormapWindows = XSGIFastInternAtom(__glutDisplay,
+ "WM_COLORMAP_WINDOWS", SGI_XA_WM_COLORMAP_WINDOWS, False);
+ if (wmColormapWindows == None) {
+ __glutWarning("Could not intern X atom for WM_COLORMAP_WINDOWS.");
+ return;
+ }
+ XDeleteProperty(__glutDisplay, window->win, wmColormapWindows);
+ } else {
+ status = XSetWMColormapWindows(__glutDisplay, window->win,
+ winlist, num);
+ /* XSetWMColormapWindows should always work unless the
+ WM_COLORMAP_WINDOWS property cannot be intern'ed. We
+ check to be safe. */
+ if (status == False)
+ __glutFatalError("XSetWMColormapWindows returned False.");
+ }
+ /* For portability reasons we don't use alloca for winlist
+ and cmaplist, but we could. */
+ free(winlist);
+ free(cmaplist);
+}
+
+GLUTwindow *
+__glutToplevelOf(GLUTwindow * window)
+{
+ while (window->parent) {
+ window = window->parent;
+ }
+ return window;
+}
+#endif
+
+void
+__glutFreeColormap(GLUTcolormap * cmap)
+{
+ GLUTcolormap *cur, **prev;
+
+ cmap->refcnt--;
+ if (cmap->refcnt == 0) {
+ /* remove from colormap list */
+ cur = __glutColormapList;
+ prev = &__glutColormapList;
+ while (cur) {
+ if (cur == cmap) {
+ *prev = cmap->next;
+ break;
+ }
+ prev = &(cur->next);
+ cur = cur->next;
+ }
+ /* actually free colormap */
+ XFreeColormap(__glutDisplay, cmap->cmap);
+ free(cmap->cells);
+ free(cmap);
+ }
+}
+
-\r
-/* Copyright (c) Mark J. Kilgard, 1995, 1998. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include "glutint.h"\r
-\r
-#if !defined(_WIN32) && !defined(__OS2PM__)\r
-#include <X11/Xatom.h> /* For XA_CURSOR */\r
-#include <X11/cursorfont.h>\r
-#endif\r
-\r
-typedef struct _CursorTable {\r
-#if defined(_WIN32)\r
- char* glyph;\r
-#else\r
- int glyph;\r
-#endif\r
- Cursor cursor;\r
-} CursorTable;\r
-/* *INDENT-OFF* */\r
-\r
-static CursorTable cursorTable[] = {\r
- {XC_arrow, None}, /* GLUT_CURSOR_RIGHT_ARROW */\r
- {XC_top_left_arrow, None}, /* GLUT_CURSOR_LEFT_ARROW */\r
- {XC_hand1, None}, /* GLUT_CURSOR_INFO */\r
- {XC_pirate, None}, /* GLUT_CURSOR_DESTROY */\r
- {XC_question_arrow, None}, /* GLUT_CURSOR_HELP */\r
- {XC_exchange, None}, /* GLUT_CURSOR_CYCLE */\r
- {XC_spraycan, None}, /* GLUT_CURSOR_SPRAY */\r
- {XC_watch, None}, /* GLUT_CURSOR_WAIT */\r
- {XC_xterm, None}, /* GLUT_CURSOR_TEXT */\r
- {XC_crosshair, None}, /* GLUT_CURSOR_CROSSHAIR */\r
- {XC_sb_v_double_arrow, None}, /* GLUT_CURSOR_UP_DOWN */\r
- {XC_sb_h_double_arrow, None}, /* GLUT_CURSOR_LEFT_RIGHT */\r
- {XC_top_side, None}, /* GLUT_CURSOR_TOP_SIDE */\r
- {XC_bottom_side, None}, /* GLUT_CURSOR_BOTTOM_SIDE */\r
- {XC_left_side, None}, /* GLUT_CURSOR_LEFT_SIDE */\r
- {XC_right_side, None}, /* GLUT_CURSOR_RIGHT_SIDE */\r
- {XC_top_left_corner, None}, /* GLUT_CURSOR_TOP_LEFT_CORNER */\r
- {XC_top_right_corner, None}, /* GLUT_CURSOR_TOP_RIGHT_CORNER */\r
- {XC_bottom_right_corner, None}, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */\r
- {XC_bottom_left_corner, None}, /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */\r
-};\r
-/* *INDENT-ON* */\r
-\r
-#if !defined(_WIN32) && !defined(__OS2PM__)\r
-static Cursor blankCursor = None;\r
-static Cursor fullCrosshairCusor = None;\r
-\r
-/* SGI X server's support a special property called the\r
- _SGI_CROSSHAIR_CURSOR that when installed as a window's\r
- cursor, becomes a full screen crosshair cursor. SGI\r
- has special cursor generation hardware for this case. */\r
-static Cursor\r
-getFullCrosshairCursor(void)\r
-{\r
- Cursor cursor;\r
- Atom crosshairAtom, actualType;\r
- int rc, actualFormat;\r
- unsigned long n, left;\r
- unsigned long *value;\r
-\r
- if (fullCrosshairCusor == None) {\r
- crosshairAtom = XInternAtom(__glutDisplay,\r
- "_SGI_CROSSHAIR_CURSOR", True);\r
- if (crosshairAtom != None) {\r
- value = 0; /* Make compiler happy. */\r
- rc = XGetWindowProperty(__glutDisplay, __glutRoot,\r
- crosshairAtom, 0, 1, False, XA_CURSOR, &actualType,\r
- &actualFormat, &n, &left, (unsigned char **) &value);\r
- if (rc == Success && actualFormat == 32 && n >= 1) {\r
- cursor = value[0];\r
- XFree(value);\r
- return cursor;\r
- }\r
- }\r
- }\r
- return XCreateFontCursor(__glutDisplay, XC_crosshair);\r
-}\r
-\r
-/* X11 forces you to create a blank cursor if you want\r
- to disable the cursor. */\r
-static Cursor\r
-makeBlankCursor(void)\r
-{\r
- static char data[1] =\r
- {0};\r
- Cursor cursor;\r
- Pixmap blank;\r
- XColor dummy;\r
-\r
- blank = XCreateBitmapFromData(__glutDisplay, __glutRoot,\r
- data, 1, 1);\r
- if (blank == None)\r
- __glutFatalError("out of memory.");\r
- cursor = XCreatePixmapCursor(__glutDisplay, blank, blank,\r
- &dummy, &dummy, 0, 0);\r
- XFreePixmap(__glutDisplay, blank);\r
-\r
- return cursor;\r
-}\r
-#endif /* !_WIN32 && !__OS2PM__*/\r
-\r
-/* Win32 and X11 use this same function to accomplish\r
- fairly different tasks. X11 lets you just define the\r
- cursor for a window and the window system takes care\r
- of making sure that the window's cursor is installed\r
- when the mouse is in the window. Win32 requires the\r
- application to handle a WM_SETCURSOR message to install\r
- the right cursor when windows are entered. Think of\r
- the Win32 __glutSetCursor (called from __glutWindowProc)\r
- as "install cursor". Think of the X11 __glutSetCursor\r
- (called from glutSetCursor) as "define cursor". */\r
-void\r
-__glutSetCursor(GLUTwindow *window)\r
-{\r
- int cursor = window->cursor;\r
- Cursor xcursor = 0;\r
-\r
- if (cursor >= 0 &&\r
- cursor < sizeof(cursorTable) / sizeof(cursorTable[0])) {\r
- if (cursorTable[cursor].cursor == None) {\r
- cursorTable[cursor].cursor = XCreateFontCursor(__glutDisplay,\r
- cursorTable[cursor].glyph);\r
- }\r
- xcursor = cursorTable[cursor].cursor;\r
- } else {\r
- /* Special cases. */\r
- switch (cursor) {\r
- case GLUT_CURSOR_INHERIT:\r
-#if defined(_WIN32)\r
- while (window->parent) {\r
- window = window->parent;\r
- if (window->cursor != GLUT_CURSOR_INHERIT) {\r
- __glutSetCursor(window);\r
- return;\r
- }\r
- }\r
- /* XXX Default to an arrow cursor. Is this\r
- right or should we be letting the default\r
- window proc be installing some system cursor? */\r
- xcursor = cursorTable[0].cursor;\r
- if (xcursor == NULL) {\r
- xcursor =\r
- cursorTable[0].cursor =\r
- LoadCursor(NULL, cursorTable[0].glyph);\r
- }\r
-\r
-#elif defined(__OS2PM__)\r
-//todo\r
- xcursor = None;\r
-\r
-#else\r
- xcursor = None;\r
-#endif\r
- break;\r
- case GLUT_CURSOR_NONE:\r
-#if defined(_WIN32) || defined(__OS2PM__)\r
- xcursor = NULL;\r
-#else\r
- if (blankCursor == None) {\r
- blankCursor = makeBlankCursor();\r
- }\r
- xcursor = blankCursor;\r
-#endif\r
- break;\r
- case GLUT_CURSOR_FULL_CROSSHAIR:\r
-#if defined(_WIN32)\r
- xcursor = (HICON) IDC_CROSS;\r
-#elif defined(__OS2PM__)\r
-//todo\r
-#else\r
- if (fullCrosshairCusor == None) {\r
- fullCrosshairCusor = getFullCrosshairCursor();\r
- }\r
- xcursor = fullCrosshairCusor;\r
-#endif\r
- break;\r
- }\r
- }\r
- XDefineCursor(__glutDisplay,\r
- window->win, xcursor);\r
- XFlush(__glutDisplay);\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutSetCursor(int cursor)\r
-{\r
-#ifdef _WIN32\r
- POINT point;\r
-\r
- __glutCurrentWindow->cursor = cursor;\r
- /* Are we in the window right now? If so,\r
- install the cursor. */\r
- GetCursorPos(&point);\r
- if (__glutCurrentWindow->win == WindowFromPoint(point)) {\r
- __glutSetCursor(__glutCurrentWindow);\r
- }\r
-#elif defined(__OS2PM__)\r
-//todo\r
-#else\r
- __glutCurrentWindow->cursor = cursor;\r
- __glutSetCursor(__glutCurrentWindow);\r
-#endif\r
-}\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1995, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include "glutint.h"
+
+#if !defined(_WIN32) && !defined(__OS2PM__)
+#include <X11/Xatom.h> /* For XA_CURSOR */
+#include <X11/cursorfont.h>
+#endif
+
+typedef struct _CursorTable {
+#if defined(_WIN32)
+ char* glyph;
+#else
+ int glyph;
+#endif
+ Cursor cursor;
+} CursorTable;
+/* *INDENT-OFF* */
+
+static CursorTable cursorTable[] = {
+ {XC_arrow, None}, /* GLUT_CURSOR_RIGHT_ARROW */
+ {XC_top_left_arrow, None}, /* GLUT_CURSOR_LEFT_ARROW */
+ {XC_hand1, None}, /* GLUT_CURSOR_INFO */
+ {XC_pirate, None}, /* GLUT_CURSOR_DESTROY */
+ {XC_question_arrow, None}, /* GLUT_CURSOR_HELP */
+ {XC_exchange, None}, /* GLUT_CURSOR_CYCLE */
+ {XC_spraycan, None}, /* GLUT_CURSOR_SPRAY */
+ {XC_watch, None}, /* GLUT_CURSOR_WAIT */
+ {XC_xterm, None}, /* GLUT_CURSOR_TEXT */
+ {XC_crosshair, None}, /* GLUT_CURSOR_CROSSHAIR */
+ {XC_sb_v_double_arrow, None}, /* GLUT_CURSOR_UP_DOWN */
+ {XC_sb_h_double_arrow, None}, /* GLUT_CURSOR_LEFT_RIGHT */
+ {XC_top_side, None}, /* GLUT_CURSOR_TOP_SIDE */
+ {XC_bottom_side, None}, /* GLUT_CURSOR_BOTTOM_SIDE */
+ {XC_left_side, None}, /* GLUT_CURSOR_LEFT_SIDE */
+ {XC_right_side, None}, /* GLUT_CURSOR_RIGHT_SIDE */
+ {XC_top_left_corner, None}, /* GLUT_CURSOR_TOP_LEFT_CORNER */
+ {XC_top_right_corner, None}, /* GLUT_CURSOR_TOP_RIGHT_CORNER */
+ {XC_bottom_right_corner, None}, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */
+ {XC_bottom_left_corner, None}, /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */
+};
+/* *INDENT-ON* */
+
+#if !defined(_WIN32) && !defined(__OS2PM__)
+static Cursor blankCursor = None;
+static Cursor fullCrosshairCusor = None;
+
+/* SGI X server's support a special property called the
+ _SGI_CROSSHAIR_CURSOR that when installed as a window's
+ cursor, becomes a full screen crosshair cursor. SGI
+ has special cursor generation hardware for this case. */
+static Cursor
+getFullCrosshairCursor(void)
+{
+ Cursor cursor;
+ Atom crosshairAtom, actualType;
+ int rc, actualFormat;
+ unsigned long n, left;
+ unsigned long *value;
+
+ if (fullCrosshairCusor == None) {
+ crosshairAtom = XInternAtom(__glutDisplay,
+ "_SGI_CROSSHAIR_CURSOR", True);
+ if (crosshairAtom != None) {
+ value = 0; /* Make compiler happy. */
+ rc = XGetWindowProperty(__glutDisplay, __glutRoot,
+ crosshairAtom, 0, 1, False, XA_CURSOR, &actualType,
+ &actualFormat, &n, &left, (unsigned char **) &value);
+ if (rc == Success && actualFormat == 32 && n >= 1) {
+ cursor = value[0];
+ XFree(value);
+ return cursor;
+ }
+ }
+ }
+ return XCreateFontCursor(__glutDisplay, XC_crosshair);
+}
+
+/* X11 forces you to create a blank cursor if you want
+ to disable the cursor. */
+static Cursor
+makeBlankCursor(void)
+{
+ static char data[1] =
+ {0};
+ Cursor cursor;
+ Pixmap blank;
+ XColor dummy;
+
+ blank = XCreateBitmapFromData(__glutDisplay, __glutRoot,
+ data, 1, 1);
+ if (blank == None)
+ __glutFatalError("out of memory.");
+ cursor = XCreatePixmapCursor(__glutDisplay, blank, blank,
+ &dummy, &dummy, 0, 0);
+ XFreePixmap(__glutDisplay, blank);
+
+ return cursor;
+}
+#endif /* !_WIN32 && !__OS2PM__*/
+
+/* Win32 and X11 use this same function to accomplish
+ fairly different tasks. X11 lets you just define the
+ cursor for a window and the window system takes care
+ of making sure that the window's cursor is installed
+ when the mouse is in the window. Win32 requires the
+ application to handle a WM_SETCURSOR message to install
+ the right cursor when windows are entered. Think of
+ the Win32 __glutSetCursor (called from __glutWindowProc)
+ as "install cursor". Think of the X11 __glutSetCursor
+ (called from glutSetCursor) as "define cursor". */
+void
+__glutSetCursor(GLUTwindow *window)
+{
+ int cursor = window->cursor;
+ Cursor xcursor = 0;
+
+ if (cursor >= 0 &&
+ cursor < sizeof(cursorTable) / sizeof(cursorTable[0])) {
+ if (cursorTable[cursor].cursor == None) {
+ cursorTable[cursor].cursor = XCreateFontCursor(__glutDisplay,
+ cursorTable[cursor].glyph);
+ }
+ xcursor = cursorTable[cursor].cursor;
+ } else {
+ /* Special cases. */
+ switch (cursor) {
+ case GLUT_CURSOR_INHERIT:
+#if defined(_WIN32)
+ while (window->parent) {
+ window = window->parent;
+ if (window->cursor != GLUT_CURSOR_INHERIT) {
+ __glutSetCursor(window);
+ return;
+ }
+ }
+ /* XXX Default to an arrow cursor. Is this
+ right or should we be letting the default
+ window proc be installing some system cursor? */
+ xcursor = cursorTable[0].cursor;
+ if (xcursor == NULL) {
+ xcursor =
+ cursorTable[0].cursor =
+ LoadCursor(NULL, cursorTable[0].glyph);
+ }
+
+#elif defined(__OS2PM__)
+//todo
+ xcursor = None;
+
+#else
+ xcursor = None;
+#endif
+ break;
+ case GLUT_CURSOR_NONE:
+#if defined(_WIN32) || defined(__OS2PM__)
+ xcursor = NULL;
+#else
+ if (blankCursor == None) {
+ blankCursor = makeBlankCursor();
+ }
+ xcursor = blankCursor;
+#endif
+ break;
+ case GLUT_CURSOR_FULL_CROSSHAIR:
+#if defined(_WIN32)
+ xcursor = (HICON) IDC_CROSS;
+#elif defined(__OS2PM__)
+//todo
+#else
+ if (fullCrosshairCusor == None) {
+ fullCrosshairCusor = getFullCrosshairCursor();
+ }
+ xcursor = fullCrosshairCusor;
+#endif
+ break;
+ }
+ }
+ XDefineCursor(__glutDisplay,
+ window->win, xcursor);
+ XFlush(__glutDisplay);
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutSetCursor(int cursor)
+{
+#ifdef _WIN32
+ POINT point;
+
+ __glutCurrentWindow->cursor = cursor;
+ /* Are we in the window right now? If so,
+ install the cursor. */
+ GetCursorPos(&point);
+ if (__glutCurrentWindow->win == WindowFromPoint(point)) {
+ __glutSetCursor(__glutCurrentWindow);
+ }
+#elif defined(__OS2PM__)
+//todo
+#else
+ __glutCurrentWindow->cursor = cursor;
+ __glutSetCursor(__glutCurrentWindow);
+#endif
+}
+/* ENDCENTRY */
-/* glut_event.c */\r
-/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1997, 1998. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#ifdef __VMS\r
-#include <GL/vms_x_fix.h>\r
-#endif\r
-\r
-#include <stdlib.h>\r
-#include <stdio.h>\r
-#include <errno.h>\r
-#include <assert.h>\r
-#include <string.h> /* Some FD_ZERO macros use memset without\r
- prototyping memset. */\r
-\r
-/* Much of the following #ifdef logic to include the proper\r
- prototypes for the select system call is based on logic\r
- from the X11R6.3 version of <X11/Xpoll.h>. */\r
-\r
-#if !defined(_WIN32)\r
-# ifdef __sgi\r
-# include <bstring.h> /* prototype for bzero used by FD_ZERO */\r
-# endif\r
-# if (defined(SVR4) || defined(CRAY) || defined(AIXV3)) && !defined(FD_SETSIZE)\r
-# include <sys/select.h> /* select system call interface */\r
-# ifdef luna\r
-# include <sysent.h>\r
-# endif\r
-# endif\r
- /* AIX 4.2 fubar-ed <sys/select.h>, so go to heroic measures to get it */\r
-# if defined(AIXV4) && !defined(NFDBITS)\r
-# include <sys/select.h>\r
-# endif\r
-#endif /* !_WIN32 */\r
-\r
-#include <sys/types.h>\r
-\r
-#if defined(__OS2__)\r
-//??? 䨣 ?? # include <sys/time.h>\r
-#elif !defined(_WIN32)\r
-# if defined(__vms) && ( __VMS_VER < 70000000 )\r
-# include <sys/time.h>\r
-# else\r
-# ifndef __vms\r
-# include <sys/time.h>\r
-# endif\r
-# endif\r
-# include <unistd.h>\r
-# include <X11/Xlib.h>\r
-# include <X11/keysym.h>\r
-#else\r
-# ifdef __CYGWIN32__\r
-# include <sys/time.h>\r
-# else\r
-# include <sys/timeb.h>\r
-# endif\r
-# ifdef __hpux\r
- /* XXX Bert Gijsbers <bert@mc.bio.uva.nl> reports that HP-UX\r
- needs different keysyms for the End, Insert, and Delete keys\r
- to work on an HP 715. It would be better if HP generated\r
- standard keysyms for standard keys. */\r
-# include <X11/HPkeysym.h>\r
-# endif\r
-#endif /* !_WIN32 */\r
-\r
-#include "glutint.h"\r
-\r
-#if defined(__vms) && ( __VMS_VER < 70000000 )\r
-#include <ssdef.h>\r
-#include <psldef.h>\r
-extern int SYS$CLREF(int efn);\r
-extern int SYS$SETIMR(unsigned int efn, struct timeval6 *timeout, void *ast,\r
- unsigned int request_id, unsigned int flags);\r
-extern int SYS$WFLOR(unsigned int efn, unsigned int mask);\r
-extern int SYS$CANTIM(unsigned int request_id, unsigned int mode);\r
-#endif /* __vms, VMs 6.2 or earlier */\r
-\r
-static GLUTtimer *freeTimerList = NULL;\r
-\r
-GLUTidleCB __glutIdleFunc = NULL;\r
-GLUTtimer *__glutTimerList = NULL;\r
-#ifdef SUPPORT_FORTRAN\r
-GLUTtimer *__glutNewTimer;\r
-#endif\r
-GLUTwindow *__glutWindowWorkList = NULL;\r
-GLUTmenu *__glutMappedMenu;\r
-GLUTmenu *__glutCurrentMenu = NULL;\r
-\r
-void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *);\r
-#if !defined(_WIN32) && !defined(__OS2__)\r
-void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item, int num, int type) = NULL;\r
-void (*__glutFinishMenu)(Window win, int x, int y);\r
-void (*__glutPaintMenu)(GLUTmenu * menu);\r
-void (*__glutStartMenu)(GLUTmenu * menu, GLUTwindow * window, int x, int y, int x_win, int y_win);\r
-GLUTmenu * (*__glutGetMenuByNum)(int menunum);\r
-GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu, Window win, int *which);\r
-GLUTmenu * (*__glutGetMenu)(Window win);\r
-#endif\r
-\r
-Atom __glutMotifHints = None;\r
-/* Modifier mask of ~0 implies not in core input callback. */\r
-unsigned int __glutModifierMask = (unsigned int) ~0;\r
-int __glutWindowDamaged = 0;\r
-\r
-void GLUTAPIENTRY\r
-glutIdleFunc(GLUTidleCB idleFunc)\r
-{\r
- __glutIdleFunc = idleFunc;\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutTimerFunc(unsigned int interval, GLUTtimerCB timerFunc, int value)\r
-{\r
- GLUTtimer *timer, *other;\r
- GLUTtimer **prevptr;\r
-#ifdef OLD_VMS\r
- struct timeval6 now;\r
-#else\r
- struct timeval now;\r
-#endif\r
-\r
- if (!timerFunc)\r
- return;\r
-\r
- if (freeTimerList) {\r
- timer = freeTimerList;\r
- freeTimerList = timer->next;\r
- } else {\r
- timer = (GLUTtimer *) malloc(sizeof(GLUTtimer));\r
- if (!timer)\r
- __glutFatalError("out of memory.");\r
- }\r
-\r
- timer->func = timerFunc;\r
-#if defined(__vms) && ( __VMS_VER < 70000000 )\r
- /* VMS time is expressed in units of 100 ns */\r
- timer->timeout.val = interval * TICKS_PER_MILLISECOND;\r
-#else\r
- timer->timeout.tv_sec = (int) interval / 1000;\r
- timer->timeout.tv_usec = (int) (interval % 1000) * 1000;\r
-#endif\r
- timer->value = value;\r
- timer->next = NULL;\r
- GETTIMEOFDAY(&now);\r
- ADD_TIME(timer->timeout, timer->timeout, now);\r
- prevptr = &__glutTimerList;\r
- other = *prevptr;\r
- while (other && IS_AFTER(other->timeout, timer->timeout)) {\r
- prevptr = &other->next;\r
- other = *prevptr;\r
- }\r
- timer->next = other;\r
-#ifdef SUPPORT_FORTRAN\r
- __glutNewTimer = timer; /* for Fortran binding! */\r
-#endif\r
- *prevptr = timer;\r
-}\r
-\r
-void\r
-handleTimeouts(void)\r
-{\r
-#ifdef OLD_VMS\r
- struct timeval6 now;\r
-#else\r
- struct timeval now;\r
-#endif\r
- GLUTtimer *timer;\r
-\r
- /* Assumption is that __glutTimerList is already determined\r
- to be non-NULL. */\r
- GETTIMEOFDAY(&now);\r
- while (IS_AT_OR_AFTER(__glutTimerList->timeout, now)) {\r
- timer = __glutTimerList;\r
- timer->func(timer->value);\r
- __glutTimerList = timer->next;\r
- timer->next = freeTimerList;\r
- freeTimerList = timer;\r
- if (!__glutTimerList)\r
- break;\r
- }\r
-}\r
-\r
-void\r
-__glutPutOnWorkList(GLUTwindow * window, int workMask)\r
-{\r
- if (window->workMask) {\r
- /* Already on list; just OR in new workMask. */\r
- window->workMask |= workMask;\r
- } else {\r
- /* Update work mask and add to window work list. */\r
- window->workMask = workMask;\r
- /* Assert that if the window does not have a\r
- workMask already, the window should definitely\r
- not be the head of the work list. */\r
- assert(window != __glutWindowWorkList);\r
- window->prevWorkWin = __glutWindowWorkList;\r
- __glutWindowWorkList = window;\r
- }\r
-}\r
-\r
-void\r
-__glutPostRedisplay(GLUTwindow * window, int layerMask)\r
-{\r
- int shown = (layerMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) ?\r
- window->shownState : window->overlay->shownState;\r
-\r
- /* Post a redisplay if the window is visible (or the\r
- visibility of the window is unknown, ie. window->visState\r
- == -1) _and_ the layer is known to be shown. */\r
- if (window->visState != GLUT_HIDDEN\r
- && window->visState != GLUT_FULLY_COVERED && shown) {\r
- __glutPutOnWorkList(window, layerMask);\r
- }\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutPostRedisplay(void)\r
-{\r
- __glutPostRedisplay(__glutCurrentWindow, GLUT_REDISPLAY_WORK);\r
-}\r
-\r
-/* The advantage of this routine is that it saves the cost of a\r
- glutSetWindow call (entailing an expensive OpenGL context switch),\r
- particularly useful when multiple windows need redisplays posted at\r
- the same times. See also glutPostWindowOverlayRedisplay. */\r
-void GLUTAPIENTRY\r
-glutPostWindowRedisplay(int win)\r
-{\r
- __glutPostRedisplay(__glutWindowList[win - 1], GLUT_REDISPLAY_WORK);\r
-}\r
-\r
-/* ENDCENTRY */\r
-static GLUTeventParser *eventParserList = NULL;\r
-\r
-/* __glutRegisterEventParser allows another module to register\r
- to intercept X events types not otherwise acted on by the\r
- GLUT processEventsAndTimeouts routine. The X Input\r
- extension support code uses an event parser for handling X\r
- Input extension events. */\r
-\r
-void\r
-__glutRegisterEventParser(GLUTeventParser * parser)\r
-{\r
- parser->next = eventParserList;\r
- eventParserList = parser;\r
-}\r
-\r
-static void\r
-markWindowHidden(GLUTwindow * window)\r
-{\r
- if (GLUT_HIDDEN != window->visState) {\r
- GLUTwindow *child;\r
-\r
- if (window->windowStatus) {\r
- window->visState = GLUT_HIDDEN;\r
- __glutSetWindow(window);\r
- window->windowStatus(GLUT_HIDDEN);\r
- }\r
- /* An unmap is only reported on a single window; its\r
- descendents need to know they are no longer visible. */\r
- child = window->children;\r
- while (child) {\r
- markWindowHidden(child);\r
- child = child->siblings;\r
- }\r
- }\r
-}\r
-\r
-#if !defined(_WIN32) && !defined(__OS2__)\r
-\r
-static void\r
-purgeStaleWindow(Window win)\r
-{\r
- GLUTstale **pEntry = &__glutStaleWindowList;\r
- GLUTstale *entry = __glutStaleWindowList;\r
-\r
- /* Tranverse singly-linked stale window list look for the\r
- window ID. */\r
- while (entry) {\r
- if (entry->win == win) {\r
- /* Found it; delete it. */\r
- *pEntry = entry->next;\r
- free(entry);\r
- return;\r
- } else {\r
- pEntry = &entry->next;\r
- entry = *pEntry;\r
- }\r
- }\r
-}\r
-\r
-/* Unlike XNextEvent, if a signal arrives,\r
- interruptibleXNextEvent will return (with a zero return\r
- value). This helps GLUT drop out of XNextEvent if a signal\r
- is delivered. The intent is so that a GLUT program can call\r
- glutIdleFunc in a signal handler to register an idle func\r
- and then immediately get dropped into the idle func (after\r
- returning from the signal handler). The idea is to make\r
- GLUT's main loop reliably interruptible by signals. */\r
-static int\r
-interruptibleXNextEvent(Display * dpy, XEvent * event)\r
-{\r
- fd_set fds;\r
- int rc;\r
-\r
- /* Flush X protocol since XPending does not do this\r
- implicitly. */\r
- XFlush(__glutDisplay);\r
- for (;;) {\r
- if (XPending(__glutDisplay)) {\r
- XNextEvent(dpy, event);\r
- return 1;\r
- }\r
-#ifndef VMS\r
- /* the combination ConectionNumber-select is buggy on VMS. Sometimes it\r
- * fails. This part of the code hangs the program on VMS7.2. But even\r
- * without it the program seems to run correctly.\r
- * Note that this is a bug in the VMS/DECWindows run-time-libraries.\r
- * Compaq engeneering does not want or is not able to make a fix.\r
- * (last sentence is a quotation from Compaq when I reported the\r
- * problem January 2000) */\r
- FD_ZERO(&fds);\r
- FD_SET(__glutConnectionFD, &fds);\r
- rc = select(__glutConnectionFD + 1, &fds, NULL, NULL, NULL);\r
- if (rc < 0) {\r
- if (errno == EINTR) {\r
- return 0;\r
- } else {\r
- __glutFatalError("select error.");\r
- }\r
- }\r
-#endif\r
- }\r
-}\r
-\r
-#endif\r
-\r
-static void\r
-processEventsAndTimeouts(void)\r
-{\r
- do {\r
-#if defined(__OS2__)\r
- QMSG qmsg; /* message from message queue */\r
- extern HAB hab; /* PM anchor block handle */\r
-\r
- if(! WinGetMsg( hab, &qmsg, 0UL, 0UL, 0UL ) )\r
- exit(0);\r
- WinDispatchMsg( hab, /* PM anchor block handle */\r
- &qmsg ); /* pointer to message */\r
-\r
-#elif defined(_WIN32)\r
- MSG event;\r
-\r
- if(!GetMessage(&event, NULL, 0, 0)) /* bail if no more messages */\r
- exit(0);\r
- TranslateMessage(&event); /* translate virtual-key messages */\r
- DispatchMessage(&event); /* call the window proc */\r
- /* see win32_event.c for event (message) processing procedures */\r
-#else\r
- static int mappedMenuButton;\r
- GLUTeventParser *parser;\r
- XEvent event, ahead;\r
- GLUTwindow *window;\r
- GLUTkeyboardCB keyboard;\r
- GLUTspecialCB special;\r
- int gotEvent, width, height;\r
-\r
- gotEvent = interruptibleXNextEvent(__glutDisplay, &event);\r
- if (gotEvent) {\r
- switch (event.type) {\r
- case MappingNotify:\r
- XRefreshKeyboardMapping((XMappingEvent *) & event);\r
- break;\r
- case ConfigureNotify:\r
- window = __glutGetWindow(event.xconfigure.window);\r
- if (window) {\r
- if (window->win != event.xconfigure.window) {\r
- /* Ignore ConfigureNotify sent to the overlay\r
- planes. GLUT could get here because overlays\r
- select for StructureNotify events to receive\r
- DestroyNotify. */\r
- break;\r
- }\r
- width = event.xconfigure.width;\r
- height = event.xconfigure.height;\r
- if (width != window->width || height != window->height) {\r
- if (window->overlay) {\r
- XResizeWindow(__glutDisplay, window->overlay->win, width, height);\r
- }\r
- window->width = width;\r
- window->height = height;\r
- __glutSetWindow(window);\r
- /* Do not execute OpenGL out of sequence with\r
- respect to the XResizeWindow request! */\r
- glXWaitX();\r
- window->reshape(width, height);\r
- window->forceReshape = False;\r
- /* A reshape should be considered like posting a\r
- repair; this is necessary for the "Mesa\r
- glXSwapBuffers to repair damage" hack to operate\r
- correctly. Without it, there's not an initial\r
- back buffer render from which to blit from when\r
- damage happens to the window. */\r
- __glutPostRedisplay(window, GLUT_REPAIR_WORK);\r
- }\r
- }\r
- break;\r
- case Expose:\r
- /* compress expose events */\r
- while (XEventsQueued(__glutDisplay, QueuedAfterReading)\r
- > 0) {\r
- XPeekEvent(__glutDisplay, &ahead);\r
- if (ahead.type != Expose ||\r
- ahead.xexpose.window != event.xexpose.window) {\r
- break;\r
- }\r
- XNextEvent(__glutDisplay, &event);\r
- }\r
- if (event.xexpose.count == 0) {\r
- GLUTmenu *menu;\r
-\r
- if (__glutMappedMenu &&\r
- (menu = __glutGetMenu(event.xexpose.window))) {\r
- __glutPaintMenu(menu);\r
- } else {\r
- window = __glutGetWindow(event.xexpose.window);\r
- if (window) {\r
- if (window->win == event.xexpose.window) {\r
- __glutPostRedisplay(window, GLUT_REPAIR_WORK);\r
- } else if (window->overlay && window->overlay->win == event.xexpose.window) {\r
- __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK);\r
- }\r
- }\r
- }\r
- } else {\r
- /* there are more exposes to read; wait to redisplay */\r
- }\r
- break;\r
- case ButtonPress:\r
- case ButtonRelease:\r
- if (__glutMappedMenu && event.type == ButtonRelease\r
- && mappedMenuButton == event.xbutton.button) {\r
- /* Menu is currently popped up and its button is\r
- released. */\r
- __glutFinishMenu(event.xbutton.window, event.xbutton.x, event.xbutton.y);\r
- } else {\r
- window = __glutGetWindow(event.xbutton.window);\r
- if (window) {\r
- GLUTmenu *menu;\r
- int menuNum;\r
-\r
- menuNum = window->menu[event.xbutton.button - 1];\r
- /* Make sure that __glutGetMenuByNum is only called if there\r
- really is a menu present. */\r
- if ((menuNum > 0) && (menu = __glutGetMenuByNum(menuNum))) {\r
- if (event.type == ButtonPress && !__glutMappedMenu) {\r
- __glutStartMenu(menu, window,\r
- event.xbutton.x_root, event.xbutton.y_root,\r
- event.xbutton.x, event.xbutton.y);\r
- mappedMenuButton = event.xbutton.button;\r
- } else {\r
- /* Ignore a release of a button with a menu\r
- attatched to it when no menu is popped up,\r
- or ignore a press when another menu is\r
- already popped up. */\r
- }\r
- } else if (window->mouse) {\r
- __glutSetWindow(window);\r
- __glutModifierMask = event.xbutton.state;\r
- window->mouse(event.xbutton.button - 1,\r
- event.type == ButtonRelease ?\r
- GLUT_UP : GLUT_DOWN,\r
- event.xbutton.x, event.xbutton.y);\r
- __glutModifierMask = ~0;\r
- } else {\r
- /* Stray mouse events. Ignore. */\r
- }\r
- } else {\r
- /* Window might have been destroyed and all the\r
- events for the window may not yet be received. */\r
- }\r
- }\r
- break;\r
- case MotionNotify:\r
- if (!__glutMappedMenu) {\r
- window = __glutGetWindow(event.xmotion.window);\r
- if (window) {\r
- /* If motion function registered _and_ buttons held\r
- * down, call motion function... */\r
- if (window->motion && event.xmotion.state &\r
- (Button1Mask | Button2Mask | Button3Mask)) {\r
- __glutSetWindow(window);\r
- window->motion(event.xmotion.x, event.xmotion.y);\r
- }\r
- /* If passive motion function registered _and_\r
- buttons not held down, call passive motion\r
- function... */\r
- else if (window->passive &&\r
- ((event.xmotion.state &\r
- (Button1Mask | Button2Mask | Button3Mask)) ==\r
- 0)) {\r
- __glutSetWindow(window);\r
- window->passive(event.xmotion.x,\r
- event.xmotion.y);\r
- }\r
- }\r
- } else {\r
- /* Motion events are thrown away when a pop up menu\r
- is active. */\r
- }\r
- break;\r
- case KeyPress:\r
- case KeyRelease:\r
- window = __glutGetWindow(event.xkey.window);\r
- if (!window) {\r
- break;\r
- }\r
- if (event.type == KeyPress) {\r
- keyboard = window->keyboard;\r
- } else {\r
-\r
- /* If we are ignoring auto repeated keys for this window,\r
- check if the next event in the X event queue is a KeyPress\r
- for the exact same key (and at the exact same time) as the\r
- key being released. The X11 protocol will send auto\r
- repeated keys as such KeyRelease/KeyPress pairs. */\r
-\r
- if (window->ignoreKeyRepeat) {\r
- if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {\r
- XPeekEvent(__glutDisplay, &ahead);\r
- if (ahead.type == KeyPress\r
- && ahead.xkey.window == event.xkey.window\r
- && ahead.xkey.keycode == event.xkey.keycode\r
- && ahead.xkey.time == event.xkey.time) {\r
- /* Pop off the repeated KeyPress and ignore\r
- the auto repeated KeyRelease/KeyPress pair. */\r
- XNextEvent(__glutDisplay, &event);\r
- break;\r
- }\r
- }\r
- }\r
- keyboard = window->keyboardUp;\r
- }\r
- if (keyboard) {\r
- char tmp[1];\r
- int rc;\r
-\r
- rc = XLookupString(&event.xkey, tmp, sizeof(tmp),\r
- NULL, NULL);\r
- if (rc) {\r
- __glutSetWindow(window);\r
- __glutModifierMask = event.xkey.state;\r
- keyboard(tmp[0],\r
- event.xkey.x, event.xkey.y);\r
- __glutModifierMask = ~0;\r
- break;\r
- }\r
- }\r
- if (event.type == KeyPress) {\r
- special = window->special;\r
- } else {\r
- special = window->specialUp;\r
- }\r
- if (special) {\r
- KeySym ks;\r
- int key;\r
-\r
-/* Introduced in X11R6: (Partial list of) Keypad Functions. Define\r
- in place in case compiling against an older pre-X11R6\r
- X11/keysymdef.h file. */\r
-#ifndef XK_KP_Home\r
-#define XK_KP_Home 0xFF95\r
-#endif\r
-#ifndef XK_KP_Left\r
-#define XK_KP_Left 0xFF96\r
-#endif\r
-#ifndef XK_KP_Up\r
-#define XK_KP_Up 0xFF97\r
-#endif\r
-#ifndef XK_KP_Right\r
-#define XK_KP_Right 0xFF98\r
-#endif\r
-#ifndef XK_KP_Down\r
-#define XK_KP_Down 0xFF99\r
-#endif\r
-#ifndef XK_KP_Prior\r
-#define XK_KP_Prior 0xFF9A\r
-#endif\r
-#ifndef XK_KP_Next\r
-#define XK_KP_Next 0xFF9B\r
-#endif\r
-#ifndef XK_KP_End\r
-#define XK_KP_End 0xFF9C\r
-#endif\r
-#ifndef XK_KP_Insert\r
-#define XK_KP_Insert 0xFF9E\r
-#endif\r
-#ifndef XK_KP_Delete\r
-#define XK_KP_Delete 0xFF9F\r
-#endif\r
-\r
- ks = XLookupKeysym((XKeyEvent *) & event, 0);\r
- /* XXX Verbose, but makes no assumptions about keysym\r
- layout. */\r
- switch (ks) {\r
-/* *INDENT-OFF* */\r
- /* function keys */\r
- case XK_F1: key = GLUT_KEY_F1; break;\r
- case XK_F2: key = GLUT_KEY_F2; break;\r
- case XK_F3: key = GLUT_KEY_F3; break;\r
- case XK_F4: key = GLUT_KEY_F4; break;\r
- case XK_F5: key = GLUT_KEY_F5; break;\r
- case XK_F6: key = GLUT_KEY_F6; break;\r
- case XK_F7: key = GLUT_KEY_F7; break;\r
- case XK_F8: key = GLUT_KEY_F8; break;\r
- case XK_F9: key = GLUT_KEY_F9; break;\r
- case XK_F10: key = GLUT_KEY_F10; break;\r
- case XK_F11: key = GLUT_KEY_F11; break;\r
- case XK_F12: key = GLUT_KEY_F12; break;\r
- /* directional keys */\r
- case XK_KP_Left:\r
- case XK_Left: key = GLUT_KEY_LEFT; break;\r
- case XK_KP_Up: /* Introduced in X11R6. */\r
- case XK_Up: key = GLUT_KEY_UP; break;\r
- case XK_KP_Right: /* Introduced in X11R6. */\r
- case XK_Right: key = GLUT_KEY_RIGHT; break;\r
- case XK_KP_Down: /* Introduced in X11R6. */\r
- case XK_Down: key = GLUT_KEY_DOWN; break;\r
-/* *INDENT-ON* */\r
-\r
- case XK_KP_Prior: /* Introduced in X11R6. */\r
- case XK_Prior:\r
- /* XK_Prior same as X11R6's XK_Page_Up */\r
- key = GLUT_KEY_PAGE_UP;\r
- break;\r
- case XK_KP_Next: /* Introduced in X11R6. */\r
- case XK_Next:\r
- /* XK_Next same as X11R6's XK_Page_Down */\r
- key = GLUT_KEY_PAGE_DOWN;\r
- break;\r
- case XK_KP_Home: /* Introduced in X11R6. */\r
- case XK_Home:\r
- key = GLUT_KEY_HOME;\r
- break;\r
-#ifdef __hpux\r
- case XK_Select:\r
-#endif\r
- case XK_KP_End: /* Introduced in X11R6. */\r
- case XK_End:\r
- key = GLUT_KEY_END;\r
- break;\r
-#ifdef __hpux\r
- case XK_InsertChar:\r
-#endif\r
- case XK_KP_Insert: /* Introduced in X11R6. */\r
- case XK_Insert:\r
- key = GLUT_KEY_INSERT;\r
- break;\r
-#ifdef __hpux\r
- case XK_DeleteChar:\r
-#endif\r
- case XK_KP_Delete: /* Introduced in X11R6. */\r
- /* The Delete character is really an ASCII key. */\r
- __glutSetWindow(window);\r
- keyboard(127, /* ASCII Delete character. */\r
- event.xkey.x, event.xkey.y);\r
- goto skip;\r
- default:\r
- goto skip;\r
- }\r
- __glutSetWindow(window);\r
- __glutModifierMask = event.xkey.state;\r
- special(key, event.xkey.x, event.xkey.y);\r
- __glutModifierMask = ~0;\r
- skip:;\r
- }\r
- break;\r
- case EnterNotify:\r
- case LeaveNotify:\r
- if (event.xcrossing.mode != NotifyNormal ||\r
- event.xcrossing.detail == NotifyNonlinearVirtual ||\r
- event.xcrossing.detail == NotifyVirtual) {\r
-\r
- /* Careful to ignore Enter/LeaveNotify events that\r
- come from the pop-up menu pointer grab and ungrab.\r
- Also, ignore "virtual" Enter/LeaveNotify events\r
- since they represent the pointer passing through\r
- the window hierarchy without actually entering or\r
- leaving the actual real estate of a window. */\r
-\r
- break;\r
- }\r
- if (__glutMappedMenu) {\r
- GLUTmenuItem *item;\r
- int num;\r
-\r
- item = __glutGetMenuItem(__glutMappedMenu,\r
- event.xcrossing.window, &num);\r
- if (item) {\r
- __glutMenuItemEnterOrLeave(item, num, event.type);\r
- break;\r
- }\r
- }\r
- window = __glutGetWindow(event.xcrossing.window);\r
- if (window) {\r
- if (window->entry) {\r
- if (event.type == EnterNotify) {\r
-\r
- /* With overlays established, X can report two\r
- enter events for both the overlay and normal\r
- plane window. Do not generate a second enter\r
- callback if we reported one without an\r
- intervening leave. */\r
-\r
- if (window->entryState != EnterNotify) {\r
- int num = window->num;\r
- Window xid = window->win;\r
-\r
- window->entryState = EnterNotify;\r
- __glutSetWindow(window);\r
- window->entry(GLUT_ENTERED);\r
-\r
- if (__glutMappedMenu) {\r
-\r
- /* Do not generate any passive motion events\r
- when menus are in use. */\r
-\r
- } else {\r
-\r
- /* An EnterNotify event can result in a\r
- "compound" callback if a passive motion\r
- callback is also registered. In this case,\r
- be a little paranoid about the possibility\r
- the window could have been destroyed in the\r
- entry callback. */\r
-\r
- window = __glutWindowList[num];\r
- if (window && window->passive && window->win == xid) {\r
- __glutSetWindow(window);\r
- window->passive(event.xcrossing.x, event.xcrossing.y);\r
- }\r
- }\r
- }\r
- } else {\r
- if (window->entryState != LeaveNotify) {\r
-\r
- /* When an overlay is established for a window\r
- already mapped and with the pointer in it,\r
- the X server will generate a leave/enter\r
- event pair as the pointer leaves (without\r
- moving) from the normal plane X window to\r
- the newly mapped overlay X window (or vice\r
- versa). This enter/leave pair should not be\r
- reported to the GLUT program since the pair\r
- is a consequence of creating (or destroying)\r
- the overlay, not an actual leave from the\r
- GLUT window. */\r
-\r
- if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {\r
- XPeekEvent(__glutDisplay, &ahead);\r
- if (ahead.type == EnterNotify &&\r
- __glutGetWindow(ahead.xcrossing.window) == window) {\r
- XNextEvent(__glutDisplay, &event);\r
- break;\r
- }\r
- }\r
- window->entryState = LeaveNotify;\r
- __glutSetWindow(window);\r
- window->entry(GLUT_LEFT);\r
- }\r
- }\r
- } else if (window->passive) {\r
- __glutSetWindow(window);\r
- window->passive(event.xcrossing.x, event.xcrossing.y);\r
- }\r
- }\r
- break;\r
- case UnmapNotify:\r
- /* MapNotify events are not needed to maintain\r
- visibility state since VisibilityNotify events will\r
- be delivered when a window becomes visible from\r
- mapping. However, VisibilityNotify events are not\r
- delivered when a window is unmapped (for the window\r
- or its children). */\r
- window = __glutGetWindow(event.xunmap.window);\r
- if (window) {\r
- if (window->win != event.xconfigure.window) {\r
- /* Ignore UnmapNotify sent to the overlay planes.\r
- GLUT could get here because overlays select for\r
- StructureNotify events to receive DestroyNotify.\r
- */\r
- break;\r
- }\r
- markWindowHidden(window);\r
- }\r
- break;\r
- case VisibilityNotify:\r
- window = __glutGetWindow(event.xvisibility.window);\r
- if (window) {\r
- /* VisibilityUnobscured+1 = GLUT_FULLY_RETAINED,\r
- VisibilityPartiallyObscured+1 =\r
- GLUT_PARTIALLY_RETAINED, VisibilityFullyObscured+1\r
- = GLUT_FULLY_COVERED. */\r
- int visState = event.xvisibility.state + 1;\r
-\r
- if (visState != window->visState) {\r
- if (window->windowStatus) {\r
- window->visState = visState;\r
- __glutSetWindow(window);\r
- window->windowStatus(visState);\r
- }\r
- }\r
- }\r
- break;\r
- case ClientMessage:\r
- if (event.xclient.data.l[0] == __glutWMDeleteWindow)\r
- exit(0);\r
- break;\r
- case DestroyNotify:\r
- purgeStaleWindow(event.xdestroywindow.window);\r
- break;\r
- case CirculateNotify:\r
- case CreateNotify:\r
- case GravityNotify:\r
- case ReparentNotify:\r
- /* Uninteresting to GLUT (but possible for GLUT to\r
- receive). */\r
- break;\r
- default:\r
- /* Pass events not directly handled by the GLUT main\r
- event loop to any event parsers that have been\r
- registered. In this way, X Input extension events\r
- are passed to the correct handler without forcing\r
- all GLUT programs to support X Input event handling.\r
- */\r
- parser = eventParserList;\r
- while (parser) {\r
- if (parser->func(&event))\r
- break;\r
- parser = parser->next;\r
- }\r
- break;\r
- }\r
- }\r
-#endif /* _WIN32 */\r
- if (__glutTimerList) {\r
- handleTimeouts();\r
- }\r
- }\r
- while (XPending(__glutDisplay));\r
-}\r
-\r
-static void\r
-waitForSomething(void)\r
-{\r
-#if defined(__vms) && ( __VMS_VER < 70000000 )\r
- static struct timeval6 zerotime =\r
- {0};\r
- unsigned int timer_efn;\r
-#define timer_id 'glut' /* random :-) number */\r
- unsigned int wait_mask;\r
-#else\r
- static struct timeval zerotime =\r
- {0, 0};\r
-#if defined(__OS2__)\r
-\r
-#elif !defined(_WIN32)\r
- fd_set fds;\r
-#endif\r
-#endif\r
-#ifdef OLD_VMS\r
- struct timeval6 now, timeout, waittime;\r
-#else\r
- struct timeval now, timeout, waittime;\r
-#endif\r
-#if !defined(_WIN32)\r
- int rc;\r
-#endif\r
-\r
- /* Flush X protocol since XPending does not do this\r
- implicitly. */\r
- XFlush(__glutDisplay);\r
- if (XPending(__glutDisplay)) {\r
- /* It is possible (but quite rare) that XFlush may have\r
- needed to wait for a writable X connection file\r
- descriptor, and in the process, may have had to read off\r
- X protocol from the file descriptor. If XPending is true,\r
- this case occured and we should avoid waiting in select\r
- since X protocol buffered within Xlib is due to be\r
- processed and potentially no more X protocol is on the\r
- file descriptor, so we would risk waiting improperly in\r
- select. */\r
- goto immediatelyHandleXinput;\r
- }\r
-#if defined(__vms) && ( __VMS_VER < 70000000 )\r
- timeout = __glutTimerList->timeout;\r
- GETTIMEOFDAY(&now);\r
- wait_mask = 1 << (__glutConnectionFD & 31);\r
- if (IS_AFTER(now, timeout)) {\r
- /* We need an event flag for the timer. */\r
- /* XXX The `right' way to do this is to use LIB$GET_EF, but\r
- since it needs to be in the same cluster as the EFN for\r
- the display, we will have hack it. */\r
- timer_efn = __glutConnectionFD - 1;\r
- if ((timer_efn / 32) != (__glutConnectionFD / 32)) {\r
- timer_efn = __glutConnectionFD + 1;\r
- }\r
- rc = SYS$CLREF(timer_efn);\r
- rc = SYS$SETIMR(timer_efn, &timeout, NULL, timer_id, 0);\r
- wait_mask |= 1 << (timer_efn & 31);\r
- } else {\r
- timer_efn = 0;\r
- }\r
- rc = SYS$WFLOR(__glutConnectionFD, wait_mask);\r
- if (timer_efn != 0 && SYS$CLREF(timer_efn) == SS$_WASCLR) {\r
- rc = SYS$CANTIM(timer_id, PSL$C_USER);\r
- }\r
- /* XXX There does not seem to be checking of "rc" in the code\r
- above. Can any of the SYS$ routines above fail? */\r
-#else /* not vms6.2 or lower */\r
-#if defined(__OS2__)\r
-\r
-#elif !defined(_WIN32)\r
- FD_ZERO(&fds);\r
- FD_SET(__glutConnectionFD, &fds);\r
-#endif\r
- timeout = __glutTimerList->timeout;\r
- GETTIMEOFDAY(&now);\r
- if (IS_AFTER(now, timeout)) {\r
- TIMEDELTA(waittime, timeout, now);\r
- } else {\r
- waittime = zerotime;\r
- }\r
-\r
-#if defined(__OS2__)\r
- DosSleep(0);\r
-#elif !defined(_WIN32)\r
- rc = select(__glutConnectionFD + 1, &fds,\r
- NULL, NULL, &waittime);\r
- if (rc < 0 && errno != EINTR)\r
- __glutFatalError("select error.");\r
-#else\r
-\r
- MsgWaitForMultipleObjects(0, NULL, FALSE,\r
- waittime.tv_sec*1000 + waittime.tv_usec/1000, QS_ALLINPUT);\r
-\r
-#endif\r
-#endif /* not vms6.2 or lower */\r
- /* Without considering the cause of select unblocking, check\r
- for pending X events and handle any timeouts (by calling\r
- processEventsAndTimeouts). We always look for X events\r
- even if select returned with 0 (indicating a timeout);\r
- otherwise we risk starving X event processing by continous\r
- timeouts. */\r
- if (XPending(__glutDisplay)) {\r
- immediatelyHandleXinput:\r
- processEventsAndTimeouts();\r
- } else {\r
- if (__glutTimerList)\r
- handleTimeouts();\r
- }\r
-}\r
-\r
-static void\r
-idleWait(void)\r
-{\r
- if (XPending(__glutDisplay)) {\r
- processEventsAndTimeouts();\r
- } else {\r
- if (__glutTimerList) {\r
- handleTimeouts();\r
- }\r
- }\r
- /* Make sure idle func still exists! */\r
- if (__glutIdleFunc) {\r
- __glutIdleFunc();\r
- }\r
-}\r
-\r
-static GLUTwindow **beforeEnd;\r
-\r
-static GLUTwindow *\r
-processWindowWorkList(GLUTwindow * window)\r
-{\r
- int workMask;\r
-\r
- if (window->prevWorkWin) {\r
- window->prevWorkWin = processWindowWorkList(window->prevWorkWin);\r
- } else {\r
- beforeEnd = &window->prevWorkWin;\r
- }\r
-\r
- /* Capture work mask for work that needs to be done to this\r
- window, then clear the window's work mask (excepting the\r
- dummy work bit, see below). Then, process the captured\r
- work mask. This allows callbacks in the processing the\r
- captured work mask to set the window's work mask for\r
- subsequent processing. */\r
-\r
- workMask = window->workMask;\r
- assert((workMask & GLUT_DUMMY_WORK) == 0);\r
-\r
- /* Set the dummy work bit, clearing all other bits, to\r
- indicate that the window is currently on the window work\r
- list _and_ that the window's work mask is currently being\r
- processed. This convinces __glutPutOnWorkList that this\r
- window is on the work list still. */\r
- window->workMask = GLUT_DUMMY_WORK;\r
-\r
- /* Optimization: most of the time, the work to do is a\r
- redisplay and not these other types of work. Check for\r
- the following cases as a group to before checking each one\r
- individually one by one. This saves about 25 MIPS\r
- instructions in the common redisplay only case. */\r
- if (workMask & (GLUT_EVENT_MASK_WORK | GLUT_DEVICE_MASK_WORK |\r
- GLUT_CONFIGURE_WORK | GLUT_COLORMAP_WORK | GLUT_MAP_WORK)) {\r
-\r
-#if !defined(_WIN32) && !defined(__OS2__)\r
- /* Be sure to set event mask BEFORE map window is done. */\r
- if (workMask & GLUT_EVENT_MASK_WORK) {\r
- long eventMask;\r
-\r
- /* Make sure children are not propogating events this\r
- window is selecting for. Be sure to do this before\r
- enabling events on the children's parent. */\r
- if (window->children) {\r
- GLUTwindow *child = window->children;\r
- unsigned long attribMask = CWDontPropagate;\r
- XSetWindowAttributes wa;\r
-\r
- wa.do_not_propagate_mask = window->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;\r
- if (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) {\r
- wa.event_mask = child->eventMask | (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);\r
- attribMask |= CWEventMask;\r
- }\r
- do {\r
- XChangeWindowAttributes(__glutDisplay, child->win,\r
- attribMask, &wa);\r
- child = child->siblings;\r
- } while (child);\r
- }\r
- eventMask = window->eventMask;\r
- if (window->parent && window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)\r
- eventMask |= (window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);\r
- XSelectInput(__glutDisplay, window->win, eventMask);\r
- if (window->overlay)\r
- XSelectInput(__glutDisplay, window->overlay->win,\r
- window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK);\r
- }\r
-#endif /* !_WIN32 */\r
- /* Be sure to set device mask BEFORE map window is done. */\r
- if (workMask & GLUT_DEVICE_MASK_WORK) {\r
- __glutUpdateInputDeviceMaskFunc(window);\r
- }\r
- /* Be sure to configure window BEFORE map window is done. */\r
- if (workMask & GLUT_CONFIGURE_WORK) {\r
-#if defined(__OS2__)\r
- RECTL changes;\r
-\r
-#elif defined(_WIN32)\r
- RECT changes;\r
- POINT point;\r
- UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER\r
- | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER;\r
-\r
- GetClientRect(window->win, &changes);\r
-\r
- /* If this window is a toplevel window, translate the 0,0 client\r
- coordinate into a screen coordinate for proper placement. */\r
- if (!window->parent) {\r
- point.x = 0;\r
- point.y = 0;\r
- ClientToScreen(window->win, &point);\r
- changes.left = point.x;\r
- changes.top = point.y;\r
- }\r
- if (window->desiredConfMask & (CWX | CWY)) {\r
- changes.left = window->desiredX;\r
- changes.top = window->desiredY;\r
- flags &= ~SWP_NOMOVE;\r
- }\r
- if (window->desiredConfMask & (CWWidth | CWHeight)) {\r
- changes.right = changes.left + window->desiredWidth;\r
- changes.bottom = changes.top + window->desiredHeight;\r
- flags &= ~SWP_NOSIZE;\r
- /* XXX If overlay exists, resize the overlay here, ie.\r
- if (window->overlay) ... */\r
- }\r
- if (window->desiredConfMask & CWStackMode) {\r
- flags &= ~SWP_NOZORDER;\r
- /* XXX Overlay support might require something special here. */\r
- }\r
-\r
- /* Adjust the window rectangle because Win32 thinks that the x, y,\r
- width & height are the WHOLE window (including decorations),\r
- whereas GLUT treats the x, y, width & height as only the CLIENT\r
- area of the window. Only do this to top level windows\r
- that are not in game mode (since game mode windows do\r
- not have any decorations). */\r
- if (!window->parent && window != __glutGameModeWindow) {\r
- AdjustWindowRect(&changes,\r
- WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,\r
- FALSE);\r
- }\r
-\r
- /* Do the repositioning, moving, and push/pop. */\r
- SetWindowPos(window->win,\r
- window->desiredStack == Above ? HWND_TOP : HWND_NOTOPMOST,\r
- changes.left, changes.top,\r
- changes.right - changes.left, changes.bottom - changes.top,\r
- flags);\r
-\r
- /* Zero out the mask. */\r
- window->desiredConfMask = 0;\r
-\r
- /* This hack causes the window to go back to the right position\r
- when it is taken out of fullscreen mode. */\r
- if (workMask & GLUT_FULL_SCREEN_WORK) {\r
- window->desiredConfMask |= CWX | CWY;\r
- window->desiredX = point.x;\r
- window->desiredY = point.y;\r
- }\r
-#else /* !_WIN32 */\r
- XWindowChanges changes;\r
-\r
- changes.x = window->desiredX;\r
- changes.y = window->desiredY;\r
- if (window->desiredConfMask & (CWWidth | CWHeight)) {\r
- changes.width = window->desiredWidth;\r
- changes.height = window->desiredHeight;\r
- if (window->overlay)\r
- XResizeWindow(__glutDisplay, window->overlay->win,\r
- window->desiredWidth, window->desiredHeight);\r
- if (__glutMotifHints != None) {\r
- if (workMask & GLUT_FULL_SCREEN_WORK) {\r
- MotifWmHints hints;\r
-\r
- hints.flags = MWM_HINTS_DECORATIONS;\r
- hints.decorations = 0; /* Absolutely no\r
- decorations. */\r
- XChangeProperty(__glutDisplay, window->win,\r
- __glutMotifHints, __glutMotifHints, 32,\r
- PropModeReplace, (unsigned char *) &hints, 4);\r
- if (workMask & GLUT_MAP_WORK) {\r
- /* Handle case where glutFullScreen is called\r
- before the first time that the window is\r
- mapped. Some window managers will randomly or\r
- interactively position the window the first\r
- time it is mapped if the window's\r
- WM_NORMAL_HINTS property does not request an\r
- explicit position. We don't want any such\r
- window manager interaction when going\r
- fullscreen. Overwrite the WM_NORMAL_HINTS\r
- property installed by glutCreateWindow's\r
- XSetWMProperties property with one explicitly\r
- requesting a fullscreen window. */\r
- XSizeHints hints;\r
-\r
- hints.flags = USPosition | USSize;\r
- hints.x = 0;\r
- hints.y = 0;\r
- hints.width = window->desiredWidth;\r
- hints.height = window->desiredHeight;\r
- XSetWMNormalHints(__glutDisplay, window->win, &hints);\r
- }\r
- } else {\r
- XDeleteProperty(__glutDisplay, window->win, __glutMotifHints);\r
- }\r
- }\r
- }\r
- if (window->desiredConfMask & CWStackMode) {\r
- changes.stack_mode = window->desiredStack;\r
- /* Do not let glutPushWindow push window beneath the\r
- underlay. */\r
- if (window->parent && window->parent->overlay\r
- && window->desiredStack == Below) {\r
- changes.stack_mode = Above;\r
- changes.sibling = window->parent->overlay->win;\r
- window->desiredConfMask |= CWSibling;\r
- }\r
- }\r
- XConfigureWindow(__glutDisplay, window->win,\r
- window->desiredConfMask, &changes);\r
- window->desiredConfMask = 0;\r
-#endif\r
- }\r
-#if !defined(_WIN32) && !defined(__OS2__)\r
- /* Be sure to establish the colormaps BEFORE map window is\r
- done. */\r
- if (workMask & GLUT_COLORMAP_WORK) {\r
- __glutEstablishColormapsProperty(window);\r
- }\r
-#endif\r
- if (workMask & GLUT_MAP_WORK) {\r
- switch (window->desiredMapState) {\r
- case WithdrawnState:\r
- if (window->parent) {\r
- XUnmapWindow(__glutDisplay, window->win);\r
- } else {\r
- XWithdrawWindow(__glutDisplay, window->win,\r
- __glutScreen);\r
- }\r
- window->shownState = 0;\r
- break;\r
- case NormalState:\r
- XMapWindow(__glutDisplay, window->win);\r
- window->shownState = 1;\r
- break;\r
-#ifdef _WIN32\r
- case GameModeState: /* Not an Xlib value. */\r
- ShowWindow(window->win, SW_SHOW);\r
- window->shownState = 1;\r
- break;\r
-#endif\r
- case IconicState:\r
- XIconifyWindow(__glutDisplay, window->win, __glutScreen);\r
- window->shownState = 0;\r
- break;\r
- }\r
- }\r
- }\r
- if (workMask & (GLUT_REDISPLAY_WORK | GLUT_OVERLAY_REDISPLAY_WORK | GLUT_REPAIR_WORK | GLUT_OVERLAY_REPAIR_WORK)) {\r
- if (window->forceReshape) {\r
- /* Guarantee that before a display callback is generated\r
- for a window, a reshape callback must be generated. */\r
- __glutSetWindow(window);\r
- window->reshape(window->width, window->height);\r
- window->forceReshape = False;\r
-\r
- /* Setting the redisplay bit on the first reshape is\r
- necessary to make the "Mesa glXSwapBuffers to repair\r
- damage" hack operate correctly. Without indicating a\r
- redisplay is necessary, there's not an initial back\r
- buffer render from which to blit from when damage\r
- happens to the window. */\r
- workMask |= GLUT_REDISPLAY_WORK;\r
- }\r
- /* The code below is more involved than otherwise necessary\r
- because it is paranoid about the overlay or entire window\r
- being removed or destroyed in the course of the callbacks.\r
- Notice how the global __glutWindowDamaged is used to record\r
- the layers' damage status. See the code in glutLayerGet for\r
- how __glutWindowDamaged is used. The point is to not have to\r
- update the "damaged" field after the callback since the\r
- window (or overlay) may be destroyed (or removed) when the\r
- callback returns. */\r
-\r
- if (window->overlay && window->overlay->display) {\r
- int num = window->num;\r
- Window xid = window->overlay ? window->overlay->win : None;\r
-\r
- /* If an overlay display callback is registered, we\r
- differentiate between a redisplay needed for the\r
- overlay and/or normal plane. If there is no overlay\r
- display callback registered, we simply use the\r
- standard display callback. */\r
-\r
- if (workMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) {\r
- if (__glutMesaSwapHackSupport) {\r
- if (window->usedSwapBuffers) {\r
- if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {\r
- SWAP_BUFFERS_WINDOW(window);\r
- goto skippedDisplayCallback1;\r
- }\r
- }\r
- }\r
- /* Render to normal plane. */\r
-#ifdef _WIN32\r
- window->renderDc = window->hdc;\r
-#endif\r
- window->renderWin = window->win;\r
- window->renderCtx = window->ctx;\r
- __glutWindowDamaged = (workMask & GLUT_REPAIR_WORK);\r
- __glutSetWindow(window);\r
- window->usedSwapBuffers = 0;\r
- window->display();\r
- __glutWindowDamaged = 0;\r
-\r
- skippedDisplayCallback1:;\r
- }\r
- if (workMask & (GLUT_OVERLAY_REDISPLAY_WORK | GLUT_OVERLAY_REPAIR_WORK)) {\r
- window = __glutWindowList[num];\r
- if (window && window->overlay &&\r
- window->overlay->win == xid && window->overlay->display) {\r
-\r
- /* Render to overlay. */\r
-#ifdef _WIN32\r
- window->renderDc = window->overlay->hdc;\r
-#endif\r
- window->renderWin = window->overlay->win;\r
- window->renderCtx = window->overlay->ctx;\r
- __glutWindowDamaged = (workMask & GLUT_OVERLAY_REPAIR_WORK);\r
- __glutSetWindow(window);\r
- window->overlay->display();\r
- __glutWindowDamaged = 0;\r
- } else {\r
- /* Overlay may have since been destroyed or the\r
- overlay callback may have been disabled during\r
- normal display callback. */\r
- }\r
- }\r
- } else {\r
- if (__glutMesaSwapHackSupport) {\r
- if (!window->overlay && window->usedSwapBuffers) {\r
- if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {\r
- SWAP_BUFFERS_WINDOW(window);\r
- goto skippedDisplayCallback2;\r
- }\r
- }\r
- }\r
- /* Render to normal plane (and possibly overlay). */\r
- __glutWindowDamaged = (workMask & (GLUT_OVERLAY_REPAIR_WORK | GLUT_REPAIR_WORK));\r
- __glutSetWindow(window);\r
- window->usedSwapBuffers = 0;\r
- window->display();\r
- __glutWindowDamaged = 0;\r
-\r
- skippedDisplayCallback2:;\r
- }\r
- }\r
- /* Combine workMask with window->workMask to determine what\r
- finish and debug work there is. */\r
- workMask |= window->workMask;\r
-\r
- if (workMask & GLUT_FINISH_WORK) {\r
- /* Finish work makes sure a glFinish gets done to indirect\r
- rendering contexts. Indirect contexts tend to have much\r
- longer latency because lots of OpenGL extension requests\r
- can queue up in the X protocol stream. __glutSetWindow\r
- is where the finish works gets queued for indirect\r
- contexts. */\r
- __glutSetWindow(window);\r
- glFinish();\r
- }\r
- if (workMask & GLUT_DEBUG_WORK) {\r
- __glutSetWindow(window);\r
- glutReportErrors();\r
- }\r
- /* Strip out dummy, finish, and debug work bits. */\r
- window->workMask &= ~(GLUT_DUMMY_WORK | GLUT_FINISH_WORK | GLUT_DEBUG_WORK);\r
- if (window->workMask) {\r
- /* Leave on work list. */\r
- return window;\r
- } else {\r
- /* Remove current window from work list. */\r
- return window->prevWorkWin;\r
- }\r
-}\r
-\r
-#ifndef _WIN32\r
-static /* X11 implementations do not need this global. */\r
-#endif\r
-void\r
-__glutProcessWindowWorkLists(void)\r
-{\r
- if (__glutWindowWorkList) {\r
- GLUTwindow *remainder, *work;\r
-\r
- work = __glutWindowWorkList;\r
- __glutWindowWorkList = NULL;\r
- if (work) {\r
- remainder = processWindowWorkList(work);\r
- if (remainder) {\r
- *beforeEnd = __glutWindowWorkList;\r
- __glutWindowWorkList = remainder;\r
- }\r
- }\r
- }\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutMainLoop(void)\r
-{\r
-#if !defined(_WIN32)\r
- if (!__glutDisplay)\r
- __glutFatalUsage("main loop entered with out proper initialization.");\r
-#endif\r
- if (!__glutWindowListSize)\r
- __glutFatalUsage(\r
- "main loop entered with no windows created.");\r
- for (;;) {\r
- __glutProcessWindowWorkLists();\r
- if (__glutIdleFunc || __glutWindowWorkList) {\r
- idleWait();\r
- } else {\r
- if (__glutTimerList) {\r
- waitForSomething();\r
- } else {\r
- processEventsAndTimeouts();\r
- }\r
- }\r
- }\r
-}\r
-/* ENDCENTRY */\r
+/* glut_event.c */
+/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1997, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#ifdef __VMS
+#include <GL/vms_x_fix.h>
+#endif
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <errno.h>
+#include <assert.h>
+#include <string.h> /* Some FD_ZERO macros use memset without
+ prototyping memset. */
+
+/* Much of the following #ifdef logic to include the proper
+ prototypes for the select system call is based on logic
+ from the X11R6.3 version of <X11/Xpoll.h>. */
+
+#if !defined(_WIN32)
+# ifdef __sgi
+# include <bstring.h> /* prototype for bzero used by FD_ZERO */
+# endif
+# if (defined(SVR4) || defined(CRAY) || defined(AIXV3)) && !defined(FD_SETSIZE)
+# include <sys/select.h> /* select system call interface */
+# ifdef luna
+# include <sysent.h>
+# endif
+# endif
+ /* AIX 4.2 fubar-ed <sys/select.h>, so go to heroic measures to get it */
+# if defined(AIXV4) && !defined(NFDBITS)
+# include <sys/select.h>
+# endif
+#endif /* !_WIN32 */
+
+#include <sys/types.h>
+
+#if defined(__OS2__)
+//??? 䨣 ?? # include <sys/time.h>
+#elif !defined(_WIN32)
+# if defined(__vms) && ( __VMS_VER < 70000000 )
+# include <sys/time.h>
+# else
+# ifndef __vms
+# include <sys/time.h>
+# endif
+# endif
+# include <unistd.h>
+# include <X11/Xlib.h>
+# include <X11/keysym.h>
+#else
+# ifdef __CYGWIN32__
+# include <sys/time.h>
+# else
+# include <sys/timeb.h>
+# endif
+# ifdef __hpux
+ /* XXX Bert Gijsbers <bert@mc.bio.uva.nl> reports that HP-UX
+ needs different keysyms for the End, Insert, and Delete keys
+ to work on an HP 715. It would be better if HP generated
+ standard keysyms for standard keys. */
+# include <X11/HPkeysym.h>
+# endif
+#endif /* !_WIN32 */
+
+#include "glutint.h"
+
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+#include <ssdef.h>
+#include <psldef.h>
+extern int SYS$CLREF(int efn);
+extern int SYS$SETIMR(unsigned int efn, struct timeval6 *timeout, void *ast,
+ unsigned int request_id, unsigned int flags);
+extern int SYS$WFLOR(unsigned int efn, unsigned int mask);
+extern int SYS$CANTIM(unsigned int request_id, unsigned int mode);
+#endif /* __vms, VMs 6.2 or earlier */
+
+static GLUTtimer *freeTimerList = NULL;
+
+GLUTidleCB __glutIdleFunc = NULL;
+GLUTtimer *__glutTimerList = NULL;
+#ifdef SUPPORT_FORTRAN
+GLUTtimer *__glutNewTimer;
+#endif
+GLUTwindow *__glutWindowWorkList = NULL;
+GLUTmenu *__glutMappedMenu;
+GLUTmenu *__glutCurrentMenu = NULL;
+
+void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *);
+#if !defined(_WIN32) && !defined(__OS2__)
+void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item, int num, int type) = NULL;
+void (*__glutFinishMenu)(Window win, int x, int y);
+void (*__glutPaintMenu)(GLUTmenu * menu);
+void (*__glutStartMenu)(GLUTmenu * menu, GLUTwindow * window, int x, int y, int x_win, int y_win);
+GLUTmenu * (*__glutGetMenuByNum)(int menunum);
+GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu, Window win, int *which);
+GLUTmenu * (*__glutGetMenu)(Window win);
+#endif
+
+Atom __glutMotifHints = None;
+/* Modifier mask of ~0 implies not in core input callback. */
+unsigned int __glutModifierMask = (unsigned int) ~0;
+int __glutWindowDamaged = 0;
+
+void GLUTAPIENTRY
+glutIdleFunc(GLUTidleCB idleFunc)
+{
+ __glutIdleFunc = idleFunc;
+}
+
+void GLUTAPIENTRY
+glutTimerFunc(unsigned int interval, GLUTtimerCB timerFunc, int value)
+{
+ GLUTtimer *timer, *other;
+ GLUTtimer **prevptr;
+#ifdef OLD_VMS
+ struct timeval6 now;
+#else
+ struct timeval now;
+#endif
+
+ if (!timerFunc)
+ return;
+
+ if (freeTimerList) {
+ timer = freeTimerList;
+ freeTimerList = timer->next;
+ } else {
+ timer = (GLUTtimer *) malloc(sizeof(GLUTtimer));
+ if (!timer)
+ __glutFatalError("out of memory.");
+ }
+
+ timer->func = timerFunc;
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+ /* VMS time is expressed in units of 100 ns */
+ timer->timeout.val = interval * TICKS_PER_MILLISECOND;
+#else
+ timer->timeout.tv_sec = (int) interval / 1000;
+ timer->timeout.tv_usec = (int) (interval % 1000) * 1000;
+#endif
+ timer->value = value;
+ timer->next = NULL;
+ GETTIMEOFDAY(&now);
+ ADD_TIME(timer->timeout, timer->timeout, now);
+ prevptr = &__glutTimerList;
+ other = *prevptr;
+ while (other && IS_AFTER(other->timeout, timer->timeout)) {
+ prevptr = &other->next;
+ other = *prevptr;
+ }
+ timer->next = other;
+#ifdef SUPPORT_FORTRAN
+ __glutNewTimer = timer; /* for Fortran binding! */
+#endif
+ *prevptr = timer;
+}
+
+void
+handleTimeouts(void)
+{
+#ifdef OLD_VMS
+ struct timeval6 now;
+#else
+ struct timeval now;
+#endif
+ GLUTtimer *timer;
+
+ /* Assumption is that __glutTimerList is already determined
+ to be non-NULL. */
+ GETTIMEOFDAY(&now);
+ while (IS_AT_OR_AFTER(__glutTimerList->timeout, now)) {
+ timer = __glutTimerList;
+ timer->func(timer->value);
+ __glutTimerList = timer->next;
+ timer->next = freeTimerList;
+ freeTimerList = timer;
+ if (!__glutTimerList)
+ break;
+ }
+}
+
+void
+__glutPutOnWorkList(GLUTwindow * window, int workMask)
+{
+ if (window->workMask) {
+ /* Already on list; just OR in new workMask. */
+ window->workMask |= workMask;
+ } else {
+ /* Update work mask and add to window work list. */
+ window->workMask = workMask;
+ /* Assert that if the window does not have a
+ workMask already, the window should definitely
+ not be the head of the work list. */
+ assert(window != __glutWindowWorkList);
+ window->prevWorkWin = __glutWindowWorkList;
+ __glutWindowWorkList = window;
+ }
+}
+
+void
+__glutPostRedisplay(GLUTwindow * window, int layerMask)
+{
+ int shown = (layerMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) ?
+ window->shownState : window->overlay->shownState;
+
+ /* Post a redisplay if the window is visible (or the
+ visibility of the window is unknown, ie. window->visState
+ == -1) _and_ the layer is known to be shown. */
+ if (window->visState != GLUT_HIDDEN
+ && window->visState != GLUT_FULLY_COVERED && shown) {
+ __glutPutOnWorkList(window, layerMask);
+ }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutPostRedisplay(void)
+{
+ __glutPostRedisplay(__glutCurrentWindow, GLUT_REDISPLAY_WORK);
+}
+
+/* The advantage of this routine is that it saves the cost of a
+ glutSetWindow call (entailing an expensive OpenGL context switch),
+ particularly useful when multiple windows need redisplays posted at
+ the same times. See also glutPostWindowOverlayRedisplay. */
+void GLUTAPIENTRY
+glutPostWindowRedisplay(int win)
+{
+ __glutPostRedisplay(__glutWindowList[win - 1], GLUT_REDISPLAY_WORK);
+}
+
+/* ENDCENTRY */
+static GLUTeventParser *eventParserList = NULL;
+
+/* __glutRegisterEventParser allows another module to register
+ to intercept X events types not otherwise acted on by the
+ GLUT processEventsAndTimeouts routine. The X Input
+ extension support code uses an event parser for handling X
+ Input extension events. */
+
+void
+__glutRegisterEventParser(GLUTeventParser * parser)
+{
+ parser->next = eventParserList;
+ eventParserList = parser;
+}
+
+static void
+markWindowHidden(GLUTwindow * window)
+{
+ if (GLUT_HIDDEN != window->visState) {
+ GLUTwindow *child;
+
+ if (window->windowStatus) {
+ window->visState = GLUT_HIDDEN;
+ __glutSetWindow(window);
+ window->windowStatus(GLUT_HIDDEN);
+ }
+ /* An unmap is only reported on a single window; its
+ descendents need to know they are no longer visible. */
+ child = window->children;
+ while (child) {
+ markWindowHidden(child);
+ child = child->siblings;
+ }
+ }
+}
+
+#if !defined(_WIN32) && !defined(__OS2__)
+
+static void
+purgeStaleWindow(Window win)
+{
+ GLUTstale **pEntry = &__glutStaleWindowList;
+ GLUTstale *entry = __glutStaleWindowList;
+
+ /* Tranverse singly-linked stale window list look for the
+ window ID. */
+ while (entry) {
+ if (entry->win == win) {
+ /* Found it; delete it. */
+ *pEntry = entry->next;
+ free(entry);
+ return;
+ } else {
+ pEntry = &entry->next;
+ entry = *pEntry;
+ }
+ }
+}
+
+/* Unlike XNextEvent, if a signal arrives,
+ interruptibleXNextEvent will return (with a zero return
+ value). This helps GLUT drop out of XNextEvent if a signal
+ is delivered. The intent is so that a GLUT program can call
+ glutIdleFunc in a signal handler to register an idle func
+ and then immediately get dropped into the idle func (after
+ returning from the signal handler). The idea is to make
+ GLUT's main loop reliably interruptible by signals. */
+static int
+interruptibleXNextEvent(Display * dpy, XEvent * event)
+{
+ fd_set fds;
+ int rc;
+
+ /* Flush X protocol since XPending does not do this
+ implicitly. */
+ XFlush(__glutDisplay);
+ for (;;) {
+ if (XPending(__glutDisplay)) {
+ XNextEvent(dpy, event);
+ return 1;
+ }
+#ifndef VMS
+ /* the combination ConectionNumber-select is buggy on VMS. Sometimes it
+ * fails. This part of the code hangs the program on VMS7.2. But even
+ * without it the program seems to run correctly.
+ * Note that this is a bug in the VMS/DECWindows run-time-libraries.
+ * Compaq engeneering does not want or is not able to make a fix.
+ * (last sentence is a quotation from Compaq when I reported the
+ * problem January 2000) */
+ FD_ZERO(&fds);
+ FD_SET(__glutConnectionFD, &fds);
+ rc = select(__glutConnectionFD + 1, &fds, NULL, NULL, NULL);
+ if (rc < 0) {
+ if (errno == EINTR) {
+ return 0;
+ } else {
+ __glutFatalError("select error.");
+ }
+ }
+#endif
+ }
+}
+
+#endif
+
+static void
+processEventsAndTimeouts(void)
+{
+ do {
+#if defined(__OS2__)
+ QMSG qmsg; /* message from message queue */
+ extern HAB hab; /* PM anchor block handle */
+
+ if(! WinGetMsg( hab, &qmsg, 0UL, 0UL, 0UL ) )
+ exit(0);
+ WinDispatchMsg( hab, /* PM anchor block handle */
+ &qmsg ); /* pointer to message */
+
+#elif defined(_WIN32)
+ MSG event;
+
+ if(!GetMessage(&event, NULL, 0, 0)) /* bail if no more messages */
+ exit(0);
+ TranslateMessage(&event); /* translate virtual-key messages */
+ DispatchMessage(&event); /* call the window proc */
+ /* see win32_event.c for event (message) processing procedures */
+#else
+ static int mappedMenuButton;
+ GLUTeventParser *parser;
+ XEvent event, ahead;
+ GLUTwindow *window;
+ GLUTkeyboardCB keyboard;
+ GLUTspecialCB special;
+ int gotEvent, width, height;
+
+ gotEvent = interruptibleXNextEvent(__glutDisplay, &event);
+ if (gotEvent) {
+ switch (event.type) {
+ case MappingNotify:
+ XRefreshKeyboardMapping((XMappingEvent *) & event);
+ break;
+ case ConfigureNotify:
+ window = __glutGetWindow(event.xconfigure.window);
+ if (window) {
+ if (window->win != event.xconfigure.window) {
+ /* Ignore ConfigureNotify sent to the overlay
+ planes. GLUT could get here because overlays
+ select for StructureNotify events to receive
+ DestroyNotify. */
+ break;
+ }
+ width = event.xconfigure.width;
+ height = event.xconfigure.height;
+ if (width != window->width || height != window->height) {
+ if (window->overlay) {
+ XResizeWindow(__glutDisplay, window->overlay->win, width, height);
+ }
+ window->width = width;
+ window->height = height;
+ __glutSetWindow(window);
+ /* Do not execute OpenGL out of sequence with
+ respect to the XResizeWindow request! */
+ glXWaitX();
+ window->reshape(width, height);
+ window->forceReshape = False;
+ /* A reshape should be considered like posting a
+ repair; this is necessary for the "Mesa
+ glXSwapBuffers to repair damage" hack to operate
+ correctly. Without it, there's not an initial
+ back buffer render from which to blit from when
+ damage happens to the window. */
+ __glutPostRedisplay(window, GLUT_REPAIR_WORK);
+ }
+ }
+ break;
+ case Expose:
+ /* compress expose events */
+ while (XEventsQueued(__glutDisplay, QueuedAfterReading)
+ > 0) {
+ XPeekEvent(__glutDisplay, &ahead);
+ if (ahead.type != Expose ||
+ ahead.xexpose.window != event.xexpose.window) {
+ break;
+ }
+ XNextEvent(__glutDisplay, &event);
+ }
+ if (event.xexpose.count == 0) {
+ GLUTmenu *menu;
+
+ if (__glutMappedMenu &&
+ (menu = __glutGetMenu(event.xexpose.window))) {
+ __glutPaintMenu(menu);
+ } else {
+ window = __glutGetWindow(event.xexpose.window);
+ if (window) {
+ if (window->win == event.xexpose.window) {
+ __glutPostRedisplay(window, GLUT_REPAIR_WORK);
+ } else if (window->overlay && window->overlay->win == event.xexpose.window) {
+ __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK);
+ }
+ }
+ }
+ } else {
+ /* there are more exposes to read; wait to redisplay */
+ }
+ break;
+ case ButtonPress:
+ case ButtonRelease:
+ if (__glutMappedMenu && event.type == ButtonRelease
+ && mappedMenuButton == event.xbutton.button) {
+ /* Menu is currently popped up and its button is
+ released. */
+ __glutFinishMenu(event.xbutton.window, event.xbutton.x, event.xbutton.y);
+ } else {
+ window = __glutGetWindow(event.xbutton.window);
+ if (window) {
+ GLUTmenu *menu;
+ int menuNum;
+
+ menuNum = window->menu[event.xbutton.button - 1];
+ /* Make sure that __glutGetMenuByNum is only called if there
+ really is a menu present. */
+ if ((menuNum > 0) && (menu = __glutGetMenuByNum(menuNum))) {
+ if (event.type == ButtonPress && !__glutMappedMenu) {
+ __glutStartMenu(menu, window,
+ event.xbutton.x_root, event.xbutton.y_root,
+ event.xbutton.x, event.xbutton.y);
+ mappedMenuButton = event.xbutton.button;
+ } else {
+ /* Ignore a release of a button with a menu
+ attatched to it when no menu is popped up,
+ or ignore a press when another menu is
+ already popped up. */
+ }
+ } else if (window->mouse) {
+ __glutSetWindow(window);
+ __glutModifierMask = event.xbutton.state;
+ window->mouse(event.xbutton.button - 1,
+ event.type == ButtonRelease ?
+ GLUT_UP : GLUT_DOWN,
+ event.xbutton.x, event.xbutton.y);
+ __glutModifierMask = ~0;
+ } else {
+ /* Stray mouse events. Ignore. */
+ }
+ } else {
+ /* Window might have been destroyed and all the
+ events for the window may not yet be received. */
+ }
+ }
+ break;
+ case MotionNotify:
+ if (!__glutMappedMenu) {
+ window = __glutGetWindow(event.xmotion.window);
+ if (window) {
+ /* If motion function registered _and_ buttons held
+ * down, call motion function... */
+ if (window->motion && event.xmotion.state &
+ (Button1Mask | Button2Mask | Button3Mask)) {
+ __glutSetWindow(window);
+ window->motion(event.xmotion.x, event.xmotion.y);
+ }
+ /* If passive motion function registered _and_
+ buttons not held down, call passive motion
+ function... */
+ else if (window->passive &&
+ ((event.xmotion.state &
+ (Button1Mask | Button2Mask | Button3Mask)) ==
+ 0)) {
+ __glutSetWindow(window);
+ window->passive(event.xmotion.x,
+ event.xmotion.y);
+ }
+ }
+ } else {
+ /* Motion events are thrown away when a pop up menu
+ is active. */
+ }
+ break;
+ case KeyPress:
+ case KeyRelease:
+ window = __glutGetWindow(event.xkey.window);
+ if (!window) {
+ break;
+ }
+ if (event.type == KeyPress) {
+ keyboard = window->keyboard;
+ } else {
+
+ /* If we are ignoring auto repeated keys for this window,
+ check if the next event in the X event queue is a KeyPress
+ for the exact same key (and at the exact same time) as the
+ key being released. The X11 protocol will send auto
+ repeated keys as such KeyRelease/KeyPress pairs. */
+
+ if (window->ignoreKeyRepeat) {
+ if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {
+ XPeekEvent(__glutDisplay, &ahead);
+ if (ahead.type == KeyPress
+ && ahead.xkey.window == event.xkey.window
+ && ahead.xkey.keycode == event.xkey.keycode
+ && ahead.xkey.time == event.xkey.time) {
+ /* Pop off the repeated KeyPress and ignore
+ the auto repeated KeyRelease/KeyPress pair. */
+ XNextEvent(__glutDisplay, &event);
+ break;
+ }
+ }
+ }
+ keyboard = window->keyboardUp;
+ }
+ if (keyboard) {
+ char tmp[1];
+ int rc;
+
+ rc = XLookupString(&event.xkey, tmp, sizeof(tmp),
+ NULL, NULL);
+ if (rc) {
+ __glutSetWindow(window);
+ __glutModifierMask = event.xkey.state;
+ keyboard(tmp[0],
+ event.xkey.x, event.xkey.y);
+ __glutModifierMask = ~0;
+ break;
+ }
+ }
+ if (event.type == KeyPress) {
+ special = window->special;
+ } else {
+ special = window->specialUp;
+ }
+ if (special) {
+ KeySym ks;
+ int key;
+
+/* Introduced in X11R6: (Partial list of) Keypad Functions. Define
+ in place in case compiling against an older pre-X11R6
+ X11/keysymdef.h file. */
+#ifndef XK_KP_Home
+#define XK_KP_Home 0xFF95
+#endif
+#ifndef XK_KP_Left
+#define XK_KP_Left 0xFF96
+#endif
+#ifndef XK_KP_Up
+#define XK_KP_Up 0xFF97
+#endif
+#ifndef XK_KP_Right
+#define XK_KP_Right 0xFF98
+#endif
+#ifndef XK_KP_Down
+#define XK_KP_Down 0xFF99
+#endif
+#ifndef XK_KP_Prior
+#define XK_KP_Prior 0xFF9A
+#endif
+#ifndef XK_KP_Next
+#define XK_KP_Next 0xFF9B
+#endif
+#ifndef XK_KP_End
+#define XK_KP_End 0xFF9C
+#endif
+#ifndef XK_KP_Insert
+#define XK_KP_Insert 0xFF9E
+#endif
+#ifndef XK_KP_Delete
+#define XK_KP_Delete 0xFF9F
+#endif
+
+ ks = XLookupKeysym((XKeyEvent *) & event, 0);
+ /* XXX Verbose, but makes no assumptions about keysym
+ layout. */
+ switch (ks) {
+/* *INDENT-OFF* */
+ /* function keys */
+ case XK_F1: key = GLUT_KEY_F1; break;
+ case XK_F2: key = GLUT_KEY_F2; break;
+ case XK_F3: key = GLUT_KEY_F3; break;
+ case XK_F4: key = GLUT_KEY_F4; break;
+ case XK_F5: key = GLUT_KEY_F5; break;
+ case XK_F6: key = GLUT_KEY_F6; break;
+ case XK_F7: key = GLUT_KEY_F7; break;
+ case XK_F8: key = GLUT_KEY_F8; break;
+ case XK_F9: key = GLUT_KEY_F9; break;
+ case XK_F10: key = GLUT_KEY_F10; break;
+ case XK_F11: key = GLUT_KEY_F11; break;
+ case XK_F12: key = GLUT_KEY_F12; break;
+ /* directional keys */
+ case XK_KP_Left:
+ case XK_Left: key = GLUT_KEY_LEFT; break;
+ case XK_KP_Up: /* Introduced in X11R6. */
+ case XK_Up: key = GLUT_KEY_UP; break;
+ case XK_KP_Right: /* Introduced in X11R6. */
+ case XK_Right: key = GLUT_KEY_RIGHT; break;
+ case XK_KP_Down: /* Introduced in X11R6. */
+ case XK_Down: key = GLUT_KEY_DOWN; break;
+/* *INDENT-ON* */
+
+ case XK_KP_Prior: /* Introduced in X11R6. */
+ case XK_Prior:
+ /* XK_Prior same as X11R6's XK_Page_Up */
+ key = GLUT_KEY_PAGE_UP;
+ break;
+ case XK_KP_Next: /* Introduced in X11R6. */
+ case XK_Next:
+ /* XK_Next same as X11R6's XK_Page_Down */
+ key = GLUT_KEY_PAGE_DOWN;
+ break;
+ case XK_KP_Home: /* Introduced in X11R6. */
+ case XK_Home:
+ key = GLUT_KEY_HOME;
+ break;
+#ifdef __hpux
+ case XK_Select:
+#endif
+ case XK_KP_End: /* Introduced in X11R6. */
+ case XK_End:
+ key = GLUT_KEY_END;
+ break;
+#ifdef __hpux
+ case XK_InsertChar:
+#endif
+ case XK_KP_Insert: /* Introduced in X11R6. */
+ case XK_Insert:
+ key = GLUT_KEY_INSERT;
+ break;
+#ifdef __hpux
+ case XK_DeleteChar:
+#endif
+ case XK_KP_Delete: /* Introduced in X11R6. */
+ /* The Delete character is really an ASCII key. */
+ __glutSetWindow(window);
+ keyboard(127, /* ASCII Delete character. */
+ event.xkey.x, event.xkey.y);
+ goto skip;
+ default:
+ goto skip;
+ }
+ __glutSetWindow(window);
+ __glutModifierMask = event.xkey.state;
+ special(key, event.xkey.x, event.xkey.y);
+ __glutModifierMask = ~0;
+ skip:;
+ }
+ break;
+ case EnterNotify:
+ case LeaveNotify:
+ if (event.xcrossing.mode != NotifyNormal ||
+ event.xcrossing.detail == NotifyNonlinearVirtual ||
+ event.xcrossing.detail == NotifyVirtual) {
+
+ /* Careful to ignore Enter/LeaveNotify events that
+ come from the pop-up menu pointer grab and ungrab.
+ Also, ignore "virtual" Enter/LeaveNotify events
+ since they represent the pointer passing through
+ the window hierarchy without actually entering or
+ leaving the actual real estate of a window. */
+
+ break;
+ }
+ if (__glutMappedMenu) {
+ GLUTmenuItem *item;
+ int num;
+
+ item = __glutGetMenuItem(__glutMappedMenu,
+ event.xcrossing.window, &num);
+ if (item) {
+ __glutMenuItemEnterOrLeave(item, num, event.type);
+ break;
+ }
+ }
+ window = __glutGetWindow(event.xcrossing.window);
+ if (window) {
+ if (window->entry) {
+ if (event.type == EnterNotify) {
+
+ /* With overlays established, X can report two
+ enter events for both the overlay and normal
+ plane window. Do not generate a second enter
+ callback if we reported one without an
+ intervening leave. */
+
+ if (window->entryState != EnterNotify) {
+ int num = window->num;
+ Window xid = window->win;
+
+ window->entryState = EnterNotify;
+ __glutSetWindow(window);
+ window->entry(GLUT_ENTERED);
+
+ if (__glutMappedMenu) {
+
+ /* Do not generate any passive motion events
+ when menus are in use. */
+
+ } else {
+
+ /* An EnterNotify event can result in a
+ "compound" callback if a passive motion
+ callback is also registered. In this case,
+ be a little paranoid about the possibility
+ the window could have been destroyed in the
+ entry callback. */
+
+ window = __glutWindowList[num];
+ if (window && window->passive && window->win == xid) {
+ __glutSetWindow(window);
+ window->passive(event.xcrossing.x, event.xcrossing.y);
+ }
+ }
+ }
+ } else {
+ if (window->entryState != LeaveNotify) {
+
+ /* When an overlay is established for a window
+ already mapped and with the pointer in it,
+ the X server will generate a leave/enter
+ event pair as the pointer leaves (without
+ moving) from the normal plane X window to
+ the newly mapped overlay X window (or vice
+ versa). This enter/leave pair should not be
+ reported to the GLUT program since the pair
+ is a consequence of creating (or destroying)
+ the overlay, not an actual leave from the
+ GLUT window. */
+
+ if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {
+ XPeekEvent(__glutDisplay, &ahead);
+ if (ahead.type == EnterNotify &&
+ __glutGetWindow(ahead.xcrossing.window) == window) {
+ XNextEvent(__glutDisplay, &event);
+ break;
+ }
+ }
+ window->entryState = LeaveNotify;
+ __glutSetWindow(window);
+ window->entry(GLUT_LEFT);
+ }
+ }
+ } else if (window->passive) {
+ __glutSetWindow(window);
+ window->passive(event.xcrossing.x, event.xcrossing.y);
+ }
+ }
+ break;
+ case UnmapNotify:
+ /* MapNotify events are not needed to maintain
+ visibility state since VisibilityNotify events will
+ be delivered when a window becomes visible from
+ mapping. However, VisibilityNotify events are not
+ delivered when a window is unmapped (for the window
+ or its children). */
+ window = __glutGetWindow(event.xunmap.window);
+ if (window) {
+ if (window->win != event.xconfigure.window) {
+ /* Ignore UnmapNotify sent to the overlay planes.
+ GLUT could get here because overlays select for
+ StructureNotify events to receive DestroyNotify.
+ */
+ break;
+ }
+ markWindowHidden(window);
+ }
+ break;
+ case VisibilityNotify:
+ window = __glutGetWindow(event.xvisibility.window);
+ if (window) {
+ /* VisibilityUnobscured+1 = GLUT_FULLY_RETAINED,
+ VisibilityPartiallyObscured+1 =
+ GLUT_PARTIALLY_RETAINED, VisibilityFullyObscured+1
+ = GLUT_FULLY_COVERED. */
+ int visState = event.xvisibility.state + 1;
+
+ if (visState != window->visState) {
+ if (window->windowStatus) {
+ window->visState = visState;
+ __glutSetWindow(window);
+ window->windowStatus(visState);
+ }
+ }
+ }
+ break;
+ case ClientMessage:
+ if (event.xclient.data.l[0] == __glutWMDeleteWindow)
+ exit(0);
+ break;
+ case DestroyNotify:
+ purgeStaleWindow(event.xdestroywindow.window);
+ break;
+ case CirculateNotify:
+ case CreateNotify:
+ case GravityNotify:
+ case ReparentNotify:
+ /* Uninteresting to GLUT (but possible for GLUT to
+ receive). */
+ break;
+ default:
+ /* Pass events not directly handled by the GLUT main
+ event loop to any event parsers that have been
+ registered. In this way, X Input extension events
+ are passed to the correct handler without forcing
+ all GLUT programs to support X Input event handling.
+ */
+ parser = eventParserList;
+ while (parser) {
+ if (parser->func(&event))
+ break;
+ parser = parser->next;
+ }
+ break;
+ }
+ }
+#endif /* _WIN32 */
+ if (__glutTimerList) {
+ handleTimeouts();
+ }
+ }
+ while (XPending(__glutDisplay));
+}
+
+static void
+waitForSomething(void)
+{
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+ static struct timeval6 zerotime =
+ {0};
+ unsigned int timer_efn;
+#define timer_id 'glut' /* random :-) number */
+ unsigned int wait_mask;
+#else
+ static struct timeval zerotime =
+ {0, 0};
+#if defined(__OS2__)
+
+#elif !defined(_WIN32)
+ fd_set fds;
+#endif
+#endif
+#ifdef OLD_VMS
+ struct timeval6 now, timeout, waittime;
+#else
+ struct timeval now, timeout, waittime;
+#endif
+#if !defined(_WIN32)
+ int rc;
+#endif
+
+ /* Flush X protocol since XPending does not do this
+ implicitly. */
+ XFlush(__glutDisplay);
+ if (XPending(__glutDisplay)) {
+ /* It is possible (but quite rare) that XFlush may have
+ needed to wait for a writable X connection file
+ descriptor, and in the process, may have had to read off
+ X protocol from the file descriptor. If XPending is true,
+ this case occured and we should avoid waiting in select
+ since X protocol buffered within Xlib is due to be
+ processed and potentially no more X protocol is on the
+ file descriptor, so we would risk waiting improperly in
+ select. */
+ goto immediatelyHandleXinput;
+ }
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+ timeout = __glutTimerList->timeout;
+ GETTIMEOFDAY(&now);
+ wait_mask = 1 << (__glutConnectionFD & 31);
+ if (IS_AFTER(now, timeout)) {
+ /* We need an event flag for the timer. */
+ /* XXX The `right' way to do this is to use LIB$GET_EF, but
+ since it needs to be in the same cluster as the EFN for
+ the display, we will have hack it. */
+ timer_efn = __glutConnectionFD - 1;
+ if ((timer_efn / 32) != (__glutConnectionFD / 32)) {
+ timer_efn = __glutConnectionFD + 1;
+ }
+ rc = SYS$CLREF(timer_efn);
+ rc = SYS$SETIMR(timer_efn, &timeout, NULL, timer_id, 0);
+ wait_mask |= 1 << (timer_efn & 31);
+ } else {
+ timer_efn = 0;
+ }
+ rc = SYS$WFLOR(__glutConnectionFD, wait_mask);
+ if (timer_efn != 0 && SYS$CLREF(timer_efn) == SS$_WASCLR) {
+ rc = SYS$CANTIM(timer_id, PSL$C_USER);
+ }
+ /* XXX There does not seem to be checking of "rc" in the code
+ above. Can any of the SYS$ routines above fail? */
+#else /* not vms6.2 or lower */
+#if defined(__OS2__)
+
+#elif !defined(_WIN32)
+ FD_ZERO(&fds);
+ FD_SET(__glutConnectionFD, &fds);
+#endif
+ timeout = __glutTimerList->timeout;
+ GETTIMEOFDAY(&now);
+ if (IS_AFTER(now, timeout)) {
+ TIMEDELTA(waittime, timeout, now);
+ } else {
+ waittime = zerotime;
+ }
+
+#if defined(__OS2__)
+ DosSleep(0);
+#elif !defined(_WIN32)
+ rc = select(__glutConnectionFD + 1, &fds,
+ NULL, NULL, &waittime);
+ if (rc < 0 && errno != EINTR)
+ __glutFatalError("select error.");
+#else
+
+ MsgWaitForMultipleObjects(0, NULL, FALSE,
+ waittime.tv_sec*1000 + waittime.tv_usec/1000, QS_ALLINPUT);
+
+#endif
+#endif /* not vms6.2 or lower */
+ /* Without considering the cause of select unblocking, check
+ for pending X events and handle any timeouts (by calling
+ processEventsAndTimeouts). We always look for X events
+ even if select returned with 0 (indicating a timeout);
+ otherwise we risk starving X event processing by continous
+ timeouts. */
+ if (XPending(__glutDisplay)) {
+ immediatelyHandleXinput:
+ processEventsAndTimeouts();
+ } else {
+ if (__glutTimerList)
+ handleTimeouts();
+ }
+}
+
+static void
+idleWait(void)
+{
+ if (XPending(__glutDisplay)) {
+ processEventsAndTimeouts();
+ } else {
+ if (__glutTimerList) {
+ handleTimeouts();
+ }
+ }
+ /* Make sure idle func still exists! */
+ if (__glutIdleFunc) {
+ __glutIdleFunc();
+ }
+}
+
+static GLUTwindow **beforeEnd;
+
+static GLUTwindow *
+processWindowWorkList(GLUTwindow * window)
+{
+ int workMask;
+
+ if (window->prevWorkWin) {
+ window->prevWorkWin = processWindowWorkList(window->prevWorkWin);
+ } else {
+ beforeEnd = &window->prevWorkWin;
+ }
+
+ /* Capture work mask for work that needs to be done to this
+ window, then clear the window's work mask (excepting the
+ dummy work bit, see below). Then, process the captured
+ work mask. This allows callbacks in the processing the
+ captured work mask to set the window's work mask for
+ subsequent processing. */
+
+ workMask = window->workMask;
+ assert((workMask & GLUT_DUMMY_WORK) == 0);
+
+ /* Set the dummy work bit, clearing all other bits, to
+ indicate that the window is currently on the window work
+ list _and_ that the window's work mask is currently being
+ processed. This convinces __glutPutOnWorkList that this
+ window is on the work list still. */
+ window->workMask = GLUT_DUMMY_WORK;
+
+ /* Optimization: most of the time, the work to do is a
+ redisplay and not these other types of work. Check for
+ the following cases as a group to before checking each one
+ individually one by one. This saves about 25 MIPS
+ instructions in the common redisplay only case. */
+ if (workMask & (GLUT_EVENT_MASK_WORK | GLUT_DEVICE_MASK_WORK |
+ GLUT_CONFIGURE_WORK | GLUT_COLORMAP_WORK | GLUT_MAP_WORK)) {
+
+#if !defined(_WIN32) && !defined(__OS2__)
+ /* Be sure to set event mask BEFORE map window is done. */
+ if (workMask & GLUT_EVENT_MASK_WORK) {
+ long eventMask;
+
+ /* Make sure children are not propogating events this
+ window is selecting for. Be sure to do this before
+ enabling events on the children's parent. */
+ if (window->children) {
+ GLUTwindow *child = window->children;
+ unsigned long attribMask = CWDontPropagate;
+ XSetWindowAttributes wa;
+
+ wa.do_not_propagate_mask = window->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;
+ if (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) {
+ wa.event_mask = child->eventMask | (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);
+ attribMask |= CWEventMask;
+ }
+ do {
+ XChangeWindowAttributes(__glutDisplay, child->win,
+ attribMask, &wa);
+ child = child->siblings;
+ } while (child);
+ }
+ eventMask = window->eventMask;
+ if (window->parent && window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)
+ eventMask |= (window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);
+ XSelectInput(__glutDisplay, window->win, eventMask);
+ if (window->overlay)
+ XSelectInput(__glutDisplay, window->overlay->win,
+ window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK);
+ }
+#endif /* !_WIN32 */
+ /* Be sure to set device mask BEFORE map window is done. */
+ if (workMask & GLUT_DEVICE_MASK_WORK) {
+ __glutUpdateInputDeviceMaskFunc(window);
+ }
+ /* Be sure to configure window BEFORE map window is done. */
+ if (workMask & GLUT_CONFIGURE_WORK) {
+#if defined(__OS2__)
+ RECTL changes;
+
+#elif defined(_WIN32)
+ RECT changes;
+ POINT point;
+ UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER
+ | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER;
+
+ GetClientRect(window->win, &changes);
+
+ /* If this window is a toplevel window, translate the 0,0 client
+ coordinate into a screen coordinate for proper placement. */
+ if (!window->parent) {
+ point.x = 0;
+ point.y = 0;
+ ClientToScreen(window->win, &point);
+ changes.left = point.x;
+ changes.top = point.y;
+ }
+ if (window->desiredConfMask & (CWX | CWY)) {
+ changes.left = window->desiredX;
+ changes.top = window->desiredY;
+ flags &= ~SWP_NOMOVE;
+ }
+ if (window->desiredConfMask & (CWWidth | CWHeight)) {
+ changes.right = changes.left + window->desiredWidth;
+ changes.bottom = changes.top + window->desiredHeight;
+ flags &= ~SWP_NOSIZE;
+ /* XXX If overlay exists, resize the overlay here, ie.
+ if (window->overlay) ... */
+ }
+ if (window->desiredConfMask & CWStackMode) {
+ flags &= ~SWP_NOZORDER;
+ /* XXX Overlay support might require something special here. */
+ }
+
+ /* Adjust the window rectangle because Win32 thinks that the x, y,
+ width & height are the WHOLE window (including decorations),
+ whereas GLUT treats the x, y, width & height as only the CLIENT
+ area of the window. Only do this to top level windows
+ that are not in game mode (since game mode windows do
+ not have any decorations). */
+ if (!window->parent && window != __glutGameModeWindow) {
+ AdjustWindowRect(&changes,
+ WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
+ FALSE);
+ }
+
+ /* Do the repositioning, moving, and push/pop. */
+ SetWindowPos(window->win,
+ window->desiredStack == Above ? HWND_TOP : HWND_NOTOPMOST,
+ changes.left, changes.top,
+ changes.right - changes.left, changes.bottom - changes.top,
+ flags);
+
+ /* Zero out the mask. */
+ window->desiredConfMask = 0;
+
+ /* This hack causes the window to go back to the right position
+ when it is taken out of fullscreen mode. */
+ if (workMask & GLUT_FULL_SCREEN_WORK) {
+ window->desiredConfMask |= CWX | CWY;
+ window->desiredX = point.x;
+ window->desiredY = point.y;
+ }
+#else /* !_WIN32 */
+ XWindowChanges changes;
+
+ changes.x = window->desiredX;
+ changes.y = window->desiredY;
+ if (window->desiredConfMask & (CWWidth | CWHeight)) {
+ changes.width = window->desiredWidth;
+ changes.height = window->desiredHeight;
+ if (window->overlay)
+ XResizeWindow(__glutDisplay, window->overlay->win,
+ window->desiredWidth, window->desiredHeight);
+ if (__glutMotifHints != None) {
+ if (workMask & GLUT_FULL_SCREEN_WORK) {
+ MotifWmHints hints;
+
+ hints.flags = MWM_HINTS_DECORATIONS;
+ hints.decorations = 0; /* Absolutely no
+ decorations. */
+ XChangeProperty(__glutDisplay, window->win,
+ __glutMotifHints, __glutMotifHints, 32,
+ PropModeReplace, (unsigned char *) &hints, 4);
+ if (workMask & GLUT_MAP_WORK) {
+ /* Handle case where glutFullScreen is called
+ before the first time that the window is
+ mapped. Some window managers will randomly or
+ interactively position the window the first
+ time it is mapped if the window's
+ WM_NORMAL_HINTS property does not request an
+ explicit position. We don't want any such
+ window manager interaction when going
+ fullscreen. Overwrite the WM_NORMAL_HINTS
+ property installed by glutCreateWindow's
+ XSetWMProperties property with one explicitly
+ requesting a fullscreen window. */
+ XSizeHints hints;
+
+ hints.flags = USPosition | USSize;
+ hints.x = 0;
+ hints.y = 0;
+ hints.width = window->desiredWidth;
+ hints.height = window->desiredHeight;
+ XSetWMNormalHints(__glutDisplay, window->win, &hints);
+ }
+ } else {
+ XDeleteProperty(__glutDisplay, window->win, __glutMotifHints);
+ }
+ }
+ }
+ if (window->desiredConfMask & CWStackMode) {
+ changes.stack_mode = window->desiredStack;
+ /* Do not let glutPushWindow push window beneath the
+ underlay. */
+ if (window->parent && window->parent->overlay
+ && window->desiredStack == Below) {
+ changes.stack_mode = Above;
+ changes.sibling = window->parent->overlay->win;
+ window->desiredConfMask |= CWSibling;
+ }
+ }
+ XConfigureWindow(__glutDisplay, window->win,
+ window->desiredConfMask, &changes);
+ window->desiredConfMask = 0;
+#endif
+ }
+#if !defined(_WIN32) && !defined(__OS2__)
+ /* Be sure to establish the colormaps BEFORE map window is
+ done. */
+ if (workMask & GLUT_COLORMAP_WORK) {
+ __glutEstablishColormapsProperty(window);
+ }
+#endif
+ if (workMask & GLUT_MAP_WORK) {
+ switch (window->desiredMapState) {
+ case WithdrawnState:
+ if (window->parent) {
+ XUnmapWindow(__glutDisplay, window->win);
+ } else {
+ XWithdrawWindow(__glutDisplay, window->win,
+ __glutScreen);
+ }
+ window->shownState = 0;
+ break;
+ case NormalState:
+ XMapWindow(__glutDisplay, window->win);
+ window->shownState = 1;
+ break;
+#ifdef _WIN32
+ case GameModeState: /* Not an Xlib value. */
+ ShowWindow(window->win, SW_SHOW);
+ window->shownState = 1;
+ break;
+#endif
+ case IconicState:
+ XIconifyWindow(__glutDisplay, window->win, __glutScreen);
+ window->shownState = 0;
+ break;
+ }
+ }
+ }
+ if (workMask & (GLUT_REDISPLAY_WORK | GLUT_OVERLAY_REDISPLAY_WORK | GLUT_REPAIR_WORK | GLUT_OVERLAY_REPAIR_WORK)) {
+ if (window->forceReshape) {
+ /* Guarantee that before a display callback is generated
+ for a window, a reshape callback must be generated. */
+ __glutSetWindow(window);
+ window->reshape(window->width, window->height);
+ window->forceReshape = False;
+
+ /* Setting the redisplay bit on the first reshape is
+ necessary to make the "Mesa glXSwapBuffers to repair
+ damage" hack operate correctly. Without indicating a
+ redisplay is necessary, there's not an initial back
+ buffer render from which to blit from when damage
+ happens to the window. */
+ workMask |= GLUT_REDISPLAY_WORK;
+ }
+ /* The code below is more involved than otherwise necessary
+ because it is paranoid about the overlay or entire window
+ being removed or destroyed in the course of the callbacks.
+ Notice how the global __glutWindowDamaged is used to record
+ the layers' damage status. See the code in glutLayerGet for
+ how __glutWindowDamaged is used. The point is to not have to
+ update the "damaged" field after the callback since the
+ window (or overlay) may be destroyed (or removed) when the
+ callback returns. */
+
+ if (window->overlay && window->overlay->display) {
+ int num = window->num;
+ Window xid = window->overlay ? window->overlay->win : None;
+
+ /* If an overlay display callback is registered, we
+ differentiate between a redisplay needed for the
+ overlay and/or normal plane. If there is no overlay
+ display callback registered, we simply use the
+ standard display callback. */
+
+ if (workMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) {
+ if (__glutMesaSwapHackSupport) {
+ if (window->usedSwapBuffers) {
+ if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {
+ SWAP_BUFFERS_WINDOW(window);
+ goto skippedDisplayCallback1;
+ }
+ }
+ }
+ /* Render to normal plane. */
+#ifdef _WIN32
+ window->renderDc = window->hdc;
+#endif
+ window->renderWin = window->win;
+ window->renderCtx = window->ctx;
+ __glutWindowDamaged = (workMask & GLUT_REPAIR_WORK);
+ __glutSetWindow(window);
+ window->usedSwapBuffers = 0;
+ window->display();
+ __glutWindowDamaged = 0;
+
+ skippedDisplayCallback1:;
+ }
+ if (workMask & (GLUT_OVERLAY_REDISPLAY_WORK | GLUT_OVERLAY_REPAIR_WORK)) {
+ window = __glutWindowList[num];
+ if (window && window->overlay &&
+ window->overlay->win == xid && window->overlay->display) {
+
+ /* Render to overlay. */
+#ifdef _WIN32
+ window->renderDc = window->overlay->hdc;
+#endif
+ window->renderWin = window->overlay->win;
+ window->renderCtx = window->overlay->ctx;
+ __glutWindowDamaged = (workMask & GLUT_OVERLAY_REPAIR_WORK);
+ __glutSetWindow(window);
+ window->overlay->display();
+ __glutWindowDamaged = 0;
+ } else {
+ /* Overlay may have since been destroyed or the
+ overlay callback may have been disabled during
+ normal display callback. */
+ }
+ }
+ } else {
+ if (__glutMesaSwapHackSupport) {
+ if (!window->overlay && window->usedSwapBuffers) {
+ if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {
+ SWAP_BUFFERS_WINDOW(window);
+ goto skippedDisplayCallback2;
+ }
+ }
+ }
+ /* Render to normal plane (and possibly overlay). */
+ __glutWindowDamaged = (workMask & (GLUT_OVERLAY_REPAIR_WORK | GLUT_REPAIR_WORK));
+ __glutSetWindow(window);
+ window->usedSwapBuffers = 0;
+ window->display();
+ __glutWindowDamaged = 0;
+
+ skippedDisplayCallback2:;
+ }
+ }
+ /* Combine workMask with window->workMask to determine what
+ finish and debug work there is. */
+ workMask |= window->workMask;
+
+ if (workMask & GLUT_FINISH_WORK) {
+ /* Finish work makes sure a glFinish gets done to indirect
+ rendering contexts. Indirect contexts tend to have much
+ longer latency because lots of OpenGL extension requests
+ can queue up in the X protocol stream. __glutSetWindow
+ is where the finish works gets queued for indirect
+ contexts. */
+ __glutSetWindow(window);
+ glFinish();
+ }
+ if (workMask & GLUT_DEBUG_WORK) {
+ __glutSetWindow(window);
+ glutReportErrors();
+ }
+ /* Strip out dummy, finish, and debug work bits. */
+ window->workMask &= ~(GLUT_DUMMY_WORK | GLUT_FINISH_WORK | GLUT_DEBUG_WORK);
+ if (window->workMask) {
+ /* Leave on work list. */
+ return window;
+ } else {
+ /* Remove current window from work list. */
+ return window->prevWorkWin;
+ }
+}
+
+#ifndef _WIN32
+static /* X11 implementations do not need this global. */
+#endif
+void
+__glutProcessWindowWorkLists(void)
+{
+ if (__glutWindowWorkList) {
+ GLUTwindow *remainder, *work;
+
+ work = __glutWindowWorkList;
+ __glutWindowWorkList = NULL;
+ if (work) {
+ remainder = processWindowWorkList(work);
+ if (remainder) {
+ *beforeEnd = __glutWindowWorkList;
+ __glutWindowWorkList = remainder;
+ }
+ }
+ }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutMainLoop(void)
+{
+#if !defined(_WIN32)
+ if (!__glutDisplay)
+ __glutFatalUsage("main loop entered with out proper initialization.");
+#endif
+ if (!__glutWindowListSize)
+ __glutFatalUsage(
+ "main loop entered with no windows created.");
+ for (;;) {
+ __glutProcessWindowWorkLists();
+ if (__glutIdleFunc || __glutWindowWorkList) {
+ idleWait();
+ } else {
+ if (__glutTimerList) {
+ waitForSomething();
+ } else {
+ processEventsAndTimeouts();
+ }
+ }
+ }
+}
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <stdlib.h>\r
-#include <string.h>\r
-\r
-#include "glutint.h"\r
-\r
-/* CENTRY */\r
-int GLUTAPIENTRY\r
-glutExtensionSupported(const char *extension)\r
-{\r
- static const GLubyte *extensions = NULL;\r
- const GLubyte *start;\r
- GLubyte *where, *terminator;\r
-\r
- /* Extension names should not have spaces. */\r
- where = (GLubyte *) strchr(extension, ' ');\r
- if (where || *extension == '\0')\r
- return 0;\r
-\r
- if (!extensions) {\r
- extensions = glGetString(GL_EXTENSIONS);\r
- }\r
- /* It takes a bit of care to be fool-proof about parsing the\r
- OpenGL extensions string. Don't be fooled by sub-strings,\r
- etc. */\r
- start = extensions;\r
- for (;;) {\r
- /* If your application crashes in the strstr routine below,\r
- you are probably calling glutExtensionSupported without\r
- having a current window. Calling glGetString without\r
- a current OpenGL context has unpredictable results.\r
- Please fix your program. */\r
- where = (GLubyte *) strstr((const char *) start, extension);\r
- if (!where)\r
- break;\r
- terminator = where + strlen(extension);\r
- if (where == start || *(where - 1) == ' ') {\r
- if (*terminator == ' ' || *terminator == '\0') {\r
- return 1;\r
- }\r
- }\r
- start = terminator;\r
- }\r
- return 0;\r
-}\r
-\r
-\r
-struct name_address_pair {\r
- const char *name;\r
- const void *address;\r
-};\r
-\r
-static struct name_address_pair glut_functions[] = {\r
- { "glutInit", (const void *) glutInit },\r
- { "glutInitDisplayMode", (const void *) glutInitDisplayMode },\r
- { "glutInitDisplayString", (const void *) glutInitDisplayString },\r
- { "glutInitWindowPosition", (const void *) glutInitWindowPosition },\r
- { "glutInitWindowSize", (const void *) glutInitWindowSize },\r
- { "glutMainLoop", (const void *) glutMainLoop },\r
- { "glutCreateWindow", (const void *) glutCreateWindow },\r
- { "glutCreateSubWindow", (const void *) glutCreateSubWindow },\r
- { "glutDestroyWindow", (const void *) glutDestroyWindow },\r
- { "glutPostRedisplay", (const void *) glutPostRedisplay },\r
- { "glutPostWindowRedisplay", (const void *) glutPostWindowRedisplay },\r
- { "glutSwapBuffers", (const void *) glutSwapBuffers },\r
- { "glutGetWindow", (const void *) glutGetWindow },\r
- { "glutSetWindow", (const void *) glutSetWindow },\r
- { "glutSetWindowTitle", (const void *) glutSetWindowTitle },\r
- { "glutSetIconTitle", (const void *) glutSetIconTitle },\r
- { "glutPositionWindow", (const void *) glutPositionWindow },\r
- { "glutReshapeWindow", (const void *) glutReshapeWindow },\r
- { "glutPopWindow", (const void *) glutPopWindow },\r
- { "glutPushWindow", (const void *) glutPushWindow },\r
- { "glutIconifyWindow", (const void *) glutIconifyWindow },\r
- { "glutShowWindow", (const void *) glutShowWindow },\r
- { "glutHideWindow", (const void *) glutHideWindow },\r
- { "glutFullScreen", (const void *) glutFullScreen },\r
- { "glutSetCursor", (const void *) glutSetCursor },\r
- { "glutWarpPointer", (const void *) glutWarpPointer },\r
- { "glutEstablishOverlay", (const void *) glutEstablishOverlay },\r
- { "glutRemoveOverlay", (const void *) glutRemoveOverlay },\r
- { "glutUseLayer", (const void *) glutUseLayer },\r
- { "glutPostOverlayRedisplay", (const void *) glutPostOverlayRedisplay },\r
- { "glutPostWindowOverlayRedisplay", (const void *) glutPostWindowOverlayRedisplay },\r
- { "glutShowOverlay", (const void *) glutShowOverlay },\r
- { "glutHideOverlay", (const void *) glutHideOverlay },\r
- { "glutCreateMenu", (const void *) glutCreateMenu },\r
- { "glutDestroyMenu", (const void *) glutDestroyMenu },\r
- { "glutGetMenu", (const void *) glutGetMenu },\r
- { "glutSetMenu", (const void *) glutSetMenu },\r
- { "glutAddMenuEntry", (const void *) glutAddMenuEntry },\r
- { "glutAddSubMenu", (const void *) glutAddSubMenu },\r
- { "glutChangeToMenuEntry", (const void *) glutChangeToMenuEntry },\r
- { "glutChangeToSubMenu", (const void *) glutChangeToSubMenu },\r
- { "glutRemoveMenuItem", (const void *) glutRemoveMenuItem },\r
- { "glutAttachMenu", (const void *) glutAttachMenu },\r
- { "glutDetachMenu", (const void *) glutDetachMenu },\r
- { "glutDisplayFunc", (const void *) glutDisplayFunc },\r
- { "glutReshapeFunc", (const void *) glutReshapeFunc },\r
- { "glutKeyboardFunc", (const void *) glutKeyboardFunc },\r
- { "glutMouseFunc", (const void *) glutMouseFunc },\r
- { "glutMotionFunc", (const void *) glutMotionFunc },\r
- { "glutPassiveMotionFunc", (const void *) glutPassiveMotionFunc },\r
- { "glutEntryFunc", (const void *) glutEntryFunc },\r
- { "glutVisibilityFunc", (const void *) glutVisibilityFunc },\r
- { "glutIdleFunc", (const void *) glutIdleFunc },\r
- { "glutTimerFunc", (const void *) glutTimerFunc },\r
- { "glutMenuStateFunc", (const void *) glutMenuStateFunc },\r
- { "glutSpecialFunc", (const void *) glutSpecialFunc },\r
- { "glutSpaceballMotionFunc", (const void *) glutSpaceballMotionFunc },\r
- { "glutSpaceballRotateFunc", (const void *) glutSpaceballRotateFunc },\r
- { "glutSpaceballButtonFunc", (const void *) glutSpaceballButtonFunc },\r
- { "glutButtonBoxFunc", (const void *) glutButtonBoxFunc },\r
- { "glutDialsFunc", (const void *) glutDialsFunc },\r
- { "glutTabletMotionFunc", (const void *) glutTabletMotionFunc },\r
- { "glutTabletButtonFunc", (const void *) glutTabletButtonFunc },\r
- { "glutMenuStatusFunc", (const void *) glutMenuStatusFunc },\r
- { "glutOverlayDisplayFunc", (const void *) glutOverlayDisplayFunc },\r
- { "glutWindowStatusFunc", (const void *) glutWindowStatusFunc },\r
- { "glutKeyboardUpFunc", (const void *) glutKeyboardUpFunc },\r
- { "glutSpecialUpFunc", (const void *) glutSpecialUpFunc },\r
- { "glutJoystickFunc", (const void *) glutJoystickFunc },\r
- { "glutSetColor", (const void *) glutSetColor },\r
- { "glutGetColor", (const void *) glutGetColor },\r
- { "glutCopyColormap", (const void *) glutCopyColormap },\r
- { "glutGet", (const void *) glutGet },\r
- { "glutDeviceGet", (const void *) glutDeviceGet },\r
- { "glutExtensionSupported", (const void *) glutExtensionSupported },\r
- { "glutGetModifiers", (const void *) glutGetModifiers },\r
- { "glutLayerGet", (const void *) glutLayerGet },\r
- { "glutGetProcAddress", (const void *) glutGetProcAddress },\r
- { "glutBitmapCharacter", (const void *) glutBitmapCharacter },\r
- { "glutBitmapWidth", (const void *) glutBitmapWidth },\r
- { "glutStrokeCharacter", (const void *) glutStrokeCharacter },\r
- { "glutStrokeWidth", (const void *) glutStrokeWidth },\r
- { "glutBitmapLength", (const void *) glutBitmapLength },\r
- { "glutStrokeLength", (const void *) glutStrokeLength },\r
- { "glutWireSphere", (const void *) glutWireSphere },\r
- { "glutSolidSphere", (const void *) glutSolidSphere },\r
- { "glutWireCone", (const void *) glutWireCone },\r
- { "glutSolidCone", (const void *) glutSolidCone },\r
- { "glutWireCube", (const void *) glutWireCube },\r
- { "glutSolidCube", (const void *) glutSolidCube },\r
- { "glutWireTorus", (const void *) glutWireTorus },\r
- { "glutSolidTorus", (const void *) glutSolidTorus },\r
- { "glutWireDodecahedron", (const void *) glutWireDodecahedron },\r
- { "glutSolidDodecahedron", (const void *) glutSolidDodecahedron },\r
- { "glutWireTeapot", (const void *) glutWireTeapot },\r
- { "glutSolidTeapot", (const void *) glutSolidTeapot },\r
- { "glutWireOctahedron", (const void *) glutWireOctahedron },\r
- { "glutSolidOctahedron", (const void *) glutSolidOctahedron },\r
- { "glutWireTetrahedron", (const void *) glutWireTetrahedron },\r
- { "glutSolidTetrahedron", (const void *) glutSolidTetrahedron },\r
- { "glutWireIcosahedron", (const void *) glutWireIcosahedron },\r
- { "glutSolidIcosahedron", (const void *) glutSolidIcosahedron },\r
- { "glutVideoResizeGet", (const void *) glutVideoResizeGet },\r
- { "glutSetupVideoResizing", (const void *) glutSetupVideoResizing },\r
- { "glutStopVideoResizing", (const void *) glutStopVideoResizing },\r
- { "glutVideoResize", (const void *) glutVideoResize },\r
- { "glutVideoPan", (const void *) glutVideoPan },\r
- { "glutReportErrors", (const void *) glutReportErrors },\r
- { "glutIgnoreKeyRepeat", (const void *) glutIgnoreKeyRepeat },\r
- { "glutSetKeyRepeat", (const void *) glutSetKeyRepeat },\r
- { "glutForceJoystickFunc", (const void *) glutForceJoystickFunc },\r
- { "glutGameModeString", (const void *) glutGameModeString },\r
- { "glutEnterGameMode", (const void *) glutEnterGameMode },\r
- { "glutLeaveGameMode", (const void *) glutLeaveGameMode },\r
- { "glutGameModeGet", (const void *) glutGameModeGet },\r
- { NULL, NULL }\r
-};\r
-\r
-\r
-/* XXX This isn't an official GLUT function, yet */\r
-void * GLUTAPIENTRY\r
-glutGetProcAddress(const char *procName)\r
-{\r
- /* Try GLUT functions first */\r
- int i;\r
- for (i = 0; glut_functions[i].name; i++) {\r
- if (strcmp(glut_functions[i].name, procName) == 0)\r
- return (void *) glut_functions[i].address;\r
- }\r
-\r
- /* Try core GL functions */\r
-#if defined(_WIN32)\r
- return (void *) wglGetProcAddress((LPCSTR) procName);\r
-\r
-#elif defined(__OS2PM__)\r
- return (void *) wglGetProcAddress((char *) procName);\r
-#elif defined(GLX_ARB_get_proc_address)\r
- return (void *) glXGetProcAddressARB((const GLubyte *) procName);\r
-#else\r
- return NULL;\r
-#endif\r
-}\r
-\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "glutint.h"
+
+/* CENTRY */
+int GLUTAPIENTRY
+glutExtensionSupported(const char *extension)
+{
+ static const GLubyte *extensions = NULL;
+ const GLubyte *start;
+ GLubyte *where, *terminator;
+
+ /* Extension names should not have spaces. */
+ where = (GLubyte *) strchr(extension, ' ');
+ if (where || *extension == '\0')
+ return 0;
+
+ if (!extensions) {
+ extensions = glGetString(GL_EXTENSIONS);
+ }
+ /* It takes a bit of care to be fool-proof about parsing the
+ OpenGL extensions string. Don't be fooled by sub-strings,
+ etc. */
+ start = extensions;
+ for (;;) {
+ /* If your application crashes in the strstr routine below,
+ you are probably calling glutExtensionSupported without
+ having a current window. Calling glGetString without
+ a current OpenGL context has unpredictable results.
+ Please fix your program. */
+ where = (GLubyte *) strstr((const char *) start, extension);
+ if (!where)
+ break;
+ terminator = where + strlen(extension);
+ if (where == start || *(where - 1) == ' ') {
+ if (*terminator == ' ' || *terminator == '\0') {
+ return 1;
+ }
+ }
+ start = terminator;
+ }
+ return 0;
+}
+
+
+struct name_address_pair {
+ const char *name;
+ const void *address;
+};
+
+static struct name_address_pair glut_functions[] = {
+ { "glutInit", (const void *) glutInit },
+ { "glutInitDisplayMode", (const void *) glutInitDisplayMode },
+ { "glutInitDisplayString", (const void *) glutInitDisplayString },
+ { "glutInitWindowPosition", (const void *) glutInitWindowPosition },
+ { "glutInitWindowSize", (const void *) glutInitWindowSize },
+ { "glutMainLoop", (const void *) glutMainLoop },
+ { "glutCreateWindow", (const void *) glutCreateWindow },
+ { "glutCreateSubWindow", (const void *) glutCreateSubWindow },
+ { "glutDestroyWindow", (const void *) glutDestroyWindow },
+ { "glutPostRedisplay", (const void *) glutPostRedisplay },
+ { "glutPostWindowRedisplay", (const void *) glutPostWindowRedisplay },
+ { "glutSwapBuffers", (const void *) glutSwapBuffers },
+ { "glutGetWindow", (const void *) glutGetWindow },
+ { "glutSetWindow", (const void *) glutSetWindow },
+ { "glutSetWindowTitle", (const void *) glutSetWindowTitle },
+ { "glutSetIconTitle", (const void *) glutSetIconTitle },
+ { "glutPositionWindow", (const void *) glutPositionWindow },
+ { "glutReshapeWindow", (const void *) glutReshapeWindow },
+ { "glutPopWindow", (const void *) glutPopWindow },
+ { "glutPushWindow", (const void *) glutPushWindow },
+ { "glutIconifyWindow", (const void *) glutIconifyWindow },
+ { "glutShowWindow", (const void *) glutShowWindow },
+ { "glutHideWindow", (const void *) glutHideWindow },
+ { "glutFullScreen", (const void *) glutFullScreen },
+ { "glutSetCursor", (const void *) glutSetCursor },
+ { "glutWarpPointer", (const void *) glutWarpPointer },
+ { "glutEstablishOverlay", (const void *) glutEstablishOverlay },
+ { "glutRemoveOverlay", (const void *) glutRemoveOverlay },
+ { "glutUseLayer", (const void *) glutUseLayer },
+ { "glutPostOverlayRedisplay", (const void *) glutPostOverlayRedisplay },
+ { "glutPostWindowOverlayRedisplay", (const void *) glutPostWindowOverlayRedisplay },
+ { "glutShowOverlay", (const void *) glutShowOverlay },
+ { "glutHideOverlay", (const void *) glutHideOverlay },
+ { "glutCreateMenu", (const void *) glutCreateMenu },
+ { "glutDestroyMenu", (const void *) glutDestroyMenu },
+ { "glutGetMenu", (const void *) glutGetMenu },
+ { "glutSetMenu", (const void *) glutSetMenu },
+ { "glutAddMenuEntry", (const void *) glutAddMenuEntry },
+ { "glutAddSubMenu", (const void *) glutAddSubMenu },
+ { "glutChangeToMenuEntry", (const void *) glutChangeToMenuEntry },
+ { "glutChangeToSubMenu", (const void *) glutChangeToSubMenu },
+ { "glutRemoveMenuItem", (const void *) glutRemoveMenuItem },
+ { "glutAttachMenu", (const void *) glutAttachMenu },
+ { "glutDetachMenu", (const void *) glutDetachMenu },
+ { "glutDisplayFunc", (const void *) glutDisplayFunc },
+ { "glutReshapeFunc", (const void *) glutReshapeFunc },
+ { "glutKeyboardFunc", (const void *) glutKeyboardFunc },
+ { "glutMouseFunc", (const void *) glutMouseFunc },
+ { "glutMotionFunc", (const void *) glutMotionFunc },
+ { "glutPassiveMotionFunc", (const void *) glutPassiveMotionFunc },
+ { "glutEntryFunc", (const void *) glutEntryFunc },
+ { "glutVisibilityFunc", (const void *) glutVisibilityFunc },
+ { "glutIdleFunc", (const void *) glutIdleFunc },
+ { "glutTimerFunc", (const void *) glutTimerFunc },
+ { "glutMenuStateFunc", (const void *) glutMenuStateFunc },
+ { "glutSpecialFunc", (const void *) glutSpecialFunc },
+ { "glutSpaceballMotionFunc", (const void *) glutSpaceballMotionFunc },
+ { "glutSpaceballRotateFunc", (const void *) glutSpaceballRotateFunc },
+ { "glutSpaceballButtonFunc", (const void *) glutSpaceballButtonFunc },
+ { "glutButtonBoxFunc", (const void *) glutButtonBoxFunc },
+ { "glutDialsFunc", (const void *) glutDialsFunc },
+ { "glutTabletMotionFunc", (const void *) glutTabletMotionFunc },
+ { "glutTabletButtonFunc", (const void *) glutTabletButtonFunc },
+ { "glutMenuStatusFunc", (const void *) glutMenuStatusFunc },
+ { "glutOverlayDisplayFunc", (const void *) glutOverlayDisplayFunc },
+ { "glutWindowStatusFunc", (const void *) glutWindowStatusFunc },
+ { "glutKeyboardUpFunc", (const void *) glutKeyboardUpFunc },
+ { "glutSpecialUpFunc", (const void *) glutSpecialUpFunc },
+ { "glutJoystickFunc", (const void *) glutJoystickFunc },
+ { "glutSetColor", (const void *) glutSetColor },
+ { "glutGetColor", (const void *) glutGetColor },
+ { "glutCopyColormap", (const void *) glutCopyColormap },
+ { "glutGet", (const void *) glutGet },
+ { "glutDeviceGet", (const void *) glutDeviceGet },
+ { "glutExtensionSupported", (const void *) glutExtensionSupported },
+ { "glutGetModifiers", (const void *) glutGetModifiers },
+ { "glutLayerGet", (const void *) glutLayerGet },
+ { "glutGetProcAddress", (const void *) glutGetProcAddress },
+ { "glutBitmapCharacter", (const void *) glutBitmapCharacter },
+ { "glutBitmapWidth", (const void *) glutBitmapWidth },
+ { "glutStrokeCharacter", (const void *) glutStrokeCharacter },
+ { "glutStrokeWidth", (const void *) glutStrokeWidth },
+ { "glutBitmapLength", (const void *) glutBitmapLength },
+ { "glutStrokeLength", (const void *) glutStrokeLength },
+ { "glutWireSphere", (const void *) glutWireSphere },
+ { "glutSolidSphere", (const void *) glutSolidSphere },
+ { "glutWireCone", (const void *) glutWireCone },
+ { "glutSolidCone", (const void *) glutSolidCone },
+ { "glutWireCube", (const void *) glutWireCube },
+ { "glutSolidCube", (const void *) glutSolidCube },
+ { "glutWireTorus", (const void *) glutWireTorus },
+ { "glutSolidTorus", (const void *) glutSolidTorus },
+ { "glutWireDodecahedron", (const void *) glutWireDodecahedron },
+ { "glutSolidDodecahedron", (const void *) glutSolidDodecahedron },
+ { "glutWireTeapot", (const void *) glutWireTeapot },
+ { "glutSolidTeapot", (const void *) glutSolidTeapot },
+ { "glutWireOctahedron", (const void *) glutWireOctahedron },
+ { "glutSolidOctahedron", (const void *) glutSolidOctahedron },
+ { "glutWireTetrahedron", (const void *) glutWireTetrahedron },
+ { "glutSolidTetrahedron", (const void *) glutSolidTetrahedron },
+ { "glutWireIcosahedron", (const void *) glutWireIcosahedron },
+ { "glutSolidIcosahedron", (const void *) glutSolidIcosahedron },
+ { "glutVideoResizeGet", (const void *) glutVideoResizeGet },
+ { "glutSetupVideoResizing", (const void *) glutSetupVideoResizing },
+ { "glutStopVideoResizing", (const void *) glutStopVideoResizing },
+ { "glutVideoResize", (const void *) glutVideoResize },
+ { "glutVideoPan", (const void *) glutVideoPan },
+ { "glutReportErrors", (const void *) glutReportErrors },
+ { "glutIgnoreKeyRepeat", (const void *) glutIgnoreKeyRepeat },
+ { "glutSetKeyRepeat", (const void *) glutSetKeyRepeat },
+ { "glutForceJoystickFunc", (const void *) glutForceJoystickFunc },
+ { "glutGameModeString", (const void *) glutGameModeString },
+ { "glutEnterGameMode", (const void *) glutEnterGameMode },
+ { "glutLeaveGameMode", (const void *) glutLeaveGameMode },
+ { "glutGameModeGet", (const void *) glutGameModeGet },
+ { NULL, NULL }
+};
+
+
+/* XXX This isn't an official GLUT function, yet */
+void * GLUTAPIENTRY
+glutGetProcAddress(const char *procName)
+{
+ /* Try GLUT functions first */
+ int i;
+ for (i = 0; glut_functions[i].name; i++) {
+ if (strcmp(glut_functions[i].name, procName) == 0)
+ return (void *) glut_functions[i].address;
+ }
+
+ /* Try core GL functions */
+#if defined(_WIN32)
+ return (void *) wglGetProcAddress((LPCSTR) procName);
+
+#elif defined(__OS2PM__)
+ return (void *) wglGetProcAddress((char *) procName);
+#elif defined(GLX_ARB_get_proc_address)
+ return (void *) glXGetProcAddressARB((const GLubyte *) procName);
+#else
+ return NULL;
+#endif
+}
+
+
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1995, 1998. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <assert.h>\r
-\r
-#include "glutint.h"\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutFullScreen(void)\r
-{\r
- assert(!__glutCurrentWindow->parent);\r
- IGNORE_IN_GAME_MODE();\r
-#if !defined(_WIN32) && !defined(__OS2PM__)\r
- if (__glutMotifHints == None) {\r
- __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS",\r
- SGI_XA__MOTIF_WM_HINTS, 0);\r
- if (__glutMotifHints == None) {\r
- __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS.");\r
- }\r
- }\r
-#endif\r
-\r
- __glutCurrentWindow->desiredX = 0;\r
- __glutCurrentWindow->desiredY = 0;\r
- __glutCurrentWindow->desiredWidth = __glutScreenWidth;\r
- __glutCurrentWindow->desiredHeight = __glutScreenHeight;\r
- __glutCurrentWindow->desiredConfMask |= CWX | CWY | CWWidth | CWHeight;\r
-\r
- __glutPutOnWorkList(__glutCurrentWindow,\r
- GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK);\r
-}\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1995, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <assert.h>
+
+#include "glutint.h"
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutFullScreen(void)
+{
+ assert(!__glutCurrentWindow->parent);
+ IGNORE_IN_GAME_MODE();
+#if !defined(_WIN32) && !defined(__OS2PM__)
+ if (__glutMotifHints == None) {
+ __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS",
+ SGI_XA__MOTIF_WM_HINTS, 0);
+ if (__glutMotifHints == None) {
+ __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS.");
+ }
+ }
+#endif
+
+ __glutCurrentWindow->desiredX = 0;
+ __glutCurrentWindow->desiredY = 0;
+ __glutCurrentWindow->desiredWidth = __glutScreenWidth;
+ __glutCurrentWindow->desiredHeight = __glutScreenHeight;
+ __glutCurrentWindow->desiredConfMask |= CWX | CWY | CWWidth | CWHeight;
+
+ __glutPutOnWorkList(__glutCurrentWindow,
+ GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK);
+}
+
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <assert.h>\r
-#include <stdlib.h> /* SunOS 4 needs NULL defined for GETTIMEOFDAY macro. */\r
-#include "glutint.h"\r
-\r
-/* CENTRY */\r
-int GLUTAPIENTRY\r
-glutGet(GLenum param)\r
-{\r
- Window win, root;\r
- int x, y, value;\r
- unsigned int width, height, border, depth;\r
-\r
- switch (param) {\r
- case GLUT_INIT_WINDOW_X:\r
- return __glutInitX;\r
- case GLUT_INIT_WINDOW_Y:\r
- return __glutInitY;\r
- case GLUT_INIT_WINDOW_WIDTH:\r
- return __glutInitWidth;\r
- case GLUT_INIT_WINDOW_HEIGHT:\r
- return __glutInitHeight;\r
- case GLUT_INIT_DISPLAY_MODE:\r
- return __glutDisplayMode;\r
- case GLUT_WINDOW_X:\r
- XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win,\r
- __glutRoot, 0, 0, &x, &y, &win);\r
- return x;\r
- case GLUT_WINDOW_Y:\r
- XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win,\r
- __glutRoot, 0, 0, &x, &y, &win);\r
- return y;\r
- case GLUT_WINDOW_WIDTH:\r
- if (!__glutCurrentWindow->reshape) {\r
- XGetGeometry(__glutDisplay, __glutCurrentWindow->win,\r
- &root, &x, &y,\r
- &width, &height, &border, &depth);\r
- return width;\r
- }\r
- return __glutCurrentWindow->width;\r
- case GLUT_WINDOW_HEIGHT:\r
- if (!__glutCurrentWindow->reshape) {\r
- XGetGeometry(__glutDisplay, __glutCurrentWindow->win,\r
- &root, &x, &y,\r
- &width, &height, &border, &depth);\r
- return height;\r
- }\r
- return __glutCurrentWindow->height;\r
-#ifdef __OS2__\r
- #define GET_CONFIG(attrib) \\r
- { if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) \\r
- glXGetConfig( __glutCurrentWindow->vis, attrib, &value); \\r
- else \\r
- glXGetConfig(__glutCurrentWindow->overlay->vis, attrib, &value); \\r
- } \\r
-\r
-#else\r
-\r
-#define GET_CONFIG(attrib) { \\r
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { \\r
- glXGetConfig(__glutDisplay, __glutCurrentWindow->vis, \\r
- attrib, &value); \\r
- } else { \\r
- glXGetConfig(__glutDisplay, __glutCurrentWindow->overlay->vis, \\r
- attrib, &value); \\r
- } \\r
-}\r
-#endif\r
-\r
- case GLUT_WINDOW_BUFFER_SIZE:\r
- GET_CONFIG(GLX_BUFFER_SIZE);\r
- return value;\r
- case GLUT_WINDOW_STENCIL_SIZE:\r
- GET_CONFIG(GLX_STENCIL_SIZE);\r
- return value;\r
- case GLUT_WINDOW_DEPTH_SIZE:\r
- GET_CONFIG(GLX_DEPTH_SIZE);\r
- return value;\r
- case GLUT_WINDOW_RED_SIZE:\r
- GET_CONFIG(GLX_RED_SIZE);\r
- return value;\r
- case GLUT_WINDOW_GREEN_SIZE:\r
- GET_CONFIG(GLX_GREEN_SIZE);\r
- return value;\r
- case GLUT_WINDOW_BLUE_SIZE:\r
- GET_CONFIG(GLX_BLUE_SIZE);\r
- return value;\r
- case GLUT_WINDOW_ALPHA_SIZE:\r
- GET_CONFIG(GLX_ALPHA_SIZE);\r
- return value;\r
- case GLUT_WINDOW_ACCUM_RED_SIZE:\r
- GET_CONFIG(GLX_ACCUM_RED_SIZE);\r
- return value;\r
- case GLUT_WINDOW_ACCUM_GREEN_SIZE:\r
- GET_CONFIG(GLX_ACCUM_GREEN_SIZE);\r
- return value;\r
- case GLUT_WINDOW_ACCUM_BLUE_SIZE:\r
- GET_CONFIG(GLX_ACCUM_BLUE_SIZE);\r
- return value;\r
- case GLUT_WINDOW_ACCUM_ALPHA_SIZE:\r
- GET_CONFIG(GLX_ACCUM_ALPHA_SIZE);\r
- return value;\r
- case GLUT_WINDOW_DOUBLEBUFFER:\r
- GET_CONFIG(GLX_DOUBLEBUFFER);\r
- return value;\r
- case GLUT_WINDOW_RGBA:\r
- GET_CONFIG(GLX_RGBA);\r
- return value;\r
- case GLUT_WINDOW_COLORMAP_SIZE:\r
- GET_CONFIG(GLX_RGBA);\r
- if (value) {\r
- return 0;\r
- } else {\r
-#if defined(_WIN32) || defined(__OS2__)\r
- /* KLUDGE: we always assume 256 colors in CI mode on\r
- Win32 */\r
- return 256;\r
-#else\r
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {\r
- return __glutCurrentWindow->vis->visual->map_entries;\r
- } else {\r
- return __glutCurrentWindow->overlay->vis->visual->map_entries;\r
- }\r
-#endif /* _WIN32 */\r
- }\r
- case GLUT_WINDOW_PARENT:\r
- return __glutCurrentWindow->parent ?\r
- __glutCurrentWindow->parent->num + 1 : 0;\r
- case GLUT_WINDOW_NUM_CHILDREN:\r
- {\r
- int num = 0;\r
- GLUTwindow *children = __glutCurrentWindow->children;\r
-\r
- while (children) {\r
- num++;\r
- children = children->siblings;\r
- }\r
- return num;\r
- }\r
- case GLUT_WINDOW_NUM_SAMPLES:\r
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)\r
- if (__glutIsSupportedByGLX("GLX_SGIS_multisample")) {\r
- GET_CONFIG(GLX_SAMPLES_SGIS);\r
- return value;\r
- } else {\r
- return 0;\r
- }\r
-#else\r
- /* Independent of GLX server support, multisampling not\r
- supported by GLX client-side. */\r
- return 0;\r
-#endif\r
- case GLUT_WINDOW_STEREO:\r
- GET_CONFIG(GLX_STEREO);\r
- return value;\r
- case GLUT_WINDOW_CURSOR:\r
- return __glutCurrentWindow->cursor;\r
- case GLUT_SCREEN_WIDTH:\r
- return DisplayWidth(__glutDisplay, __glutScreen);\r
- case GLUT_SCREEN_HEIGHT:\r
- return DisplayHeight(__glutDisplay, __glutScreen);\r
- case GLUT_SCREEN_WIDTH_MM:\r
- return DisplayWidthMM(__glutDisplay, __glutScreen);\r
- case GLUT_SCREEN_HEIGHT_MM:\r
- return DisplayHeightMM(__glutDisplay, __glutScreen);\r
- case GLUT_MENU_NUM_ITEMS:\r
- return __glutCurrentMenu->num;\r
- case GLUT_DISPLAY_MODE_POSSIBLE:\r
- {\r
- XVisualInfo *vi;\r
- Bool dummy, visAlloced;\r
- void *fbc;\r
-\r
-#if defined(_WIN32)\r
- /* Our fake glXChooseVisual (which is called by\r
- __glutDetermineVisual) needs an HDC to work with, so grab one\r
- from the "root" window. */\r
- XHDC = GetDC(GetDesktopWindow());\r
-#endif\r
- vi = __glutDetermineWindowVisual(&dummy, &visAlloced, &fbc);\r
-#if defined(_WIN32)\r
- ReleaseDC(GetDesktopWindow(), XHDC);\r
-#endif\r
- if (vi) {\r
- if (visAlloced)\r
- XFree(vi);\r
- return 1;\r
- }\r
- return 0;\r
- }\r
- case GLUT_ELAPSED_TIME:\r
- {\r
-#ifdef OLD_VMS\r
- struct timeval6 elapsed, beginning, now;\r
-#else\r
- struct timeval elapsed, beginning, now;\r
-#endif\r
-\r
- __glutInitTime(&beginning);\r
- GETTIMEOFDAY(&now);\r
- TIMEDELTA(elapsed, now, beginning);\r
- /* Return elapsed milliseconds. */\r
-#if defined(__vms) && ( __VMS_VER < 70000000 )\r
- return (int) (elapsed.val / TICKS_PER_MILLISECOND);\r
-#else\r
- return (int) ((elapsed.tv_sec * 1000) + (elapsed.tv_usec / 1000));\r
-#endif\r
- }\r
- case GLUT_WINDOW_FORMAT_ID:\r
-#if defined(__OS2__)\r
- return wglGetPixelFormat(__glutCurrentWindow->hdc);\r
-#elif defined(_WIN32)\r
- return GetPixelFormat(__glutCurrentWindow->hdc);\r
-#else\r
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {\r
- return (int) __glutCurrentWindow->vis->visualid;\r
- } else {\r
- return (int) __glutCurrentWindow->overlay->vis->visualid;\r
- }\r
-#endif\r
- default:\r
- __glutWarning("invalid glutGet parameter: %d", param);\r
- return -1;\r
- }\r
-}\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <assert.h>
+#include <stdlib.h> /* SunOS 4 needs NULL defined for GETTIMEOFDAY macro. */
+#include "glutint.h"
+
+/* CENTRY */
+int GLUTAPIENTRY
+glutGet(GLenum param)
+{
+ Window win, root;
+ int x, y, value;
+ unsigned int width, height, border, depth;
+
+ switch (param) {
+ case GLUT_INIT_WINDOW_X:
+ return __glutInitX;
+ case GLUT_INIT_WINDOW_Y:
+ return __glutInitY;
+ case GLUT_INIT_WINDOW_WIDTH:
+ return __glutInitWidth;
+ case GLUT_INIT_WINDOW_HEIGHT:
+ return __glutInitHeight;
+ case GLUT_INIT_DISPLAY_MODE:
+ return __glutDisplayMode;
+ case GLUT_WINDOW_X:
+ XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win,
+ __glutRoot, 0, 0, &x, &y, &win);
+ return x;
+ case GLUT_WINDOW_Y:
+ XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win,
+ __glutRoot, 0, 0, &x, &y, &win);
+ return y;
+ case GLUT_WINDOW_WIDTH:
+ if (!__glutCurrentWindow->reshape) {
+ XGetGeometry(__glutDisplay, __glutCurrentWindow->win,
+ &root, &x, &y,
+ &width, &height, &border, &depth);
+ return width;
+ }
+ return __glutCurrentWindow->width;
+ case GLUT_WINDOW_HEIGHT:
+ if (!__glutCurrentWindow->reshape) {
+ XGetGeometry(__glutDisplay, __glutCurrentWindow->win,
+ &root, &x, &y,
+ &width, &height, &border, &depth);
+ return height;
+ }
+ return __glutCurrentWindow->height;
+#ifdef __OS2__
+ #define GET_CONFIG(attrib) \
+ { if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) \
+ glXGetConfig( __glutCurrentWindow->vis, attrib, &value); \
+ else \
+ glXGetConfig(__glutCurrentWindow->overlay->vis, attrib, &value); \
+ } \
+
+#else
+
+#define GET_CONFIG(attrib) { \
+ if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { \
+ glXGetConfig(__glutDisplay, __glutCurrentWindow->vis, \
+ attrib, &value); \
+ } else { \
+ glXGetConfig(__glutDisplay, __glutCurrentWindow->overlay->vis, \
+ attrib, &value); \
+ } \
+}
+#endif
+
+ case GLUT_WINDOW_BUFFER_SIZE:
+ GET_CONFIG(GLX_BUFFER_SIZE);
+ return value;
+ case GLUT_WINDOW_STENCIL_SIZE:
+ GET_CONFIG(GLX_STENCIL_SIZE);
+ return value;
+ case GLUT_WINDOW_DEPTH_SIZE:
+ GET_CONFIG(GLX_DEPTH_SIZE);
+ return value;
+ case GLUT_WINDOW_RED_SIZE:
+ GET_CONFIG(GLX_RED_SIZE);
+ return value;
+ case GLUT_WINDOW_GREEN_SIZE:
+ GET_CONFIG(GLX_GREEN_SIZE);
+ return value;
+ case GLUT_WINDOW_BLUE_SIZE:
+ GET_CONFIG(GLX_BLUE_SIZE);
+ return value;
+ case GLUT_WINDOW_ALPHA_SIZE:
+ GET_CONFIG(GLX_ALPHA_SIZE);
+ return value;
+ case GLUT_WINDOW_ACCUM_RED_SIZE:
+ GET_CONFIG(GLX_ACCUM_RED_SIZE);
+ return value;
+ case GLUT_WINDOW_ACCUM_GREEN_SIZE:
+ GET_CONFIG(GLX_ACCUM_GREEN_SIZE);
+ return value;
+ case GLUT_WINDOW_ACCUM_BLUE_SIZE:
+ GET_CONFIG(GLX_ACCUM_BLUE_SIZE);
+ return value;
+ case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
+ GET_CONFIG(GLX_ACCUM_ALPHA_SIZE);
+ return value;
+ case GLUT_WINDOW_DOUBLEBUFFER:
+ GET_CONFIG(GLX_DOUBLEBUFFER);
+ return value;
+ case GLUT_WINDOW_RGBA:
+ GET_CONFIG(GLX_RGBA);
+ return value;
+ case GLUT_WINDOW_COLORMAP_SIZE:
+ GET_CONFIG(GLX_RGBA);
+ if (value) {
+ return 0;
+ } else {
+#if defined(_WIN32) || defined(__OS2__)
+ /* KLUDGE: we always assume 256 colors in CI mode on
+ Win32 */
+ return 256;
+#else
+ if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
+ return __glutCurrentWindow->vis->visual->map_entries;
+ } else {
+ return __glutCurrentWindow->overlay->vis->visual->map_entries;
+ }
+#endif /* _WIN32 */
+ }
+ case GLUT_WINDOW_PARENT:
+ return __glutCurrentWindow->parent ?
+ __glutCurrentWindow->parent->num + 1 : 0;
+ case GLUT_WINDOW_NUM_CHILDREN:
+ {
+ int num = 0;
+ GLUTwindow *children = __glutCurrentWindow->children;
+
+ while (children) {
+ num++;
+ children = children->siblings;
+ }
+ return num;
+ }
+ case GLUT_WINDOW_NUM_SAMPLES:
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
+ if (__glutIsSupportedByGLX("GLX_SGIS_multisample")) {
+ GET_CONFIG(GLX_SAMPLES_SGIS);
+ return value;
+ } else {
+ return 0;
+ }
+#else
+ /* Independent of GLX server support, multisampling not
+ supported by GLX client-side. */
+ return 0;
+#endif
+ case GLUT_WINDOW_STEREO:
+ GET_CONFIG(GLX_STEREO);
+ return value;
+ case GLUT_WINDOW_CURSOR:
+ return __glutCurrentWindow->cursor;
+ case GLUT_SCREEN_WIDTH:
+ return DisplayWidth(__glutDisplay, __glutScreen);
+ case GLUT_SCREEN_HEIGHT:
+ return DisplayHeight(__glutDisplay, __glutScreen);
+ case GLUT_SCREEN_WIDTH_MM:
+ return DisplayWidthMM(__glutDisplay, __glutScreen);
+ case GLUT_SCREEN_HEIGHT_MM:
+ return DisplayHeightMM(__glutDisplay, __glutScreen);
+ case GLUT_MENU_NUM_ITEMS:
+ return __glutCurrentMenu->num;
+ case GLUT_DISPLAY_MODE_POSSIBLE:
+ {
+ XVisualInfo *vi;
+ Bool dummy, visAlloced;
+ void *fbc;
+
+#if defined(_WIN32)
+ /* Our fake glXChooseVisual (which is called by
+ __glutDetermineVisual) needs an HDC to work with, so grab one
+ from the "root" window. */
+ XHDC = GetDC(GetDesktopWindow());
+#endif
+ vi = __glutDetermineWindowVisual(&dummy, &visAlloced, &fbc);
+#if defined(_WIN32)
+ ReleaseDC(GetDesktopWindow(), XHDC);
+#endif
+ if (vi) {
+ if (visAlloced)
+ XFree(vi);
+ return 1;
+ }
+ return 0;
+ }
+ case GLUT_ELAPSED_TIME:
+ {
+#ifdef OLD_VMS
+ struct timeval6 elapsed, beginning, now;
+#else
+ struct timeval elapsed, beginning, now;
+#endif
+
+ __glutInitTime(&beginning);
+ GETTIMEOFDAY(&now);
+ TIMEDELTA(elapsed, now, beginning);
+ /* Return elapsed milliseconds. */
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+ return (int) (elapsed.val / TICKS_PER_MILLISECOND);
+#else
+ return (int) ((elapsed.tv_sec * 1000) + (elapsed.tv_usec / 1000));
+#endif
+ }
+ case GLUT_WINDOW_FORMAT_ID:
+#if defined(__OS2__)
+ return wglGetPixelFormat(__glutCurrentWindow->hdc);
+#elif defined(_WIN32)
+ return GetPixelFormat(__glutCurrentWindow->hdc);
+#else
+ if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
+ return (int) __glutCurrentWindow->vis->visualid;
+ } else {
+ return (int) __glutCurrentWindow->overlay->vis->visualid;
+ }
+#endif
+ default:
+ __glutWarning("invalid glutGet parameter: %d", param);
+ return -1;
+ }
+}
+/* ENDCENTRY */
-\r
-/* GENERATED FILE -- DO NOT MODIFY */\r
-\r
-#define glutBitmapHelvetica10 XXX\r
-#include "glutbitmap.h"\r
-#undef glutBitmapHelvetica10\r
-\r
-/* char: 0xff */\r
-\r
-static const GLubyte ch255data[] = {\r
-0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch255 = {4,10,0,2,5,ch255data};\r
-\r
-/* char: 0xfe */\r
-\r
-static const GLubyte ch254data[] = {\r
-0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch254 = {5,10,0,2,6,ch254data};\r
-\r
-/* char: 0xfd */\r
-\r
-static const GLubyte ch253data[] = {\r
-0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch253 = {4,11,0,2,5,ch253data};\r
-\r
-/* char: 0xfc */\r
-\r
-static const GLubyte ch252data[] = {\r
-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch252 = {4,8,0,0,5,ch252data};\r
-\r
-/* char: 0xfb */\r
-\r
-static const GLubyte ch251data[] = {\r
-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch251 = {4,9,0,0,5,ch251data};\r
-\r
-/* char: 0xfa */\r
-\r
-static const GLubyte ch250data[] = {\r
-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x40,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch250 = {4,9,0,0,5,ch250data};\r
-\r
-/* char: 0xf9 */\r
-\r
-static const GLubyte ch249data[] = {\r
-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x20,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch249 = {4,9,0,0,5,ch249data};\r
-\r
-/* char: 0xf8 */\r
-\r
-static const GLubyte ch248data[] = {\r
-0x70,0x88,0xc8,0xa8,0x98,0x74,\r
-};\r
-\r
-static const BitmapCharRec ch248 = {6,6,0,0,6,ch248data};\r
-\r
-/* char: 0xf7 */\r
-\r
-static const GLubyte ch247data[] = {\r
-0x20,0x0,0xf8,0x0,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch247 = {5,5,0,-1,6,ch247data};\r
-\r
-/* char: 0xf6 */\r
-\r
-static const GLubyte ch246data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch246 = {5,8,0,0,6,ch246data};\r
-\r
-/* char: 0xf5 */\r
-\r
-static const GLubyte ch245data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch245 = {5,9,0,0,6,ch245data};\r
-\r
-/* char: 0xf4 */\r
-\r
-static const GLubyte ch244data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch244 = {5,9,0,0,6,ch244data};\r
-\r
-/* char: 0xf3 */\r
-\r
-static const GLubyte ch243data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch243 = {5,9,0,0,6,ch243data};\r
-\r
-/* char: 0xf2 */\r
-\r
-static const GLubyte ch242data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch242 = {5,9,0,0,6,ch242data};\r
-\r
-/* char: 0xf1 */\r
-\r
-static const GLubyte ch241data[] = {\r
-0x90,0x90,0x90,0x90,0x90,0xe0,0x0,0xa0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch241 = {4,9,0,0,5,ch241data};\r
-\r
-/* char: 0xf0 */\r
-\r
-static const GLubyte ch240data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x78,0x90,0x60,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch240 = {5,9,0,0,6,ch240data};\r
-\r
-/* char: 0xef */\r
-\r
-static const GLubyte ch239data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch239 = {3,8,0,0,2,ch239data};\r
-\r
-/* char: 0xee */\r
-\r
-static const GLubyte ch238data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch238 = {3,9,1,0,2,ch238data};\r
-\r
-/* char: 0xed */\r
-\r
-static const GLubyte ch237data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch237 = {2,9,0,0,2,ch237data};\r
-\r
-/* char: 0xec */\r
-\r
-static const GLubyte ch236data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch236 = {2,9,1,0,2,ch236data};\r
-\r
-/* char: 0xeb */\r
-\r
-static const GLubyte ch235data[] = {\r
-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch235 = {4,8,0,0,5,ch235data};\r
-\r
-/* char: 0xea */\r
-\r
-static const GLubyte ch234data[] = {\r
-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch234 = {4,9,0,0,5,ch234data};\r
-\r
-/* char: 0xe9 */\r
-\r
-static const GLubyte ch233data[] = {\r
-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x40,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch233 = {4,9,0,0,5,ch233data};\r
-\r
-/* char: 0xe8 */\r
-\r
-static const GLubyte ch232data[] = {\r
-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x20,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch232 = {4,9,0,0,5,ch232data};\r
-\r
-/* char: 0xe7 */\r
-\r
-static const GLubyte ch231data[] = {\r
-0x60,0x20,0x60,0x90,0x80,0x80,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch231 = {4,8,0,2,5,ch231data};\r
-\r
-/* char: 0xe6 */\r
-\r
-static const GLubyte ch230data[] = {\r
-0x6c,0x92,0x90,0x7e,0x12,0xec,\r
-};\r
-\r
-static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data};\r
-\r
-/* char: 0xe5 */\r
-\r
-static const GLubyte ch229data[] = {\r
-0x68,0x90,0x90,0x70,0x10,0xe0,0x20,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch229 = {5,9,0,0,5,ch229data};\r
-\r
-/* char: 0xe4 */\r
-\r
-static const GLubyte ch228data[] = {\r
-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch228 = {5,8,0,0,5,ch228data};\r
-\r
-/* char: 0xe3 */\r
-\r
-static const GLubyte ch227data[] = {\r
-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0xa0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch227 = {5,9,0,0,5,ch227data};\r
-\r
-/* char: 0xe2 */\r
-\r
-static const GLubyte ch226data[] = {\r
-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch226 = {5,9,0,0,5,ch226data};\r
-\r
-/* char: 0xe1 */\r
-\r
-static const GLubyte ch225data[] = {\r
-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch225 = {5,9,0,0,5,ch225data};\r
-\r
-/* char: 0xe0 */\r
-\r
-static const GLubyte ch224data[] = {\r
-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch224 = {5,9,0,0,5,ch224data};\r
-\r
-/* char: 0xdf */\r
-\r
-static const GLubyte ch223data[] = {\r
-0xa0,0x90,0x90,0x90,0xa0,0x90,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch223 = {4,8,0,0,5,ch223data};\r
-\r
-/* char: 0xde */\r
-\r
-static const GLubyte ch222data[] = {\r
-0x80,0x80,0xf0,0x88,0x88,0xf0,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch222 = {5,8,-1,0,7,ch222data};\r
-\r
-/* char: 0xdd */\r
-\r
-static const GLubyte ch221data[] = {\r
-0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,0x0,0x10,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch221 = {7,11,0,0,7,ch221data};\r
-\r
-/* char: 0xdc */\r
-\r
-static const GLubyte ch220data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data};\r
-\r
-/* char: 0xdb */\r
-\r
-static const GLubyte ch219data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch219 = {6,11,-1,0,8,ch219data};\r
-\r
-/* char: 0xda */\r
-\r
-static const GLubyte ch218data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch218 = {6,11,-1,0,8,ch218data};\r
-\r
-/* char: 0xd9 */\r
-\r
-static const GLubyte ch217data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch217 = {6,11,-1,0,8,ch217data};\r
-\r
-/* char: 0xd8 */\r
-\r
-static const GLubyte ch216data[] = {\r
-0x80,0x78,0xc4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4,\r
-};\r
-\r
-static const BitmapCharRec ch216 = {6,10,-1,1,8,ch216data};\r
-\r
-/* char: 0xd7 */\r
-\r
-static const GLubyte ch215data[] = {\r
-0x88,0x50,0x20,0x50,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch215 = {5,5,0,-1,6,ch215data};\r
-\r
-/* char: 0xd6 */\r
-\r
-static const GLubyte ch214data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch214 = {6,10,-1,0,8,ch214data};\r
-\r
-/* char: 0xd5 */\r
-\r
-static const GLubyte ch213data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch213 = {6,11,-1,0,8,ch213data};\r
-\r
-/* char: 0xd4 */\r
-\r
-static const GLubyte ch212data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch212 = {6,11,-1,0,8,ch212data};\r
-\r
-/* char: 0xd3 */\r
-\r
-static const GLubyte ch211data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch211 = {6,11,-1,0,8,ch211data};\r
-\r
-/* char: 0xd2 */\r
-\r
-static const GLubyte ch210data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch210 = {6,11,-1,0,8,ch210data};\r
-\r
-/* char: 0xd1 */\r
-\r
-static const GLubyte ch209data[] = {\r
-0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch209 = {6,11,-1,0,8,ch209data};\r
-\r
-/* char: 0xd0 */\r
-\r
-static const GLubyte ch208data[] = {\r
-0x78,0x44,0x42,0x42,0xf2,0x42,0x44,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch208 = {7,8,0,0,8,ch208data};\r
-\r
-/* char: 0xcf */\r
-\r
-static const GLubyte ch207data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch207 = {3,10,0,0,3,ch207data};\r
-\r
-/* char: 0xce */\r
-\r
-static const GLubyte ch206data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch206 = {3,11,0,0,3,ch206data};\r
-\r
-/* char: 0xcd */\r
-\r
-static const GLubyte ch205data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch205 = {2,11,-1,0,3,ch205data};\r
-\r
-/* char: 0xcc */\r
-\r
-static const GLubyte ch204data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch204 = {2,11,0,0,3,ch204data};\r
-\r
-/* char: 0xcb */\r
-\r
-static const GLubyte ch203data[] = {\r
-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch203 = {5,10,-1,0,7,ch203data};\r
-\r
-/* char: 0xca */\r
-\r
-static const GLubyte ch202data[] = {\r
-0xf8,0x80,0x80,0xf8,0x80,0x80,0x80,0xf8,0x0,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch202 = {5,11,-1,0,7,ch202data};\r
-\r
-/* char: 0xc9 */\r
-\r
-static const GLubyte ch201data[] = {\r
-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch201 = {5,11,-1,0,7,ch201data};\r
-\r
-/* char: 0xc8 */\r
-\r
-static const GLubyte ch200data[] = {\r
-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch200 = {5,11,-1,0,7,ch200data};\r
-\r
-/* char: 0xc7 */\r
-\r
-static const GLubyte ch199data[] = {\r
-0x30,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch199 = {6,10,-1,2,8,ch199data};\r
-\r
-/* char: 0xc6 */\r
-\r
-static const GLubyte ch198data[] = {\r
-0x8f,0x80,0x88,0x0,0x78,0x0,0x48,0x0,0x2f,0x80,0x28,0x0,0x18,0x0,0x1f,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch198 = {9,8,0,0,10,ch198data};\r
-\r
-/* char: 0xc5 */\r
-\r
-static const GLubyte ch197data[] = {\r
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x10,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch197 = {7,11,0,0,7,ch197data};\r
-\r
-/* char: 0xc4 */\r
-\r
-static const GLubyte ch196data[] = {\r
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch196 = {7,10,0,0,7,ch196data};\r
-\r
-/* char: 0xc3 */\r
-\r
-static const GLubyte ch195data[] = {\r
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x14,\r
-};\r
-\r
-static const BitmapCharRec ch195 = {7,11,0,0,7,ch195data};\r
-\r
-/* char: 0xc2 */\r
-\r
-static const GLubyte ch194data[] = {\r
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch194 = {7,11,0,0,7,ch194data};\r
-\r
-/* char: 0xc1 */\r
-\r
-static const GLubyte ch193data[] = {\r
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch193 = {7,11,0,0,7,ch193data};\r
-\r
-/* char: 0xc0 */\r
-\r
-static const GLubyte ch192data[] = {\r
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch192 = {7,11,0,0,7,ch192data};\r
-\r
-/* char: 0xbf */\r
-\r
-static const GLubyte ch191data[] = {\r
-0x60,0x90,0x80,0x40,0x20,0x20,0x0,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch191 = {4,8,-1,2,6,ch191data};\r
-\r
-/* char: 0xbe */\r
-\r
-static const GLubyte ch190data[] = {\r
-0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0xc8,0x0,0x24,0x0,0x44,0x0,0xe2,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch190 = {9,8,0,0,9,ch190data};\r
-\r
-/* char: 0xbd */\r
-\r
-static const GLubyte ch189data[] = {\r
-0x27,0x12,0x15,0xb,0x48,0x44,0xc4,0x42,\r
-};\r
-\r
-static const BitmapCharRec ch189 = {8,8,0,0,9,ch189data};\r
-\r
-/* char: 0xbc */\r
-\r
-static const GLubyte ch188data[] = {\r
-0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0x48,0x0,0x44,0x0,0xc4,0x0,0x42,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch188 = {9,8,0,0,9,ch188data};\r
-\r
-/* char: 0xbb */\r
-\r
-static const GLubyte ch187data[] = {\r
-0xa0,0x50,0x28,0x50,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch187 = {5,5,0,0,6,ch187data};\r
-\r
-/* char: 0xba */\r
-\r
-static const GLubyte ch186data[] = {\r
-0xe0,0x0,0xe0,0xa0,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch186 = {3,5,0,-3,4,ch186data};\r
-\r
-/* char: 0xb9 */\r
-\r
-static const GLubyte ch185data[] = {\r
-0x40,0x40,0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch185 = {2,4,0,-3,3,ch185data};\r
-\r
-/* char: 0xb8 */\r
-\r
-static const GLubyte ch184data[] = {\r
-0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch184 = {2,2,0,2,3,ch184data};\r
-\r
-/* char: 0xb7 */\r
-\r
-static const GLubyte ch183data[] = {\r
-0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch183 = {2,1,0,-3,3,ch183data};\r
-\r
-/* char: 0xb6 */\r
-\r
-static const GLubyte ch182data[] = {\r
-0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch182 = {6,10,0,2,6,ch182data};\r
-\r
-/* char: 0xb5 */\r
-\r
-static const GLubyte ch181data[] = {\r
-0x80,0x80,0xf0,0x90,0x90,0x90,0x90,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch181 = {4,8,0,2,5,ch181data};\r
-\r
-/* char: 0xb4 */\r
-\r
-static const GLubyte ch180data[] = {\r
-0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch180 = {2,2,0,-6,3,ch180data};\r
-\r
-/* char: 0xb3 */\r
-\r
-static const GLubyte ch179data[] = {\r
-0xc0,0x20,0x40,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch179 = {3,4,0,-3,3,ch179data};\r
-\r
-/* char: 0xb2 */\r
-\r
-static const GLubyte ch178data[] = {\r
-0xe0,0x40,0xa0,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch178 = {3,4,0,-3,3,ch178data};\r
-\r
-/* char: 0xb1 */\r
-\r
-static const GLubyte ch177data[] = {\r
-0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch177 = {5,7,0,0,6,ch177data};\r
-\r
-/* char: 0xb0 */\r
-\r
-static const GLubyte ch176data[] = {\r
-0x60,0x90,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch176 = {4,4,0,-3,4,ch176data};\r
-\r
-/* char: 0xaf */\r
-\r
-static const GLubyte ch175data[] = {\r
-0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch175 = {3,1,0,-7,3,ch175data};\r
-\r
-/* char: 0xae */\r
-\r
-static const GLubyte ch174data[] = {\r
-0x38,0x44,0xaa,0xb2,0xba,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch174 = {7,7,-1,0,9,ch174data};\r
-\r
-/* char: 0xad */\r
-\r
-static const GLubyte ch173data[] = {\r
-0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch173 = {3,1,0,-3,4,ch173data};\r
-\r
-/* char: 0xac */\r
-\r
-static const GLubyte ch172data[] = {\r
-0x8,0x8,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch172 = {5,3,-1,-2,7,ch172data};\r
-\r
-/* char: 0xab */\r
-\r
-static const GLubyte ch171data[] = {\r
-0x28,0x50,0xa0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch171 = {5,5,0,0,6,ch171data};\r
-\r
-/* char: 0xaa */\r
-\r
-static const GLubyte ch170data[] = {\r
-0xe0,0x0,0xa0,0x20,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch170 = {3,5,0,-3,4,ch170data};\r
-\r
-/* char: 0xa9 */\r
-\r
-static const GLubyte ch169data[] = {\r
-0x38,0x44,0x9a,0xa2,0x9a,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch169 = {7,7,-1,0,9,ch169data};\r
-\r
-/* char: 0xa8 */\r
-\r
-static const GLubyte ch168data[] = {\r
-0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch168 = {3,1,0,-7,3,ch168data};\r
-\r
-/* char: 0xa7 */\r
-\r
-static const GLubyte ch167data[] = {\r
-0x70,0x88,0x18,0x70,0xc8,0x98,0x70,0xc0,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch167 = {5,10,0,2,6,ch167data};\r
-\r
-/* char: 0xa6 */\r
-\r
-static const GLubyte ch166data[] = {\r
-0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch166 = {1,10,-1,2,3,ch166data};\r
-\r
-/* char: 0xa5 */\r
-\r
-static const GLubyte ch165data[] = {\r
-0x20,0xf8,0x20,0xf8,0x50,0x50,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch165 = {5,8,0,0,6,ch165data};\r
-\r
-/* char: 0xa4 */\r
-\r
-static const GLubyte ch164data[] = {\r
-0x90,0x60,0x90,0x90,0x60,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch164 = {4,6,0,-1,5,ch164data};\r
-\r
-/* char: 0xa3 */\r
-\r
-static const GLubyte ch163data[] = {\r
-0xb0,0x48,0x40,0x40,0xe0,0x40,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch163 = {5,8,0,0,6,ch163data};\r
-\r
-/* char: 0xa2 */\r
-\r
-static const GLubyte ch162data[] = {\r
-0x40,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch162 = {5,8,0,1,6,ch162data};\r
-\r
-/* char: 0xa1 */\r
-\r
-static const GLubyte ch161data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch161 = {1,8,-1,2,3,ch161data};\r
-\r
-/* char: 0xa0 */\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch160data[] = { 0x0 };\r
-static const BitmapCharRec ch160 = {1,1,0,0,3,ch160data};\r
-#else\r
-static const BitmapCharRec ch160 = {0,0,0,0,3,0};\r
-#endif\r
-\r
-/* char: 0x7e '~' */\r
-\r
-static const GLubyte ch126data[] = {\r
-0x98,0x64,\r
-};\r
-\r
-static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data};\r
-\r
-/* char: 0x7d '}' */\r
-\r
-static const GLubyte ch125data[] = {\r
-0x80,0x40,0x40,0x40,0x40,0x20,0x40,0x40,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch125 = {3,10,0,2,3,ch125data};\r
-\r
-/* char: 0x7c '|' */\r
-\r
-static const GLubyte ch124data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch124 = {1,10,-1,2,3,ch124data};\r
-\r
-/* char: 0x7b '{' */\r
-\r
-static const GLubyte ch123data[] = {\r
-0x20,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch123 = {3,10,0,2,3,ch123data};\r
-\r
-/* char: 0x7a 'z' */\r
-\r
-static const GLubyte ch122data[] = {\r
-0xf0,0x80,0x40,0x20,0x10,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch122 = {4,6,0,0,5,ch122data};\r
-\r
-/* char: 0x79 'y' */\r
-\r
-static const GLubyte ch121data[] = {\r
-0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch121 = {4,8,0,2,5,ch121data};\r
-\r
-/* char: 0x78 'x' */\r
-\r
-static const GLubyte ch120data[] = {\r
-0x88,0x88,0x50,0x20,0x50,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch120 = {5,6,0,0,6,ch120data};\r
-\r
-/* char: 0x77 'w' */\r
-\r
-static const GLubyte ch119data[] = {\r
-0x28,0x28,0x54,0x54,0x92,0x92,\r
-};\r
-\r
-static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data};\r
-\r
-/* char: 0x76 'v' */\r
-\r
-static const GLubyte ch118data[] = {\r
-0x20,0x20,0x50,0x50,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch118 = {5,6,0,0,6,ch118data};\r
-\r
-/* char: 0x75 'u' */\r
-\r
-static const GLubyte ch117data[] = {\r
-0x70,0x90,0x90,0x90,0x90,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch117 = {4,6,0,0,5,ch117data};\r
-\r
-/* char: 0x74 't' */\r
-\r
-static const GLubyte ch116data[] = {\r
-0x60,0x40,0x40,0x40,0x40,0xe0,0x40,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch116 = {3,8,0,0,4,ch116data};\r
-\r
-/* char: 0x73 's' */\r
-\r
-static const GLubyte ch115data[] = {\r
-0x60,0x90,0x10,0x60,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch115 = {4,6,0,0,5,ch115data};\r
-\r
-/* char: 0x72 'r' */\r
-\r
-static const GLubyte ch114data[] = {\r
-0x80,0x80,0x80,0x80,0xc0,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch114 = {3,6,0,0,4,ch114data};\r
-\r
-/* char: 0x71 'q' */\r
-\r
-static const GLubyte ch113data[] = {\r
-0x8,0x8,0x68,0x98,0x88,0x88,0x98,0x68,\r
-};\r
-\r
-static const BitmapCharRec ch113 = {5,8,0,2,6,ch113data};\r
-\r
-/* char: 0x70 'p' */\r
-\r
-static const GLubyte ch112data[] = {\r
-0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,\r
-};\r
-\r
-static const BitmapCharRec ch112 = {5,8,0,2,6,ch112data};\r
-\r
-/* char: 0x6f 'o' */\r
-\r
-static const GLubyte ch111data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch111 = {5,6,0,0,6,ch111data};\r
-\r
-/* char: 0x6e 'n' */\r
-\r
-static const GLubyte ch110data[] = {\r
-0x88,0x88,0x88,0x88,0xc8,0xb0,\r
-};\r
-\r
-static const BitmapCharRec ch110 = {5,6,0,0,6,ch110data};\r
-\r
-/* char: 0x6d 'm' */\r
-\r
-static const GLubyte ch109data[] = {\r
-0x92,0x92,0x92,0x92,0x92,0xec,\r
-};\r
-\r
-static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data};\r
-\r
-/* char: 0x6c 'l' */\r
-\r
-static const GLubyte ch108data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch108 = {1,8,0,0,2,ch108data};\r
-\r
-/* char: 0x6b 'k' */\r
-\r
-static const GLubyte ch107data[] = {\r
-0x90,0x90,0xa0,0xc0,0xa0,0x90,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch107 = {4,8,0,0,5,ch107data};\r
-\r
-/* char: 0x6a 'j' */\r
-\r
-static const GLubyte ch106data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch106 = {1,9,0,1,2,ch106data};\r
-\r
-/* char: 0x69 'i' */\r
-\r
-static const GLubyte ch105data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch105 = {1,8,0,0,2,ch105data};\r
-\r
-/* char: 0x68 'h' */\r
-\r
-static const GLubyte ch104data[] = {\r
-0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch104 = {5,8,0,0,6,ch104data};\r
-\r
-/* char: 0x67 'g' */\r
-\r
-static const GLubyte ch103data[] = {\r
-0x70,0x8,0x68,0x98,0x88,0x88,0x98,0x68,\r
-};\r
-\r
-static const BitmapCharRec ch103 = {5,8,0,2,6,ch103data};\r
-\r
-/* char: 0x66 'f' */\r
-\r
-static const GLubyte ch102data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch102 = {4,8,0,0,4,ch102data};\r
-\r
-/* char: 0x65 'e' */\r
-\r
-static const GLubyte ch101data[] = {\r
-0x60,0x90,0x80,0xf0,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch101 = {4,6,0,0,5,ch101data};\r
-\r
-/* char: 0x64 'd' */\r
-\r
-static const GLubyte ch100data[] = {\r
-0x68,0x98,0x88,0x88,0x98,0x68,0x8,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch100 = {5,8,0,0,6,ch100data};\r
-\r
-/* char: 0x63 'c' */\r
-\r
-static const GLubyte ch99data[] = {\r
-0x60,0x90,0x80,0x80,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch99 = {4,6,0,0,5,ch99data};\r
-\r
-/* char: 0x62 'b' */\r
-\r
-static const GLubyte ch98data[] = {\r
-0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch98 = {5,8,0,0,6,ch98data};\r
-\r
-/* char: 0x61 'a' */\r
-\r
-static const GLubyte ch97data[] = {\r
-0x68,0x90,0x90,0x70,0x10,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch97 = {5,6,0,0,5,ch97data};\r
-\r
-/* char: 0x60 '`' */\r
-\r
-static const GLubyte ch96data[] = {\r
-0x80,0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch96 = {2,3,0,-5,3,ch96data};\r
-\r
-/* char: 0x5f '_' */\r
-\r
-static const GLubyte ch95data[] = {\r
-0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch95 = {6,1,0,2,6,ch95data};\r
-\r
-/* char: 0x5e '^' */\r
-\r
-static const GLubyte ch94data[] = {\r
-0x88,0x50,0x50,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch94 = {5,5,0,-3,6,ch94data};\r
-\r
-/* char: 0x5d ']' */\r
-\r
-static const GLubyte ch93data[] = {\r
-0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch93 = {2,10,0,2,3,ch93data};\r
-\r
-/* char: 0x5c '\' */\r
-\r
-static const GLubyte ch92data[] = {\r
-0x20,0x20,0x40,0x40,0x40,0x40,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch92 = {3,8,0,0,3,ch92data};\r
-\r
-/* char: 0x5b '[' */\r
-\r
-static const GLubyte ch91data[] = {\r
-0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch91 = {2,10,-1,2,3,ch91data};\r
-\r
-/* char: 0x5a 'Z' */\r
-\r
-static const GLubyte ch90data[] = {\r
-0xf8,0x80,0x40,0x20,0x20,0x10,0x8,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch90 = {5,8,-1,0,7,ch90data};\r
-\r
-/* char: 0x59 'Y' */\r
-\r
-static const GLubyte ch89data[] = {\r
-0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch89 = {7,8,0,0,7,ch89data};\r
-\r
-/* char: 0x58 'X' */\r
-\r
-static const GLubyte ch88data[] = {\r
-0x88,0x88,0x50,0x50,0x20,0x50,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch88 = {5,8,-1,0,7,ch88data};\r
-\r
-/* char: 0x57 'W' */\r
-\r
-static const GLubyte ch87data[] = {\r
-0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch87 = {9,8,0,0,9,ch87data};\r
-\r
-/* char: 0x56 'V' */\r
-\r
-static const GLubyte ch86data[] = {\r
-0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch86 = {7,8,0,0,7,ch86data};\r
-\r
-/* char: 0x55 'U' */\r
-\r
-static const GLubyte ch85data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch85 = {6,8,-1,0,8,ch85data};\r
-\r
-/* char: 0x54 'T' */\r
-\r
-static const GLubyte ch84data[] = {\r
-0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch84 = {5,8,0,0,5,ch84data};\r
-\r
-/* char: 0x53 'S' */\r
-\r
-static const GLubyte ch83data[] = {\r
-0x70,0x88,0x88,0x8,0x70,0x80,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch83 = {5,8,-1,0,7,ch83data};\r
-\r
-/* char: 0x52 'R' */\r
-\r
-static const GLubyte ch82data[] = {\r
-0x88,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch82 = {5,8,-1,0,7,ch82data};\r
-\r
-/* char: 0x51 'Q' */\r
-\r
-static const GLubyte ch81data[] = {\r
-0x2,0x7c,0x8c,0x94,0x84,0x84,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch81 = {7,9,-1,1,8,ch81data};\r
-\r
-/* char: 0x50 'P' */\r
-\r
-static const GLubyte ch80data[] = {\r
-0x80,0x80,0x80,0x80,0xf0,0x88,0x88,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch80 = {5,8,-1,0,7,ch80data};\r
-\r
-/* char: 0x4f 'O' */\r
-\r
-static const GLubyte ch79data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch79 = {6,8,-1,0,8,ch79data};\r
-\r
-/* char: 0x4e 'N' */\r
-\r
-static const GLubyte ch78data[] = {\r
-0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,\r
-};\r
-\r
-static const BitmapCharRec ch78 = {6,8,-1,0,8,ch78data};\r
-\r
-/* char: 0x4d 'M' */\r
-\r
-static const GLubyte ch77data[] = {\r
-0x92,0x92,0x92,0xaa,0xaa,0xc6,0xc6,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch77 = {7,8,-1,0,9,ch77data};\r
-\r
-/* char: 0x4c 'L' */\r
-\r
-static const GLubyte ch76data[] = {\r
-0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch76 = {4,8,-1,0,6,ch76data};\r
-\r
-/* char: 0x4b 'K' */\r
-\r
-static const GLubyte ch75data[] = {\r
-0x88,0x88,0x90,0x90,0xe0,0xa0,0x90,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch75 = {5,8,-1,0,7,ch75data};\r
-\r
-/* char: 0x4a 'J' */\r
-\r
-static const GLubyte ch74data[] = {\r
-0x60,0x90,0x10,0x10,0x10,0x10,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch74 = {4,8,0,0,5,ch74data};\r
-\r
-/* char: 0x49 'I' */\r
-\r
-static const GLubyte ch73data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch73 = {1,8,-1,0,3,ch73data};\r
-\r
-/* char: 0x48 'H' */\r
-\r
-static const GLubyte ch72data[] = {\r
-0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch72 = {6,8,-1,0,8,ch72data};\r
-\r
-/* char: 0x47 'G' */\r
-\r
-static const GLubyte ch71data[] = {\r
-0x74,0x8c,0x84,0x8c,0x80,0x80,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch71 = {6,8,-1,0,8,ch71data};\r
-\r
-/* char: 0x46 'F' */\r
-\r
-static const GLubyte ch70data[] = {\r
-0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch70 = {5,8,-1,0,6,ch70data};\r
-\r
-/* char: 0x45 'E' */\r
-\r
-static const GLubyte ch69data[] = {\r
-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch69 = {5,8,-1,0,7,ch69data};\r
-\r
-/* char: 0x44 'D' */\r
-\r
-static const GLubyte ch68data[] = {\r
-0xf0,0x88,0x84,0x84,0x84,0x84,0x88,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch68 = {6,8,-1,0,8,ch68data};\r
-\r
-/* char: 0x43 'C' */\r
-\r
-static const GLubyte ch67data[] = {\r
-0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch67 = {6,8,-1,0,8,ch67data};\r
-\r
-/* char: 0x42 'B' */\r
-\r
-static const GLubyte ch66data[] = {\r
-0xf0,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch66 = {5,8,-1,0,7,ch66data};\r
-\r
-/* char: 0x41 'A' */\r
-\r
-static const GLubyte ch65data[] = {\r
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch65 = {7,8,0,0,7,ch65data};\r
-\r
-/* char: 0x40 '@' */\r
-\r
-static const GLubyte ch64data[] = {\r
-0x3e,0x0,0x40,0x0,0x9b,0x0,0xa4,0x80,0xa4,0x80,0xa2,0x40,0x92,0x40,0x4d,0x40,\r
-0x20,0x80,0x1f,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch64 = {10,10,0,2,11,ch64data};\r
-\r
-/* char: 0x3f '?' */\r
-\r
-static const GLubyte ch63data[] = {\r
-0x40,0x0,0x40,0x40,0x20,0x10,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch63 = {4,8,-1,0,6,ch63data};\r
-\r
-/* char: 0x3e '>' */\r
-\r
-static const GLubyte ch62data[] = {\r
-0x80,0x40,0x20,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch62 = {3,5,-1,-1,6,ch62data};\r
-\r
-/* char: 0x3d '=' */\r
-\r
-static const GLubyte ch61data[] = {\r
-0xf0,0x0,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch61 = {4,3,0,-2,5,ch61data};\r
-\r
-/* char: 0x3c '<' */\r
-\r
-static const GLubyte ch60data[] = {\r
-0x20,0x40,0x80,0x40,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch60 = {3,5,-1,-1,6,ch60data};\r
-\r
-/* char: 0x3b ';' */\r
-\r
-static const GLubyte ch59data[] = {\r
-0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};\r
-\r
-/* char: 0x3a ':' */\r
-\r
-static const GLubyte ch58data[] = {\r
-0x80,0x0,0x0,0x0,0x0,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};\r
-\r
-/* char: 0x39 '9' */\r
-\r
-static const GLubyte ch57data[] = {\r
-0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch57 = {5,8,0,0,6,ch57data};\r
-\r
-/* char: 0x38 '8' */\r
-\r
-static const GLubyte ch56data[] = {\r
-0x70,0x88,0x88,0x88,0x70,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch56 = {5,8,0,0,6,ch56data};\r
-\r
-/* char: 0x37 '7' */\r
-\r
-static const GLubyte ch55data[] = {\r
-0x40,0x40,0x20,0x20,0x10,0x10,0x8,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch55 = {5,8,0,0,6,ch55data};\r
-\r
-/* char: 0x36 '6' */\r
-\r
-static const GLubyte ch54data[] = {\r
-0x70,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch54 = {5,8,0,0,6,ch54data};\r
-\r
-/* char: 0x35 '5' */\r
-\r
-static const GLubyte ch53data[] = {\r
-0x70,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch53 = {5,8,0,0,6,ch53data};\r
-\r
-/* char: 0x34 '4' */\r
-\r
-static const GLubyte ch52data[] = {\r
-0x10,0x10,0xf8,0x90,0x50,0x50,0x30,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch52 = {5,8,0,0,6,ch52data};\r
-\r
-/* char: 0x33 '3' */\r
-\r
-static const GLubyte ch51data[] = {\r
-0x70,0x88,0x8,0x8,0x30,0x8,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch51 = {5,8,0,0,6,ch51data};\r
-\r
-/* char: 0x32 '2' */\r
-\r
-static const GLubyte ch50data[] = {\r
-0xf8,0x80,0x40,0x30,0x8,0x8,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch50 = {5,8,0,0,6,ch50data};\r
-\r
-/* char: 0x31 '1' */\r
-\r
-static const GLubyte ch49data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch49 = {2,8,-1,0,6,ch49data};\r
-\r
-/* char: 0x30 '0' */\r
-\r
-static const GLubyte ch48data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch48 = {5,8,0,0,6,ch48data};\r
-\r
-/* char: 0x2f '/' */\r
-\r
-static const GLubyte ch47data[] = {\r
-0x80,0x80,0x40,0x40,0x40,0x40,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch47 = {3,8,0,0,3,ch47data};\r
-\r
-/* char: 0x2e '.' */\r
-\r
-static const GLubyte ch46data[] = {\r
-0x80,\r
-};\r
-\r
-static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};\r
-\r
-/* char: 0x2d '-' */\r
-\r
-static const GLubyte ch45data[] = {\r
-0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch45 = {5,1,-1,-3,7,ch45data};\r
-\r
-/* char: 0x2c ',' */\r
-\r
-static const GLubyte ch44data[] = {\r
-0x80,0x40,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch44 = {2,3,0,2,3,ch44data};\r
-\r
-/* char: 0x2b '+' */\r
-\r
-static const GLubyte ch43data[] = {\r
-0x20,0x20,0xf8,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch43 = {5,5,0,-1,6,ch43data};\r
-\r
-/* char: 0x2a '*' */\r
-\r
-static const GLubyte ch42data[] = {\r
-0xa0,0x40,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch42 = {3,3,0,-5,4,ch42data};\r
-\r
-/* char: 0x29 ')' */\r
-\r
-static const GLubyte ch41data[] = {\r
-0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x40,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch41 = {3,10,-1,2,4,ch41data};\r
-\r
-/* char: 0x28 '(' */\r
-\r
-static const GLubyte ch40data[] = {\r
-0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x40,0x40,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch40 = {3,10,0,2,4,ch40data};\r
-\r
-/* char: 0x27 ''' */\r
-\r
-static const GLubyte ch39data[] = {\r
-0x80,0x40,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch39 = {2,3,-1,-5,3,ch39data};\r
-\r
-/* char: 0x26 '&' */\r
-\r
-static const GLubyte ch38data[] = {\r
-0x64,0x98,0x98,0xa4,0x60,0x50,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch38 = {6,8,-1,0,8,ch38data};\r
-\r
-/* char: 0x25 '%' */\r
-\r
-static const GLubyte ch37data[] = {\r
-0x26,0x29,0x16,0x10,0x8,0x68,0x94,0x64,\r
-};\r
-\r
-static const BitmapCharRec ch37 = {8,8,0,0,9,ch37data};\r
-\r
-/* char: 0x24 '$' */\r
-\r
-static const GLubyte ch36data[] = {\r
-0x20,0x70,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch36 = {5,9,0,1,6,ch36data};\r
-\r
-/* char: 0x23 '#' */\r
-\r
-static const GLubyte ch35data[] = {\r
-0x50,0x50,0xf8,0x28,0x7c,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch35 = {6,7,0,0,6,ch35data};\r
-\r
-/* char: 0x22 '"' */\r
-\r
-static const GLubyte ch34data[] = {\r
-0xa0,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch34 = {3,2,-1,-6,4,ch34data};\r
-\r
-/* char: 0x21 '!' */\r
-\r
-static const GLubyte ch33data[] = {\r
-0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch33 = {1,8,-1,0,3,ch33data};\r
-\r
-/* char: 0x20 ' ' */\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch32data[] = { 0x0 };\r
-static const BitmapCharRec ch32 = {0,0,0,0,3,ch32data};\r
-#else\r
-static const BitmapCharRec ch32 = {0,0,0,0,3,0};\r
-#endif\r
-\r
-static const BitmapCharRec * const chars[] = {\r
-&ch32,\r
-&ch33,\r
-&ch34,\r
-&ch35,\r
-&ch36,\r
-&ch37,\r
-&ch38,\r
-&ch39,\r
-&ch40,\r
-&ch41,\r
-&ch42,\r
-&ch43,\r
-&ch44,\r
-&ch45,\r
-&ch46,\r
-&ch47,\r
-&ch48,\r
-&ch49,\r
-&ch50,\r
-&ch51,\r
-&ch52,\r
-&ch53,\r
-&ch54,\r
-&ch55,\r
-&ch56,\r
-&ch57,\r
-&ch58,\r
-&ch59,\r
-&ch60,\r
-&ch61,\r
-&ch62,\r
-&ch63,\r
-&ch64,\r
-&ch65,\r
-&ch66,\r
-&ch67,\r
-&ch68,\r
-&ch69,\r
-&ch70,\r
-&ch71,\r
-&ch72,\r
-&ch73,\r
-&ch74,\r
-&ch75,\r
-&ch76,\r
-&ch77,\r
-&ch78,\r
-&ch79,\r
-&ch80,\r
-&ch81,\r
-&ch82,\r
-&ch83,\r
-&ch84,\r
-&ch85,\r
-&ch86,\r
-&ch87,\r
-&ch88,\r
-&ch89,\r
-&ch90,\r
-&ch91,\r
-&ch92,\r
-&ch93,\r
-&ch94,\r
-&ch95,\r
-&ch96,\r
-&ch97,\r
-&ch98,\r
-&ch99,\r
-&ch100,\r
-&ch101,\r
-&ch102,\r
-&ch103,\r
-&ch104,\r
-&ch105,\r
-&ch106,\r
-&ch107,\r
-&ch108,\r
-&ch109,\r
-&ch110,\r
-&ch111,\r
-&ch112,\r
-&ch113,\r
-&ch114,\r
-&ch115,\r
-&ch116,\r
-&ch117,\r
-&ch118,\r
-&ch119,\r
-&ch120,\r
-&ch121,\r
-&ch122,\r
-&ch123,\r
-&ch124,\r
-&ch125,\r
-&ch126,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-&ch160,\r
-&ch161,\r
-&ch162,\r
-&ch163,\r
-&ch164,\r
-&ch165,\r
-&ch166,\r
-&ch167,\r
-&ch168,\r
-&ch169,\r
-&ch170,\r
-&ch171,\r
-&ch172,\r
-&ch173,\r
-&ch174,\r
-&ch175,\r
-&ch176,\r
-&ch177,\r
-&ch178,\r
-&ch179,\r
-&ch180,\r
-&ch181,\r
-&ch182,\r
-&ch183,\r
-&ch184,\r
-&ch185,\r
-&ch186,\r
-&ch187,\r
-&ch188,\r
-&ch189,\r
-&ch190,\r
-&ch191,\r
-&ch192,\r
-&ch193,\r
-&ch194,\r
-&ch195,\r
-&ch196,\r
-&ch197,\r
-&ch198,\r
-&ch199,\r
-&ch200,\r
-&ch201,\r
-&ch202,\r
-&ch203,\r
-&ch204,\r
-&ch205,\r
-&ch206,\r
-&ch207,\r
-&ch208,\r
-&ch209,\r
-&ch210,\r
-&ch211,\r
-&ch212,\r
-&ch213,\r
-&ch214,\r
-&ch215,\r
-&ch216,\r
-&ch217,\r
-&ch218,\r
-&ch219,\r
-&ch220,\r
-&ch221,\r
-&ch222,\r
-&ch223,\r
-&ch224,\r
-&ch225,\r
-&ch226,\r
-&ch227,\r
-&ch228,\r
-&ch229,\r
-&ch230,\r
-&ch231,\r
-&ch232,\r
-&ch233,\r
-&ch234,\r
-&ch235,\r
-&ch236,\r
-&ch237,\r
-&ch238,\r
-&ch239,\r
-&ch240,\r
-&ch241,\r
-&ch242,\r
-&ch243,\r
-&ch244,\r
-&ch245,\r
-&ch246,\r
-&ch247,\r
-&ch248,\r
-&ch249,\r
-&ch250,\r
-&ch251,\r
-&ch252,\r
-&ch253,\r
-&ch254,\r
-&ch255,\r
-};\r
-\r
-#if !defined(__IBMCPP__)\r
-const \r
-#endif\r
-BitmapFontRec glutBitmapHelvetica10 = {\r
-"-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1",\r
-224,\r
-32,\r
-chars\r
-};\r
-\r
+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmapHelvetica10 XXX
+#include "glutbitmap.h"
+#undef glutBitmapHelvetica10
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x50,
+};
+
+static const BitmapCharRec ch255 = {4,10,0,2,5,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch254 = {5,10,0,2,6,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch253 = {4,11,0,2,5,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,
+};
+
+static const BitmapCharRec ch252 = {4,8,0,0,5,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch251 = {4,9,0,0,5,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x40,0x20,
+};
+
+static const BitmapCharRec ch250 = {4,9,0,0,5,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch249 = {4,9,0,0,5,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0x70,0x88,0xc8,0xa8,0x98,0x74,
+};
+
+static const BitmapCharRec ch248 = {6,6,0,0,6,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x20,0x0,0xf8,0x0,0x20,
+};
+
+static const BitmapCharRec ch247 = {5,5,0,-1,6,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,
+};
+
+static const BitmapCharRec ch246 = {5,8,0,0,6,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch245 = {5,9,0,0,6,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch244 = {5,9,0,0,6,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch243 = {5,9,0,0,6,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch242 = {5,9,0,0,6,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0x90,0x90,0x90,0x90,0x90,0xe0,0x0,0xa0,0x50,
+};
+
+static const BitmapCharRec ch241 = {4,9,0,0,5,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x70,0x88,0x88,0x88,0x88,0x78,0x90,0x60,0x50,
+};
+
+static const BitmapCharRec ch240 = {5,9,0,0,6,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
+};
+
+static const BitmapCharRec ch239 = {3,8,0,0,2,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
+};
+
+static const BitmapCharRec ch238 = {3,9,1,0,2,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
+};
+
+static const BitmapCharRec ch237 = {2,9,0,0,2,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
+};
+
+static const BitmapCharRec ch236 = {2,9,1,0,2,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,
+};
+
+static const BitmapCharRec ch235 = {4,8,0,0,5,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch234 = {4,9,0,0,5,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x40,0x20,
+};
+
+static const BitmapCharRec ch233 = {4,9,0,0,5,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch232 = {4,9,0,0,5,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x60,0x20,0x60,0x90,0x80,0x80,0x90,0x60,
+};
+
+static const BitmapCharRec ch231 = {4,8,0,2,5,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x6c,0x92,0x90,0x7e,0x12,0xec,
+};
+
+static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x20,0x50,0x20,
+};
+
+static const BitmapCharRec ch229 = {5,9,0,0,5,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,
+};
+
+static const BitmapCharRec ch228 = {5,8,0,0,5,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0xa0,0x50,
+};
+
+static const BitmapCharRec ch227 = {5,9,0,0,5,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch226 = {5,9,0,0,5,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch225 = {5,9,0,0,5,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch224 = {5,9,0,0,5,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0xa0,0x90,0x90,0x90,0xa0,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch223 = {4,8,0,0,5,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0x80,0x80,0xf0,0x88,0x88,0xf0,0x80,0x80,
+};
+
+static const BitmapCharRec ch222 = {5,8,-1,0,7,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch221 = {7,11,0,0,7,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,
+};
+
+static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch219 = {6,11,-1,0,8,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch218 = {6,11,-1,0,8,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch217 = {6,11,-1,0,8,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0x80,0x78,0xc4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4,
+};
+
+static const BitmapCharRec ch216 = {6,10,-1,1,8,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0x88,0x50,0x20,0x50,0x88,
+};
+
+static const BitmapCharRec ch215 = {5,5,0,-1,6,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x48,
+};
+
+static const BitmapCharRec ch214 = {6,10,-1,0,8,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch213 = {6,11,-1,0,8,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch212 = {6,11,-1,0,8,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch211 = {6,11,-1,0,8,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch210 = {6,11,-1,0,8,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch209 = {6,11,-1,0,8,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0x78,0x44,0x42,0x42,0xf2,0x42,0x44,0x78,
+};
+
+static const BitmapCharRec ch208 = {7,8,0,0,8,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
+};
+
+static const BitmapCharRec ch207 = {3,10,0,0,3,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
+};
+
+static const BitmapCharRec ch206 = {3,11,0,0,3,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
+};
+
+static const BitmapCharRec ch205 = {2,11,-1,0,3,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
+};
+
+static const BitmapCharRec ch204 = {2,11,0,0,3,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x50,
+};
+
+static const BitmapCharRec ch203 = {5,10,-1,0,7,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xf8,0x80,0x80,0xf8,0x80,0x80,0x80,0xf8,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch202 = {5,11,-1,0,7,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch201 = {5,11,-1,0,7,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch200 = {5,11,-1,0,7,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x30,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch199 = {6,10,-1,2,8,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0x8f,0x80,0x88,0x0,0x78,0x0,0x48,0x0,0x2f,0x80,0x28,0x0,0x18,0x0,0x1f,0x80,
+};
+
+static const BitmapCharRec ch198 = {9,8,0,0,10,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x10,0x28,0x10,
+};
+
+static const BitmapCharRec ch197 = {7,11,0,0,7,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,
+};
+
+static const BitmapCharRec ch196 = {7,10,0,0,7,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch195 = {7,11,0,0,7,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch194 = {7,11,0,0,7,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch193 = {7,11,0,0,7,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch192 = {7,11,0,0,7,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x60,0x90,0x80,0x40,0x20,0x20,0x0,0x20,
+};
+
+static const BitmapCharRec ch191 = {4,8,-1,2,6,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0xc8,0x0,0x24,0x0,0x44,0x0,0xe2,0x0,
+};
+
+static const BitmapCharRec ch190 = {9,8,0,0,9,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x27,0x12,0x15,0xb,0x48,0x44,0xc4,0x42,
+};
+
+static const BitmapCharRec ch189 = {8,8,0,0,9,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0x48,0x0,0x44,0x0,0xc4,0x0,0x42,0x0,
+};
+
+static const BitmapCharRec ch188 = {9,8,0,0,9,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0xa0,0x50,0x28,0x50,0xa0,
+};
+
+static const BitmapCharRec ch187 = {5,5,0,0,6,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xe0,0x0,0xe0,0xa0,0xe0,
+};
+
+static const BitmapCharRec ch186 = {3,5,0,-3,4,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch185 = {2,4,0,-3,3,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0xc0,0x40,
+};
+
+static const BitmapCharRec ch184 = {2,2,0,2,3,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0xc0,
+};
+
+static const BitmapCharRec ch183 = {2,1,0,-3,3,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c,
+};
+
+static const BitmapCharRec ch182 = {6,10,0,2,6,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0x80,0x80,0xf0,0x90,0x90,0x90,0x90,0x90,
+};
+
+static const BitmapCharRec ch181 = {4,8,0,2,5,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0x80,0x40,
+};
+
+static const BitmapCharRec ch180 = {2,2,0,-6,3,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0xc0,0x20,0x40,0xe0,
+};
+
+static const BitmapCharRec ch179 = {3,4,0,-3,3,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xe0,0x40,0xa0,0x60,
+};
+
+static const BitmapCharRec ch178 = {3,4,0,-3,3,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch177 = {5,7,0,0,6,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch176 = {4,4,0,-3,4,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xe0,
+};
+
+static const BitmapCharRec ch175 = {3,1,0,-7,3,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0x38,0x44,0xaa,0xb2,0xba,0x44,0x38,
+};
+
+static const BitmapCharRec ch174 = {7,7,-1,0,9,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xe0,
+};
+
+static const BitmapCharRec ch173 = {3,1,0,-3,4,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x8,0x8,0xf8,
+};
+
+static const BitmapCharRec ch172 = {5,3,-1,-2,7,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x28,0x50,0xa0,0x50,0x28,
+};
+
+static const BitmapCharRec ch171 = {5,5,0,0,6,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0xe0,0x0,0xa0,0x20,0xe0,
+};
+
+static const BitmapCharRec ch170 = {3,5,0,-3,4,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0x38,0x44,0x9a,0xa2,0x9a,0x44,0x38,
+};
+
+static const BitmapCharRec ch169 = {7,7,-1,0,9,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xa0,
+};
+
+static const BitmapCharRec ch168 = {3,1,0,-7,3,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x70,0x88,0x18,0x70,0xc8,0x98,0x70,0xc0,0x88,0x70,
+};
+
+static const BitmapCharRec ch167 = {5,10,0,2,6,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch166 = {1,10,-1,2,3,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0x20,0xf8,0x20,0xf8,0x50,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch165 = {5,8,0,0,6,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0x90,0x60,0x90,0x90,0x60,0x90,
+};
+
+static const BitmapCharRec ch164 = {4,6,0,-1,5,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0xb0,0x48,0x40,0x40,0xe0,0x40,0x48,0x30,
+};
+
+static const BitmapCharRec ch163 = {5,8,0,0,6,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x40,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x10,
+};
+
+static const BitmapCharRec ch162 = {5,8,0,1,6,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch161 = {1,8,-1,2,3,ch161data};
+
+/* char: 0xa0 */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,3,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,3,0};
+#endif
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0x98,0x64,
+};
+
+static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0x80,0x40,0x40,0x40,0x40,0x20,0x40,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch125 = {3,10,0,2,3,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch124 = {1,10,-1,2,3,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0x20,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x20,
+};
+
+static const BitmapCharRec ch123 = {3,10,0,2,3,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xf0,0x80,0x40,0x20,0x10,0xf0,
+};
+
+static const BitmapCharRec ch122 = {4,6,0,0,5,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,
+};
+
+static const BitmapCharRec ch121 = {4,8,0,2,5,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0x88,0x88,0x50,0x20,0x50,0x88,
+};
+
+static const BitmapCharRec ch120 = {5,6,0,0,6,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x28,0x28,0x54,0x54,0x92,0x92,
+};
+
+static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x20,0x20,0x50,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch118 = {5,6,0,0,6,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x70,0x90,0x90,0x90,0x90,0x90,
+};
+
+static const BitmapCharRec ch117 = {4,6,0,0,5,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x60,0x40,0x40,0x40,0x40,0xe0,0x40,0x40,
+};
+
+static const BitmapCharRec ch116 = {3,8,0,0,4,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0x60,0x90,0x10,0x60,0x90,0x60,
+};
+
+static const BitmapCharRec ch115 = {4,6,0,0,5,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0x80,0x80,0x80,0x80,0xc0,0xa0,
+};
+
+static const BitmapCharRec ch114 = {3,6,0,0,4,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x8,0x8,0x68,0x98,0x88,0x88,0x98,0x68,
+};
+
+static const BitmapCharRec ch113 = {5,8,0,2,6,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,
+};
+
+static const BitmapCharRec ch112 = {5,8,0,2,6,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch111 = {5,6,0,0,6,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0x88,0x88,0x88,0x88,0xc8,0xb0,
+};
+
+static const BitmapCharRec ch110 = {5,6,0,0,6,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0x92,0x92,0x92,0x92,0x92,0xec,
+};
+
+static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch108 = {1,8,0,0,2,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0x90,0x90,0xa0,0xc0,0xa0,0x90,0x80,0x80,
+};
+
+static const BitmapCharRec ch107 = {4,8,0,0,5,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch106 = {1,9,0,1,2,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch105 = {1,8,0,0,2,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch104 = {5,8,0,0,6,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x70,0x8,0x68,0x98,0x88,0x88,0x98,0x68,
+};
+
+static const BitmapCharRec ch103 = {5,8,0,2,6,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30,
+};
+
+static const BitmapCharRec ch102 = {4,8,0,0,4,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x60,0x90,0x80,0xf0,0x90,0x60,
+};
+
+static const BitmapCharRec ch101 = {4,6,0,0,5,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x68,0x98,0x88,0x88,0x98,0x68,0x8,0x8,
+};
+
+static const BitmapCharRec ch100 = {5,8,0,0,6,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x60,0x90,0x80,0x80,0x90,0x60,
+};
+
+static const BitmapCharRec ch99 = {4,6,0,0,5,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch98 = {5,8,0,0,6,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,
+};
+
+static const BitmapCharRec ch97 = {5,6,0,0,5,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0x80,0x80,0x40,
+};
+
+static const BitmapCharRec ch96 = {2,3,0,-5,3,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch95 = {6,1,0,2,6,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x88,0x50,0x50,0x20,0x20,
+};
+
+static const BitmapCharRec ch94 = {5,5,0,-3,6,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0,
+};
+
+static const BitmapCharRec ch93 = {2,10,0,2,3,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x20,0x20,0x40,0x40,0x40,0x40,0x80,0x80,
+};
+
+static const BitmapCharRec ch92 = {3,8,0,0,3,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,
+};
+
+static const BitmapCharRec ch91 = {2,10,-1,2,3,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xf8,0x80,0x40,0x20,0x20,0x10,0x8,0xf8,
+};
+
+static const BitmapCharRec ch90 = {5,8,-1,0,7,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,
+};
+
+static const BitmapCharRec ch89 = {7,8,0,0,7,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0x88,0x88,0x50,0x50,0x20,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch88 = {5,8,-1,0,7,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80,
+};
+
+static const BitmapCharRec ch87 = {9,8,0,0,9,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch86 = {7,8,0,0,7,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch85 = {6,8,-1,0,8,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,
+};
+
+static const BitmapCharRec ch84 = {5,8,0,0,5,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x70,0x88,0x88,0x8,0x70,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch83 = {5,8,-1,0,7,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0x88,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,
+};
+
+static const BitmapCharRec ch82 = {5,8,-1,0,7,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x2,0x7c,0x8c,0x94,0x84,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch81 = {7,9,-1,1,8,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0x80,0x80,0x80,0x80,0xf0,0x88,0x88,0xf0,
+};
+
+static const BitmapCharRec ch80 = {5,8,-1,0,7,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch79 = {6,8,-1,0,8,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,
+};
+
+static const BitmapCharRec ch78 = {6,8,-1,0,8,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0x92,0x92,0x92,0xaa,0xaa,0xc6,0xc6,0x82,
+};
+
+static const BitmapCharRec ch77 = {7,8,-1,0,9,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch76 = {4,8,-1,0,6,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0x88,0x88,0x90,0x90,0xe0,0xa0,0x90,0x88,
+};
+
+static const BitmapCharRec ch75 = {5,8,-1,0,7,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x60,0x90,0x10,0x10,0x10,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch74 = {4,8,0,0,5,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch73 = {1,8,-1,0,3,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch72 = {6,8,-1,0,8,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0x74,0x8c,0x84,0x8c,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch71 = {6,8,-1,0,8,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch70 = {5,8,-1,0,6,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch69 = {5,8,-1,0,7,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xf0,0x88,0x84,0x84,0x84,0x84,0x88,0xf0,
+};
+
+static const BitmapCharRec ch68 = {6,8,-1,0,8,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch67 = {6,8,-1,0,8,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xf0,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,
+};
+
+static const BitmapCharRec ch66 = {5,8,-1,0,7,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,
+};
+
+static const BitmapCharRec ch65 = {7,8,0,0,7,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x3e,0x0,0x40,0x0,0x9b,0x0,0xa4,0x80,0xa4,0x80,0xa2,0x40,0x92,0x40,0x4d,0x40,
+0x20,0x80,0x1f,0x0,
+};
+
+static const BitmapCharRec ch64 = {10,10,0,2,11,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x40,0x0,0x40,0x40,0x20,0x10,0x90,0x60,
+};
+
+static const BitmapCharRec ch63 = {4,8,-1,0,6,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0x80,0x40,0x20,0x40,0x80,
+};
+
+static const BitmapCharRec ch62 = {3,5,-1,-1,6,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xf0,0x0,0xf0,
+};
+
+static const BitmapCharRec ch61 = {4,3,0,-2,5,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0x20,0x40,0x80,0x40,0x20,
+};
+
+static const BitmapCharRec ch60 = {3,5,-1,-1,6,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,
+};
+
+static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0x80,0x0,0x0,0x0,0x0,0x80,
+};
+
+static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch57 = {5,8,0,0,6,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x70,0x88,0x88,0x88,0x70,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch56 = {5,8,0,0,6,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x40,0x40,0x20,0x20,0x10,0x10,0x8,0xf8,
+};
+
+static const BitmapCharRec ch55 = {5,8,0,0,6,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x70,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch54 = {5,8,0,0,6,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x70,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch53 = {5,8,0,0,6,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x10,0x10,0xf8,0x90,0x50,0x50,0x30,0x10,
+};
+
+static const BitmapCharRec ch52 = {5,8,0,0,6,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x70,0x88,0x8,0x8,0x30,0x8,0x88,0x70,
+};
+
+static const BitmapCharRec ch51 = {5,8,0,0,6,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xf8,0x80,0x40,0x30,0x8,0x8,0x88,0x70,
+};
+
+static const BitmapCharRec ch50 = {5,8,0,0,6,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch49 = {2,8,-1,0,6,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch48 = {5,8,0,0,6,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0x80,0x80,0x40,0x40,0x40,0x40,0x20,0x20,
+};
+
+static const BitmapCharRec ch47 = {3,8,0,0,3,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0x80,
+};
+
+static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xf8,
+};
+
+static const BitmapCharRec ch45 = {5,1,-1,-3,7,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0x80,0x40,0x40,
+};
+
+static const BitmapCharRec ch44 = {2,3,0,2,3,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch43 = {5,5,0,-1,6,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0xa0,0x40,0xa0,
+};
+
+static const BitmapCharRec ch42 = {3,3,0,-5,4,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch41 = {3,10,-1,2,4,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x40,0x40,0x20,
+};
+
+static const BitmapCharRec ch40 = {3,10,0,2,4,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0x80,0x40,0x40,
+};
+
+static const BitmapCharRec ch39 = {2,3,-1,-5,3,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x64,0x98,0x98,0xa4,0x60,0x50,0x50,0x20,
+};
+
+static const BitmapCharRec ch38 = {6,8,-1,0,8,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x26,0x29,0x16,0x10,0x8,0x68,0x94,0x64,
+};
+
+static const BitmapCharRec ch37 = {8,8,0,0,9,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x20,0x70,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,
+};
+
+static const BitmapCharRec ch36 = {5,9,0,1,6,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x50,0x50,0xf8,0x28,0x7c,0x28,0x28,
+};
+
+static const BitmapCharRec ch35 = {6,7,0,0,6,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0xa0,0xa0,
+};
+
+static const BitmapCharRec ch34 = {3,2,-1,-6,4,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch33 = {1,8,-1,0,3,ch33data};
+
+/* char: 0x20 ' ' */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {0,0,0,0,3,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,3,0};
+#endif
+
+static const BitmapCharRec * const chars[] = {
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+
+#if !defined(__IBMCPP__)
+const
+#endif
+BitmapFontRec glutBitmapHelvetica10 = {
+"-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1",
+224,
+32,
+chars
+};
+
-\r
-/* GENERATED FILE -- DO NOT MODIFY */\r
-\r
-#define glutBitmapHelvetica12 XXX\r
-#include "glutbitmap.h"\r
-#undef glutBitmapHelvetica12\r
-\r
-/* char: 0xff */\r
-\r
-static const GLubyte ch255data[] = {\r
-0xc0,0x20,0x20,0x20,0x30,0x50,0x50,0x48,0x88,0x88,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch255 = {5,12,-1,3,7,ch255data};\r
-\r
-/* char: 0xfe */\r
-\r
-static const GLubyte ch254data[] = {\r
-0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch254 = {5,12,-1,3,7,ch254data};\r
-\r
-/* char: 0xfd */\r
-\r
-static const GLubyte ch253data[] = {\r
-0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch253 = {5,13,-1,3,7,ch253data};\r
-\r
-/* char: 0xfc */\r
-\r
-static const GLubyte ch252data[] = {\r
-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch252 = {5,9,-1,0,7,ch252data};\r
-\r
-/* char: 0xfb */\r
-\r
-static const GLubyte ch251data[] = {\r
-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch251 = {5,10,-1,0,7,ch251data};\r
-\r
-/* char: 0xfa */\r
-\r
-static const GLubyte ch250data[] = {\r
-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch250 = {5,10,-1,0,7,ch250data};\r
-\r
-/* char: 0xf9 */\r
-\r
-static const GLubyte ch249data[] = {\r
-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch249 = {5,10,-1,0,7,ch249data};\r
-\r
-/* char: 0xf8 */\r
-\r
-static const GLubyte ch248data[] = {\r
-0xb8,0x44,0x64,0x54,0x4c,0x44,0x3a,\r
-};\r
-\r
-static const BitmapCharRec ch248 = {7,7,0,0,7,ch248data};\r
-\r
-/* char: 0xf7 */\r
-\r
-static const GLubyte ch247data[] = {\r
-0x20,0x0,0xf8,0x0,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch247 = {5,5,-1,-1,7,ch247data};\r
-\r
-/* char: 0xf6 */\r
-\r
-static const GLubyte ch246data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch246 = {5,9,-1,0,7,ch246data};\r
-\r
-/* char: 0xf5 */\r
-\r
-static const GLubyte ch245data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch245 = {5,10,-1,0,7,ch245data};\r
-\r
-/* char: 0xf4 */\r
-\r
-static const GLubyte ch244data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch244 = {5,10,-1,0,7,ch244data};\r
-\r
-/* char: 0xf3 */\r
-\r
-static const GLubyte ch243data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch243 = {5,10,-1,0,7,ch243data};\r
-\r
-/* char: 0xf2 */\r
-\r
-static const GLubyte ch242data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch242 = {5,10,-1,0,7,ch242data};\r
-\r
-/* char: 0xf1 */\r
-\r
-static const GLubyte ch241data[] = {\r
-0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch241 = {5,10,-1,0,7,ch241data};\r
-\r
-/* char: 0xf0 */\r
-\r
-static const GLubyte ch240data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x78,0x8,0x50,0x30,0x68,\r
-};\r
-\r
-static const BitmapCharRec ch240 = {5,10,-1,0,7,ch240data};\r
-\r
-/* char: 0xef */\r
-\r
-static const GLubyte ch239data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch239 = {3,9,0,0,3,ch239data};\r
-\r
-/* char: 0xee */\r
-\r
-static const GLubyte ch238data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch238 = {3,10,0,0,3,ch238data};\r
-\r
-/* char: 0xed */\r
-\r
-static const GLubyte ch237data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch237 = {2,10,-1,0,3,ch237data};\r
-\r
-/* char: 0xec */\r
-\r
-static const GLubyte ch236data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch236 = {2,10,0,0,3,ch236data};\r
-\r
-/* char: 0xeb */\r
-\r
-static const GLubyte ch235data[] = {\r
-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch235 = {5,9,-1,0,7,ch235data};\r
-\r
-/* char: 0xea */\r
-\r
-static const GLubyte ch234data[] = {\r
-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch234 = {5,10,-1,0,7,ch234data};\r
-\r
-/* char: 0xe9 */\r
-\r
-static const GLubyte ch233data[] = {\r
-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch233 = {5,10,-1,0,7,ch233data};\r
-\r
-/* char: 0xe8 */\r
-\r
-static const GLubyte ch232data[] = {\r
-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch232 = {5,10,-1,0,7,ch232data};\r
-\r
-/* char: 0xe7 */\r
-\r
-static const GLubyte ch231data[] = {\r
-0x60,0x10,0x20,0x70,0x88,0x80,0x80,0x80,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch231 = {5,10,-1,3,7,ch231data};\r
-\r
-/* char: 0xe6 */\r
-\r
-static const GLubyte ch230data[] = {\r
-0x77,0x0,0x88,0x80,0x88,0x0,0x7f,0x80,0x8,0x80,0x88,0x80,0x77,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch230 = {9,7,-1,0,11,ch230data};\r
-\r
-/* char: 0xe5 */\r
-\r
-static const GLubyte ch229data[] = {\r
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x30,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch229 = {6,10,-1,0,7,ch229data};\r
-\r
-/* char: 0xe4 */\r
-\r
-static const GLubyte ch228data[] = {\r
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,\r
-};\r
-\r
-static const BitmapCharRec ch228 = {6,9,-1,0,7,ch228data};\r
-\r
-/* char: 0xe3 */\r
-\r
-static const GLubyte ch227data[] = {\r
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch227 = {6,10,-1,0,7,ch227data};\r
-\r
-/* char: 0xe2 */\r
-\r
-static const GLubyte ch226data[] = {\r
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch226 = {6,10,-1,0,7,ch226data};\r
-\r
-/* char: 0xe1 */\r
-\r
-static const GLubyte ch225data[] = {\r
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x20,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch225 = {6,10,-1,0,7,ch225data};\r
-\r
-/* char: 0xe0 */\r
-\r
-static const GLubyte ch224data[] = {\r
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch224 = {6,10,-1,0,7,ch224data};\r
-\r
-/* char: 0xdf */\r
-\r
-static const GLubyte ch223data[] = {\r
-0xb0,0x88,0x88,0x88,0xb0,0x88,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch223 = {5,9,-1,0,7,ch223data};\r
-\r
-/* char: 0xde */\r
-\r
-static const GLubyte ch222data[] = {\r
-0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data};\r
-\r
-/* char: 0xdd */\r
-\r
-static const GLubyte ch221data[] = {\r
-0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,0x0,0x10,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch221 = {7,12,-1,0,9,ch221data};\r
-\r
-/* char: 0xdc */\r
-\r
-static const GLubyte ch220data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,\r
-};\r
-\r
-static const BitmapCharRec ch220 = {6,11,-1,0,8,ch220data};\r
-\r
-/* char: 0xdb */\r
-\r
-static const GLubyte ch219data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch219 = {6,12,-1,0,8,ch219data};\r
-\r
-/* char: 0xda */\r
-\r
-static const GLubyte ch218data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch218 = {6,12,-1,0,8,ch218data};\r
-\r
-/* char: 0xd9 */\r
-\r
-static const GLubyte ch217data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch217 = {6,12,-1,0,8,ch217data};\r
-\r
-/* char: 0xd8 */\r
-\r
-static const GLubyte ch216data[] = {\r
-0x80,0x0,0x5e,0x0,0x21,0x0,0x50,0x80,0x48,0x80,0x44,0x80,0x44,0x80,0x42,0x80,\r
-0x21,0x0,0x1e,0x80,0x0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch216 = {10,11,0,1,10,ch216data};\r
-\r
-/* char: 0xd7 */\r
-\r
-static const GLubyte ch215data[] = {\r
-0x88,0x50,0x20,0x50,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch215 = {5,5,-1,-1,7,ch215data};\r
-\r
-/* char: 0xd6 */\r
-\r
-static const GLubyte ch214data[] = {\r
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x24,\r
-};\r
-\r
-static const BitmapCharRec ch214 = {8,11,-1,0,10,ch214data};\r
-\r
-/* char: 0xd5 */\r
-\r
-static const GLubyte ch213data[] = {\r
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x28,0x14,\r
-};\r
-\r
-static const BitmapCharRec ch213 = {8,12,-1,0,10,ch213data};\r
-\r
-/* char: 0xd4 */\r
-\r
-static const GLubyte ch212data[] = {\r
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x14,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch212 = {8,12,-1,0,10,ch212data};\r
-\r
-/* char: 0xd3 */\r
-\r
-static const GLubyte ch211data[] = {\r
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x4,\r
-};\r
-\r
-static const BitmapCharRec ch211 = {8,12,-1,0,10,ch211data};\r
-\r
-/* char: 0xd2 */\r
-\r
-static const GLubyte ch210data[] = {\r
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch210 = {8,12,-1,0,10,ch210data};\r
-\r
-/* char: 0xd1 */\r
-\r
-static const GLubyte ch209data[] = {\r
-0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,0x0,0x28,0x14,\r
-};\r
-\r
-static const BitmapCharRec ch209 = {7,12,-1,0,9,ch209data};\r
-\r
-/* char: 0xd0 */\r
-\r
-static const GLubyte ch208data[] = {\r
-0x7c,0x42,0x41,0x41,0xf1,0x41,0x41,0x42,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch208 = {8,9,0,0,9,ch208data};\r
-\r
-/* char: 0xcf */\r
-\r
-static const GLubyte ch207data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch207 = {3,11,0,0,3,ch207data};\r
-\r
-/* char: 0xce */\r
-\r
-static const GLubyte ch206data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch206 = {3,12,0,0,3,ch206data};\r
-\r
-/* char: 0xcd */\r
-\r
-static const GLubyte ch205data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch205 = {2,12,-1,0,3,ch205data};\r
-\r
-/* char: 0xcc */\r
-\r
-static const GLubyte ch204data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch204 = {2,12,0,0,3,ch204data};\r
-\r
-/* char: 0xcb */\r
-\r
-static const GLubyte ch203data[] = {\r
-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch203 = {6,11,-1,0,8,ch203data};\r
-\r
-/* char: 0xca */\r
-\r
-static const GLubyte ch202data[] = {\r
-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch202 = {6,12,-1,0,8,ch202data};\r
-\r
-/* char: 0xc9 */\r
-\r
-static const GLubyte ch201data[] = {\r
-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch201 = {6,12,-1,0,8,ch201data};\r
-\r
-/* char: 0xc8 */\r
-\r
-static const GLubyte ch200data[] = {\r
-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch200 = {6,12,-1,0,8,ch200data};\r
-\r
-/* char: 0xc7 */\r
-\r
-static const GLubyte ch199data[] = {\r
-0x30,0x8,0x8,0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch199 = {7,12,-1,3,9,ch199data};\r
-\r
-/* char: 0xc6 */\r
-\r
-static const GLubyte ch198data[] = {\r
-0x8f,0x80,0x88,0x0,0x88,0x0,0x78,0x0,0x4f,0x80,0x48,0x0,0x28,0x0,0x28,0x0,\r
-0x1f,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch198 = {9,9,-1,0,11,ch198data};\r
-\r
-/* char: 0xc5 */\r
-\r
-static const GLubyte ch197data[] = {\r
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x10,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch197 = {7,12,-1,0,9,ch197data};\r
-\r
-/* char: 0xc4 */\r
-\r
-static const GLubyte ch196data[] = {\r
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data};\r
-\r
-/* char: 0xc3 */\r
-\r
-static const GLubyte ch195data[] = {\r
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x14,\r
-};\r
-\r
-static const BitmapCharRec ch195 = {7,12,-1,0,9,ch195data};\r
-\r
-/* char: 0xc2 */\r
-\r
-static const GLubyte ch194data[] = {\r
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch194 = {7,12,-1,0,9,ch194data};\r
-\r
-/* char: 0xc1 */\r
-\r
-static const GLubyte ch193data[] = {\r
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch193 = {7,12,-1,0,9,ch193data};\r
-\r
-/* char: 0xc0 */\r
-\r
-static const GLubyte ch192data[] = {\r
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch192 = {7,12,-1,0,9,ch192data};\r
-\r
-/* char: 0xbf */\r
-\r
-static const GLubyte ch191data[] = {\r
-0x70,0x88,0x88,0x40,0x40,0x20,0x20,0x0,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch191 = {5,9,-1,3,7,ch191data};\r
-\r
-/* char: 0xbe */\r
-\r
-static const GLubyte ch190data[] = {\r
-0x21,0x0,0x17,0x80,0x15,0x0,0xb,0x0,0xc9,0x0,0x24,0x0,0x44,0x0,0x22,0x0,\r
-0xe1,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch190 = {9,9,0,0,10,ch190data};\r
-\r
-/* char: 0xbd */\r
-\r
-static const GLubyte ch189data[] = {\r
-0x47,0x80,0x22,0x0,0x11,0x0,0x14,0x80,0x4b,0x0,0x48,0x0,0x44,0x0,0xc2,0x0,\r
-0x41,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch189 = {9,9,0,0,10,ch189data};\r
-\r
-/* char: 0xbc */\r
-\r
-static const GLubyte ch188data[] = {\r
-0x41,0x0,0x27,0x80,0x15,0x0,0x13,0x0,0x49,0x0,0x44,0x0,0x44,0x0,0xc2,0x0,\r
-0x41,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch188 = {9,9,0,0,10,ch188data};\r
-\r
-/* char: 0xbb */\r
-\r
-static const GLubyte ch187data[] = {\r
-0xa0,0x50,0x28,0x50,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch187 = {5,5,-1,-1,7,ch187data};\r
-\r
-/* char: 0xba */\r
-\r
-static const GLubyte ch186data[] = {\r
-0xe0,0x0,0xe0,0xa0,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch186 = {3,5,-1,-4,5,ch186data};\r
-\r
-/* char: 0xb9 */\r
-\r
-static const GLubyte ch185data[] = {\r
-0x40,0x40,0x40,0xc0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch185 = {2,5,-1,-3,4,ch185data};\r
-\r
-/* char: 0xb8 */\r
-\r
-static const GLubyte ch184data[] = {\r
-0xc0,0x20,0x20,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch184 = {3,4,0,3,3,ch184data};\r
-\r
-/* char: 0xb7 */\r
-\r
-static const GLubyte ch183data[] = {\r
-0x80,\r
-};\r
-\r
-static const BitmapCharRec ch183 = {1,1,-1,-3,3,ch183data};\r
-\r
-/* char: 0xb6 */\r
-\r
-static const GLubyte ch182data[] = {\r
-0x28,0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x68,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch182 = {6,12,0,3,7,ch182data};\r
-\r
-/* char: 0xb5 */\r
-\r
-static const GLubyte ch181data[] = {\r
-0x80,0x80,0x80,0xe8,0x98,0x88,0x88,0x88,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch181 = {5,10,-1,3,7,ch181data};\r
-\r
-/* char: 0xb4 */\r
-\r
-static const GLubyte ch180data[] = {\r
-0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch180 = {2,2,0,-8,2,ch180data};\r
-\r
-/* char: 0xb3 */\r
-\r
-static const GLubyte ch179data[] = {\r
-0xc0,0x20,0x40,0x20,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch179 = {3,5,0,-3,4,ch179data};\r
-\r
-/* char: 0xb2 */\r
-\r
-static const GLubyte ch178data[] = {\r
-0xf0,0x40,0x20,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch178 = {4,5,0,-3,4,ch178data};\r
-\r
-/* char: 0xb1 */\r
-\r
-static const GLubyte ch177data[] = {\r
-0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch177 = {5,7,-1,0,7,ch177data};\r
-\r
-/* char: 0xb0 */\r
-\r
-static const GLubyte ch176data[] = {\r
-0x60,0x90,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch176 = {4,4,0,-4,5,ch176data};\r
-\r
-/* char: 0xaf */\r
-\r
-static const GLubyte ch175data[] = {\r
-0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch175 = {4,1,0,-8,4,ch175data};\r
-\r
-/* char: 0xae */\r
-\r
-static const GLubyte ch174data[] = {\r
-0x3e,0x0,0x41,0x0,0x94,0x80,0x94,0x80,0x98,0x80,0x94,0x80,0x9c,0x80,0x41,0x0,\r
-0x3e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch174 = {9,9,-1,0,11,ch174data};\r
-\r
-/* char: 0xad */\r
-\r
-static const GLubyte ch173data[] = {\r
-0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch173 = {4,1,0,-3,5,ch173data};\r
-\r
-/* char: 0xac */\r
-\r
-static const GLubyte ch172data[] = {\r
-0x4,0x4,0x4,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch172 = {6,4,-1,-2,8,ch172data};\r
-\r
-/* char: 0xab */\r
-\r
-static const GLubyte ch171data[] = {\r
-0x28,0x50,0xa0,0x50,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch171 = {5,5,-1,-1,7,ch171data};\r
-\r
-/* char: 0xaa */\r
-\r
-static const GLubyte ch170data[] = {\r
-0xe0,0x0,0xa0,0x20,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch170 = {3,5,-1,-4,5,ch170data};\r
-\r
-/* char: 0xa9 */\r
-\r
-static const GLubyte ch169data[] = {\r
-0x3e,0x0,0x41,0x0,0x9c,0x80,0xa2,0x80,0xa0,0x80,0xa2,0x80,0x9c,0x80,0x41,0x0,\r
-0x3e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch169 = {9,9,-1,0,11,ch169data};\r
-\r
-/* char: 0xa8 */\r
-\r
-static const GLubyte ch168data[] = {\r
-0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch168 = {3,1,0,-8,3,ch168data};\r
-\r
-/* char: 0xa7 */\r
-\r
-static const GLubyte ch167data[] = {\r
-0x70,0x88,0x8,0x30,0x48,0x88,0x88,0x90,0x60,0x80,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch167 = {5,12,0,3,6,ch167data};\r
-\r
-/* char: 0xa6 */\r
-\r
-static const GLubyte ch166data[] = {\r
-0x80,0x80,0x80,0x80,0x0,0x0,0x0,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch166 = {1,11,-1,2,3,ch166data};\r
-\r
-/* char: 0xa5 */\r
-\r
-static const GLubyte ch165data[] = {\r
-0x20,0x20,0xf8,0x20,0xf8,0x20,0x50,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch165 = {5,9,-1,0,7,ch165data};\r
-\r
-/* char: 0xa4 */\r
-\r
-static const GLubyte ch164data[] = {\r
-0x84,0x78,0x48,0x48,0x78,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch164 = {6,6,0,-1,7,ch164data};\r
-\r
-/* char: 0xa3 */\r
-\r
-static const GLubyte ch163data[] = {\r
-0xb0,0x48,0x20,0x20,0xf0,0x40,0x40,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch163 = {5,9,-1,0,7,ch163data};\r
-\r
-/* char: 0xa2 */\r
-\r
-static const GLubyte ch162data[] = {\r
-0x40,0x70,0xc8,0xa0,0xa0,0xa0,0xa8,0x70,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch162 = {5,9,-1,1,7,ch162data};\r
-\r
-/* char: 0xa1 */\r
-\r
-static const GLubyte ch161data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch161 = {1,10,-1,3,3,ch161data};\r
-\r
-/* char: 0xa0 */\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch160data[] = { 0x0 };\r
-static const BitmapCharRec ch160 = {1,1,0,0,4,ch160data};\r
-#else\r
-static const BitmapCharRec ch160 = {0,0,0,0,4,0};\r
-#endif\r
-\r
-/* char: 0x7e '~' */\r
-\r
-static const GLubyte ch126data[] = {\r
-0x98,0x64,\r
-};\r
-\r
-static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data};\r
-\r
-/* char: 0x7d '}' */\r
-\r
-static const GLubyte ch125data[] = {\r
-0xc0,0x20,0x20,0x20,0x20,0x20,0x10,0x20,0x20,0x20,0x20,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch125 = {4,12,0,3,4,ch125data};\r
-\r
-/* char: 0x7c '|' */\r
-\r
-static const GLubyte ch124data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch124 = {1,12,-1,3,3,ch124data};\r
-\r
-/* char: 0x7b '{' */\r
-\r
-static const GLubyte ch123data[] = {\r
-0x30,0x40,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x40,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch123 = {4,12,0,3,4,ch123data};\r
-\r
-/* char: 0x7a 'z' */\r
-\r
-static const GLubyte ch122data[] = {\r
-0xf0,0x80,0x40,0x40,0x20,0x10,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch122 = {4,7,-1,0,6,ch122data};\r
-\r
-/* char: 0x79 'y' */\r
-\r
-static const GLubyte ch121data[] = {\r
-0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch121 = {5,10,-1,3,7,ch121data};\r
-\r
-/* char: 0x78 'x' */\r
-\r
-static const GLubyte ch120data[] = {\r
-0x84,0x84,0x48,0x30,0x30,0x48,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch120 = {6,7,0,0,6,ch120data};\r
-\r
-/* char: 0x77 'w' */\r
-\r
-static const GLubyte ch119data[] = {\r
-0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch119 = {9,7,0,0,9,ch119data};\r
-\r
-/* char: 0x76 'v' */\r
-\r
-static const GLubyte ch118data[] = {\r
-0x20,0x20,0x50,0x50,0x88,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch118 = {5,7,-1,0,7,ch118data};\r
-\r
-/* char: 0x75 'u' */\r
-\r
-static const GLubyte ch117data[] = {\r
-0x68,0x98,0x88,0x88,0x88,0x88,0x88,\r
-};\r
-\r
-static const BitmapCharRec ch117 = {5,7,-1,0,7,ch117data};\r
-\r
-/* char: 0x74 't' */\r
-\r
-static const GLubyte ch116data[] = {\r
-0x60,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch116 = {3,9,0,0,3,ch116data};\r
-\r
-/* char: 0x73 's' */\r
-\r
-static const GLubyte ch115data[] = {\r
-0x60,0x90,0x10,0x60,0x80,0x90,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch115 = {4,7,-1,0,6,ch115data};\r
-\r
-/* char: 0x72 'r' */\r
-\r
-static const GLubyte ch114data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0xc0,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch114 = {3,7,-1,0,4,ch114data};\r
-\r
-/* char: 0x71 'q' */\r
-\r
-static const GLubyte ch113data[] = {\r
-0x8,0x8,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68,\r
-};\r
-\r
-static const BitmapCharRec ch113 = {5,10,-1,3,7,ch113data};\r
-\r
-/* char: 0x70 'p' */\r
-\r
-static const GLubyte ch112data[] = {\r
-0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,\r
-};\r
-\r
-static const BitmapCharRec ch112 = {5,10,-1,3,7,ch112data};\r
-\r
-/* char: 0x6f 'o' */\r
-\r
-static const GLubyte ch111data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch111 = {5,7,-1,0,7,ch111data};\r
-\r
-/* char: 0x6e 'n' */\r
-\r
-static const GLubyte ch110data[] = {\r
-0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,\r
-};\r
-\r
-static const BitmapCharRec ch110 = {5,7,-1,0,7,ch110data};\r
-\r
-/* char: 0x6d 'm' */\r
-\r
-static const GLubyte ch109data[] = {\r
-0x92,0x92,0x92,0x92,0x92,0xda,0xa4,\r
-};\r
-\r
-static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data};\r
-\r
-/* char: 0x6c 'l' */\r
-\r
-static const GLubyte ch108data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch108 = {1,9,-1,0,3,ch108data};\r
-\r
-/* char: 0x6b 'k' */\r
-\r
-static const GLubyte ch107data[] = {\r
-0x88,0x90,0xa0,0xc0,0xc0,0xa0,0x90,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch107 = {5,9,-1,0,6,ch107data};\r
-\r
-/* char: 0x6a 'j' */\r
-\r
-static const GLubyte ch106data[] = {\r
-0x80,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch106 = {2,12,0,3,3,ch106data};\r
-\r
-/* char: 0x69 'i' */\r
-\r
-static const GLubyte ch105data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch105 = {1,9,-1,0,3,ch105data};\r
-\r
-/* char: 0x68 'h' */\r
-\r
-static const GLubyte ch104data[] = {\r
-0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch104 = {5,9,-1,0,7,ch104data};\r
-\r
-/* char: 0x67 'g' */\r
-\r
-static const GLubyte ch103data[] = {\r
-0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68,\r
-};\r
-\r
-static const BitmapCharRec ch103 = {5,10,-1,3,7,ch103data};\r
-\r
-/* char: 0x66 'f' */\r
-\r
-static const GLubyte ch102data[] = {\r
-0x40,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch102 = {4,9,0,0,3,ch102data};\r
-\r
-/* char: 0x65 'e' */\r
-\r
-static const GLubyte ch101data[] = {\r
-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch101 = {5,7,-1,0,7,ch101data};\r
-\r
-/* char: 0x64 'd' */\r
-\r
-static const GLubyte ch100data[] = {\r
-0x68,0x98,0x88,0x88,0x88,0x98,0x68,0x8,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch100 = {5,9,-1,0,7,ch100data};\r
-\r
-/* char: 0x63 'c' */\r
-\r
-static const GLubyte ch99data[] = {\r
-0x70,0x88,0x80,0x80,0x80,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch99 = {5,7,-1,0,7,ch99data};\r
-\r
-/* char: 0x62 'b' */\r
-\r
-static const GLubyte ch98data[] = {\r
-0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch98 = {5,9,-1,0,7,ch98data};\r
-\r
-/* char: 0x61 'a' */\r
-\r
-static const GLubyte ch97data[] = {\r
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch97 = {6,7,-1,0,7,ch97data};\r
-\r
-/* char: 0x60 '`' */\r
-\r
-static const GLubyte ch96data[] = {\r
-0xc0,0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch96 = {2,3,0,-6,3,ch96data};\r
-\r
-/* char: 0x5f '_' */\r
-\r
-static const GLubyte ch95data[] = {\r
-0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch95 = {7,1,0,2,7,ch95data};\r
-\r
-/* char: 0x5e '^' */\r
-\r
-static const GLubyte ch94data[] = {\r
-0x88,0x50,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch94 = {5,3,0,-5,6,ch94data};\r
-\r
-/* char: 0x5d ']' */\r
-\r
-static const GLubyte ch93data[] = {\r
-0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch93 = {2,12,0,3,3,ch93data};\r
-\r
-/* char: 0x5c '\' */\r
-\r
-static const GLubyte ch92data[] = {\r
-0x10,0x10,0x20,0x20,0x20,0x40,0x40,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch92 = {4,9,0,0,4,ch92data};\r
-\r
-/* char: 0x5b '[' */\r
-\r
-static const GLubyte ch91data[] = {\r
-0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch91 = {2,12,-1,3,3,ch91data};\r
-\r
-/* char: 0x5a 'Z' */\r
-\r
-static const GLubyte ch90data[] = {\r
-0xfe,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch90 = {7,9,-1,0,9,ch90data};\r
-\r
-/* char: 0x59 'Y' */\r
-\r
-static const GLubyte ch89data[] = {\r
-0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch89 = {7,9,-1,0,9,ch89data};\r
-\r
-/* char: 0x58 'X' */\r
-\r
-static const GLubyte ch88data[] = {\r
-0x82,0x44,0x44,0x28,0x10,0x28,0x44,0x44,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch88 = {7,9,-1,0,9,ch88data};\r
-\r
-/* char: 0x57 'W' */\r
-\r
-static const GLubyte ch87data[] = {\r
-0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x55,0x0,0x49,0x0,0x88,0x80,0x88,0x80,\r
-0x88,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch87 = {9,9,-1,0,11,ch87data};\r
-\r
-/* char: 0x56 'V' */\r
-\r
-static const GLubyte ch86data[] = {\r
-0x10,0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch86 = {7,9,-1,0,9,ch86data};\r
-\r
-/* char: 0x55 'U' */\r
-\r
-static const GLubyte ch85data[] = {\r
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data};\r
-\r
-/* char: 0x54 'T' */\r
-\r
-static const GLubyte ch84data[] = {\r
-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch84 = {7,9,0,0,7,ch84data};\r
-\r
-/* char: 0x53 'S' */\r
-\r
-static const GLubyte ch83data[] = {\r
-0x78,0x84,0x84,0x4,0x18,0x60,0x80,0x84,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data};\r
-\r
-/* char: 0x52 'R' */\r
-\r
-static const GLubyte ch82data[] = {\r
-0x84,0x84,0x84,0x88,0xf8,0x84,0x84,0x84,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data};\r
-\r
-/* char: 0x51 'Q' */\r
-\r
-static const GLubyte ch81data[] = {\r
-0x3d,0x42,0x85,0x89,0x81,0x81,0x81,0x42,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch81 = {8,9,-1,0,10,ch81data};\r
-\r
-/* char: 0x50 'P' */\r
-\r
-static const GLubyte ch80data[] = {\r
-0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data};\r
-\r
-/* char: 0x4f 'O' */\r
-\r
-static const GLubyte ch79data[] = {\r
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch79 = {8,9,-1,0,10,ch79data};\r
-\r
-/* char: 0x4e 'N' */\r
-\r
-static const GLubyte ch78data[] = {\r
-0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch78 = {7,9,-1,0,9,ch78data};\r
-\r
-/* char: 0x4d 'M' */\r
-\r
-static const GLubyte ch77data[] = {\r
-0x88,0x80,0x88,0x80,0x94,0x80,0x94,0x80,0xa2,0x80,0xa2,0x80,0xc1,0x80,0xc1,0x80,\r
-0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch77 = {9,9,-1,0,11,ch77data};\r
-\r
-/* char: 0x4c 'L' */\r
-\r
-static const GLubyte ch76data[] = {\r
-0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch76 = {5,9,-1,0,7,ch76data};\r
-\r
-/* char: 0x4b 'K' */\r
-\r
-static const GLubyte ch75data[] = {\r
-0x82,0x84,0x88,0x90,0xe0,0xa0,0x90,0x88,0x84,\r
-};\r
-\r
-static const BitmapCharRec ch75 = {7,9,-1,0,8,ch75data};\r
-\r
-/* char: 0x4a 'J' */\r
-\r
-static const GLubyte ch74data[] = {\r
-0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x8,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch74 = {5,9,-1,0,7,ch74data};\r
-\r
-/* char: 0x49 'I' */\r
-\r
-static const GLubyte ch73data[] = {\r
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch73 = {1,9,-1,0,3,ch73data};\r
-\r
-/* char: 0x48 'H' */\r
-\r
-static const GLubyte ch72data[] = {\r
-0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82,\r
-};\r
-\r
-static const BitmapCharRec ch72 = {7,9,-1,0,9,ch72data};\r
-\r
-/* char: 0x47 'G' */\r
-\r
-static const GLubyte ch71data[] = {\r
-0x3a,0x46,0x82,0x82,0x8e,0x80,0x80,0x42,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch71 = {7,9,-1,0,9,ch71data};\r
-\r
-/* char: 0x46 'F' */\r
-\r
-static const GLubyte ch70data[] = {\r
-0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data};\r
-\r
-/* char: 0x45 'E' */\r
-\r
-static const GLubyte ch69data[] = {\r
-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data};\r
-\r
-/* char: 0x44 'D' */\r
-\r
-static const GLubyte ch68data[] = {\r
-0xf8,0x84,0x82,0x82,0x82,0x82,0x82,0x84,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch68 = {7,9,-1,0,9,ch68data};\r
-\r
-/* char: 0x43 'C' */\r
-\r
-static const GLubyte ch67data[] = {\r
-0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch67 = {7,9,-1,0,9,ch67data};\r
-\r
-/* char: 0x42 'B' */\r
-\r
-static const GLubyte ch66data[] = {\r
-0xf8,0x84,0x84,0x84,0xf8,0x84,0x84,0x84,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch66 = {6,9,-1,0,8,ch66data};\r
-\r
-/* char: 0x41 'A' */\r
-\r
-static const GLubyte ch65data[] = {\r
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x28,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch65 = {7,9,-1,0,9,ch65data};\r
-\r
-/* char: 0x40 '@' */\r
-\r
-static const GLubyte ch64data[] = {\r
-0x3e,0x0,0x40,0x0,0x9b,0x0,0xa6,0x80,0xa2,0x40,0xa2,0x40,0x92,0x40,0x4d,0x40,\r
-0x60,0x80,0x1f,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch64 = {10,10,-1,1,12,ch64data};\r
-\r
-/* char: 0x3f '?' */\r
-\r
-static const GLubyte ch63data[] = {\r
-0x20,0x0,0x20,0x20,0x10,0x10,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch63 = {5,9,-1,0,7,ch63data};\r
-\r
-/* char: 0x3e '>' */\r
-\r
-static const GLubyte ch62data[] = {\r
-0xc0,0x30,0xc,0x30,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch62 = {6,5,-1,-1,7,ch62data};\r
-\r
-/* char: 0x3d '=' */\r
-\r
-static const GLubyte ch61data[] = {\r
-0xf8,0x0,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch61 = {5,3,-1,-2,7,ch61data};\r
-\r
-/* char: 0x3c '<' */\r
-\r
-static const GLubyte ch60data[] = {\r
-0xc,0x30,0xc0,0x30,0xc,\r
-};\r
-\r
-static const BitmapCharRec ch60 = {6,5,0,-1,7,ch60data};\r
-\r
-/* char: 0x3b ';' */\r
-\r
-static const GLubyte ch59data[] = {\r
-0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};\r
-\r
-/* char: 0x3a ':' */\r
-\r
-static const GLubyte ch58data[] = {\r
-0x80,0x0,0x0,0x0,0x0,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};\r
-\r
-/* char: 0x39 '9' */\r
-\r
-static const GLubyte ch57data[] = {\r
-0x70,0x88,0x8,0x8,0x78,0x88,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch57 = {5,9,-1,0,7,ch57data};\r
-\r
-/* char: 0x38 '8' */\r
-\r
-static const GLubyte ch56data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x70,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch56 = {5,9,-1,0,7,ch56data};\r
-\r
-/* char: 0x37 '7' */\r
-\r
-static const GLubyte ch55data[] = {\r
-0x40,0x40,0x20,0x20,0x20,0x10,0x10,0x8,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch55 = {5,9,-1,0,7,ch55data};\r
-\r
-/* char: 0x36 '6' */\r
-\r
-static const GLubyte ch54data[] = {\r
-0x70,0x88,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch54 = {5,9,-1,0,7,ch54data};\r
-\r
-/* char: 0x35 '5' */\r
-\r
-static const GLubyte ch53data[] = {\r
-0x70,0x88,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch53 = {5,9,-1,0,7,ch53data};\r
-\r
-/* char: 0x34 '4' */\r
-\r
-static const GLubyte ch52data[] = {\r
-0x8,0x8,0xfc,0x88,0x48,0x28,0x28,0x18,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch52 = {6,9,0,0,7,ch52data};\r
-\r
-/* char: 0x33 '3' */\r
-\r
-static const GLubyte ch51data[] = {\r
-0x70,0x88,0x88,0x8,0x8,0x30,0x8,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch51 = {5,9,-1,0,7,ch51data};\r
-\r
-/* char: 0x32 '2' */\r
-\r
-static const GLubyte ch50data[] = {\r
-0xf8,0x80,0x80,0x40,0x20,0x10,0x8,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch50 = {5,9,-1,0,7,ch50data};\r
-\r
-/* char: 0x31 '1' */\r
-\r
-static const GLubyte ch49data[] = {\r
-0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch49 = {3,9,-1,0,7,ch49data};\r
-\r
-/* char: 0x30 '0' */\r
-\r
-static const GLubyte ch48data[] = {\r
-0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch48 = {5,9,-1,0,7,ch48data};\r
-\r
-/* char: 0x2f '/' */\r
-\r
-static const GLubyte ch47data[] = {\r
-0x80,0x80,0x40,0x40,0x40,0x20,0x20,0x10,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch47 = {4,9,0,0,4,ch47data};\r
-\r
-/* char: 0x2e '.' */\r
-\r
-static const GLubyte ch46data[] = {\r
-0x80,\r
-};\r
-\r
-static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};\r
-\r
-/* char: 0x2d '-' */\r
-\r
-static const GLubyte ch45data[] = {\r
-0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch45 = {5,1,-1,-3,8,ch45data};\r
-\r
-/* char: 0x2c ',' */\r
-\r
-static const GLubyte ch44data[] = {\r
-0x80,0x40,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch44 = {2,3,-1,2,4,ch44data};\r
-\r
-/* char: 0x2b '+' */\r
-\r
-static const GLubyte ch43data[] = {\r
-0x20,0x20,0xf8,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch43 = {5,5,-1,-1,7,ch43data};\r
-\r
-/* char: 0x2a '*' */\r
-\r
-static const GLubyte ch42data[] = {\r
-0xa0,0x40,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch42 = {3,3,-1,-6,5,ch42data};\r
-\r
-/* char: 0x29 ')' */\r
-\r
-static const GLubyte ch41data[] = {\r
-0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch41 = {3,12,0,3,4,ch41data};\r
-\r
-/* char: 0x28 '(' */\r
-\r
-static const GLubyte ch40data[] = {\r
-0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch40 = {3,12,-1,3,4,ch40data};\r
-\r
-/* char: 0x27 ''' */\r
-\r
-static const GLubyte ch39data[] = {\r
-0x80,0x40,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch39 = {2,3,-1,-6,3,ch39data};\r
-\r
-/* char: 0x26 '&' */\r
-\r
-static const GLubyte ch38data[] = {\r
-0x72,0x8c,0x84,0x8a,0x50,0x30,0x48,0x48,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch38 = {7,9,-1,0,9,ch38data};\r
-\r
-/* char: 0x25 '%' */\r
-\r
-static const GLubyte ch37data[] = {\r
-0x23,0x0,0x14,0x80,0x14,0x80,0x13,0x0,0x8,0x0,0x68,0x0,0x94,0x0,0x94,0x0,\r
-0x62,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch37 = {9,9,-1,0,11,ch37data};\r
-\r
-/* char: 0x24 '$' */\r
-\r
-static const GLubyte ch36data[] = {\r
-0x20,0x70,0xa8,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch36 = {5,10,-1,1,7,ch36data};\r
-\r
-/* char: 0x23 '#' */\r
-\r
-static const GLubyte ch35data[] = {\r
-0x50,0x50,0x50,0xfc,0x28,0xfc,0x28,0x28,\r
-};\r
-\r
-static const BitmapCharRec ch35 = {6,8,0,0,7,ch35data};\r
-\r
-/* char: 0x22 '"' */\r
-\r
-static const GLubyte ch34data[] = {\r
-0xa0,0xa0,0xa0,\r
-};\r
-\r
-static const BitmapCharRec ch34 = {3,3,-1,-6,5,ch34data};\r
-\r
-/* char: 0x21 '!' */\r
-\r
-static const GLubyte ch33data[] = {\r
-0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch33 = {1,9,-1,0,3,ch33data};\r
-\r
-/* char: 0x20 ' ' */\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch32data[] = { 0x0 };\r
-static const BitmapCharRec ch32 = {1,1,0,0,4,ch32data};\r
-#else\r
-static const BitmapCharRec ch32 = {0,0,0,0,4,0};\r
-#endif\r
-\r
-static const BitmapCharRec * const chars[] = {\r
-&ch32,\r
-&ch33,\r
-&ch34,\r
-&ch35,\r
-&ch36,\r
-&ch37,\r
-&ch38,\r
-&ch39,\r
-&ch40,\r
-&ch41,\r
-&ch42,\r
-&ch43,\r
-&ch44,\r
-&ch45,\r
-&ch46,\r
-&ch47,\r
-&ch48,\r
-&ch49,\r
-&ch50,\r
-&ch51,\r
-&ch52,\r
-&ch53,\r
-&ch54,\r
-&ch55,\r
-&ch56,\r
-&ch57,\r
-&ch58,\r
-&ch59,\r
-&ch60,\r
-&ch61,\r
-&ch62,\r
-&ch63,\r
-&ch64,\r
-&ch65,\r
-&ch66,\r
-&ch67,\r
-&ch68,\r
-&ch69,\r
-&ch70,\r
-&ch71,\r
-&ch72,\r
-&ch73,\r
-&ch74,\r
-&ch75,\r
-&ch76,\r
-&ch77,\r
-&ch78,\r
-&ch79,\r
-&ch80,\r
-&ch81,\r
-&ch82,\r
-&ch83,\r
-&ch84,\r
-&ch85,\r
-&ch86,\r
-&ch87,\r
-&ch88,\r
-&ch89,\r
-&ch90,\r
-&ch91,\r
-&ch92,\r
-&ch93,\r
-&ch94,\r
-&ch95,\r
-&ch96,\r
-&ch97,\r
-&ch98,\r
-&ch99,\r
-&ch100,\r
-&ch101,\r
-&ch102,\r
-&ch103,\r
-&ch104,\r
-&ch105,\r
-&ch106,\r
-&ch107,\r
-&ch108,\r
-&ch109,\r
-&ch110,\r
-&ch111,\r
-&ch112,\r
-&ch113,\r
-&ch114,\r
-&ch115,\r
-&ch116,\r
-&ch117,\r
-&ch118,\r
-&ch119,\r
-&ch120,\r
-&ch121,\r
-&ch122,\r
-&ch123,\r
-&ch124,\r
-&ch125,\r
-&ch126,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-&ch160,\r
-&ch161,\r
-&ch162,\r
-&ch163,\r
-&ch164,\r
-&ch165,\r
-&ch166,\r
-&ch167,\r
-&ch168,\r
-&ch169,\r
-&ch170,\r
-&ch171,\r
-&ch172,\r
-&ch173,\r
-&ch174,\r
-&ch175,\r
-&ch176,\r
-&ch177,\r
-&ch178,\r
-&ch179,\r
-&ch180,\r
-&ch181,\r
-&ch182,\r
-&ch183,\r
-&ch184,\r
-&ch185,\r
-&ch186,\r
-&ch187,\r
-&ch188,\r
-&ch189,\r
-&ch190,\r
-&ch191,\r
-&ch192,\r
-&ch193,\r
-&ch194,\r
-&ch195,\r
-&ch196,\r
-&ch197,\r
-&ch198,\r
-&ch199,\r
-&ch200,\r
-&ch201,\r
-&ch202,\r
-&ch203,\r
-&ch204,\r
-&ch205,\r
-&ch206,\r
-&ch207,\r
-&ch208,\r
-&ch209,\r
-&ch210,\r
-&ch211,\r
-&ch212,\r
-&ch213,\r
-&ch214,\r
-&ch215,\r
-&ch216,\r
-&ch217,\r
-&ch218,\r
-&ch219,\r
-&ch220,\r
-&ch221,\r
-&ch222,\r
-&ch223,\r
-&ch224,\r
-&ch225,\r
-&ch226,\r
-&ch227,\r
-&ch228,\r
-&ch229,\r
-&ch230,\r
-&ch231,\r
-&ch232,\r
-&ch233,\r
-&ch234,\r
-&ch235,\r
-&ch236,\r
-&ch237,\r
-&ch238,\r
-&ch239,\r
-&ch240,\r
-&ch241,\r
-&ch242,\r
-&ch243,\r
-&ch244,\r
-&ch245,\r
-&ch246,\r
-&ch247,\r
-&ch248,\r
-&ch249,\r
-&ch250,\r
-&ch251,\r
-&ch252,\r
-&ch253,\r
-&ch254,\r
-&ch255,\r
-};\r
-\r
-#if !defined(__IBMCPP__)\r
-const \r
-#endif\r
-BitmapFontRec glutBitmapHelvetica12 = {\r
-"-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1",\r
-224,\r
-32,\r
-chars\r
-};\r
-\r
+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmapHelvetica12 XXX
+#include "glutbitmap.h"
+#undef glutBitmapHelvetica12
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0xc0,0x20,0x20,0x20,0x30,0x50,0x50,0x48,0x88,0x88,0x0,0x50,
+};
+
+static const BitmapCharRec ch255 = {5,12,-1,3,7,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch254 = {5,12,-1,3,7,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch253 = {5,13,-1,3,7,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,
+};
+
+static const BitmapCharRec ch252 = {5,9,-1,0,7,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch251 = {5,10,-1,0,7,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch250 = {5,10,-1,0,7,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch249 = {5,10,-1,0,7,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0xb8,0x44,0x64,0x54,0x4c,0x44,0x3a,
+};
+
+static const BitmapCharRec ch248 = {7,7,0,0,7,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x20,0x0,0xf8,0x0,0x20,
+};
+
+static const BitmapCharRec ch247 = {5,5,-1,-1,7,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,
+};
+
+static const BitmapCharRec ch246 = {5,9,-1,0,7,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch245 = {5,10,-1,0,7,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch244 = {5,10,-1,0,7,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch243 = {5,10,-1,0,7,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch242 = {5,10,-1,0,7,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch241 = {5,10,-1,0,7,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x70,0x88,0x88,0x88,0x88,0x78,0x8,0x50,0x30,0x68,
+};
+
+static const BitmapCharRec ch240 = {5,10,-1,0,7,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
+};
+
+static const BitmapCharRec ch239 = {3,9,0,0,3,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
+};
+
+static const BitmapCharRec ch238 = {3,10,0,0,3,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
+};
+
+static const BitmapCharRec ch237 = {2,10,-1,0,3,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
+};
+
+static const BitmapCharRec ch236 = {2,10,0,0,3,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,
+};
+
+static const BitmapCharRec ch235 = {5,9,-1,0,7,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch234 = {5,10,-1,0,7,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch233 = {5,10,-1,0,7,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch232 = {5,10,-1,0,7,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x60,0x10,0x20,0x70,0x88,0x80,0x80,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch231 = {5,10,-1,3,7,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x77,0x0,0x88,0x80,0x88,0x0,0x7f,0x80,0x8,0x80,0x88,0x80,0x77,0x0,
+};
+
+static const BitmapCharRec ch230 = {9,7,-1,0,11,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x30,0x48,0x30,
+};
+
+static const BitmapCharRec ch229 = {6,10,-1,0,7,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,
+};
+
+static const BitmapCharRec ch228 = {6,9,-1,0,7,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch227 = {6,10,-1,0,7,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch226 = {6,10,-1,0,7,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch225 = {6,10,-1,0,7,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch224 = {6,10,-1,0,7,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0xb0,0x88,0x88,0x88,0xb0,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch223 = {5,9,-1,0,7,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,0x80,
+};
+
+static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch221 = {7,12,-1,0,9,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,
+};
+
+static const BitmapCharRec ch220 = {6,11,-1,0,8,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch219 = {6,12,-1,0,8,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch218 = {6,12,-1,0,8,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch217 = {6,12,-1,0,8,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0x80,0x0,0x5e,0x0,0x21,0x0,0x50,0x80,0x48,0x80,0x44,0x80,0x44,0x80,0x42,0x80,
+0x21,0x0,0x1e,0x80,0x0,0x40,
+};
+
+static const BitmapCharRec ch216 = {10,11,0,1,10,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0x88,0x50,0x20,0x50,0x88,
+};
+
+static const BitmapCharRec ch215 = {5,5,-1,-1,7,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x24,
+};
+
+static const BitmapCharRec ch214 = {8,11,-1,0,10,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch213 = {8,12,-1,0,10,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x14,0x8,
+};
+
+static const BitmapCharRec ch212 = {8,12,-1,0,10,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x4,
+};
+
+static const BitmapCharRec ch211 = {8,12,-1,0,10,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x10,
+};
+
+static const BitmapCharRec ch210 = {8,12,-1,0,10,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch209 = {7,12,-1,0,9,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0x7c,0x42,0x41,0x41,0xf1,0x41,0x41,0x42,0x7c,
+};
+
+static const BitmapCharRec ch208 = {8,9,0,0,9,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
+};
+
+static const BitmapCharRec ch207 = {3,11,0,0,3,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
+};
+
+static const BitmapCharRec ch206 = {3,12,0,0,3,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
+};
+
+static const BitmapCharRec ch205 = {2,12,-1,0,3,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
+};
+
+static const BitmapCharRec ch204 = {2,12,0,0,3,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,
+};
+
+static const BitmapCharRec ch203 = {6,11,-1,0,8,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch202 = {6,12,-1,0,8,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch201 = {6,12,-1,0,8,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch200 = {6,12,-1,0,8,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x30,0x8,0x8,0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c,
+};
+
+static const BitmapCharRec ch199 = {7,12,-1,3,9,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0x8f,0x80,0x88,0x0,0x88,0x0,0x78,0x0,0x4f,0x80,0x48,0x0,0x28,0x0,0x28,0x0,
+0x1f,0x80,
+};
+
+static const BitmapCharRec ch198 = {9,9,-1,0,11,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x10,0x28,0x10,
+};
+
+static const BitmapCharRec ch197 = {7,12,-1,0,9,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,
+};
+
+static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch195 = {7,12,-1,0,9,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch194 = {7,12,-1,0,9,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch193 = {7,12,-1,0,9,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch192 = {7,12,-1,0,9,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x70,0x88,0x88,0x40,0x40,0x20,0x20,0x0,0x20,
+};
+
+static const BitmapCharRec ch191 = {5,9,-1,3,7,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x21,0x0,0x17,0x80,0x15,0x0,0xb,0x0,0xc9,0x0,0x24,0x0,0x44,0x0,0x22,0x0,
+0xe1,0x0,
+};
+
+static const BitmapCharRec ch190 = {9,9,0,0,10,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x47,0x80,0x22,0x0,0x11,0x0,0x14,0x80,0x4b,0x0,0x48,0x0,0x44,0x0,0xc2,0x0,
+0x41,0x0,
+};
+
+static const BitmapCharRec ch189 = {9,9,0,0,10,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x41,0x0,0x27,0x80,0x15,0x0,0x13,0x0,0x49,0x0,0x44,0x0,0x44,0x0,0xc2,0x0,
+0x41,0x0,
+};
+
+static const BitmapCharRec ch188 = {9,9,0,0,10,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0xa0,0x50,0x28,0x50,0xa0,
+};
+
+static const BitmapCharRec ch187 = {5,5,-1,-1,7,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xe0,0x0,0xe0,0xa0,0xe0,
+};
+
+static const BitmapCharRec ch186 = {3,5,-1,-4,5,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0x40,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch185 = {2,5,-1,-3,4,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0xc0,0x20,0x20,0x40,
+};
+
+static const BitmapCharRec ch184 = {3,4,0,3,3,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0x80,
+};
+
+static const BitmapCharRec ch183 = {1,1,-1,-3,3,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0x28,0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x68,0x3c,
+};
+
+static const BitmapCharRec ch182 = {6,12,0,3,7,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0x80,0x80,0x80,0xe8,0x98,0x88,0x88,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch181 = {5,10,-1,3,7,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0x80,0x40,
+};
+
+static const BitmapCharRec ch180 = {2,2,0,-8,2,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0xc0,0x20,0x40,0x20,0xe0,
+};
+
+static const BitmapCharRec ch179 = {3,5,0,-3,4,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xf0,0x40,0x20,0x90,0x60,
+};
+
+static const BitmapCharRec ch178 = {4,5,0,-3,4,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch177 = {5,7,-1,0,7,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch176 = {4,4,0,-4,5,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xf0,
+};
+
+static const BitmapCharRec ch175 = {4,1,0,-8,4,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0x3e,0x0,0x41,0x0,0x94,0x80,0x94,0x80,0x98,0x80,0x94,0x80,0x9c,0x80,0x41,0x0,
+0x3e,0x0,
+};
+
+static const BitmapCharRec ch174 = {9,9,-1,0,11,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xf0,
+};
+
+static const BitmapCharRec ch173 = {4,1,0,-3,5,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x4,0x4,0x4,0xfc,
+};
+
+static const BitmapCharRec ch172 = {6,4,-1,-2,8,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x28,0x50,0xa0,0x50,0x28,
+};
+
+static const BitmapCharRec ch171 = {5,5,-1,-1,7,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0xe0,0x0,0xa0,0x20,0xe0,
+};
+
+static const BitmapCharRec ch170 = {3,5,-1,-4,5,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0x3e,0x0,0x41,0x0,0x9c,0x80,0xa2,0x80,0xa0,0x80,0xa2,0x80,0x9c,0x80,0x41,0x0,
+0x3e,0x0,
+};
+
+static const BitmapCharRec ch169 = {9,9,-1,0,11,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xa0,
+};
+
+static const BitmapCharRec ch168 = {3,1,0,-8,3,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x70,0x88,0x8,0x30,0x48,0x88,0x88,0x90,0x60,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch167 = {5,12,0,3,6,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0x80,0x80,0x80,0x80,0x0,0x0,0x0,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch166 = {1,11,-1,2,3,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0x20,0x20,0xf8,0x20,0xf8,0x20,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch165 = {5,9,-1,0,7,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0x84,0x78,0x48,0x48,0x78,0x84,
+};
+
+static const BitmapCharRec ch164 = {6,6,0,-1,7,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0xb0,0x48,0x20,0x20,0xf0,0x40,0x40,0x48,0x30,
+};
+
+static const BitmapCharRec ch163 = {5,9,-1,0,7,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x40,0x70,0xc8,0xa0,0xa0,0xa0,0xa8,0x70,0x10,
+};
+
+static const BitmapCharRec ch162 = {5,9,-1,1,7,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch161 = {1,10,-1,3,3,ch161data};
+
+/* char: 0xa0 */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,4,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,4,0};
+#endif
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0x98,0x64,
+};
+
+static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0xc0,0x20,0x20,0x20,0x20,0x20,0x10,0x20,0x20,0x20,0x20,0xc0,
+};
+
+static const BitmapCharRec ch125 = {4,12,0,3,4,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch124 = {1,12,-1,3,3,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0x30,0x40,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x40,0x30,
+};
+
+static const BitmapCharRec ch123 = {4,12,0,3,4,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xf0,0x80,0x40,0x40,0x20,0x10,0xf0,
+};
+
+static const BitmapCharRec ch122 = {4,7,-1,0,6,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch121 = {5,10,-1,3,7,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0x84,0x84,0x48,0x30,0x30,0x48,0x84,
+};
+
+static const BitmapCharRec ch120 = {6,7,0,0,6,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80,
+};
+
+static const BitmapCharRec ch119 = {9,7,0,0,9,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x20,0x20,0x50,0x50,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch118 = {5,7,-1,0,7,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x68,0x98,0x88,0x88,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch117 = {5,7,-1,0,7,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x60,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x40,
+};
+
+static const BitmapCharRec ch116 = {3,9,0,0,3,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0x60,0x90,0x10,0x60,0x80,0x90,0x60,
+};
+
+static const BitmapCharRec ch115 = {4,7,-1,0,6,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0x80,0x80,0x80,0x80,0x80,0xc0,0xa0,
+};
+
+static const BitmapCharRec ch114 = {3,7,-1,0,4,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x8,0x8,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68,
+};
+
+static const BitmapCharRec ch113 = {5,10,-1,3,7,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,
+};
+
+static const BitmapCharRec ch112 = {5,10,-1,3,7,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch111 = {5,7,-1,0,7,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,
+};
+
+static const BitmapCharRec ch110 = {5,7,-1,0,7,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0x92,0x92,0x92,0x92,0x92,0xda,0xa4,
+};
+
+static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch108 = {1,9,-1,0,3,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0x88,0x90,0xa0,0xc0,0xc0,0xa0,0x90,0x80,0x80,
+};
+
+static const BitmapCharRec ch107 = {5,9,-1,0,6,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0x80,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,
+};
+
+static const BitmapCharRec ch106 = {2,12,0,3,3,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch105 = {1,9,-1,0,3,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch104 = {5,9,-1,0,7,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68,
+};
+
+static const BitmapCharRec ch103 = {5,10,-1,3,7,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30,
+};
+
+static const BitmapCharRec ch102 = {4,9,0,0,3,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x70,0x88,0x80,0xf8,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch101 = {5,7,-1,0,7,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x68,0x98,0x88,0x88,0x88,0x98,0x68,0x8,0x8,
+};
+
+static const BitmapCharRec ch100 = {5,9,-1,0,7,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x70,0x88,0x80,0x80,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch99 = {5,7,-1,0,7,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch98 = {5,9,-1,0,7,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,
+};
+
+static const BitmapCharRec ch97 = {6,7,-1,0,7,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0xc0,0x80,0x40,
+};
+
+static const BitmapCharRec ch96 = {2,3,0,-6,3,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xfe,
+};
+
+static const BitmapCharRec ch95 = {7,1,0,2,7,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x88,0x50,0x20,
+};
+
+static const BitmapCharRec ch94 = {5,3,0,-5,6,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0,
+};
+
+static const BitmapCharRec ch93 = {2,12,0,3,3,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x10,0x10,0x20,0x20,0x20,0x40,0x40,0x80,0x80,
+};
+
+static const BitmapCharRec ch92 = {4,9,0,0,4,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,
+};
+
+static const BitmapCharRec ch91 = {2,12,-1,3,3,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xfe,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe,
+};
+
+static const BitmapCharRec ch90 = {7,9,-1,0,9,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch89 = {7,9,-1,0,9,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0x82,0x44,0x44,0x28,0x10,0x28,0x44,0x44,0x82,
+};
+
+static const BitmapCharRec ch88 = {7,9,-1,0,9,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x55,0x0,0x49,0x0,0x88,0x80,0x88,0x80,
+0x88,0x80,
+};
+
+static const BitmapCharRec ch87 = {9,9,-1,0,11,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x10,0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch86 = {7,9,-1,0,9,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,
+};
+
+static const BitmapCharRec ch84 = {7,9,0,0,7,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x78,0x84,0x84,0x4,0x18,0x60,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0x84,0x84,0x84,0x88,0xf8,0x84,0x84,0x84,0xf8,
+};
+
+static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x3d,0x42,0x85,0x89,0x81,0x81,0x81,0x42,0x3c,
+};
+
+static const BitmapCharRec ch81 = {8,9,-1,0,10,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,
+};
+
+static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,
+};
+
+static const BitmapCharRec ch79 = {8,9,-1,0,10,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,
+};
+
+static const BitmapCharRec ch78 = {7,9,-1,0,9,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0x88,0x80,0x88,0x80,0x94,0x80,0x94,0x80,0xa2,0x80,0xa2,0x80,0xc1,0x80,0xc1,0x80,
+0x80,0x80,
+};
+
+static const BitmapCharRec ch77 = {9,9,-1,0,11,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch76 = {5,9,-1,0,7,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0x82,0x84,0x88,0x90,0xe0,0xa0,0x90,0x88,0x84,
+};
+
+static const BitmapCharRec ch75 = {7,9,-1,0,8,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x8,0x8,
+};
+
+static const BitmapCharRec ch74 = {5,9,-1,0,7,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch73 = {1,9,-1,0,3,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch72 = {7,9,-1,0,9,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0x3a,0x46,0x82,0x82,0x8e,0x80,0x80,0x42,0x3c,
+};
+
+static const BitmapCharRec ch71 = {7,9,-1,0,9,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0xfc,
+};
+
+static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,
+};
+
+static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xf8,0x84,0x82,0x82,0x82,0x82,0x82,0x84,0xf8,
+};
+
+static const BitmapCharRec ch68 = {7,9,-1,0,9,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c,
+};
+
+static const BitmapCharRec ch67 = {7,9,-1,0,9,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xf8,0x84,0x84,0x84,0xf8,0x84,0x84,0x84,0xf8,
+};
+
+static const BitmapCharRec ch66 = {6,9,-1,0,8,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x28,0x10,
+};
+
+static const BitmapCharRec ch65 = {7,9,-1,0,9,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x3e,0x0,0x40,0x0,0x9b,0x0,0xa6,0x80,0xa2,0x40,0xa2,0x40,0x92,0x40,0x4d,0x40,
+0x60,0x80,0x1f,0x0,
+};
+
+static const BitmapCharRec ch64 = {10,10,-1,1,12,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x20,0x0,0x20,0x20,0x10,0x10,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch63 = {5,9,-1,0,7,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0xc0,0x30,0xc,0x30,0xc0,
+};
+
+static const BitmapCharRec ch62 = {6,5,-1,-1,7,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xf8,0x0,0xf8,
+};
+
+static const BitmapCharRec ch61 = {5,3,-1,-2,7,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0xc,0x30,0xc0,0x30,0xc,
+};
+
+static const BitmapCharRec ch60 = {6,5,0,-1,7,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,
+};
+
+static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0x80,0x0,0x0,0x0,0x0,0x80,
+};
+
+static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0x70,0x88,0x8,0x8,0x78,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch57 = {5,9,-1,0,7,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch56 = {5,9,-1,0,7,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x40,0x40,0x20,0x20,0x20,0x10,0x10,0x8,0xf8,
+};
+
+static const BitmapCharRec ch55 = {5,9,-1,0,7,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x70,0x88,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch54 = {5,9,-1,0,7,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x70,0x88,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch53 = {5,9,-1,0,7,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x8,0x8,0xfc,0x88,0x48,0x28,0x28,0x18,0x8,
+};
+
+static const BitmapCharRec ch52 = {6,9,0,0,7,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x70,0x88,0x88,0x8,0x8,0x30,0x8,0x88,0x70,
+};
+
+static const BitmapCharRec ch51 = {5,9,-1,0,7,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xf8,0x80,0x80,0x40,0x20,0x10,0x8,0x88,0x70,
+};
+
+static const BitmapCharRec ch50 = {5,9,-1,0,7,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,0x20,
+};
+
+static const BitmapCharRec ch49 = {3,9,-1,0,7,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch48 = {5,9,-1,0,7,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0x80,0x80,0x40,0x40,0x40,0x20,0x20,0x10,0x10,
+};
+
+static const BitmapCharRec ch47 = {4,9,0,0,4,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0x80,
+};
+
+static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xf8,
+};
+
+static const BitmapCharRec ch45 = {5,1,-1,-3,8,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0x80,0x40,0x40,
+};
+
+static const BitmapCharRec ch44 = {2,3,-1,2,4,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch43 = {5,5,-1,-1,7,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0xa0,0x40,0xa0,
+};
+
+static const BitmapCharRec ch42 = {3,3,-1,-6,5,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch41 = {3,12,0,3,4,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20,
+};
+
+static const BitmapCharRec ch40 = {3,12,-1,3,4,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0x80,0x40,0xc0,
+};
+
+static const BitmapCharRec ch39 = {2,3,-1,-6,3,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x72,0x8c,0x84,0x8a,0x50,0x30,0x48,0x48,0x30,
+};
+
+static const BitmapCharRec ch38 = {7,9,-1,0,9,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x23,0x0,0x14,0x80,0x14,0x80,0x13,0x0,0x8,0x0,0x68,0x0,0x94,0x0,0x94,0x0,
+0x62,0x0,
+};
+
+static const BitmapCharRec ch37 = {9,9,-1,0,11,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x20,0x70,0xa8,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,
+};
+
+static const BitmapCharRec ch36 = {5,10,-1,1,7,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x50,0x50,0x50,0xfc,0x28,0xfc,0x28,0x28,
+};
+
+static const BitmapCharRec ch35 = {6,8,0,0,7,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0xa0,0xa0,0xa0,
+};
+
+static const BitmapCharRec ch34 = {3,3,-1,-6,5,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch33 = {1,9,-1,0,3,ch33data};
+
+/* char: 0x20 ' ' */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {1,1,0,0,4,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,4,0};
+#endif
+
+static const BitmapCharRec * const chars[] = {
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+
+#if !defined(__IBMCPP__)
+const
+#endif
+BitmapFontRec glutBitmapHelvetica12 = {
+"-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1",
+224,
+32,
+chars
+};
+
-\r
-/* GENERATED FILE -- DO NOT MODIFY */\r
-\r
-#define glutBitmapHelvetica18 XXX\r
-#include "glutbitmap.h"\r
-#undef glutBitmapHelvetica18\r
-\r
-/* char: 0xff */\r
-\r
-static const GLubyte ch255data[] = {\r
-0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x66,\r
-0x66,\r
-};\r
-\r
-static const BitmapCharRec ch255 = {8,17,-1,4,10,ch255data};\r
-\r
-/* char: 0xfe */\r
-\r
-static const GLubyte ch254data[] = {\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,\r
-0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,\r
-0xc0,0x0,0xc0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch254 = {9,18,-1,4,11,ch254data};\r
-\r
-/* char: 0xfd */\r
-\r
-static const GLubyte ch253data[] = {\r
-0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x18,\r
-0xc,0x6,\r
-};\r
-\r
-static const BitmapCharRec ch253 = {8,18,-1,4,10,ch253data};\r
-\r
-/* char: 0xfc */\r
-\r
-static const GLubyte ch252data[] = {\r
-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x66,\r
-};\r
-\r
-static const BitmapCharRec ch252 = {8,13,-1,0,10,ch252data};\r
-\r
-/* char: 0xfb */\r
-\r
-static const GLubyte ch251data[] = {\r
-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x3c,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch251 = {8,14,-1,0,10,ch251data};\r
-\r
-/* char: 0xfa */\r
-\r
-static const GLubyte ch250data[] = {\r
-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x18,0xc,0x6,\r
-};\r
-\r
-static const BitmapCharRec ch250 = {8,14,-1,0,10,ch250data};\r
-\r
-/* char: 0xf9 */\r
-\r
-static const GLubyte ch249data[] = {\r
-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0xc,0x18,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch249 = {8,14,-1,0,10,ch249data};\r
-\r
-/* char: 0xf8 */\r
-\r
-static const GLubyte ch248data[] = {\r
-0xce,0x0,0x7f,0x80,0x31,0x80,0x78,0xc0,0x6c,0xc0,0x66,0xc0,0x63,0xc0,0x31,0x80,\r
-0x3f,0xc0,0xe,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch248 = {11,10,0,0,11,ch248data};\r
-\r
-/* char: 0xf7 */\r
-\r
-static const GLubyte ch247data[] = {\r
-0x18,0x18,0x0,0xff,0xff,0x0,0x18,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch247 = {8,8,-1,-1,10,ch247data};\r
-\r
-/* char: 0xf6 */\r
-\r
-static const GLubyte ch246data[] = {\r
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,\r
-0x7f,0x0,0x3e,0x0,0x0,0x0,0x36,0x0,0x36,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch246 = {9,13,-1,0,11,ch246data};\r
-\r
-/* char: 0xf5 */\r
-\r
-static const GLubyte ch245data[] = {\r
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,\r
-0x7f,0x0,0x3e,0x0,0x0,0x0,0x26,0x0,0x2d,0x0,0x19,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch245 = {9,14,-1,0,11,ch245data};\r
-\r
-/* char: 0xf4 */\r
-\r
-static const GLubyte ch244data[] = {\r
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,\r
-0x7f,0x0,0x3e,0x0,0x0,0x0,0x33,0x0,0x1e,0x0,0xc,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch244 = {9,14,-1,0,11,ch244data};\r
-\r
-/* char: 0xf3 */\r
-\r
-static const GLubyte ch243data[] = {\r
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,\r
-0x7f,0x0,0x3e,0x0,0x0,0x0,0x18,0x0,0xc,0x0,0x6,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch243 = {9,14,-1,0,11,ch243data};\r
-\r
-/* char: 0xf2 */\r
-\r
-static const GLubyte ch242data[] = {\r
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,\r
-0x7f,0x0,0x3e,0x0,0x0,0x0,0xc,0x0,0x18,0x0,0x30,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch242 = {9,14,-1,0,11,ch242data};\r
-\r
-/* char: 0xf1 */\r
-\r
-static const GLubyte ch241data[] = {\r
-0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0x0,0x4c,0x5a,0x32,\r
-};\r
-\r
-static const BitmapCharRec ch241 = {8,14,-1,0,10,ch241data};\r
-\r
-/* char: 0xf0 */\r
-\r
-static const GLubyte ch240data[] = {\r
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,\r
-0x7f,0x0,0x3e,0x0,0x4c,0x0,0x38,0x0,0x36,0x0,0x60,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch240 = {9,14,-1,0,11,ch240data};\r
-\r
-/* char: 0xef */\r
-\r
-static const GLubyte ch239data[] = {\r
-0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xd8,0xd8,\r
-};\r
-\r
-static const BitmapCharRec ch239 = {5,13,0,0,4,ch239data};\r
-\r
-/* char: 0xee */\r
-\r
-static const GLubyte ch238data[] = {\r
-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,0x78,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch238 = {6,14,1,0,4,ch238data};\r
-\r
-/* char: 0xed */\r
-\r
-static const GLubyte ch237data[] = {\r
-0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xc0,0x60,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch237 = {4,14,0,0,4,ch237data};\r
-\r
-/* char: 0xec */\r
-\r
-static const GLubyte ch236data[] = {\r
-0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0x30,0x60,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch236 = {4,14,0,0,4,ch236data};\r
-\r
-/* char: 0xeb */\r
-\r
-static const GLubyte ch235data[] = {\r
-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x36,0x36,\r
-};\r
-\r
-static const BitmapCharRec ch235 = {8,13,-1,0,10,ch235data};\r
-\r
-/* char: 0xea */\r
-\r
-static const GLubyte ch234data[] = {\r
-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x66,0x3c,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch234 = {8,14,-1,0,10,ch234data};\r
-\r
-/* char: 0xe9 */\r
-\r
-static const GLubyte ch233data[] = {\r
-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0xc,0x6,\r
-};\r
-\r
-static const BitmapCharRec ch233 = {8,14,-1,0,10,ch233data};\r
-\r
-/* char: 0xe8 */\r
-\r
-static const GLubyte ch232data[] = {\r
-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0x30,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch232 = {8,14,-1,0,10,ch232data};\r
-\r
-/* char: 0xe7 */\r
-\r
-static const GLubyte ch231data[] = {\r
-0x78,0x6c,0xc,0x38,0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e,\r
-};\r
-\r
-static const BitmapCharRec ch231 = {8,14,-1,4,10,ch231data};\r
-\r
-/* char: 0xe6 */\r
-\r
-static const GLubyte ch230data[] = {\r
-0x75,0xe0,0xef,0xf8,0xc7,0x18,0xc6,0x0,0xe6,0x0,0x7f,0xf8,0xe,0x18,0xc6,0x18,\r
-0xef,0xf0,0x7d,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch230 = {13,10,-1,0,15,ch230data};\r
-\r
-/* char: 0xe5 */\r
-\r
-static const GLubyte ch229data[] = {\r
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x38,0x6c,0x6c,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch229 = {7,14,-1,0,9,ch229data};\r
-\r
-/* char: 0xe4 */\r
-\r
-static const GLubyte ch228data[] = {\r
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x6c,0x6c,\r
-};\r
-\r
-static const BitmapCharRec ch228 = {7,13,-1,0,9,ch228data};\r
-\r
-/* char: 0xe3 */\r
-\r
-static const GLubyte ch227data[] = {\r
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x4c,0x5a,0x32,\r
-};\r
-\r
-static const BitmapCharRec ch227 = {7,14,-1,0,9,ch227data};\r
-\r
-/* char: 0xe2 */\r
-\r
-static const GLubyte ch226data[] = {\r
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x66,0x3c,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch226 = {7,14,-1,0,9,ch226data};\r
-\r
-/* char: 0xe1 */\r
-\r
-static const GLubyte ch225data[] = {\r
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x30,0x18,0xc,\r
-};\r
-\r
-static const BitmapCharRec ch225 = {7,14,-1,0,9,ch225data};\r
-\r
-/* char: 0xe0 */\r
-\r
-static const GLubyte ch224data[] = {\r
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x18,0x30,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch224 = {7,14,-1,0,9,ch224data};\r
-\r
-/* char: 0xdf */\r
-\r
-static const GLubyte ch223data[] = {\r
-0xdc,0xde,0xc6,0xc6,0xc6,0xc6,0xdc,0xdc,0xc6,0xc6,0xc6,0xc6,0x7c,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch223 = {7,14,-1,0,9,ch223data};\r
-\r
-/* char: 0xde */\r
-\r
-static const GLubyte ch222data[] = {\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc1,0xc0,0xff,0x80,0xff,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch222 = {10,14,-1,0,12,ch222data};\r
-\r
-/* char: 0xdd */\r
-\r
-static const GLubyte ch221data[] = {\r
-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,\r
-0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,0x0,0x0,0x6,0x0,\r
-0x3,0x0,0x1,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch221 = {12,18,-1,0,14,ch221data};\r
-\r
-/* char: 0xdc */\r
-\r
-static const GLubyte ch220data[] = {\r
-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,\r
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80,\r
-0x19,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch220 = {11,17,-1,0,13,ch220data};\r
-\r
-/* char: 0xdb */\r
-\r
-static const GLubyte ch219data[] = {\r
-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,\r
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80,\r
-0xf,0x0,0x6,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch219 = {11,18,-1,0,13,ch219data};\r
-\r
-/* char: 0xda */\r
-\r
-static const GLubyte ch218data[] = {\r
-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,\r
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0xc,0x0,\r
-0x6,0x0,0x3,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch218 = {11,18,-1,0,13,ch218data};\r
-\r
-/* char: 0xd9 */\r
-\r
-static const GLubyte ch217data[] = {\r
-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,\r
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x6,0x0,\r
-0xc,0x0,0x18,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch217 = {11,18,-1,0,13,ch217data};\r
-\r
-/* char: 0xd8 */\r
-\r
-static const GLubyte ch216data[] = {\r
-0xc7,0xc0,0xff,0xf0,0x78,0x38,0x38,0x18,0x6c,0x1c,0x6e,0xc,0x67,0xc,0x63,0x8c,\r
-0x61,0xcc,0x70,0xdc,0x30,0x78,0x38,0x38,0x1f,0xfc,0x7,0xcc,\r
-};\r
-\r
-static const BitmapCharRec ch216 = {14,14,0,0,15,ch216data};\r
-\r
-/* char: 0xd7 */\r
-\r
-static const GLubyte ch215data[] = {\r
-0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,\r
-0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch215 = {10,9,0,0,10,ch215data};\r
-\r
-/* char: 0xd6 */\r
-\r
-static const GLubyte ch214data[] = {\r
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,\r
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xd,0x80,\r
-0xd,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch214 = {13,17,-1,0,15,ch214data};\r
-\r
-/* char: 0xd5 */\r
-\r
-static const GLubyte ch213data[] = {\r
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,\r
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x9,0x80,\r
-0xb,0x40,0x6,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch213 = {13,18,-1,0,15,ch213data};\r
-\r
-/* char: 0xd4 */\r
-\r
-static const GLubyte ch212data[] = {\r
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,\r
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xc,0xc0,\r
-0x7,0x80,0x3,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch212 = {13,18,-1,0,15,ch212data};\r
-\r
-/* char: 0xd3 */\r
-\r
-static const GLubyte ch211data[] = {\r
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,\r
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0,\r
-0x1,0x80,0x0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch211 = {13,18,-1,0,15,ch211data};\r
-\r
-/* char: 0xd2 */\r
-\r
-static const GLubyte ch210data[] = {\r
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,\r
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0,\r
-0x6,0x0,0xc,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch210 = {13,18,-1,0,15,ch210data};\r
-\r
-/* char: 0xd1 */\r
-\r
-static const GLubyte ch209data[] = {\r
-0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60,\r
-0xcc,0x60,0xd8,0x60,0xd8,0x60,0xf0,0x60,0xe0,0x60,0xe0,0x60,0x0,0x0,0x13,0x0,\r
-0x16,0x80,0xc,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch209 = {11,18,-1,0,13,ch209data};\r
-\r
-/* char: 0xd0 */\r
-\r
-static const GLubyte ch208data[] = {\r
-0x7f,0x80,0x7f,0xc0,0x60,0xe0,0x60,0x60,0x60,0x30,0x60,0x30,0xfc,0x30,0xfc,0x30,\r
-0x60,0x30,0x60,0x30,0x60,0x60,0x60,0xe0,0x7f,0xc0,0x7f,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch208 = {12,14,0,0,13,ch208data};\r
-\r
-/* char: 0xcf */\r
-\r
-static const GLubyte ch207data[] = {\r
-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,\r
-0xcc,\r
-};\r
-\r
-static const BitmapCharRec ch207 = {6,17,0,0,6,ch207data};\r
-\r
-/* char: 0xce */\r
-\r
-static const GLubyte ch206data[] = {\r
-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,\r
-0x78,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch206 = {6,18,0,0,6,ch206data};\r
-\r
-/* char: 0xcd */\r
-\r
-static const GLubyte ch205data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0xc0,\r
-0x60,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch205 = {4,18,-2,0,6,ch205data};\r
-\r
-/* char: 0xcc */\r
-\r
-static const GLubyte ch204data[] = {\r
-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x30,\r
-0x60,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch204 = {4,18,0,0,6,ch204data};\r
-\r
-/* char: 0xcb */\r
-\r
-static const GLubyte ch203data[] = {\r
-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0,\r
-0x33,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch203 = {9,17,-1,0,11,ch203data};\r
-\r
-/* char: 0xca */\r
-\r
-static const GLubyte ch202data[] = {\r
-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0,\r
-0x1e,0x0,0xc,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch202 = {9,18,-1,0,11,ch202data};\r
-\r
-/* char: 0xc9 */\r
-\r
-static const GLubyte ch201data[] = {\r
-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0,\r
-0x6,0x0,0x3,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch201 = {9,18,-1,0,11,ch201data};\r
-\r
-/* char: 0xc8 */\r
-\r
-static const GLubyte ch200data[] = {\r
-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0,\r
-0x18,0x0,0x30,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch200 = {9,18,-1,0,11,ch200data};\r
-\r
-/* char: 0xc7 */\r
-\r
-static const GLubyte ch199data[] = {\r
-0x1e,0x0,0x1b,0x0,0x3,0x0,0xe,0x0,0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,\r
-0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,\r
-0x3f,0xe0,0xf,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch199 = {12,18,-1,4,14,ch199data};\r
-\r
-/* char: 0xc6 */\r
-\r
-static const GLubyte ch198data[] = {\r
-0xc1,0xff,0xc1,0xff,0x61,0x80,0x61,0x80,0x7f,0x80,0x3f,0x80,0x31,0xfe,0x31,0xfe,\r
-0x19,0x80,0x19,0x80,0xd,0x80,0xd,0x80,0x7,0xff,0x7,0xff,\r
-};\r
-\r
-static const BitmapCharRec ch198 = {16,14,-1,0,18,ch198data};\r
-\r
-/* char: 0xc5 */\r
-\r
-static const GLubyte ch197data[] = {\r
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,\r
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,\r
-0x19,0x80,0xf,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch197 = {12,18,0,0,12,ch197data};\r
-\r
-/* char: 0xc4 */\r
-\r
-static const GLubyte ch196data[] = {\r
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,\r
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80,\r
-0x19,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch196 = {12,17,0,0,12,ch196data};\r
-\r
-/* char: 0xc3 */\r
-\r
-static const GLubyte ch195data[] = {\r
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,\r
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x13,0x0,\r
-0x16,0x80,0xc,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch195 = {12,18,0,0,12,ch195data};\r
-\r
-/* char: 0xc2 */\r
-\r
-static const GLubyte ch194data[] = {\r
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,\r
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80,\r
-0xf,0x0,0x6,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch194 = {12,18,0,0,12,ch194data};\r
-\r
-/* char: 0xc1 */\r
-\r
-static const GLubyte ch193data[] = {\r
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,\r
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0,\r
-0x3,0x0,0x1,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch193 = {12,18,0,0,12,ch193data};\r
-\r
-/* char: 0xc0 */\r
-\r
-static const GLubyte ch192data[] = {\r
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,\r
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0,\r
-0xc,0x0,0x18,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch192 = {12,18,0,0,12,ch192data};\r
-\r
-/* char: 0xbf */\r
-\r
-static const GLubyte ch191data[] = {\r
-0x7c,0xfe,0xc6,0xc6,0xe0,0x70,0x38,0x18,0x18,0x18,0x0,0x0,0x18,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch191 = {7,14,-1,4,10,ch191data};\r
-\r
-/* char: 0xbe */\r
-\r
-static const GLubyte ch190data[] = {\r
-0x18,0x18,0x18,0x18,0xc,0xfc,0x6,0xd8,0x6,0x78,0x73,0x38,0xf9,0x18,0x99,0x88,\r
-0x30,0xc0,0x30,0xc0,0x98,0x60,0xf8,0x30,0x70,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch190 = {14,13,0,0,15,ch190data};\r
-\r
-/* char: 0xbd */\r
-\r
-static const GLubyte ch189data[] = {\r
-0x30,0xf8,0x30,0xf8,0x18,0x60,0xc,0x30,0xc,0x18,0x66,0x98,0x62,0xf8,0x63,0x70,\r
-0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch189 = {13,13,-1,0,15,ch189data};\r
-\r
-/* char: 0xbc */\r
-\r
-static const GLubyte ch188data[] = {\r
-0x30,0x30,0x30,0x30,0x19,0xf8,0xd,0xb0,0xc,0xf0,0x66,0x70,0x62,0x30,0x63,0x10,\r
-0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch188 = {13,13,-1,0,15,ch188data};\r
-\r
-/* char: 0xbb */\r
-\r
-static const GLubyte ch187data[] = {\r
-0x90,0xd8,0x6c,0x36,0x36,0x6c,0xd8,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data};\r
-\r
-/* char: 0xba */\r
-\r
-static const GLubyte ch186data[] = {\r
-0xf8,0x0,0x70,0xd8,0x88,0x88,0xd8,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch186 = {5,8,-1,-6,7,ch186data};\r
-\r
-/* char: 0xb9 */\r
-\r
-static const GLubyte ch185data[] = {\r
-0x60,0x60,0x60,0x60,0x60,0xe0,0xe0,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch185 = {3,8,-1,-5,6,ch185data};\r
-\r
-/* char: 0xb8 */\r
-\r
-static const GLubyte ch184data[] = {\r
-0xf0,0xd8,0x18,0x70,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch184 = {5,5,0,4,5,ch184data};\r
-\r
-/* char: 0xb7 */\r
-\r
-static const GLubyte ch183data[] = {\r
-0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch183 = {2,2,-1,-4,4,ch183data};\r
-\r
-/* char: 0xb6 */\r
-\r
-static const GLubyte ch182data[] = {\r
-0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x32,0x72,0xf2,0xf2,0xf2,0xf2,\r
-0x72,0x3f,\r
-};\r
-\r
-static const BitmapCharRec ch182 = {8,18,-1,4,10,ch182data};\r
-\r
-/* char: 0xb5 */\r
-\r
-static const GLubyte ch181data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xdb,0xff,0xe7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,\r
-};\r
-\r
-static const BitmapCharRec ch181 = {8,14,-1,4,10,ch181data};\r
-\r
-/* char: 0xb4 */\r
-\r
-static const GLubyte ch180data[] = {\r
-0xc0,0x60,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch180 = {4,3,0,-11,4,ch180data};\r
-\r
-/* char: 0xb3 */\r
-\r
-static const GLubyte ch179data[] = {\r
-0x70,0xf8,0x98,0x30,0x30,0x98,0xf8,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch179 = {5,8,0,-5,6,ch179data};\r
-\r
-/* char: 0xb2 */\r
-\r
-static const GLubyte ch178data[] = {\r
-0xf8,0xf8,0x60,0x30,0x18,0x98,0xf8,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch178 = {5,8,0,-5,6,ch178data};\r
-\r
-/* char: 0xb1 */\r
-\r
-static const GLubyte ch177data[] = {\r
-0xff,0xff,0x0,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch177 = {8,11,-1,0,10,ch177data};\r
-\r
-/* char: 0xb0 */\r
-\r
-static const GLubyte ch176data[] = {\r
-0x70,0xd8,0x88,0xd8,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch176 = {5,5,-1,-8,7,ch176data};\r
-\r
-/* char: 0xaf */\r
-\r
-static const GLubyte ch175data[] = {\r
-0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch175 = {5,1,0,-12,5,ch175data};\r
-\r
-/* char: 0xae */\r
-\r
-static const GLubyte ch174data[] = {\r
-0xf,0x80,0x30,0x60,0x40,0x10,0x48,0x50,0x88,0x88,0x89,0x8,0x8f,0x88,0x88,0x48,\r
-0x88,0x48,0x4f,0x90,0x40,0x10,0x30,0x60,0xf,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch174 = {13,13,-1,0,14,ch174data};\r
-\r
-/* char: 0xad */\r
-\r
-static const GLubyte ch173data[] = {\r
-0xf8,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch173 = {5,2,-1,-4,7,ch173data};\r
-\r
-/* char: 0xac */\r
-\r
-static const GLubyte ch172data[] = {\r
-0x1,0x80,0x1,0x80,0x1,0x80,0xff,0x80,0xff,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch172 = {9,5,-1,-3,11,ch172data};\r
-\r
-/* char: 0xab */\r
-\r
-static const GLubyte ch171data[] = {\r
-0x12,0x36,0x6c,0xd8,0xd8,0x6c,0x36,0x12,\r
-};\r
-\r
-static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data};\r
-\r
-/* char: 0xaa */\r
-\r
-static const GLubyte ch170data[] = {\r
-0xf8,0x0,0x68,0xd8,0x48,0x38,0xc8,0x70,\r
-};\r
-\r
-static const BitmapCharRec ch170 = {5,8,-1,-6,7,ch170data};\r
-\r
-/* char: 0xa9 */\r
-\r
-static const GLubyte ch169data[] = {\r
-0xf,0x80,0x30,0x60,0x40,0x10,0x47,0x10,0x88,0x88,0x90,0x8,0x90,0x8,0x90,0x8,\r
-0x88,0x88,0x47,0x10,0x40,0x10,0x30,0x60,0xf,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch169 = {13,13,-1,0,15,ch169data};\r
-\r
-/* char: 0xa8 */\r
-\r
-static const GLubyte ch168data[] = {\r
-0xd8,0xd8,\r
-};\r
-\r
-static const BitmapCharRec ch168 = {5,2,0,-11,6,ch168data};\r
-\r
-/* char: 0xa7 */\r
-\r
-static const GLubyte ch167data[] = {\r
-0x3c,0x7e,0xc3,0xc3,0x7,0xe,0x3e,0x73,0xe3,0xc3,0xc7,0x6e,0x7c,0xf0,0xc3,0xc3,\r
-0x7e,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch167 = {8,18,-1,4,10,ch167data};\r
-\r
-/* char: 0xa6 */\r
-\r
-static const GLubyte ch166data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch166 = {2,17,-1,3,4,ch166data};\r
-\r
-/* char: 0xa5 */\r
-\r
-static const GLubyte ch165data[] = {\r
-0x18,0x18,0x18,0x18,0xff,0x18,0xff,0x3c,0x66,0x66,0x66,0xc3,0xc3,\r
-};\r
-\r
-static const BitmapCharRec ch165 = {8,13,-1,0,10,ch165data};\r
-\r
-/* char: 0xa4 */\r
-\r
-static const GLubyte ch164data[] = {\r
-0xc3,0xff,0x66,0x66,0x66,0xff,0xc3,\r
-};\r
-\r
-static const BitmapCharRec ch164 = {8,7,-1,-3,10,ch164data};\r
-\r
-/* char: 0xa3 */\r
-\r
-static const GLubyte ch163data[] = {\r
-0xdf,0x0,0xff,0x80,0x60,0x80,0x30,0x0,0x18,0x0,0x18,0x0,0x7e,0x0,0x30,0x0,\r
-0x60,0x0,0x61,0x80,0x61,0x80,0x3f,0x0,0x1e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch163 = {9,13,0,0,10,ch163data};\r
-\r
-/* char: 0xa2 */\r
-\r
-static const GLubyte ch162data[] = {\r
-0x10,0x10,0x3e,0x7f,0x6b,0xc8,0xc8,0xc8,0xc8,0x6b,0x7f,0x3e,0x4,0x4,\r
-};\r
-\r
-static const BitmapCharRec ch162 = {8,14,-1,2,10,ch162data};\r
-\r
-/* char: 0xa1 */\r
-\r
-static const GLubyte ch161data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x40,0x40,0x0,0x0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch161 = {2,14,-2,4,6,ch161data};\r
-\r
-/* char: 0xa0 */\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch160data[] = { 0x0 };\r
-static const BitmapCharRec ch160 = {1,1,0,0,5,ch160data};\r
-#else\r
-static const BitmapCharRec ch160 = {0,0,0,0,5,0};\r
-#endif\r
-\r
-/* char: 0x7e '~' */\r
-\r
-static const GLubyte ch126data[] = {\r
-0xcc,0x7e,0x33,\r
-};\r
-\r
-static const BitmapCharRec ch126 = {8,3,-1,-4,10,ch126data};\r
-\r
-/* char: 0x7d '}' */\r
-\r
-static const GLubyte ch125data[] = {\r
-0xc0,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x18,0xc,0x18,0x30,0x30,0x30,0x30,0x30,\r
-0x60,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch125 = {6,18,0,4,6,ch125data};\r
-\r
-/* char: 0x7c '|' */\r
-\r
-static const GLubyte ch124data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch124 = {2,18,-1,4,4,ch124data};\r
-\r
-/* char: 0x7b '{' */\r
-\r
-static const GLubyte ch123data[] = {\r
-0xc,0x18,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0xc0,0x60,0x30,0x30,0x30,0x30,0x30,\r
-0x18,0xc,\r
-};\r
-\r
-static const BitmapCharRec ch123 = {6,18,0,4,6,ch123data};\r
-\r
-/* char: 0x7a 'z' */\r
-\r
-static const GLubyte ch122data[] = {\r
-0xfe,0xfe,0xc0,0x60,0x30,0x18,0xc,0x6,0xfe,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch122 = {7,10,-1,0,9,ch122data};\r
-\r
-/* char: 0x79 'y' */\r
-\r
-static const GLubyte ch121data[] = {\r
-0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,\r
-};\r
-\r
-static const BitmapCharRec ch121 = {8,14,-1,4,10,ch121data};\r
-\r
-/* char: 0x78 'x' */\r
-\r
-static const GLubyte ch120data[] = {\r
-0xc3,0xe7,0x66,0x3c,0x18,0x18,0x3c,0x66,0xe7,0xc3,\r
-};\r
-\r
-static const BitmapCharRec ch120 = {8,10,-1,0,10,ch120data};\r
-\r
-/* char: 0x77 'w' */\r
-\r
-static const GLubyte ch119data[] = {\r
-0x19,0x80,0x19,0x80,0x39,0xc0,0x29,0x40,0x69,0x60,0x66,0x60,0x66,0x60,0xc6,0x30,\r
-0xc6,0x30,0xc6,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch119 = {12,10,-1,0,14,ch119data};\r
-\r
-/* char: 0x76 'v' */\r
-\r
-static const GLubyte ch118data[] = {\r
-0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,\r
-};\r
-\r
-static const BitmapCharRec ch118 = {8,10,-1,0,10,ch118data};\r
-\r
-/* char: 0x75 'u' */\r
-\r
-static const GLubyte ch117data[] = {\r
-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,\r
-};\r
-\r
-static const BitmapCharRec ch117 = {8,10,-1,0,10,ch117data};\r
-\r
-/* char: 0x74 't' */\r
-\r
-static const GLubyte ch116data[] = {\r
-0x18,0x38,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch116 = {6,13,0,0,6,ch116data};\r
-\r
-/* char: 0x73 's' */\r
-\r
-static const GLubyte ch115data[] = {\r
-0x78,0xfc,0xc6,0x6,0x3e,0xfc,0xc0,0xc6,0x7e,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch115 = {7,10,-1,0,9,ch115data};\r
-\r
-/* char: 0x72 'r' */\r
-\r
-static const GLubyte ch114data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xe0,0xd8,0xd8,\r
-};\r
-\r
-static const BitmapCharRec ch114 = {5,10,-1,0,6,ch114data};\r
-\r
-/* char: 0x71 'q' */\r
-\r
-static const GLubyte ch113data[] = {\r
-0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,\r
-0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,0x7f,0x80,0x3d,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch113 = {9,14,-1,4,11,ch113data};\r
-\r
-/* char: 0x70 'p' */\r
-\r
-static const GLubyte ch112data[] = {\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,\r
-0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch112 = {9,14,-1,4,11,ch112data};\r
-\r
-/* char: 0x6f 'o' */\r
-\r
-static const GLubyte ch111data[] = {\r
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,\r
-0x7f,0x0,0x3e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch111 = {9,10,-1,0,11,ch111data};\r
-\r
-/* char: 0x6e 'n' */\r
-\r
-static const GLubyte ch110data[] = {\r
-0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,\r
-};\r
-\r
-static const BitmapCharRec ch110 = {8,10,-1,0,10,ch110data};\r
-\r
-/* char: 0x6d 'm' */\r
-\r
-static const GLubyte ch109data[] = {\r
-0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xe7,0x30,\r
-0xde,0xf0,0xcc,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch109 = {12,10,-1,0,14,ch109data};\r
-\r
-/* char: 0x6c 'l' */\r
-\r
-static const GLubyte ch108data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch108 = {2,14,-1,0,4,ch108data};\r
-\r
-/* char: 0x6b 'k' */\r
-\r
-static const GLubyte ch107data[] = {\r
-0xc7,0xc6,0xce,0xcc,0xd8,0xf8,0xf0,0xd8,0xcc,0xc6,0xc0,0xc0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch107 = {8,14,-1,0,9,ch107data};\r
-\r
-/* char: 0x6a 'j' */\r
-\r
-static const GLubyte ch106data[] = {\r
-0xe0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x0,\r
-0x30,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch106 = {4,18,1,4,4,ch106data};\r
-\r
-/* char: 0x69 'i' */\r
-\r
-static const GLubyte ch105data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch105 = {2,14,-1,0,4,ch105data};\r
-\r
-/* char: 0x68 'h' */\r
-\r
-static const GLubyte ch104data[] = {\r
-0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0xc0,0xc0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch104 = {8,14,-1,0,10,ch104data};\r
-\r
-/* char: 0x67 'g' */\r
-\r
-static const GLubyte ch103data[] = {\r
-0x1c,0x0,0x7f,0x0,0x63,0x0,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,\r
-0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x7f,0x80,0x3d,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch103 = {9,14,-1,4,11,ch103data};\r
-\r
-/* char: 0x66 'f' */\r
-\r
-static const GLubyte ch102data[] = {\r
-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x3c,0x1c,\r
-};\r
-\r
-static const BitmapCharRec ch102 = {6,14,0,0,6,ch102data};\r
-\r
-/* char: 0x65 'e' */\r
-\r
-static const GLubyte ch101data[] = {\r
-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch101 = {8,10,-1,0,10,ch101data};\r
-\r
-/* char: 0x64 'd' */\r
-\r
-static const GLubyte ch100data[] = {\r
-0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,\r
-0x7f,0x80,0x3d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch100 = {9,14,-1,0,11,ch100data};\r
-\r
-/* char: 0x63 'c' */\r
-\r
-static const GLubyte ch99data[] = {\r
-0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e,\r
-};\r
-\r
-static const BitmapCharRec ch99 = {8,10,-1,0,10,ch99data};\r
-\r
-/* char: 0x62 'b' */\r
-\r
-static const GLubyte ch98data[] = {\r
-0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,\r
-0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch98 = {9,14,-1,0,11,ch98data};\r
-\r
-/* char: 0x61 'a' */\r
-\r
-static const GLubyte ch97data[] = {\r
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch97 = {7,10,-1,0,9,ch97data};\r
-\r
-/* char: 0x60 '`' */\r
-\r
-static const GLubyte ch96data[] = {\r
-0xc0,0xc0,0x80,0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch96 = {2,5,-1,-9,4,ch96data};\r
-\r
-/* char: 0x5f '_' */\r
-\r
-static const GLubyte ch95data[] = {\r
-0xff,0xc0,0xff,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch95 = {10,2,0,4,10,ch95data};\r
-\r
-/* char: 0x5e '^' */\r
-\r
-static const GLubyte ch94data[] = {\r
-0x82,0xc6,0x6c,0x38,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch94 = {7,5,-1,-8,9,ch94data};\r
-\r
-/* char: 0x5d ']' */\r
-\r
-static const GLubyte ch93data[] = {\r
-0xf0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,\r
-0xf0,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch93 = {4,18,0,4,5,ch93data};\r
-\r
-/* char: 0x5c '\' */\r
-\r
-static const GLubyte ch92data[] = {\r
-0x18,0x18,0x10,0x10,0x30,0x30,0x20,0x20,0x60,0x60,0x40,0x40,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch92 = {5,14,0,0,5,ch92data};\r
-\r
-/* char: 0x5b '[' */\r
-\r
-static const GLubyte ch91data[] = {\r
-0xf0,0xf0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xf0,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch91 = {4,18,-1,4,5,ch91data};\r
-\r
-/* char: 0x5a 'Z' */\r
-\r
-static const GLubyte ch90data[] = {\r
-0xff,0xc0,0xff,0xc0,0xc0,0x0,0x60,0x0,0x30,0x0,0x18,0x0,0x1c,0x0,0xc,0x0,\r
-0x6,0x0,0x3,0x0,0x1,0x80,0x0,0xc0,0xff,0xc0,0xff,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch90 = {10,14,-1,0,12,ch90data};\r
-\r
-/* char: 0x59 'Y' */\r
-\r
-static const GLubyte ch89data[] = {\r
-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,\r
-0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch89 = {12,14,-1,0,14,ch89data};\r
-\r
-/* char: 0x58 'X' */\r
-\r
-static const GLubyte ch88data[] = {\r
-0xc0,0x60,0xe0,0xe0,0x60,0xc0,0x71,0xc0,0x31,0x80,0x1b,0x0,0xe,0x0,0xe,0x0,\r
-0x1b,0x0,0x31,0x80,0x71,0xc0,0x60,0xc0,0xe0,0xe0,0xc0,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch88 = {11,14,-1,0,13,ch88data};\r
-\r
-/* char: 0x57 'W' */\r
-\r
-static const GLubyte ch87data[] = {\r
-0x18,0x18,0x18,0x18,0x1c,0x38,0x34,0x2c,0x36,0x6c,0x36,0x6c,0x66,0x66,0x66,0x66,\r
-0x62,0x46,0x63,0xc6,0xc3,0xc3,0xc1,0x83,0xc1,0x83,0xc1,0x83,\r
-};\r
-\r
-static const BitmapCharRec ch87 = {16,14,-1,0,18,ch87data};\r
-\r
-/* char: 0x56 'V' */\r
-\r
-static const GLubyte ch86data[] = {\r
-0x6,0x0,0xf,0x0,0xf,0x0,0x19,0x80,0x19,0x80,0x19,0x80,0x30,0xc0,0x30,0xc0,\r
-0x30,0xc0,0x60,0x60,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch86 = {12,14,-1,0,14,ch86data};\r
-\r
-/* char: 0x55 'U' */\r
-\r
-static const GLubyte ch85data[] = {\r
-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,\r
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch85 = {11,14,-1,0,13,ch85data};\r
-\r
-/* char: 0x54 'T' */\r
-\r
-static const GLubyte ch84data[] = {\r
-0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,\r
-0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xff,0xc0,0xff,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch84 = {10,14,-1,0,12,ch84data};\r
-\r
-/* char: 0x53 'S' */\r
-\r
-static const GLubyte ch83data[] = {\r
-0x3f,0x0,0x7f,0xc0,0xe0,0xe0,0xc0,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,0x1f,0x0,\r
-0x7c,0x0,0xe0,0x0,0xc0,0x60,0xe0,0xe0,0x7f,0xc0,0x1f,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch83 = {11,14,-1,0,13,ch83data};\r
-\r
-/* char: 0x52 'R' */\r
-\r
-static const GLubyte ch82data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0x80,0xc1,0x80,0xff,0x0,0xff,0x80,\r
-0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch82 = {10,14,-1,0,12,ch82data};\r
-\r
-/* char: 0x51 'Q' */\r
-\r
-static const GLubyte ch81data[] = {\r
-0x0,0x30,0xf,0xb0,0x3f,0xe0,0x70,0xf0,0x61,0xb0,0xe1,0xb8,0xc0,0x18,0xc0,0x18,\r
-0xc0,0x18,0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch81 = {13,15,-1,1,15,ch81data};\r
-\r
-/* char: 0x50 'P' */\r
-\r
-static const GLubyte ch80data[] = {\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,\r
-0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch80 = {10,14,-1,0,12,ch80data};\r
-\r
-/* char: 0x4f 'O' */\r
-\r
-static const GLubyte ch79data[] = {\r
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,\r
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch79 = {13,14,-1,0,15,ch79data};\r
-\r
-/* char: 0x4e 'N' */\r
-\r
-static const GLubyte ch78data[] = {\r
-0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60,\r
-0xcc,0x60,0xd8,0x60,0xf0,0x60,0xf0,0x60,0xe0,0x60,0xc0,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch78 = {11,14,-1,0,13,ch78data};\r
-\r
-/* char: 0x4d 'M' */\r
-\r
-static const GLubyte ch77data[] = {\r
-0xc3,0xc,0xc3,0xc,0xc7,0x8c,0xc4,0x8c,0xcc,0xcc,0xcc,0xcc,0xd8,0x6c,0xd8,0x6c,\r
-0xf0,0x3c,0xf0,0x3c,0xe0,0x1c,0xe0,0x1c,0xc0,0xc,0xc0,0xc,\r
-};\r
-\r
-static const BitmapCharRec ch77 = {14,14,-1,0,16,ch77data};\r
-\r
-/* char: 0x4c 'L' */\r
-\r
-static const GLubyte ch76data[] = {\r
-0xff,0xff,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch76 = {8,14,-1,0,10,ch76data};\r
-\r
-/* char: 0x4b 'K' */\r
-\r
-static const GLubyte ch75data[] = {\r
-0xc0,0x70,0xc0,0xe0,0xc1,0xc0,0xc3,0x80,0xc7,0x0,0xce,0x0,0xfc,0x0,0xf8,0x0,\r
-0xdc,0x0,0xce,0x0,0xc7,0x0,0xc3,0x80,0xc1,0xc0,0xc0,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch75 = {12,14,-1,0,13,ch75data};\r
-\r
-/* char: 0x4a 'J' */\r
-\r
-static const GLubyte ch74data[] = {\r
-0x3c,0x7e,0xe7,0xc3,0xc3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,\r
-};\r
-\r
-static const BitmapCharRec ch74 = {8,14,-1,0,10,ch74data};\r
-\r
-/* char: 0x49 'I' */\r
-\r
-static const GLubyte ch73data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch73 = {2,14,-2,0,6,ch73data};\r
-\r
-/* char: 0x48 'H' */\r
-\r
-static const GLubyte ch72data[] = {\r
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xff,0xe0,0xff,0xe0,\r
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch72 = {11,14,-1,0,13,ch72data};\r
-\r
-/* char: 0x47 'G' */\r
-\r
-static const GLubyte ch71data[] = {\r
-0xf,0xb0,0x3f,0xf0,0x70,0x70,0x60,0x30,0xe0,0x30,0xc1,0xf0,0xc1,0xf0,0xc0,0x0,\r
-0xc0,0x0,0xe0,0x30,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch71 = {12,14,-1,0,14,ch71data};\r
-\r
-/* char: 0x46 'F' */\r
-\r
-static const GLubyte ch70data[] = {\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch70 = {9,14,-1,0,11,ch70data};\r
-\r
-/* char: 0x45 'E' */\r
-\r
-static const GLubyte ch69data[] = {\r
-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch69 = {9,14,-1,0,11,ch69data};\r
-\r
-/* char: 0x44 'D' */\r
-\r
-static const GLubyte ch68data[] = {\r
-0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,\r
-0xc0,0x60,0xc0,0x60,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch68 = {11,14,-1,0,13,ch68data};\r
-\r
-/* char: 0x43 'C' */\r
-\r
-static const GLubyte ch67data[] = {\r
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,\r
-0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch67 = {12,14,-1,0,14,ch67data};\r
-\r
-/* char: 0x42 'B' */\r
-\r
-static const GLubyte ch66data[] = {\r
-0xff,0x80,0xff,0xc0,0xc0,0xe0,0xc0,0x60,0xc0,0x60,0xc0,0xe0,0xff,0xc0,0xff,0x80,\r
-0xc1,0x80,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch66 = {11,14,-1,0,13,ch66data};\r
-\r
-/* char: 0x41 'A' */\r
-\r
-static const GLubyte ch65data[] = {\r
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,\r
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch65 = {12,14,0,0,12,ch65data};\r
-\r
-/* char: 0x40 '@' */\r
-\r
-static const GLubyte ch64data[] = {\r
-0x7,0xe0,0x1f,0xf0,0x38,0x0,0x70,0x0,0x67,0x70,0xcf,0xf8,0xcc,0xcc,0xcc,0x66,\r
-0xcc,0x66,0xcc,0x63,0xc6,0x33,0x67,0x73,0x63,0xb3,0x30,0x6,0x1c,0xe,0xf,0xfc,\r
-0x3,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch64 = {16,17,-1,3,18,ch64data};\r
-\r
-/* char: 0x3f '?' */\r
-\r
-static const GLubyte ch63data[] = {\r
-0x30,0x30,0x0,0x0,0x30,0x30,0x30,0x38,0x1c,0xe,0xc6,0xc6,0xfe,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch63 = {7,14,-1,0,10,ch63data};\r
-\r
-/* char: 0x3e '>' */\r
-\r
-static const GLubyte ch62data[] = {\r
-0xc0,0xf0,0x3c,0xe,0x3,0xe,0x3c,0xf0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch62 = {8,9,-1,0,10,ch62data};\r
-\r
-/* char: 0x3d '=' */\r
-\r
-static const GLubyte ch61data[] = {\r
-0xfe,0xfe,0x0,0x0,0xfe,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch61 = {7,6,-2,-2,11,ch61data};\r
-\r
-/* char: 0x3c '<' */\r
-\r
-static const GLubyte ch60data[] = {\r
-0x3,0xf,0x3c,0x70,0xc0,0x70,0x3c,0xf,0x3,\r
-};\r
-\r
-static const BitmapCharRec ch60 = {8,9,-1,0,10,ch60data};\r
-\r
-/* char: 0x3b ';' */\r
-\r
-static const GLubyte ch59data[] = {\r
-0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch59 = {2,13,-1,3,5,ch59data};\r
-\r
-/* char: 0x3a ':' */\r
-\r
-static const GLubyte ch58data[] = {\r
-0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch58 = {2,10,-1,0,5,ch58data};\r
-\r
-/* char: 0x39 '9' */\r
-\r
-static const GLubyte ch57data[] = {\r
-0x7c,0xfe,0xc6,0x3,0x3,0x3b,0x7f,0xc3,0xc3,0xc3,0xc7,0x7e,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch57 = {8,13,-1,0,10,ch57data};\r
-\r
-/* char: 0x38 '8' */\r
-\r
-static const GLubyte ch56data[] = {\r
-0x3c,0x7e,0xe7,0xc3,0xc3,0x66,0x7e,0x66,0xc3,0xc3,0xe7,0x7e,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch56 = {8,13,-1,0,10,ch56data};\r
-\r
-/* char: 0x37 '7' */\r
-\r
-static const GLubyte ch55data[] = {\r
-0x60,0x60,0x30,0x30,0x30,0x18,0x18,0xc,0xc,0x6,0x3,0xff,0xff,\r
-};\r
-\r
-static const BitmapCharRec ch55 = {8,13,-1,0,10,ch55data};\r
-\r
-/* char: 0x36 '6' */\r
-\r
-static const GLubyte ch54data[] = {\r
-0x3c,0x7e,0xe3,0xc3,0xc3,0xc3,0xfe,0xdc,0xc0,0xc0,0x63,0x7f,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch54 = {8,13,-1,0,10,ch54data};\r
-\r
-/* char: 0x35 '5' */\r
-\r
-static const GLubyte ch53data[] = {\r
-0x7c,0xfe,0xc7,0xc3,0x3,0x3,0xc7,0xfe,0xfc,0xc0,0xc0,0xfe,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch53 = {8,13,-1,0,10,ch53data};\r
-\r
-/* char: 0x34 '4' */\r
-\r
-static const GLubyte ch52data[] = {\r
-0x3,0x0,0x3,0x0,0x3,0x0,0xff,0x80,0xff,0x80,0xc3,0x0,0x63,0x0,0x33,0x0,\r
-0x33,0x0,0x1b,0x0,0xf,0x0,0x7,0x0,0x3,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch52 = {9,13,-1,0,10,ch52data};\r
-\r
-/* char: 0x33 '3' */\r
-\r
-static const GLubyte ch51data[] = {\r
-0x3c,0x7e,0xc7,0xc3,0x3,0x7,0x1e,0x1c,0x6,0xc3,0xc3,0x7e,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch51 = {8,13,-1,0,10,ch51data};\r
-\r
-/* char: 0x32 '2' */\r
-\r
-static const GLubyte ch50data[] = {\r
-0xff,0xff,0xc0,0xe0,0x70,0x38,0x1c,0xe,0x7,0x3,0xc3,0xfe,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch50 = {8,13,-1,0,10,ch50data};\r
-\r
-/* char: 0x31 '1' */\r
-\r
-static const GLubyte ch49data[] = {\r
-0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0xf8,0xf8,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch49 = {5,13,-2,0,10,ch49data};\r
-\r
-/* char: 0x30 '0' */\r
-\r
-static const GLubyte ch48data[] = {\r
-0x3c,0x7e,0x66,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x66,0x7e,0x3c,\r
-};\r
-\r
-static const BitmapCharRec ch48 = {8,13,-1,0,10,ch48data};\r
-\r
-/* char: 0x2f '/' */\r
-\r
-static const GLubyte ch47data[] = {\r
-0xc0,0xc0,0x40,0x40,0x60,0x60,0x20,0x20,0x30,0x30,0x10,0x10,0x18,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch47 = {5,14,0,0,5,ch47data};\r
-\r
-/* char: 0x2e '.' */\r
-\r
-static const GLubyte ch46data[] = {\r
-0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch46 = {2,2,-1,0,5,ch46data};\r
-\r
-/* char: 0x2d '-' */\r
-\r
-static const GLubyte ch45data[] = {\r
-0xff,0xff,\r
-};\r
-\r
-static const BitmapCharRec ch45 = {8,2,-1,-4,11,ch45data};\r
-\r
-/* char: 0x2c ',' */\r
-\r
-static const GLubyte ch44data[] = {\r
-0x80,0x40,0x40,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch44 = {2,5,-1,3,5,ch44data};\r
-\r
-/* char: 0x2b '+' */\r
-\r
-static const GLubyte ch43data[] = {\r
-0x18,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch43 = {8,10,-1,0,10,ch43data};\r
-\r
-/* char: 0x2a '*' */\r
-\r
-static const GLubyte ch42data[] = {\r
-0x88,0x70,0x70,0xf8,0x20,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch42 = {5,6,-1,-8,7,ch42data};\r
-\r
-/* char: 0x29 ')' */\r
-\r
-static const GLubyte ch41data[] = {\r
-0x80,0xc0,0x60,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0x60,\r
-0xc0,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch41 = {4,18,-1,4,6,ch41data};\r
-\r
-/* char: 0x28 '(' */\r
-\r
-static const GLubyte ch40data[] = {\r
-0x10,0x30,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,0x60,\r
-0x30,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch40 = {4,18,-1,4,6,ch40data};\r
-\r
-/* char: 0x27 ''' */\r
-\r
-static const GLubyte ch39data[] = {\r
-0x80,0x40,0x40,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch39 = {2,5,-1,-9,4,ch39data};\r
-\r
-/* char: 0x26 '&' */\r
-\r
-static const GLubyte ch38data[] = {\r
-0x3c,0x70,0x7e,0xe0,0xe7,0xc0,0xc3,0x80,0xc3,0xc0,0xc6,0xc0,0xee,0xc0,0x7c,0x0,\r
-0x3c,0x0,0x66,0x0,0x66,0x0,0x7e,0x0,0x3c,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch38 = {12,13,-1,0,13,ch38data};\r
-\r
-/* char: 0x25 '%' */\r
-\r
-static const GLubyte ch37data[] = {\r
-0x18,0x78,0x18,0xfc,0xc,0xcc,0xc,0xcc,0x6,0xfc,0x6,0x78,0x3,0x0,0x7b,0x0,\r
-0xfd,0x80,0xcd,0x80,0xcc,0xc0,0xfc,0xc0,0x78,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch37 = {14,13,-1,0,16,ch37data};\r
-\r
-/* char: 0x24 '$' */\r
-\r
-static const GLubyte ch36data[] = {\r
-0x8,0x0,0x8,0x0,0x3e,0x0,0x7f,0x0,0xeb,0x80,0xc9,0x80,0x9,0x80,0xf,0x0,\r
-0x3e,0x0,0x78,0x0,0xe8,0x0,0xc8,0x0,0xcb,0x0,0x7f,0x0,0x3e,0x0,0x8,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch36 = {9,16,-1,2,10,ch36data};\r
-\r
-/* char: 0x23 '#' */\r
-\r
-static const GLubyte ch35data[] = {\r
-0x24,0x0,0x24,0x0,0x24,0x0,0xff,0x80,0xff,0x80,0x12,0x0,0x12,0x0,0x12,0x0,\r
-0x7f,0xc0,0x7f,0xc0,0x9,0x0,0x9,0x0,0x9,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch35 = {10,13,0,0,10,ch35data};\r
-\r
-/* char: 0x22 '"' */\r
-\r
-static const GLubyte ch34data[] = {\r
-0x90,0x90,0xd8,0xd8,0xd8,\r
-};\r
-\r
-static const BitmapCharRec ch34 = {5,5,0,-9,5,ch34data};\r
-\r
-/* char: 0x21 '!' */\r
-\r
-static const GLubyte ch33data[] = {\r
-0xc0,0xc0,0x0,0x0,0x80,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch33 = {2,14,-2,0,6,ch33data};\r
-\r
-/* char: 0x20 ' ' */\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch32data[] = { 0x0 };\r
-static const BitmapCharRec ch32 = {1,1,0,0,5,ch32data};\r
-#else\r
-static const BitmapCharRec ch32 = {0,0,0,0,5,0};\r
-#endif\r
-\r
-static const BitmapCharRec * const chars[] = {\r
-&ch32,\r
-&ch33,\r
-&ch34,\r
-&ch35,\r
-&ch36,\r
-&ch37,\r
-&ch38,\r
-&ch39,\r
-&ch40,\r
-&ch41,\r
-&ch42,\r
-&ch43,\r
-&ch44,\r
-&ch45,\r
-&ch46,\r
-&ch47,\r
-&ch48,\r
-&ch49,\r
-&ch50,\r
-&ch51,\r
-&ch52,\r
-&ch53,\r
-&ch54,\r
-&ch55,\r
-&ch56,\r
-&ch57,\r
-&ch58,\r
-&ch59,\r
-&ch60,\r
-&ch61,\r
-&ch62,\r
-&ch63,\r
-&ch64,\r
-&ch65,\r
-&ch66,\r
-&ch67,\r
-&ch68,\r
-&ch69,\r
-&ch70,\r
-&ch71,\r
-&ch72,\r
-&ch73,\r
-&ch74,\r
-&ch75,\r
-&ch76,\r
-&ch77,\r
-&ch78,\r
-&ch79,\r
-&ch80,\r
-&ch81,\r
-&ch82,\r
-&ch83,\r
-&ch84,\r
-&ch85,\r
-&ch86,\r
-&ch87,\r
-&ch88,\r
-&ch89,\r
-&ch90,\r
-&ch91,\r
-&ch92,\r
-&ch93,\r
-&ch94,\r
-&ch95,\r
-&ch96,\r
-&ch97,\r
-&ch98,\r
-&ch99,\r
-&ch100,\r
-&ch101,\r
-&ch102,\r
-&ch103,\r
-&ch104,\r
-&ch105,\r
-&ch106,\r
-&ch107,\r
-&ch108,\r
-&ch109,\r
-&ch110,\r
-&ch111,\r
-&ch112,\r
-&ch113,\r
-&ch114,\r
-&ch115,\r
-&ch116,\r
-&ch117,\r
-&ch118,\r
-&ch119,\r
-&ch120,\r
-&ch121,\r
-&ch122,\r
-&ch123,\r
-&ch124,\r
-&ch125,\r
-&ch126,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-&ch160,\r
-&ch161,\r
-&ch162,\r
-&ch163,\r
-&ch164,\r
-&ch165,\r
-&ch166,\r
-&ch167,\r
-&ch168,\r
-&ch169,\r
-&ch170,\r
-&ch171,\r
-&ch172,\r
-&ch173,\r
-&ch174,\r
-&ch175,\r
-&ch176,\r
-&ch177,\r
-&ch178,\r
-&ch179,\r
-&ch180,\r
-&ch181,\r
-&ch182,\r
-&ch183,\r
-&ch184,\r
-&ch185,\r
-&ch186,\r
-&ch187,\r
-&ch188,\r
-&ch189,\r
-&ch190,\r
-&ch191,\r
-&ch192,\r
-&ch193,\r
-&ch194,\r
-&ch195,\r
-&ch196,\r
-&ch197,\r
-&ch198,\r
-&ch199,\r
-&ch200,\r
-&ch201,\r
-&ch202,\r
-&ch203,\r
-&ch204,\r
-&ch205,\r
-&ch206,\r
-&ch207,\r
-&ch208,\r
-&ch209,\r
-&ch210,\r
-&ch211,\r
-&ch212,\r
-&ch213,\r
-&ch214,\r
-&ch215,\r
-&ch216,\r
-&ch217,\r
-&ch218,\r
-&ch219,\r
-&ch220,\r
-&ch221,\r
-&ch222,\r
-&ch223,\r
-&ch224,\r
-&ch225,\r
-&ch226,\r
-&ch227,\r
-&ch228,\r
-&ch229,\r
-&ch230,\r
-&ch231,\r
-&ch232,\r
-&ch233,\r
-&ch234,\r
-&ch235,\r
-&ch236,\r
-&ch237,\r
-&ch238,\r
-&ch239,\r
-&ch240,\r
-&ch241,\r
-&ch242,\r
-&ch243,\r
-&ch244,\r
-&ch245,\r
-&ch246,\r
-&ch247,\r
-&ch248,\r
-&ch249,\r
-&ch250,\r
-&ch251,\r
-&ch252,\r
-&ch253,\r
-&ch254,\r
-&ch255,\r
-};\r
-\r
-#if !defined(__IBMCPP__)\r
-const \r
-#endif\r
-BitmapFontRec glutBitmapHelvetica18 = {\r
-"-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1",\r
-224,\r
-32,\r
-chars\r
-};\r
-\r
+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmapHelvetica18 XXX
+#include "glutbitmap.h"
+#undef glutBitmapHelvetica18
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x66,
+0x66,
+};
+
+static const BitmapCharRec ch255 = {8,17,-1,4,10,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,
+0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,
+0xc0,0x0,0xc0,0x0,
+};
+
+static const BitmapCharRec ch254 = {9,18,-1,4,11,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x18,
+0xc,0x6,
+};
+
+static const BitmapCharRec ch253 = {8,18,-1,4,10,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x66,
+};
+
+static const BitmapCharRec ch252 = {8,13,-1,0,10,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x3c,0x18,
+};
+
+static const BitmapCharRec ch251 = {8,14,-1,0,10,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x18,0xc,0x6,
+};
+
+static const BitmapCharRec ch250 = {8,14,-1,0,10,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0xc,0x18,0x30,
+};
+
+static const BitmapCharRec ch249 = {8,14,-1,0,10,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0xce,0x0,0x7f,0x80,0x31,0x80,0x78,0xc0,0x6c,0xc0,0x66,0xc0,0x63,0xc0,0x31,0x80,
+0x3f,0xc0,0xe,0x60,
+};
+
+static const BitmapCharRec ch248 = {11,10,0,0,11,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x18,0x18,0x0,0xff,0xff,0x0,0x18,0x18,
+};
+
+static const BitmapCharRec ch247 = {8,8,-1,-1,10,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x0,0x0,0x36,0x0,0x36,0x0,
+};
+
+static const BitmapCharRec ch246 = {9,13,-1,0,11,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x0,0x0,0x26,0x0,0x2d,0x0,0x19,0x0,
+};
+
+static const BitmapCharRec ch245 = {9,14,-1,0,11,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x0,0x0,0x33,0x0,0x1e,0x0,0xc,0x0,
+};
+
+static const BitmapCharRec ch244 = {9,14,-1,0,11,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x0,0x0,0x18,0x0,0xc,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch243 = {9,14,-1,0,11,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x0,0x0,0xc,0x0,0x18,0x0,0x30,0x0,
+};
+
+static const BitmapCharRec ch242 = {9,14,-1,0,11,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0x0,0x4c,0x5a,0x32,
+};
+
+static const BitmapCharRec ch241 = {8,14,-1,0,10,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x4c,0x0,0x38,0x0,0x36,0x0,0x60,0x0,
+};
+
+static const BitmapCharRec ch240 = {9,14,-1,0,11,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xd8,0xd8,
+};
+
+static const BitmapCharRec ch239 = {5,13,0,0,4,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,0x78,0x30,
+};
+
+static const BitmapCharRec ch238 = {6,14,1,0,4,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xc0,0x60,0x30,
+};
+
+static const BitmapCharRec ch237 = {4,14,0,0,4,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0x30,0x60,0xc0,
+};
+
+static const BitmapCharRec ch236 = {4,14,0,0,4,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x36,0x36,
+};
+
+static const BitmapCharRec ch235 = {8,13,-1,0,10,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x66,0x3c,0x18,
+};
+
+static const BitmapCharRec ch234 = {8,14,-1,0,10,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0xc,0x6,
+};
+
+static const BitmapCharRec ch233 = {8,14,-1,0,10,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0x30,0x60,
+};
+
+static const BitmapCharRec ch232 = {8,14,-1,0,10,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x78,0x6c,0xc,0x38,0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e,
+};
+
+static const BitmapCharRec ch231 = {8,14,-1,4,10,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x75,0xe0,0xef,0xf8,0xc7,0x18,0xc6,0x0,0xe6,0x0,0x7f,0xf8,0xe,0x18,0xc6,0x18,
+0xef,0xf0,0x7d,0xe0,
+};
+
+static const BitmapCharRec ch230 = {13,10,-1,0,15,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x38,0x6c,0x6c,0x38,
+};
+
+static const BitmapCharRec ch229 = {7,14,-1,0,9,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x6c,0x6c,
+};
+
+static const BitmapCharRec ch228 = {7,13,-1,0,9,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x4c,0x5a,0x32,
+};
+
+static const BitmapCharRec ch227 = {7,14,-1,0,9,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x66,0x3c,0x18,
+};
+
+static const BitmapCharRec ch226 = {7,14,-1,0,9,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x30,0x18,0xc,
+};
+
+static const BitmapCharRec ch225 = {7,14,-1,0,9,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x18,0x30,0x60,
+};
+
+static const BitmapCharRec ch224 = {7,14,-1,0,9,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0xdc,0xde,0xc6,0xc6,0xc6,0xc6,0xdc,0xdc,0xc6,0xc6,0xc6,0xc6,0x7c,0x38,
+};
+
+static const BitmapCharRec ch223 = {7,14,-1,0,9,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc1,0xc0,0xff,0x80,0xff,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+};
+
+static const BitmapCharRec ch222 = {10,14,-1,0,12,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,
+0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,0x0,0x0,0x6,0x0,
+0x3,0x0,0x1,0x80,
+};
+
+static const BitmapCharRec ch221 = {12,18,-1,0,14,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80,
+0x19,0x80,
+};
+
+static const BitmapCharRec ch220 = {11,17,-1,0,13,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80,
+0xf,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch219 = {11,18,-1,0,13,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0xc,0x0,
+0x6,0x0,0x3,0x0,
+};
+
+static const BitmapCharRec ch218 = {11,18,-1,0,13,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x6,0x0,
+0xc,0x0,0x18,0x0,
+};
+
+static const BitmapCharRec ch217 = {11,18,-1,0,13,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0xc7,0xc0,0xff,0xf0,0x78,0x38,0x38,0x18,0x6c,0x1c,0x6e,0xc,0x67,0xc,0x63,0x8c,
+0x61,0xcc,0x70,0xdc,0x30,0x78,0x38,0x38,0x1f,0xfc,0x7,0xcc,
+};
+
+static const BitmapCharRec ch216 = {14,14,0,0,15,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch215 = {10,9,0,0,10,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xd,0x80,
+0xd,0x80,
+};
+
+static const BitmapCharRec ch214 = {13,17,-1,0,15,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x9,0x80,
+0xb,0x40,0x6,0x40,
+};
+
+static const BitmapCharRec ch213 = {13,18,-1,0,15,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xc,0xc0,
+0x7,0x80,0x3,0x0,
+};
+
+static const BitmapCharRec ch212 = {13,18,-1,0,15,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0,
+0x1,0x80,0x0,0xc0,
+};
+
+static const BitmapCharRec ch211 = {13,18,-1,0,15,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0,
+0x6,0x0,0xc,0x0,
+};
+
+static const BitmapCharRec ch210 = {13,18,-1,0,15,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60,
+0xcc,0x60,0xd8,0x60,0xd8,0x60,0xf0,0x60,0xe0,0x60,0xe0,0x60,0x0,0x0,0x13,0x0,
+0x16,0x80,0xc,0x80,
+};
+
+static const BitmapCharRec ch209 = {11,18,-1,0,13,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0x7f,0x80,0x7f,0xc0,0x60,0xe0,0x60,0x60,0x60,0x30,0x60,0x30,0xfc,0x30,0xfc,0x30,
+0x60,0x30,0x60,0x30,0x60,0x60,0x60,0xe0,0x7f,0xc0,0x7f,0x80,
+};
+
+static const BitmapCharRec ch208 = {12,14,0,0,13,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,
+0xcc,
+};
+
+static const BitmapCharRec ch207 = {6,17,0,0,6,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,
+0x78,0x30,
+};
+
+static const BitmapCharRec ch206 = {6,18,0,0,6,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0xc0,
+0x60,0x30,
+};
+
+static const BitmapCharRec ch205 = {4,18,-2,0,6,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x30,
+0x60,0xc0,
+};
+
+static const BitmapCharRec ch204 = {4,18,0,0,6,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0,
+0x33,0x0,
+};
+
+static const BitmapCharRec ch203 = {9,17,-1,0,11,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0,
+0x1e,0x0,0xc,0x0,
+};
+
+static const BitmapCharRec ch202 = {9,18,-1,0,11,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0,
+0x6,0x0,0x3,0x0,
+};
+
+static const BitmapCharRec ch201 = {9,18,-1,0,11,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0,
+0x18,0x0,0x30,0x0,
+};
+
+static const BitmapCharRec ch200 = {9,18,-1,0,11,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x1e,0x0,0x1b,0x0,0x3,0x0,0xe,0x0,0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,
+0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,
+0x3f,0xe0,0xf,0x80,
+};
+
+static const BitmapCharRec ch199 = {12,18,-1,4,14,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0xc1,0xff,0xc1,0xff,0x61,0x80,0x61,0x80,0x7f,0x80,0x3f,0x80,0x31,0xfe,0x31,0xfe,
+0x19,0x80,0x19,0x80,0xd,0x80,0xd,0x80,0x7,0xff,0x7,0xff,
+};
+
+static const BitmapCharRec ch198 = {16,14,-1,0,18,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,
+0x19,0x80,0xf,0x0,
+};
+
+static const BitmapCharRec ch197 = {12,18,0,0,12,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80,
+0x19,0x80,
+};
+
+static const BitmapCharRec ch196 = {12,17,0,0,12,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x13,0x0,
+0x16,0x80,0xc,0x80,
+};
+
+static const BitmapCharRec ch195 = {12,18,0,0,12,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80,
+0xf,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch194 = {12,18,0,0,12,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0,
+0x3,0x0,0x1,0x80,
+};
+
+static const BitmapCharRec ch193 = {12,18,0,0,12,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0,
+0xc,0x0,0x18,0x0,
+};
+
+static const BitmapCharRec ch192 = {12,18,0,0,12,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x7c,0xfe,0xc6,0xc6,0xe0,0x70,0x38,0x18,0x18,0x18,0x0,0x0,0x18,0x18,
+};
+
+static const BitmapCharRec ch191 = {7,14,-1,4,10,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x18,0x18,0x18,0x18,0xc,0xfc,0x6,0xd8,0x6,0x78,0x73,0x38,0xf9,0x18,0x99,0x88,
+0x30,0xc0,0x30,0xc0,0x98,0x60,0xf8,0x30,0x70,0x30,
+};
+
+static const BitmapCharRec ch190 = {14,13,0,0,15,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x30,0xf8,0x30,0xf8,0x18,0x60,0xc,0x30,0xc,0x18,0x66,0x98,0x62,0xf8,0x63,0x70,
+0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60,
+};
+
+static const BitmapCharRec ch189 = {13,13,-1,0,15,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x30,0x30,0x30,0x30,0x19,0xf8,0xd,0xb0,0xc,0xf0,0x66,0x70,0x62,0x30,0x63,0x10,
+0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60,
+};
+
+static const BitmapCharRec ch188 = {13,13,-1,0,15,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0x90,0xd8,0x6c,0x36,0x36,0x6c,0xd8,0x90,
+};
+
+static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xf8,0x0,0x70,0xd8,0x88,0x88,0xd8,0x70,
+};
+
+static const BitmapCharRec ch186 = {5,8,-1,-6,7,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0x60,0x60,0x60,0x60,0x60,0xe0,0xe0,0x60,
+};
+
+static const BitmapCharRec ch185 = {3,8,-1,-5,6,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0xf0,0xd8,0x18,0x70,0x60,
+};
+
+static const BitmapCharRec ch184 = {5,5,0,4,5,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch183 = {2,2,-1,-4,4,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x32,0x72,0xf2,0xf2,0xf2,0xf2,
+0x72,0x3f,
+};
+
+static const BitmapCharRec ch182 = {8,18,-1,4,10,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0xc0,0xc0,0xc0,0xc0,0xdb,0xff,0xe7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,
+};
+
+static const BitmapCharRec ch181 = {8,14,-1,4,10,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0xc0,0x60,0x30,
+};
+
+static const BitmapCharRec ch180 = {4,3,0,-11,4,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0x70,0xf8,0x98,0x30,0x30,0x98,0xf8,0x70,
+};
+
+static const BitmapCharRec ch179 = {5,8,0,-5,6,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xf8,0xf8,0x60,0x30,0x18,0x98,0xf8,0x70,
+};
+
+static const BitmapCharRec ch178 = {5,8,0,-5,6,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xff,0xff,0x0,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,
+};
+
+static const BitmapCharRec ch177 = {8,11,-1,0,10,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x70,0xd8,0x88,0xd8,0x70,
+};
+
+static const BitmapCharRec ch176 = {5,5,-1,-8,7,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xf8,
+};
+
+static const BitmapCharRec ch175 = {5,1,0,-12,5,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0xf,0x80,0x30,0x60,0x40,0x10,0x48,0x50,0x88,0x88,0x89,0x8,0x8f,0x88,0x88,0x48,
+0x88,0x48,0x4f,0x90,0x40,0x10,0x30,0x60,0xf,0x80,
+};
+
+static const BitmapCharRec ch174 = {13,13,-1,0,14,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xf8,0xf8,
+};
+
+static const BitmapCharRec ch173 = {5,2,-1,-4,7,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x1,0x80,0x1,0x80,0x1,0x80,0xff,0x80,0xff,0x80,
+};
+
+static const BitmapCharRec ch172 = {9,5,-1,-3,11,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x12,0x36,0x6c,0xd8,0xd8,0x6c,0x36,0x12,
+};
+
+static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0xf8,0x0,0x68,0xd8,0x48,0x38,0xc8,0x70,
+};
+
+static const BitmapCharRec ch170 = {5,8,-1,-6,7,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0xf,0x80,0x30,0x60,0x40,0x10,0x47,0x10,0x88,0x88,0x90,0x8,0x90,0x8,0x90,0x8,
+0x88,0x88,0x47,0x10,0x40,0x10,0x30,0x60,0xf,0x80,
+};
+
+static const BitmapCharRec ch169 = {13,13,-1,0,15,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xd8,0xd8,
+};
+
+static const BitmapCharRec ch168 = {5,2,0,-11,6,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x3c,0x7e,0xc3,0xc3,0x7,0xe,0x3e,0x73,0xe3,0xc3,0xc7,0x6e,0x7c,0xf0,0xc3,0xc3,
+0x7e,0x3c,
+};
+
+static const BitmapCharRec ch167 = {8,18,-1,4,10,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch166 = {2,17,-1,3,4,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0x18,0x18,0x18,0x18,0xff,0x18,0xff,0x3c,0x66,0x66,0x66,0xc3,0xc3,
+};
+
+static const BitmapCharRec ch165 = {8,13,-1,0,10,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0xc3,0xff,0x66,0x66,0x66,0xff,0xc3,
+};
+
+static const BitmapCharRec ch164 = {8,7,-1,-3,10,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0xdf,0x0,0xff,0x80,0x60,0x80,0x30,0x0,0x18,0x0,0x18,0x0,0x7e,0x0,0x30,0x0,
+0x60,0x0,0x61,0x80,0x61,0x80,0x3f,0x0,0x1e,0x0,
+};
+
+static const BitmapCharRec ch163 = {9,13,0,0,10,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x10,0x10,0x3e,0x7f,0x6b,0xc8,0xc8,0xc8,0xc8,0x6b,0x7f,0x3e,0x4,0x4,
+};
+
+static const BitmapCharRec ch162 = {8,14,-1,2,10,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x40,0x40,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch161 = {2,14,-2,4,6,ch161data};
+
+/* char: 0xa0 */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,5,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,5,0};
+#endif
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0xcc,0x7e,0x33,
+};
+
+static const BitmapCharRec ch126 = {8,3,-1,-4,10,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0xc0,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x18,0xc,0x18,0x30,0x30,0x30,0x30,0x30,
+0x60,0xc0,
+};
+
+static const BitmapCharRec ch125 = {6,18,0,4,6,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch124 = {2,18,-1,4,4,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0xc,0x18,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0xc0,0x60,0x30,0x30,0x30,0x30,0x30,
+0x18,0xc,
+};
+
+static const BitmapCharRec ch123 = {6,18,0,4,6,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xfe,0xfe,0xc0,0x60,0x30,0x18,0xc,0x6,0xfe,0xfe,
+};
+
+static const BitmapCharRec ch122 = {7,10,-1,0,9,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,
+};
+
+static const BitmapCharRec ch121 = {8,14,-1,4,10,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0xc3,0xe7,0x66,0x3c,0x18,0x18,0x3c,0x66,0xe7,0xc3,
+};
+
+static const BitmapCharRec ch120 = {8,10,-1,0,10,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x19,0x80,0x19,0x80,0x39,0xc0,0x29,0x40,0x69,0x60,0x66,0x60,0x66,0x60,0xc6,0x30,
+0xc6,0x30,0xc6,0x30,
+};
+
+static const BitmapCharRec ch119 = {12,10,-1,0,14,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,
+};
+
+static const BitmapCharRec ch118 = {8,10,-1,0,10,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,
+};
+
+static const BitmapCharRec ch117 = {8,10,-1,0,10,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x18,0x38,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x30,
+};
+
+static const BitmapCharRec ch116 = {6,13,0,0,6,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0x78,0xfc,0xc6,0x6,0x3e,0xfc,0xc0,0xc6,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch115 = {7,10,-1,0,9,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xe0,0xd8,0xd8,
+};
+
+static const BitmapCharRec ch114 = {5,10,-1,0,6,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,
+0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,0x7f,0x80,0x3d,0x80,
+};
+
+static const BitmapCharRec ch113 = {9,14,-1,4,11,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,
+0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,
+};
+
+static const BitmapCharRec ch112 = {9,14,-1,4,11,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,
+};
+
+static const BitmapCharRec ch111 = {9,10,-1,0,11,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,
+};
+
+static const BitmapCharRec ch110 = {8,10,-1,0,10,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xe7,0x30,
+0xde,0xf0,0xcc,0x60,
+};
+
+static const BitmapCharRec ch109 = {12,10,-1,0,14,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch108 = {2,14,-1,0,4,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0xc7,0xc6,0xce,0xcc,0xd8,0xf8,0xf0,0xd8,0xcc,0xc6,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch107 = {8,14,-1,0,9,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0xe0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x0,
+0x30,0x30,
+};
+
+static const BitmapCharRec ch106 = {4,18,1,4,4,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch105 = {2,14,-1,0,4,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch104 = {8,14,-1,0,10,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x1c,0x0,0x7f,0x0,0x63,0x0,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,
+0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x7f,0x80,0x3d,0x80,
+};
+
+static const BitmapCharRec ch103 = {9,14,-1,4,11,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x3c,0x1c,
+};
+
+static const BitmapCharRec ch102 = {6,14,0,0,6,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch101 = {8,10,-1,0,10,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,
+0x7f,0x80,0x3d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,
+};
+
+static const BitmapCharRec ch100 = {9,14,-1,0,11,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e,
+};
+
+static const BitmapCharRec ch99 = {8,10,-1,0,10,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,
+0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+};
+
+static const BitmapCharRec ch98 = {9,14,-1,0,11,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,
+};
+
+static const BitmapCharRec ch97 = {7,10,-1,0,9,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0xc0,0xc0,0x80,0x80,0x40,
+};
+
+static const BitmapCharRec ch96 = {2,5,-1,-9,4,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xff,0xc0,0xff,0xc0,
+};
+
+static const BitmapCharRec ch95 = {10,2,0,4,10,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x82,0xc6,0x6c,0x38,0x10,
+};
+
+static const BitmapCharRec ch94 = {7,5,-1,-8,9,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xf0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0xf0,0xf0,
+};
+
+static const BitmapCharRec ch93 = {4,18,0,4,5,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x18,0x18,0x10,0x10,0x30,0x30,0x20,0x20,0x60,0x60,0x40,0x40,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch92 = {5,14,0,0,5,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xf0,0xf0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xf0,0xf0,
+};
+
+static const BitmapCharRec ch91 = {4,18,-1,4,5,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xff,0xc0,0xff,0xc0,0xc0,0x0,0x60,0x0,0x30,0x0,0x18,0x0,0x1c,0x0,0xc,0x0,
+0x6,0x0,0x3,0x0,0x1,0x80,0x0,0xc0,0xff,0xc0,0xff,0xc0,
+};
+
+static const BitmapCharRec ch90 = {10,14,-1,0,12,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,
+0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,
+};
+
+static const BitmapCharRec ch89 = {12,14,-1,0,14,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0xc0,0x60,0xe0,0xe0,0x60,0xc0,0x71,0xc0,0x31,0x80,0x1b,0x0,0xe,0x0,0xe,0x0,
+0x1b,0x0,0x31,0x80,0x71,0xc0,0x60,0xc0,0xe0,0xe0,0xc0,0x60,
+};
+
+static const BitmapCharRec ch88 = {11,14,-1,0,13,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x18,0x18,0x18,0x18,0x1c,0x38,0x34,0x2c,0x36,0x6c,0x36,0x6c,0x66,0x66,0x66,0x66,
+0x62,0x46,0x63,0xc6,0xc3,0xc3,0xc1,0x83,0xc1,0x83,0xc1,0x83,
+};
+
+static const BitmapCharRec ch87 = {16,14,-1,0,18,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x6,0x0,0xf,0x0,0xf,0x0,0x19,0x80,0x19,0x80,0x19,0x80,0x30,0xc0,0x30,0xc0,
+0x30,0xc0,0x60,0x60,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,
+};
+
+static const BitmapCharRec ch86 = {12,14,-1,0,14,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+};
+
+static const BitmapCharRec ch85 = {11,14,-1,0,13,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,
+0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xff,0xc0,0xff,0xc0,
+};
+
+static const BitmapCharRec ch84 = {10,14,-1,0,12,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x3f,0x0,0x7f,0xc0,0xe0,0xe0,0xc0,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,0x1f,0x0,
+0x7c,0x0,0xe0,0x0,0xc0,0x60,0xe0,0xe0,0x7f,0xc0,0x1f,0x0,
+};
+
+static const BitmapCharRec ch83 = {11,14,-1,0,13,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0x80,0xc1,0x80,0xff,0x0,0xff,0x80,
+0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
+};
+
+static const BitmapCharRec ch82 = {10,14,-1,0,12,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x0,0x30,0xf,0xb0,0x3f,0xe0,0x70,0xf0,0x61,0xb0,0xe1,0xb8,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
+};
+
+static const BitmapCharRec ch81 = {13,15,-1,1,15,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,
+0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
+};
+
+static const BitmapCharRec ch80 = {10,14,-1,0,12,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
+};
+
+static const BitmapCharRec ch79 = {13,14,-1,0,15,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60,
+0xcc,0x60,0xd8,0x60,0xf0,0x60,0xf0,0x60,0xe0,0x60,0xc0,0x60,
+};
+
+static const BitmapCharRec ch78 = {11,14,-1,0,13,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0xc3,0xc,0xc3,0xc,0xc7,0x8c,0xc4,0x8c,0xcc,0xcc,0xcc,0xcc,0xd8,0x6c,0xd8,0x6c,
+0xf0,0x3c,0xf0,0x3c,0xe0,0x1c,0xe0,0x1c,0xc0,0xc,0xc0,0xc,
+};
+
+static const BitmapCharRec ch77 = {14,14,-1,0,16,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xff,0xff,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch76 = {8,14,-1,0,10,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0xc0,0x70,0xc0,0xe0,0xc1,0xc0,0xc3,0x80,0xc7,0x0,0xce,0x0,0xfc,0x0,0xf8,0x0,
+0xdc,0x0,0xce,0x0,0xc7,0x0,0xc3,0x80,0xc1,0xc0,0xc0,0xe0,
+};
+
+static const BitmapCharRec ch75 = {12,14,-1,0,13,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x3c,0x7e,0xe7,0xc3,0xc3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,
+};
+
+static const BitmapCharRec ch74 = {8,14,-1,0,10,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch73 = {2,14,-2,0,6,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xff,0xe0,0xff,0xe0,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+};
+
+static const BitmapCharRec ch72 = {11,14,-1,0,13,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0xf,0xb0,0x3f,0xf0,0x70,0x70,0x60,0x30,0xe0,0x30,0xc1,0xf0,0xc1,0xf0,0xc0,0x0,
+0xc0,0x0,0xe0,0x30,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
+};
+
+static const BitmapCharRec ch71 = {12,14,-1,0,14,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,
+};
+
+static const BitmapCharRec ch70 = {9,14,-1,0,11,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,
+};
+
+static const BitmapCharRec ch69 = {9,14,-1,0,11,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
+};
+
+static const BitmapCharRec ch68 = {11,14,-1,0,13,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
+};
+
+static const BitmapCharRec ch67 = {12,14,-1,0,14,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xff,0x80,0xff,0xc0,0xc0,0xe0,0xc0,0x60,0xc0,0x60,0xc0,0xe0,0xff,0xc0,0xff,0x80,
+0xc1,0x80,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
+};
+
+static const BitmapCharRec ch66 = {11,14,-1,0,13,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch65 = {12,14,0,0,12,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x7,0xe0,0x1f,0xf0,0x38,0x0,0x70,0x0,0x67,0x70,0xcf,0xf8,0xcc,0xcc,0xcc,0x66,
+0xcc,0x66,0xcc,0x63,0xc6,0x33,0x67,0x73,0x63,0xb3,0x30,0x6,0x1c,0xe,0xf,0xfc,
+0x3,0xf0,
+};
+
+static const BitmapCharRec ch64 = {16,17,-1,3,18,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x30,0x30,0x0,0x0,0x30,0x30,0x30,0x38,0x1c,0xe,0xc6,0xc6,0xfe,0x7c,
+};
+
+static const BitmapCharRec ch63 = {7,14,-1,0,10,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0xc0,0xf0,0x3c,0xe,0x3,0xe,0x3c,0xf0,0xc0,
+};
+
+static const BitmapCharRec ch62 = {8,9,-1,0,10,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xfe,0xfe,0x0,0x0,0xfe,0xfe,
+};
+
+static const BitmapCharRec ch61 = {7,6,-2,-2,11,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0x3,0xf,0x3c,0x70,0xc0,0x70,0x3c,0xf,0x3,
+};
+
+static const BitmapCharRec ch60 = {8,9,-1,0,10,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch59 = {2,13,-1,3,5,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch58 = {2,10,-1,0,5,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0x7c,0xfe,0xc6,0x3,0x3,0x3b,0x7f,0xc3,0xc3,0xc3,0xc7,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch57 = {8,13,-1,0,10,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x3c,0x7e,0xe7,0xc3,0xc3,0x66,0x7e,0x66,0xc3,0xc3,0xe7,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch56 = {8,13,-1,0,10,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x60,0x60,0x30,0x30,0x30,0x18,0x18,0xc,0xc,0x6,0x3,0xff,0xff,
+};
+
+static const BitmapCharRec ch55 = {8,13,-1,0,10,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x3c,0x7e,0xe3,0xc3,0xc3,0xc3,0xfe,0xdc,0xc0,0xc0,0x63,0x7f,0x3c,
+};
+
+static const BitmapCharRec ch54 = {8,13,-1,0,10,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x7c,0xfe,0xc7,0xc3,0x3,0x3,0xc7,0xfe,0xfc,0xc0,0xc0,0xfe,0xfe,
+};
+
+static const BitmapCharRec ch53 = {8,13,-1,0,10,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x3,0x0,0x3,0x0,0x3,0x0,0xff,0x80,0xff,0x80,0xc3,0x0,0x63,0x0,0x33,0x0,
+0x33,0x0,0x1b,0x0,0xf,0x0,0x7,0x0,0x3,0x0,
+};
+
+static const BitmapCharRec ch52 = {9,13,-1,0,10,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x3c,0x7e,0xc7,0xc3,0x3,0x7,0x1e,0x1c,0x6,0xc3,0xc3,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch51 = {8,13,-1,0,10,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xff,0xff,0xc0,0xe0,0x70,0x38,0x1c,0xe,0x7,0x3,0xc3,0xfe,0x3c,
+};
+
+static const BitmapCharRec ch50 = {8,13,-1,0,10,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0xf8,0xf8,0x18,
+};
+
+static const BitmapCharRec ch49 = {5,13,-2,0,10,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x3c,0x7e,0x66,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x66,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch48 = {8,13,-1,0,10,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0xc0,0xc0,0x40,0x40,0x60,0x60,0x20,0x20,0x30,0x30,0x10,0x10,0x18,0x18,
+};
+
+static const BitmapCharRec ch47 = {5,14,0,0,5,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch46 = {2,2,-1,0,5,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xff,0xff,
+};
+
+static const BitmapCharRec ch45 = {8,2,-1,-4,11,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0x80,0x40,0x40,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch44 = {2,5,-1,3,5,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x18,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,0x18,
+};
+
+static const BitmapCharRec ch43 = {8,10,-1,0,10,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0x88,0x70,0x70,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch42 = {5,6,-1,-8,7,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0xc0,0x60,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0x60,
+0xc0,0x80,
+};
+
+static const BitmapCharRec ch41 = {4,18,-1,4,6,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x10,0x30,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,0x60,
+0x30,0x10,
+};
+
+static const BitmapCharRec ch40 = {4,18,-1,4,6,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0x80,0x40,0x40,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch39 = {2,5,-1,-9,4,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x3c,0x70,0x7e,0xe0,0xe7,0xc0,0xc3,0x80,0xc3,0xc0,0xc6,0xc0,0xee,0xc0,0x7c,0x0,
+0x3c,0x0,0x66,0x0,0x66,0x0,0x7e,0x0,0x3c,0x0,
+};
+
+static const BitmapCharRec ch38 = {12,13,-1,0,13,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x18,0x78,0x18,0xfc,0xc,0xcc,0xc,0xcc,0x6,0xfc,0x6,0x78,0x3,0x0,0x7b,0x0,
+0xfd,0x80,0xcd,0x80,0xcc,0xc0,0xfc,0xc0,0x78,0x60,
+};
+
+static const BitmapCharRec ch37 = {14,13,-1,0,16,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x8,0x0,0x8,0x0,0x3e,0x0,0x7f,0x0,0xeb,0x80,0xc9,0x80,0x9,0x80,0xf,0x0,
+0x3e,0x0,0x78,0x0,0xe8,0x0,0xc8,0x0,0xcb,0x0,0x7f,0x0,0x3e,0x0,0x8,0x0,
+};
+
+static const BitmapCharRec ch36 = {9,16,-1,2,10,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x24,0x0,0x24,0x0,0x24,0x0,0xff,0x80,0xff,0x80,0x12,0x0,0x12,0x0,0x12,0x0,
+0x7f,0xc0,0x7f,0xc0,0x9,0x0,0x9,0x0,0x9,0x0,
+};
+
+static const BitmapCharRec ch35 = {10,13,0,0,10,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0x90,0x90,0xd8,0xd8,0xd8,
+};
+
+static const BitmapCharRec ch34 = {5,5,0,-9,5,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0xc0,0xc0,0x0,0x0,0x80,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch33 = {2,14,-2,0,6,ch33data};
+
+/* char: 0x20 ' ' */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {1,1,0,0,5,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,5,0};
+#endif
+
+static const BitmapCharRec * const chars[] = {
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+
+#if !defined(__IBMCPP__)
+const
+#endif
+BitmapFontRec glutBitmapHelvetica18 = {
+"-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1",
+224,
+32,
+chars
+};
+
-\r
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#ifdef __VMS\r
-#include <GL/vms_x_fix.h>\r
-#endif\r
-\r
-#include <stdlib.h>\r
-#include <string.h>\r
-#include <stdio.h>\r
-\r
-#if !defined(_WIN32) && !defined(__OS2__)\r
- #include <X11/Xlib.h>\r
- #include <X11/Xatom.h>\r
-#endif\r
-\r
-/* SGI optimization introduced in IRIX 6.3 to avoid X server\r
- round trips for interning common X atoms. */\r
-#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)\r
-#include <X11/SGIFastAtom.h>\r
-#else\r
-#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)\r
-#endif\r
-\r
-#include "glutint.h"\r
-\r
-/* GLUT inter-file variables */\r
-/* *INDENT-OFF* */\r
-char *__glutProgramName = NULL;\r
-int __glutArgc = 0;\r
-char **__glutArgv = NULL;\r
-char *__glutGeometry = NULL;\r
-Display *__glutDisplay = NULL;\r
-int __glutScreen;\r
-Window __glutRoot;\r
-int __glutScreenHeight;\r
-int __glutScreenWidth;\r
-GLboolean __glutIconic = GL_FALSE;\r
-GLboolean __glutDebug = GL_FALSE;\r
-unsigned int __glutDisplayMode =\r
- GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH;\r
-char *__glutDisplayString = NULL;\r
-int __glutConnectionFD;\r
-XSizeHints __glutSizeHints = {0};\r
-int __glutInitWidth = 300, __glutInitHeight = 300;\r
-int __glutInitX = -1, __glutInitY = -1;\r
-GLboolean __glutForceDirect = GL_FALSE,\r
- __glutTryDirect = GL_TRUE;\r
-Atom __glutWMDeleteWindow;\r
-/* *INDENT-ON* */\r
-\r
-#ifdef _WIN32\r
-void (__cdecl *__glutExitFunc)(int retval) = NULL;\r
-#endif\r
-\r
-static Bool synchronize = False;\r
-\r
-#if defined(__OS2__)\r
-\r
-MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );\r
-MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );\r
-\r
-\r
-void __glutOpenOS2Connection(char* display)\r
-{\r
- static char *classname=NULL;\r
-extern HAB hab; /* PM anchor block handle */\r
-ERRORID erridErrorCode;/* last error id code */\r
-int ii;\r
-\r
- /* Make sure we register the window only once. */\r
- if(classname)\r
- return;\r
-\r
- classname = "GLUT";\r
-\r
- if ( !WinRegisterClass( hab, /* PM anchor block handle */\r
- classname,/* window class name */\r
- GlutWindowProc,/* address of window procedure*/\r
- CS_SIZEREDRAW, /* |CS_SYNCPAINT size changes cause redrawing */\r
- 0UL ) ) /* window data */\r
- { erridErrorCode = WinGetLastError(hab);\r
- ii = erridErrorCode;\r
- return;\r
- }\r
-\r
- classname = "GLUTCHILD";\r
-\r
- if ( !WinRegisterClass( hab, /* PM anchor block handle */\r
- classname,/* window class name */\r
- GlutWindowChildProc,/* address of window procedure*/\r
- CS_SIZEREDRAW, /* size changes cause redrawing */\r
- 0UL ) ) /* window data */\r
- { erridErrorCode = WinGetLastError(hab);\r
- ii = erridErrorCode;\r
- return;\r
- }\r
-\r
- __glutScreenWidth = GetSystemMetrics(SM_CXSCREEN);\r
- __glutScreenHeight = GetSystemMetrics(SM_CYSCREEN);\r
-\r
- /* Set the root window to NULL because windows creates a top-level\r
- window when the parent is NULL. X creates a top-level window\r
- when the parent is the root window. */\r
- __glutRoot = NULLHANDLE;\r
-\r
- /* Set the display to 1 -- we shouldn't be using this anywhere\r
- (except as an argument to X calls). */\r
- __glutDisplay = (Display*)1;\r
-\r
- /* There isn't any concept of multiple screens in Win32, therefore,\r
- we don't need to keep track of the screen we're on... it's always\r
- the same one. */\r
- __glutScreen = 0;\r
-}\r
-\r
-#elif defined(_WIN32)\r
-\r
-#ifdef __BORLANDC__\r
-#include <float.h> /* For masking floating point exceptions. */\r
-#endif\r
-\r
-void\r
-__glutOpenWin32Connection(char* display)\r
-{\r
- static char *classname;\r
- WNDCLASS wc;\r
- HINSTANCE hInstance = GetModuleHandle(NULL);\r
-\r
- /* Make sure we register the window only once. */\r
- if(classname)\r
- return;\r
-\r
-#ifdef __BORLANDC__\r
- /* Under certain conditions (e.g. while rendering solid surfaces with\r
- lighting enabled) Microsoft OpenGL libraries cause some illegal\r
- operations like floating point overflow or division by zero. The\r
- default behaviour of Microsoft compilers is to mask (ignore)\r
- floating point exceptions, while Borland compilers do not. The\r
- following function of Borland RTL allows to mask exceptions.\r
- Advice from Pier Giorgio Esposito (mc2172@mclink.it). */\r
- _control87(MCW_EM,MCW_EM);\r
-#endif\r
-\r
- classname = "GLUT";\r
-\r
- /* Clear (important!) and then fill in the window class structure. */\r
- memset(&wc, 0, sizeof(WNDCLASS));\r
- wc.style = CS_OWNDC;\r
- wc.lpfnWndProc = (WNDPROC)__glutWindowProc;\r
- wc.hInstance = hInstance;\r
- wc.hIcon = LoadIcon(hInstance, "GLUT_ICON");\r
- wc.hCursor = LoadCursor(hInstance, IDC_ARROW);\r
- wc.hbrBackground = NULL;\r
- wc.lpszMenuName = NULL;\r
- wc.lpszClassName = classname;\r
-\r
- /* Fill in a default icon if one isn't specified as a resource. */\r
- if(!wc.hIcon)\r
- wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);\r
-\r
- if(!RegisterClass(&wc)) {\r
- __glutFatalError("RegisterClass() failed:"\r
- "Cannot register GLUT window class.");\r
- }\r
-\r
- __glutScreenWidth = GetSystemMetrics(SM_CXSCREEN);\r
- __glutScreenHeight = GetSystemMetrics(SM_CYSCREEN);\r
-\r
- /* Set the root window to NULL because windows creates a top-level\r
- window when the parent is NULL. X creates a top-level window\r
- when the parent is the root window. */\r
- __glutRoot = NULL;\r
-\r
- /* Set the display to 1 -- we shouldn't be using this anywhere\r
- (except as an argument to X calls). */\r
- __glutDisplay = (Display*)1;\r
-\r
- /* There isn't any concept of multiple screens in Win32, therefore,\r
- we don't need to keep track of the screen we're on... it's always\r
- the same one. */\r
- __glutScreen = 0;\r
-}\r
-#else /* !_WIN32 */\r
-void\r
-__glutOpenXConnection(char *display)\r
-{\r
- int errorBase, eventBase;\r
-\r
- __glutDisplay = XOpenDisplay(display);\r
- if (!__glutDisplay)\r
- __glutFatalError("could not open display: %s",\r
- XDisplayName(display));\r
- if (synchronize)\r
- XSynchronize(__glutDisplay, True);\r
- if (!glXQueryExtension(__glutDisplay, &errorBase, &eventBase))\r
- __glutFatalError(\r
- "OpenGL GLX extension not supported by display: %s",\r
- XDisplayName(display));\r
- __glutScreen = DefaultScreen(__glutDisplay);\r
- __glutRoot = RootWindow(__glutDisplay, __glutScreen);\r
- __glutScreenWidth = DisplayWidth(__glutDisplay, __glutScreen);\r
- __glutScreenHeight = DisplayHeight(__glutDisplay,\r
- __glutScreen);\r
- __glutConnectionFD = ConnectionNumber(__glutDisplay);\r
- __glutWMDeleteWindow = XSGIFastInternAtom(__glutDisplay,\r
- "WM_DELETE_WINDOW", SGI_XA_WM_DELETE_WINDOW, False);\r
-}\r
-#endif /* _WIN32 */\r
-\r
-void\r
-#ifdef OLD_VMS\r
- __glutInitTime(struct timeval6 *beginning)\r
-#else\r
- __glutInitTime(struct timeval *beginning)\r
-#endif\r
-{\r
- static int beenhere = 0;\r
-#ifdef OLD_VMS\r
- static struct timeval6 genesis;\r
-#else\r
- static struct timeval genesis;\r
-#endif\r
-\r
- if (!beenhere) {\r
- GETTIMEOFDAY(&genesis);\r
- beenhere = 1;\r
- }\r
- *beginning = genesis;\r
-}\r
-\r
-static void\r
-removeArgs(int *argcp, char **argv, int numToRemove)\r
-{\r
- int i, j;\r
-\r
- for (i = 0, j = numToRemove; argv[j]; i++, j++) {\r
- argv[i] = argv[j];\r
- }\r
- argv[i] = NULL;\r
- *argcp -= numToRemove;\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutInit(int *argcp, char **argv)\r
-{\r
- char *display = NULL;\r
- char *str, *geometry = NULL;\r
-#ifdef OLD_VMS\r
- struct timeval6 unused;\r
-#else\r
- struct timeval unused;\r
-#endif\r
- int i;\r
-\r
- if (__glutDisplay) {\r
- __glutWarning("glutInit being called a second time.");\r
- return;\r
- }\r
- /* Determine temporary program name. */\r
- str = strrchr(argv[0], '/');\r
- if (str == NULL) {\r
- __glutProgramName = argv[0];\r
- } else {\r
- __glutProgramName = str + 1;\r
- }\r
-\r
- /* Make private copy of command line arguments. */\r
- __glutArgc = *argcp;\r
- __glutArgv = (char **) malloc(__glutArgc * sizeof(char *));\r
- if (!__glutArgv)\r
- __glutFatalError("out of memory.");\r
- for (i = 0; i < __glutArgc; i++) {\r
- __glutArgv[i] = __glutStrdup(argv[i]);\r
- if (!__glutArgv[i])\r
- __glutFatalError("out of memory.");\r
- }\r
-\r
- /* determine permanent program name */\r
- str = strrchr(__glutArgv[0], '/');\r
- if (str == NULL) {\r
- __glutProgramName = __glutArgv[0];\r
- } else {\r
- __glutProgramName = str + 1;\r
- }\r
-\r
- /* parse arguments for standard options */\r
- for (i = 1; i < __glutArgc; i++) {\r
- if (!strcmp(__glutArgv[i], "-display")) {\r
-#if defined(_WIN32)\r
- __glutWarning("-display option not supported by Win32 GLUT.");\r
-#endif\r
- if (++i >= __glutArgc) {\r
- __glutFatalError(\r
- "follow -display option with X display name.");\r
- }\r
- display = __glutArgv[i];\r
- removeArgs(argcp, &argv[1], 2);\r
- } else if (!strcmp(__glutArgv[i], "-geometry")) {\r
- if (++i >= __glutArgc) {\r
- __glutFatalError(\r
- "follow -geometry option with geometry parameter.");\r
- }\r
- geometry = __glutArgv[i];\r
- removeArgs(argcp, &argv[1], 2);\r
- } else if (!strcmp(__glutArgv[i], "-direct")) {\r
-#if defined(_WIN32)\r
- __glutWarning("-direct option not supported by Win32 GLUT.");\r
-#endif\r
- if (!__glutTryDirect)\r
- __glutFatalError(\r
- "cannot force both direct and indirect rendering.");\r
- __glutForceDirect = GL_TRUE;\r
- removeArgs(argcp, &argv[1], 1);\r
- } else if (!strcmp(__glutArgv[i], "-indirect")) {\r
-#if defined(_WIN32)\r
- __glutWarning("-indirect option not supported by Win32 GLUT.");\r
-#endif\r
- if (__glutForceDirect)\r
- __glutFatalError(\r
- "cannot force both direct and indirect rendering.");\r
- __glutTryDirect = GL_FALSE;\r
- removeArgs(argcp, &argv[1], 1);\r
- } else if (!strcmp(__glutArgv[i], "-iconic")) {\r
- __glutIconic = GL_TRUE;\r
- removeArgs(argcp, &argv[1], 1);\r
- } else if (!strcmp(__glutArgv[i], "-gldebug")) {\r
- __glutDebug = GL_TRUE;\r
- removeArgs(argcp, &argv[1], 1);\r
- } else if (!strcmp(__glutArgv[i], "-sync")) {\r
-#if defined(_WIN32)\r
- __glutWarning("-sync option not supported by Win32 GLUT.");\r
-#endif\r
- synchronize = GL_TRUE;\r
- removeArgs(argcp, &argv[1], 1);\r
- } else {\r
- /* Once unknown option encountered, stop command line\r
- processing. */\r
- break;\r
- }\r
- }\r
-#if defined(__OS2__)\r
- __glutOpenOS2Connection(display);\r
-#elif defined(_WIN32)\r
- __glutOpenWin32Connection(display);\r
-#else\r
- __glutOpenXConnection(display);\r
-#endif\r
- if (geometry) {\r
- int flags, x, y, width, height;\r
-\r
- /* Fix bogus "{width|height} may be used before set"\r
- warning */\r
- width = 0;\r
- height = 0;\r
-\r
- flags = XParseGeometry(geometry, &x, &y,\r
- (unsigned int *) &width, (unsigned int *) &height);\r
- if (WidthValue & flags) {\r
- /* Careful because X does not allow zero or negative\r
- width windows */\r
- if (width > 0)\r
- __glutInitWidth = width;\r
- }\r
- if (HeightValue & flags) {\r
- /* Careful because X does not allow zero or negative\r
- height windows */\r
- if (height > 0)\r
- __glutInitHeight = height;\r
- }\r
- glutInitWindowSize(__glutInitWidth, __glutInitHeight);\r
- if (XValue & flags) {\r
- if (XNegative & flags)\r
- x = DisplayWidth(__glutDisplay, __glutScreen) +\r
- x - __glutSizeHints.width;\r
- /* Play safe: reject negative X locations */\r
- if (x >= 0)\r
- __glutInitX = x;\r
- }\r
- if (YValue & flags) {\r
- if (YNegative & flags)\r
- y = DisplayHeight(__glutDisplay, __glutScreen) +\r
- y - __glutSizeHints.height;\r
- /* Play safe: reject negative Y locations */\r
- if (y >= 0)\r
- __glutInitY = y;\r
- }\r
- glutInitWindowPosition(__glutInitX, __glutInitY);\r
- }\r
- __glutInitTime(&unused);\r
-\r
- /* check if GLUT_FPS env var is set */\r
- {\r
- const char *fps = getenv("GLUT_FPS");\r
- if (fps) {\r
- sscanf(fps, "%d", &__glutFPS);\r
- if (__glutFPS <= 0)\r
- __glutFPS = 5000; /* 5000 milliseconds */\r
- }\r
- }\r
-}\r
-\r
-#ifdef _WIN32\r
-void APIENTRY\r
-__glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int))\r
-{\r
- __glutExitFunc = exitfunc;\r
- glutInit(argcp, argv);\r
-}\r
-#endif\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutInitWindowPosition(int x, int y)\r
-{\r
- __glutInitX = x;\r
- __glutInitY = y;\r
- if (x >= 0 && y >= 0) {\r
- __glutSizeHints.x = x;\r
- __glutSizeHints.y = y;\r
- __glutSizeHints.flags |= USPosition;\r
- } else {\r
- __glutSizeHints.flags &= ~USPosition;\r
- }\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutInitWindowSize(int width, int height)\r
-{\r
- __glutInitWidth = width;\r
- __glutInitHeight = height;\r
- if (width > 0 && height > 0) {\r
- __glutSizeHints.width = width;\r
- __glutSizeHints.height = height;\r
- __glutSizeHints.flags |= USSize;\r
- } else {\r
- __glutSizeHints.flags &= ~USSize;\r
- }\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutInitDisplayMode(unsigned int mask)\r
-{\r
- __glutDisplayMode = mask;\r
-}\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#ifdef __VMS
+#include <GL/vms_x_fix.h>
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+
+#if !defined(_WIN32) && !defined(__OS2__)
+ #include <X11/Xlib.h>
+ #include <X11/Xatom.h>
+#endif
+
+/* SGI optimization introduced in IRIX 6.3 to avoid X server
+ round trips for interning common X atoms. */
+#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)
+#include <X11/SGIFastAtom.h>
+#else
+#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
+#endif
+
+#include "glutint.h"
+
+/* GLUT inter-file variables */
+/* *INDENT-OFF* */
+char *__glutProgramName = NULL;
+int __glutArgc = 0;
+char **__glutArgv = NULL;
+char *__glutGeometry = NULL;
+Display *__glutDisplay = NULL;
+int __glutScreen;
+Window __glutRoot;
+int __glutScreenHeight;
+int __glutScreenWidth;
+GLboolean __glutIconic = GL_FALSE;
+GLboolean __glutDebug = GL_FALSE;
+unsigned int __glutDisplayMode =
+ GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH;
+char *__glutDisplayString = NULL;
+int __glutConnectionFD;
+XSizeHints __glutSizeHints = {0};
+int __glutInitWidth = 300, __glutInitHeight = 300;
+int __glutInitX = -1, __glutInitY = -1;
+GLboolean __glutForceDirect = GL_FALSE,
+ __glutTryDirect = GL_TRUE;
+Atom __glutWMDeleteWindow;
+/* *INDENT-ON* */
+
+#ifdef _WIN32
+void (__cdecl *__glutExitFunc)(int retval) = NULL;
+#endif
+
+static Bool synchronize = False;
+
+#if defined(__OS2__)
+
+MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );
+MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );
+
+
+void __glutOpenOS2Connection(char* display)
+{
+ static char *classname=NULL;
+extern HAB hab; /* PM anchor block handle */
+ERRORID erridErrorCode;/* last error id code */
+int ii;
+
+ /* Make sure we register the window only once. */
+ if(classname)
+ return;
+
+ classname = "GLUT";
+
+ if ( !WinRegisterClass( hab, /* PM anchor block handle */
+ classname,/* window class name */
+ GlutWindowProc,/* address of window procedure*/
+ CS_SIZEREDRAW, /* |CS_SYNCPAINT size changes cause redrawing */
+ 0UL ) ) /* window data */
+ { erridErrorCode = WinGetLastError(hab);
+ ii = erridErrorCode;
+ return;
+ }
+
+ classname = "GLUTCHILD";
+
+ if ( !WinRegisterClass( hab, /* PM anchor block handle */
+ classname,/* window class name */
+ GlutWindowChildProc,/* address of window procedure*/
+ CS_SIZEREDRAW, /* size changes cause redrawing */
+ 0UL ) ) /* window data */
+ { erridErrorCode = WinGetLastError(hab);
+ ii = erridErrorCode;
+ return;
+ }
+
+ __glutScreenWidth = GetSystemMetrics(SM_CXSCREEN);
+ __glutScreenHeight = GetSystemMetrics(SM_CYSCREEN);
+
+ /* Set the root window to NULL because windows creates a top-level
+ window when the parent is NULL. X creates a top-level window
+ when the parent is the root window. */
+ __glutRoot = NULLHANDLE;
+
+ /* Set the display to 1 -- we shouldn't be using this anywhere
+ (except as an argument to X calls). */
+ __glutDisplay = (Display*)1;
+
+ /* There isn't any concept of multiple screens in Win32, therefore,
+ we don't need to keep track of the screen we're on... it's always
+ the same one. */
+ __glutScreen = 0;
+}
+
+#elif defined(_WIN32)
+
+#ifdef __BORLANDC__
+#include <float.h> /* For masking floating point exceptions. */
+#endif
+
+void
+__glutOpenWin32Connection(char* display)
+{
+ static char *classname;
+ WNDCLASS wc;
+ HINSTANCE hInstance = GetModuleHandle(NULL);
+
+ /* Make sure we register the window only once. */
+ if(classname)
+ return;
+
+#ifdef __BORLANDC__
+ /* Under certain conditions (e.g. while rendering solid surfaces with
+ lighting enabled) Microsoft OpenGL libraries cause some illegal
+ operations like floating point overflow or division by zero. The
+ default behaviour of Microsoft compilers is to mask (ignore)
+ floating point exceptions, while Borland compilers do not. The
+ following function of Borland RTL allows to mask exceptions.
+ Advice from Pier Giorgio Esposito (mc2172@mclink.it). */
+ _control87(MCW_EM,MCW_EM);
+#endif
+
+ classname = "GLUT";
+
+ /* Clear (important!) and then fill in the window class structure. */
+ memset(&wc, 0, sizeof(WNDCLASS));
+ wc.style = CS_OWNDC;
+ wc.lpfnWndProc = (WNDPROC)__glutWindowProc;
+ wc.hInstance = hInstance;
+ wc.hIcon = LoadIcon(hInstance, "GLUT_ICON");
+ wc.hCursor = LoadCursor(hInstance, IDC_ARROW);
+ wc.hbrBackground = NULL;
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = classname;
+
+ /* Fill in a default icon if one isn't specified as a resource. */
+ if(!wc.hIcon)
+ wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
+
+ if(!RegisterClass(&wc)) {
+ __glutFatalError("RegisterClass() failed:"
+ "Cannot register GLUT window class.");
+ }
+
+ __glutScreenWidth = GetSystemMetrics(SM_CXSCREEN);
+ __glutScreenHeight = GetSystemMetrics(SM_CYSCREEN);
+
+ /* Set the root window to NULL because windows creates a top-level
+ window when the parent is NULL. X creates a top-level window
+ when the parent is the root window. */
+ __glutRoot = NULL;
+
+ /* Set the display to 1 -- we shouldn't be using this anywhere
+ (except as an argument to X calls). */
+ __glutDisplay = (Display*)1;
+
+ /* There isn't any concept of multiple screens in Win32, therefore,
+ we don't need to keep track of the screen we're on... it's always
+ the same one. */
+ __glutScreen = 0;
+}
+#else /* !_WIN32 */
+void
+__glutOpenXConnection(char *display)
+{
+ int errorBase, eventBase;
+
+ __glutDisplay = XOpenDisplay(display);
+ if (!__glutDisplay)
+ __glutFatalError("could not open display: %s",
+ XDisplayName(display));
+ if (synchronize)
+ XSynchronize(__glutDisplay, True);
+ if (!glXQueryExtension(__glutDisplay, &errorBase, &eventBase))
+ __glutFatalError(
+ "OpenGL GLX extension not supported by display: %s",
+ XDisplayName(display));
+ __glutScreen = DefaultScreen(__glutDisplay);
+ __glutRoot = RootWindow(__glutDisplay, __glutScreen);
+ __glutScreenWidth = DisplayWidth(__glutDisplay, __glutScreen);
+ __glutScreenHeight = DisplayHeight(__glutDisplay,
+ __glutScreen);
+ __glutConnectionFD = ConnectionNumber(__glutDisplay);
+ __glutWMDeleteWindow = XSGIFastInternAtom(__glutDisplay,
+ "WM_DELETE_WINDOW", SGI_XA_WM_DELETE_WINDOW, False);
+}
+#endif /* _WIN32 */
+
+void
+#ifdef OLD_VMS
+ __glutInitTime(struct timeval6 *beginning)
+#else
+ __glutInitTime(struct timeval *beginning)
+#endif
+{
+ static int beenhere = 0;
+#ifdef OLD_VMS
+ static struct timeval6 genesis;
+#else
+ static struct timeval genesis;
+#endif
+
+ if (!beenhere) {
+ GETTIMEOFDAY(&genesis);
+ beenhere = 1;
+ }
+ *beginning = genesis;
+}
+
+static void
+removeArgs(int *argcp, char **argv, int numToRemove)
+{
+ int i, j;
+
+ for (i = 0, j = numToRemove; argv[j]; i++, j++) {
+ argv[i] = argv[j];
+ }
+ argv[i] = NULL;
+ *argcp -= numToRemove;
+}
+
+void GLUTAPIENTRY
+glutInit(int *argcp, char **argv)
+{
+ char *display = NULL;
+ char *str, *geometry = NULL;
+#ifdef OLD_VMS
+ struct timeval6 unused;
+#else
+ struct timeval unused;
+#endif
+ int i;
+
+ if (__glutDisplay) {
+ __glutWarning("glutInit being called a second time.");
+ return;
+ }
+ /* Determine temporary program name. */
+ str = strrchr(argv[0], '/');
+ if (str == NULL) {
+ __glutProgramName = argv[0];
+ } else {
+ __glutProgramName = str + 1;
+ }
+
+ /* Make private copy of command line arguments. */
+ __glutArgc = *argcp;
+ __glutArgv = (char **) malloc(__glutArgc * sizeof(char *));
+ if (!__glutArgv)
+ __glutFatalError("out of memory.");
+ for (i = 0; i < __glutArgc; i++) {
+ __glutArgv[i] = __glutStrdup(argv[i]);
+ if (!__glutArgv[i])
+ __glutFatalError("out of memory.");
+ }
+
+ /* determine permanent program name */
+ str = strrchr(__glutArgv[0], '/');
+ if (str == NULL) {
+ __glutProgramName = __glutArgv[0];
+ } else {
+ __glutProgramName = str + 1;
+ }
+
+ /* parse arguments for standard options */
+ for (i = 1; i < __glutArgc; i++) {
+ if (!strcmp(__glutArgv[i], "-display")) {
+#if defined(_WIN32)
+ __glutWarning("-display option not supported by Win32 GLUT.");
+#endif
+ if (++i >= __glutArgc) {
+ __glutFatalError(
+ "follow -display option with X display name.");
+ }
+ display = __glutArgv[i];
+ removeArgs(argcp, &argv[1], 2);
+ } else if (!strcmp(__glutArgv[i], "-geometry")) {
+ if (++i >= __glutArgc) {
+ __glutFatalError(
+ "follow -geometry option with geometry parameter.");
+ }
+ geometry = __glutArgv[i];
+ removeArgs(argcp, &argv[1], 2);
+ } else if (!strcmp(__glutArgv[i], "-direct")) {
+#if defined(_WIN32)
+ __glutWarning("-direct option not supported by Win32 GLUT.");
+#endif
+ if (!__glutTryDirect)
+ __glutFatalError(
+ "cannot force both direct and indirect rendering.");
+ __glutForceDirect = GL_TRUE;
+ removeArgs(argcp, &argv[1], 1);
+ } else if (!strcmp(__glutArgv[i], "-indirect")) {
+#if defined(_WIN32)
+ __glutWarning("-indirect option not supported by Win32 GLUT.");
+#endif
+ if (__glutForceDirect)
+ __glutFatalError(
+ "cannot force both direct and indirect rendering.");
+ __glutTryDirect = GL_FALSE;
+ removeArgs(argcp, &argv[1], 1);
+ } else if (!strcmp(__glutArgv[i], "-iconic")) {
+ __glutIconic = GL_TRUE;
+ removeArgs(argcp, &argv[1], 1);
+ } else if (!strcmp(__glutArgv[i], "-gldebug")) {
+ __glutDebug = GL_TRUE;
+ removeArgs(argcp, &argv[1], 1);
+ } else if (!strcmp(__glutArgv[i], "-sync")) {
+#if defined(_WIN32)
+ __glutWarning("-sync option not supported by Win32 GLUT.");
+#endif
+ synchronize = GL_TRUE;
+ removeArgs(argcp, &argv[1], 1);
+ } else {
+ /* Once unknown option encountered, stop command line
+ processing. */
+ break;
+ }
+ }
+#if defined(__OS2__)
+ __glutOpenOS2Connection(display);
+#elif defined(_WIN32)
+ __glutOpenWin32Connection(display);
+#else
+ __glutOpenXConnection(display);
+#endif
+ if (geometry) {
+ int flags, x, y, width, height;
+
+ /* Fix bogus "{width|height} may be used before set"
+ warning */
+ width = 0;
+ height = 0;
+
+ flags = XParseGeometry(geometry, &x, &y,
+ (unsigned int *) &width, (unsigned int *) &height);
+ if (WidthValue & flags) {
+ /* Careful because X does not allow zero or negative
+ width windows */
+ if (width > 0)
+ __glutInitWidth = width;
+ }
+ if (HeightValue & flags) {
+ /* Careful because X does not allow zero or negative
+ height windows */
+ if (height > 0)
+ __glutInitHeight = height;
+ }
+ glutInitWindowSize(__glutInitWidth, __glutInitHeight);
+ if (XValue & flags) {
+ if (XNegative & flags)
+ x = DisplayWidth(__glutDisplay, __glutScreen) +
+ x - __glutSizeHints.width;
+ /* Play safe: reject negative X locations */
+ if (x >= 0)
+ __glutInitX = x;
+ }
+ if (YValue & flags) {
+ if (YNegative & flags)
+ y = DisplayHeight(__glutDisplay, __glutScreen) +
+ y - __glutSizeHints.height;
+ /* Play safe: reject negative Y locations */
+ if (y >= 0)
+ __glutInitY = y;
+ }
+ glutInitWindowPosition(__glutInitX, __glutInitY);
+ }
+ __glutInitTime(&unused);
+
+ /* check if GLUT_FPS env var is set */
+ {
+ const char *fps = getenv("GLUT_FPS");
+ if (fps) {
+ sscanf(fps, "%d", &__glutFPS);
+ if (__glutFPS <= 0)
+ __glutFPS = 5000; /* 5000 milliseconds */
+ }
+ }
+}
+
+#ifdef _WIN32
+void APIENTRY
+__glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int))
+{
+ __glutExitFunc = exitfunc;
+ glutInit(argcp, argv);
+}
+#endif
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutInitWindowPosition(int x, int y)
+{
+ __glutInitX = x;
+ __glutInitY = y;
+ if (x >= 0 && y >= 0) {
+ __glutSizeHints.x = x;
+ __glutSizeHints.y = y;
+ __glutSizeHints.flags |= USPosition;
+ } else {
+ __glutSizeHints.flags &= ~USPosition;
+ }
+}
+
+void GLUTAPIENTRY
+glutInitWindowSize(int width, int height)
+{
+ __glutInitWidth = width;
+ __glutInitHeight = height;
+ if (width > 0 && height > 0) {
+ __glutSizeHints.width = width;
+ __glutSizeHints.height = height;
+ __glutSizeHints.flags |= USSize;
+ } else {
+ __glutSizeHints.flags &= ~USSize;
+ }
+}
+
+void GLUTAPIENTRY
+glutInitDisplayMode(unsigned int mask)
+{
+ __glutDisplayMode = mask;
+}
+
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <assert.h>\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include <string.h>\r
-\r
-#include "glutint.h"\r
-#define POFIG 0\r
-#if POFIG\r
-\r
-int __glutNumDials = 0;\r
-int __glutNumSpaceballButtons = 0;\r
-int __glutNumButtonBoxButtons = 0;\r
-int __glutNumTabletButtons = 0;\r
-int __glutNumMouseButtons = 3; /* Good guess. */\r
-XDevice *__glutTablet = NULL;\r
-XDevice *__glutDials = NULL;\r
-XDevice *__glutSpaceball = NULL;\r
-\r
-int __glutHasJoystick = 0;\r
-int __glutNumJoystickButtons = 0;\r
-int __glutNumJoystickAxes = 0;\r
-\r
-#if !defined(_WIN32)\r
-typedef struct _Range {\r
- int min;\r
- int range;\r
-} Range;\r
-\r
-#define NUM_SPACEBALL_AXIS 6\r
-#define NUM_TABLET_AXIS 2\r
-#define NUM_DIALS_AXIS 8\r
-\r
-Range __glutSpaceballRange[NUM_SPACEBALL_AXIS];\r
-Range __glutTabletRange[NUM_TABLET_AXIS];\r
-int *__glutDialsResolution;\r
-\r
-/* Safely assumes 0 is an illegal event type for X Input\r
- extension events. */\r
-int __glutDeviceMotionNotify = 0;\r
-int __glutDeviceButtonPress = 0;\r
-int __glutDeviceButtonPressGrab = 0;\r
-int __glutDeviceButtonRelease = 0;\r
-int __glutDeviceStateNotify = 0;\r
-\r
-static int\r
-normalizeTabletPos(int axis, int rawValue)\r
-{\r
- assert(rawValue >= __glutTabletRange[axis].min);\r
- assert(rawValue <= __glutTabletRange[axis].min\r
- + __glutTabletRange[axis].range);\r
- /* Normalize rawValue to between 0 and 4000. */\r
- return ((rawValue - __glutTabletRange[axis].min) * 4000) /\r
- __glutTabletRange[axis].range;\r
-}\r
-\r
-static int\r
-normalizeDialAngle(int axis, int rawValue)\r
-{\r
- /* XXX Assumption made that the resolution of the device is\r
- number of clicks for one complete dial revolution. This\r
- is true for SGI's dial & button box. */\r
- return (rawValue * 360.0) / __glutDialsResolution[axis];\r
-}\r
-\r
-static int\r
-normalizeSpaceballAngle(int axis, int rawValue)\r
-{\r
- assert(rawValue >= __glutSpaceballRange[axis].min);\r
- assert(rawValue <= __glutSpaceballRange[axis].min +\r
- __glutSpaceballRange[axis].range);\r
- /* Normalize rawValue to between -1800 and 1800. */\r
- return ((rawValue - __glutSpaceballRange[axis].min) * 3600) /\r
- __glutSpaceballRange[axis].range - 1800;\r
-}\r
-\r
-static int\r
-normalizeSpaceballDelta(int axis, int rawValue)\r
-{\r
- assert(rawValue >= __glutSpaceballRange[axis].min);\r
- assert(rawValue <= __glutSpaceballRange[axis].min +\r
- __glutSpaceballRange[axis].range);\r
- /* Normalize rawValue to between -1000 and 1000. */\r
- return ((rawValue - __glutSpaceballRange[axis].min) * 2000) /\r
- __glutSpaceballRange[axis].range - 1000;\r
-}\r
-\r
-static void\r
-queryTabletPos(GLUTwindow * window)\r
-{\r
- XDeviceState *state;\r
- XInputClass *any;\r
- XValuatorState *v;\r
- int i;\r
-\r
- state = XQueryDeviceState(__glutDisplay, __glutTablet);\r
- any = state->data;\r
- for (i = 0; i < state->num_classes; i++) {\r
-#if defined(__cplusplus) || defined(c_plusplus)\r
- switch (any->c_class) {\r
-#else\r
- switch (any->class) {\r
-#endif\r
- case ValuatorClass:\r
- v = (XValuatorState *) any;\r
- if (v->num_valuators < 2)\r
- goto end;\r
- if (window->tabletPos[0] == -1)\r
- window->tabletPos[0] = normalizeTabletPos(0, v->valuators[0]);\r
- if (window->tabletPos[1] == -1)\r
- window->tabletPos[1] = normalizeTabletPos(1, v->valuators[1]);\r
- }\r
- any = (XInputClass *) ((char *) any + any->length);\r
- }\r
-end:\r
- XFreeDeviceState(state);\r
-}\r
-\r
-static void\r
-tabletPosChange(GLUTwindow * window, int first, int count, int *data)\r
-{\r
- int i, value, genEvent = 0;\r
-\r
- for (i = first; i < first + count; i++) {\r
- switch (i) {\r
- case 0: /* X axis */\r
- case 1: /* Y axis */\r
- value = normalizeTabletPos(i, data[i - first]);\r
- if (value != window->tabletPos[i]) {\r
- window->tabletPos[i] = value;\r
- genEvent = 1;\r
- }\r
- break;\r
- }\r
- }\r
- if (window->tabletPos[0] == -1 || window->tabletPos[1] == -1)\r
- queryTabletPos(window);\r
- if (genEvent)\r
- window->tabletMotion(window->tabletPos[0], window->tabletPos[1]);\r
-}\r
-#endif /* !_WIN32 */\r
-\r
-static int\r
-__glutProcessDeviceEvents(XEvent * event)\r
-{\r
-#if !defined(_WIN32)\r
- GLUTwindow *window;\r
-\r
- /* XXX Ugly code fan out. */\r
-\r
- /* Can't use switch/case since X Input event types are\r
- dynamic. */\r
-\r
- if (__glutDeviceMotionNotify && event->type == __glutDeviceMotionNotify) {\r
- XDeviceMotionEvent *devmot = (XDeviceMotionEvent *) event;\r
-\r
- window = __glutGetWindow(devmot->window);\r
- if (window) {\r
- if (__glutTablet\r
- && devmot->deviceid == __glutTablet->device_id\r
- && window->tabletMotion) {\r
- tabletPosChange(window, devmot->first_axis, devmot->axes_count,\r
- devmot->axis_data);\r
- } else if (__glutDials\r
- && devmot->deviceid == __glutDials->device_id\r
- && window->dials) {\r
- int i, first = devmot->first_axis, count = devmot->axes_count;\r
-\r
- for (i = first; i < first + count; i++)\r
- window->dials(i + 1,\r
- normalizeDialAngle(i, devmot->axis_data[i - first]));\r
- } else if (__glutSpaceball\r
- && devmot->deviceid == __glutSpaceball->device_id) {\r
- /* XXX Assume that space ball motion events come in as\r
- all the first 6 axes. Assume first 3 axes are XYZ\r
- translations; second 3 axes are XYZ rotations. */\r
- if (devmot->first_axis == 0 && devmot->axes_count == 6) {\r
- if (window->spaceMotion)\r
- window->spaceMotion(\r
- normalizeSpaceballDelta(0, devmot->axis_data[0]),\r
- normalizeSpaceballDelta(1, devmot->axis_data[1]),\r
- normalizeSpaceballDelta(2, devmot->axis_data[2]));\r
- if (window->spaceRotate)\r
- window->spaceRotate(\r
- normalizeSpaceballAngle(3, devmot->axis_data[3]),\r
- normalizeSpaceballAngle(4, devmot->axis_data[4]),\r
- normalizeSpaceballAngle(5, devmot->axis_data[5]));\r
- }\r
- }\r
- return 1;\r
- }\r
- } else if (__glutDeviceButtonPress\r
- && event->type == __glutDeviceButtonPress) {\r
- XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event;\r
-\r
- window = __glutGetWindow(devbtn->window);\r
- if (window) {\r
- if (__glutTablet\r
- && devbtn->deviceid == __glutTablet->device_id\r
- && window->tabletButton\r
- && devbtn->first_axis == 0\r
- && devbtn->axes_count == 2) {\r
- tabletPosChange(window, devbtn->first_axis, devbtn->axes_count,\r
- devbtn->axis_data);\r
- window->tabletButton(devbtn->button, GLUT_DOWN,\r
- window->tabletPos[0], window->tabletPos[1]);\r
- } else if (__glutDials\r
- && devbtn->deviceid == __glutDials->device_id\r
- && window->buttonBox) {\r
- window->buttonBox(devbtn->button, GLUT_DOWN);\r
- } else if (__glutSpaceball\r
- && devbtn->deviceid == __glutSpaceball->device_id\r
- && window->spaceButton) {\r
- window->spaceButton(devbtn->button, GLUT_DOWN);\r
- }\r
- return 1;\r
- }\r
- } else if (__glutDeviceButtonRelease\r
- && event->type == __glutDeviceButtonRelease) {\r
- XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event;\r
-\r
- window = __glutGetWindow(devbtn->window);\r
- if (window) {\r
- if (__glutTablet\r
- && devbtn->deviceid == __glutTablet->device_id\r
- && window->tabletButton\r
- && devbtn->first_axis == 0\r
- && devbtn->axes_count == 2) {\r
- tabletPosChange(window, devbtn->first_axis, devbtn->axes_count,\r
- devbtn->axis_data);\r
- window->tabletButton(devbtn->button, GLUT_UP,\r
- window->tabletPos[0], window->tabletPos[1]);\r
- } else if (__glutDials\r
- && devbtn->deviceid == __glutDials->device_id\r
- && window->buttonBox) {\r
- window->buttonBox(devbtn->button, GLUT_UP);\r
- } else if (__glutSpaceball\r
- && devbtn->deviceid == __glutSpaceball->device_id\r
- && window->spaceButton) {\r
- window->spaceButton(devbtn->button, GLUT_UP);\r
- }\r
- return 1;\r
- }\r
- }\r
-#else\r
- {\r
- JOYINFOEX info;\r
- JOYCAPS joyCaps;\r
-\r
- memset(&info, 0, sizeof(JOYINFOEX)); \r
- info.dwSize = sizeof(JOYINFOEX); \r
- info.dwFlags = JOY_RETURNALL;\r
-\r
- if (joyGetPosEx(JOYSTICKID1,&info) != JOYERR_NOERROR) {\r
- __glutHasJoystick = 1;\r
- joyGetDevCaps(JOYSTICKID1, &joyCaps, sizeof(joyCaps));\r
- __glutNumJoystickButtons = joyCaps.wNumButtons;\r
- __glutNumJoystickAxes = joyCaps.wNumAxes;\r
- } else {\r
- __glutHasJoystick = 0;\r
- __glutNumJoystickButtons = 0;\r
- __glutNumJoystickAxes = 0;\r
- }\r
- }\r
-#endif /* !_WIN32 */\r
- return 0;\r
-}\r
-\r
-static GLUTeventParser eventParser =\r
-{__glutProcessDeviceEvents, NULL};\r
-\r
-static void\r
-addDeviceEventParser(void)\r
-{\r
- static Bool been_here = False;\r
-\r
- if (been_here)\r
- return;\r
- been_here = True;\r
- __glutRegisterEventParser(&eventParser);\r
-}\r
-\r
-static int\r
-probeDevices(void)\r
-{\r
- static Bool been_here = False;\r
- static int support;\r
-#if !defined(_WIN32)\r
- XExtensionVersion *version;\r
- XDeviceInfoPtr device_info, device;\r
- XAnyClassPtr any;\r
- XButtonInfoPtr b;\r
- XValuatorInfoPtr v;\r
- XAxisInfoPtr a;\r
- int num_dev = 0, btns = 0, dials = 0;\r
- int i, j, k;\r
-#endif /* !_WIN32 */\r
-\r
- if (been_here) {\r
- return support;\r
- }\r
- been_here = True;\r
-\r
-#if !defined(_WIN32)\r
- version = XGetExtensionVersion(__glutDisplay, "XInputExtension");\r
- /* Ugh. XInput extension API forces annoying cast of a pointer\r
- to a long so it can be compared with the NoSuchExtension\r
- value (#defined to 1). */\r
- if (version == NULL || ((long) version) == NoSuchExtension) {\r
- support = 0;\r
- return support;\r
- }\r
- XFree(version);\r
- device_info = XListInputDevices(__glutDisplay, &num_dev);\r
- if (device_info) {\r
- for (i = 0; i < num_dev; i++) {\r
- /* XXX These are SGI names for these devices;\r
- unfortunately, no good standard exists for standard\r
- types of X input extension devices. */\r
-\r
- device = &device_info[i];\r
- any = (XAnyClassPtr) device->inputclassinfo;\r
-\r
- if (!__glutSpaceball && !strcmp(device->name, "spaceball")) {\r
- v = NULL;\r
- b = NULL;\r
- for (j = 0; j < device->num_classes; j++) {\r
-#if defined(__cplusplus) || defined(c_plusplus)\r
- switch (any->c_class) {\r
-#else\r
- switch (any->class) {\r
-#endif\r
- case ButtonClass:\r
- b = (XButtonInfoPtr) any;\r
- btns = b->num_buttons;\r
- break;\r
- case ValuatorClass:\r
- v = (XValuatorInfoPtr) any;\r
- /* Sanity check: at least 6 valuators? */\r
- if (v->num_axes < NUM_SPACEBALL_AXIS)\r
- goto skip_device;\r
- a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));\r
- for (k = 0; k < NUM_SPACEBALL_AXIS; k++, a++) {\r
- __glutSpaceballRange[k].min = a->min_value;\r
- __glutSpaceballRange[k].range = a->max_value - a->min_value;\r
- }\r
- break;\r
- }\r
- any = (XAnyClassPtr) ((char *) any + any->length);\r
- }\r
- if (v) {\r
- __glutSpaceball = XOpenDevice(__glutDisplay, device->id);\r
- if (__glutSpaceball) {\r
- __glutNumSpaceballButtons = btns;\r
- addDeviceEventParser();\r
- }\r
- }\r
- } else if (!__glutDials && !strcmp(device->name, "dial+buttons")) {\r
- v = NULL;\r
- b = NULL;\r
- for (j = 0; j < device->num_classes; j++) {\r
-#if defined(__cplusplus) || defined(c_plusplus)\r
- switch (any->c_class) {\r
-#else\r
- switch (any->class) {\r
-#endif\r
- case ButtonClass:\r
- b = (XButtonInfoPtr) any;\r
- btns = b->num_buttons;\r
- break;\r
- case ValuatorClass:\r
- v = (XValuatorInfoPtr) any;\r
- /* Sanity check: at least 8 valuators? */\r
- if (v->num_axes < NUM_DIALS_AXIS)\r
- goto skip_device;\r
- dials = v->num_axes;\r
- __glutDialsResolution = (int *) malloc(sizeof(int) * dials);\r
- a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));\r
- for (k = 0; k < dials; k++, a++) {\r
- __glutDialsResolution[k] = a->resolution;\r
- }\r
- break;\r
- }\r
- any = (XAnyClassPtr) ((char *) any + any->length);\r
- }\r
- if (v) {\r
- __glutDials = XOpenDevice(__glutDisplay, device->id);\r
- if (__glutDials) {\r
- __glutNumButtonBoxButtons = btns;\r
- __glutNumDials = dials;\r
- addDeviceEventParser();\r
- }\r
- }\r
- } else if (!__glutTablet && !strcmp(device->name, "tablet")) {\r
- v = NULL;\r
- b = NULL;\r
- for (j = 0; j < device->num_classes; j++) {\r
-#if defined(__cplusplus) || defined(c_plusplus)\r
- switch (any->c_class) {\r
-#else\r
- switch (any->class) {\r
-#endif\r
- case ButtonClass:\r
- b = (XButtonInfoPtr) any;\r
- btns = b->num_buttons;\r
- break;\r
- case ValuatorClass:\r
- v = (XValuatorInfoPtr) any;\r
- /* Sanity check: exactly 2 valuators? */\r
- if (v->num_axes != NUM_TABLET_AXIS)\r
- goto skip_device;\r
- a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));\r
- for (k = 0; k < NUM_TABLET_AXIS; k++, a++) {\r
- __glutTabletRange[k].min = a->min_value;\r
- __glutTabletRange[k].range = a->max_value - a->min_value;\r
- }\r
- break;\r
- }\r
- any = (XAnyClassPtr) ((char *) any + any->length);\r
- }\r
- if (v) {\r
- __glutTablet = XOpenDevice(__glutDisplay, device->id);\r
- if (__glutTablet) {\r
- __glutNumTabletButtons = btns;\r
- addDeviceEventParser();\r
- }\r
- }\r
- } else if (!strcmp(device->name, "mouse")) {\r
- for (j = 0; j < device->num_classes; j++) {\r
-#if defined(__cplusplus) || defined(c_plusplus)\r
- if (any->c_class == ButtonClass) {\r
-#else\r
- if (any->class == ButtonClass) {\r
-#endif\r
- b = (XButtonInfoPtr) any;\r
- __glutNumMouseButtons = b->num_buttons;\r
- }\r
- any = (XAnyClassPtr) ((char *) any + any->length);\r
- }\r
- }\r
- skip_device:;\r
- }\r
- XFreeDeviceList(device_info);\r
- }\r
-#else /* _WIN32 */\r
- __glutNumMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS);\r
-#endif /* !_WIN32 */\r
- /* X Input extension might be supported, but only if there is\r
- a tablet, dials, or spaceball do we claim devices are\r
- supported. */\r
- support = __glutTablet || __glutDials || __glutSpaceball;\r
- return support;\r
-}\r
-\r
-void\r
-__glutUpdateInputDeviceMask(GLUTwindow * window)\r
-{\r
-#if !defined(_WIN32)\r
- /* 5 (dial and buttons) + 5 (tablet locator and buttons) + 5\r
- (Spaceball buttons and axis) = 15 */\r
- XEventClass eventList[15];\r
- int rc, numEvents;\r
-\r
- rc = probeDevices();\r
- if (rc) {\r
- numEvents = 0;\r
- if (__glutTablet) {\r
- if (window->tabletMotion) {\r
- DeviceMotionNotify(__glutTablet, __glutDeviceMotionNotify,\r
- eventList[numEvents]);\r
- numEvents++;\r
- }\r
- if (window->tabletButton) {\r
- DeviceButtonPress(__glutTablet, __glutDeviceButtonPress,\r
- eventList[numEvents]);\r
- numEvents++;\r
- DeviceButtonPressGrab(__glutTablet, __glutDeviceButtonPressGrab,\r
- eventList[numEvents]);\r
- numEvents++;\r
- DeviceButtonRelease(__glutTablet, __glutDeviceButtonRelease,\r
- eventList[numEvents]);\r
- numEvents++;\r
- }\r
- if (window->tabletMotion || window->tabletButton) {\r
- DeviceStateNotify(__glutTablet, __glutDeviceStateNotify,\r
- eventList[numEvents]);\r
- numEvents++;\r
- }\r
- }\r
- if (__glutDials) {\r
- if (window->dials) {\r
- DeviceMotionNotify(__glutDials, __glutDeviceMotionNotify,\r
- eventList[numEvents]);\r
- numEvents++;\r
- }\r
- if (window->buttonBox) {\r
- DeviceButtonPress(__glutDials, __glutDeviceButtonPress,\r
- eventList[numEvents]);\r
- numEvents++;\r
- DeviceButtonPressGrab(__glutDials, __glutDeviceButtonPressGrab,\r
- eventList[numEvents]);\r
- numEvents++;\r
- DeviceButtonRelease(__glutDials, __glutDeviceButtonRelease,\r
- eventList[numEvents]);\r
- numEvents++;\r
- }\r
- if (window->dials || window->buttonBox) {\r
- DeviceStateNotify(__glutDials, __glutDeviceStateNotify,\r
- eventList[numEvents]);\r
- numEvents++;\r
- }\r
- }\r
- if (__glutSpaceball) {\r
- if (window->spaceMotion || window->spaceRotate) {\r
- DeviceMotionNotify(__glutSpaceball, __glutDeviceMotionNotify,\r
- eventList[numEvents]);\r
- numEvents++;\r
- }\r
- if (window->spaceButton) {\r
- DeviceButtonPress(__glutSpaceball, __glutDeviceButtonPress,\r
- eventList[numEvents]);\r
- numEvents++;\r
- DeviceButtonPressGrab(__glutSpaceball, __glutDeviceButtonPressGrab,\r
- eventList[numEvents]);\r
- numEvents++;\r
- DeviceButtonRelease(__glutSpaceball, __glutDeviceButtonRelease,\r
- eventList[numEvents]);\r
- numEvents++;\r
- }\r
- if (window->spaceMotion || window->spaceRotate || window->spaceButton) {\r
- DeviceStateNotify(__glutSpaceball, __glutDeviceStateNotify,\r
- eventList[numEvents]);\r
- numEvents++;\r
- }\r
- }\r
-#if 0\r
- if (window->children) {\r
- GLUTwindow *child = window->children;\r
-\r
- do {\r
- XChangeDeviceDontPropagateList(__glutDisplay, child->win,\r
- numEvents, eventList, AddToList);\r
- child = child->siblings;\r
- } while (child);\r
- }\r
-#endif\r
- XSelectExtensionEvent(__glutDisplay, window->win,\r
- eventList, numEvents);\r
- if (window->overlay) {\r
- XSelectExtensionEvent(__glutDisplay, window->overlay->win,\r
- eventList, numEvents);\r
- }\r
- } else {\r
- /* X Input extension not supported; no chance for exotic\r
- input devices. */\r
- }\r
-#endif /* !_WIN32 */\r
-}\r
-\r
-#endif //POFIG\r
-\r
-/* CENTRY */\r
-int GLUTAPIENTRY\r
-glutDeviceGet(GLenum param)\r
-{\r
-#if POFIG\r
- probeDevices();\r
-#endif\r
- switch (param) {\r
- case GLUT_HAS_KEYBOARD:\r
- case GLUT_HAS_MOUSE:\r
- /* Assume window system always has mouse and keyboard. */\r
- return 1;\r
-#if POFIG\r
- case GLUT_HAS_SPACEBALL:\r
- return __glutSpaceball != NULL;\r
- case GLUT_HAS_DIAL_AND_BUTTON_BOX:\r
- return __glutDials != NULL;\r
- case GLUT_HAS_TABLET:\r
- return __glutTablet != NULL;\r
- case GLUT_NUM_MOUSE_BUTTONS:\r
- return __glutNumMouseButtons;\r
- case GLUT_NUM_SPACEBALL_BUTTONS:\r
- return __glutNumSpaceballButtons;\r
- case GLUT_NUM_BUTTON_BOX_BUTTONS:\r
- return __glutNumButtonBoxButtons;\r
- case GLUT_NUM_DIALS:\r
- return __glutNumDials;\r
- case GLUT_NUM_TABLET_BUTTONS:\r
- return __glutNumTabletButtons;\r
- case GLUT_DEVICE_IGNORE_KEY_REPEAT:\r
- return __glutCurrentWindow->ignoreKeyRepeat;\r
-#ifndef _WIN32\r
- case GLUT_DEVICE_KEY_REPEAT:\r
- {\r
- XKeyboardState state;\r
-\r
- XGetKeyboardControl(__glutDisplay, &state);\r
- return state.global_auto_repeat;\r
- }\r
- case GLUT_JOYSTICK_POLL_RATE:\r
- return 0;\r
-#else\r
- case GLUT_DEVICE_KEY_REPEAT:\r
- /* Win32 cannot globally disable key repeat. */\r
- return GLUT_KEY_REPEAT_ON;\r
- case GLUT_JOYSTICK_POLL_RATE:\r
- return __glutCurrentWindow->joyPollInterval;\r
-#endif\r
- case GLUT_HAS_JOYSTICK:\r
- return __glutHasJoystick;\r
- case GLUT_JOYSTICK_BUTTONS:\r
- return __glutNumJoystickButtons;\r
- case GLUT_JOYSTICK_AXES:\r
- return __glutNumJoystickAxes;\r
-#endif //POFIG\r
- default:\r
- __glutWarning("invalid glutDeviceGet parameter: %d", param);\r
- return -1;\r
- }\r
-}\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "glutint.h"
+#define POFIG 0
+#if POFIG
+
+int __glutNumDials = 0;
+int __glutNumSpaceballButtons = 0;
+int __glutNumButtonBoxButtons = 0;
+int __glutNumTabletButtons = 0;
+int __glutNumMouseButtons = 3; /* Good guess. */
+XDevice *__glutTablet = NULL;
+XDevice *__glutDials = NULL;
+XDevice *__glutSpaceball = NULL;
+
+int __glutHasJoystick = 0;
+int __glutNumJoystickButtons = 0;
+int __glutNumJoystickAxes = 0;
+
+#if !defined(_WIN32)
+typedef struct _Range {
+ int min;
+ int range;
+} Range;
+
+#define NUM_SPACEBALL_AXIS 6
+#define NUM_TABLET_AXIS 2
+#define NUM_DIALS_AXIS 8
+
+Range __glutSpaceballRange[NUM_SPACEBALL_AXIS];
+Range __glutTabletRange[NUM_TABLET_AXIS];
+int *__glutDialsResolution;
+
+/* Safely assumes 0 is an illegal event type for X Input
+ extension events. */
+int __glutDeviceMotionNotify = 0;
+int __glutDeviceButtonPress = 0;
+int __glutDeviceButtonPressGrab = 0;
+int __glutDeviceButtonRelease = 0;
+int __glutDeviceStateNotify = 0;
+
+static int
+normalizeTabletPos(int axis, int rawValue)
+{
+ assert(rawValue >= __glutTabletRange[axis].min);
+ assert(rawValue <= __glutTabletRange[axis].min
+ + __glutTabletRange[axis].range);
+ /* Normalize rawValue to between 0 and 4000. */
+ return ((rawValue - __glutTabletRange[axis].min) * 4000) /
+ __glutTabletRange[axis].range;
+}
+
+static int
+normalizeDialAngle(int axis, int rawValue)
+{
+ /* XXX Assumption made that the resolution of the device is
+ number of clicks for one complete dial revolution. This
+ is true for SGI's dial & button box. */
+ return (rawValue * 360.0) / __glutDialsResolution[axis];
+}
+
+static int
+normalizeSpaceballAngle(int axis, int rawValue)
+{
+ assert(rawValue >= __glutSpaceballRange[axis].min);
+ assert(rawValue <= __glutSpaceballRange[axis].min +
+ __glutSpaceballRange[axis].range);
+ /* Normalize rawValue to between -1800 and 1800. */
+ return ((rawValue - __glutSpaceballRange[axis].min) * 3600) /
+ __glutSpaceballRange[axis].range - 1800;
+}
+
+static int
+normalizeSpaceballDelta(int axis, int rawValue)
+{
+ assert(rawValue >= __glutSpaceballRange[axis].min);
+ assert(rawValue <= __glutSpaceballRange[axis].min +
+ __glutSpaceballRange[axis].range);
+ /* Normalize rawValue to between -1000 and 1000. */
+ return ((rawValue - __glutSpaceballRange[axis].min) * 2000) /
+ __glutSpaceballRange[axis].range - 1000;
+}
+
+static void
+queryTabletPos(GLUTwindow * window)
+{
+ XDeviceState *state;
+ XInputClass *any;
+ XValuatorState *v;
+ int i;
+
+ state = XQueryDeviceState(__glutDisplay, __glutTablet);
+ any = state->data;
+ for (i = 0; i < state->num_classes; i++) {
+#if defined(__cplusplus) || defined(c_plusplus)
+ switch (any->c_class) {
+#else
+ switch (any->class) {
+#endif
+ case ValuatorClass:
+ v = (XValuatorState *) any;
+ if (v->num_valuators < 2)
+ goto end;
+ if (window->tabletPos[0] == -1)
+ window->tabletPos[0] = normalizeTabletPos(0, v->valuators[0]);
+ if (window->tabletPos[1] == -1)
+ window->tabletPos[1] = normalizeTabletPos(1, v->valuators[1]);
+ }
+ any = (XInputClass *) ((char *) any + any->length);
+ }
+end:
+ XFreeDeviceState(state);
+}
+
+static void
+tabletPosChange(GLUTwindow * window, int first, int count, int *data)
+{
+ int i, value, genEvent = 0;
+
+ for (i = first; i < first + count; i++) {
+ switch (i) {
+ case 0: /* X axis */
+ case 1: /* Y axis */
+ value = normalizeTabletPos(i, data[i - first]);
+ if (value != window->tabletPos[i]) {
+ window->tabletPos[i] = value;
+ genEvent = 1;
+ }
+ break;
+ }
+ }
+ if (window->tabletPos[0] == -1 || window->tabletPos[1] == -1)
+ queryTabletPos(window);
+ if (genEvent)
+ window->tabletMotion(window->tabletPos[0], window->tabletPos[1]);
+}
+#endif /* !_WIN32 */
+
+static int
+__glutProcessDeviceEvents(XEvent * event)
+{
+#if !defined(_WIN32)
+ GLUTwindow *window;
+
+ /* XXX Ugly code fan out. */
+
+ /* Can't use switch/case since X Input event types are
+ dynamic. */
+
+ if (__glutDeviceMotionNotify && event->type == __glutDeviceMotionNotify) {
+ XDeviceMotionEvent *devmot = (XDeviceMotionEvent *) event;
+
+ window = __glutGetWindow(devmot->window);
+ if (window) {
+ if (__glutTablet
+ && devmot->deviceid == __glutTablet->device_id
+ && window->tabletMotion) {
+ tabletPosChange(window, devmot->first_axis, devmot->axes_count,
+ devmot->axis_data);
+ } else if (__glutDials
+ && devmot->deviceid == __glutDials->device_id
+ && window->dials) {
+ int i, first = devmot->first_axis, count = devmot->axes_count;
+
+ for (i = first; i < first + count; i++)
+ window->dials(i + 1,
+ normalizeDialAngle(i, devmot->axis_data[i - first]));
+ } else if (__glutSpaceball
+ && devmot->deviceid == __glutSpaceball->device_id) {
+ /* XXX Assume that space ball motion events come in as
+ all the first 6 axes. Assume first 3 axes are XYZ
+ translations; second 3 axes are XYZ rotations. */
+ if (devmot->first_axis == 0 && devmot->axes_count == 6) {
+ if (window->spaceMotion)
+ window->spaceMotion(
+ normalizeSpaceballDelta(0, devmot->axis_data[0]),
+ normalizeSpaceballDelta(1, devmot->axis_data[1]),
+ normalizeSpaceballDelta(2, devmot->axis_data[2]));
+ if (window->spaceRotate)
+ window->spaceRotate(
+ normalizeSpaceballAngle(3, devmot->axis_data[3]),
+ normalizeSpaceballAngle(4, devmot->axis_data[4]),
+ normalizeSpaceballAngle(5, devmot->axis_data[5]));
+ }
+ }
+ return 1;
+ }
+ } else if (__glutDeviceButtonPress
+ && event->type == __glutDeviceButtonPress) {
+ XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event;
+
+ window = __glutGetWindow(devbtn->window);
+ if (window) {
+ if (__glutTablet
+ && devbtn->deviceid == __glutTablet->device_id
+ && window->tabletButton
+ && devbtn->first_axis == 0
+ && devbtn->axes_count == 2) {
+ tabletPosChange(window, devbtn->first_axis, devbtn->axes_count,
+ devbtn->axis_data);
+ window->tabletButton(devbtn->button, GLUT_DOWN,
+ window->tabletPos[0], window->tabletPos[1]);
+ } else if (__glutDials
+ && devbtn->deviceid == __glutDials->device_id
+ && window->buttonBox) {
+ window->buttonBox(devbtn->button, GLUT_DOWN);
+ } else if (__glutSpaceball
+ && devbtn->deviceid == __glutSpaceball->device_id
+ && window->spaceButton) {
+ window->spaceButton(devbtn->button, GLUT_DOWN);
+ }
+ return 1;
+ }
+ } else if (__glutDeviceButtonRelease
+ && event->type == __glutDeviceButtonRelease) {
+ XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event;
+
+ window = __glutGetWindow(devbtn->window);
+ if (window) {
+ if (__glutTablet
+ && devbtn->deviceid == __glutTablet->device_id
+ && window->tabletButton
+ && devbtn->first_axis == 0
+ && devbtn->axes_count == 2) {
+ tabletPosChange(window, devbtn->first_axis, devbtn->axes_count,
+ devbtn->axis_data);
+ window->tabletButton(devbtn->button, GLUT_UP,
+ window->tabletPos[0], window->tabletPos[1]);
+ } else if (__glutDials
+ && devbtn->deviceid == __glutDials->device_id
+ && window->buttonBox) {
+ window->buttonBox(devbtn->button, GLUT_UP);
+ } else if (__glutSpaceball
+ && devbtn->deviceid == __glutSpaceball->device_id
+ && window->spaceButton) {
+ window->spaceButton(devbtn->button, GLUT_UP);
+ }
+ return 1;
+ }
+ }
+#else
+ {
+ JOYINFOEX info;
+ JOYCAPS joyCaps;
+
+ memset(&info, 0, sizeof(JOYINFOEX));
+ info.dwSize = sizeof(JOYINFOEX);
+ info.dwFlags = JOY_RETURNALL;
+
+ if (joyGetPosEx(JOYSTICKID1,&info) != JOYERR_NOERROR) {
+ __glutHasJoystick = 1;
+ joyGetDevCaps(JOYSTICKID1, &joyCaps, sizeof(joyCaps));
+ __glutNumJoystickButtons = joyCaps.wNumButtons;
+ __glutNumJoystickAxes = joyCaps.wNumAxes;
+ } else {
+ __glutHasJoystick = 0;
+ __glutNumJoystickButtons = 0;
+ __glutNumJoystickAxes = 0;
+ }
+ }
+#endif /* !_WIN32 */
+ return 0;
+}
+
+static GLUTeventParser eventParser =
+{__glutProcessDeviceEvents, NULL};
+
+static void
+addDeviceEventParser(void)
+{
+ static Bool been_here = False;
+
+ if (been_here)
+ return;
+ been_here = True;
+ __glutRegisterEventParser(&eventParser);
+}
+
+static int
+probeDevices(void)
+{
+ static Bool been_here = False;
+ static int support;
+#if !defined(_WIN32)
+ XExtensionVersion *version;
+ XDeviceInfoPtr device_info, device;
+ XAnyClassPtr any;
+ XButtonInfoPtr b;
+ XValuatorInfoPtr v;
+ XAxisInfoPtr a;
+ int num_dev = 0, btns = 0, dials = 0;
+ int i, j, k;
+#endif /* !_WIN32 */
+
+ if (been_here) {
+ return support;
+ }
+ been_here = True;
+
+#if !defined(_WIN32)
+ version = XGetExtensionVersion(__glutDisplay, "XInputExtension");
+ /* Ugh. XInput extension API forces annoying cast of a pointer
+ to a long so it can be compared with the NoSuchExtension
+ value (#defined to 1). */
+ if (version == NULL || ((long) version) == NoSuchExtension) {
+ support = 0;
+ return support;
+ }
+ XFree(version);
+ device_info = XListInputDevices(__glutDisplay, &num_dev);
+ if (device_info) {
+ for (i = 0; i < num_dev; i++) {
+ /* XXX These are SGI names for these devices;
+ unfortunately, no good standard exists for standard
+ types of X input extension devices. */
+
+ device = &device_info[i];
+ any = (XAnyClassPtr) device->inputclassinfo;
+
+ if (!__glutSpaceball && !strcmp(device->name, "spaceball")) {
+ v = NULL;
+ b = NULL;
+ for (j = 0; j < device->num_classes; j++) {
+#if defined(__cplusplus) || defined(c_plusplus)
+ switch (any->c_class) {
+#else
+ switch (any->class) {
+#endif
+ case ButtonClass:
+ b = (XButtonInfoPtr) any;
+ btns = b->num_buttons;
+ break;
+ case ValuatorClass:
+ v = (XValuatorInfoPtr) any;
+ /* Sanity check: at least 6 valuators? */
+ if (v->num_axes < NUM_SPACEBALL_AXIS)
+ goto skip_device;
+ a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));
+ for (k = 0; k < NUM_SPACEBALL_AXIS; k++, a++) {
+ __glutSpaceballRange[k].min = a->min_value;
+ __glutSpaceballRange[k].range = a->max_value - a->min_value;
+ }
+ break;
+ }
+ any = (XAnyClassPtr) ((char *) any + any->length);
+ }
+ if (v) {
+ __glutSpaceball = XOpenDevice(__glutDisplay, device->id);
+ if (__glutSpaceball) {
+ __glutNumSpaceballButtons = btns;
+ addDeviceEventParser();
+ }
+ }
+ } else if (!__glutDials && !strcmp(device->name, "dial+buttons")) {
+ v = NULL;
+ b = NULL;
+ for (j = 0; j < device->num_classes; j++) {
+#if defined(__cplusplus) || defined(c_plusplus)
+ switch (any->c_class) {
+#else
+ switch (any->class) {
+#endif
+ case ButtonClass:
+ b = (XButtonInfoPtr) any;
+ btns = b->num_buttons;
+ break;
+ case ValuatorClass:
+ v = (XValuatorInfoPtr) any;
+ /* Sanity check: at least 8 valuators? */
+ if (v->num_axes < NUM_DIALS_AXIS)
+ goto skip_device;
+ dials = v->num_axes;
+ __glutDialsResolution = (int *) malloc(sizeof(int) * dials);
+ a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));
+ for (k = 0; k < dials; k++, a++) {
+ __glutDialsResolution[k] = a->resolution;
+ }
+ break;
+ }
+ any = (XAnyClassPtr) ((char *) any + any->length);
+ }
+ if (v) {
+ __glutDials = XOpenDevice(__glutDisplay, device->id);
+ if (__glutDials) {
+ __glutNumButtonBoxButtons = btns;
+ __glutNumDials = dials;
+ addDeviceEventParser();
+ }
+ }
+ } else if (!__glutTablet && !strcmp(device->name, "tablet")) {
+ v = NULL;
+ b = NULL;
+ for (j = 0; j < device->num_classes; j++) {
+#if defined(__cplusplus) || defined(c_plusplus)
+ switch (any->c_class) {
+#else
+ switch (any->class) {
+#endif
+ case ButtonClass:
+ b = (XButtonInfoPtr) any;
+ btns = b->num_buttons;
+ break;
+ case ValuatorClass:
+ v = (XValuatorInfoPtr) any;
+ /* Sanity check: exactly 2 valuators? */
+ if (v->num_axes != NUM_TABLET_AXIS)
+ goto skip_device;
+ a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));
+ for (k = 0; k < NUM_TABLET_AXIS; k++, a++) {
+ __glutTabletRange[k].min = a->min_value;
+ __glutTabletRange[k].range = a->max_value - a->min_value;
+ }
+ break;
+ }
+ any = (XAnyClassPtr) ((char *) any + any->length);
+ }
+ if (v) {
+ __glutTablet = XOpenDevice(__glutDisplay, device->id);
+ if (__glutTablet) {
+ __glutNumTabletButtons = btns;
+ addDeviceEventParser();
+ }
+ }
+ } else if (!strcmp(device->name, "mouse")) {
+ for (j = 0; j < device->num_classes; j++) {
+#if defined(__cplusplus) || defined(c_plusplus)
+ if (any->c_class == ButtonClass) {
+#else
+ if (any->class == ButtonClass) {
+#endif
+ b = (XButtonInfoPtr) any;
+ __glutNumMouseButtons = b->num_buttons;
+ }
+ any = (XAnyClassPtr) ((char *) any + any->length);
+ }
+ }
+ skip_device:;
+ }
+ XFreeDeviceList(device_info);
+ }
+#else /* _WIN32 */
+ __glutNumMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS);
+#endif /* !_WIN32 */
+ /* X Input extension might be supported, but only if there is
+ a tablet, dials, or spaceball do we claim devices are
+ supported. */
+ support = __glutTablet || __glutDials || __glutSpaceball;
+ return support;
+}
+
+void
+__glutUpdateInputDeviceMask(GLUTwindow * window)
+{
+#if !defined(_WIN32)
+ /* 5 (dial and buttons) + 5 (tablet locator and buttons) + 5
+ (Spaceball buttons and axis) = 15 */
+ XEventClass eventList[15];
+ int rc, numEvents;
+
+ rc = probeDevices();
+ if (rc) {
+ numEvents = 0;
+ if (__glutTablet) {
+ if (window->tabletMotion) {
+ DeviceMotionNotify(__glutTablet, __glutDeviceMotionNotify,
+ eventList[numEvents]);
+ numEvents++;
+ }
+ if (window->tabletButton) {
+ DeviceButtonPress(__glutTablet, __glutDeviceButtonPress,
+ eventList[numEvents]);
+ numEvents++;
+ DeviceButtonPressGrab(__glutTablet, __glutDeviceButtonPressGrab,
+ eventList[numEvents]);
+ numEvents++;
+ DeviceButtonRelease(__glutTablet, __glutDeviceButtonRelease,
+ eventList[numEvents]);
+ numEvents++;
+ }
+ if (window->tabletMotion || window->tabletButton) {
+ DeviceStateNotify(__glutTablet, __glutDeviceStateNotify,
+ eventList[numEvents]);
+ numEvents++;
+ }
+ }
+ if (__glutDials) {
+ if (window->dials) {
+ DeviceMotionNotify(__glutDials, __glutDeviceMotionNotify,
+ eventList[numEvents]);
+ numEvents++;
+ }
+ if (window->buttonBox) {
+ DeviceButtonPress(__glutDials, __glutDeviceButtonPress,
+ eventList[numEvents]);
+ numEvents++;
+ DeviceButtonPressGrab(__glutDials, __glutDeviceButtonPressGrab,
+ eventList[numEvents]);
+ numEvents++;
+ DeviceButtonRelease(__glutDials, __glutDeviceButtonRelease,
+ eventList[numEvents]);
+ numEvents++;
+ }
+ if (window->dials || window->buttonBox) {
+ DeviceStateNotify(__glutDials, __glutDeviceStateNotify,
+ eventList[numEvents]);
+ numEvents++;
+ }
+ }
+ if (__glutSpaceball) {
+ if (window->spaceMotion || window->spaceRotate) {
+ DeviceMotionNotify(__glutSpaceball, __glutDeviceMotionNotify,
+ eventList[numEvents]);
+ numEvents++;
+ }
+ if (window->spaceButton) {
+ DeviceButtonPress(__glutSpaceball, __glutDeviceButtonPress,
+ eventList[numEvents]);
+ numEvents++;
+ DeviceButtonPressGrab(__glutSpaceball, __glutDeviceButtonPressGrab,
+ eventList[numEvents]);
+ numEvents++;
+ DeviceButtonRelease(__glutSpaceball, __glutDeviceButtonRelease,
+ eventList[numEvents]);
+ numEvents++;
+ }
+ if (window->spaceMotion || window->spaceRotate || window->spaceButton) {
+ DeviceStateNotify(__glutSpaceball, __glutDeviceStateNotify,
+ eventList[numEvents]);
+ numEvents++;
+ }
+ }
+#if 0
+ if (window->children) {
+ GLUTwindow *child = window->children;
+
+ do {
+ XChangeDeviceDontPropagateList(__glutDisplay, child->win,
+ numEvents, eventList, AddToList);
+ child = child->siblings;
+ } while (child);
+ }
+#endif
+ XSelectExtensionEvent(__glutDisplay, window->win,
+ eventList, numEvents);
+ if (window->overlay) {
+ XSelectExtensionEvent(__glutDisplay, window->overlay->win,
+ eventList, numEvents);
+ }
+ } else {
+ /* X Input extension not supported; no chance for exotic
+ input devices. */
+ }
+#endif /* !_WIN32 */
+}
+
+#endif //POFIG
+
+/* CENTRY */
+int GLUTAPIENTRY
+glutDeviceGet(GLenum param)
+{
+#if POFIG
+ probeDevices();
+#endif
+ switch (param) {
+ case GLUT_HAS_KEYBOARD:
+ case GLUT_HAS_MOUSE:
+ /* Assume window system always has mouse and keyboard. */
+ return 1;
+#if POFIG
+ case GLUT_HAS_SPACEBALL:
+ return __glutSpaceball != NULL;
+ case GLUT_HAS_DIAL_AND_BUTTON_BOX:
+ return __glutDials != NULL;
+ case GLUT_HAS_TABLET:
+ return __glutTablet != NULL;
+ case GLUT_NUM_MOUSE_BUTTONS:
+ return __glutNumMouseButtons;
+ case GLUT_NUM_SPACEBALL_BUTTONS:
+ return __glutNumSpaceballButtons;
+ case GLUT_NUM_BUTTON_BOX_BUTTONS:
+ return __glutNumButtonBoxButtons;
+ case GLUT_NUM_DIALS:
+ return __glutNumDials;
+ case GLUT_NUM_TABLET_BUTTONS:
+ return __glutNumTabletButtons;
+ case GLUT_DEVICE_IGNORE_KEY_REPEAT:
+ return __glutCurrentWindow->ignoreKeyRepeat;
+#ifndef _WIN32
+ case GLUT_DEVICE_KEY_REPEAT:
+ {
+ XKeyboardState state;
+
+ XGetKeyboardControl(__glutDisplay, &state);
+ return state.global_auto_repeat;
+ }
+ case GLUT_JOYSTICK_POLL_RATE:
+ return 0;
+#else
+ case GLUT_DEVICE_KEY_REPEAT:
+ /* Win32 cannot globally disable key repeat. */
+ return GLUT_KEY_REPEAT_ON;
+ case GLUT_JOYSTICK_POLL_RATE:
+ return __glutCurrentWindow->joyPollInterval;
+#endif
+ case GLUT_HAS_JOYSTICK:
+ return __glutHasJoystick;
+ case GLUT_JOYSTICK_BUTTONS:
+ return __glutNumJoystickButtons;
+ case GLUT_JOYSTICK_AXES:
+ return __glutNumJoystickAxes;
+#endif //POFIG
+ default:
+ __glutWarning("invalid glutDeviceGet parameter: %d", param);
+ return -1;
+ }
+}
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1997. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <stdlib.h>\r
-\r
-#include "glutint.h"\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutKeyboardFunc(GLUTkeyboardCB keyboardFunc)\r
-{\r
- __glutChangeWindowEventMask(KeyPressMask,\r
- keyboardFunc != NULL || __glutCurrentWindow->special != NULL);\r
- __glutCurrentWindow->keyboard = keyboardFunc;\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSpecialFunc(GLUTspecialCB specialFunc)\r
-{\r
- __glutChangeWindowEventMask(KeyPressMask,\r
- specialFunc != NULL || __glutCurrentWindow->keyboard != NULL);\r
- __glutCurrentWindow->special = specialFunc;\r
-}\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+
+#include "glutint.h"
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutKeyboardFunc(GLUTkeyboardCB keyboardFunc)
+{
+ __glutChangeWindowEventMask(KeyPressMask,
+ keyboardFunc != NULL || __glutCurrentWindow->special != NULL);
+ __glutCurrentWindow->keyboard = keyboardFunc;
+}
+
+void GLUTAPIENTRY
+glutSpecialFunc(GLUTspecialCB specialFunc)
+{
+ __glutChangeWindowEventMask(KeyPressMask,
+ specialFunc != NULL || __glutCurrentWindow->keyboard != NULL);
+ __glutCurrentWindow->special = specialFunc;
+}
+
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1996, 1997. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include "glutint.h"\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutIgnoreKeyRepeat(int ignore)\r
-{\r
- __glutCurrentWindow->ignoreKeyRepeat = ignore;\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSetKeyRepeat(int repeatMode)\r
-{\r
-#if !defined(_WIN32) && !defined(__OS2PM__)\r
- XKeyboardControl values;\r
-\r
- /* GLUT's repeatMode #define's match the Xlib API values. */\r
- values.auto_repeat_mode = repeatMode;\r
- XChangeKeyboardControl(__glutDisplay, KBAutoRepeatMode, &values);\r
-#endif\r
-}\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1996, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include "glutint.h"
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutIgnoreKeyRepeat(int ignore)
+{
+ __glutCurrentWindow->ignoreKeyRepeat = ignore;
+}
+
+void GLUTAPIENTRY
+glutSetKeyRepeat(int repeatMode)
+{
+#if !defined(_WIN32) && !defined(__OS2PM__)
+ XKeyboardControl values;
+
+ /* GLUT's repeatMode #define's match the Xlib API values. */
+ values.auto_repeat_mode = repeatMode;
+ XChangeKeyboardControl(__glutDisplay, KBAutoRepeatMode, &values);
+#endif
+}
+
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1997. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <stdlib.h>\r
-\r
-#include "glutint.h"\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutKeyboardUpFunc(GLUTkeyboardCB keyboardUpFunc)\r
-{\r
- __glutChangeWindowEventMask(KeyReleaseMask,\r
- keyboardUpFunc != NULL || __glutCurrentWindow->specialUp != NULL);\r
- __glutCurrentWindow->keyboardUp = keyboardUpFunc;\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSpecialUpFunc(GLUTspecialCB specialUpFunc)\r
-{\r
- __glutChangeWindowEventMask(KeyReleaseMask,\r
- specialUpFunc != NULL || __glutCurrentWindow->keyboardUp != NULL);\r
- __glutCurrentWindow->specialUp = specialUpFunc;\r
-}\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+
+#include "glutint.h"
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutKeyboardUpFunc(GLUTkeyboardCB keyboardUpFunc)
+{
+ __glutChangeWindowEventMask(KeyReleaseMask,
+ keyboardUpFunc != NULL || __glutCurrentWindow->specialUp != NULL);
+ __glutCurrentWindow->keyboardUp = keyboardUpFunc;
+}
+
+void GLUTAPIENTRY
+glutSpecialUpFunc(GLUTspecialCB specialUpFunc)
+{
+ __glutChangeWindowEventMask(KeyReleaseMask,
+ specialUpFunc != NULL || __glutCurrentWindow->keyboardUp != NULL);
+ __glutCurrentWindow->specialUp = specialUpFunc;
+}
+
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1996. */\r
-\r
-/* This program is freely distributable without licensing fees \r
- and is provided without guarantee or warrantee expressed or \r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <stdlib.h>\r
-#include <string.h>\r
-#include "glutint.h"\r
-\r
-int __glutMesaSwapHackSupport = 0; /* Not supported until\r
- proven otherwise. */\r
-\r
-/* Use the "Mesa swap hack" if reasonable if and only if\r
- MESA_SWAP_HACK is set to something whose first character is\r
- not "N" or "n" AND "Brian Paul" is the vendor string AND\r
- "Mesa X11"* (or "Mesa" for backward compatibility) is the\r
- renderer string.\r
-\r
- Anyone who modifies Mesa so that glXSwapBuffers does not\r
- simply blit the previously rendered back buffer should\r
- change either their vendor or renderer string to avoid\r
- confusing GLUT. */\r
-\r
-void\r
-__glutDetermineMesaSwapHackSupport(void)\r
-{\r
- static int doneAlready = 0;\r
- char *env, *vendor, *renderer;\r
-\r
- if (doneAlready)\r
- return;\r
- env = getenv("MESA_SWAP_HACK");\r
- if (env) {\r
- if ((env[0] != 'n') && (env[0] != 'N')) {\r
- vendor = (char *) glGetString(GL_VENDOR);\r
- renderer = (char *) glGetString(GL_RENDERER);\r
-\r
- /* Old versions of X11 Mesa uses the renderer string\r
- "Mesa"; Brian plans to start using "Mesa X11" to\r
- distinguish the X version of Mesa from other flavor\r
- such as Windows or 3Dfx. */\r
-\r
-#define MESA_X11 "Mesa X11"\r
-\r
- /* XXX At some point in the future, eliminate the\r
- backward compatibility for the old "Mesa" renderer\r
- string. */\r
-\r
- if (!strcmp(vendor, "Brian Paul") && (!strcmp(renderer, "Mesa") ||\r
- !strncmp(renderer, MESA_X11, sizeof(MESA_X11) - 1)))\r
- __glutMesaSwapHackSupport = 1;\r
- }\r
- }\r
- doneAlready = 1;\r
-}\r
+
+/* Copyright (c) Mark J. Kilgard, 1996. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <string.h>
+#include "glutint.h"
+
+int __glutMesaSwapHackSupport = 0; /* Not supported until
+ proven otherwise. */
+
+/* Use the "Mesa swap hack" if reasonable if and only if
+ MESA_SWAP_HACK is set to something whose first character is
+ not "N" or "n" AND "Brian Paul" is the vendor string AND
+ "Mesa X11"* (or "Mesa" for backward compatibility) is the
+ renderer string.
+
+ Anyone who modifies Mesa so that glXSwapBuffers does not
+ simply blit the previously rendered back buffer should
+ change either their vendor or renderer string to avoid
+ confusing GLUT. */
+
+void
+__glutDetermineMesaSwapHackSupport(void)
+{
+ static int doneAlready = 0;
+ char *env, *vendor, *renderer;
+
+ if (doneAlready)
+ return;
+ env = getenv("MESA_SWAP_HACK");
+ if (env) {
+ if ((env[0] != 'n') && (env[0] != 'N')) {
+ vendor = (char *) glGetString(GL_VENDOR);
+ renderer = (char *) glGetString(GL_RENDERER);
+
+ /* Old versions of X11 Mesa uses the renderer string
+ "Mesa"; Brian plans to start using "Mesa X11" to
+ distinguish the X version of Mesa from other flavor
+ such as Windows or 3Dfx. */
+
+#define MESA_X11 "Mesa X11"
+
+ /* XXX At some point in the future, eliminate the
+ backward compatibility for the old "Mesa" renderer
+ string. */
+
+ if (!strcmp(vendor, "Brian Paul") && (!strcmp(renderer, "Mesa") ||
+ !strncmp(renderer, MESA_X11, sizeof(MESA_X11) - 1)))
+ __glutMesaSwapHackSupport = 1;
+ }
+ }
+ doneAlready = 1;
+}
-\r
-/* Copyright (c) Mark J. Kilgard, 1994. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include "glutint.h"\r
-\r
-/* CENTRY */\r
-int GLUTAPIENTRY\r
-glutGetModifiers(void)\r
-{\r
- int modifiers;\r
-\r
- if(__glutModifierMask == (unsigned int) ~0) {\r
- __glutWarning(\r
- "glutCurrentModifiers: do not call outside core input callback.");\r
- return 0;\r
- }\r
- modifiers = 0;\r
- if(__glutModifierMask & (ShiftMask|LockMask))\r
- modifiers |= GLUT_ACTIVE_SHIFT;\r
- if(__glutModifierMask & ControlMask)\r
- modifiers |= GLUT_ACTIVE_CTRL;\r
- if(__glutModifierMask & Mod1Mask)\r
- modifiers |= GLUT_ACTIVE_ALT;\r
- return modifiers;\r
-}\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include "glutint.h"
+
+/* CENTRY */
+int GLUTAPIENTRY
+glutGetModifiers(void)
+{
+ int modifiers;
+
+ if(__glutModifierMask == (unsigned int) ~0) {
+ __glutWarning(
+ "glutCurrentModifiers: do not call outside core input callback.");
+ return 0;
+ }
+ modifiers = 0;
+ if(__glutModifierMask & (ShiftMask|LockMask))
+ modifiers |= GLUT_ACTIVE_SHIFT;
+ if(__glutModifierMask & ControlMask)
+ modifiers |= GLUT_ACTIVE_CTRL;
+ if(__glutModifierMask & Mod1Mask)
+ modifiers |= GLUT_ACTIVE_ALT;
+ return modifiers;
+}
+
+/* ENDCENTRY */
-\r
-/* GENERATED FILE -- DO NOT MODIFY */\r
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- { 35.1333, 0 },\r
- { 25.6095, -19.0476 },\r
- { 16.0857, -28.5714 },\r
- { 6.5619, -33.3333 },\r
- { 1.8, -33.3333 },\r
-};\r
-\r
-static const StrokeRec char121[] = {\r
- { 2, char121_stroke0 },\r
- { 6, char121_stroke1 },\r
-};\r
-\r
-/* char: 122 'z' */\r
-\r
-static const CoordRec char122_stroke0[] = {\r
- { 56.821, 66.6667 },\r
- { 4.44, 0 },\r
-};\r
-\r
-static const CoordRec char122_stroke1[] = {\r
- { 4.44, 66.6667 },\r
- { 56.821, 66.6667 },\r
-};\r
-\r
-static const CoordRec char122_stroke2[] = {\r
- { 4.44, 0 },\r
- { 56.821, 0 },\r
-};\r
-\r
-static const StrokeRec char122[] = {\r
- { 2, char122_stroke0 },\r
- { 2, char122_stroke1 },\r
- { 2, char122_stroke2 },\r
-};\r
-\r
-/* char: 123 '{' */\r
-\r
-static const CoordRec char123_stroke0[] = {\r
- { 31.1895, 119.048 },\r
- { 21.6657, 114.286 },\r
- { 16.9038, 109.524 },\r
- { 12.1419, 100 },\r
- { 12.1419, 90.4762 },\r
- { 16.9038, 80.9524 },\r
- { 21.6657, 76.1905 },\r
- { 26.4276, 66.6667 },\r
- { 26.4276, 57.1429 },\r
- { 16.9038, 47.619 },\r
-};\r
-\r
-static const CoordRec char123_stroke1[] = {\r
- { 21.6657, 114.286 },\r
- { 16.9038, 104.762 },\r
- { 16.9038, 95.2381 },\r
- { 21.6657, 85.7143 },\r
- { 26.4276, 80.9524 },\r
- { 31.1895, 71.4286 },\r
- { 31.1895, 61.9048 },\r
- { 26.4276, 52.381 },\r
- { 7.38, 42.8571 },\r
- { 26.4276, 33.3333 },\r
- { 31.1895, 23.8095 },\r
- { 31.1895, 14.2857 },\r
- { 26.4276, 4.7619 },\r
- { 21.6657, 0 },\r
- { 16.9038, -9.5238 },\r
- { 16.9038, -19.0476 },\r
- { 21.6657, -28.5714 },\r
-};\r
-\r
-static const CoordRec char123_stroke2[] = {\r
- { 16.9038, 38.0952 },\r
- { 26.4276, 28.5714 },\r
- { 26.4276, 19.0476 },\r
- { 21.6657, 9.5238 },\r
- { 16.9038, 4.7619 },\r
- { 12.1419, -4.7619 },\r
- { 12.1419, -14.2857 },\r
- { 16.9038, -23.8095 },\r
- { 21.6657, -28.5714 },\r
- { 31.1895, -33.3333 },\r
-};\r
-\r
-static const StrokeRec char123[] = {\r
- { 10, char123_stroke0 },\r
- { 17, char123_stroke1 },\r
- { 10, char123_stroke2 },\r
-};\r
-\r
-/* char: 124 '|' */\r
-\r
-static const CoordRec char124_stroke0[] = {\r
- { 11.54, 119.048 },\r
- { 11.54, -33.3333 },\r
-};\r
-\r
-static const StrokeRec char124[] = {\r
- { 2, char124_stroke0 },\r
-};\r
-\r
-/* char: 125 '}' */\r
-\r
-static const CoordRec char125_stroke0[] = {\r
- { 9.18, 119.048 },\r
- { 18.7038, 114.286 },\r
- { 23.4657, 109.524 },\r
- { 28.2276, 100 },\r
- { 28.2276, 90.4762 },\r
- { 23.4657, 80.9524 },\r
- { 18.7038, 76.1905 },\r
- { 13.9419, 66.6667 },\r
- { 13.9419, 57.1429 },\r
- { 23.4657, 47.619 },\r
-};\r
-\r
-static const CoordRec char125_stroke1[] = {\r
- { 18.7038, 114.286 },\r
- { 23.4657, 104.762 },\r
- { 23.4657, 95.2381 },\r
- { 18.7038, 85.7143 },\r
- { 13.9419, 80.9524 },\r
- { 9.18, 71.4286 },\r
- { 9.18, 61.9048 },\r
- { 13.9419, 52.381 },\r
- { 32.9895, 42.8571 },\r
- { 13.9419, 33.3333 },\r
- { 9.18, 23.8095 },\r
- { 9.18, 14.2857 },\r
- { 13.9419, 4.7619 },\r
- { 18.7038, 0 },\r
- { 23.4657, -9.5238 },\r
- { 23.4657, -19.0476 },\r
- { 18.7038, -28.5714 },\r
-};\r
-\r
-static const CoordRec char125_stroke2[] = {\r
- { 23.4657, 38.0952 },\r
- { 13.9419, 28.5714 },\r
- { 13.9419, 19.0476 },\r
- { 18.7038, 9.5238 },\r
- { 23.4657, 4.7619 },\r
- { 28.2276, -4.7619 },\r
- { 28.2276, -14.2857 },\r
- { 23.4657, -23.8095 },\r
- { 18.7038, -28.5714 },\r
- { 9.18, -33.3333 },\r
-};\r
-\r
-static const StrokeRec char125[] = {\r
- { 10, char125_stroke0 },\r
- { 17, char125_stroke1 },\r
- { 10, char125_stroke2 },\r
-};\r
-\r
-/* char: 126 '~' */\r
-\r
-static const CoordRec char126_stroke0[] = {\r
- { 2.92, 28.5714 },\r
- { 2.92, 38.0952 },\r
- { 7.6819, 52.381 },\r
- { 17.2057, 57.1429 },\r
- { 26.7295, 57.1429 },\r
- { 36.2533, 52.381 },\r
- { 55.301, 38.0952 },\r
- { 64.8248, 33.3333 },\r
- { 74.3486, 33.3333 },\r
- { 83.8724, 38.0952 },\r
- { 88.6343, 47.619 },\r
-};\r
-\r
-static const CoordRec char126_stroke1[] = {\r
- { 2.92, 38.0952 },\r
- { 7.6819, 47.619 },\r
- { 17.2057, 52.381 },\r
- { 26.7295, 52.381 },\r
- { 36.2533, 47.619 },\r
- { 55.301, 33.3333 },\r
- { 64.8248, 28.5714 },\r
- { 74.3486, 28.5714 },\r
- { 83.8724, 33.3333 },\r
- { 88.6343, 47.619 },\r
- { 88.6343, 57.1429 },\r
-};\r
-\r
-static const StrokeRec char126[] = {\r
- { 11, char126_stroke0 },\r
- { 11, char126_stroke1 },\r
-};\r
-\r
-/* char: 127 */\r
-\r
-static const CoordRec char127_stroke0[] = {\r
- { 52.381, 100 },\r
- { 14.2857, -33.3333 },\r
-};\r
-\r
-static const CoordRec char127_stroke1[] = {\r
- { 28.5714, 66.6667 },\r
- { 14.2857, 61.9048 },\r
- { 4.7619, 52.381 },\r
- { 0, 38.0952 },\r
- { 0, 23.8095 },\r
- { 4.7619, 14.2857 },\r
- { 14.2857, 4.7619 },\r
- { 28.5714, 0 },\r
- { 38.0952, 0 },\r
- { 52.381, 4.7619 },\r
- { 61.9048, 14.2857 },\r
- { 66.6667, 28.5714 },\r
- { 66.6667, 42.8571 },\r
- { 61.9048, 52.381 },\r
- { 52.381, 61.9048 },\r
- { 38.0952, 66.6667 },\r
- { 28.5714, 66.6667 },\r
-};\r
-\r
-static const StrokeRec char127[] = {\r
- { 2, char127_stroke0 },\r
- { 17, char127_stroke1 },\r
-};\r
-\r
-static const StrokeCharRec chars[] = {\r
- { 0, /* char0 */ 0, 0, 0 },\r
- { 0, /* char1 */ 0, 0, 0 },\r
- { 0, /* char2 */ 0, 0, 0 },\r
- { 0, /* char3 */ 0, 0, 0 },\r
- { 0, /* char4 */ 0, 0, 0 },\r
- { 0, /* char5 */ 0, 0, 0 },\r
- { 0, /* char6 */ 0, 0, 0 },\r
- { 0, /* char7 */ 0, 0, 0 },\r
- { 0, /* char8 */ 0, 0, 0 },\r
- { 0, /* char9 */ 0, 0, 0 },\r
- { 0, /* char10 */ 0, 0, 0 },\r
- { 0, /* char11 */ 0, 0, 0 },\r
- { 0, /* char12 */ 0, 0, 0 },\r
- { 0, /* char13 */ 0, 0, 0 },\r
- { 0, /* char14 */ 0, 0, 0 },\r
- { 0, /* char15 */ 0, 0, 0 },\r
- { 0, /* char16 */ 0, 0, 0 },\r
- { 0, /* char17 */ 0, 0, 0 },\r
- { 0, /* char18 */ 0, 0, 0 },\r
- { 0, /* char19 */ 0, 0, 0 },\r
- { 0, /* char20 */ 0, 0, 0 },\r
- { 0, /* char21 */ 0, 0, 0 },\r
- { 0, /* char22 */ 0, 0, 0 },\r
- { 0, /* char23 */ 0, 0, 0 },\r
- { 0, /* char24 */ 0, 0, 0 },\r
- { 0, /* char25 */ 0, 0, 0 },\r
- { 0, /* char26 */ 0, 0, 0 },\r
- { 0, /* char27 */ 0, 0, 0 },\r
- { 0, /* char28 */ 0, 0, 0 },\r
- { 0, /* char29 */ 0, 0, 0 },\r
- { 0, /* char30 */ 0, 0, 0 },\r
- { 0, /* char31 */ 0, 0, 0 },\r
- { 0, /* char32 */ 0, 52.381, 104.762 },\r
- { 2, char33, 13.3819, 26.6238 },\r
- { 2, char34, 23.0676, 51.4352 },\r
- { 4, char35, 36.5333, 79.4886 },\r
- { 3, char36, 38.1533, 76.2067 },\r
- { 3, char37, 49.2171, 96.5743 },\r
- { 1, char38, 53.599, 101.758 },\r
- { 1, char39, 4.44, 13.62 },\r
- { 1, char40, 21.8657, 47.1733 },\r
- { 1, char41, 24.3276, 47.5333 },\r
- { 3, char42, 30.7695, 59.439 },\r
- { 2, char43, 48.8371, 97.2543 },\r
- { 1, char44, 13.5219, 26.0638 },\r
- { 1, char45, 50.2371, 100.754 },\r
- { 1, char46, 13.1019, 26.4838 },\r
- { 1, char47, 40.5733, 82.1067 },\r
- { 1, char48, 38.3133, 77.0667 },\r
- { 1, char49, 30.8676, 66.5295 },\r
- { 1, char50, 38.7533, 77.6467 },\r
- { 1, char51, 38.3333, 77.0467 },\r
- { 2, char52, 37.2133, 80.1686 },\r
- { 1, char53, 38.1933, 77.6867 },\r
- { 1, char54, 34.1514, 73.8048 },\r
- { 2, char55, 38.8933, 77.2267 },\r
- { 1, char56, 38.9333, 77.6667 },\r
- { 1, char57, 39.9333, 74.0648 },\r
- { 2, char58, 14.0819, 26.2238 },\r
- { 2, char59, 12.9619, 26.3038 },\r
- { 1, char60, 41.1552, 81.6105 },\r
- { 2, char61, 48.5571, 97.2543 },\r
- { 1, char62, 40.8752, 81.6105 },\r
- { 2, char63, 36.9914, 73.9029 },\r
- { 2, char64, 34.9314, 74.3648 },\r
- { 3, char65, 40.5952, 80.4905 },\r
- { 3, char66, 44.7533, 83.6267 },\r
- { 1, char67, 39.9933, 84.4886 },\r
- { 2, char68, 45.2933, 85.2867 },\r
- { 4, char69, 39.9914, 78.1848 },\r
- { 3, char70, 39.9914, 78.7448 },\r
- { 2, char71, 40.3933, 89.7686 },\r
- { 3, char72, 44.7533, 89.0867 },\r
- { 1, char73, 10.86, 21.3 },\r
- { 1, char74, 31.0714, 59.999 },\r
- { 3, char75, 44.6133, 79.3267 },\r
- { 2, char76, 40.2514, 71.3229 },\r
- { 4, char77, 48.9552, 97.2105 },\r
- { 3, char78, 44.4733, 88.8067 },\r
- { 1, char79, 44.3352, 88.8305 },\r
- { 2, char80, 45.4333, 85.6667 },\r
- { 2, char81, 43.3952, 88.0905 },\r
- { 3, char82, 45.0133, 82.3667 },\r
- { 1, char83, 41.3333, 80.8267 },\r
- { 2, char84, 35.6933, 71.9467 },\r
- { 1, char85, 44.8733, 89.4867 },\r
- { 2, char86, 40.4552, 81.6105 },\r
- { 4, char87, 49.839, 100.518 },\r
- { 2, char88, 35.8333, 72.3667 },\r
- { 2, char89, 39.6152, 79.6505 },\r
- { 3, char90, 35.8333, 73.7467 },\r
- { 4, char91, 22.0657, 46.1133 },\r
- { 1, char92, 39.1733, 78.2067 },\r
- { 4, char93, 23.4876, 46.3933 },\r
- { 2, char94, 44.0752, 90.2305 },\r
- { 1, char95, 51.281, 104.062 },\r
- { 2, char96, 42.5457, 83.5714 },\r
- { 2, char97, 35.2514, 66.6029 },\r
- { 2, char98, 37.3314, 70.4629 },\r
- { 1, char99, 34.0914, 68.9229 },\r
- { 2, char100, 33.2114, 70.2629 },\r
- { 1, char101, 34.2914, 68.5229 },\r
- { 2, char102, 14.9657, 38.6552 },\r
- { 2, char103, 33.9314, 70.9829 },\r
- { 2, char104, 33.4095, 71.021 },\r
- { 2, char105, 14.7819, 28.8638 },\r
- { 2, char106, 17.3876, 36.2314 },\r
- { 3, char107, 33.4095, 62.521 },\r
- { 1, char108, 10.02, 19.34 },\r
- { 3, char109, 61.981, 123.962 },\r
- { 2, char110, 32.9895, 70.881 },\r
- { 1, char111, 33.5514, 71.7448 },\r
- { 2, char112, 38.0314, 70.8029 },\r
- { 2, char113, 33.4114, 70.7429 },\r
- { 2, char114, 23.7457, 49.4952 },\r
- { 1, char115, 28.5095, 62.321 },\r
- { 2, char116, 14.8257, 39.3152 },\r
- { 2, char117, 33.2695, 71.161 },\r
- { 2, char118, 30.3714, 60.6029 },\r
- { 4, char119, 40.5952, 80.4905 },\r
- { 2, char120, 25.4695, 56.401 },\r
- { 2, char121, 35.1333, 66.0648 },\r
- { 3, char122, 28.2495, 61.821 },\r
- { 3, char123, 21.6657, 41.6295 },\r
- { 1, char124, 11.54, 23.78 },\r
- { 3, char125, 18.7038, 41.4695 },\r
- { 2, char126, 45.7771, 91.2743 },\r
- { 2, char127, 33.3333, 66.6667 },\r
-};\r
-\r
-StrokeFontRec glutStrokeRoman = { "Roman", 128, chars, 119.048, -33.3333 };\r
-\r
+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#include "glutstroke.h"
+
+/* char: 33 '!' */
+
+static const CoordRec char33_stroke0[] = {
+ { 13.3819, 100 },
+ { 13.3819, 33.3333 },
+};
+
+static const CoordRec char33_stroke1[] = {
+ { 13.3819, 9.5238 },
+ { 8.62, 4.7619 },
+ { 13.3819, 0 },
+ { 18.1438, 4.7619 },
+ { 13.3819, 9.5238 },
+};
+
+static const StrokeRec char33[] = {
+ { 2, char33_stroke0 },
+ { 5, char33_stroke1 },
+};
+
+/* char: 34 '"' */
+
+static const CoordRec char34_stroke0[] = {
+ { 4.02, 100 },
+ { 4.02, 66.6667 },
+};
+
+static const CoordRec char34_stroke1[] = {
+ { 42.1152, 100 },
+ { 42.1152, 66.6667 },
+};
+
+static const StrokeRec char34[] = {
+ { 2, char34_stroke0 },
+ { 2, char34_stroke1 },
+};
+
+/* char: 35 '#' */
+
+static const CoordRec char35_stroke0[] = {
+ { 41.2952, 119.048 },
+ { 7.9619, -33.3333 },
+};
+
+static const CoordRec char35_stroke1[] = {
+ { 69.8667, 119.048 },
+ { 36.5333, -33.3333 },
+};
+
+static const CoordRec char35_stroke2[] = {
+ { 7.9619, 57.1429 },
+ { 74.6286, 57.1429 },
+};
+
+static const CoordRec char35_stroke3[] = {
+ { 3.2, 28.5714 },
+ { 69.8667, 28.5714 },
+};
+
+static const StrokeRec char35[] = {
+ { 2, char35_stroke0 },
+ { 2, char35_stroke1 },
+ { 2, char35_stroke2 },
+ { 2, char35_stroke3 },
+};
+
+/* char: 36 '$' */
+
+static const CoordRec char36_stroke0[] = {
+ { 28.6295, 119.048 },
+ { 28.6295, -19.0476 },
+};
+
+static const CoordRec char36_stroke1[] = {
+ { 47.6771, 119.048 },
+ { 47.6771, -19.0476 },
+};
+
+static const CoordRec char36_stroke2[] = {
+ { 71.4867, 85.7143 },
+ { 61.9629, 95.2381 },
+ { 47.6771, 100 },
+ { 28.6295, 100 },
+ { 14.3438, 95.2381 },
+ { 4.82, 85.7143 },
+ { 4.82, 76.1905 },
+ { 9.5819, 66.6667 },
+ { 14.3438, 61.9048 },
+ { 23.8676, 57.1429 },
+ { 52.439, 47.619 },
+ { 61.9629, 42.8571 },
+ { 66.7248, 38.0952 },
+ { 71.4867, 28.5714 },
+ { 71.4867, 14.2857 },
+ { 61.9629, 4.7619 },
+ { 47.6771, 0 },
+ { 28.6295, 0 },
+ { 14.3438, 4.7619 },
+ { 4.82, 14.2857 },
+};
+
+static const StrokeRec char36[] = {
+ { 2, char36_stroke0 },
+ { 2, char36_stroke1 },
+ { 20, char36_stroke2 },
+};
+
+/* char: 37 '%' */
+
+static const CoordRec char37_stroke0[] = {
+ { 92.0743, 100 },
+ { 6.36, 0 },
+};
+
+static const CoordRec char37_stroke1[] = {
+ { 30.1695, 100 },
+ { 39.6933, 90.4762 },
+ { 39.6933, 80.9524 },
+ { 34.9314, 71.4286 },
+ { 25.4076, 66.6667 },
+ { 15.8838, 66.6667 },
+ { 6.36, 76.1905 },
+ { 6.36, 85.7143 },
+ { 11.1219, 95.2381 },
+ { 20.6457, 100 },
+ { 30.1695, 100 },
+ { 39.6933, 95.2381 },
+ { 53.979, 90.4762 },
+ { 68.2648, 90.4762 },
+ { 82.5505, 95.2381 },
+ { 92.0743, 100 },
+};
+
+static const CoordRec char37_stroke2[] = {
+ { 73.0267, 33.3333 },
+ { 63.5029, 28.5714 },
+ { 58.741, 19.0476 },
+ { 58.741, 9.5238 },
+ { 68.2648, 0 },
+ { 77.7886, 0 },
+ { 87.3124, 4.7619 },
+ { 92.0743, 14.2857 },
+ { 92.0743, 23.8095 },
+ { 82.5505, 33.3333 },
+ { 73.0267, 33.3333 },
+};
+
+static const StrokeRec char37[] = {
+ { 2, char37_stroke0 },
+ { 16, char37_stroke1 },
+ { 11, char37_stroke2 },
+};
+
+/* char: 38 '&' */
+
+static const CoordRec char38_stroke0[] = {
+ { 101.218, 57.1429 },
+ { 101.218, 61.9048 },
+ { 96.4562, 66.6667 },
+ { 91.6943, 66.6667 },
+ { 86.9324, 61.9048 },
+ { 82.1705, 52.381 },
+ { 72.6467, 28.5714 },
+ { 63.1229, 14.2857 },
+ { 53.599, 4.7619 },
+ { 44.0752, 0 },
+ { 25.0276, 0 },
+ { 15.5038, 4.7619 },
+ { 10.7419, 9.5238 },
+ { 5.98, 19.0476 },
+ { 5.98, 28.5714 },
+ { 10.7419, 38.0952 },
+ { 15.5038, 42.8571 },
+ { 48.8371, 61.9048 },
+ { 53.599, 66.6667 },
+ { 58.361, 76.1905 },
+ { 58.361, 85.7143 },
+ { 53.599, 95.2381 },
+ { 44.0752, 100 },
+ { 34.5514, 95.2381 },
+ { 29.7895, 85.7143 },
+ { 29.7895, 76.1905 },
+ { 34.5514, 61.9048 },
+ { 44.0752, 47.619 },
+ { 67.8848, 14.2857 },
+ { 77.4086, 4.7619 },
+ { 86.9324, 0 },
+ { 96.4562, 0 },
+ { 101.218, 4.7619 },
+ { 101.218, 9.5238 },
+};
+
+static const StrokeRec char38[] = {
+ { 34, char38_stroke0 },
+};
+
+/* char: 39 ''' */
+
+static const CoordRec char39_stroke0[] = {
+ { 4.44, 100 },
+ { 4.44, 66.6667 },
+};
+
+static const StrokeRec char39[] = {
+ { 2, char39_stroke0 },
+};
+
+/* char: 40 '(' */
+
+static const CoordRec char40_stroke0[] = {
+ { 40.9133, 119.048 },
+ { 31.3895, 109.524 },
+ { 21.8657, 95.2381 },
+ { 12.3419, 76.1905 },
+ { 7.58, 52.381 },
+ { 7.58, 33.3333 },
+ { 12.3419, 9.5238 },
+ { 21.8657, -9.5238 },
+ { 31.3895, -23.8095 },
+ { 40.9133, -33.3333 },
+};
+
+static const StrokeRec char40[] = {
+ { 10, char40_stroke0 },
+};
+
+/* char: 41 ')' */
+
+static const CoordRec char41_stroke0[] = {
+ { 5.28, 119.048 },
+ { 14.8038, 109.524 },
+ { 24.3276, 95.2381 },
+ { 33.8514, 76.1905 },
+ { 38.6133, 52.381 },
+ { 38.6133, 33.3333 },
+ { 33.8514, 9.5238 },
+ { 24.3276, -9.5238 },
+ { 14.8038, -23.8095 },
+ { 5.28, -33.3333 },
+};
+
+static const StrokeRec char41[] = {
+ { 10, char41_stroke0 },
+};
+
+/* char: 42 '*' */
+
+static const CoordRec char42_stroke0[] = {
+ { 30.7695, 71.4286 },
+ { 30.7695, 14.2857 },
+};
+
+static const CoordRec char42_stroke1[] = {
+ { 6.96, 57.1429 },
+ { 54.579, 28.5714 },
+};
+
+static const CoordRec char42_stroke2[] = {
+ { 54.579, 57.1429 },
+ { 6.96, 28.5714 },
+};
+
+static const StrokeRec char42[] = {
+ { 2, char42_stroke0 },
+ { 2, char42_stroke1 },
+ { 2, char42_stroke2 },
+};
+
+/* char: 43 '+' */
+
+static const CoordRec char43_stroke0[] = {
+ { 48.8371, 85.7143 },
+ { 48.8371, 0 },
+};
+
+static const CoordRec char43_stroke1[] = {
+ { 5.98, 42.8571 },
+ { 91.6943, 42.8571 },
+};
+
+static const StrokeRec char43[] = {
+ { 2, char43_stroke0 },
+ { 2, char43_stroke1 },
+};
+
+/* char: 44 ',' */
+
+static const CoordRec char44_stroke0[] = {
+ { 18.2838, 4.7619 },
+ { 13.5219, 0 },
+ { 8.76, 4.7619 },
+ { 13.5219, 9.5238 },
+ { 18.2838, 4.7619 },
+ { 18.2838, -4.7619 },
+ { 13.5219, -14.2857 },
+ { 8.76, -19.0476 },
+};
+
+static const StrokeRec char44[] = {
+ { 8, char44_stroke0 },
+};
+
+/* char: 45 '-' */
+
+static const CoordRec char45_stroke0[] = {
+ { 7.38, 42.8571 },
+ { 93.0943, 42.8571 },
+};
+
+static const StrokeRec char45[] = {
+ { 2, char45_stroke0 },
+};
+
+/* char: 46 '.' */
+
+static const CoordRec char46_stroke0[] = {
+ { 13.1019, 9.5238 },
+ { 8.34, 4.7619 },
+ { 13.1019, 0 },
+ { 17.8638, 4.7619 },
+ { 13.1019, 9.5238 },
+};
+
+static const StrokeRec char46[] = {
+ { 5, char46_stroke0 },
+};
+
+/* char: 47 '/' */
+
+static const CoordRec char47_stroke0[] = {
+ { 7.24, -14.2857 },
+ { 73.9067, 100 },
+};
+
+static const StrokeRec char47[] = {
+ { 2, char47_stroke0 },
+};
+
+/* char: 48 '0' */
+
+static const CoordRec char48_stroke0[] = {
+ { 33.5514, 100 },
+ { 19.2657, 95.2381 },
+ { 9.7419, 80.9524 },
+ { 4.98, 57.1429 },
+ { 4.98, 42.8571 },
+ { 9.7419, 19.0476 },
+ { 19.2657, 4.7619 },
+ { 33.5514, 0 },
+ { 43.0752, 0 },
+ { 57.361, 4.7619 },
+ { 66.8848, 19.0476 },
+ { 71.6467, 42.8571 },
+ { 71.6467, 57.1429 },
+ { 66.8848, 80.9524 },
+ { 57.361, 95.2381 },
+ { 43.0752, 100 },
+ { 33.5514, 100 },
+};
+
+static const StrokeRec char48[] = {
+ { 17, char48_stroke0 },
+};
+
+/* char: 49 '1' */
+
+static const CoordRec char49_stroke0[] = {
+ { 11.82, 80.9524 },
+ { 21.3438, 85.7143 },
+ { 35.6295, 100 },
+ { 35.6295, 0 },
+};
+
+static const StrokeRec char49[] = {
+ { 4, char49_stroke0 },
+};
+
+/* char: 50 '2' */
+
+static const CoordRec char50_stroke0[] = {
+ { 10.1819, 76.1905 },
+ { 10.1819, 80.9524 },
+ { 14.9438, 90.4762 },
+ { 19.7057, 95.2381 },
+ { 29.2295, 100 },
+ { 48.2771, 100 },
+ { 57.801, 95.2381 },
+ { 62.5629, 90.4762 },
+ { 67.3248, 80.9524 },
+ { 67.3248, 71.4286 },
+ { 62.5629, 61.9048 },
+ { 53.039, 47.619 },
+ { 5.42, 0 },
+ { 72.0867, 0 },
+};
+
+static const StrokeRec char50[] = {
+ { 14, char50_stroke0 },
+};
+
+/* char: 51 '3' */
+
+static const CoordRec char51_stroke0[] = {
+ { 14.5238, 100 },
+ { 66.9048, 100 },
+ { 38.3333, 61.9048 },
+ { 52.619, 61.9048 },
+ { 62.1429, 57.1429 },
+ { 66.9048, 52.381 },
+ { 71.6667, 38.0952 },
+ { 71.6667, 28.5714 },
+ { 66.9048, 14.2857 },
+ { 57.381, 4.7619 },
+ { 43.0952, 0 },
+ { 28.8095, 0 },
+ { 14.5238, 4.7619 },
+ { 9.7619, 9.5238 },
+ { 5, 19.0476 },
+};
+
+static const StrokeRec char51[] = {
+ { 15, char51_stroke0 },
+};
+
+/* char: 52 '4' */
+
+static const CoordRec char52_stroke0[] = {
+ { 51.499, 100 },
+ { 3.88, 33.3333 },
+ { 75.3086, 33.3333 },
+};
+
+static const CoordRec char52_stroke1[] = {
+ { 51.499, 100 },
+ { 51.499, 0 },
+};
+
+static const StrokeRec char52[] = {
+ { 3, char52_stroke0 },
+ { 2, char52_stroke1 },
+};
+
+/* char: 53 '5' */
+
+static const CoordRec char53_stroke0[] = {
+ { 62.0029, 100 },
+ { 14.3838, 100 },
+ { 9.6219, 57.1429 },
+ { 14.3838, 61.9048 },
+ { 28.6695, 66.6667 },
+ { 42.9552, 66.6667 },
+ { 57.241, 61.9048 },
+ { 66.7648, 52.381 },
+ { 71.5267, 38.0952 },
+ { 71.5267, 28.5714 },
+ { 66.7648, 14.2857 },
+ { 57.241, 4.7619 },
+ { 42.9552, 0 },
+ { 28.6695, 0 },
+ { 14.3838, 4.7619 },
+ { 9.6219, 9.5238 },
+ { 4.86, 19.0476 },
+};
+
+static const StrokeRec char53[] = {
+ { 17, char53_stroke0 },
+};
+
+/* char: 54 '6' */
+
+static const CoordRec char54_stroke0[] = {
+ { 62.7229, 85.7143 },
+ { 57.961, 95.2381 },
+ { 43.6752, 100 },
+ { 34.1514, 100 },
+ { 19.8657, 95.2381 },
+ { 10.3419, 80.9524 },
+ { 5.58, 57.1429 },
+ { 5.58, 33.3333 },
+ { 10.3419, 14.2857 },
+ { 19.8657, 4.7619 },
+ { 34.1514, 0 },
+ { 38.9133, 0 },
+ { 53.199, 4.7619 },
+ { 62.7229, 14.2857 },
+ { 67.4848, 28.5714 },
+ { 67.4848, 33.3333 },
+ { 62.7229, 47.619 },
+ { 53.199, 57.1429 },
+ { 38.9133, 61.9048 },
+ { 34.1514, 61.9048 },
+ { 19.8657, 57.1429 },
+ { 10.3419, 47.619 },
+ { 5.58, 33.3333 },
+};
+
+static const StrokeRec char54[] = {
+ { 23, char54_stroke0 },
+};
+
+/* char: 55 '7' */
+
+static const CoordRec char55_stroke0[] = {
+ { 72.2267, 100 },
+ { 24.6076, 0 },
+};
+
+static const CoordRec char55_stroke1[] = {
+ { 5.56, 100 },
+ { 72.2267, 100 },
+};
+
+static const StrokeRec char55[] = {
+ { 2, char55_stroke0 },
+ { 2, char55_stroke1 },
+};
+
+/* char: 56 '8' */
+
+static const CoordRec char56_stroke0[] = {
+ { 29.4095, 100 },
+ { 15.1238, 95.2381 },
+ { 10.3619, 85.7143 },
+ { 10.3619, 76.1905 },
+ { 15.1238, 66.6667 },
+ { 24.6476, 61.9048 },
+ { 43.6952, 57.1429 },
+ { 57.981, 52.381 },
+ { 67.5048, 42.8571 },
+ { 72.2667, 33.3333 },
+ { 72.2667, 19.0476 },
+ { 67.5048, 9.5238 },
+ { 62.7429, 4.7619 },
+ { 48.4571, 0 },
+ { 29.4095, 0 },
+ { 15.1238, 4.7619 },
+ { 10.3619, 9.5238 },
+ { 5.6, 19.0476 },
+ { 5.6, 33.3333 },
+ { 10.3619, 42.8571 },
+ { 19.8857, 52.381 },
+ { 34.1714, 57.1429 },
+ { 53.219, 61.9048 },
+ { 62.7429, 66.6667 },
+ { 67.5048, 76.1905 },
+ { 67.5048, 85.7143 },
+ { 62.7429, 95.2381 },
+ { 48.4571, 100 },
+ { 29.4095, 100 },
+};
+
+static const StrokeRec char56[] = {
+ { 29, char56_stroke0 },
+};
+
+/* char: 57 '9' */
+
+static const CoordRec char57_stroke0[] = {
+ { 68.5048, 66.6667 },
+ { 63.7429, 52.381 },
+ { 54.219, 42.8571 },
+ { 39.9333, 38.0952 },
+ { 35.1714, 38.0952 },
+ { 20.8857, 42.8571 },
+ { 11.3619, 52.381 },
+ { 6.6, 66.6667 },
+ { 6.6, 71.4286 },
+ { 11.3619, 85.7143 },
+ { 20.8857, 95.2381 },
+ { 35.1714, 100 },
+ { 39.9333, 100 },
+ { 54.219, 95.2381 },
+ { 63.7429, 85.7143 },
+ { 68.5048, 66.6667 },
+ { 68.5048, 42.8571 },
+ { 63.7429, 19.0476 },
+ { 54.219, 4.7619 },
+ { 39.9333, 0 },
+ { 30.4095, 0 },
+ { 16.1238, 4.7619 },
+ { 11.3619, 14.2857 },
+};
+
+static const StrokeRec char57[] = {
+ { 23, char57_stroke0 },
+};
+
+/* char: 58 ':' */
+
+static const CoordRec char58_stroke0[] = {
+ { 14.0819, 66.6667 },
+ { 9.32, 61.9048 },
+ { 14.0819, 57.1429 },
+ { 18.8438, 61.9048 },
+ { 14.0819, 66.6667 },
+};
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+ { 14.0819, 9.5238 },
+ { 9.32, 4.7619 },
+ { 14.0819, 0 },
+ { 18.8438, 4.7619 },
+ { 14.0819, 9.5238 },
+};
+
+static const StrokeRec char58[] = {
+ { 5, char58_stroke0 },
+ { 5, char58_stroke1 },
+};
+
+/* char: 59 ';' */
+
+static const CoordRec char59_stroke0[] = {
+ { 12.9619, 66.6667 },
+ { 8.2, 61.9048 },
+ { 12.9619, 57.1429 },
+ { 17.7238, 61.9048 },
+ { 12.9619, 66.6667 },
+};
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+static const CoordRec char59_stroke1[] = {
+ { 17.7238, 4.7619 },
+ { 12.9619, 0 },
+ { 8.2, 4.7619 },
+ { 12.9619, 9.5238 },
+ { 17.7238, 4.7619 },
+ { 17.7238, -4.7619 },
+ { 12.9619, -14.2857 },
+ { 8.2, -19.0476 },
+};
+
+static const StrokeRec char59[] = {
+ { 5, char59_stroke0 },
+ { 8, char59_stroke1 },
+};
+
+/* char: 60 '<' */
+
+static const CoordRec char60_stroke0[] = {
+ { 79.2505, 85.7143 },
+ { 3.06, 42.8571 },
+ { 79.2505, 0 },
+};
+
+static const StrokeRec char60[] = {
+ { 3, char60_stroke0 },
+};
+
+/* char: 61 '=' */
+
+static const CoordRec char61_stroke0[] = {
+ { 5.7, 57.1429 },
+ { 91.4143, 57.1429 },
+};
+
+static const CoordRec char61_stroke1[] = {
+ { 5.7, 28.5714 },
+ { 91.4143, 28.5714 },
+};
+
+static const StrokeRec char61[] = {
+ { 2, char61_stroke0 },
+ { 2, char61_stroke1 },
+};
+
+/* char: 62 '>' */
+
+static const CoordRec char62_stroke0[] = {
+ { 2.78, 85.7143 },
+ { 78.9705, 42.8571 },
+ { 2.78, 0 },
+};
+
+static const StrokeRec char62[] = {
+ { 3, char62_stroke0 },
+};
+
+/* char: 63 '?' */
+
+static const CoordRec char63_stroke0[] = {
+ { 8.42, 76.1905 },
+ { 8.42, 80.9524 },
+ { 13.1819, 90.4762 },
+ { 17.9438, 95.2381 },
+ { 27.4676, 100 },
+ { 46.5152, 100 },
+ { 56.039, 95.2381 },
+ { 60.801, 90.4762 },
+ { 65.5629, 80.9524 },
+ { 65.5629, 71.4286 },
+ { 60.801, 61.9048 },
+ { 56.039, 57.1429 },
+ { 36.9914, 47.619 },
+ { 36.9914, 33.3333 },
+};
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+static const CoordRec char63_stroke1[] = {
+ { 36.9914, 9.5238 },
+ { 32.2295, 4.7619 },
+ { 36.9914, 0 },
+ { 41.7533, 4.7619 },
+ { 36.9914, 9.5238 },
+};
+
+static const StrokeRec char63[] = {
+ { 14, char63_stroke0 },
+ { 5, char63_stroke1 },
+};
+
+/* char: 64 '@' */
+
+static const CoordRec char64_stroke0[] = {
+ { 49.2171, 52.381 },
+ { 39.6933, 57.1429 },
+ { 30.1695, 57.1429 },
+ { 25.4076, 47.619 },
+ { 25.4076, 42.8571 },
+ { 30.1695, 33.3333 },
+ { 39.6933, 33.3333 },
+ { 49.2171, 38.0952 },
+};
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+ { 49.2171, 57.1429 },
+ { 49.2171, 38.0952 },
+ { 53.979, 33.3333 },
+ { 63.5029, 33.3333 },
+ { 68.2648, 42.8571 },
+ { 68.2648, 47.619 },
+ { 63.5029, 61.9048 },
+ { 53.979, 71.4286 },
+ { 39.6933, 76.1905 },
+ { 34.9314, 76.1905 },
+ { 20.6457, 71.4286 },
+ { 11.1219, 61.9048 },
+ { 6.36, 47.619 },
+ { 6.36, 42.8571 },
+ { 11.1219, 28.5714 },
+ { 20.6457, 19.0476 },
+ { 34.9314, 14.2857 },
+ { 39.6933, 14.2857 },
+ { 53.979, 19.0476 },
+};
+
+static const StrokeRec char64[] = {
+ { 8, char64_stroke0 },
+ { 19, char64_stroke1 },
+};
+
+/* char: 65 'A' */
+
+static const CoordRec char65_stroke0[] = {
+ { 40.5952, 100 },
+ { 2.5, 0 },
+};
+
+static const CoordRec char65_stroke1[] = {
+ { 40.5952, 100 },
+ { 78.6905, 0 },
+};
+
+static const CoordRec char65_stroke2[] = {
+ { 16.7857, 33.3333 },
+ { 64.4048, 33.3333 },
+};
+
+static const StrokeRec char65[] = {
+ { 2, char65_stroke0 },
+ { 2, char65_stroke1 },
+ { 2, char65_stroke2 },
+};
+
+/* char: 66 'B' */
+
+static const CoordRec char66_stroke0[] = {
+ { 11.42, 100 },
+ { 11.42, 0 },
+};
+
+static const CoordRec char66_stroke1[] = {
+ { 11.42, 100 },
+ { 54.2771, 100 },
+ { 68.5629, 95.2381 },
+ { 73.3248, 90.4762 },
+ { 78.0867, 80.9524 },
+ { 78.0867, 71.4286 },
+ { 73.3248, 61.9048 },
+ { 68.5629, 57.1429 },
+ { 54.2771, 52.381 },
+};
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+static const CoordRec char66_stroke2[] = {
+ { 11.42, 52.381 },
+ { 54.2771, 52.381 },
+ { 68.5629, 47.619 },
+ { 73.3248, 42.8571 },
+ { 78.0867, 33.3333 },
+ { 78.0867, 19.0476 },
+ { 73.3248, 9.5238 },
+ { 68.5629, 4.7619 },
+ { 54.2771, 0 },
+ { 11.42, 0 },
+};
+
+static const StrokeRec char66[] = {
+ { 2, char66_stroke0 },
+ { 9, char66_stroke1 },
+ { 10, char66_stroke2 },
+};
+
+/* char: 67 'C' */
+
+static const CoordRec char67_stroke0[] = {
+ { 78.0886, 76.1905 },
+ { 73.3267, 85.7143 },
+ { 63.8029, 95.2381 },
+ { 54.279, 100 },
+ { 35.2314, 100 },
+ { 25.7076, 95.2381 },
+ { 16.1838, 85.7143 },
+ { 11.4219, 76.1905 },
+ { 6.66, 61.9048 },
+ { 6.66, 38.0952 },
+ { 11.4219, 23.8095 },
+ { 16.1838, 14.2857 },
+ { 25.7076, 4.7619 },
+ { 35.2314, 0 },
+ { 54.279, 0 },
+ { 63.8029, 4.7619 },
+ { 73.3267, 14.2857 },
+ { 78.0886, 23.8095 },
+};
+
+static const StrokeRec char67[] = {
+ { 18, char67_stroke0 },
+};
+
+/* char: 68 'D' */
+
+static const CoordRec char68_stroke0[] = {
+ { 11.96, 100 },
+ { 11.96, 0 },
+};
+
+static const CoordRec char68_stroke1[] = {
+ { 11.96, 100 },
+ { 45.2933, 100 },
+ { 59.579, 95.2381 },
+ { 69.1029, 85.7143 },
+ { 73.8648, 76.1905 },
+ { 78.6267, 61.9048 },
+ { 78.6267, 38.0952 },
+ { 73.8648, 23.8095 },
+ { 69.1029, 14.2857 },
+ { 59.579, 4.7619 },
+ { 45.2933, 0 },
+ { 11.96, 0 },
+};
+
+static const StrokeRec char68[] = {
+ { 2, char68_stroke0 },
+ { 12, char68_stroke1 },
+};
+
+/* char: 69 'E' */
+
+static const CoordRec char69_stroke0[] = {
+ { 11.42, 100 },
+ { 11.42, 0 },
+};
+
+static const CoordRec char69_stroke1[] = {
+ { 11.42, 100 },
+ { 73.3248, 100 },
+};
+
+static const CoordRec char69_stroke2[] = {
+ { 11.42, 52.381 },
+ { 49.5152, 52.381 },
+};
+
+static const CoordRec char69_stroke3[] = {
+ { 11.42, 0 },
+ { 73.3248, 0 },
+};
+
+static const StrokeRec char69[] = {
+ { 2, char69_stroke0 },
+ { 2, char69_stroke1 },
+ { 2, char69_stroke2 },
+ { 2, char69_stroke3 },
+};
+
+/* char: 70 'F' */
+
+static const CoordRec char70_stroke0[] = {
+ { 11.42, 100 },
+ { 11.42, 0 },
+};
+
+static const CoordRec char70_stroke1[] = {
+ { 11.42, 100 },
+ { 73.3248, 100 },
+};
+
+static const CoordRec char70_stroke2[] = {
+ { 11.42, 52.381 },
+ { 49.5152, 52.381 },
+};
+
+static const StrokeRec char70[] = {
+ { 2, char70_stroke0 },
+ { 2, char70_stroke1 },
+ { 2, char70_stroke2 },
+};
+
+/* char: 71 'G' */
+
+static const CoordRec char71_stroke0[] = {
+ { 78.4886, 76.1905 },
+ { 73.7267, 85.7143 },
+ { 64.2029, 95.2381 },
+ { 54.679, 100 },
+ { 35.6314, 100 },
+ { 26.1076, 95.2381 },
+ { 16.5838, 85.7143 },
+ { 11.8219, 76.1905 },
+ { 7.06, 61.9048 },
+ { 7.06, 38.0952 },
+ { 11.8219, 23.8095 },
+ { 16.5838, 14.2857 },
+ { 26.1076, 4.7619 },
+ { 35.6314, 0 },
+ { 54.679, 0 },
+ { 64.2029, 4.7619 },
+ { 73.7267, 14.2857 },
+ { 78.4886, 23.8095 },
+ { 78.4886, 38.0952 },
+};
+
+static const CoordRec char71_stroke1[] = {
+ { 54.679, 38.0952 },
+ { 78.4886, 38.0952 },
+};
+
+static const StrokeRec char71[] = {
+ { 19, char71_stroke0 },
+ { 2, char71_stroke1 },
+};
+
+/* char: 72 'H' */
+
+static const CoordRec char72_stroke0[] = {
+ { 11.42, 100 },
+ { 11.42, 0 },
+};
+
+static const CoordRec char72_stroke1[] = {
+ { 78.0867, 100 },
+ { 78.0867, 0 },
+};
+
+static const CoordRec char72_stroke2[] = {
+ { 11.42, 52.381 },
+ { 78.0867, 52.381 },
+};
+
+static const StrokeRec char72[] = {
+ { 2, char72_stroke0 },
+ { 2, char72_stroke1 },
+ { 2, char72_stroke2 },
+};
+
+/* char: 73 'I' */
+
+static const CoordRec char73_stroke0[] = {
+ { 10.86, 100 },
+ { 10.86, 0 },
+};
+
+static const StrokeRec char73[] = {
+ { 2, char73_stroke0 },
+};
+
+/* char: 74 'J' */
+
+static const CoordRec char74_stroke0[] = {
+ { 50.119, 100 },
+ { 50.119, 23.8095 },
+ { 45.3571, 9.5238 },
+ { 40.5952, 4.7619 },
+ { 31.0714, 0 },
+ { 21.5476, 0 },
+ { 12.0238, 4.7619 },
+ { 7.2619, 9.5238 },
+ { 2.5, 23.8095 },
+ { 2.5, 33.3333 },
+};
+
+static const StrokeRec char74[] = {
+ { 10, char74_stroke0 },
+};
+
+/* char: 75 'K' */
+
+static const CoordRec char75_stroke0[] = {
+ { 11.28, 100 },
+ { 11.28, 0 },
+};
+
+static const CoordRec char75_stroke1[] = {
+ { 77.9467, 100 },
+ { 11.28, 33.3333 },
+};
+
+static const CoordRec char75_stroke2[] = {
+ { 35.0895, 57.1429 },
+ { 77.9467, 0 },
+};
+
+static const StrokeRec char75[] = {
+ { 2, char75_stroke0 },
+ { 2, char75_stroke1 },
+ { 2, char75_stroke2 },
+};
+
+/* char: 76 'L' */
+
+static const CoordRec char76_stroke0[] = {
+ { 11.68, 100 },
+ { 11.68, 0 },
+};
+
+static const CoordRec char76_stroke1[] = {
+ { 11.68, 0 },
+ { 68.8229, 0 },
+};
+
+static const StrokeRec char76[] = {
+ { 2, char76_stroke0 },
+ { 2, char76_stroke1 },
+};
+
+/* char: 77 'M' */
+
+static const CoordRec char77_stroke0[] = {
+ { 10.86, 100 },
+ { 10.86, 0 },
+};
+
+static const CoordRec char77_stroke1[] = {
+ { 10.86, 100 },
+ { 48.9552, 0 },
+};
+
+static const CoordRec char77_stroke2[] = {
+ { 87.0505, 100 },
+ { 48.9552, 0 },
+};
+
+static const CoordRec char77_stroke3[] = {
+ { 87.0505, 100 },
+ { 87.0505, 0 },
+};
+
+static const StrokeRec char77[] = {
+ { 2, char77_stroke0 },
+ { 2, char77_stroke1 },
+ { 2, char77_stroke2 },
+ { 2, char77_stroke3 },
+};
+
+/* char: 78 'N' */
+
+static const CoordRec char78_stroke0[] = {
+ { 11.14, 100 },
+ { 11.14, 0 },
+};
+
+static const CoordRec char78_stroke1[] = {
+ { 11.14, 100 },
+ { 77.8067, 0 },
+};
+
+static const CoordRec char78_stroke2[] = {
+ { 77.8067, 100 },
+ { 77.8067, 0 },
+};
+
+static const StrokeRec char78[] = {
+ { 2, char78_stroke0 },
+ { 2, char78_stroke1 },
+ { 2, char78_stroke2 },
+};
+
+/* char: 79 'O' */
+
+static const CoordRec char79_stroke0[] = {
+ { 34.8114, 100 },
+ { 25.2876, 95.2381 },
+ { 15.7638, 85.7143 },
+ { 11.0019, 76.1905 },
+ { 6.24, 61.9048 },
+ { 6.24, 38.0952 },
+ { 11.0019, 23.8095 },
+ { 15.7638, 14.2857 },
+ { 25.2876, 4.7619 },
+ { 34.8114, 0 },
+ { 53.859, 0 },
+ { 63.3829, 4.7619 },
+ { 72.9067, 14.2857 },
+ { 77.6686, 23.8095 },
+ { 82.4305, 38.0952 },
+ { 82.4305, 61.9048 },
+ { 77.6686, 76.1905 },
+ { 72.9067, 85.7143 },
+ { 63.3829, 95.2381 },
+ { 53.859, 100 },
+ { 34.8114, 100 },
+};
+
+static const StrokeRec char79[] = {
+ { 21, char79_stroke0 },
+};
+
+/* char: 80 'P' */
+
+static const CoordRec char80_stroke0[] = {
+ { 12.1, 100 },
+ { 12.1, 0 },
+};
+
+static const CoordRec char80_stroke1[] = {
+ { 12.1, 100 },
+ { 54.9571, 100 },
+ { 69.2429, 95.2381 },
+ { 74.0048, 90.4762 },
+ { 78.7667, 80.9524 },
+ { 78.7667, 66.6667 },
+ { 74.0048, 57.1429 },
+ { 69.2429, 52.381 },
+ { 54.9571, 47.619 },
+ { 12.1, 47.619 },
+};
+
+static const StrokeRec char80[] = {
+ { 2, char80_stroke0 },
+ { 10, char80_stroke1 },
+};
+
+/* char: 81 'Q' */
+
+static const CoordRec char81_stroke0[] = {
+ { 33.8714, 100 },
+ { 24.3476, 95.2381 },
+ { 14.8238, 85.7143 },
+ { 10.0619, 76.1905 },
+ { 5.3, 61.9048 },
+ { 5.3, 38.0952 },
+ { 10.0619, 23.8095 },
+ { 14.8238, 14.2857 },
+ { 24.3476, 4.7619 },
+ { 33.8714, 0 },
+ { 52.919, 0 },
+ { 62.4429, 4.7619 },
+ { 71.9667, 14.2857 },
+ { 76.7286, 23.8095 },
+ { 81.4905, 38.0952 },
+ { 81.4905, 61.9048 },
+ { 76.7286, 76.1905 },
+ { 71.9667, 85.7143 },
+ { 62.4429, 95.2381 },
+ { 52.919, 100 },
+ { 33.8714, 100 },
+};
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+static const CoordRec char81_stroke1[] = {
+ { 48.1571, 19.0476 },
+ { 76.7286, -9.5238 },
+};
+
+static const StrokeRec char81[] = {
+ { 21, char81_stroke0 },
+ { 2, char81_stroke1 },
+};
+
+/* char: 82 'R' */
+
+static const CoordRec char82_stroke0[] = {
+ { 11.68, 100 },
+ { 11.68, 0 },
+};
+
+static const CoordRec char82_stroke1[] = {
+ { 11.68, 100 },
+ { 54.5371, 100 },
+ { 68.8229, 95.2381 },
+ { 73.5848, 90.4762 },
+ { 78.3467, 80.9524 },
+ { 78.3467, 71.4286 },
+ { 73.5848, 61.9048 },
+ { 68.8229, 57.1429 },
+ { 54.5371, 52.381 },
+ { 11.68, 52.381 },
+};
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+static const CoordRec char82_stroke2[] = {
+ { 45.0133, 52.381 },
+ { 78.3467, 0 },
+};
+
+static const StrokeRec char82[] = {
+ { 2, char82_stroke0 },
+ { 10, char82_stroke1 },
+ { 2, char82_stroke2 },
+};
+
+/* char: 83 'S' */
+
+static const CoordRec char83_stroke0[] = {
+ { 74.6667, 85.7143 },
+ { 65.1429, 95.2381 },
+ { 50.8571, 100 },
+ { 31.8095, 100 },
+ { 17.5238, 95.2381 },
+ { 8, 85.7143 },
+ { 8, 76.1905 },
+ { 12.7619, 66.6667 },
+ { 17.5238, 61.9048 },
+ { 27.0476, 57.1429 },
+ { 55.619, 47.619 },
+ { 65.1429, 42.8571 },
+ { 69.9048, 38.0952 },
+ { 74.6667, 28.5714 },
+ { 74.6667, 14.2857 },
+ { 65.1429, 4.7619 },
+ { 50.8571, 0 },
+ { 31.8095, 0 },
+ { 17.5238, 4.7619 },
+ { 8, 14.2857 },
+};
+
+static const StrokeRec char83[] = {
+ { 20, char83_stroke0 },
+};
+
+/* char: 84 'T' */
+
+static const CoordRec char84_stroke0[] = {
+ { 35.6933, 100 },
+ { 35.6933, 0 },
+};
+
+static const CoordRec char84_stroke1[] = {
+ { 2.36, 100 },
+ { 69.0267, 100 },
+};
+
+static const StrokeRec char84[] = {
+ { 2, char84_stroke0 },
+ { 2, char84_stroke1 },
+};
+
+/* char: 85 'U' */
+
+static const CoordRec char85_stroke0[] = {
+ { 11.54, 100 },
+ { 11.54, 28.5714 },
+ { 16.3019, 14.2857 },
+ { 25.8257, 4.7619 },
+ { 40.1114, 0 },
+ { 49.6352, 0 },
+ { 63.921, 4.7619 },
+ { 73.4448, 14.2857 },
+ { 78.2067, 28.5714 },
+ { 78.2067, 100 },
+};
+
+static const StrokeRec char85[] = {
+ { 10, char85_stroke0 },
+};
+
+/* char: 86 'V' */
+
+static const CoordRec char86_stroke0[] = {
+ { 2.36, 100 },
+ { 40.4552, 0 },
+};
+
+static const CoordRec char86_stroke1[] = {
+ { 78.5505, 100 },
+ { 40.4552, 0 },
+};
+
+static const StrokeRec char86[] = {
+ { 2, char86_stroke0 },
+ { 2, char86_stroke1 },
+};
+
+/* char: 87 'W' */
+
+static const CoordRec char87_stroke0[] = {
+ { 2.22, 100 },
+ { 26.0295, 0 },
+};
+
+static const CoordRec char87_stroke1[] = {
+ { 49.839, 100 },
+ { 26.0295, 0 },
+};
+
+static const CoordRec char87_stroke2[] = {
+ { 49.839, 100 },
+ { 73.6486, 0 },
+};
+
+static const CoordRec char87_stroke3[] = {
+ { 97.4581, 100 },
+ { 73.6486, 0 },
+};
+
+static const StrokeRec char87[] = {
+ { 2, char87_stroke0 },
+ { 2, char87_stroke1 },
+ { 2, char87_stroke2 },
+ { 2, char87_stroke3 },
+};
+
+/* char: 88 'X' */
+
+static const CoordRec char88_stroke0[] = {
+ { 2.5, 100 },
+ { 69.1667, 0 },
+};
+
+static const CoordRec char88_stroke1[] = {
+ { 69.1667, 100 },
+ { 2.5, 0 },
+};
+
+static const StrokeRec char88[] = {
+ { 2, char88_stroke0 },
+ { 2, char88_stroke1 },
+};
+
+/* char: 89 'Y' */
+
+static const CoordRec char89_stroke0[] = {
+ { 1.52, 100 },
+ { 39.6152, 52.381 },
+ { 39.6152, 0 },
+};
+
+static const CoordRec char89_stroke1[] = {
+ { 77.7105, 100 },
+ { 39.6152, 52.381 },
+};
+
+static const StrokeRec char89[] = {
+ { 3, char89_stroke0 },
+ { 2, char89_stroke1 },
+};
+
+/* char: 90 'Z' */
+
+static const CoordRec char90_stroke0[] = {
+ { 69.1667, 100 },
+ { 2.5, 0 },
+};
+
+static const CoordRec char90_stroke1[] = {
+ { 2.5, 100 },
+ { 69.1667, 100 },
+};
+
+static const CoordRec char90_stroke2[] = {
+ { 2.5, 0 },
+ { 69.1667, 0 },
+};
+
+static const StrokeRec char90[] = {
+ { 2, char90_stroke0 },
+ { 2, char90_stroke1 },
+ { 2, char90_stroke2 },
+};
+
+/* char: 91 '[' */
+
+static const CoordRec char91_stroke0[] = {
+ { 7.78, 119.048 },
+ { 7.78, -33.3333 },
+};
+
+static const CoordRec char91_stroke1[] = {
+ { 12.5419, 119.048 },
+ { 12.5419, -33.3333 },
+};
+
+static const CoordRec char91_stroke2[] = {
+ { 7.78, 119.048 },
+ { 41.1133, 119.048 },
+};
+
+static const CoordRec char91_stroke3[] = {
+ { 7.78, -33.3333 },
+ { 41.1133, -33.3333 },
+};
+
+static const StrokeRec char91[] = {
+ { 2, char91_stroke0 },
+ { 2, char91_stroke1 },
+ { 2, char91_stroke2 },
+ { 2, char91_stroke3 },
+};
+
+/* char: 92 '\' */
+
+static const CoordRec char92_stroke0[] = {
+ { 5.84, 100 },
+ { 72.5067, -14.2857 },
+};
+
+static const StrokeRec char92[] = {
+ { 2, char92_stroke0 },
+};
+
+/* char: 93 ']' */
+
+static const CoordRec char93_stroke0[] = {
+ { 33.0114, 119.048 },
+ { 33.0114, -33.3333 },
+};
+
+static const CoordRec char93_stroke1[] = {
+ { 37.7733, 119.048 },
+ { 37.7733, -33.3333 },
+};
+
+static const CoordRec char93_stroke2[] = {
+ { 4.44, 119.048 },
+ { 37.7733, 119.048 },
+};
+
+static const CoordRec char93_stroke3[] = {
+ { 4.44, -33.3333 },
+ { 37.7733, -33.3333 },
+};
+
+static const StrokeRec char93[] = {
+ { 2, char93_stroke0 },
+ { 2, char93_stroke1 },
+ { 2, char93_stroke2 },
+ { 2, char93_stroke3 },
+};
+
+/* char: 94 '^' */
+
+static const CoordRec char94_stroke0[] = {
+ { 44.0752, 109.524 },
+ { 5.98, 42.8571 },
+};
+
+static const CoordRec char94_stroke1[] = {
+ { 44.0752, 109.524 },
+ { 82.1705, 42.8571 },
+};
+
+static const StrokeRec char94[] = {
+ { 2, char94_stroke0 },
+ { 2, char94_stroke1 },
+};
+
+/* char: 95 '_' */
+
+static const CoordRec char95_stroke0[] = {
+ { -1.1, -33.3333 },
+ { 103.662, -33.3333 },
+ { 103.662, -28.5714 },
+ { -1.1, -28.5714 },
+ { -1.1, -33.3333 },
+};
+
+static const StrokeRec char95[] = {
+ { 5, char95_stroke0 },
+};
+
+/* char: 96 '`' */
+
+static const CoordRec char96_stroke0[] = {
+ { 33.0219, 100 },
+ { 56.8314, 71.4286 },
+};
+
+static const CoordRec char96_stroke1[] = {
+ { 33.0219, 100 },
+ { 28.26, 95.2381 },
+ { 56.8314, 71.4286 },
+};
+
+static const StrokeRec char96[] = {
+ { 2, char96_stroke0 },
+ { 3, char96_stroke1 },
+};
+
+/* char: 97 'a' */
+
+static const CoordRec char97_stroke0[] = {
+ { 63.8229, 66.6667 },
+ { 63.8229, 0 },
+};
+
+static const CoordRec char97_stroke1[] = {
+ { 63.8229, 52.381 },
+ { 54.299, 61.9048 },
+ { 44.7752, 66.6667 },
+ { 30.4895, 66.6667 },
+ { 20.9657, 61.9048 },
+ { 11.4419, 52.381 },
+ { 6.68, 38.0952 },
+ { 6.68, 28.5714 },
+ { 11.4419, 14.2857 },
+ { 20.9657, 4.7619 },
+ { 30.4895, 0 },
+ { 44.7752, 0 },
+ { 54.299, 4.7619 },
+ { 63.8229, 14.2857 },
+};
+
+static const StrokeRec char97[] = {
+ { 2, char97_stroke0 },
+ { 14, char97_stroke1 },
+};
+
+/* char: 98 'b' */
+
+static const CoordRec char98_stroke0[] = {
+ { 8.76, 100 },
+ { 8.76, 0 },
+};
+
+static const CoordRec char98_stroke1[] = {
+ { 8.76, 52.381 },
+ { 18.2838, 61.9048 },
+ { 27.8076, 66.6667 },
+ { 42.0933, 66.6667 },
+ { 51.6171, 61.9048 },
+ { 61.141, 52.381 },
+ { 65.9029, 38.0952 },
+ { 65.9029, 28.5714 },
+ { 61.141, 14.2857 },
+ { 51.6171, 4.7619 },
+ { 42.0933, 0 },
+ { 27.8076, 0 },
+ { 18.2838, 4.7619 },
+ { 8.76, 14.2857 },
+};
+
+static const StrokeRec char98[] = {
+ { 2, char98_stroke0 },
+ { 14, char98_stroke1 },
+};
+
+/* char: 99 'c' */
+
+static const CoordRec char99_stroke0[] = {
+ { 62.6629, 52.381 },
+ { 53.139, 61.9048 },
+ { 43.6152, 66.6667 },
+ { 29.3295, 66.6667 },
+ { 19.8057, 61.9048 },
+ { 10.2819, 52.381 },
+ { 5.52, 38.0952 },
+ { 5.52, 28.5714 },
+ { 10.2819, 14.2857 },
+ { 19.8057, 4.7619 },
+ { 29.3295, 0 },
+ { 43.6152, 0 },
+ { 53.139, 4.7619 },
+ { 62.6629, 14.2857 },
+};
+
+static const StrokeRec char99[] = {
+ { 14, char99_stroke0 },
+};
+
+/* char: 100 'd' */
+
+static const CoordRec char100_stroke0[] = {
+ { 61.7829, 100 },
+ { 61.7829, 0 },
+};
+
+static const CoordRec char100_stroke1[] = {
+ { 61.7829, 52.381 },
+ { 52.259, 61.9048 },
+ { 42.7352, 66.6667 },
+ { 28.4495, 66.6667 },
+ { 18.9257, 61.9048 },
+ { 9.4019, 52.381 },
+ { 4.64, 38.0952 },
+ { 4.64, 28.5714 },
+ { 9.4019, 14.2857 },
+ { 18.9257, 4.7619 },
+ { 28.4495, 0 },
+ { 42.7352, 0 },
+ { 52.259, 4.7619 },
+ { 61.7829, 14.2857 },
+};
+
+static const StrokeRec char100[] = {
+ { 2, char100_stroke0 },
+ { 14, char100_stroke1 },
+};
+
+/* char: 101 'e' */
+
+static const CoordRec char101_stroke0[] = {
+ { 5.72, 38.0952 },
+ { 62.8629, 38.0952 },
+ { 62.8629, 47.619 },
+ { 58.101, 57.1429 },
+ { 53.339, 61.9048 },
+ { 43.8152, 66.6667 },
+ { 29.5295, 66.6667 },
+ { 20.0057, 61.9048 },
+ { 10.4819, 52.381 },
+ { 5.72, 38.0952 },
+ { 5.72, 28.5714 },
+ { 10.4819, 14.2857 },
+ { 20.0057, 4.7619 },
+ { 29.5295, 0 },
+ { 43.8152, 0 },
+ { 53.339, 4.7619 },
+ { 62.8629, 14.2857 },
+};
+
+static const StrokeRec char101[] = {
+ { 17, char101_stroke0 },
+};
+
+/* char: 102 'f' */
+
+static const CoordRec char102_stroke0[] = {
+ { 38.7752, 100 },
+ { 29.2514, 100 },
+ { 19.7276, 95.2381 },
+ { 14.9657, 80.9524 },
+ { 14.9657, 0 },
+};
+
+static const CoordRec char102_stroke1[] = {
+ { 0.68, 66.6667 },
+ { 34.0133, 66.6667 },
+};
+
+static const StrokeRec char102[] = {
+ { 5, char102_stroke0 },
+ { 2, char102_stroke1 },
+};
+
+/* char: 103 'g' */
+
+static const CoordRec char103_stroke0[] = {
+ { 62.5029, 66.6667 },
+ { 62.5029, -9.5238 },
+ { 57.741, -23.8095 },
+ { 52.979, -28.5714 },
+ { 43.4552, -33.3333 },
+ { 29.1695, -33.3333 },
+ { 19.6457, -28.5714 },
+};
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+static const CoordRec char103_stroke1[] = {
+ { 62.5029, 52.381 },
+ { 52.979, 61.9048 },
+ { 43.4552, 66.6667 },
+ { 29.1695, 66.6667 },
+ { 19.6457, 61.9048 },
+ { 10.1219, 52.381 },
+ { 5.36, 38.0952 },
+ { 5.36, 28.5714 },
+ { 10.1219, 14.2857 },
+ { 19.6457, 4.7619 },
+ { 29.1695, 0 },
+ { 43.4552, 0 },
+ { 52.979, 4.7619 },
+ { 62.5029, 14.2857 },
+};
+
+static const StrokeRec char103[] = {
+ { 7, char103_stroke0 },
+ { 14, char103_stroke1 },
+};
+
+/* char: 104 'h' */
+
+static const CoordRec char104_stroke0[] = {
+ { 9.6, 100 },
+ { 9.6, 0 },
+};
+
+static const CoordRec char104_stroke1[] = {
+ { 9.6, 47.619 },
+ { 23.8857, 61.9048 },
+ { 33.4095, 66.6667 },
+ { 47.6952, 66.6667 },
+ { 57.219, 61.9048 },
+ { 61.981, 47.619 },
+ { 61.981, 0 },
+};
+
+static const StrokeRec char104[] = {
+ { 2, char104_stroke0 },
+ { 7, char104_stroke1 },
+};
+
+/* char: 105 'i' */
+
+static const CoordRec char105_stroke0[] = {
+ { 10.02, 100 },
+ { 14.7819, 95.2381 },
+ { 19.5438, 100 },
+ { 14.7819, 104.762 },
+ { 10.02, 100 },
+};
+
+static const CoordRec char105_stroke1[] = {
+ { 14.7819, 66.6667 },
+ { 14.7819, 0 },
+};
+
+static const StrokeRec char105[] = {
+ { 5, char105_stroke0 },
+ { 2, char105_stroke1 },
+};
+
+/* char: 106 'j' */
+
+static const CoordRec char106_stroke0[] = {
+ { 17.3876, 100 },
+ { 22.1495, 95.2381 },
+ { 26.9114, 100 },
+ { 22.1495, 104.762 },
+ { 17.3876, 100 },
+};
+
+static const CoordRec char106_stroke1[] = {
+ { 22.1495, 66.6667 },
+ { 22.1495, -14.2857 },
+ { 17.3876, -28.5714 },
+ { 7.8638, -33.3333 },
+ { -1.66, -33.3333 },
+};
+
+static const StrokeRec char106[] = {
+ { 5, char106_stroke0 },
+ { 5, char106_stroke1 },
+};
+
+/* char: 107 'k' */
+
+static const CoordRec char107_stroke0[] = {
+ { 9.6, 100 },
+ { 9.6, 0 },
+};
+
+static const CoordRec char107_stroke1[] = {
+ { 57.219, 66.6667 },
+ { 9.6, 19.0476 },
+};
+
+static const CoordRec char107_stroke2[] = {
+ { 28.6476, 38.0952 },
+ { 61.981, 0 },
+};
+
+static const StrokeRec char107[] = {
+ { 2, char107_stroke0 },
+ { 2, char107_stroke1 },
+ { 2, char107_stroke2 },
+};
+
+/* char: 108 'l' */
+
+static const CoordRec char108_stroke0[] = {
+ { 10.02, 100 },
+ { 10.02, 0 },
+};
+
+static const StrokeRec char108[] = {
+ { 2, char108_stroke0 },
+};
+
+/* char: 109 'm' */
+
+static const CoordRec char109_stroke0[] = {
+ { 9.6, 66.6667 },
+ { 9.6, 0 },
+};
+
+static const CoordRec char109_stroke1[] = {
+ { 9.6, 47.619 },
+ { 23.8857, 61.9048 },
+ { 33.4095, 66.6667 },
+ { 47.6952, 66.6667 },
+ { 57.219, 61.9048 },
+ { 61.981, 47.619 },
+ { 61.981, 0 },
+};
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+ { 61.981, 47.619 },
+ { 76.2667, 61.9048 },
+ { 85.7905, 66.6667 },
+ { 100.076, 66.6667 },
+ { 109.6, 61.9048 },
+ { 114.362, 47.619 },
+ { 114.362, 0 },
+};
+
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+ { 2, char109_stroke0 },
+ { 7, char109_stroke1 },
+ { 7, char109_stroke2 },
+};
+
+/* char: 110 'n' */
+
+static const CoordRec char110_stroke0[] = {
+ { 9.18, 66.6667 },
+ { 9.18, 0 },
+};
+
+static const CoordRec char110_stroke1[] = {
+ { 9.18, 47.619 },
+ { 23.4657, 61.9048 },
+ { 32.9895, 66.6667 },
+ { 47.2752, 66.6667 },
+ { 56.799, 61.9048 },
+ { 61.561, 47.619 },
+ { 61.561, 0 },
+};
+
+static const StrokeRec char110[] = {
+ { 2, char110_stroke0 },
+ { 7, char110_stroke1 },
+};
+
+/* char: 111 'o' */
+
+static const CoordRec char111_stroke0[] = {
+ { 28.7895, 66.6667 },
+ { 19.2657, 61.9048 },
+ { 9.7419, 52.381 },
+ { 4.98, 38.0952 },
+ { 4.98, 28.5714 },
+ { 9.7419, 14.2857 },
+ { 19.2657, 4.7619 },
+ { 28.7895, 0 },
+ { 43.0752, 0 },
+ { 52.599, 4.7619 },
+ { 62.1229, 14.2857 },
+ { 66.8848, 28.5714 },
+ { 66.8848, 38.0952 },
+ { 62.1229, 52.381 },
+ { 52.599, 61.9048 },
+ { 43.0752, 66.6667 },
+ { 28.7895, 66.6667 },
+};
+
+static const StrokeRec char111[] = {
+ { 17, char111_stroke0 },
+};
+
+/* char: 112 'p' */
+
+static const CoordRec char112_stroke0[] = {
+ { 9.46, 66.6667 },
+ { 9.46, -33.3333 },
+};
+
+static const CoordRec char112_stroke1[] = {
+ { 9.46, 52.381 },
+ { 18.9838, 61.9048 },
+ { 28.5076, 66.6667 },
+ { 42.7933, 66.6667 },
+ { 52.3171, 61.9048 },
+ { 61.841, 52.381 },
+ { 66.6029, 38.0952 },
+ { 66.6029, 28.5714 },
+ { 61.841, 14.2857 },
+ { 52.3171, 4.7619 },
+ { 42.7933, 0 },
+ { 28.5076, 0 },
+ { 18.9838, 4.7619 },
+ { 9.46, 14.2857 },
+};
+
+static const StrokeRec char112[] = {
+ { 2, char112_stroke0 },
+ { 14, char112_stroke1 },
+};
+
+/* char: 113 'q' */
+
+static const CoordRec char113_stroke0[] = {
+ { 61.9829, 66.6667 },
+ { 61.9829, -33.3333 },
+};
+
+static const CoordRec char113_stroke1[] = {
+ { 61.9829, 52.381 },
+ { 52.459, 61.9048 },
+ { 42.9352, 66.6667 },
+ { 28.6495, 66.6667 },
+ { 19.1257, 61.9048 },
+ { 9.6019, 52.381 },
+ { 4.84, 38.0952 },
+ { 4.84, 28.5714 },
+ { 9.6019, 14.2857 },
+ { 19.1257, 4.7619 },
+ { 28.6495, 0 },
+ { 42.9352, 0 },
+ { 52.459, 4.7619 },
+ { 61.9829, 14.2857 },
+};
+
+static const StrokeRec char113[] = {
+ { 2, char113_stroke0 },
+ { 14, char113_stroke1 },
+};
+
+/* char: 114 'r' */
+
+static const CoordRec char114_stroke0[] = {
+ { 9.46, 66.6667 },
+ { 9.46, 0 },
+};
+
+static const CoordRec char114_stroke1[] = {
+ { 9.46, 38.0952 },
+ { 14.2219, 52.381 },
+ { 23.7457, 61.9048 },
+ { 33.2695, 66.6667 },
+ { 47.5552, 66.6667 },
+};
+
+static const StrokeRec char114[] = {
+ { 2, char114_stroke0 },
+ { 5, char114_stroke1 },
+};
+
+/* char: 115 's' */
+
+static const CoordRec char115_stroke0[] = {
+ { 57.081, 52.381 },
+ { 52.319, 61.9048 },
+ { 38.0333, 66.6667 },
+ { 23.7476, 66.6667 },
+ { 9.4619, 61.9048 },
+ { 4.7, 52.381 },
+ { 9.4619, 42.8571 },
+ { 18.9857, 38.0952 },
+ { 42.7952, 33.3333 },
+ { 52.319, 28.5714 },
+ { 57.081, 19.0476 },
+ { 57.081, 14.2857 },
+ { 52.319, 4.7619 },
+ { 38.0333, 0 },
+ { 23.7476, 0 },
+ { 9.4619, 4.7619 },
+ { 4.7, 14.2857 },
+};
+
+static const StrokeRec char115[] = {
+ { 17, char115_stroke0 },
+};
+
+/* char: 116 't' */
+
+static const CoordRec char116_stroke0[] = {
+ { 14.8257, 100 },
+ { 14.8257, 19.0476 },
+ { 19.5876, 4.7619 },
+ { 29.1114, 0 },
+ { 38.6352, 0 },
+};
+
+static const CoordRec char116_stroke1[] = {
+ { 0.54, 66.6667 },
+ { 33.8733, 66.6667 },
+};
+
+static const StrokeRec char116[] = {
+ { 5, char116_stroke0 },
+ { 2, char116_stroke1 },
+};
+
+/* char: 117 'u' */
+
+static const CoordRec char117_stroke0[] = {
+ { 9.46, 66.6667 },
+ { 9.46, 19.0476 },
+ { 14.2219, 4.7619 },
+ { 23.7457, 0 },
+ { 38.0314, 0 },
+ { 47.5552, 4.7619 },
+ { 61.841, 19.0476 },
+};
+
+static const CoordRec char117_stroke1[] = {
+ { 61.841, 66.6667 },
+ { 61.841, 0 },
+};
+
+static const StrokeRec char117[] = {
+ { 7, char117_stroke0 },
+ { 2, char117_stroke1 },
+};
+
+/* char: 118 'v' */
+
+static const CoordRec char118_stroke0[] = {
+ { 1.8, 66.6667 },
+ { 30.3714, 0 },
+};
+
+static const CoordRec char118_stroke1[] = {
+ { 58.9429, 66.6667 },
+ { 30.3714, 0 },
+};
+
+static const StrokeRec char118[] = {
+ { 2, char118_stroke0 },
+ { 2, char118_stroke1 },
+};
+
+/* char: 119 'w' */
+
+static const CoordRec char119_stroke0[] = {
+ { 2.5, 66.6667 },
+ { 21.5476, 0 },
+};
+
+static const CoordRec char119_stroke1[] = {
+ { 40.5952, 66.6667 },
+ { 21.5476, 0 },
+};
+
+static const CoordRec char119_stroke2[] = {
+ { 40.5952, 66.6667 },
+ { 59.6429, 0 },
+};
+
+static const CoordRec char119_stroke3[] = {
+ { 78.6905, 66.6667 },
+ { 59.6429, 0 },
+};
+
+static const StrokeRec char119[] = {
+ { 2, char119_stroke0 },
+ { 2, char119_stroke1 },
+ { 2, char119_stroke2 },
+ { 2, char119_stroke3 },
+};
+
+/* char: 120 'x' */
+
+static const CoordRec char120_stroke0[] = {
+ { 1.66, 66.6667 },
+ { 54.041, 0 },
+};
+
+static const CoordRec char120_stroke1[] = {
+ { 54.041, 66.6667 },
+ { 1.66, 0 },
+};
+
+static const StrokeRec char120[] = {
+ { 2, char120_stroke0 },
+ { 2, char120_stroke1 },
+};
+
+/* char: 121 'y' */
+
+static const CoordRec char121_stroke0[] = {
+ { 6.5619, 66.6667 },
+ { 35.1333, 0 },
+};
+
+static const CoordRec char121_stroke1[] = {
+ { 63.7048, 66.6667 },
+ { 35.1333, 0 },
+ { 25.6095, -19.0476 },
+ { 16.0857, -28.5714 },
+ { 6.5619, -33.3333 },
+ { 1.8, -33.3333 },
+};
+
+static const StrokeRec char121[] = {
+ { 2, char121_stroke0 },
+ { 6, char121_stroke1 },
+};
+
+/* char: 122 'z' */
+
+static const CoordRec char122_stroke0[] = {
+ { 56.821, 66.6667 },
+ { 4.44, 0 },
+};
+
+static const CoordRec char122_stroke1[] = {
+ { 4.44, 66.6667 },
+ { 56.821, 66.6667 },
+};
+
+static const CoordRec char122_stroke2[] = {
+ { 4.44, 0 },
+ { 56.821, 0 },
+};
+
+static const StrokeRec char122[] = {
+ { 2, char122_stroke0 },
+ { 2, char122_stroke1 },
+ { 2, char122_stroke2 },
+};
+
+/* char: 123 '{' */
+
+static const CoordRec char123_stroke0[] = {
+ { 31.1895, 119.048 },
+ { 21.6657, 114.286 },
+ { 16.9038, 109.524 },
+ { 12.1419, 100 },
+ { 12.1419, 90.4762 },
+ { 16.9038, 80.9524 },
+ { 21.6657, 76.1905 },
+ { 26.4276, 66.6667 },
+ { 26.4276, 57.1429 },
+ { 16.9038, 47.619 },
+};
+
+static const CoordRec char123_stroke1[] = {
+ { 21.6657, 114.286 },
+ { 16.9038, 104.762 },
+ { 16.9038, 95.2381 },
+ { 21.6657, 85.7143 },
+ { 26.4276, 80.9524 },
+ { 31.1895, 71.4286 },
+ { 31.1895, 61.9048 },
+ { 26.4276, 52.381 },
+ { 7.38, 42.8571 },
+ { 26.4276, 33.3333 },
+ { 31.1895, 23.8095 },
+ { 31.1895, 14.2857 },
+ { 26.4276, 4.7619 },
+ { 21.6657, 0 },
+ { 16.9038, -9.5238 },
+ { 16.9038, -19.0476 },
+ { 21.6657, -28.5714 },
+};
+
+static const CoordRec char123_stroke2[] = {
+ { 16.9038, 38.0952 },
+ { 26.4276, 28.5714 },
+ { 26.4276, 19.0476 },
+ { 21.6657, 9.5238 },
+ { 16.9038, 4.7619 },
+ { 12.1419, -4.7619 },
+ { 12.1419, -14.2857 },
+ { 16.9038, -23.8095 },
+ { 21.6657, -28.5714 },
+ { 31.1895, -33.3333 },
+};
+
+static const StrokeRec char123[] = {
+ { 10, char123_stroke0 },
+ { 17, char123_stroke1 },
+ { 10, char123_stroke2 },
+};
+
+/* char: 124 '|' */
+
+static const CoordRec char124_stroke0[] = {
+ { 11.54, 119.048 },
+ { 11.54, -33.3333 },
+};
+
+static const StrokeRec char124[] = {
+ { 2, char124_stroke0 },
+};
+
+/* char: 125 '}' */
+
+static const CoordRec char125_stroke0[] = {
+ { 9.18, 119.048 },
+ { 18.7038, 114.286 },
+ { 23.4657, 109.524 },
+ { 28.2276, 100 },
+ { 28.2276, 90.4762 },
+ { 23.4657, 80.9524 },
+ { 18.7038, 76.1905 },
+ { 13.9419, 66.6667 },
+ { 13.9419, 57.1429 },
+ { 23.4657, 47.619 },
+};
+
+static const CoordRec char125_stroke1[] = {
+ { 18.7038, 114.286 },
+ { 23.4657, 104.762 },
+ { 23.4657, 95.2381 },
+ { 18.7038, 85.7143 },
+ { 13.9419, 80.9524 },
+ { 9.18, 71.4286 },
+ { 9.18, 61.9048 },
+ { 13.9419, 52.381 },
+ { 32.9895, 42.8571 },
+ { 13.9419, 33.3333 },
+ { 9.18, 23.8095 },
+ { 9.18, 14.2857 },
+ { 13.9419, 4.7619 },
+ { 18.7038, 0 },
+ { 23.4657, -9.5238 },
+ { 23.4657, -19.0476 },
+ { 18.7038, -28.5714 },
+};
+
+static const CoordRec char125_stroke2[] = {
+ { 23.4657, 38.0952 },
+ { 13.9419, 28.5714 },
+ { 13.9419, 19.0476 },
+ { 18.7038, 9.5238 },
+ { 23.4657, 4.7619 },
+ { 28.2276, -4.7619 },
+ { 28.2276, -14.2857 },
+ { 23.4657, -23.8095 },
+ { 18.7038, -28.5714 },
+ { 9.18, -33.3333 },
+};
+
+static const StrokeRec char125[] = {
+ { 10, char125_stroke0 },
+ { 17, char125_stroke1 },
+ { 10, char125_stroke2 },
+};
+
+/* char: 126 '~' */
+
+static const CoordRec char126_stroke0[] = {
+ { 2.92, 28.5714 },
+ { 2.92, 38.0952 },
+ { 7.6819, 52.381 },
+ { 17.2057, 57.1429 },
+ { 26.7295, 57.1429 },
+ { 36.2533, 52.381 },
+ { 55.301, 38.0952 },
+ { 64.8248, 33.3333 },
+ { 74.3486, 33.3333 },
+ { 83.8724, 38.0952 },
+ { 88.6343, 47.619 },
+};
+
+static const CoordRec char126_stroke1[] = {
+ { 2.92, 38.0952 },
+ { 7.6819, 47.619 },
+ { 17.2057, 52.381 },
+ { 26.7295, 52.381 },
+ { 36.2533, 47.619 },
+ { 55.301, 33.3333 },
+ { 64.8248, 28.5714 },
+ { 74.3486, 28.5714 },
+ { 83.8724, 33.3333 },
+ { 88.6343, 47.619 },
+ { 88.6343, 57.1429 },
+};
+
+static const StrokeRec char126[] = {
+ { 11, char126_stroke0 },
+ { 11, char126_stroke1 },
+};
+
+/* char: 127 */
+
+static const CoordRec char127_stroke0[] = {
+ { 52.381, 100 },
+ { 14.2857, -33.3333 },
+};
+
+static const CoordRec char127_stroke1[] = {
+ { 28.5714, 66.6667 },
+ { 14.2857, 61.9048 },
+ { 4.7619, 52.381 },
+ { 0, 38.0952 },
+ { 0, 23.8095 },
+ { 4.7619, 14.2857 },
+ { 14.2857, 4.7619 },
+ { 28.5714, 0 },
+ { 38.0952, 0 },
+ { 52.381, 4.7619 },
+ { 61.9048, 14.2857 },
+ { 66.6667, 28.5714 },
+ { 66.6667, 42.8571 },
+ { 61.9048, 52.381 },
+ { 52.381, 61.9048 },
+ { 38.0952, 66.6667 },
+ { 28.5714, 66.6667 },
+};
+
+static const StrokeRec char127[] = {
+ { 2, char127_stroke0 },
+ { 17, char127_stroke1 },
+};
+
+static const StrokeCharRec chars[] = {
+ { 0, /* char0 */ 0, 0, 0 },
+ { 0, /* char1 */ 0, 0, 0 },
+ { 0, /* char2 */ 0, 0, 0 },
+ { 0, /* char3 */ 0, 0, 0 },
+ { 0, /* char4 */ 0, 0, 0 },
+ { 0, /* char5 */ 0, 0, 0 },
+ { 0, /* char6 */ 0, 0, 0 },
+ { 0, /* char7 */ 0, 0, 0 },
+ { 0, /* char8 */ 0, 0, 0 },
+ { 0, /* char9 */ 0, 0, 0 },
+ { 0, /* char10 */ 0, 0, 0 },
+ { 0, /* char11 */ 0, 0, 0 },
+ { 0, /* char12 */ 0, 0, 0 },
+ { 0, /* char13 */ 0, 0, 0 },
+ { 0, /* char14 */ 0, 0, 0 },
+ { 0, /* char15 */ 0, 0, 0 },
+ { 0, /* char16 */ 0, 0, 0 },
+ { 0, /* char17 */ 0, 0, 0 },
+ { 0, /* char18 */ 0, 0, 0 },
+ { 0, /* char19 */ 0, 0, 0 },
+ { 0, /* char20 */ 0, 0, 0 },
+ { 0, /* char21 */ 0, 0, 0 },
+ { 0, /* char22 */ 0, 0, 0 },
+ { 0, /* char23 */ 0, 0, 0 },
+ { 0, /* char24 */ 0, 0, 0 },
+ { 0, /* char25 */ 0, 0, 0 },
+ { 0, /* char26 */ 0, 0, 0 },
+ { 0, /* char27 */ 0, 0, 0 },
+ { 0, /* char28 */ 0, 0, 0 },
+ { 0, /* char29 */ 0, 0, 0 },
+ { 0, /* char30 */ 0, 0, 0 },
+ { 0, /* char31 */ 0, 0, 0 },
+ { 0, /* char32 */ 0, 52.381, 104.762 },
+ { 2, char33, 13.3819, 26.6238 },
+ { 2, char34, 23.0676, 51.4352 },
+ { 4, char35, 36.5333, 79.4886 },
+ { 3, char36, 38.1533, 76.2067 },
+ { 3, char37, 49.2171, 96.5743 },
+ { 1, char38, 53.599, 101.758 },
+ { 1, char39, 4.44, 13.62 },
+ { 1, char40, 21.8657, 47.1733 },
+ { 1, char41, 24.3276, 47.5333 },
+ { 3, char42, 30.7695, 59.439 },
+ { 2, char43, 48.8371, 97.2543 },
+ { 1, char44, 13.5219, 26.0638 },
+ { 1, char45, 50.2371, 100.754 },
+ { 1, char46, 13.1019, 26.4838 },
+ { 1, char47, 40.5733, 82.1067 },
+ { 1, char48, 38.3133, 77.0667 },
+ { 1, char49, 30.8676, 66.5295 },
+ { 1, char50, 38.7533, 77.6467 },
+ { 1, char51, 38.3333, 77.0467 },
+ { 2, char52, 37.2133, 80.1686 },
+ { 1, char53, 38.1933, 77.6867 },
+ { 1, char54, 34.1514, 73.8048 },
+ { 2, char55, 38.8933, 77.2267 },
+ { 1, char56, 38.9333, 77.6667 },
+ { 1, char57, 39.9333, 74.0648 },
+ { 2, char58, 14.0819, 26.2238 },
+ { 2, char59, 12.9619, 26.3038 },
+ { 1, char60, 41.1552, 81.6105 },
+ { 2, char61, 48.5571, 97.2543 },
+ { 1, char62, 40.8752, 81.6105 },
+ { 2, char63, 36.9914, 73.9029 },
+ { 2, char64, 34.9314, 74.3648 },
+ { 3, char65, 40.5952, 80.4905 },
+ { 3, char66, 44.7533, 83.6267 },
+ { 1, char67, 39.9933, 84.4886 },
+ { 2, char68, 45.2933, 85.2867 },
+ { 4, char69, 39.9914, 78.1848 },
+ { 3, char70, 39.9914, 78.7448 },
+ { 2, char71, 40.3933, 89.7686 },
+ { 3, char72, 44.7533, 89.0867 },
+ { 1, char73, 10.86, 21.3 },
+ { 1, char74, 31.0714, 59.999 },
+ { 3, char75, 44.6133, 79.3267 },
+ { 2, char76, 40.2514, 71.3229 },
+ { 4, char77, 48.9552, 97.2105 },
+ { 3, char78, 44.4733, 88.8067 },
+ { 1, char79, 44.3352, 88.8305 },
+ { 2, char80, 45.4333, 85.6667 },
+ { 2, char81, 43.3952, 88.0905 },
+ { 3, char82, 45.0133, 82.3667 },
+ { 1, char83, 41.3333, 80.8267 },
+ { 2, char84, 35.6933, 71.9467 },
+ { 1, char85, 44.8733, 89.4867 },
+ { 2, char86, 40.4552, 81.6105 },
+ { 4, char87, 49.839, 100.518 },
+ { 2, char88, 35.8333, 72.3667 },
+ { 2, char89, 39.6152, 79.6505 },
+ { 3, char90, 35.8333, 73.7467 },
+ { 4, char91, 22.0657, 46.1133 },
+ { 1, char92, 39.1733, 78.2067 },
+ { 4, char93, 23.4876, 46.3933 },
+ { 2, char94, 44.0752, 90.2305 },
+ { 1, char95, 51.281, 104.062 },
+ { 2, char96, 42.5457, 83.5714 },
+ { 2, char97, 35.2514, 66.6029 },
+ { 2, char98, 37.3314, 70.4629 },
+ { 1, char99, 34.0914, 68.9229 },
+ { 2, char100, 33.2114, 70.2629 },
+ { 1, char101, 34.2914, 68.5229 },
+ { 2, char102, 14.9657, 38.6552 },
+ { 2, char103, 33.9314, 70.9829 },
+ { 2, char104, 33.4095, 71.021 },
+ { 2, char105, 14.7819, 28.8638 },
+ { 2, char106, 17.3876, 36.2314 },
+ { 3, char107, 33.4095, 62.521 },
+ { 1, char108, 10.02, 19.34 },
+ { 3, char109, 61.981, 123.962 },
+ { 2, char110, 32.9895, 70.881 },
+ { 1, char111, 33.5514, 71.7448 },
+ { 2, char112, 38.0314, 70.8029 },
+ { 2, char113, 33.4114, 70.7429 },
+ { 2, char114, 23.7457, 49.4952 },
+ { 1, char115, 28.5095, 62.321 },
+ { 2, char116, 14.8257, 39.3152 },
+ { 2, char117, 33.2695, 71.161 },
+ { 2, char118, 30.3714, 60.6029 },
+ { 4, char119, 40.5952, 80.4905 },
+ { 2, char120, 25.4695, 56.401 },
+ { 2, char121, 35.1333, 66.0648 },
+ { 3, char122, 28.2495, 61.821 },
+ { 3, char123, 21.6657, 41.6295 },
+ { 1, char124, 11.54, 23.78 },
+ { 3, char125, 18.7038, 41.4695 },
+ { 2, char126, 45.7771, 91.2743 },
+ { 2, char127, 33.3333, 66.6667 },
+};
+
+StrokeFontRec glutStrokeRoman = { "Roman", 128, chars, 119.048, -33.3333 };
+
-\r
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */\r
-\r
-/**\r
-(c) Copyright 1993, Silicon Graphics, Inc.\r
-\r
-ALL RIGHTS RESERVED\r
-\r
-Permission to use, copy, modify, and distribute this software\r
-for any purpose and without fee is hereby granted, provided\r
-that the above copyright notice appear in all copies and that\r
-both the copyright notice and this permission notice appear in\r
-supporting documentation, and that the name of Silicon\r
-Graphics, Inc. not be used in advertising or publicity\r
-pertaining to distribution of the software without specific,\r
-written prior permission.\r
-\r
-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU\r
-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR\r
-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF\r
-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO\r
-EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE\r
-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR\r
-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,\r
-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,\r
-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR\r
-NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY\r
-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,\r
-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR\r
-PERFORMANCE OF THIS SOFTWARE.\r
-\r
-US Government Users Restricted Rights\r
-\r
-Use, duplication, or disclosure by the Government is subject to\r
-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph\r
-(c)(1)(ii) of the Rights in Technical Data and Computer\r
-Software clause at DFARS 252.227-7013 and/or in similar or\r
-successor clauses in the FAR or the DOD or NASA FAR\r
-Supplement. Unpublished-- rights reserved under the copyright\r
-laws of the United States. Contractor/manufacturer is Silicon\r
-Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA\r
-94039-7311.\r
-\r
-OpenGL(TM) is a trademark of Silicon Graphics, Inc.\r
-*/\r
-\r
-#include <math.h>\r
-#include "glutint.h"\r
-\r
-/* Some <math.h> files do not define M_PI... */\r
-#ifndef M_PI\r
-#define M_PI 3.14159265358979323846\r
-#endif\r
-\r
-static GLUquadricObj *quadObj;\r
-\r
-#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }\r
-\r
-static void\r
-initQuadObj(void)\r
-{\r
- quadObj = gluNewQuadric();\r
- if (!quadObj)\r
- __glutFatalError("out of memory.");\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutWireSphere(GLdouble radius, GLint slices, GLint stacks)\r
-{\r
- QUAD_OBJ_INIT();\r
- gluQuadricDrawStyle(quadObj, GLU_LINE);\r
- gluQuadricNormals(quadObj, GLU_SMOOTH);\r
- /* If we ever changed/used the texture or orientation state\r
- of quadObj, we'd need to change it to the defaults here\r
- with gluQuadricTexture and/or gluQuadricOrientation. */\r
- gluSphere(quadObj, radius, slices, stacks);\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)\r
-{\r
- QUAD_OBJ_INIT();\r
- gluQuadricDrawStyle(quadObj, GLU_FILL);\r
- gluQuadricNormals(quadObj, GLU_SMOOTH);\r
- /* If we ever changed/used the texture or orientation state\r
- of quadObj, we'd need to change it to the defaults here\r
- with gluQuadricTexture and/or gluQuadricOrientation. */\r
- gluSphere(quadObj, radius, slices, stacks);\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutWireCone(GLdouble base, GLdouble height,\r
- GLint slices, GLint stacks)\r
-{\r
- QUAD_OBJ_INIT();\r
- gluQuadricDrawStyle(quadObj, GLU_LINE);\r
- gluQuadricNormals(quadObj, GLU_SMOOTH);\r
- /* If we ever changed/used the texture or orientation state\r
- of quadObj, we'd need to change it to the defaults here\r
- with gluQuadricTexture and/or gluQuadricOrientation. */\r
- gluCylinder(quadObj, base, 0.0, height, slices, stacks);\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSolidCone(GLdouble base, GLdouble height,\r
- GLint slices, GLint stacks)\r
-{\r
- QUAD_OBJ_INIT();\r
- gluQuadricDrawStyle(quadObj, GLU_FILL);\r
- gluQuadricNormals(quadObj, GLU_SMOOTH);\r
- /* If we ever changed/used the texture or orientation state\r
- of quadObj, we'd need to change it to the defaults here\r
- with gluQuadricTexture and/or gluQuadricOrientation. */\r
- gluCylinder(quadObj, base, 0.0, height, slices, stacks);\r
-}\r
-\r
-/* ENDCENTRY */\r
-\r
-static void\r
-drawBox(GLfloat size, GLenum type)\r
-{\r
- static GLfloat n[6][3] =\r
- {\r
- {-1.0, 0.0, 0.0},\r
- {0.0, 1.0, 0.0},\r
- {1.0, 0.0, 0.0},\r
- {0.0, -1.0, 0.0},\r
- {0.0, 0.0, 1.0},\r
- {0.0, 0.0, -1.0}\r
- };\r
- static GLint faces[6][4] =\r
- {\r
- {0, 1, 2, 3},\r
- {3, 2, 6, 7},\r
- {7, 6, 5, 4},\r
- {4, 5, 1, 0},\r
- {5, 6, 2, 1},\r
- {7, 4, 0, 3}\r
- };\r
- GLfloat v[8][3];\r
- GLint i;\r
-\r
- v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;\r
- v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;\r
- v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;\r
- v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;\r
- v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;\r
- v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;\r
-\r
- for (i = 5; i >= 0; i--) {\r
- glBegin(type);\r
- glNormal3fv(&n[i][0]);\r
- glVertex3fv(&v[faces[i][0]][0]);\r
- glVertex3fv(&v[faces[i][1]][0]);\r
- glVertex3fv(&v[faces[i][2]][0]);\r
- glVertex3fv(&v[faces[i][3]][0]);\r
- glEnd();\r
- }\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutWireCube(GLdouble size)\r
-{\r
- drawBox(size, GL_LINE_LOOP);\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSolidCube(GLdouble size)\r
-{\r
- drawBox(size, GL_QUADS);\r
-}\r
-\r
-/* ENDCENTRY */\r
-\r
-static void\r
-doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)\r
-{\r
- int i, j;\r
- GLfloat theta, phi, theta1;\r
- GLfloat cosTheta, sinTheta;\r
- GLfloat cosTheta1, sinTheta1;\r
- GLfloat ringDelta, sideDelta;\r
-\r
- ringDelta = 2.0 * M_PI / rings;\r
- sideDelta = 2.0 * M_PI / nsides;\r
-\r
- theta = 0.0;\r
- cosTheta = 1.0;\r
- sinTheta = 0.0;\r
- for (i = rings - 1; i >= 0; i--) {\r
- theta1 = theta + ringDelta;\r
- cosTheta1 = cos(theta1);\r
- sinTheta1 = sin(theta1);\r
- glBegin(GL_QUAD_STRIP);\r
- phi = 0.0;\r
- for (j = nsides; j >= 0; j--) {\r
- GLfloat cosPhi, sinPhi, dist;\r
-\r
- phi += sideDelta;\r
- cosPhi = cos(phi);\r
- sinPhi = sin(phi);\r
- dist = R + r * cosPhi;\r
-\r
- glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);\r
- glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);\r
- glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);\r
- glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);\r
- }\r
- glEnd();\r
- theta = theta1;\r
- cosTheta = cosTheta1;\r
- sinTheta = sinTheta1;\r
- }\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,\r
- GLint nsides, GLint rings)\r
-{\r
- glPushAttrib(GL_POLYGON_BIT);\r
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);\r
- doughnut(innerRadius, outerRadius, nsides, rings);\r
- glPopAttrib();\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,\r
- GLint nsides, GLint rings)\r
-{\r
- doughnut(innerRadius, outerRadius, nsides, rings);\r
-}\r
-\r
-/* ENDCENTRY */\r
-\r
-static GLfloat dodec[20][3];\r
-\r
-static void\r
-initDodecahedron(void)\r
-{\r
- GLfloat alpha, beta;\r
-\r
- alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));\r
- beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -\r
- 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));\r
- /* *INDENT-OFF* */\r
- dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;\r
- dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;\r
- dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;\r
- dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;\r
- dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;\r
- dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;\r
- dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;\r
- dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;\r
- dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;\r
- dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;\r
- dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;\r
- dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;\r
- dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;\r
- dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;\r
- dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;\r
- dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;\r
- dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;\r
- dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;\r
- dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;\r
- dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;\r
- /* *INDENT-ON* */\r
-\r
-}\r
-\r
-#define DIFF3(_a,_b,_c) { \\r
- (_c)[0] = (_a)[0] - (_b)[0]; \\r
- (_c)[1] = (_a)[1] - (_b)[1]; \\r
- (_c)[2] = (_a)[2] - (_b)[2]; \\r
-}\r
-\r
-static void\r
-crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])\r
-{\r
- GLfloat p[3]; /* in case prod == v1 or v2 */\r
-\r
- p[0] = v1[1] * v2[2] - v2[1] * v1[2];\r
- p[1] = v1[2] * v2[0] - v2[2] * v1[0];\r
- p[2] = v1[0] * v2[1] - v2[0] * v1[1];\r
- prod[0] = p[0];\r
- prod[1] = p[1];\r
- prod[2] = p[2];\r
-}\r
-\r
-static void\r
-normalize(GLfloat v[3])\r
-{\r
- GLfloat d;\r
-\r
- d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);\r
- if (d == 0.0) {\r
- __glutWarning("normalize: zero length vector");\r
- v[0] = d = 1.0;\r
- }\r
- d = 1 / d;\r
- v[0] *= d;\r
- v[1] *= d;\r
- v[2] *= d;\r
-}\r
-\r
-static void\r
-pentagon(int a, int b, int c, int d, int e, GLenum shadeType)\r
-{\r
- GLfloat n0[3], d1[3], d2[3];\r
-\r
- DIFF3(dodec[a], dodec[b], d1);\r
- DIFF3(dodec[b], dodec[c], d2);\r
- crossprod(d1, d2, n0);\r
- normalize(n0);\r
-\r
- glBegin(shadeType);\r
- glNormal3fv(n0);\r
- glVertex3fv(&dodec[a][0]);\r
- glVertex3fv(&dodec[b][0]);\r
- glVertex3fv(&dodec[c][0]);\r
- glVertex3fv(&dodec[d][0]);\r
- glVertex3fv(&dodec[e][0]);\r
- glEnd();\r
-}\r
-\r
-static void\r
-dodecahedron(GLenum type)\r
-{\r
- static int inited = 0;\r
-\r
- if (inited == 0) {\r
- inited = 1;\r
- initDodecahedron();\r
- }\r
- pentagon(0, 1, 9, 16, 5, type);\r
- pentagon(1, 0, 3, 18, 7, type);\r
- pentagon(1, 7, 11, 10, 9, type);\r
- pentagon(11, 7, 18, 19, 6, type);\r
- pentagon(8, 17, 16, 9, 10, type);\r
- pentagon(2, 14, 15, 6, 19, type);\r
- pentagon(2, 13, 12, 4, 14, type);\r
- pentagon(2, 19, 18, 3, 13, type);\r
- pentagon(3, 0, 5, 12, 13, type);\r
- pentagon(6, 15, 8, 10, 11, type);\r
- pentagon(4, 17, 8, 15, 14, type);\r
- pentagon(4, 12, 5, 16, 17, type);\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY glutWireDodecahedron(void)\r
-{\r
- dodecahedron(GL_LINE_LOOP);\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSolidDodecahedron(void)\r
-{\r
- dodecahedron(GL_TRIANGLE_FAN);\r
-}\r
-\r
-/* ENDCENTRY */\r
-\r
-static void\r
-recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,\r
- GLenum shadeType)\r
-{\r
- GLfloat q0[3], q1[3];\r
-\r
- DIFF3(n1, n2, q0);\r
- DIFF3(n2, n3, q1);\r
- crossprod(q0, q1, q1);\r
- normalize(q1);\r
-\r
- glBegin(shadeType);\r
- glNormal3fv(q1);\r
- glVertex3fv(n1);\r
- glVertex3fv(n2);\r
- glVertex3fv(n3);\r
- glEnd();\r
-}\r
-\r
-static void\r
-subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,\r
- GLenum shadeType)\r
-{\r
- int depth;\r
- GLfloat w0[3], w1[3], w2[3];\r
- GLfloat l;\r
- int i, j, k, n;\r
-\r
- depth = 1;\r
- for (i = 0; i < depth; i++) {\r
- for (j = 0; i + j < depth; j++) {\r
- k = depth - i - j;\r
- for (n = 0; n < 3; n++) {\r
- w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;\r
- w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])\r
- / depth;\r
- w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])\r
- / depth;\r
- }\r
- l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);\r
- w0[0] /= l;\r
- w0[1] /= l;\r
- w0[2] /= l;\r
- l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);\r
- w1[0] /= l;\r
- w1[1] /= l;\r
- w1[2] /= l;\r
- l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);\r
- w2[0] /= l;\r
- w2[1] /= l;\r
- w2[2] /= l;\r
- recorditem(w1, w0, w2, shadeType);\r
- }\r
- }\r
-}\r
-\r
-static void\r
-drawtriangle(int i, GLfloat data[][3], int ndx[][3],\r
- GLenum shadeType)\r
-{\r
- GLfloat *x0, *x1, *x2;\r
-\r
- x0 = data[ndx[i][0]];\r
- x1 = data[ndx[i][1]];\r
- x2 = data[ndx[i][2]];\r
- subdivide(x0, x1, x2, shadeType);\r
-}\r
-\r
-/* octahedron data: The octahedron produced is centered at the\r
- origin and has radius 1.0 */\r
-static GLfloat odata[6][3] =\r
-{\r
- {1.0, 0.0, 0.0},\r
- {-1.0, 0.0, 0.0},\r
- {0.0, 1.0, 0.0},\r
- {0.0, -1.0, 0.0},\r
- {0.0, 0.0, 1.0},\r
- {0.0, 0.0, -1.0}\r
-};\r
-\r
-static int ondex[8][3] =\r
-{\r
- {0, 4, 2},\r
- {1, 2, 4},\r
- {0, 3, 4},\r
- {1, 4, 3},\r
- {0, 2, 5},\r
- {1, 5, 2},\r
- {0, 5, 3},\r
- {1, 3, 5}\r
-};\r
-\r
-static void\r
-octahedron(GLenum shadeType)\r
-{\r
- int i;\r
-\r
- for (i = 7; i >= 0; i--) {\r
- drawtriangle(i, odata, ondex, shadeType);\r
- }\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutWireOctahedron(void)\r
-{\r
- octahedron(GL_LINE_LOOP);\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSolidOctahedron(void)\r
-{\r
- octahedron(GL_TRIANGLES);\r
-}\r
-\r
-/* ENDCENTRY */\r
-\r
-/* icosahedron data: These numbers are rigged to make an\r
- icosahedron of radius 1.0 */\r
-\r
-#define X .525731112119133606\r
-#define Z .850650808352039932\r
-\r
-static GLfloat idata[12][3] =\r
-{\r
- {-X, 0, Z},\r
- {X, 0, Z},\r
- {-X, 0, -Z},\r
- {X, 0, -Z},\r
- {0, Z, X},\r
- {0, Z, -X},\r
- {0, -Z, X},\r
- {0, -Z, -X},\r
- {Z, X, 0},\r
- {-Z, X, 0},\r
- {Z, -X, 0},\r
- {-Z, -X, 0}\r
-};\r
-\r
-static int index[20][3] =\r
-{\r
- {0, 4, 1},\r
- {0, 9, 4},\r
- {9, 5, 4},\r
- {4, 5, 8},\r
- {4, 8, 1},\r
- {8, 10, 1},\r
- {8, 3, 10},\r
- {5, 3, 8},\r
- {5, 2, 3},\r
- {2, 7, 3},\r
- {7, 10, 3},\r
- {7, 6, 10},\r
- {7, 11, 6},\r
- {11, 0, 6},\r
- {0, 1, 6},\r
- {6, 1, 10},\r
- {9, 0, 11},\r
- {9, 11, 2},\r
- {9, 2, 5},\r
- {7, 2, 11},\r
-};\r
-\r
-static void\r
-icosahedron(GLenum shadeType)\r
-{\r
- int i;\r
-\r
- for (i = 19; i >= 0; i--) {\r
- drawtriangle(i, idata, index, shadeType);\r
- }\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutWireIcosahedron(void)\r
-{\r
- icosahedron(GL_LINE_LOOP);\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSolidIcosahedron(void)\r
-{\r
- icosahedron(GL_TRIANGLES);\r
-}\r
-\r
-/* ENDCENTRY */\r
-\r
-/* tetrahedron data: */\r
-\r
-#define T 1.73205080756887729\r
-\r
-static GLfloat tdata[4][3] =\r
-{\r
- {T, T, T},\r
- {T, -T, -T},\r
- {-T, T, -T},\r
- {-T, -T, T}\r
-};\r
-\r
-static int tndex[4][3] =\r
-{\r
- {0, 1, 3},\r
- {2, 1, 0},\r
- {3, 2, 0},\r
- {1, 2, 3}\r
-};\r
-\r
-static void\r
-tetrahedron(GLenum shadeType)\r
-{\r
- int i;\r
-\r
- for (i = 3; i >= 0; i--)\r
- drawtriangle(i, tdata, tndex, shadeType);\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutWireTetrahedron(void)\r
-{\r
- tetrahedron(GL_LINE_LOOP);\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSolidTetrahedron(void)\r
-{\r
- tetrahedron(GL_TRIANGLES);\r
-}\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
+
+/**
+(c) Copyright 1993, Silicon Graphics, Inc.
+
+ALL RIGHTS RESERVED
+
+Permission to use, copy, modify, and distribute this software
+for any purpose and without fee is hereby granted, provided
+that the above copyright notice appear in all copies and that
+both the copyright notice and this permission notice appear in
+supporting documentation, and that the name of Silicon
+Graphics, Inc. not be used in advertising or publicity
+pertaining to distribution of the software without specific,
+written prior permission.
+
+THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
+EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
+ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
+OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+PERFORMANCE OF THIS SOFTWARE.
+
+US Government Users Restricted Rights
+
+Use, duplication, or disclosure by the Government is subject to
+restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+(c)(1)(ii) of the Rights in Technical Data and Computer
+Software clause at DFARS 252.227-7013 and/or in similar or
+successor clauses in the FAR or the DOD or NASA FAR
+Supplement. Unpublished-- rights reserved under the copyright
+laws of the United States. Contractor/manufacturer is Silicon
+Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
+94039-7311.
+
+OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+*/
+
+#include <math.h>
+#include "glutint.h"
+
+/* Some <math.h> files do not define M_PI... */
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+static GLUquadricObj *quadObj;
+
+#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
+
+static void
+initQuadObj(void)
+{
+ quadObj = gluNewQuadric();
+ if (!quadObj)
+ __glutFatalError("out of memory.");
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
+{
+ QUAD_OBJ_INIT();
+ gluQuadricDrawStyle(quadObj, GLU_LINE);
+ gluQuadricNormals(quadObj, GLU_SMOOTH);
+ /* If we ever changed/used the texture or orientation state
+ of quadObj, we'd need to change it to the defaults here
+ with gluQuadricTexture and/or gluQuadricOrientation. */
+ gluSphere(quadObj, radius, slices, stacks);
+}
+
+void GLUTAPIENTRY
+glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
+{
+ QUAD_OBJ_INIT();
+ gluQuadricDrawStyle(quadObj, GLU_FILL);
+ gluQuadricNormals(quadObj, GLU_SMOOTH);
+ /* If we ever changed/used the texture or orientation state
+ of quadObj, we'd need to change it to the defaults here
+ with gluQuadricTexture and/or gluQuadricOrientation. */
+ gluSphere(quadObj, radius, slices, stacks);
+}
+
+void GLUTAPIENTRY
+glutWireCone(GLdouble base, GLdouble height,
+ GLint slices, GLint stacks)
+{
+ QUAD_OBJ_INIT();
+ gluQuadricDrawStyle(quadObj, GLU_LINE);
+ gluQuadricNormals(quadObj, GLU_SMOOTH);
+ /* If we ever changed/used the texture or orientation state
+ of quadObj, we'd need to change it to the defaults here
+ with gluQuadricTexture and/or gluQuadricOrientation. */
+ gluCylinder(quadObj, base, 0.0, height, slices, stacks);
+}
+
+void GLUTAPIENTRY
+glutSolidCone(GLdouble base, GLdouble height,
+ GLint slices, GLint stacks)
+{
+ QUAD_OBJ_INIT();
+ gluQuadricDrawStyle(quadObj, GLU_FILL);
+ gluQuadricNormals(quadObj, GLU_SMOOTH);
+ /* If we ever changed/used the texture or orientation state
+ of quadObj, we'd need to change it to the defaults here
+ with gluQuadricTexture and/or gluQuadricOrientation. */
+ gluCylinder(quadObj, base, 0.0, height, slices, stacks);
+}
+
+/* ENDCENTRY */
+
+static void
+drawBox(GLfloat size, GLenum type)
+{
+ static GLfloat n[6][3] =
+ {
+ {-1.0, 0.0, 0.0},
+ {0.0, 1.0, 0.0},
+ {1.0, 0.0, 0.0},
+ {0.0, -1.0, 0.0},
+ {0.0, 0.0, 1.0},
+ {0.0, 0.0, -1.0}
+ };
+ static GLint faces[6][4] =
+ {
+ {0, 1, 2, 3},
+ {3, 2, 6, 7},
+ {7, 6, 5, 4},
+ {4, 5, 1, 0},
+ {5, 6, 2, 1},
+ {7, 4, 0, 3}
+ };
+ GLfloat v[8][3];
+ GLint i;
+
+ v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
+ v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
+ v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
+ v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
+ v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
+ v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
+
+ for (i = 5; i >= 0; i--) {
+ glBegin(type);
+ glNormal3fv(&n[i][0]);
+ glVertex3fv(&v[faces[i][0]][0]);
+ glVertex3fv(&v[faces[i][1]][0]);
+ glVertex3fv(&v[faces[i][2]][0]);
+ glVertex3fv(&v[faces[i][3]][0]);
+ glEnd();
+ }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireCube(GLdouble size)
+{
+ drawBox(size, GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidCube(GLdouble size)
+{
+ drawBox(size, GL_QUADS);
+}
+
+/* ENDCENTRY */
+
+static void
+doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
+{
+ int i, j;
+ GLfloat theta, phi, theta1;
+ GLfloat cosTheta, sinTheta;
+ GLfloat cosTheta1, sinTheta1;
+ GLfloat ringDelta, sideDelta;
+
+ ringDelta = 2.0 * M_PI / rings;
+ sideDelta = 2.0 * M_PI / nsides;
+
+ theta = 0.0;
+ cosTheta = 1.0;
+ sinTheta = 0.0;
+ for (i = rings - 1; i >= 0; i--) {
+ theta1 = theta + ringDelta;
+ cosTheta1 = cos(theta1);
+ sinTheta1 = sin(theta1);
+ glBegin(GL_QUAD_STRIP);
+ phi = 0.0;
+ for (j = nsides; j >= 0; j--) {
+ GLfloat cosPhi, sinPhi, dist;
+
+ phi += sideDelta;
+ cosPhi = cos(phi);
+ sinPhi = sin(phi);
+ dist = R + r * cosPhi;
+
+ glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
+ glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
+ glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
+ glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
+ }
+ glEnd();
+ theta = theta1;
+ cosTheta = cosTheta1;
+ sinTheta = sinTheta1;
+ }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
+ GLint nsides, GLint rings)
+{
+ glPushAttrib(GL_POLYGON_BIT);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ doughnut(innerRadius, outerRadius, nsides, rings);
+ glPopAttrib();
+}
+
+void GLUTAPIENTRY
+glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
+ GLint nsides, GLint rings)
+{
+ doughnut(innerRadius, outerRadius, nsides, rings);
+}
+
+/* ENDCENTRY */
+
+static GLfloat dodec[20][3];
+
+static void
+initDodecahedron(void)
+{
+ GLfloat alpha, beta;
+
+ alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
+ beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
+ 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
+ /* *INDENT-OFF* */
+ dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
+ dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
+ dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
+ dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
+ dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
+ dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
+ dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
+ dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
+ dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
+ dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
+ dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
+ dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
+ dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
+ dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
+ dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
+ dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
+ dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
+ dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
+ dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
+ dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
+ /* *INDENT-ON* */
+
+}
+
+#define DIFF3(_a,_b,_c) { \
+ (_c)[0] = (_a)[0] - (_b)[0]; \
+ (_c)[1] = (_a)[1] - (_b)[1]; \
+ (_c)[2] = (_a)[2] - (_b)[2]; \
+}
+
+static void
+crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
+{
+ GLfloat p[3]; /* in case prod == v1 or v2 */
+
+ p[0] = v1[1] * v2[2] - v2[1] * v1[2];
+ p[1] = v1[2] * v2[0] - v2[2] * v1[0];
+ p[2] = v1[0] * v2[1] - v2[0] * v1[1];
+ prod[0] = p[0];
+ prod[1] = p[1];
+ prod[2] = p[2];
+}
+
+static void
+normalize(GLfloat v[3])
+{
+ GLfloat d;
+
+ d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+ if (d == 0.0) {
+ __glutWarning("normalize: zero length vector");
+ v[0] = d = 1.0;
+ }
+ d = 1 / d;
+ v[0] *= d;
+ v[1] *= d;
+ v[2] *= d;
+}
+
+static void
+pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
+{
+ GLfloat n0[3], d1[3], d2[3];
+
+ DIFF3(dodec[a], dodec[b], d1);
+ DIFF3(dodec[b], dodec[c], d2);
+ crossprod(d1, d2, n0);
+ normalize(n0);
+
+ glBegin(shadeType);
+ glNormal3fv(n0);
+ glVertex3fv(&dodec[a][0]);
+ glVertex3fv(&dodec[b][0]);
+ glVertex3fv(&dodec[c][0]);
+ glVertex3fv(&dodec[d][0]);
+ glVertex3fv(&dodec[e][0]);
+ glEnd();
+}
+
+static void
+dodecahedron(GLenum type)
+{
+ static int inited = 0;
+
+ if (inited == 0) {
+ inited = 1;
+ initDodecahedron();
+ }
+ pentagon(0, 1, 9, 16, 5, type);
+ pentagon(1, 0, 3, 18, 7, type);
+ pentagon(1, 7, 11, 10, 9, type);
+ pentagon(11, 7, 18, 19, 6, type);
+ pentagon(8, 17, 16, 9, 10, type);
+ pentagon(2, 14, 15, 6, 19, type);
+ pentagon(2, 13, 12, 4, 14, type);
+ pentagon(2, 19, 18, 3, 13, type);
+ pentagon(3, 0, 5, 12, 13, type);
+ pentagon(6, 15, 8, 10, 11, type);
+ pentagon(4, 17, 8, 15, 14, type);
+ pentagon(4, 12, 5, 16, 17, type);
+}
+
+/* CENTRY */
+void GLUTAPIENTRY glutWireDodecahedron(void)
+{
+ dodecahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidDodecahedron(void)
+{
+ dodecahedron(GL_TRIANGLE_FAN);
+}
+
+/* ENDCENTRY */
+
+static void
+recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
+ GLenum shadeType)
+{
+ GLfloat q0[3], q1[3];
+
+ DIFF3(n1, n2, q0);
+ DIFF3(n2, n3, q1);
+ crossprod(q0, q1, q1);
+ normalize(q1);
+
+ glBegin(shadeType);
+ glNormal3fv(q1);
+ glVertex3fv(n1);
+ glVertex3fv(n2);
+ glVertex3fv(n3);
+ glEnd();
+}
+
+static void
+subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
+ GLenum shadeType)
+{
+ int depth;
+ GLfloat w0[3], w1[3], w2[3];
+ GLfloat l;
+ int i, j, k, n;
+
+ depth = 1;
+ for (i = 0; i < depth; i++) {
+ for (j = 0; i + j < depth; j++) {
+ k = depth - i - j;
+ for (n = 0; n < 3; n++) {
+ w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
+ w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
+ / depth;
+ w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
+ / depth;
+ }
+ l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
+ w0[0] /= l;
+ w0[1] /= l;
+ w0[2] /= l;
+ l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
+ w1[0] /= l;
+ w1[1] /= l;
+ w1[2] /= l;
+ l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
+ w2[0] /= l;
+ w2[1] /= l;
+ w2[2] /= l;
+ recorditem(w1, w0, w2, shadeType);
+ }
+ }
+}
+
+static void
+drawtriangle(int i, GLfloat data[][3], int ndx[][3],
+ GLenum shadeType)
+{
+ GLfloat *x0, *x1, *x2;
+
+ x0 = data[ndx[i][0]];
+ x1 = data[ndx[i][1]];
+ x2 = data[ndx[i][2]];
+ subdivide(x0, x1, x2, shadeType);
+}
+
+/* octahedron data: The octahedron produced is centered at the
+ origin and has radius 1.0 */
+static GLfloat odata[6][3] =
+{
+ {1.0, 0.0, 0.0},
+ {-1.0, 0.0, 0.0},
+ {0.0, 1.0, 0.0},
+ {0.0, -1.0, 0.0},
+ {0.0, 0.0, 1.0},
+ {0.0, 0.0, -1.0}
+};
+
+static int ondex[8][3] =
+{
+ {0, 4, 2},
+ {1, 2, 4},
+ {0, 3, 4},
+ {1, 4, 3},
+ {0, 2, 5},
+ {1, 5, 2},
+ {0, 5, 3},
+ {1, 3, 5}
+};
+
+static void
+octahedron(GLenum shadeType)
+{
+ int i;
+
+ for (i = 7; i >= 0; i--) {
+ drawtriangle(i, odata, ondex, shadeType);
+ }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireOctahedron(void)
+{
+ octahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidOctahedron(void)
+{
+ octahedron(GL_TRIANGLES);
+}
+
+/* ENDCENTRY */
+
+/* icosahedron data: These numbers are rigged to make an
+ icosahedron of radius 1.0 */
+
+#define X .525731112119133606
+#define Z .850650808352039932
+
+static GLfloat idata[12][3] =
+{
+ {-X, 0, Z},
+ {X, 0, Z},
+ {-X, 0, -Z},
+ {X, 0, -Z},
+ {0, Z, X},
+ {0, Z, -X},
+ {0, -Z, X},
+ {0, -Z, -X},
+ {Z, X, 0},
+ {-Z, X, 0},
+ {Z, -X, 0},
+ {-Z, -X, 0}
+};
+
+static int index[20][3] =
+{
+ {0, 4, 1},
+ {0, 9, 4},
+ {9, 5, 4},
+ {4, 5, 8},
+ {4, 8, 1},
+ {8, 10, 1},
+ {8, 3, 10},
+ {5, 3, 8},
+ {5, 2, 3},
+ {2, 7, 3},
+ {7, 10, 3},
+ {7, 6, 10},
+ {7, 11, 6},
+ {11, 0, 6},
+ {0, 1, 6},
+ {6, 1, 10},
+ {9, 0, 11},
+ {9, 11, 2},
+ {9, 2, 5},
+ {7, 2, 11},
+};
+
+static void
+icosahedron(GLenum shadeType)
+{
+ int i;
+
+ for (i = 19; i >= 0; i--) {
+ drawtriangle(i, idata, index, shadeType);
+ }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireIcosahedron(void)
+{
+ icosahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidIcosahedron(void)
+{
+ icosahedron(GL_TRIANGLES);
+}
+
+/* ENDCENTRY */
+
+/* tetrahedron data: */
+
+#define T 1.73205080756887729
+
+static GLfloat tdata[4][3] =
+{
+ {T, T, T},
+ {T, -T, -T},
+ {-T, T, -T},
+ {-T, -T, T}
+};
+
+static int tndex[4][3] =
+{
+ {0, 1, 3},
+ {2, 1, 0},
+ {3, 2, 0},
+ {1, 2, 3}
+};
+
+static void
+tetrahedron(GLenum shadeType)
+{
+ int i;
+
+ for (i = 3; i >= 0; i--)
+ drawtriangle(i, tdata, tndex, shadeType);
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireTetrahedron(void)
+{
+ tetrahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidTetrahedron(void)
+{
+ tetrahedron(GL_TRIANGLES);
+}
+
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1994. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include "glutint.h"\r
-#include "glutstroke.h"\r
-\r
-void GLUTAPIENTRY\r
-glutStrokeCharacter(GLUTstrokeFont font, int c)\r
-{\r
- const StrokeCharRec *ch;\r
- const StrokeRec *stroke;\r
- const CoordRec *coord;\r
- StrokeFontPtr fontinfo;\r
- int i, j;\r
-\r
-\r
-#if defined(_WIN32)\r
- fontinfo = (StrokeFontPtr) __glutFont(font);\r
-#else\r
- fontinfo = (StrokeFontPtr) font;\r
-#endif\r
-\r
- if (c < 0 || c >= fontinfo->num_chars)\r
- return;\r
- ch = &(fontinfo->ch[c]);\r
- if (ch) {\r
- for (i = ch->num_strokes, stroke = ch->stroke;\r
- i > 0; i--, stroke++) {\r
- glBegin(GL_LINE_STRIP);\r
- for (j = stroke->num_coords, coord = stroke->coord;\r
- j > 0; j--, coord++) {\r
- glVertex2f(coord->x, coord->y);\r
- }\r
- glEnd();\r
- }\r
- glTranslatef(ch->right, 0.0, 0.0);\r
- }\r
-}\r
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include "glutint.h"
+#include "glutstroke.h"
+
+void GLUTAPIENTRY
+glutStrokeCharacter(GLUTstrokeFont font, int c)
+{
+ const StrokeCharRec *ch;
+ const StrokeRec *stroke;
+ const CoordRec *coord;
+ StrokeFontPtr fontinfo;
+ int i, j;
+
+
+#if defined(_WIN32)
+ fontinfo = (StrokeFontPtr) __glutFont(font);
+#else
+ fontinfo = (StrokeFontPtr) font;
+#endif
+
+ if (c < 0 || c >= fontinfo->num_chars)
+ return;
+ ch = &(fontinfo->ch[c]);
+ if (ch) {
+ for (i = ch->num_strokes, stroke = ch->stroke;
+ i > 0; i--, stroke++) {
+ glBegin(GL_LINE_STRIP);
+ for (j = stroke->num_coords, coord = stroke->coord;
+ j > 0; j--, coord++) {
+ glVertex2f(coord->x, coord->y);
+ }
+ glEnd();
+ }
+ glTranslatef(ch->right, 0.0, 0.0);
+ }
+}
-\r
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <stdio.h>\r
-#include "glutint.h"\r
-\r
-GLint __glutFPS = 0;\r
-GLint __glutSwapCount = 0;\r
-GLint __glutSwapTime = 0;\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutSwapBuffers(void)\r
-{\r
- GLUTwindow *window = __glutCurrentWindow;\r
-\r
- if (window->renderWin == window->win) {\r
- if (__glutCurrentWindow->treatAsSingle) {\r
- /* Pretend the double buffered window is single buffered,\r
- so treat glutSwapBuffers as a no-op. */\r
- return;\r
- }\r
- } else {\r
- if (__glutCurrentWindow->overlay->treatAsSingle) {\r
- /* Pretend the double buffered overlay is single\r
- buffered, so treat glutSwapBuffers as a no-op. */\r
- return;\r
- }\r
- }\r
-\r
- /* For the MESA_SWAP_HACK. */\r
- window->usedSwapBuffers = 1;\r
-\r
- SWAP_BUFFERS_LAYER(__glutCurrentWindow);\r
-\r
- /* I considered putting the window being swapped on the\r
- GLUT_FINISH_WORK work list because you could call\r
- glutSwapBuffers from an idle callback which doesn't call\r
- __glutSetWindow which normally adds indirect rendering\r
- windows to the GLUT_FINISH_WORK work list. Not being put\r
- on the list could lead to the buffering up of multiple\r
- redisplays and buffer swaps and hamper interactivity. I\r
- consider this an application bug due to not using\r
- glutPostRedisplay to trigger redraws. If\r
- glutPostRedisplay were used, __glutSetWindow would be\r
- called and a glFinish to throttle buffering would occur. */\r
-\r
- if (__glutFPS) {\r
- GLint t = glutGet(GLUT_ELAPSED_TIME);\r
- __glutSwapCount++;\r
- if (__glutSwapTime == 0)\r
- __glutSwapTime = t;\r
- else if (t - __glutSwapTime > __glutFPS) {\r
- float time = 0.001 * (t - __glutSwapTime);\r
- float fps = (float) __glutSwapCount / time;\r
- fprintf(stderr, "GLUT: %d frames in %.2f seconds = %.2f FPS\n",\r
- __glutSwapCount, time, fps);\r
- __glutSwapTime = t;\r
- __glutSwapCount = 0;\r
- }\r
- }\r
-}\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdio.h>
+#include "glutint.h"
+
+GLint __glutFPS = 0;
+GLint __glutSwapCount = 0;
+GLint __glutSwapTime = 0;
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutSwapBuffers(void)
+{
+ GLUTwindow *window = __glutCurrentWindow;
+
+ if (window->renderWin == window->win) {
+ if (__glutCurrentWindow->treatAsSingle) {
+ /* Pretend the double buffered window is single buffered,
+ so treat glutSwapBuffers as a no-op. */
+ return;
+ }
+ } else {
+ if (__glutCurrentWindow->overlay->treatAsSingle) {
+ /* Pretend the double buffered overlay is single
+ buffered, so treat glutSwapBuffers as a no-op. */
+ return;
+ }
+ }
+
+ /* For the MESA_SWAP_HACK. */
+ window->usedSwapBuffers = 1;
+
+ SWAP_BUFFERS_LAYER(__glutCurrentWindow);
+
+ /* I considered putting the window being swapped on the
+ GLUT_FINISH_WORK work list because you could call
+ glutSwapBuffers from an idle callback which doesn't call
+ __glutSetWindow which normally adds indirect rendering
+ windows to the GLUT_FINISH_WORK work list. Not being put
+ on the list could lead to the buffering up of multiple
+ redisplays and buffer swaps and hamper interactivity. I
+ consider this an application bug due to not using
+ glutPostRedisplay to trigger redraws. If
+ glutPostRedisplay were used, __glutSetWindow would be
+ called and a glFinish to throttle buffering would occur. */
+
+ if (__glutFPS) {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ __glutSwapCount++;
+ if (__glutSwapTime == 0)
+ __glutSwapTime = t;
+ else if (t - __glutSwapTime > __glutFPS) {
+ float time = 0.001 * (t - __glutSwapTime);
+ float fps = (float) __glutSwapCount / time;
+ fprintf(stderr, "GLUT: %d frames in %.2f seconds = %.2f FPS\n",
+ __glutSwapCount, time, fps);
+ __glutSwapTime = t;
+ __glutSwapCount = 0;
+ }
+ }
+}
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1994. */\r
-\r
-/**\r
-(c) Copyright 1993, Silicon Graphics, Inc.\r
-\r
-ALL RIGHTS RESERVED\r
-\r
-Permission to use, copy, modify, and distribute this software\r
-for any purpose and without fee is hereby granted, provided\r
-that the above copyright notice appear in all copies and that\r
-both the copyright notice and this permission notice appear in\r
-supporting documentation, and that the name of Silicon\r
-Graphics, Inc. not be used in advertising or publicity\r
-pertaining to distribution of the software without specific,\r
-written prior permission.\r
-\r
-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU\r
-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR\r
-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF\r
-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO\r
-EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE\r
-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR\r
-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,\r
-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,\r
-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR\r
-NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY\r
-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,\r
-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR\r
-PERFORMANCE OF THIS SOFTWARE.\r
-\r
-US Government Users Restricted Rights\r
-\r
-Use, duplication, or disclosure by the Government is subject to\r
-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph\r
-(c)(1)(ii) of the Rights in Technical Data and Computer\r
-Software clause at DFARS 252.227-7013 and/or in similar or\r
-successor clauses in the FAR or the DOD or NASA FAR\r
-Supplement. Unpublished-- rights reserved under the copyright\r
-laws of the United States. Contractor/manufacturer is Silicon\r
-Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA\r
-94039-7311.\r
-\r
-OpenGL(TM) is a trademark of Silicon Graphics, Inc.\r
-*/\r
-\r
-#include "glutint.h"\r
-\r
-/* Rim, body, lid, and bottom data must be reflected in x and\r
- y; handle and spout data across the y axis only. */\r
-\r
-static int patchdata[][16] =\r
-{\r
- /* rim */\r
- {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,\r
- 12, 13, 14, 15},\r
- /* body */\r
- {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,\r
- 24, 25, 26, 27},\r
- {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,\r
- 37, 38, 39, 40},\r
- /* lid */\r
- {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,\r
- 101, 0, 1, 2, 3,},\r
- {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,\r
- 113, 114, 115, 116, 117},\r
- /* bottom */\r
- {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,\r
- 125, 120, 40, 39, 38, 37},\r
- /* handle */\r
- {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,\r
- 53, 54, 55, 56},\r
- {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,\r
- 28, 65, 66, 67},\r
- /* spout */\r
- {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,\r
- 80, 81, 82, 83},\r
- {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,\r
- 92, 93, 94, 95}\r
-};\r
-/* *INDENT-OFF* */\r
-\r
-static float cpdata[][3] =\r
-{\r
- {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,\r
- -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},\r
- {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,\r
- 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,\r
- 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,\r
- 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},\r
- {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,\r
- 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},\r
- {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,\r
- 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,\r
- 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},\r
- {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},\r
- {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,\r
- -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,\r
- -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,\r
- 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,\r
- 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,\r
- 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},\r
- {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,\r
- -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,\r
- 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,\r
- -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,\r
- 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,\r
- 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,\r
- 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},\r
- {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,\r
- -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,\r
- 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},\r
- {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},\r
- {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},\r
- {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,\r
- 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,\r
- 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,\r
- -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,\r
- 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,\r
- 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,\r
- 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},\r
- {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,\r
- -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,\r
- 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},\r
- {0.84, -1.5, 0.075}\r
-};\r
-\r
-static float tex[2][2][2] =\r
-{\r
- { {0, 0},\r
- {1, 0}},\r
- { {0, 1},\r
- {1, 1}}\r
-};\r
-\r
-/* *INDENT-ON* */\r
-\r
-static void\r
-teapot(GLint grid, GLdouble scale, GLenum type)\r
-{\r
- float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];\r
- long i, j, k, l;\r
-\r
- glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);\r
- glEnable(GL_AUTO_NORMAL);\r
- glEnable(GL_NORMALIZE);\r
- glEnable(GL_MAP2_VERTEX_3);\r
- glEnable(GL_MAP2_TEXTURE_COORD_2);\r
- glPushMatrix();\r
- glRotatef(270.0, 1.0, 0.0, 0.0);\r
- glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);\r
- glTranslatef(0.0, 0.0, -1.5);\r
- for (i = 0; i < 10; i++) {\r
- for (j = 0; j < 4; j++) {\r
- for (k = 0; k < 4; k++) {\r
- for (l = 0; l < 3; l++) {\r
- p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];\r
- q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];\r
- if (l == 1)\r
- q[j][k][l] *= -1.0;\r
- if (i < 6) {\r
- r[j][k][l] =\r
- cpdata[patchdata[i][j * 4 + (3 - k)]][l];\r
- if (l == 0)\r
- r[j][k][l] *= -1.0;\r
- s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];\r
- if (l == 0)\r
- s[j][k][l] *= -1.0;\r
- if (l == 1)\r
- s[j][k][l] *= -1.0;\r
- }\r
- }\r
- }\r
- }\r
- glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,\r
- &tex[0][0][0]);\r
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,\r
- &p[0][0][0]);\r
- glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);\r
- glEvalMesh2(type, 0, grid, 0, grid);\r
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,\r
- &q[0][0][0]);\r
- glEvalMesh2(type, 0, grid, 0, grid);\r
- if (i < 6) {\r
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,\r
- &r[0][0][0]);\r
- glEvalMesh2(type, 0, grid, 0, grid);\r
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,\r
- &s[0][0][0]);\r
- glEvalMesh2(type, 0, grid, 0, grid);\r
- }\r
- }\r
- glPopMatrix();\r
- glPopAttrib();\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutSolidTeapot(GLdouble scale)\r
-{\r
- teapot(7, scale, GL_FILL);\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutWireTeapot(GLdouble scale)\r
-{\r
- teapot(10, scale, GL_LINE);\r
-}\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+(c) Copyright 1993, Silicon Graphics, Inc.
+
+ALL RIGHTS RESERVED
+
+Permission to use, copy, modify, and distribute this software
+for any purpose and without fee is hereby granted, provided
+that the above copyright notice appear in all copies and that
+both the copyright notice and this permission notice appear in
+supporting documentation, and that the name of Silicon
+Graphics, Inc. not be used in advertising or publicity
+pertaining to distribution of the software without specific,
+written prior permission.
+
+THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
+EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
+ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
+OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+PERFORMANCE OF THIS SOFTWARE.
+
+US Government Users Restricted Rights
+
+Use, duplication, or disclosure by the Government is subject to
+restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+(c)(1)(ii) of the Rights in Technical Data and Computer
+Software clause at DFARS 252.227-7013 and/or in similar or
+successor clauses in the FAR or the DOD or NASA FAR
+Supplement. Unpublished-- rights reserved under the copyright
+laws of the United States. Contractor/manufacturer is Silicon
+Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
+94039-7311.
+
+OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+*/
+
+#include "glutint.h"
+
+/* Rim, body, lid, and bottom data must be reflected in x and
+ y; handle and spout data across the y axis only. */
+
+static int patchdata[][16] =
+{
+ /* rim */
+ {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
+ 12, 13, 14, 15},
+ /* body */
+ {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27},
+ {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
+ 37, 38, 39, 40},
+ /* lid */
+ {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
+ 101, 0, 1, 2, 3,},
+ {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
+ 113, 114, 115, 116, 117},
+ /* bottom */
+ {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
+ 125, 120, 40, 39, 38, 37},
+ /* handle */
+ {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56},
+ {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+ 28, 65, 66, 67},
+ /* spout */
+ {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
+ 80, 81, 82, 83},
+ {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
+ 92, 93, 94, 95}
+};
+/* *INDENT-OFF* */
+
+static float cpdata[][3] =
+{
+ {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
+ -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
+ {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
+ 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
+ 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
+ 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
+ {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
+ 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
+ {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
+ 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
+ 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
+ {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
+ {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
+ -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
+ -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
+ 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
+ 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
+ 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
+ {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
+ -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
+ 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
+ -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
+ 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
+ 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
+ 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
+ {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
+ -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
+ 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
+ {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
+ {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
+ {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
+ 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
+ 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
+ -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
+ 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
+ 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
+ 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
+ {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
+ -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
+ 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
+ {0.84, -1.5, 0.075}
+};
+
+static float tex[2][2][2] =
+{
+ { {0, 0},
+ {1, 0}},
+ { {0, 1},
+ {1, 1}}
+};
+
+/* *INDENT-ON* */
+
+static void
+teapot(GLint grid, GLdouble scale, GLenum type)
+{
+ float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
+ long i, j, k, l;
+
+ glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_MAP2_VERTEX_3);
+ glEnable(GL_MAP2_TEXTURE_COORD_2);
+ glPushMatrix();
+ glRotatef(270.0, 1.0, 0.0, 0.0);
+ glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
+ glTranslatef(0.0, 0.0, -1.5);
+ for (i = 0; i < 10; i++) {
+ for (j = 0; j < 4; j++) {
+ for (k = 0; k < 4; k++) {
+ for (l = 0; l < 3; l++) {
+ p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+ q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+ if (l == 1)
+ q[j][k][l] *= -1.0;
+ if (i < 6) {
+ r[j][k][l] =
+ cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+ if (l == 0)
+ r[j][k][l] *= -1.0;
+ s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+ if (l == 0)
+ s[j][k][l] *= -1.0;
+ if (l == 1)
+ s[j][k][l] *= -1.0;
+ }
+ }
+ }
+ }
+ glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
+ &tex[0][0][0]);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &p[0][0][0]);
+ glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &q[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ if (i < 6) {
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &r[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &s[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ }
+ }
+ glPopMatrix();
+ glPopAttrib();
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutSolidTeapot(GLdouble scale)
+{
+ teapot(7, scale, GL_FILL);
+}
+
+void GLUTAPIENTRY
+glutWireTeapot(GLdouble scale)
+{
+ teapot(10, scale, GL_LINE);
+}
+
+/* ENDCENTRY */
-\r
-/* GENERATED FILE -- DO NOT MODIFY */\r
-\r
-#define glutBitmapTimesRoman24 XXX\r
-#include "glutbitmap.h"\r
-#undef glutBitmapTimesRoman24\r
-\r
-/* char: 0xff */\r
-\r
-static const GLubyte ch255data[] = {\r
-0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,\r
-0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,\r
-0xf1,0xe0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch255 = {11,21,0,5,11,ch255data};\r
-\r
-/* char: 0xfe */\r
-\r
-static const GLubyte ch254data[] = {\r
-0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80,\r
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80,\r
-0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0xe0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch254 = {10,22,-1,5,12,ch254data};\r
-\r
-/* char: 0xfd */\r
-\r
-static const GLubyte ch253data[] = {\r
-0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,\r
-0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,\r
-0xf1,0xe0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,0x1,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch253 = {11,22,0,5,11,ch253data};\r
-\r
-/* char: 0xfc */\r
-\r
-static const GLubyte ch252data[] = {\r
-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch252 = {11,16,-1,0,13,ch252data};\r
-\r
-/* char: 0xfb */\r
-\r
-static const GLubyte ch251data[] = {\r
-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,\r
-0xc,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch251 = {11,17,-1,0,13,ch251data};\r
-\r
-/* char: 0xfa */\r
-\r
-static const GLubyte ch250data[] = {\r
-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,\r
-0x1,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch250 = {11,17,-1,0,13,ch250data};\r
-\r
-/* char: 0xf9 */\r
-\r
-static const GLubyte ch249data[] = {\r
-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0,\r
-0x30,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch249 = {11,17,-1,0,13,ch249data};\r
-\r
-/* char: 0xf8 */\r
-\r
-static const GLubyte ch248data[] = {\r
-0xc0,0x0,0xde,0x0,0x73,0x80,0x71,0x80,0xd0,0xc0,0xd8,0xc0,0xc8,0xc0,0xcc,0xc0,\r
-0xc4,0xc0,0xc6,0xc0,0x63,0x80,0x73,0x80,0x1e,0xc0,0x0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch248 = {10,14,-1,1,12,ch248data};\r
-\r
-/* char: 0xf7 */\r
-\r
-static const GLubyte ch247data[] = {\r
-0x6,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,\r
-0x6,0x0,0x6,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch247 = {12,10,-1,-2,14,ch247data};\r
-\r
-/* char: 0xf6 */\r
-\r
-static const GLubyte ch246data[] = {\r
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch246 = {10,16,-1,0,12,ch246data};\r
-\r
-/* char: 0xf5 */\r
-\r
-static const GLubyte ch245data[] = {\r
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch245 = {10,16,-1,0,12,ch245data};\r
-\r
-/* char: 0xf4 */\r
-\r
-static const GLubyte ch244data[] = {\r
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,\r
-0xc,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch244 = {10,17,-1,0,12,ch244data};\r
-\r
-/* char: 0xf3 */\r
-\r
-static const GLubyte ch243data[] = {\r
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,\r
-0x1,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch243 = {10,17,-1,0,12,ch243data};\r
-\r
-/* char: 0xf2 */\r
-\r
-static const GLubyte ch242data[] = {\r
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0,\r
-0x30,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch242 = {10,17,-1,0,12,ch242data};\r
-\r
-/* char: 0xf1 */\r
-\r
-static const GLubyte ch241data[] = {\r
-0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch241 = {11,16,-1,0,13,ch241data};\r
-\r
-/* char: 0xf0 */\r
-\r
-static const GLubyte ch240data[] = {\r
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1f,0x0,0xc6,0x0,0x3c,0x0,0x1e,0x0,0x71,0x80,\r
-0xc0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch240 = {10,17,-1,0,12,ch240data};\r
-\r
-/* char: 0xef */\r
-\r
-static const GLubyte ch239data[] = {\r
-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x0,0xcc,0xcc,\r
-};\r
-\r
-static const BitmapCharRec ch239 = {6,16,0,0,6,ch239data};\r
-\r
-/* char: 0xee */\r
-\r
-static const GLubyte ch238data[] = {\r
-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x84,0x48,0x78,\r
-0x30,\r
-};\r
-\r
-static const BitmapCharRec ch238 = {6,17,0,0,6,ch238data};\r
-\r
-/* char: 0xed */\r
-\r
-static const GLubyte ch237data[] = {\r
-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x80,0x60,0x38,\r
-0x18,\r
-};\r
-\r
-static const BitmapCharRec ch237 = {5,17,-1,0,6,ch237data};\r
-\r
-/* char: 0xec */\r
-\r
-static const GLubyte ch236data[] = {\r
-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x8,0x30,0xe0,\r
-0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch236 = {5,17,0,0,6,ch236data};\r
-\r
-/* char: 0xeb */\r
-\r
-static const GLubyte ch235data[] = {\r
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,\r
-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch235 = {9,16,-1,0,11,ch235data};\r
-\r
-/* char: 0xea */\r
-\r
-static const GLubyte ch234data[] = {\r
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,\r
-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,\r
-0xc,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch234 = {9,17,-1,0,11,ch234data};\r
-\r
-/* char: 0xe9 */\r
-\r
-static const GLubyte ch233data[] = {\r
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,\r
-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0,\r
-0x3,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch233 = {9,17,-1,0,11,ch233data};\r
-\r
-/* char: 0xe8 */\r
-\r
-static const GLubyte ch232data[] = {\r
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,\r
-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0,\r
-0x60,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch232 = {9,17,-1,0,11,ch232data};\r
-\r
-/* char: 0xe7 */\r
-\r
-static const GLubyte ch231data[] = {\r
-0x3c,0x0,0x66,0x0,0x6,0x0,0x1e,0x0,0x18,0x0,0x8,0x0,0x1e,0x0,0x7f,0x0,\r
-0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x41,0x80,\r
-0x63,0x80,0x1f,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch231 = {9,18,-1,6,11,ch231data};\r
-\r
-/* char: 0xe6 */\r
-\r
-static const GLubyte ch230data[] = {\r
-0x70,0xf0,0xfb,0xf8,0xc7,0x84,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0xfc,\r
-0x3,0xc,0x63,0xc,0x67,0x98,0x3c,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch230 = {14,12,-1,0,16,ch230data};\r
-\r
-/* char: 0xe5 */\r
-\r
-static const GLubyte ch229data[] = {\r
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,\r
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x1c,0x0,0x22,0x0,0x22,0x0,\r
-0x1c,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch229 = {9,17,-1,0,11,ch229data};\r
-\r
-/* char: 0xe4 */\r
-\r
-static const GLubyte ch228data[] = {\r
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,\r
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x66,0x0,0x66,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch228 = {9,16,-1,0,11,ch228data};\r
-\r
-/* char: 0xe3 */\r
-\r
-static const GLubyte ch227data[] = {\r
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,\r
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x5c,0x0,0x3a,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch227 = {9,16,-1,0,11,ch227data};\r
-\r
-/* char: 0xe2 */\r
-\r
-static const GLubyte ch226data[] = {\r
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,\r
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x42,0x0,0x24,0x0,0x3c,0x0,\r
-0x18,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch226 = {9,17,-1,0,11,ch226data};\r
-\r
-/* char: 0xe1 */\r
-\r
-static const GLubyte ch225data[] = {\r
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,\r
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0,\r
-0x3,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch225 = {9,17,-1,0,11,ch225data};\r
-\r
-/* char: 0xe0 */\r
-\r
-static const GLubyte ch224data[] = {\r
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,\r
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0,\r
-0x60,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch224 = {9,17,-1,0,11,ch224data};\r
-\r
-/* char: 0xdf */\r
-\r
-static const GLubyte ch223data[] = {\r
-0xe7,0x0,0x6c,0x80,0x6c,0xc0,0x60,0xc0,0x60,0xc0,0x61,0xc0,0x61,0x80,0x63,0x80,\r
-0x67,0x0,0x6c,0x0,0x63,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,\r
-0x1e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch223 = {10,17,-1,0,12,ch223data};\r
-\r
-/* char: 0xde */\r
-\r
-static const GLubyte ch222data[] = {\r
-0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,\r
-0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,0x3f,0xc0,0x30,0x0,0x30,0x0,0x30,0x0,\r
-0xfc,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch222 = {13,17,-1,0,15,ch222data};\r
-\r
-/* char: 0xdd */\r
-\r
-static const GLubyte ch221data[] = {\r
-0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0,\r
-0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc,\r
-0xfc,0x3f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch221 = {16,22,0,0,16,ch221data};\r
-\r
-/* char: 0xdc */\r
-\r
-static const GLubyte ch220data[] = {\r
-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,\r
-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,\r
-0xfc,0x1f,0x0,0x0,0x0,0x0,0x6,0x30,0x6,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch220 = {16,21,-1,0,18,ch220data};\r
-\r
-/* char: 0xdb */\r
-\r
-static const GLubyte ch219data[] = {\r
-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,\r
-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,\r
-0xfc,0x1f,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch219 = {16,22,-1,0,18,ch219data};\r
-\r
-/* char: 0xda */\r
-\r
-static const GLubyte ch218data[] = {\r
-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,\r
-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,\r
-0xfc,0x1f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch218 = {16,22,-1,0,18,ch218data};\r
-\r
-/* char: 0xd9 */\r
-\r
-static const GLubyte ch217data[] = {\r
-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,\r
-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,\r
-0xfc,0x1f,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch217 = {16,22,-1,0,18,ch217data};\r
-\r
-/* char: 0xd8 */\r
-\r
-static const GLubyte ch216data[] = {\r
-0x20,0x0,0x27,0xe0,0x1c,0x38,0x38,0x1c,0x68,0x6,0x64,0x6,0xc2,0x3,0xc2,0x3,\r
-0xc1,0x3,0xc1,0x3,0xc0,0x83,0xc0,0x83,0xc0,0x43,0x60,0x46,0x60,0x26,0x38,0x1c,\r
-0x1c,0x38,0x7,0xe4,0x0,0x4,\r
-};\r
-\r
-static const BitmapCharRec ch216 = {16,19,-1,1,18,ch216data};\r
-\r
-/* char: 0xd7 */\r
-\r
-static const GLubyte ch215data[] = {\r
-0x80,0x40,0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,\r
-0x61,0x80,0xc0,0xc0,0x80,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch215 = {10,11,-2,-1,14,ch215data};\r
-\r
-/* char: 0xd6 */\r
-\r
-static const GLubyte ch214data[] = {\r
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,\r
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,\r
-0x7,0xe0,0x0,0x0,0x0,0x0,0x6,0x60,0x6,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch214 = {16,21,-1,0,18,ch214data};\r
-\r
-/* char: 0xd5 */\r
-\r
-static const GLubyte ch213data[] = {\r
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,\r
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,\r
-0x7,0xe0,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch213 = {16,21,-1,0,18,ch213data};\r
-\r
-/* char: 0xd4 */\r
-\r
-static const GLubyte ch212data[] = {\r
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,\r
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,\r
-0x7,0xe0,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch212 = {16,22,-1,0,18,ch212data};\r
-\r
-/* char: 0xd3 */\r
-\r
-static const GLubyte ch211data[] = {\r
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,\r
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,\r
-0x7,0xe0,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch211 = {16,22,-1,0,18,ch211data};\r
-\r
-/* char: 0xd2 */\r
-\r
-static const GLubyte ch210data[] = {\r
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,\r
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,\r
-0x7,0xe0,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch210 = {16,22,-1,0,18,ch210data};\r
-\r
-/* char: 0xd1 */\r
-\r
-static const GLubyte ch209data[] = {\r
-0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84,\r
-0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4,\r
-0xf0,0x1f,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90,\r
-};\r
-\r
-static const BitmapCharRec ch209 = {16,21,-1,0,18,ch209data};\r
-\r
-/* char: 0xd0 */\r
-\r
-static const GLubyte ch208data[] = {\r
-0x7f,0xe0,0x18,0x38,0x18,0x1c,0x18,0x6,0x18,0x6,0x18,0x3,0x18,0x3,0x18,0x3,\r
-0xff,0x3,0x18,0x3,0x18,0x3,0x18,0x3,0x18,0x6,0x18,0x6,0x18,0x1c,0x18,0x38,\r
-0x7f,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch208 = {16,17,0,0,17,ch208data};\r
-\r
-/* char: 0xcf */\r
-\r
-static const GLubyte ch207data[] = {\r
-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,\r
-0xfc,0x0,0x0,0xcc,0xcc,\r
-};\r
-\r
-static const BitmapCharRec ch207 = {6,21,-1,0,8,ch207data};\r
-\r
-/* char: 0xce */\r
-\r
-static const GLubyte ch206data[] = {\r
-0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,\r
-0x7e,0x0,0x81,0x66,0x3c,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch206 = {8,22,-1,0,8,ch206data};\r
-\r
-/* char: 0xcd */\r
-\r
-static const GLubyte ch205data[] = {\r
-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,\r
-0xfc,0x0,0x40,0x30,0x1c,0xc,\r
-};\r
-\r
-static const BitmapCharRec ch205 = {6,22,-1,0,8,ch205data};\r
-\r
-/* char: 0xcc */\r
-\r
-static const GLubyte ch204data[] = {\r
-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,\r
-0xfc,0x0,0x8,0x30,0xe0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch204 = {6,22,-1,0,8,ch204data};\r
-\r
-/* char: 0xcb */\r
-\r
-static const GLubyte ch203data[] = {\r
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,\r
-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,\r
-0xff,0xf0,0x0,0x0,0x0,0x0,0x19,0x80,0x19,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch203 = {13,21,-1,0,15,ch203data};\r
-\r
-/* char: 0xca */\r
-\r
-static const GLubyte ch202data[] = {\r
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,\r
-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,\r
-0xff,0xf0,0x0,0x0,0x10,0x20,0xc,0xc0,0x7,0x80,0x3,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch202 = {13,22,-1,0,15,ch202data};\r
-\r
-/* char: 0xc9 */\r
-\r
-static const GLubyte ch201data[] = {\r
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,\r
-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,\r
-0xff,0xf0,0x0,0x0,0x4,0x0,0x3,0x0,0x1,0xc0,0x0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch201 = {13,22,-1,0,15,ch201data};\r
-\r
-/* char: 0xc8 */\r
-\r
-static const GLubyte ch200data[] = {\r
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,\r
-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,\r
-0xff,0xf0,0x0,0x0,0x1,0x0,0x6,0x0,0x1c,0x0,0x18,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch200 = {13,22,-1,0,15,ch200data};\r
-\r
-/* char: 0xc7 */\r
-\r
-static const GLubyte ch199data[] = {\r
-0x7,0x80,0xc,0xc0,0x0,0xc0,0x3,0xc0,0x3,0x0,0x1,0x0,0x7,0xe0,0x1e,0x38,\r
-0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,\r
-0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,0x7,0xe4,\r
-};\r
-\r
-static const BitmapCharRec ch199 = {14,23,-1,6,16,ch199data};\r
-\r
-/* char: 0xc6 */\r
-\r
-static const GLubyte ch198data[] = {\r
-0xf9,0xff,0xf0,0x30,0x60,0x30,0x10,0x60,0x10,0x10,0x60,0x10,0x18,0x60,0x0,0x8,\r
-0x60,0x0,0xf,0xe0,0x80,0xc,0x60,0x80,0x4,0x7f,0x80,0x4,0x60,0x80,0x6,0x60,\r
-0x80,0x2,0x60,0x0,0x2,0x60,0x0,0x1,0x60,0x20,0x1,0x60,0x20,0x1,0xe0,0x60,\r
-0x3,0xff,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch198 = {20,17,0,0,21,ch198data};\r
-\r
-/* char: 0xc5 */\r
-\r
-static const GLubyte ch197data[] = {\r
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,\r
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,\r
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,\r
-0x0,0x80,0x0,0x1,0xc0,0x0,0x2,0x20,0x0,0x2,0x20,0x0,0x1,0xc0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch197 = {17,21,0,0,17,ch197data};\r
-\r
-/* char: 0xc4 */\r
-\r
-static const GLubyte ch196data[] = {\r
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,\r
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,\r
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,\r
-0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0x30,0x0,0x6,0x30,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch196 = {17,21,0,0,17,ch196data};\r
-\r
-/* char: 0xc3 */\r
-\r
-static const GLubyte ch195data[] = {\r
-0xfc,0x1f,0x80,0x30,0x7,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,\r
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,\r
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,\r
-0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x4,0xe0,0x0,0x3,0x90,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch195 = {17,21,0,0,17,ch195data};\r
-\r
-/* char: 0xc2 */\r
-\r
-static const GLubyte ch194data[] = {\r
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,\r
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,\r
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,\r
-0x0,0x80,0x0,0x0,0x0,0x0,0x8,0x10,0x0,0x6,0x60,0x0,0x3,0xc0,0x0,0x1,\r
-0x80,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch194 = {17,22,0,0,17,ch194data};\r
-\r
-/* char: 0xc1 */\r
-\r
-static const GLubyte ch193data[] = {\r
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,\r
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,\r
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,\r
-0x0,0x80,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0xc0,0x0,0x0,0x70,0x0,0x0,\r
-0x30,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch193 = {17,22,0,0,17,ch193data};\r
-\r
-/* char: 0xc0 */\r
-\r
-static const GLubyte ch192data[] = {\r
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,\r
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,\r
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,\r
-0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0xc0,0x0,0x3,0x80,0x0,0x3,\r
-0x0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch192 = {17,22,0,0,17,ch192data};\r
-\r
-/* char: 0xbf */\r
-\r
-static const GLubyte ch191data[] = {\r
-0x3e,0x63,0xc1,0xc3,0xc3,0xe0,0x70,0x30,0x38,0x18,0x18,0x8,0x8,0x0,0x0,0xc,\r
-0xc,\r
-};\r
-\r
-static const BitmapCharRec ch191 = {8,17,-1,5,11,ch191data};\r
-\r
-/* char: 0xbe */\r
-\r
-static const GLubyte ch190data[] = {\r
-0x18,0x2,0x0,0x8,0x2,0x0,0xc,0x7f,0x80,0x4,0x22,0x0,0x6,0x32,0x0,0x3,\r
-0x12,0x0,0x1,0xa,0x0,0x71,0x8e,0x0,0x88,0x86,0x0,0x8c,0xc2,0x0,0xc,0x60,\r
-0x0,0x8,0x20,0x0,0x30,0x30,0x0,0x8,0x10,0x0,0x8c,0x18,0x0,0x4c,0xc,0x0,\r
-0x38,0x4,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch190 = {17,17,0,0,18,ch190data};\r
-\r
-/* char: 0xbd */\r
-\r
-static const GLubyte ch189data[] = {\r
-0x30,0x7e,0x10,0x22,0x18,0x10,0x8,0x18,0xc,0x8,0x6,0x4,0x2,0x6,0xfb,0x46,\r
-0x21,0x26,0x21,0x9c,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18,\r
-0x20,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch189 = {15,17,-1,0,18,ch189data};\r
-\r
-/* char: 0xbc */\r
-\r
-static const GLubyte ch188data[] = {\r
-0x30,0x4,0x10,0x4,0x18,0xff,0x8,0x44,0xc,0x64,0x6,0x24,0x2,0x14,0xfb,0x1c,\r
-0x21,0xc,0x21,0x84,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18,\r
-0x20,0x8,\r
-};\r
-\r
-static const BitmapCharRec ch188 = {16,17,-1,0,18,ch188data};\r
-\r
-/* char: 0xbb */\r
-\r
-static const GLubyte ch187data[] = {\r
-0x88,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,0x19,0x80,0x19,0x80,0x33,0x0,0x66,0x0,\r
-0xcc,0x0,0x88,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch187 = {9,10,-2,-1,12,ch187data};\r
-\r
-/* char: 0xba */\r
-\r
-static const GLubyte ch186data[] = {\r
-0xfc,0x0,0x78,0xcc,0xcc,0xcc,0xcc,0xcc,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch186 = {6,9,-1,-8,8,ch186data};\r
-\r
-/* char: 0xb9 */\r
-\r
-static const GLubyte ch185data[] = {\r
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch185 = {5,10,-1,-7,7,ch185data};\r
-\r
-/* char: 0xb8 */\r
-\r
-static const GLubyte ch184data[] = {\r
-0x78,0xcc,0xc,0x3c,0x30,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch184 = {6,6,-1,6,8,ch184data};\r
-\r
-/* char: 0xb7 */\r
-\r
-static const GLubyte ch183data[] = {\r
-0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch183 = {2,2,-2,-6,6,ch183data};\r
-\r
-/* char: 0xb6 */\r
-\r
-static const GLubyte ch182data[] = {\r
-0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,\r
-0x9,0x0,0x9,0x0,0x9,0x0,0x19,0x0,0x39,0x0,0x79,0x0,0x79,0x0,0xf9,0x0,\r
-0xf9,0x0,0xf9,0x0,0x79,0x0,0x79,0x0,0x39,0x0,0x1f,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch182 = {9,22,-1,5,11,ch182data};\r
-\r
-/* char: 0xb5 */\r
-\r
-static const GLubyte ch181data[] = {\r
-0x40,0x0,0xe0,0x0,0xc0,0x0,0x40,0x0,0x40,0x0,0x5c,0xe0,0x7e,0xc0,0x71,0xc0,\r
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0xe1,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch181 = {11,17,-1,5,13,ch181data};\r
-\r
-/* char: 0xb4 */\r
-\r
-static const GLubyte ch180data[] = {\r
-0x80,0x60,0x38,0x18,\r
-};\r
-\r
-static const BitmapCharRec ch180 = {5,4,-2,-13,8,ch180data};\r
-\r
-/* char: 0xb3 */\r
-\r
-static const GLubyte ch179data[] = {\r
-0x70,0x88,0x8c,0xc,0x8,0x30,0x8,0x8c,0x4c,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch179 = {6,10,0,-7,7,ch179data};\r
-\r
-/* char: 0xb2 */\r
-\r
-static const GLubyte ch178data[] = {\r
-0xfc,0x44,0x20,0x30,0x10,0x8,0xc,0x8c,0x4c,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch178 = {6,10,0,-7,7,ch178data};\r
-\r
-/* char: 0xb1 */\r
-\r
-static const GLubyte ch177data[] = {\r
-0xff,0xf0,0xff,0xf0,0x0,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,\r
-0xff,0xf0,0xff,0xf0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch177 = {12,15,-1,0,14,ch177data};\r
-\r
-/* char: 0xb0 */\r
-\r
-static const GLubyte ch176data[] = {\r
-0x38,0x44,0x82,0x82,0x82,0x44,0x38,\r
-};\r
-\r
-static const BitmapCharRec ch176 = {7,7,-1,-10,9,ch176data};\r
-\r
-/* char: 0xaf */\r
-\r
-static const GLubyte ch175data[] = {\r
-0xfc,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch175 = {6,2,-1,-14,8,ch175data};\r
-\r
-/* char: 0xae */\r
-\r
-static const GLubyte ch174data[] = {\r
-0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x60,0x3,0x0,0x47,0x19,0x0,0xc2,\r
-0x31,0x80,0x82,0x20,0x80,0x82,0x40,0x80,0x83,0xe0,0x80,0x82,0x30,0x80,0x82,0x10,\r
-0x80,0xc2,0x11,0x80,0x42,0x31,0x0,0x67,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0,\r
-0x7,0xf0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch174 = {17,17,-1,0,19,ch174data};\r
-\r
-/* char: 0xad */\r
-\r
-static const GLubyte ch173data[] = {\r
-0xfe,0xfe,\r
-};\r
-\r
-static const BitmapCharRec ch173 = {7,2,-1,-5,9,ch173data};\r
-\r
-/* char: 0xac */\r
-\r
-static const GLubyte ch172data[] = {\r
-0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0xff,0xf0,0xff,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch172 = {12,7,-1,-3,14,ch172data};\r
-\r
-/* char: 0xab */\r
-\r
-static const GLubyte ch171data[] = {\r
-0x8,0x80,0x19,0x80,0x33,0x0,0x66,0x0,0xcc,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,\r
-0x19,0x80,0x8,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch171 = {9,10,-2,-1,13,ch171data};\r
-\r
-/* char: 0xaa */\r
-\r
-static const GLubyte ch170data[] = {\r
-0x7e,0x0,0x76,0xcc,0xcc,0x7c,0xc,0xcc,0x78,\r
-};\r
-\r
-static const BitmapCharRec ch170 = {7,9,0,-8,8,ch170data};\r
-\r
-/* char: 0xa9 */\r
-\r
-static const GLubyte ch169data[] = {\r
-0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x61,0xc3,0x0,0x47,0x71,0x0,0xc4,\r
-0x19,0x80,0x8c,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x8c,0x0,\r
-0x80,0xc4,0x19,0x80,0x47,0x31,0x0,0x61,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0,\r
-0x7,0xf0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch169 = {17,17,-1,0,19,ch169data};\r
-\r
-/* char: 0xa8 */\r
-\r
-static const GLubyte ch168data[] = {\r
-0xcc,0xcc,\r
-};\r
-\r
-static const BitmapCharRec ch168 = {6,2,-1,-14,8,ch168data};\r
-\r
-/* char: 0xa7 */\r
-\r
-static const GLubyte ch167data[] = {\r
-0x38,0x64,0x62,0x6,0xe,0x1c,0x38,0x74,0xe2,0xc3,0x83,0x87,0x4e,0x3c,0x38,0x70,\r
-0x60,0x46,0x26,0x1c,\r
-};\r
-\r
-static const BitmapCharRec ch167 = {8,20,-2,2,12,ch167data};\r
-\r
-/* char: 0xa6 */\r
-\r
-static const GLubyte ch166data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch166 = {2,17,-2,0,6,ch166data};\r
-\r
-/* char: 0xa5 */\r
-\r
-static const GLubyte ch165data[] = {\r
-0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x1f,0xe0,0x3,0x0,0x1f,0xe0,\r
-0x3,0x0,0x7,0x80,0xc,0x80,0xc,0xc0,0x18,0x40,0x18,0x60,0x30,0x20,0x70,0x30,\r
-0xf8,0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch165 = {14,17,0,0,14,ch165data};\r
-\r
-/* char: 0xa4 */\r
-\r
-static const GLubyte ch164data[] = {\r
-0xc0,0x60,0xee,0xe0,0x7f,0xc0,0x31,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0x31,0x80,0x7f,0xc0,0xee,0xe0,0xc0,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch164 = {11,12,-1,-3,13,ch164data};\r
-\r
-/* char: 0xa3 */\r
-\r
-static const GLubyte ch163data[] = {\r
-0xe7,0x80,0xbe,0xc0,0x78,0x40,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,\r
-0x30,0x0,0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x31,0x80,0x19,0x80,\r
-0xf,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch163 = {10,17,-1,0,12,ch163data};\r
-\r
-/* char: 0xa2 */\r
-\r
-static const GLubyte ch162data[] = {\r
-0x40,0x0,0x40,0x0,0x3e,0x0,0x7f,0x0,0x70,0x80,0xd0,0x0,0xc8,0x0,0xc8,0x0,\r
-0xc8,0x0,0xc4,0x0,0xc4,0x0,0x43,0x80,0x63,0x80,0x1f,0x0,0x1,0x0,0x1,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch162 = {9,16,-1,2,12,ch162data};\r
-\r
-/* char: 0xa1 */\r
-\r
-static const GLubyte ch161data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,\r
-0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch161 = {2,17,-4,5,8,ch161data};\r
-\r
-/* char: 0xa0 */\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch160data[] = { 0x0 };\r
-static const BitmapCharRec ch160 = {1,1,0,0,6,ch160data};\r
-#else\r
-static const BitmapCharRec ch160 = {0,0,0,0,6,0};\r
-#endif\r
-\r
-/* char: 0x7e '~' */\r
-\r
-static const GLubyte ch126data[] = {\r
-0x83,0x80,0xc7,0xc0,0x7c,0x60,0x38,0x20,\r
-};\r
-\r
-static const BitmapCharRec ch126 = {11,4,-1,-5,13,ch126data};\r
-\r
-/* char: 0x7d '}' */\r
-\r
-static const GLubyte ch125data[] = {\r
-0xe0,0x30,0x18,0x18,0x18,0x18,0x18,0x18,0x8,0xc,0x4,0x3,0x4,0xc,0x8,0x18,\r
-0x18,0x18,0x18,0x18,0x30,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch125 = {8,22,-1,5,10,ch125data};\r
-\r
-/* char: 0x7c '|' */\r
-\r
-static const GLubyte ch124data[] = {\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch124 = {2,17,-2,0,6,ch124data};\r
-\r
-/* char: 0x7b '{' */\r
-\r
-static const GLubyte ch123data[] = {\r
-0x7,0xc,0x18,0x18,0x18,0x18,0x18,0x18,0x10,0x30,0x20,0xc0,0x20,0x30,0x10,0x18,\r
-0x18,0x18,0x18,0x18,0xc,0x7,\r
-};\r
-\r
-static const BitmapCharRec ch123 = {8,22,-1,5,10,ch123data};\r
-\r
-/* char: 0x7a 'z' */\r
-\r
-static const GLubyte ch122data[] = {\r
-0xff,0xc3,0x61,0x70,0x30,0x38,0x18,0x1c,0xe,0x86,0xc3,0xff,\r
-};\r
-\r
-static const BitmapCharRec ch122 = {8,12,-1,0,10,ch122data};\r
-\r
-/* char: 0x79 'y' */\r
-\r
-static const GLubyte ch121data[] = {\r
-0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,\r
-0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,\r
-0xf1,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch121 = {11,17,0,5,11,ch121data};\r
-\r
-/* char: 0x78 'x' */\r
-\r
-static const GLubyte ch120data[] = {\r
-0xf1,0xe0,0x60,0xc0,0x21,0x80,0x33,0x80,0x1b,0x0,0xe,0x0,0xc,0x0,0x1a,0x0,\r
-0x39,0x0,0x31,0x80,0x60,0xc0,0xf1,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch120 = {11,12,-1,0,13,ch120data};\r
-\r
-/* char: 0x77 'w' */\r
-\r
-static const GLubyte ch119data[] = {\r
-0x4,0x10,0x0,0xe,0x38,0x0,0xe,0x38,0x0,0x1a,0x28,0x0,0x1a,0x64,0x0,0x19,\r
-0x64,0x0,0x31,0x64,0x0,0x30,0xc2,0x0,0x30,0xc2,0x0,0x60,0xc2,0x0,0x60,0xc3,\r
-0x0,0xf1,0xe7,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch119 = {17,12,0,0,17,ch119data};\r
-\r
-/* char: 0x76 'v' */\r
-\r
-static const GLubyte ch118data[] = {\r
-0x4,0x0,0xe,0x0,0xe,0x0,0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,\r
-0x30,0x80,0x60,0x80,0x60,0xc0,0xf1,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch118 = {11,12,0,0,11,ch118data};\r
-\r
-/* char: 0x75 'u' */\r
-\r
-static const GLubyte ch117data[] = {\r
-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch117 = {11,12,-1,0,13,ch117data};\r
-\r
-/* char: 0x74 't' */\r
-\r
-static const GLubyte ch116data[] = {\r
-0x1c,0x32,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x70,0x30,0x10,\r
-};\r
-\r
-static const BitmapCharRec ch116 = {7,15,0,0,7,ch116data};\r
-\r
-/* char: 0x73 's' */\r
-\r
-static const GLubyte ch115data[] = {\r
-0xf8,0xc6,0x83,0x3,0x7,0x1e,0x7c,0x70,0xe0,0xc2,0x66,0x3e,\r
-};\r
-\r
-static const BitmapCharRec ch115 = {8,12,-1,0,10,ch115data};\r
-\r
-/* char: 0x72 'r' */\r
-\r
-static const GLubyte ch114data[] = {\r
-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x76,0x6e,0xe6,\r
-};\r
-\r
-static const BitmapCharRec ch114 = {7,12,-1,0,8,ch114data};\r
-\r
-/* char: 0x71 'q' */\r
-\r
-static const GLubyte ch113data[] = {\r
-0x3,0xc0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1d,0x80,0x73,0x80,0x61,0x80,\r
-0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x73,0x80,\r
-0x1d,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch113 = {10,17,-1,5,12,ch113data};\r
-\r
-/* char: 0x70 'p' */\r
-\r
-static const GLubyte ch112data[] = {\r
-0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80,\r
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80,\r
-0xee,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch112 = {10,17,-1,5,12,ch112data};\r
-\r
-/* char: 0x6f 'o' */\r
-\r
-static const GLubyte ch111data[] = {\r
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch111 = {10,12,-1,0,12,ch111data};\r
-\r
-/* char: 0x6e 'n' */\r
-\r
-static const GLubyte ch110data[] = {\r
-0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch110 = {11,12,-1,0,13,ch110data};\r
-\r
-/* char: 0x6d 'm' */\r
-\r
-static const GLubyte ch109data[] = {\r
-0xf1,0xe3,0xc0,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,\r
-0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x71,0xe3,0x80,0x6f,0x9f,\r
-0x0,0xe7,0xe,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch109 = {18,12,-1,0,20,ch109data};\r
-\r
-/* char: 0x6c 'l' */\r
-\r
-static const GLubyte ch108data[] = {\r
-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,\r
-0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch108 = {4,17,-1,0,6,ch108data};\r
-\r
-/* char: 0x6b 'k' */\r
-\r
-static const GLubyte ch107data[] = {\r
-0xf3,0xe0,0x61,0xc0,0x63,0x80,0x67,0x0,0x6e,0x0,0x6c,0x0,0x78,0x0,0x68,0x0,\r
-0x64,0x0,0x66,0x0,0x63,0x0,0x67,0xc0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,\r
-0xe0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch107 = {11,17,-1,0,12,ch107data};\r
-\r
-/* char: 0x6a 'j' */\r
-\r
-static const GLubyte ch106data[] = {\r
-0xc0,0xe0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,\r
-0x70,0x0,0x0,0x0,0x30,0x30,\r
-};\r
-\r
-static const BitmapCharRec ch106 = {4,22,0,5,6,ch106data};\r
-\r
-/* char: 0x69 'i' */\r
-\r
-static const GLubyte ch105data[] = {\r
-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x0,0x0,0x60,\r
-0x60,\r
-};\r
-\r
-static const BitmapCharRec ch105 = {4,17,-1,0,6,ch105data};\r
-\r
-/* char: 0x68 'h' */\r
-\r
-static const GLubyte ch104data[] = {\r
-0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0x60,0xc0,0x71,0xc0,0x6f,0x80,0x67,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,\r
-0xe0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch104 = {11,17,-1,0,13,ch104data};\r
-\r
-/* char: 0x67 'g' */\r
-\r
-static const GLubyte ch103data[] = {\r
-0x3f,0x0,0xf1,0xc0,0xc0,0x60,0xc0,0x20,0x60,0x60,0x3f,0xc0,0x7f,0x0,0x60,0x0,\r
-0x30,0x0,0x3e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,\r
-0x1f,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch103 = {11,17,-1,5,12,ch103data};\r
-\r
-/* char: 0x66 'f' */\r
-\r
-static const GLubyte ch102data[] = {\r
-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x30,0x30,0x30,0x16,\r
-0xe,\r
-};\r
-\r
-static const BitmapCharRec ch102 = {7,17,0,0,7,ch102data};\r
-\r
-/* char: 0x65 'e' */\r
-\r
-static const GLubyte ch101data[] = {\r
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,\r
-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch101 = {9,12,-1,0,11,ch101data};\r
-\r
-/* char: 0x64 'd' */\r
-\r
-static const GLubyte ch100data[] = {\r
-0x1e,0xc0,0x73,0x80,0x61,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,\r
-0xc1,0x80,0x61,0x80,0x73,0x80,0x1d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,\r
-0x3,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch100 = {10,17,-1,0,12,ch100data};\r
-\r
-/* char: 0x63 'c' */\r
-\r
-static const GLubyte ch99data[] = {\r
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,\r
-0xc0,0x0,0x41,0x80,0x63,0x80,0x1f,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch99 = {9,12,-1,0,11,ch99data};\r
-\r
-/* char: 0x62 'b' */\r
-\r
-static const GLubyte ch98data[] = {\r
-0x5e,0x0,0x73,0x80,0x61,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,\r
-0x60,0xc0,0x61,0x80,0x73,0x80,0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,\r
-0xe0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch98 = {10,17,-1,0,12,ch98data};\r
-\r
-/* char: 0x61 'a' */\r
-\r
-static const GLubyte ch97data[] = {\r
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,\r
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch97 = {9,12,-1,0,11,ch97data};\r
-\r
-/* char: 0x60 '`' */\r
-\r
-static const GLubyte ch96data[] = {\r
-0x60,0xe0,0x80,0xc0,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch96 = {3,5,-2,-12,7,ch96data};\r
-\r
-/* char: 0x5f '_' */\r
-\r
-static const GLubyte ch95data[] = {\r
-0xff,0xf8,0xff,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch95 = {13,2,0,5,13,ch95data};\r
-\r
-/* char: 0x5e '^' */\r
-\r
-static const GLubyte ch94data[] = {\r
-0x80,0x80,0xc1,0x80,0x41,0x0,0x63,0x0,0x22,0x0,0x36,0x0,0x14,0x0,0x1c,0x0,\r
-0x8,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch94 = {9,9,-1,-8,11,ch94data};\r
-\r
-/* char: 0x5d ']' */\r
-\r
-static const GLubyte ch93data[] = {\r
-0xf8,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,\r
-0x18,0x18,0x18,0x18,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch93 = {5,21,-1,4,8,ch93data};\r
-\r
-/* char: 0x5c '\' */\r
-\r
-static const GLubyte ch92data[] = {\r
-0x6,0x6,0x4,0xc,0xc,0x8,0x18,0x18,0x10,0x30,0x30,0x20,0x60,0x60,0x40,0xc0,\r
-0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch92 = {7,17,0,0,7,ch92data};\r
-\r
-/* char: 0x5b '[' */\r
-\r
-static const GLubyte ch91data[] = {\r
-0xf8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,0xc0,0xc0,0xc0,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch91 = {5,21,-2,4,8,ch91data};\r
-\r
-/* char: 0x5a 'Z' */\r
-\r
-static const GLubyte ch90data[] = {\r
-0xff,0xf8,0xe0,0x18,0x70,0x8,0x30,0x8,0x38,0x0,0x18,0x0,0x1c,0x0,0xe,0x0,\r
-0x6,0x0,0x7,0x0,0x3,0x0,0x3,0x80,0x1,0xc0,0x80,0xc0,0x80,0xe0,0xc0,0x70,\r
-0xff,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch90 = {13,17,-1,0,15,ch90data};\r
-\r
-/* char: 0x59 'Y' */\r
-\r
-static const GLubyte ch89data[] = {\r
-0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0,\r
-0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc,\r
-0xfc,0x3f,\r
-};\r
-\r
-static const BitmapCharRec ch89 = {16,17,0,0,16,ch89data};\r
-\r
-/* char: 0x58 'X' */\r
-\r
-static const GLubyte ch88data[] = {\r
-0xfc,0xf,0xc0,0x30,0x3,0x80,0x18,0x7,0x0,0x8,0xe,0x0,0x4,0xc,0x0,0x6,\r
-0x18,0x0,0x2,0x38,0x0,0x1,0x70,0x0,0x0,0xe0,0x0,0x0,0xc0,0x0,0x1,0xc0,\r
-0x0,0x3,0xa0,0x0,0x3,0x10,0x0,0x6,0x8,0x0,0xe,0xc,0x0,0x1c,0x6,0x0,\r
-0x7e,0xf,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch88 = {18,17,0,0,18,ch88data};\r
-\r
-/* char: 0x57 'W' */\r
-\r
-static const GLubyte ch87data[] = {\r
-0x1,0x83,0x0,0x1,0x83,0x0,0x1,0x83,0x80,0x3,0x87,0x80,0x3,0x46,0x80,0x3,\r
-0x46,0xc0,0x6,0x46,0x40,0x6,0x4c,0x40,0x6,0x4c,0x60,0xc,0x2c,0x60,0xc,0x2c,\r
-0x20,0x18,0x2c,0x20,0x18,0x18,0x30,0x18,0x18,0x10,0x30,0x18,0x10,0x30,0x18,0x18,\r
-0xfc,0x7e,0x7e,\r
-};\r
-\r
-static const BitmapCharRec ch87 = {23,17,0,0,23,ch87data};\r
-\r
-/* char: 0x56 'V' */\r
-\r
-static const GLubyte ch86data[] = {\r
-0x1,0x80,0x0,0x1,0x80,0x0,0x1,0x80,0x0,0x3,0xc0,0x0,0x3,0x40,0x0,0x3,\r
-0x60,0x0,0x6,0x20,0x0,0x6,0x20,0x0,0x6,0x30,0x0,0xc,0x10,0x0,0xc,0x18,\r
-0x0,0x18,0x8,0x0,0x18,0x8,0x0,0x18,0xc,0x0,0x30,0x4,0x0,0x30,0x6,0x0,\r
-0xfc,0x1f,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch86 = {17,17,0,0,17,ch86data};\r
-\r
-/* char: 0x55 'U' */\r
-\r
-static const GLubyte ch85data[] = {\r
-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,\r
-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,\r
-0xfc,0x1f,\r
-};\r
-\r
-static const BitmapCharRec ch85 = {16,17,-1,0,18,ch85data};\r
-\r
-/* char: 0x54 'T' */\r
-\r
-static const GLubyte ch84data[] = {\r
-0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,\r
-0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x83,0x4,0x83,0x4,0xc3,0xc,\r
-0xff,0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch84 = {14,17,-1,0,16,ch84data};\r
-\r
-/* char: 0x53 'S' */\r
-\r
-static const GLubyte ch83data[] = {\r
-0x9e,0x0,0xf1,0x80,0xc0,0xc0,0x80,0x60,0x80,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,\r
-0xf,0x80,0x1e,0x0,0x78,0x0,0xe0,0x0,0xc0,0x40,0xc0,0x40,0xc0,0xc0,0x63,0xc0,\r
-0x1e,0x40,\r
-};\r
-\r
-static const BitmapCharRec ch83 = {11,17,-1,0,13,ch83data};\r
-\r
-/* char: 0x52 'R' */\r
-\r
-static const GLubyte ch82data[] = {\r
-0xfc,0x1e,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0x60,0x30,0xc0,0x31,0xc0,0x33,0x80,\r
-0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x38,0x30,0x18,0x30,0x38,0x30,0x30,0x30,0x70,\r
-0xff,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch82 = {15,17,-1,0,16,ch82data};\r
-\r
-/* char: 0x51 'Q' */\r
-\r
-static const GLubyte ch81data[] = {\r
-0x0,0xf,0x0,0x38,0x0,0x70,0x0,0xe0,0x1,0xc0,0x7,0xe0,0x1c,0x38,0x38,0x1c,\r
-0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,\r
-0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,0x7,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch81 = {16,22,-1,5,18,ch81data};\r
-\r
-/* char: 0x50 'P' */\r
-\r
-static const GLubyte ch80data[] = {\r
-0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,\r
-0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,\r
-0xff,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch80 = {13,17,-1,0,15,ch80data};\r
-\r
-/* char: 0x4f 'O' */\r
-\r
-static const GLubyte ch79data[] = {\r
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,\r
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,\r
-0x7,0xe0,\r
-};\r
-\r
-static const BitmapCharRec ch79 = {16,17,-1,0,18,ch79data};\r
-\r
-/* char: 0x4e 'N' */\r
-\r
-static const GLubyte ch78data[] = {\r
-0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84,\r
-0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4,\r
-0xf0,0x1f,\r
-};\r
-\r
-static const BitmapCharRec ch78 = {16,17,-1,0,18,ch78data};\r
-\r
-/* char: 0x4d 'M' */\r
-\r
-static const GLubyte ch77data[] = {\r
-0xf8,0x21,0xf8,0x20,0x60,0x60,0x20,0x60,0x60,0x20,0xd0,0x60,0x20,0xd0,0x60,0x21,\r
-0x88,0x60,0x21,0x88,0x60,0x23,0x8,0x60,0x23,0x4,0x60,0x26,0x4,0x60,0x26,0x2,\r
-0x60,0x2c,0x2,0x60,0x2c,0x2,0x60,0x38,0x1,0x60,0x38,0x1,0x60,0x30,0x0,0xe0,\r
-0xf0,0x0,0xf8,\r
-};\r
-\r
-static const BitmapCharRec ch77 = {21,17,-1,0,22,ch77data};\r
-\r
-/* char: 0x4c 'L' */\r
-\r
-static const GLubyte ch76data[] = {\r
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,\r
-0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,\r
-0xfc,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch76 = {13,17,-1,0,14,ch76data};\r
-\r
-/* char: 0x4b 'K' */\r
-\r
-static const GLubyte ch75data[] = {\r
-0xfc,0x1f,0x30,0xe,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0xe0,0x31,0xc0,0x33,0x80,\r
-0x3f,0x0,0x3e,0x0,0x33,0x0,0x31,0x80,0x30,0xc0,0x30,0x60,0x30,0x30,0x30,0x18,\r
-0xfc,0x7e,\r
-};\r
-\r
-static const BitmapCharRec ch75 = {16,17,-1,0,17,ch75data};\r
-\r
-/* char: 0x4a 'J' */\r
-\r
-static const GLubyte ch74data[] = {\r
-0x78,0x0,0xcc,0x0,0xc6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,\r
-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,\r
-0x1f,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch74 = {9,17,-1,0,11,ch74data};\r
-\r
-/* char: 0x49 'I' */\r
-\r
-static const GLubyte ch73data[] = {\r
-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,\r
-0xfc,\r
-};\r
-\r
-static const BitmapCharRec ch73 = {6,17,-1,0,8,ch73data};\r
-\r
-/* char: 0x48 'H' */\r
-\r
-static const GLubyte ch72data[] = {\r
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,\r
-0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x3f,0xfe,0x0,0x30,0x6,0x0,0x30,0x6,\r
-0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,\r
-0xfc,0x1f,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch72 = {17,17,-1,0,19,ch72data};\r
-\r
-/* char: 0x47 'G' */\r
-\r
-static const GLubyte ch71data[] = {\r
-0x7,0xe0,0x1e,0x38,0x38,0x1c,0x60,0xc,0x60,0xc,0xc0,0xc,0xc0,0xc,0xc0,0x3f,\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,\r
-0x7,0xe4,\r
-};\r
-\r
-static const BitmapCharRec ch71 = {16,17,-1,0,18,ch71data};\r
-\r
-/* char: 0x46 'F' */\r
-\r
-static const GLubyte ch70data[] = {\r
-0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x20,0x30,0x20,\r
-0x3f,0xe0,0x30,0x20,0x30,0x20,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,\r
-0xff,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch70 = {12,17,-1,0,14,ch70data};\r
-\r
-/* char: 0x45 'E' */\r
-\r
-static const GLubyte ch69data[] = {\r
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,\r
-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,\r
-0xff,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch69 = {13,17,-1,0,15,ch69data};\r
-\r
-/* char: 0x44 'D' */\r
-\r
-static const GLubyte ch68data[] = {\r
-0xff,0xc0,0x30,0x70,0x30,0x38,0x30,0xc,0x30,0xc,0x30,0x6,0x30,0x6,0x30,0x6,\r
-0x30,0x6,0x30,0x6,0x30,0x6,0x30,0x6,0x30,0xc,0x30,0xc,0x30,0x38,0x30,0x70,\r
-0xff,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch68 = {15,17,-1,0,17,ch68data};\r
-\r
-/* char: 0x43 'C' */\r
-\r
-static const GLubyte ch67data[] = {\r
-0x7,0xe0,0x1e,0x38,0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,\r
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,\r
-0x7,0xe4,\r
-};\r
-\r
-static const BitmapCharRec ch67 = {14,17,-1,0,16,ch67data};\r
-\r
-/* char: 0x42 'B' */\r
-\r
-static const GLubyte ch66data[] = {\r
-0xff,0xe0,0x30,0x78,0x30,0x18,0x30,0xc,0x30,0xc,0x30,0xc,0x30,0x18,0x30,0x38,\r
-0x3f,0xe0,0x30,0x40,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,\r
-0xff,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch66 = {14,17,-1,0,16,ch66data};\r
-\r
-/* char: 0x41 'A' */\r
-\r
-static const GLubyte ch65data[] = {\r
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,\r
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,\r
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,\r
-0x0,0x80,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch65 = {17,17,0,0,17,ch65data};\r
-\r
-/* char: 0x40 '@' */\r
-\r
-static const GLubyte ch64data[] = {\r
-0x3,0xf0,0x0,0xe,0xc,0x0,0x18,0x0,0x0,0x30,0x0,0x0,0x61,0xde,0x0,0x63,\r
-0x7b,0x0,0xc6,0x39,0x80,0xc6,0x18,0x80,0xc6,0x18,0xc0,0xc6,0x18,0x40,0xc6,0xc,\r
-0x40,0xc3,0xc,0x40,0xc3,0x8c,0x40,0xe1,0xfc,0x40,0x60,0xec,0xc0,0x70,0x0,0x80,\r
-0x38,0x1,0x80,0x1c,0x3,0x0,0xf,0xe,0x0,0x3,0xf8,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch64 = {18,20,-2,3,22,ch64data};\r
-\r
-/* char: 0x3f '?' */\r
-\r
-static const GLubyte ch63data[] = {\r
-0x30,0x30,0x0,0x0,0x10,0x10,0x10,0x18,0x18,0xc,0xe,0x7,0xc3,0xc3,0x83,0xc6,\r
-0x7c,\r
-};\r
-\r
-static const BitmapCharRec ch63 = {8,17,-2,0,11,ch63data};\r
-\r
-/* char: 0x3e '>' */\r
-\r
-static const GLubyte ch62data[] = {\r
-0xc0,0x0,0x70,0x0,0x1c,0x0,0x7,0x0,0x1,0xc0,0x0,0x60,0x1,0xc0,0x7,0x0,\r
-0x1c,0x0,0x70,0x0,0xc0,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch62 = {11,11,-1,-1,13,ch62data};\r
-\r
-/* char: 0x3d '=' */\r
-\r
-static const GLubyte ch61data[] = {\r
-0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch61 = {12,6,-1,-4,14,ch61data};\r
-\r
-/* char: 0x3c '<' */\r
-\r
-static const GLubyte ch60data[] = {\r
-0x0,0x60,0x1,0xc0,0x7,0x0,0x1c,0x0,0x70,0x0,0xc0,0x0,0x70,0x0,0x1c,0x0,\r
-0x7,0x0,0x1,0xc0,0x0,0x60,\r
-};\r
-\r
-static const BitmapCharRec ch60 = {11,11,-1,-1,13,ch60data};\r
-\r
-/* char: 0x3b ';' */\r
-\r
-static const GLubyte ch59data[] = {\r
-0xc0,0x60,0x20,0xe0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch59 = {3,14,-2,3,7,ch59data};\r
-\r
-/* char: 0x3a ':' */\r
-\r
-static const GLubyte ch58data[] = {\r
-0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch58 = {2,11,-2,0,6,ch58data};\r
-\r
-/* char: 0x39 '9' */\r
-\r
-static const GLubyte ch57data[] = {\r
-0xf0,0x0,0x1c,0x0,0x6,0x0,0x3,0x0,0x3,0x80,0x1,0x80,0x1d,0x80,0x73,0xc0,\r
-0x61,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0x61,0x80,0x77,0x80,\r
-0x1e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch57 = {10,17,-1,0,12,ch57data};\r
-\r
-/* char: 0x38 '8' */\r
-\r
-static const GLubyte ch56data[] = {\r
-0x1e,0x0,0x73,0x80,0xe1,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x41,0xc0,0x61,0x80,\r
-0x37,0x0,0x1e,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,\r
-0x1e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch56 = {10,17,-1,0,12,ch56data};\r
-\r
-/* char: 0x37 '7' */\r
-\r
-static const GLubyte ch55data[] = {\r
-0x18,0x0,0x18,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0x4,0x0,0x6,0x0,0x6,0x0,\r
-0x2,0x0,0x3,0x0,0x3,0x0,0x1,0x0,0x1,0x80,0x81,0x80,0xc0,0xc0,0xff,0xc0,\r
-0x7f,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch55 = {10,17,-1,0,12,ch55data};\r
-\r
-/* char: 0x36 '6' */\r
-\r
-static const GLubyte ch54data[] = {\r
-0x1e,0x0,0x7b,0x80,0x61,0x80,0xe0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc1,0x80,0xf3,0x80,0xee,0x0,0x60,0x0,0x70,0x0,0x30,0x0,0x18,0x0,0xe,0x0,\r
-0x3,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch54 = {10,17,-1,0,12,ch54data};\r
-\r
-/* char: 0x35 '5' */\r
-\r
-static const GLubyte ch53data[] = {\r
-0x7e,0x0,0xe3,0x80,0xc1,0x80,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x1,0xc0,\r
-0x3,0x80,0xf,0x80,0x7e,0x0,0x78,0x0,0x60,0x0,0x20,0x0,0x20,0x0,0x1f,0x80,\r
-0x1f,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch53 = {10,17,-1,0,12,ch53data};\r
-\r
-/* char: 0x34 '4' */\r
-\r
-static const GLubyte ch52data[] = {\r
-0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0xff,0xc0,0xff,0xc0,0xc3,0x0,0x43,0x0,\r
-0x63,0x0,0x23,0x0,0x33,0x0,0x13,0x0,0x1b,0x0,0xb,0x0,0x7,0x0,0x7,0x0,\r
-0x3,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch52 = {10,17,-1,0,12,ch52data};\r
-\r
-/* char: 0x33 '3' */\r
-\r
-static const GLubyte ch51data[] = {\r
-0x78,0x0,0xe6,0x0,0xc3,0x0,0x1,0x0,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0x80,\r
-0x7,0x0,0x1e,0x0,0xc,0x0,0x6,0x0,0x83,0x0,0x83,0x0,0x47,0x0,0x7e,0x0,\r
-0x1c,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch51 = {9,17,-1,0,12,ch51data};\r
-\r
-/* char: 0x32 '2' */\r
-\r
-static const GLubyte ch50data[] = {\r
-0xff,0x80,0xff,0xc0,0x60,0x40,0x30,0x0,0x18,0x0,0xc,0x0,0x4,0x0,0x6,0x0,\r
-0x3,0x0,0x3,0x0,0x1,0x80,0x1,0x80,0x81,0x80,0x81,0x80,0x43,0x80,0x7f,0x0,\r
-0x1c,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch50 = {10,17,-1,0,12,ch50data};\r
-\r
-/* char: 0x31 '1' */\r
-\r
-static const GLubyte ch49data[] = {\r
-0xff,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x18,\r
-0x8,\r
-};\r
-\r
-static const BitmapCharRec ch49 = {8,17,-2,0,12,ch49data};\r
-\r
-/* char: 0x30 '0' */\r
-\r
-static const GLubyte ch48data[] = {\r
-0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0xe1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x61,0x80,0x61,0x80,0x33,0x0,\r
-0x1e,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch48 = {10,17,-1,0,12,ch48data};\r
-\r
-/* char: 0x2f '/' */\r
-\r
-static const GLubyte ch47data[] = {\r
-0xc0,0xc0,0xc0,0x60,0x60,0x20,0x30,0x30,0x10,0x18,0x18,0x8,0xc,0xc,0x4,0x6,\r
-0x6,0x3,0x3,0x3,\r
-};\r
-\r
-static const BitmapCharRec ch47 = {8,20,1,3,7,ch47data};\r
-\r
-/* char: 0x2e '.' */\r
-\r
-static const GLubyte ch46data[] = {\r
-0xc0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch46 = {2,2,-2,0,6,ch46data};\r
-\r
-/* char: 0x2d '-' */\r
-\r
-static const GLubyte ch45data[] = {\r
-0xff,0xf0,0xff,0xf0,\r
-};\r
-\r
-static const BitmapCharRec ch45 = {12,2,-1,-6,14,ch45data};\r
-\r
-/* char: 0x2c ',' */\r
-\r
-static const GLubyte ch44data[] = {\r
-0xc0,0x60,0x20,0xe0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch44 = {3,5,-2,3,7,ch44data};\r
-\r
-/* char: 0x2b '+' */\r
-\r
-static const GLubyte ch43data[] = {\r
-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xff,0xf0,0xff,0xf0,0x6,0x0,\r
-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch43 = {12,12,-1,-1,14,ch43data};\r
-\r
-/* char: 0x2a '*' */\r
-\r
-static const GLubyte ch42data[] = {\r
-0x8,0x0,0x1c,0x0,0xc9,0x80,0xeb,0x80,0x1c,0x0,0xeb,0x80,0xc9,0x80,0x1c,0x0,\r
-0x8,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch42 = {9,9,-2,-8,12,ch42data};\r
-\r
-/* char: 0x29 ')' */\r
-\r
-static const GLubyte ch41data[] = {\r
-0x80,0x40,0x20,0x30,0x10,0x18,0x18,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x18,\r
-0x18,0x10,0x30,0x20,0x40,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch41 = {6,22,-1,5,8,ch41data};\r
-\r
-/* char: 0x28 '(' */\r
-\r
-static const GLubyte ch40data[] = {\r
-0x4,0x8,0x10,0x30,0x20,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,\r
-0x60,0x20,0x30,0x10,0x8,0x4,\r
-};\r
-\r
-static const BitmapCharRec ch40 = {6,22,-1,5,8,ch40data};\r
-\r
-/* char: 0x27 ''' */\r
-\r
-static const GLubyte ch39data[] = {\r
-0xc0,0x60,0x20,0xe0,0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch39 = {3,5,-3,-12,8,ch39data};\r
-\r
-/* char: 0x26 '&' */\r
-\r
-static const GLubyte ch38data[] = {\r
-0x3c,0x3c,0x7f,0x7e,0xe1,0xe1,0xc0,0xc0,0xc1,0xc0,0xc1,0xa0,0x63,0x20,0x37,0x10,\r
-0x1e,0x18,0xe,0x3e,0xf,0x0,0x1d,0x80,0x18,0xc0,0x18,0x40,0x18,0x40,0xc,0xc0,\r
-0x7,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch38 = {16,17,-1,0,18,ch38data};\r
-\r
-/* char: 0x25 '%' */\r
-\r
-static const GLubyte ch37data[] = {\r
-0x30,0x3c,0x0,0x18,0x72,0x0,0xc,0x61,0x0,0x4,0x60,0x80,0x6,0x60,0x80,0x3,\r
-0x30,0x80,0x1,0x19,0x80,0x1,0x8f,0x0,0x78,0xc0,0x0,0xe4,0x40,0x0,0xc2,0x60,\r
-0x0,0xc1,0x30,0x0,0xc1,0x10,0x0,0x61,0x18,0x0,0x33,0xfc,0x0,0x1e,0xc,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch37 = {17,16,-1,0,19,ch37data};\r
-\r
-/* char: 0x24 '$' */\r
-\r
-static const GLubyte ch36data[] = {\r
-0x4,0x0,0x4,0x0,0x3f,0x0,0xe5,0xc0,0xc4,0xc0,0x84,0x60,0x84,0x60,0x4,0x60,\r
-0x4,0xe0,0x7,0xc0,0x7,0x80,0x1e,0x0,0x3c,0x0,0x74,0x0,0x64,0x0,0x64,0x20,\r
-0x64,0x60,0x34,0xe0,0x1f,0x80,0x4,0x0,0x4,0x0,\r
-};\r
-\r
-static const BitmapCharRec ch36 = {11,21,0,2,12,ch36data};\r
-\r
-/* char: 0x23 '#' */\r
-\r
-static const GLubyte ch35data[] = {\r
-0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0xff,0xc0,0xff,0xc0,0x11,0x0,\r
-0x11,0x0,0x11,0x0,0x7f,0xe0,0x7f,0xe0,0x8,0x80,0x8,0x80,0x8,0x80,0x8,0x80,\r
-0x8,0x80,\r
-};\r
-\r
-static const BitmapCharRec ch35 = {11,17,-1,0,13,ch35data};\r
-\r
-/* char: 0x22 '"' */\r
-\r
-static const GLubyte ch34data[] = {\r
-0x88,0xcc,0xcc,0xcc,0xcc,\r
-};\r
-\r
-static const BitmapCharRec ch34 = {6,5,-1,-12,10,ch34data};\r
-\r
-/* char: 0x21 '!' */\r
-\r
-static const GLubyte ch33data[] = {\r
-0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,\r
-0xc0,\r
-};\r
-\r
-static const BitmapCharRec ch33 = {2,17,-3,0,8,ch33data};\r
-\r
-/* char: 0x20 ' ' */\r
-\r
-#ifdef _WIN32\r
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with\r
- a height or width of zero does not advance the raster position\r
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */\r
-static const GLubyte ch32data[] = { 0x0 };\r
-static const BitmapCharRec ch32 = {1,1,0,0,6,ch32data};\r
-#else\r
-static const BitmapCharRec ch32 = {0,0,0,0,6,0};\r
-#endif\r
-\r
-static const BitmapCharRec * const chars[] = {\r
-&ch32,\r
-&ch33,\r
-&ch34,\r
-&ch35,\r
-&ch36,\r
-&ch37,\r
-&ch38,\r
-&ch39,\r
-&ch40,\r
-&ch41,\r
-&ch42,\r
-&ch43,\r
-&ch44,\r
-&ch45,\r
-&ch46,\r
-&ch47,\r
-&ch48,\r
-&ch49,\r
-&ch50,\r
-&ch51,\r
-&ch52,\r
-&ch53,\r
-&ch54,\r
-&ch55,\r
-&ch56,\r
-&ch57,\r
-&ch58,\r
-&ch59,\r
-&ch60,\r
-&ch61,\r
-&ch62,\r
-&ch63,\r
-&ch64,\r
-&ch65,\r
-&ch66,\r
-&ch67,\r
-&ch68,\r
-&ch69,\r
-&ch70,\r
-&ch71,\r
-&ch72,\r
-&ch73,\r
-&ch74,\r
-&ch75,\r
-&ch76,\r
-&ch77,\r
-&ch78,\r
-&ch79,\r
-&ch80,\r
-&ch81,\r
-&ch82,\r
-&ch83,\r
-&ch84,\r
-&ch85,\r
-&ch86,\r
-&ch87,\r
-&ch88,\r
-&ch89,\r
-&ch90,\r
-&ch91,\r
-&ch92,\r
-&ch93,\r
-&ch94,\r
-&ch95,\r
-&ch96,\r
-&ch97,\r
-&ch98,\r
-&ch99,\r
-&ch100,\r
-&ch101,\r
-&ch102,\r
-&ch103,\r
-&ch104,\r
-&ch105,\r
-&ch106,\r
-&ch107,\r
-&ch108,\r
-&ch109,\r
-&ch110,\r
-&ch111,\r
-&ch112,\r
-&ch113,\r
-&ch114,\r
-&ch115,\r
-&ch116,\r
-&ch117,\r
-&ch118,\r
-&ch119,\r
-&ch120,\r
-&ch121,\r
-&ch122,\r
-&ch123,\r
-&ch124,\r
-&ch125,\r
-&ch126,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-0,\r
-&ch160,\r
-&ch161,\r
-&ch162,\r
-&ch163,\r
-&ch164,\r
-&ch165,\r
-&ch166,\r
-&ch167,\r
-&ch168,\r
-&ch169,\r
-&ch170,\r
-&ch171,\r
-&ch172,\r
-&ch173,\r
-&ch174,\r
-&ch175,\r
-&ch176,\r
-&ch177,\r
-&ch178,\r
-&ch179,\r
-&ch180,\r
-&ch181,\r
-&ch182,\r
-&ch183,\r
-&ch184,\r
-&ch185,\r
-&ch186,\r
-&ch187,\r
-&ch188,\r
-&ch189,\r
-&ch190,\r
-&ch191,\r
-&ch192,\r
-&ch193,\r
-&ch194,\r
-&ch195,\r
-&ch196,\r
-&ch197,\r
-&ch198,\r
-&ch199,\r
-&ch200,\r
-&ch201,\r
-&ch202,\r
-&ch203,\r
-&ch204,\r
-&ch205,\r
-&ch206,\r
-&ch207,\r
-&ch208,\r
-&ch209,\r
-&ch210,\r
-&ch211,\r
-&ch212,\r
-&ch213,\r
-&ch214,\r
-&ch215,\r
-&ch216,\r
-&ch217,\r
-&ch218,\r
-&ch219,\r
-&ch220,\r
-&ch221,\r
-&ch222,\r
-&ch223,\r
-&ch224,\r
-&ch225,\r
-&ch226,\r
-&ch227,\r
-&ch228,\r
-&ch229,\r
-&ch230,\r
-&ch231,\r
-&ch232,\r
-&ch233,\r
-&ch234,\r
-&ch235,\r
-&ch236,\r
-&ch237,\r
-&ch238,\r
-&ch239,\r
-&ch240,\r
-&ch241,\r
-&ch242,\r
-&ch243,\r
-&ch244,\r
-&ch245,\r
-&ch246,\r
-&ch247,\r
-&ch248,\r
-&ch249,\r
-&ch250,\r
-&ch251,\r
-&ch252,\r
-&ch253,\r
-&ch254,\r
-&ch255,\r
-};\r
-\r
-#if !defined(__IBMCPP__)\r
-const \r
-#endif\r
-BitmapFontRec glutBitmapTimesRoman24 = {\r
-"-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1",\r
-224,\r
-32,\r
-chars\r
-};\r
-\r
+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmapTimesRoman24 XXX
+#include "glutbitmap.h"
+#undef glutBitmapTimesRoman24
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,
+0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,
+0xf1,0xe0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
+};
+
+static const BitmapCharRec ch255 = {11,21,0,5,11,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80,
+0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0xe0,0x0,
+};
+
+static const BitmapCharRec ch254 = {10,22,-1,5,12,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,
+0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,
+0xf1,0xe0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,0x1,0x80,
+};
+
+static const BitmapCharRec ch253 = {11,22,0,5,11,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
+};
+
+static const BitmapCharRec ch252 = {11,16,-1,0,13,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,
+0xc,0x0,
+};
+
+static const BitmapCharRec ch251 = {11,17,-1,0,13,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,
+0x1,0x80,
+};
+
+static const BitmapCharRec ch250 = {11,17,-1,0,13,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0,
+0x30,0x0,
+};
+
+static const BitmapCharRec ch249 = {11,17,-1,0,13,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0xc0,0x0,0xde,0x0,0x73,0x80,0x71,0x80,0xd0,0xc0,0xd8,0xc0,0xc8,0xc0,0xcc,0xc0,
+0xc4,0xc0,0xc6,0xc0,0x63,0x80,0x73,0x80,0x1e,0xc0,0x0,0xc0,
+};
+
+static const BitmapCharRec ch248 = {10,14,-1,1,12,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x6,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,
+0x6,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch247 = {12,10,-1,-2,14,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
+};
+
+static const BitmapCharRec ch246 = {10,16,-1,0,12,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80,
+};
+
+static const BitmapCharRec ch245 = {10,16,-1,0,12,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,
+0xc,0x0,
+};
+
+static const BitmapCharRec ch244 = {10,17,-1,0,12,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,
+0x1,0x80,
+};
+
+static const BitmapCharRec ch243 = {10,17,-1,0,12,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0,
+0x30,0x0,
+};
+
+static const BitmapCharRec ch242 = {10,17,-1,0,12,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80,
+};
+
+static const BitmapCharRec ch241 = {11,16,-1,0,13,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1f,0x0,0xc6,0x0,0x3c,0x0,0x1e,0x0,0x71,0x80,
+0xc0,0x0,
+};
+
+static const BitmapCharRec ch240 = {10,17,-1,0,12,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x0,0xcc,0xcc,
+};
+
+static const BitmapCharRec ch239 = {6,16,0,0,6,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x84,0x48,0x78,
+0x30,
+};
+
+static const BitmapCharRec ch238 = {6,17,0,0,6,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x80,0x60,0x38,
+0x18,
+};
+
+static const BitmapCharRec ch237 = {5,17,-1,0,6,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x8,0x30,0xe0,
+0xc0,
+};
+
+static const BitmapCharRec ch236 = {5,17,0,0,6,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
+0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
+};
+
+static const BitmapCharRec ch235 = {9,16,-1,0,11,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
+0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,
+0xc,0x0,
+};
+
+static const BitmapCharRec ch234 = {9,17,-1,0,11,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
+0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0,
+0x3,0x0,
+};
+
+static const BitmapCharRec ch233 = {9,17,-1,0,11,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
+0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0,
+0x60,0x0,
+};
+
+static const BitmapCharRec ch232 = {9,17,-1,0,11,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x3c,0x0,0x66,0x0,0x6,0x0,0x1e,0x0,0x18,0x0,0x8,0x0,0x1e,0x0,0x7f,0x0,
+0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x41,0x80,
+0x63,0x80,0x1f,0x0,
+};
+
+static const BitmapCharRec ch231 = {9,18,-1,6,11,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x70,0xf0,0xfb,0xf8,0xc7,0x84,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0xfc,
+0x3,0xc,0x63,0xc,0x67,0x98,0x3c,0xf0,
+};
+
+static const BitmapCharRec ch230 = {14,12,-1,0,16,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x1c,0x0,0x22,0x0,0x22,0x0,
+0x1c,0x0,
+};
+
+static const BitmapCharRec ch229 = {9,17,-1,0,11,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x66,0x0,0x66,0x0,
+};
+
+static const BitmapCharRec ch228 = {9,16,-1,0,11,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x5c,0x0,0x3a,0x0,
+};
+
+static const BitmapCharRec ch227 = {9,16,-1,0,11,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x42,0x0,0x24,0x0,0x3c,0x0,
+0x18,0x0,
+};
+
+static const BitmapCharRec ch226 = {9,17,-1,0,11,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0,
+0x3,0x0,
+};
+
+static const BitmapCharRec ch225 = {9,17,-1,0,11,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0,
+0x60,0x0,
+};
+
+static const BitmapCharRec ch224 = {9,17,-1,0,11,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0xe7,0x0,0x6c,0x80,0x6c,0xc0,0x60,0xc0,0x60,0xc0,0x61,0xc0,0x61,0x80,0x63,0x80,
+0x67,0x0,0x6c,0x0,0x63,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,
+0x1e,0x0,
+};
+
+static const BitmapCharRec ch223 = {10,17,-1,0,12,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,
+0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,0x3f,0xc0,0x30,0x0,0x30,0x0,0x30,0x0,
+0xfc,0x0,
+};
+
+static const BitmapCharRec ch222 = {13,17,-1,0,15,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0,
+0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc,
+0xfc,0x3f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,
+};
+
+static const BitmapCharRec ch221 = {16,22,0,0,16,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0xfc,0x1f,0x0,0x0,0x0,0x0,0x6,0x30,0x6,0x30,
+};
+
+static const BitmapCharRec ch220 = {16,21,-1,0,18,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0xfc,0x1f,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80,
+};
+
+static const BitmapCharRec ch219 = {16,22,-1,0,18,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0xfc,0x1f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,
+};
+
+static const BitmapCharRec ch218 = {16,22,-1,0,18,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0xfc,0x1f,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch217 = {16,22,-1,0,18,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0x20,0x0,0x27,0xe0,0x1c,0x38,0x38,0x1c,0x68,0x6,0x64,0x6,0xc2,0x3,0xc2,0x3,
+0xc1,0x3,0xc1,0x3,0xc0,0x83,0xc0,0x83,0xc0,0x43,0x60,0x46,0x60,0x26,0x38,0x1c,
+0x1c,0x38,0x7,0xe4,0x0,0x4,
+};
+
+static const BitmapCharRec ch216 = {16,19,-1,1,18,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0x80,0x40,0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,
+0x61,0x80,0xc0,0xc0,0x80,0x40,
+};
+
+static const BitmapCharRec ch215 = {10,11,-2,-1,14,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,0x0,0x0,0x0,0x0,0x6,0x60,0x6,0x60,
+};
+
+static const BitmapCharRec ch214 = {16,21,-1,0,18,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90,
+};
+
+static const BitmapCharRec ch213 = {16,21,-1,0,18,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80,
+};
+
+static const BitmapCharRec ch212 = {16,22,-1,0,18,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,
+};
+
+static const BitmapCharRec ch211 = {16,22,-1,0,18,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch210 = {16,22,-1,0,18,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84,
+0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4,
+0xf0,0x1f,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90,
+};
+
+static const BitmapCharRec ch209 = {16,21,-1,0,18,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0x7f,0xe0,0x18,0x38,0x18,0x1c,0x18,0x6,0x18,0x6,0x18,0x3,0x18,0x3,0x18,0x3,
+0xff,0x3,0x18,0x3,0x18,0x3,0x18,0x3,0x18,0x6,0x18,0x6,0x18,0x1c,0x18,0x38,
+0x7f,0xe0,
+};
+
+static const BitmapCharRec ch208 = {16,17,0,0,17,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0xfc,0x0,0x0,0xcc,0xcc,
+};
+
+static const BitmapCharRec ch207 = {6,21,-1,0,8,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+0x7e,0x0,0x81,0x66,0x3c,0x18,
+};
+
+static const BitmapCharRec ch206 = {8,22,-1,0,8,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0xfc,0x0,0x40,0x30,0x1c,0xc,
+};
+
+static const BitmapCharRec ch205 = {6,22,-1,0,8,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0xfc,0x0,0x8,0x30,0xe0,0xc0,
+};
+
+static const BitmapCharRec ch204 = {6,22,-1,0,8,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
+0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,0x0,0x0,0x0,0x0,0x19,0x80,0x19,0x80,
+};
+
+static const BitmapCharRec ch203 = {13,21,-1,0,15,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
+0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,0x0,0x0,0x10,0x20,0xc,0xc0,0x7,0x80,0x3,0x0,
+};
+
+static const BitmapCharRec ch202 = {13,22,-1,0,15,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
+0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,0x0,0x0,0x4,0x0,0x3,0x0,0x1,0xc0,0x0,0xc0,
+};
+
+static const BitmapCharRec ch201 = {13,22,-1,0,15,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
+0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,0x0,0x0,0x1,0x0,0x6,0x0,0x1c,0x0,0x18,0x0,
+};
+
+static const BitmapCharRec ch200 = {13,22,-1,0,15,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x7,0x80,0xc,0xc0,0x0,0xc0,0x3,0xc0,0x3,0x0,0x1,0x0,0x7,0xe0,0x1e,0x38,
+0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,0x7,0xe4,
+};
+
+static const BitmapCharRec ch199 = {14,23,-1,6,16,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0xf9,0xff,0xf0,0x30,0x60,0x30,0x10,0x60,0x10,0x10,0x60,0x10,0x18,0x60,0x0,0x8,
+0x60,0x0,0xf,0xe0,0x80,0xc,0x60,0x80,0x4,0x7f,0x80,0x4,0x60,0x80,0x6,0x60,
+0x80,0x2,0x60,0x0,0x2,0x60,0x0,0x1,0x60,0x20,0x1,0x60,0x20,0x1,0xe0,0x60,
+0x3,0xff,0xe0,
+};
+
+static const BitmapCharRec ch198 = {20,17,0,0,21,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x1,0xc0,0x0,0x2,0x20,0x0,0x2,0x20,0x0,0x1,0xc0,0x0,
+};
+
+static const BitmapCharRec ch197 = {17,21,0,0,17,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0x30,0x0,0x6,0x30,0x0,
+};
+
+static const BitmapCharRec ch196 = {17,21,0,0,17,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0xfc,0x1f,0x80,0x30,0x7,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x4,0xe0,0x0,0x3,0x90,0x0,
+};
+
+static const BitmapCharRec ch195 = {17,21,0,0,17,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x0,0x0,0x0,0x8,0x10,0x0,0x6,0x60,0x0,0x3,0xc0,0x0,0x1,
+0x80,0x0,
+};
+
+static const BitmapCharRec ch194 = {17,22,0,0,17,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0xc0,0x0,0x0,0x70,0x0,0x0,
+0x30,0x0,
+};
+
+static const BitmapCharRec ch193 = {17,22,0,0,17,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0xc0,0x0,0x3,0x80,0x0,0x3,
+0x0,0x0,
+};
+
+static const BitmapCharRec ch192 = {17,22,0,0,17,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x3e,0x63,0xc1,0xc3,0xc3,0xe0,0x70,0x30,0x38,0x18,0x18,0x8,0x8,0x0,0x0,0xc,
+0xc,
+};
+
+static const BitmapCharRec ch191 = {8,17,-1,5,11,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x18,0x2,0x0,0x8,0x2,0x0,0xc,0x7f,0x80,0x4,0x22,0x0,0x6,0x32,0x0,0x3,
+0x12,0x0,0x1,0xa,0x0,0x71,0x8e,0x0,0x88,0x86,0x0,0x8c,0xc2,0x0,0xc,0x60,
+0x0,0x8,0x20,0x0,0x30,0x30,0x0,0x8,0x10,0x0,0x8c,0x18,0x0,0x4c,0xc,0x0,
+0x38,0x4,0x0,
+};
+
+static const BitmapCharRec ch190 = {17,17,0,0,18,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x30,0x7e,0x10,0x22,0x18,0x10,0x8,0x18,0xc,0x8,0x6,0x4,0x2,0x6,0xfb,0x46,
+0x21,0x26,0x21,0x9c,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18,
+0x20,0x8,
+};
+
+static const BitmapCharRec ch189 = {15,17,-1,0,18,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x30,0x4,0x10,0x4,0x18,0xff,0x8,0x44,0xc,0x64,0x6,0x24,0x2,0x14,0xfb,0x1c,
+0x21,0xc,0x21,0x84,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18,
+0x20,0x8,
+};
+
+static const BitmapCharRec ch188 = {16,17,-1,0,18,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0x88,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,0x19,0x80,0x19,0x80,0x33,0x0,0x66,0x0,
+0xcc,0x0,0x88,0x0,
+};
+
+static const BitmapCharRec ch187 = {9,10,-2,-1,12,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xfc,0x0,0x78,0xcc,0xcc,0xcc,0xcc,0xcc,0x78,
+};
+
+static const BitmapCharRec ch186 = {6,9,-1,-8,8,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20,
+};
+
+static const BitmapCharRec ch185 = {5,10,-1,-7,7,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0x78,0xcc,0xc,0x3c,0x30,0x10,
+};
+
+static const BitmapCharRec ch184 = {6,6,-1,6,8,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch183 = {2,2,-2,-6,6,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,
+0x9,0x0,0x9,0x0,0x9,0x0,0x19,0x0,0x39,0x0,0x79,0x0,0x79,0x0,0xf9,0x0,
+0xf9,0x0,0xf9,0x0,0x79,0x0,0x79,0x0,0x39,0x0,0x1f,0x80,
+};
+
+static const BitmapCharRec ch182 = {9,22,-1,5,11,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0x40,0x0,0xe0,0x0,0xc0,0x0,0x40,0x0,0x40,0x0,0x5c,0xe0,0x7e,0xc0,0x71,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0xe1,0xc0,
+};
+
+static const BitmapCharRec ch181 = {11,17,-1,5,13,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0x80,0x60,0x38,0x18,
+};
+
+static const BitmapCharRec ch180 = {5,4,-2,-13,8,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0x70,0x88,0x8c,0xc,0x8,0x30,0x8,0x8c,0x4c,0x38,
+};
+
+static const BitmapCharRec ch179 = {6,10,0,-7,7,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xfc,0x44,0x20,0x30,0x10,0x8,0xc,0x8c,0x4c,0x38,
+};
+
+static const BitmapCharRec ch178 = {6,10,0,-7,7,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xff,0xf0,0xff,0xf0,0x0,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
+0xff,0xf0,0xff,0xf0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch177 = {12,15,-1,0,14,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x38,0x44,0x82,0x82,0x82,0x44,0x38,
+};
+
+static const BitmapCharRec ch176 = {7,7,-1,-10,9,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xfc,0xfc,
+};
+
+static const BitmapCharRec ch175 = {6,2,-1,-14,8,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x60,0x3,0x0,0x47,0x19,0x0,0xc2,
+0x31,0x80,0x82,0x20,0x80,0x82,0x40,0x80,0x83,0xe0,0x80,0x82,0x30,0x80,0x82,0x10,
+0x80,0xc2,0x11,0x80,0x42,0x31,0x0,0x67,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0,
+0x7,0xf0,0x0,
+};
+
+static const BitmapCharRec ch174 = {17,17,-1,0,19,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xfe,0xfe,
+};
+
+static const BitmapCharRec ch173 = {7,2,-1,-5,9,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0xff,0xf0,0xff,0xf0,
+};
+
+static const BitmapCharRec ch172 = {12,7,-1,-3,14,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x8,0x80,0x19,0x80,0x33,0x0,0x66,0x0,0xcc,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,
+0x19,0x80,0x8,0x80,
+};
+
+static const BitmapCharRec ch171 = {9,10,-2,-1,13,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0x7e,0x0,0x76,0xcc,0xcc,0x7c,0xc,0xcc,0x78,
+};
+
+static const BitmapCharRec ch170 = {7,9,0,-8,8,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x61,0xc3,0x0,0x47,0x71,0x0,0xc4,
+0x19,0x80,0x8c,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x8c,0x0,
+0x80,0xc4,0x19,0x80,0x47,0x31,0x0,0x61,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0,
+0x7,0xf0,0x0,
+};
+
+static const BitmapCharRec ch169 = {17,17,-1,0,19,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xcc,0xcc,
+};
+
+static const BitmapCharRec ch168 = {6,2,-1,-14,8,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x38,0x64,0x62,0x6,0xe,0x1c,0x38,0x74,0xe2,0xc3,0x83,0x87,0x4e,0x3c,0x38,0x70,
+0x60,0x46,0x26,0x1c,
+};
+
+static const BitmapCharRec ch167 = {8,20,-2,2,12,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch166 = {2,17,-2,0,6,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x1f,0xe0,0x3,0x0,0x1f,0xe0,
+0x3,0x0,0x7,0x80,0xc,0x80,0xc,0xc0,0x18,0x40,0x18,0x60,0x30,0x20,0x70,0x30,
+0xf8,0x7c,
+};
+
+static const BitmapCharRec ch165 = {14,17,0,0,14,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0xc0,0x60,0xee,0xe0,0x7f,0xc0,0x31,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x31,0x80,0x7f,0xc0,0xee,0xe0,0xc0,0x60,
+};
+
+static const BitmapCharRec ch164 = {11,12,-1,-3,13,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0xe7,0x80,0xbe,0xc0,0x78,0x40,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
+0x30,0x0,0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x31,0x80,0x19,0x80,
+0xf,0x0,
+};
+
+static const BitmapCharRec ch163 = {10,17,-1,0,12,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x40,0x0,0x40,0x0,0x3e,0x0,0x7f,0x0,0x70,0x80,0xd0,0x0,0xc8,0x0,0xc8,0x0,
+0xc8,0x0,0xc4,0x0,0xc4,0x0,0x43,0x80,0x63,0x80,0x1f,0x0,0x1,0x0,0x1,0x0,
+};
+
+static const BitmapCharRec ch162 = {9,16,-1,2,12,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch161 = {2,17,-4,5,8,ch161data};
+
+/* char: 0xa0 */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,6,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,6,0};
+#endif
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0x83,0x80,0xc7,0xc0,0x7c,0x60,0x38,0x20,
+};
+
+static const BitmapCharRec ch126 = {11,4,-1,-5,13,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0xe0,0x30,0x18,0x18,0x18,0x18,0x18,0x18,0x8,0xc,0x4,0x3,0x4,0xc,0x8,0x18,
+0x18,0x18,0x18,0x18,0x30,0xe0,
+};
+
+static const BitmapCharRec ch125 = {8,22,-1,5,10,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch124 = {2,17,-2,0,6,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0x7,0xc,0x18,0x18,0x18,0x18,0x18,0x18,0x10,0x30,0x20,0xc0,0x20,0x30,0x10,0x18,
+0x18,0x18,0x18,0x18,0xc,0x7,
+};
+
+static const BitmapCharRec ch123 = {8,22,-1,5,10,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xff,0xc3,0x61,0x70,0x30,0x38,0x18,0x1c,0xe,0x86,0xc3,0xff,
+};
+
+static const BitmapCharRec ch122 = {8,12,-1,0,10,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,
+0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,
+0xf1,0xe0,
+};
+
+static const BitmapCharRec ch121 = {11,17,0,5,11,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0xf1,0xe0,0x60,0xc0,0x21,0x80,0x33,0x80,0x1b,0x0,0xe,0x0,0xc,0x0,0x1a,0x0,
+0x39,0x0,0x31,0x80,0x60,0xc0,0xf1,0xe0,
+};
+
+static const BitmapCharRec ch120 = {11,12,-1,0,13,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x4,0x10,0x0,0xe,0x38,0x0,0xe,0x38,0x0,0x1a,0x28,0x0,0x1a,0x64,0x0,0x19,
+0x64,0x0,0x31,0x64,0x0,0x30,0xc2,0x0,0x30,0xc2,0x0,0x60,0xc2,0x0,0x60,0xc3,
+0x0,0xf1,0xe7,0x80,
+};
+
+static const BitmapCharRec ch119 = {17,12,0,0,17,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x4,0x0,0xe,0x0,0xe,0x0,0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,
+0x30,0x80,0x60,0x80,0x60,0xc0,0xf1,0xe0,
+};
+
+static const BitmapCharRec ch118 = {11,12,0,0,11,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,
+};
+
+static const BitmapCharRec ch117 = {11,12,-1,0,13,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x1c,0x32,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x70,0x30,0x10,
+};
+
+static const BitmapCharRec ch116 = {7,15,0,0,7,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0xf8,0xc6,0x83,0x3,0x7,0x1e,0x7c,0x70,0xe0,0xc2,0x66,0x3e,
+};
+
+static const BitmapCharRec ch115 = {8,12,-1,0,10,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x76,0x6e,0xe6,
+};
+
+static const BitmapCharRec ch114 = {7,12,-1,0,8,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x3,0xc0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1d,0x80,0x73,0x80,0x61,0x80,
+0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x73,0x80,
+0x1d,0x80,
+};
+
+static const BitmapCharRec ch113 = {10,17,-1,5,12,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80,
+0xee,0x0,
+};
+
+static const BitmapCharRec ch112 = {10,17,-1,5,12,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,
+};
+
+static const BitmapCharRec ch111 = {10,12,-1,0,12,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,
+};
+
+static const BitmapCharRec ch110 = {11,12,-1,0,13,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0xf1,0xe3,0xc0,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,
+0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x71,0xe3,0x80,0x6f,0x9f,
+0x0,0xe7,0xe,0x0,
+};
+
+static const BitmapCharRec ch109 = {18,12,-1,0,20,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,
+0xe0,
+};
+
+static const BitmapCharRec ch108 = {4,17,-1,0,6,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0xf3,0xe0,0x61,0xc0,0x63,0x80,0x67,0x0,0x6e,0x0,0x6c,0x0,0x78,0x0,0x68,0x0,
+0x64,0x0,0x66,0x0,0x63,0x0,0x67,0xc0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,
+0xe0,0x0,
+};
+
+static const BitmapCharRec ch107 = {11,17,-1,0,12,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0xc0,0xe0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0x70,0x0,0x0,0x0,0x30,0x30,
+};
+
+static const BitmapCharRec ch106 = {4,22,0,5,6,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x0,0x0,0x60,
+0x60,
+};
+
+static const BitmapCharRec ch105 = {4,17,-1,0,6,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x71,0xc0,0x6f,0x80,0x67,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,
+0xe0,0x0,
+};
+
+static const BitmapCharRec ch104 = {11,17,-1,0,13,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x3f,0x0,0xf1,0xc0,0xc0,0x60,0xc0,0x20,0x60,0x60,0x3f,0xc0,0x7f,0x0,0x60,0x0,
+0x30,0x0,0x3e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,
+0x1f,0xc0,
+};
+
+static const BitmapCharRec ch103 = {11,17,-1,5,12,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x30,0x30,0x30,0x16,
+0xe,
+};
+
+static const BitmapCharRec ch102 = {7,17,0,0,7,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
+0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,
+};
+
+static const BitmapCharRec ch101 = {9,12,-1,0,11,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x1e,0xc0,0x73,0x80,0x61,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,
+0xc1,0x80,0x61,0x80,0x73,0x80,0x1d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,
+0x3,0x80,
+};
+
+static const BitmapCharRec ch100 = {10,17,-1,0,12,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+0xc0,0x0,0x41,0x80,0x63,0x80,0x1f,0x0,
+};
+
+static const BitmapCharRec ch99 = {9,12,-1,0,11,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0x5e,0x0,0x73,0x80,0x61,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x61,0x80,0x73,0x80,0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,
+0xe0,0x0,
+};
+
+static const BitmapCharRec ch98 = {10,17,-1,0,12,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,
+};
+
+static const BitmapCharRec ch97 = {9,12,-1,0,11,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0x60,0xe0,0x80,0xc0,0x60,
+};
+
+static const BitmapCharRec ch96 = {3,5,-2,-12,7,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xff,0xf8,0xff,0xf8,
+};
+
+static const BitmapCharRec ch95 = {13,2,0,5,13,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x80,0x80,0xc1,0x80,0x41,0x0,0x63,0x0,0x22,0x0,0x36,0x0,0x14,0x0,0x1c,0x0,
+0x8,0x0,
+};
+
+static const BitmapCharRec ch94 = {9,9,-1,-8,11,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xf8,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+0x18,0x18,0x18,0x18,0xf8,
+};
+
+static const BitmapCharRec ch93 = {5,21,-1,4,8,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x6,0x6,0x4,0xc,0xc,0x8,0x18,0x18,0x10,0x30,0x30,0x20,0x60,0x60,0x40,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch92 = {7,17,0,0,7,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xf8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0xc0,0xc0,0xf8,
+};
+
+static const BitmapCharRec ch91 = {5,21,-2,4,8,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xff,0xf8,0xe0,0x18,0x70,0x8,0x30,0x8,0x38,0x0,0x18,0x0,0x1c,0x0,0xe,0x0,
+0x6,0x0,0x7,0x0,0x3,0x0,0x3,0x80,0x1,0xc0,0x80,0xc0,0x80,0xe0,0xc0,0x70,
+0xff,0xf0,
+};
+
+static const BitmapCharRec ch90 = {13,17,-1,0,15,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0,
+0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc,
+0xfc,0x3f,
+};
+
+static const BitmapCharRec ch89 = {16,17,0,0,16,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0xfc,0xf,0xc0,0x30,0x3,0x80,0x18,0x7,0x0,0x8,0xe,0x0,0x4,0xc,0x0,0x6,
+0x18,0x0,0x2,0x38,0x0,0x1,0x70,0x0,0x0,0xe0,0x0,0x0,0xc0,0x0,0x1,0xc0,
+0x0,0x3,0xa0,0x0,0x3,0x10,0x0,0x6,0x8,0x0,0xe,0xc,0x0,0x1c,0x6,0x0,
+0x7e,0xf,0x80,
+};
+
+static const BitmapCharRec ch88 = {18,17,0,0,18,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x1,0x83,0x0,0x1,0x83,0x0,0x1,0x83,0x80,0x3,0x87,0x80,0x3,0x46,0x80,0x3,
+0x46,0xc0,0x6,0x46,0x40,0x6,0x4c,0x40,0x6,0x4c,0x60,0xc,0x2c,0x60,0xc,0x2c,
+0x20,0x18,0x2c,0x20,0x18,0x18,0x30,0x18,0x18,0x10,0x30,0x18,0x10,0x30,0x18,0x18,
+0xfc,0x7e,0x7e,
+};
+
+static const BitmapCharRec ch87 = {23,17,0,0,23,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x1,0x80,0x0,0x1,0x80,0x0,0x1,0x80,0x0,0x3,0xc0,0x0,0x3,0x40,0x0,0x3,
+0x60,0x0,0x6,0x20,0x0,0x6,0x20,0x0,0x6,0x30,0x0,0xc,0x10,0x0,0xc,0x18,
+0x0,0x18,0x8,0x0,0x18,0x8,0x0,0x18,0xc,0x0,0x30,0x4,0x0,0x30,0x6,0x0,
+0xfc,0x1f,0x80,
+};
+
+static const BitmapCharRec ch86 = {17,17,0,0,17,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0xfc,0x1f,
+};
+
+static const BitmapCharRec ch85 = {16,17,-1,0,18,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,
+0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x83,0x4,0x83,0x4,0xc3,0xc,
+0xff,0xfc,
+};
+
+static const BitmapCharRec ch84 = {14,17,-1,0,16,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x9e,0x0,0xf1,0x80,0xc0,0xc0,0x80,0x60,0x80,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,
+0xf,0x80,0x1e,0x0,0x78,0x0,0xe0,0x0,0xc0,0x40,0xc0,0x40,0xc0,0xc0,0x63,0xc0,
+0x1e,0x40,
+};
+
+static const BitmapCharRec ch83 = {11,17,-1,0,13,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0xfc,0x1e,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0x60,0x30,0xc0,0x31,0xc0,0x33,0x80,
+0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x38,0x30,0x18,0x30,0x38,0x30,0x30,0x30,0x70,
+0xff,0xc0,
+};
+
+static const BitmapCharRec ch82 = {15,17,-1,0,16,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x0,0xf,0x0,0x38,0x0,0x70,0x0,0xe0,0x1,0xc0,0x7,0xe0,0x1c,0x38,0x38,0x1c,
+0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,0x7,0xe0,
+};
+
+static const BitmapCharRec ch81 = {16,22,-1,5,18,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
+0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,
+0xff,0xc0,
+};
+
+static const BitmapCharRec ch80 = {13,17,-1,0,15,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,
+};
+
+static const BitmapCharRec ch79 = {16,17,-1,0,18,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84,
+0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4,
+0xf0,0x1f,
+};
+
+static const BitmapCharRec ch78 = {16,17,-1,0,18,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0xf8,0x21,0xf8,0x20,0x60,0x60,0x20,0x60,0x60,0x20,0xd0,0x60,0x20,0xd0,0x60,0x21,
+0x88,0x60,0x21,0x88,0x60,0x23,0x8,0x60,0x23,0x4,0x60,0x26,0x4,0x60,0x26,0x2,
+0x60,0x2c,0x2,0x60,0x2c,0x2,0x60,0x38,0x1,0x60,0x38,0x1,0x60,0x30,0x0,0xe0,
+0xf0,0x0,0xf8,
+};
+
+static const BitmapCharRec ch77 = {21,17,-1,0,22,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
+0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
+0xfc,0x0,
+};
+
+static const BitmapCharRec ch76 = {13,17,-1,0,14,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0xfc,0x1f,0x30,0xe,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0xe0,0x31,0xc0,0x33,0x80,
+0x3f,0x0,0x3e,0x0,0x33,0x0,0x31,0x80,0x30,0xc0,0x30,0x60,0x30,0x30,0x30,0x18,
+0xfc,0x7e,
+};
+
+static const BitmapCharRec ch75 = {16,17,-1,0,17,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x78,0x0,0xcc,0x0,0xc6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
+0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
+0x1f,0x80,
+};
+
+static const BitmapCharRec ch74 = {9,17,-1,0,11,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0xfc,
+};
+
+static const BitmapCharRec ch73 = {6,17,-1,0,8,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,
+0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x3f,0xfe,0x0,0x30,0x6,0x0,0x30,0x6,
+0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,
+0xfc,0x1f,0x80,
+};
+
+static const BitmapCharRec ch72 = {17,17,-1,0,19,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0x7,0xe0,0x1e,0x38,0x38,0x1c,0x60,0xc,0x60,0xc,0xc0,0xc,0xc0,0xc,0xc0,0x3f,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,
+0x7,0xe4,
+};
+
+static const BitmapCharRec ch71 = {16,17,-1,0,18,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x20,0x30,0x20,
+0x3f,0xe0,0x30,0x20,0x30,0x20,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,
+};
+
+static const BitmapCharRec ch70 = {12,17,-1,0,14,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
+0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,
+};
+
+static const BitmapCharRec ch69 = {13,17,-1,0,15,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xff,0xc0,0x30,0x70,0x30,0x38,0x30,0xc,0x30,0xc,0x30,0x6,0x30,0x6,0x30,0x6,
+0x30,0x6,0x30,0x6,0x30,0x6,0x30,0x6,0x30,0xc,0x30,0xc,0x30,0x38,0x30,0x70,
+0xff,0xc0,
+};
+
+static const BitmapCharRec ch68 = {15,17,-1,0,17,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0x7,0xe0,0x1e,0x38,0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,
+0x7,0xe4,
+};
+
+static const BitmapCharRec ch67 = {14,17,-1,0,16,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xff,0xe0,0x30,0x78,0x30,0x18,0x30,0xc,0x30,0xc,0x30,0xc,0x30,0x18,0x30,0x38,
+0x3f,0xe0,0x30,0x40,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,
+0xff,0xc0,
+};
+
+static const BitmapCharRec ch66 = {14,17,-1,0,16,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,
+};
+
+static const BitmapCharRec ch65 = {17,17,0,0,17,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x3,0xf0,0x0,0xe,0xc,0x0,0x18,0x0,0x0,0x30,0x0,0x0,0x61,0xde,0x0,0x63,
+0x7b,0x0,0xc6,0x39,0x80,0xc6,0x18,0x80,0xc6,0x18,0xc0,0xc6,0x18,0x40,0xc6,0xc,
+0x40,0xc3,0xc,0x40,0xc3,0x8c,0x40,0xe1,0xfc,0x40,0x60,0xec,0xc0,0x70,0x0,0x80,
+0x38,0x1,0x80,0x1c,0x3,0x0,0xf,0xe,0x0,0x3,0xf8,0x0,
+};
+
+static const BitmapCharRec ch64 = {18,20,-2,3,22,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x30,0x30,0x0,0x0,0x10,0x10,0x10,0x18,0x18,0xc,0xe,0x7,0xc3,0xc3,0x83,0xc6,
+0x7c,
+};
+
+static const BitmapCharRec ch63 = {8,17,-2,0,11,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0xc0,0x0,0x70,0x0,0x1c,0x0,0x7,0x0,0x1,0xc0,0x0,0x60,0x1,0xc0,0x7,0x0,
+0x1c,0x0,0x70,0x0,0xc0,0x0,
+};
+
+static const BitmapCharRec ch62 = {11,11,-1,-1,13,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,
+};
+
+static const BitmapCharRec ch61 = {12,6,-1,-4,14,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0x0,0x60,0x1,0xc0,0x7,0x0,0x1c,0x0,0x70,0x0,0xc0,0x0,0x70,0x0,0x1c,0x0,
+0x7,0x0,0x1,0xc0,0x0,0x60,
+};
+
+static const BitmapCharRec ch60 = {11,11,-1,-1,13,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0xc0,0x60,0x20,0xe0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch59 = {3,14,-2,3,7,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch58 = {2,11,-2,0,6,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0xf0,0x0,0x1c,0x0,0x6,0x0,0x3,0x0,0x3,0x80,0x1,0x80,0x1d,0x80,0x73,0xc0,
+0x61,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0x61,0x80,0x77,0x80,
+0x1e,0x0,
+};
+
+static const BitmapCharRec ch57 = {10,17,-1,0,12,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x1e,0x0,0x73,0x80,0xe1,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x41,0xc0,0x61,0x80,
+0x37,0x0,0x1e,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,
+0x1e,0x0,
+};
+
+static const BitmapCharRec ch56 = {10,17,-1,0,12,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x18,0x0,0x18,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0x4,0x0,0x6,0x0,0x6,0x0,
+0x2,0x0,0x3,0x0,0x3,0x0,0x1,0x0,0x1,0x80,0x81,0x80,0xc0,0xc0,0xff,0xc0,
+0x7f,0xc0,
+};
+
+static const BitmapCharRec ch55 = {10,17,-1,0,12,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x1e,0x0,0x7b,0x80,0x61,0x80,0xe0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc1,0x80,0xf3,0x80,0xee,0x0,0x60,0x0,0x70,0x0,0x30,0x0,0x18,0x0,0xe,0x0,
+0x3,0xc0,
+};
+
+static const BitmapCharRec ch54 = {10,17,-1,0,12,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x7e,0x0,0xe3,0x80,0xc1,0x80,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x1,0xc0,
+0x3,0x80,0xf,0x80,0x7e,0x0,0x78,0x0,0x60,0x0,0x20,0x0,0x20,0x0,0x1f,0x80,
+0x1f,0xc0,
+};
+
+static const BitmapCharRec ch53 = {10,17,-1,0,12,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0xff,0xc0,0xff,0xc0,0xc3,0x0,0x43,0x0,
+0x63,0x0,0x23,0x0,0x33,0x0,0x13,0x0,0x1b,0x0,0xb,0x0,0x7,0x0,0x7,0x0,
+0x3,0x0,
+};
+
+static const BitmapCharRec ch52 = {10,17,-1,0,12,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x78,0x0,0xe6,0x0,0xc3,0x0,0x1,0x0,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0x80,
+0x7,0x0,0x1e,0x0,0xc,0x0,0x6,0x0,0x83,0x0,0x83,0x0,0x47,0x0,0x7e,0x0,
+0x1c,0x0,
+};
+
+static const BitmapCharRec ch51 = {9,17,-1,0,12,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xff,0x80,0xff,0xc0,0x60,0x40,0x30,0x0,0x18,0x0,0xc,0x0,0x4,0x0,0x6,0x0,
+0x3,0x0,0x3,0x0,0x1,0x80,0x1,0x80,0x81,0x80,0x81,0x80,0x43,0x80,0x7f,0x0,
+0x1c,0x0,
+};
+
+static const BitmapCharRec ch50 = {10,17,-1,0,12,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0xff,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x18,
+0x8,
+};
+
+static const BitmapCharRec ch49 = {8,17,-2,0,12,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0xe1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x61,0x80,0x61,0x80,0x33,0x0,
+0x1e,0x0,
+};
+
+static const BitmapCharRec ch48 = {10,17,-1,0,12,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0xc0,0xc0,0xc0,0x60,0x60,0x20,0x30,0x30,0x10,0x18,0x18,0x8,0xc,0xc,0x4,0x6,
+0x6,0x3,0x3,0x3,
+};
+
+static const BitmapCharRec ch47 = {8,20,1,3,7,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch46 = {2,2,-2,0,6,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xff,0xf0,0xff,0xf0,
+};
+
+static const BitmapCharRec ch45 = {12,2,-1,-6,14,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0xc0,0x60,0x20,0xe0,0xc0,
+};
+
+static const BitmapCharRec ch44 = {3,5,-2,3,7,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xff,0xf0,0xff,0xf0,0x6,0x0,
+0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch43 = {12,12,-1,-1,14,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0x8,0x0,0x1c,0x0,0xc9,0x80,0xeb,0x80,0x1c,0x0,0xeb,0x80,0xc9,0x80,0x1c,0x0,
+0x8,0x0,
+};
+
+static const BitmapCharRec ch42 = {9,9,-2,-8,12,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0x40,0x20,0x30,0x10,0x18,0x18,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x18,
+0x18,0x10,0x30,0x20,0x40,0x80,
+};
+
+static const BitmapCharRec ch41 = {6,22,-1,5,8,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x4,0x8,0x10,0x30,0x20,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,
+0x60,0x20,0x30,0x10,0x8,0x4,
+};
+
+static const BitmapCharRec ch40 = {6,22,-1,5,8,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0xc0,0x60,0x20,0xe0,0xc0,
+};
+
+static const BitmapCharRec ch39 = {3,5,-3,-12,8,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x3c,0x3c,0x7f,0x7e,0xe1,0xe1,0xc0,0xc0,0xc1,0xc0,0xc1,0xa0,0x63,0x20,0x37,0x10,
+0x1e,0x18,0xe,0x3e,0xf,0x0,0x1d,0x80,0x18,0xc0,0x18,0x40,0x18,0x40,0xc,0xc0,
+0x7,0x80,
+};
+
+static const BitmapCharRec ch38 = {16,17,-1,0,18,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x30,0x3c,0x0,0x18,0x72,0x0,0xc,0x61,0x0,0x4,0x60,0x80,0x6,0x60,0x80,0x3,
+0x30,0x80,0x1,0x19,0x80,0x1,0x8f,0x0,0x78,0xc0,0x0,0xe4,0x40,0x0,0xc2,0x60,
+0x0,0xc1,0x30,0x0,0xc1,0x10,0x0,0x61,0x18,0x0,0x33,0xfc,0x0,0x1e,0xc,0x0,
+};
+
+static const BitmapCharRec ch37 = {17,16,-1,0,19,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x4,0x0,0x4,0x0,0x3f,0x0,0xe5,0xc0,0xc4,0xc0,0x84,0x60,0x84,0x60,0x4,0x60,
+0x4,0xe0,0x7,0xc0,0x7,0x80,0x1e,0x0,0x3c,0x0,0x74,0x0,0x64,0x0,0x64,0x20,
+0x64,0x60,0x34,0xe0,0x1f,0x80,0x4,0x0,0x4,0x0,
+};
+
+static const BitmapCharRec ch36 = {11,21,0,2,12,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0xff,0xc0,0xff,0xc0,0x11,0x0,
+0x11,0x0,0x11,0x0,0x7f,0xe0,0x7f,0xe0,0x8,0x80,0x8,0x80,0x8,0x80,0x8,0x80,
+0x8,0x80,
+};
+
+static const BitmapCharRec ch35 = {11,17,-1,0,13,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0x88,0xcc,0xcc,0xcc,0xcc,
+};
+
+static const BitmapCharRec ch34 = {6,5,-1,-12,10,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch33 = {2,17,-3,0,8,ch33data};
+
+/* char: 0x20 ' ' */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+ a height or width of zero does not advance the raster position
+ as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {1,1,0,0,6,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,6,0};
+#endif
+
+static const BitmapCharRec * const chars[] = {
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+
+#if !defined(__IBMCPP__)
+const
+#endif
+BitmapFontRec glutBitmapTimesRoman24 = {
+"-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1",
+224,
+32,
+chars
+};
+
-\r
-/* Copyright (c) Mark J. Kilgard, 1994. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <stdlib.h>\r
-#include <stdarg.h>\r
-#include <string.h>\r
-#include <stdio.h>\r
-\r
-#include "glutint.h"\r
-\r
-#if !defined(__OS2__)\r
-\r
-/* strdup is actually not a standard ANSI C or POSIX routine\r
- so implement a private one for GLUT. OpenVMS does not have a\r
- strdup; Linux's standard libc doesn't declare strdup by default\r
- (unless BSD or SVID interfaces are requested). */\r
-char *\r
-__glutStrdup(const char *string)\r
-{\r
- char *copy;\r
-\r
- copy = (char*) malloc(strlen(string) + 1);\r
- if (copy == NULL)\r
- return NULL;\r
- strcpy(copy, string);\r
- return copy;\r
-}\r
-#endif\r
-\r
-void\r
-__glutWarning(char *format,...)\r
-{\r
- va_list args;\r
-\r
- va_start(args, format);\r
- fprintf(stderr, "GLUT: Warning in %s: ",\r
- __glutProgramName ? __glutProgramName : "(unamed)");\r
- vfprintf(stderr, format, args);\r
- va_end(args);\r
- putc('\n', stderr);\r
-}\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutReportErrors(void)\r
-{\r
- GLenum error;\r
-\r
- while ((error = glGetError()) != GL_NO_ERROR)\r
- __glutWarning("GL error: %s", gluErrorString(error));\r
-}\r
-/* ENDCENTRY */\r
-\r
-void\r
-__glutFatalError(char *format,...)\r
-{\r
- va_list args;\r
-\r
- va_start(args, format);\r
- fprintf(stderr, "GLUT: Fatal Error in %s: ",\r
- __glutProgramName ? __glutProgramName : "(unamed)");\r
- vfprintf(stderr, format, args);\r
- va_end(args);\r
- putc('\n', stderr);\r
-/* || defined(__OS2__) */\r
-#if defined(_WIN32)\r
- if (__glutExitFunc) {\r
- __glutExitFunc(1);\r
- }\r
-#endif\r
- exit(1);\r
-}\r
-\r
-void\r
-__glutFatalUsage(char *format,...)\r
-{\r
- va_list args;\r
-\r
- va_start(args, format);\r
- fprintf(stderr, "GLUT: Fatal API Usage in %s: ",\r
- __glutProgramName ? __glutProgramName : "(unamed)");\r
- vfprintf(stderr, format, args);\r
- va_end(args);\r
- putc('\n', stderr);\r
- abort();\r
-}\r
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <stdio.h>
+
+#include "glutint.h"
+
+#if !defined(__OS2__)
+
+/* strdup is actually not a standard ANSI C or POSIX routine
+ so implement a private one for GLUT. OpenVMS does not have a
+ strdup; Linux's standard libc doesn't declare strdup by default
+ (unless BSD or SVID interfaces are requested). */
+char *
+__glutStrdup(const char *string)
+{
+ char *copy;
+
+ copy = (char*) malloc(strlen(string) + 1);
+ if (copy == NULL)
+ return NULL;
+ strcpy(copy, string);
+ return copy;
+}
+#endif
+
+void
+__glutWarning(char *format,...)
+{
+ va_list args;
+
+ va_start(args, format);
+ fprintf(stderr, "GLUT: Warning in %s: ",
+ __glutProgramName ? __glutProgramName : "(unamed)");
+ vfprintf(stderr, format, args);
+ va_end(args);
+ putc('\n', stderr);
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutReportErrors(void)
+{
+ GLenum error;
+
+ while ((error = glGetError()) != GL_NO_ERROR)
+ __glutWarning("GL error: %s", gluErrorString(error));
+}
+/* ENDCENTRY */
+
+void
+__glutFatalError(char *format,...)
+{
+ va_list args;
+
+ va_start(args, format);
+ fprintf(stderr, "GLUT: Fatal Error in %s: ",
+ __glutProgramName ? __glutProgramName : "(unamed)");
+ vfprintf(stderr, format, args);
+ va_end(args);
+ putc('\n', stderr);
+/* || defined(__OS2__) */
+#if defined(_WIN32)
+ if (__glutExitFunc) {
+ __glutExitFunc(1);
+ }
+#endif
+ exit(1);
+}
+
+void
+__glutFatalUsage(char *format,...)
+{
+ va_list args;
+
+ va_start(args, format);
+ fprintf(stderr, "GLUT: Fatal API Usage in %s: ",
+ __glutProgramName ? __glutProgramName : "(unamed)");
+ vfprintf(stderr, format, args);
+ va_end(args);
+ putc('\n', stderr);
+ abort();
+}
-\r
-/* Copyright (c) Mark J. Kilgard, 1996. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <stdlib.h>\r
-\r
-#ifdef __sgi\r
-#include <dlfcn.h>\r
-#endif\r
-\r
-#include "glutint.h"\r
-\r
-/* Grumble. The IRIX 6.3 and early IRIX 6.4 OpenGL headers\r
- support the video resize extension, but failed to define\r
- GLX_SGIX_video_resize. */\r
-#if 0\r
-#ifdef GLX_SYNC_FRAME_SGIX\r
-#define GLX_SGIX_video_resize 1\r
-#endif\r
-#endif\r
-\r
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)\r
-static int canVideoResize = -1;\r
-static int videoResizeChannel;\r
-#else\r
-static int canVideoResize = 0;\r
-#endif\r
-static int videoResizeInUse = 0;\r
-static int dx = -1, dy = -1, dw = -1, dh = -1;\r
-\r
-/* XXX Note that IRIX 6.2, 6.3, and some 6.4 versions have a\r
- bug where programs seg-fault when they attempt video\r
- resizing from an indirect OpenGL context (either local or\r
- over a network). */\r
-\r
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)\r
-\r
-static volatile int errorCaught;\r
-\r
-/* ARGSUSED */\r
-static int\r
-catchXSGIvcErrors(Display * dpy, XErrorEvent * event)\r
-{\r
- errorCaught = 1;\r
- return 0;\r
-}\r
-#endif\r
-\r
-/* CENTRY */\r
-\r
-int GLUTAPIENTRY\r
-glutVideoResizeGet(GLenum param)\r
-{\r
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)\r
- if (canVideoResize < 0) {\r
- canVideoResize = __glutIsSupportedByGLX("GLX_SGIX_video_resize");\r
- if (canVideoResize) {\r
-#if defined(__sgi) && __sgi\r
- /* This is a hack because IRIX 6.2, 6.3, and some 6.4\r
- versions were released with GLX_SGIX_video_resize\r
- being advertised by the X server though the video\r
- resize extension is not actually supported. We try to\r
- determine if the libGL.so we are using actually has a\r
- video resize entrypoint before we try to use the\r
- feature. */\r
- void (*func) (void);\r
- void *glxDso = dlopen("libGL.so", RTLD_LAZY);\r
-\r
- func = (void (*)(void)) dlsym(glxDso, "glXQueryChannelDeltasSGIX");\r
- if (!func) {\r
- canVideoResize = 0;\r
- } else\r
-#endif\r
- {\r
- char *channelString;\r
- int (*handler) (Display *, XErrorEvent *);\r
-\r
- channelString = getenv("GLUT_VIDEO_RESIZE_CHANNEL");\r
- videoResizeChannel = channelString ? atoi(channelString) : 0;\r
-\r
- /* Work around another annoying problem with SGI's\r
- GLX_SGIX_video_resize implementation. Early IRIX\r
- 6.4 OpenGL's advertise the extension and have the\r
- video resize API, but an XSGIvc X protocol errors\r
- result trying to use the API. Set up an error\r
- handler to intercept what would otherwise be a fatal\r
- error. If an error was recieved, do not report that\r
- video resize is possible. */\r
- handler = XSetErrorHandler(catchXSGIvcErrors);\r
-\r
- errorCaught = 0;\r
-\r
-#if defined(GLX_GLXEXT_PROTOTYPES)\r
-#endif\r
-\r
- __glut_glXQueryChannelDeltasSGIX(__glutDisplay, __glutScreen,\r
- videoResizeChannel, &dx, &dy, &dw, &dh);\r
-\r
- /* glXQueryChannelDeltasSGIX is an inherent X server\r
- round-trip so we know we will have gotten either the\r
- correct reply or and error by this time. */\r
- XSetErrorHandler(handler);\r
-\r
- /* Still yet another work around. In IRIX 6.4 betas,\r
- glXQueryChannelDeltasSGIX will return as if it\r
- succeeded, but the values are filled with junk.\r
- Watch to make sure the delta variables really make\r
- sense. */\r
- if (errorCaught ||\r
- dx < 0 || dy < 0 || dw < 0 || dh < 0 ||\r
- dx > 2048 || dy > 2048 || dw > 2048 || dh > 2048) {\r
- canVideoResize = 0;\r
- }\r
- }\r
- }\r
- }\r
-#endif /* GLX_SGIX_video_resize */\r
-\r
- switch (param) {\r
- case GLUT_VIDEO_RESIZE_POSSIBLE:\r
- return canVideoResize;\r
- case GLUT_VIDEO_RESIZE_IN_USE:\r
- return videoResizeInUse;\r
- case GLUT_VIDEO_RESIZE_X_DELTA:\r
- return dx;\r
- case GLUT_VIDEO_RESIZE_Y_DELTA:\r
- return dy;\r
- case GLUT_VIDEO_RESIZE_WIDTH_DELTA:\r
- return dw;\r
- case GLUT_VIDEO_RESIZE_HEIGHT_DELTA:\r
- return dh;\r
- case GLUT_VIDEO_RESIZE_X:\r
- case GLUT_VIDEO_RESIZE_Y:\r
- case GLUT_VIDEO_RESIZE_WIDTH:\r
- case GLUT_VIDEO_RESIZE_HEIGHT:\r
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)\r
- if (videoResizeInUse) {\r
- int x, y, width, height;\r
-\r
- __glut_glXQueryChannelRectSGIX(__glutDisplay, __glutScreen,\r
- videoResizeChannel, &x, &y, &width, &height);\r
- switch (param) {\r
- case GLUT_VIDEO_RESIZE_X:\r
- return x;\r
- case GLUT_VIDEO_RESIZE_Y:\r
- return y;\r
- case GLUT_VIDEO_RESIZE_WIDTH:\r
- return width;\r
- case GLUT_VIDEO_RESIZE_HEIGHT:\r
- return height;\r
- }\r
- }\r
-#endif\r
- return -1;\r
- default:\r
- __glutWarning("invalid glutVideoResizeGet parameter: %d", param);\r
- return -1;\r
- }\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutSetupVideoResizing(void)\r
-{\r
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)\r
- if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) {\r
- __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen,\r
- videoResizeChannel, __glutCurrentWindow->win);\r
- videoResizeInUse = 1;\r
- } else\r
-#endif\r
- __glutFatalError("glutEstablishVideoResizing: video resizing not possible.\n");\r
-}\r
-\r
-void GLUTAPIENTRY\r
-glutStopVideoResizing(void)\r
-{\r
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)\r
- if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) {\r
- if (videoResizeInUse) {\r
- __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen,\r
- videoResizeChannel, None);\r
- videoResizeInUse = 0;\r
- }\r
- }\r
-#endif\r
-}\r
-\r
-/* ARGSUSED */\r
-void GLUTAPIENTRY\r
-glutVideoResize(int x, int y, int width, int height)\r
-{\r
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)\r
- if (videoResizeInUse) {\r
-#ifdef GLX_SYNC_SWAP_SGIX\r
- /* glXChannelRectSyncSGIX introduced in a patch to IRIX\r
- 6.2; the original unpatched IRIX 6.2 behavior is always\r
- GLX_SYNC_SWAP_SGIX. */\r
- __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen,\r
- videoResizeChannel, GLX_SYNC_SWAP_SGIX);\r
-#endif\r
- __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen,\r
- videoResizeChannel, x, y, width, height);\r
- }\r
-#endif\r
-}\r
-\r
-/* ARGSUSED */\r
-void GLUTAPIENTRY\r
-glutVideoPan(int x, int y, int width, int height)\r
-{\r
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)\r
- if (videoResizeInUse) {\r
-#ifdef GLX_SYNC_FRAME_SGIX\r
- /* glXChannelRectSyncSGIX introduced in a patch to IRIX\r
- 6.2; the original unpatched IRIX 6.2 behavior is always\r
- GLX_SYNC_SWAP_SGIX. We just ignore that we cannot\r
- accomplish GLX_SYNC_FRAME_SGIX on IRIX unpatched 6.2;\r
- this means you'd need a glutSwapBuffers to actually\r
- realize the video resize. */\r
- __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen,\r
- videoResizeChannel, GLX_SYNC_FRAME_SGIX);\r
-#endif\r
- __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen,\r
- videoResizeChannel, x, y, width, height);\r
- }\r
-#endif\r
-}\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1996. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+
+#ifdef __sgi
+#include <dlfcn.h>
+#endif
+
+#include "glutint.h"
+
+/* Grumble. The IRIX 6.3 and early IRIX 6.4 OpenGL headers
+ support the video resize extension, but failed to define
+ GLX_SGIX_video_resize. */
+#if 0
+#ifdef GLX_SYNC_FRAME_SGIX
+#define GLX_SGIX_video_resize 1
+#endif
+#endif
+
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+static int canVideoResize = -1;
+static int videoResizeChannel;
+#else
+static int canVideoResize = 0;
+#endif
+static int videoResizeInUse = 0;
+static int dx = -1, dy = -1, dw = -1, dh = -1;
+
+/* XXX Note that IRIX 6.2, 6.3, and some 6.4 versions have a
+ bug where programs seg-fault when they attempt video
+ resizing from an indirect OpenGL context (either local or
+ over a network). */
+
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+
+static volatile int errorCaught;
+
+/* ARGSUSED */
+static int
+catchXSGIvcErrors(Display * dpy, XErrorEvent * event)
+{
+ errorCaught = 1;
+ return 0;
+}
+#endif
+
+/* CENTRY */
+
+int GLUTAPIENTRY
+glutVideoResizeGet(GLenum param)
+{
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+ if (canVideoResize < 0) {
+ canVideoResize = __glutIsSupportedByGLX("GLX_SGIX_video_resize");
+ if (canVideoResize) {
+#if defined(__sgi) && __sgi
+ /* This is a hack because IRIX 6.2, 6.3, and some 6.4
+ versions were released with GLX_SGIX_video_resize
+ being advertised by the X server though the video
+ resize extension is not actually supported. We try to
+ determine if the libGL.so we are using actually has a
+ video resize entrypoint before we try to use the
+ feature. */
+ void (*func) (void);
+ void *glxDso = dlopen("libGL.so", RTLD_LAZY);
+
+ func = (void (*)(void)) dlsym(glxDso, "glXQueryChannelDeltasSGIX");
+ if (!func) {
+ canVideoResize = 0;
+ } else
+#endif
+ {
+ char *channelString;
+ int (*handler) (Display *, XErrorEvent *);
+
+ channelString = getenv("GLUT_VIDEO_RESIZE_CHANNEL");
+ videoResizeChannel = channelString ? atoi(channelString) : 0;
+
+ /* Work around another annoying problem with SGI's
+ GLX_SGIX_video_resize implementation. Early IRIX
+ 6.4 OpenGL's advertise the extension and have the
+ video resize API, but an XSGIvc X protocol errors
+ result trying to use the API. Set up an error
+ handler to intercept what would otherwise be a fatal
+ error. If an error was recieved, do not report that
+ video resize is possible. */
+ handler = XSetErrorHandler(catchXSGIvcErrors);
+
+ errorCaught = 0;
+
+#if defined(GLX_GLXEXT_PROTOTYPES)
+#endif
+
+ __glut_glXQueryChannelDeltasSGIX(__glutDisplay, __glutScreen,
+ videoResizeChannel, &dx, &dy, &dw, &dh);
+
+ /* glXQueryChannelDeltasSGIX is an inherent X server
+ round-trip so we know we will have gotten either the
+ correct reply or and error by this time. */
+ XSetErrorHandler(handler);
+
+ /* Still yet another work around. In IRIX 6.4 betas,
+ glXQueryChannelDeltasSGIX will return as if it
+ succeeded, but the values are filled with junk.
+ Watch to make sure the delta variables really make
+ sense. */
+ if (errorCaught ||
+ dx < 0 || dy < 0 || dw < 0 || dh < 0 ||
+ dx > 2048 || dy > 2048 || dw > 2048 || dh > 2048) {
+ canVideoResize = 0;
+ }
+ }
+ }
+ }
+#endif /* GLX_SGIX_video_resize */
+
+ switch (param) {
+ case GLUT_VIDEO_RESIZE_POSSIBLE:
+ return canVideoResize;
+ case GLUT_VIDEO_RESIZE_IN_USE:
+ return videoResizeInUse;
+ case GLUT_VIDEO_RESIZE_X_DELTA:
+ return dx;
+ case GLUT_VIDEO_RESIZE_Y_DELTA:
+ return dy;
+ case GLUT_VIDEO_RESIZE_WIDTH_DELTA:
+ return dw;
+ case GLUT_VIDEO_RESIZE_HEIGHT_DELTA:
+ return dh;
+ case GLUT_VIDEO_RESIZE_X:
+ case GLUT_VIDEO_RESIZE_Y:
+ case GLUT_VIDEO_RESIZE_WIDTH:
+ case GLUT_VIDEO_RESIZE_HEIGHT:
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+ if (videoResizeInUse) {
+ int x, y, width, height;
+
+ __glut_glXQueryChannelRectSGIX(__glutDisplay, __glutScreen,
+ videoResizeChannel, &x, &y, &width, &height);
+ switch (param) {
+ case GLUT_VIDEO_RESIZE_X:
+ return x;
+ case GLUT_VIDEO_RESIZE_Y:
+ return y;
+ case GLUT_VIDEO_RESIZE_WIDTH:
+ return width;
+ case GLUT_VIDEO_RESIZE_HEIGHT:
+ return height;
+ }
+ }
+#endif
+ return -1;
+ default:
+ __glutWarning("invalid glutVideoResizeGet parameter: %d", param);
+ return -1;
+ }
+}
+
+void GLUTAPIENTRY
+glutSetupVideoResizing(void)
+{
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+ if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) {
+ __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen,
+ videoResizeChannel, __glutCurrentWindow->win);
+ videoResizeInUse = 1;
+ } else
+#endif
+ __glutFatalError("glutEstablishVideoResizing: video resizing not possible.\n");
+}
+
+void GLUTAPIENTRY
+glutStopVideoResizing(void)
+{
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+ if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) {
+ if (videoResizeInUse) {
+ __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen,
+ videoResizeChannel, None);
+ videoResizeInUse = 0;
+ }
+ }
+#endif
+}
+
+/* ARGSUSED */
+void GLUTAPIENTRY
+glutVideoResize(int x, int y, int width, int height)
+{
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+ if (videoResizeInUse) {
+#ifdef GLX_SYNC_SWAP_SGIX
+ /* glXChannelRectSyncSGIX introduced in a patch to IRIX
+ 6.2; the original unpatched IRIX 6.2 behavior is always
+ GLX_SYNC_SWAP_SGIX. */
+ __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen,
+ videoResizeChannel, GLX_SYNC_SWAP_SGIX);
+#endif
+ __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen,
+ videoResizeChannel, x, y, width, height);
+ }
+#endif
+}
+
+/* ARGSUSED */
+void GLUTAPIENTRY
+glutVideoPan(int x, int y, int width, int height)
+{
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+ if (videoResizeInUse) {
+#ifdef GLX_SYNC_FRAME_SGIX
+ /* glXChannelRectSyncSGIX introduced in a patch to IRIX
+ 6.2; the original unpatched IRIX 6.2 behavior is always
+ GLX_SYNC_SWAP_SGIX. We just ignore that we cannot
+ accomplish GLX_SYNC_FRAME_SGIX on IRIX unpatched 6.2;
+ this means you'd need a glutSwapBuffers to actually
+ realize the video resize. */
+ __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen,
+ videoResizeChannel, GLX_SYNC_FRAME_SGIX);
+#endif
+ __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen,
+ videoResizeChannel, x, y, width, height);
+ }
+#endif
+}
+
+/* ENDCENTRY */
-\r
-/* Copyright (c) Mark J. Kilgard, 1996, 1997. */\r
-\r
-/* This program is freely distributable without licensing fees\r
- and is provided without guarantee or warrantee expressed or\r
- implied. This program is -not- in the public domain. */\r
-\r
-#include <stdlib.h>\r
-#include <stdarg.h>\r
-#include <stdio.h>\r
-\r
-#include "glutint.h"\r
-\r
-/* CENTRY */\r
-void GLUTAPIENTRY\r
-glutWarpPointer(int x, int y)\r
-{\r
-// XWarpPointer(__glutDisplay, None, __glutCurrentWindow->win,\r
-// 0, 0, 0, 0, x, y);\r
- POINTL point;\r
- point.x = x;\r
- point.y = y;\r
- WinMapWindowPoints(__glutCurrentWindow->win,HWND_DESKTOP,&point,1);\r
- WinSetPointerPos(HWND_DESKTOP, point.x, point.y);\r
-\r
- XFlush(__glutDisplay);\r
-}\r
-\r
-/* ENDCENTRY */\r
+
+/* Copyright (c) Mark J. Kilgard, 1996, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <stdarg.h>
+#include <stdio.h>
+
+#include "glutint.h"
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWarpPointer(int x, int y)
+{
+// XWarpPointer(__glutDisplay, None, __glutCurrentWindow->win,
+// 0, 0, 0, 0, x, y);
+ POINTL point;
+ point.x = x;
+ point.y = y;
+ WinMapWindowPoints(__glutCurrentWindow->win,HWND_DESKTOP,&point,1);
+ WinSetPointerPos(HWND_DESKTOP, point.x, point.y);
+
+ XFlush(__glutDisplay);
+}
+
+/* ENDCENTRY */
-#ifndef __glutbitmap_h__\r
-#define __glutbitmap_h__\r
-\r
-/* Copyright (c) Mark J. Kilgard, 1994, 1998. */\r
-\r
-/* This program is freely distributable without licensing fees \r
- and is provided without guarantee or warrantee expressed or \r
- implied. This program is -not- in the public domain. */\r
-\r
-#define GLUT_NO_LIB_PRAGMA /* Avoid auto library linking when building\r
- the GLUT library itself. */\r
-#include <GL/glut.h>\r
-\r
-typedef struct {\r
- const GLsizei width;\r
- const GLsizei height;\r
- const GLfloat xorig;\r
- const GLfloat yorig;\r
- const GLfloat advance;\r
- const GLubyte *bitmap;\r
-} BitmapCharRec, *BitmapCharPtr;\r
-\r
-typedef struct {\r
- const char *name;\r
- const int num_chars;\r
- const int first;\r
- const BitmapCharRec * const *ch;\r
-} BitmapFontRec, *BitmapFontPtr;\r
-\r
-typedef void *GLUTbitmapFont;\r
-\r
-#endif /* __glutbitmap_h__ */\r
+#ifndef __glutbitmap_h__
+#define __glutbitmap_h__
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#define GLUT_NO_LIB_PRAGMA /* Avoid auto library linking when building
+ the GLUT library itself. */
+#include <GL/glut.h>
+
+typedef struct {
+ const GLsizei width;
+ const GLsizei height;
+ const GLfloat xorig;
+ const GLfloat yorig;
+ const GLfloat advance;
+ const GLubyte *bitmap;
+} BitmapCharRec, *BitmapCharPtr;
+
+typedef struct {
+ const char *name;
+ const int num_chars;
+ const int first;
+ const BitmapCharRec * const *ch;
+} BitmapFontRec, *BitmapFontPtr;
+
+typedef void *GLUTbitmapFont;
+
+#endif /* __glutbitmap_h__ */
-#ifndef __glutstroke_h__\r
-#define __glutstroke_h__\r
-\r
-/* Copyright (c) Mark J. Kilgard, 1994. */\r
-\r
-/* This program is freely distributable without licensing fees \r
- and is provided without guarantee or warrantee expressed or \r
- implied. This program is -not- in the public domain. */\r
-\r
-#if defined(_WIN32)\r
-#pragma warning (disable:4244) /* disable bogus conversion warnings */\r
-#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */\r
-#endif\r
-\r
-typedef struct {\r
- float x;\r
- float y;\r
-} CoordRec, *CoordPtr;\r
-\r
-typedef struct {\r
- int num_coords;\r
- const CoordRec *coord;\r
-} StrokeRec, *StrokePtr;\r
-\r
-typedef struct {\r
- int num_strokes;\r
- const StrokeRec *stroke;\r
- float center;\r
- float right;\r
-} StrokeCharRec, *StrokeCharPtr;\r
-\r
-typedef struct {\r
- const char *name;\r
- int num_chars;\r
- const StrokeCharRec *ch;\r
- float top;\r
- float bottom;\r
-} StrokeFontRec, *StrokeFontPtr;\r
-\r
-typedef void *GLUTstrokeFont;\r
-\r
-#endif /* __glutstroke_h__ */\r
+#ifndef __glutstroke_h__
+#define __glutstroke_h__
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#if defined(_WIN32)
+#pragma warning (disable:4244) /* disable bogus conversion warnings */
+#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
+#endif
+
+typedef struct {
+ float x;
+ float y;
+} CoordRec, *CoordPtr;
+
+typedef struct {
+ int num_coords;
+ const CoordRec *coord;
+} StrokeRec, *StrokePtr;
+
+typedef struct {
+ int num_strokes;
+ const StrokeRec *stroke;
+ float center;
+ float right;
+} StrokeCharRec, *StrokeCharPtr;
+
+typedef struct {
+ const char *name;
+ int num_chars;
+ const StrokeCharRec *ch;
+ float top;
+ float bottom;
+} StrokeFontRec, *StrokeFontPtr;
+
+typedef void *GLUTstrokeFont;
+
+#endif /* __glutstroke_h__ */
-#ifndef __layerutil_h__\r
-#define __layerutil_h__\r
-\r
-/* Copyright (c) Mark J. Kilgard, 1993, 1994. */\r
-\r
-/* This program is freely distributable without licensing fees \r
- and is provided without guarantee or warrantee expressed or \r
- implied. This program is -not- in the public domain. */\r
-\r
-/* Based on XLayerUtil.h: Revision: 1.3 */\r
-\r
-#ifdef __VMS\r
-#include <GL/vms_x_fix.h>\r
-#endif\r
-\r
-#if !defined(_WIN32) && !defined(__OS2__)\r
-#include <X11/Xlib.h>\r
-#include <X11/Xutil.h>\r
-#include <X11/Xmd.h>\r
-#endif /* !_WIN32 */\r
-\r
-/* Transparent type values */\r
-/* None 0 */\r
-#define TransparentPixel 1\r
-#define TransparentMask 2\r
-\r
-/* layered visual info template flags */\r
-#define VisualLayerMask 0x200\r
-#define VisualTransparentType 0x400\r
-#define VisualTransparentValue 0x800\r
-#define VisualAllLayerMask 0xFFF\r
-\r
-/* layered visual info structure */\r
-typedef struct _XLayerVisualInfo {\r
- XVisualInfo vinfo;\r
- long layer;\r
- long type;\r
- unsigned long value;\r
-} XLayerVisualInfo;\r
-\r
-/* SERVER_OVERLAY_VISUALS property element */\r
-typedef struct _OverlayInfo {\r
- /* Avoid 64-bit portability problems by being careful to use\r
- longs due to the way XGetWindowProperty is specified. Note\r
- that these parameters are passed as CARD32s over X\r
- protocol. */\r
- long overlay_visual;\r
- long transparent_type;\r
- long value;\r
- long layer;\r
-} OverlayInfo;\r
-\r
-extern int __glutGetTransparentPixel(Display *, XVisualInfo *);\r
-extern XLayerVisualInfo *__glutXGetLayerVisualInfo(Display *,\r
- long, XLayerVisualInfo *, int *);\r
-extern Status __glutXMatchLayerVisualInfo(Display *,\r
- int, int, int, int, XLayerVisualInfo *);\r
-\r
-#endif /* __layerutil_h__ */\r
+#ifndef __layerutil_h__
+#define __layerutil_h__
+
+/* Copyright (c) Mark J. Kilgard, 1993, 1994. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+/* Based on XLayerUtil.h: Revision: 1.3 */
+
+#ifdef __VMS
+#include <GL/vms_x_fix.h>
+#endif
+
+#if !defined(_WIN32) && !defined(__OS2__)
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xmd.h>
+#endif /* !_WIN32 */
+
+/* Transparent type values */
+/* None 0 */
+#define TransparentPixel 1
+#define TransparentMask 2
+
+/* layered visual info template flags */
+#define VisualLayerMask 0x200
+#define VisualTransparentType 0x400
+#define VisualTransparentValue 0x800
+#define VisualAllLayerMask 0xFFF
+
+/* layered visual info structure */
+typedef struct _XLayerVisualInfo {
+ XVisualInfo vinfo;
+ long layer;
+ long type;
+ unsigned long value;
+} XLayerVisualInfo;
+
+/* SERVER_OVERLAY_VISUALS property element */
+typedef struct _OverlayInfo {
+ /* Avoid 64-bit portability problems by being careful to use
+ longs due to the way XGetWindowProperty is specified. Note
+ that these parameters are passed as CARD32s over X
+ protocol. */
+ long overlay_visual;
+ long transparent_type;
+ long value;
+ long layer;
+} OverlayInfo;
+
+extern int __glutGetTransparentPixel(Display *, XVisualInfo *);
+extern XLayerVisualInfo *__glutXGetLayerVisualInfo(Display *,
+ long, XLayerVisualInfo *, int *);
+extern Status __glutXMatchLayerVisualInfo(Display *,
+ int, int, int, int, XLayerVisualInfo *);
+
+#endif /* __layerutil_h__ */
-\r
-;-----------------------------------------------------\r
-; def Module definition file for the DLL\r
-;-----------------------------------------------------\r
-\r
-LIBRARY libGlut INITINSTANCE TERMINSTANCE\r
-PROTMODE\r
-DATA MULTIPLE NONSHARED READWRITE LOADONCALL\r
-CODE LOADONCALL\r
-EXPORTS ; Names of exported functions and data\r
-\r
-;*********************************\r
-;MesaGLUT\r
- glutCommandFunc @3001\r
- glutCreateWindow @3002\r
- glutCreateSubWindow @3003\r
- glutDestroyWindow @3004\r
- glutDisplayFunc @3005\r
- glutEntryFunc @3006\r
- glutExtensionSupported @3007\r
- glutIdleFunc @3008\r
- glutInit @3009\r
- glutInitDisplayMode @3010\r
- glutInitWindowPosition @3011\r
- glutInitWindowSize @3012\r
- glutMainLoop @3013\r
- glutGet @3014\r
- glutGetColor @3015\r
- glutGetWindow @3016\r
- glutKeyboardFunc @3017\r
- glutMouseFunc @3018\r
- glutSpecialFunc @3019\r
- glutStrokeCharacter @3020\r
- glutSetColor @3021\r
- glutSetIconTitle @3022\r
- glutSetWindow @3023\r
- glutSetWindowTitle @3024\r
-\r
- glutReshapeFunc @3025\r
- glutReshapeWindow @3026\r
-\r
-\r
- glutSwapBuffers @3027\r
- glutPostRedisplay @3028\r
- glutPositionWindow @3029\r
- glutVisibilityFunc @3030\r
- glutTimerFunc @3031\r
- glutMotionFunc @3032\r
-\r
- glutCreateMenu @3033\r
- glutAttachMenu @3034\r
- glutDestroyMenu @3035\r
- glutAddMenuEntry @3036\r
- glutPassiveMotionFunc @3037\r
-\r
- glutSolidCone @3038\r
- glutSolidCube @3039\r
- glutSolidDodecahedron @3040\r
- glutSolidOctahedron @3041\r
- glutSolidIcosahedron @3042\r
- glutSolidSphere @3043\r
- glutSolidTeapot @3044\r
- glutSolidTetrahedron @3045\r
- glutSolidTorus @3046\r
-\r
- glutWireCone @3047\r
- glutWireCube @3048\r
- glutWireDodecahedron @3049\r
- glutWireIcosahedron @3050\r
- glutWireOctahedron @3051\r
- glutWireSphere @3052\r
- glutWireTetrahedron @3053\r
- glutWireTorus @3054\r
- glutWireTeapot @3055\r
-\r
-;GL_GLEXT_PROTOTYPES \r
- glutBitmapCharacter @3101\r
- glutBitmap9By15 @3102\r
- glutBitmapHelvetica10 @3103\r
- glutBitmapHelvetica12 @3104\r
- glutBitmapHelvetica18 @3105\r
- glutBitmapTimesRoman24 @3106\r
- glutStrokeRoman @3107\r
- glutBitmap8By13 @3108\r
- \r
-;Global constants\r
-; hab @12001\r
-; /* PM anchor block handle */\r
-; hpsCurrent @12002\r
- XHDC @12004\r
- XHWND @12005\r
-\r
-\r
-\r
+
+;-----------------------------------------------------
+; def Module definition file for the DLL
+;-----------------------------------------------------
+
+LIBRARY libGlut INITINSTANCE TERMINSTANCE
+PROTMODE
+DATA MULTIPLE NONSHARED READWRITE LOADONCALL
+CODE LOADONCALL
+EXPORTS ; Names of exported functions and data
+
+;*********************************
+;MesaGLUT
+ glutCommandFunc @3001
+ glutCreateWindow @3002
+ glutCreateSubWindow @3003
+ glutDestroyWindow @3004
+ glutDisplayFunc @3005
+ glutEntryFunc @3006
+ glutExtensionSupported @3007
+ glutIdleFunc @3008
+ glutInit @3009
+ glutInitDisplayMode @3010
+ glutInitWindowPosition @3011
+ glutInitWindowSize @3012
+ glutMainLoop @3013
+ glutGet @3014
+ glutGetColor @3015
+ glutGetWindow @3016
+ glutKeyboardFunc @3017
+ glutMouseFunc @3018
+ glutSpecialFunc @3019
+ glutStrokeCharacter @3020
+ glutSetColor @3021
+ glutSetIconTitle @3022
+ glutSetWindow @3023
+ glutSetWindowTitle @3024
+
+ glutReshapeFunc @3025
+ glutReshapeWindow @3026
+
+
+ glutSwapBuffers @3027
+ glutPostRedisplay @3028
+ glutPositionWindow @3029
+ glutVisibilityFunc @3030
+ glutTimerFunc @3031
+ glutMotionFunc @3032
+
+ glutCreateMenu @3033
+ glutAttachMenu @3034
+ glutDestroyMenu @3035
+ glutAddMenuEntry @3036
+ glutPassiveMotionFunc @3037
+
+ glutSolidCone @3038
+ glutSolidCube @3039
+ glutSolidDodecahedron @3040
+ glutSolidOctahedron @3041
+ glutSolidIcosahedron @3042
+ glutSolidSphere @3043
+ glutSolidTeapot @3044
+ glutSolidTetrahedron @3045
+ glutSolidTorus @3046
+
+ glutWireCone @3047
+ glutWireCube @3048
+ glutWireDodecahedron @3049
+ glutWireIcosahedron @3050
+ glutWireOctahedron @3051
+ glutWireSphere @3052
+ glutWireTetrahedron @3053
+ glutWireTorus @3054
+ glutWireTeapot @3055
+
+;GL_GLEXT_PROTOTYPES
+ glutBitmapCharacter @3101
+ glutBitmap9By15 @3102
+ glutBitmapHelvetica10 @3103
+ glutBitmapHelvetica12 @3104
+ glutBitmapHelvetica18 @3105
+ glutBitmapTimesRoman24 @3106
+ glutStrokeRoman @3107
+ glutBitmap8By13 @3108
+
+;Global constants
+; hab @12001
+; /* PM anchor block handle */
+; hpsCurrent @12002
+ XHDC @12004
+ XHWND @12005
+
+
+
-/*\r
- * Mesa 3-D graphics library\r
- * Version: 3.0\r
- * Copyright (C) 1995-1998 Brian Paul\r
- *\r
- * This library is free software; you can redistribute it and/or\r
- * modify it under the terms of the GNU Library General Public\r
- * License as published by the Free Software Foundation; either\r
- * version 2 of the License, or (at your option) any later version.\r
- *\r
- * This library is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
- * Library General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU Library General Public\r
- * License along with this library; if not, write to the Free\r
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
- */\r
-\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include <allegro.h>\r
-#include "buffers.h"\r
-#include "context.h"\r
-#include "imports.h"\r
-#include "matrix.h"\r
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.0
+ * Copyright (C) 1995-1998 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <allegro.h>
+#include "buffers.h"
+#include "context.h"
+#include "imports.h"
+#include "matrix.h"
#include "mtypes.h"
-#include "GL/amesa.h"\r
-\r
-\r
-struct amesa_visual\r
- {\r
- GLvisual *GLVisual; /* inherit from GLvisual */\r
- GLboolean DBFlag; /* double buffered? */\r
- GLuint Depth; /* bits per pixel ( >= 15 ) */\r
- };\r
-\r
-\r
-struct amesa_buffer\r
- {\r
- GLframebuffer *GLBuffer; /* inherit from GLframebuffer */\r
- GLuint Width, Height;\r
- BITMAP *Screen;\r
- BITMAP *Background;\r
- BITMAP *Active;\r
- };\r
-\r
-\r
-struct amesa_context\r
- {\r
- GLcontext *GLContext; /* inherit from GLcontext */\r
- AMesaVisual Visual;\r
- AMesaBuffer Buffer;\r
- GLuint ClearColor;\r
- GLuint CurrentColor;\r
- };\r
-\r
-\r
-static void setup_dd_pointers(GLcontext *ctx);\r
-\r
-\r
-/**********************************************************************/\r
-/***** drawing functions *****/\r
-/**********************************************************************/\r
-\r
-#define FLIP(context, y) (context->Buffer->Height - (y) - 1)\r
-\r
-#include "allegro/generic.h"\r
-#include "allegro/direct.h"\r
-\r
-\r
-/**********************************************************************/\r
-/***** 15-bit accelerated drawing funcs *****/\r
-/**********************************************************************/\r
-\r
-IMPLEMENT_WRITE_RGBA_SPAN(15, unsigned short)\r
-IMPLEMENT_WRITE_RGB_SPAN(15, unsigned short)\r
-IMPLEMENT_WRITE_MONO_RGBA_SPAN(15, unsigned short)\r
-IMPLEMENT_READ_RGBA_SPAN(15, unsigned short)\r
-IMPLEMENT_WRITE_RGBA_PIXELS(15, unsigned short)\r
-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(15, unsigned short)\r
-IMPLEMENT_READ_RGBA_PIXELS(15, unsigned short)\r
-\r
-\r
-/**********************************************************************/\r
-/***** 16-bit accelerated drawing funcs *****/\r
-/**********************************************************************/\r
-\r
-IMPLEMENT_WRITE_RGBA_SPAN(16, unsigned short)\r
-IMPLEMENT_WRITE_RGB_SPAN(16, unsigned short)\r
-IMPLEMENT_WRITE_MONO_RGBA_SPAN(16, unsigned short)\r
-IMPLEMENT_READ_RGBA_SPAN(16, unsigned short)\r
-IMPLEMENT_WRITE_RGBA_PIXELS(16, unsigned short)\r
-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(16, unsigned short)\r
-IMPLEMENT_READ_RGBA_PIXELS(16, unsigned short)\r
-\r
-\r
-/**********************************************************************/\r
-/***** 32-bit accelerated drawing funcs *****/\r
-/**********************************************************************/\r
-\r
-IMPLEMENT_WRITE_RGBA_SPAN(32, unsigned long)\r
-IMPLEMENT_WRITE_RGB_SPAN(32, unsigned long)\r
-IMPLEMENT_WRITE_MONO_RGBA_SPAN(32, unsigned long)\r
-IMPLEMENT_READ_RGBA_SPAN(32, unsigned long)\r
-IMPLEMENT_WRITE_RGBA_PIXELS(32, unsigned long)\r
-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(32, unsigned long)\r
-IMPLEMENT_READ_RGBA_PIXELS(32, unsigned long)\r
-\r
-\r
-/**********************************************************************/\r
-/***** Miscellaneous device driver funcs *****/\r
-/**********************************************************************/\r
-\r
-static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit)\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
- GLboolean ok = GL_TRUE;\r
-\r
- if (bit == DD_FRONT_LEFT_BIT)\r
- context->Buffer->Active = context->Buffer->Screen;\r
-\r
- else if (bit == DD_BACK_LEFT)\r
- {\r
- if (context->Buffer->Background)\r
- context->Buffer->Active = context->Buffer->Background;\r
- else\r
- ok = GL_FALSE;\r
- }\r
-\r
- else\r
- ok = GL_FALSE;\r
-\r
- return ok;\r
- }\r
-\r
-\r
-static void get_buffer_size(GLcontext *ctx, GLuint *width, GLuint *height)\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
-\r
- *width = context->Buffer->Width;\r
- *height = context->Buffer->Height;\r
- }\r
-\r
-\r
-/**\r
- * We only implement this function as a mechanism to check if the\r
- * framebuffer size has changed (and update corresponding state).\r
- */\r
-static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)\r
-{\r
- /* poll for window size change and realloc software Z/stencil/etc if needed */\r
- GLuint newWidth, newHeight;\r
- GLframebuffer *buffer = ctx->WinSysDrawBuffer;\r
- get_buffer_size( &newWidth, &newHeight );\r
- if (buffer->Width != newWidth || buffer->Height != newHeight) {\r
- _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight );\r
- }\r
-\r
-}\r
-\r
-\r
-/**********************************************************************/\r
-/**********************************************************************/\r
-\r
-static void setup_dd_pointers(GLcontext *ctx)\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
-\r
- /* Initialize all the pointers in the driver struct. Do this whenever */\r
- /* a new context is made current or we change buffers via set_buffer! */\r
-\r
- ctx->Driver.UpdateState = setup_dd_pointers;\r
- ctx->Driver.SetBuffer = set_buffer;\r
- ctx->Driver.GetBufferSize = get_buffer_size;\r
- ctx->Driver.Viewport = viewport;\r
-\r
- ctx->Driver.Color = set_color_generic;\r
- ctx->Driver.ClearColor = clear_color_generic;\r
- ctx->Driver.Clear = clear_generic;\r
- ctx->Driver.WriteRGBASpan = write_rgba_span_generic;\r
- ctx->Driver.WriteRGBSpan = write_rgb_span_generic;\r
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_generic;\r
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels_generic;\r
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_generic;\r
- ctx->Driver.ReadRGBASpan = read_rgba_span_generic;\r
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels_generic;\r
-\r
- if (context->Buffer->Active != screen)\r
- {\r
- switch (context->Visual->Depth)\r
- {\r
- case 15:\r
- ctx->Driver.WriteRGBASpan = write_rgba_span_15;\r
- ctx->Driver.WriteRGBSpan = write_rgb_span_15;\r
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_15;\r
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels_15;\r
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_15;\r
- ctx->Driver.ReadRGBASpan = read_rgba_span_15;\r
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels_15;\r
- break;\r
-\r
- case 16:\r
- ctx->Driver.WriteRGBASpan = write_rgba_span_16;\r
- ctx->Driver.WriteRGBSpan = write_rgb_span_16;\r
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_16;\r
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels_16;\r
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_16;\r
- ctx->Driver.ReadRGBASpan = read_rgba_span_16;\r
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels_16;\r
- break;\r
-\r
- case 32:\r
- ctx->Driver.WriteRGBASpan = write_rgba_span_32;\r
- ctx->Driver.WriteRGBSpan = write_rgb_span_32;\r
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_32;\r
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels_32;\r
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_32;\r
- ctx->Driver.ReadRGBASpan = read_rgba_span_32;\r
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels_32;\r
- break;\r
- }\r
- }\r
- }\r
-\r
-\r
-/**********************************************************************/\r
-/***** AMesa Public API Functions *****/\r
-/**********************************************************************/\r
-\r
-\r
-AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,\r
- GLint depthSize, GLint stencilSize, GLint accumSize)\r
- {\r
- AMesaVisual visual;\r
- GLbyte redBits, greenBits, blueBits;\r
-\r
- visual = (AMesaVisual)calloc(1, sizeof(struct amesa_visual));\r
- if (!visual)\r
- return NULL;\r
-\r
- switch (depth)\r
- {\r
- case 15:\r
- redBits = 5;\r
- greenBits = 5;\r
- blueBits = 5;\r
- break;\r
-\r
- case 16:\r
- redBits = 5;\r
- greenBits = 6;\r
- blueBits = 5;\r
- break;\r
-\r
- case 24: case 32:\r
- redBits = 8;\r
- greenBits = 8;\r
- blueBits = 8;\r
- break;\r
-\r
- default:\r
- free(visual);\r
- return NULL;\r
- }\r
-\r
- visual->DBFlag = dbFlag;\r
- visual->Depth = depth;\r
- visual->GLVisual = _mesa_create_visual(GL_TRUE, /* rgb mode */\r
- dbFlag, /* db_flag */\r
- GL_FALSE, /* stereo */\r
- redBits, greenBits, blueBits, 8,\r
- 0, /* index bits */\r
- depthSize, /* depth bits */\r
- stencilSize,/* stencil bits */\r
- accumSize, /* accum bits */\r
- accumSize, /* accum bits */\r
- accumSize, /* accum bits */\r
- accumSize, /* accum bits */\r
- 1 );\r
- if (!visual->GLVisual)\r
- {\r
- free(visual);\r
- return NULL;\r
- }\r
-\r
- return visual;\r
- }\r
-\r
-\r
-void AMesaDestroyVisual(AMesaVisual visual)\r
- {\r
- _mesa_destroy_visual(visual->GLVisual);\r
- free(visual);\r
- }\r
-\r
-\r
-AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,\r
- GLint width, GLint height)\r
- {\r
- AMesaBuffer buffer;\r
-\r
- buffer = (AMesaBuffer)calloc(1, sizeof(struct amesa_buffer));\r
- if (!buffer)\r
- return NULL;\r
-\r
- buffer->Screen = NULL;\r
- buffer->Background = NULL;\r
- buffer->Active = NULL;\r
- buffer->Width = width;\r
- buffer->Height = height;\r
-\r
- if (visual->DBFlag)\r
- {\r
- buffer->Background = create_bitmap_ex(visual->Depth, width, height);\r
- if (!buffer->Background)\r
- {\r
- free(buffer);\r
- return NULL;\r
- }\r
- }\r
-\r
- buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual);\r
- if (!buffer->GLBuffer)\r
- {\r
- if (buffer->Background) destroy_bitmap(buffer->Background);\r
- free(buffer);\r
- return NULL;\r
- }\r
-\r
- return buffer;\r
- }\r
-\r
-\r
-void AMesaDestroyBuffer(AMesaBuffer buffer)\r
-{\r
- if (buffer->Screen) destroy_bitmap(buffer->Screen);\r
- if (buffer->Background) destroy_bitmap(buffer->Background);\r
- _mesa_unreference_framebuffer(&buffer->GLBuffer);\r
- free(buffer);\r
-}\r
-\r
-\r
-AMesaContext AMesaCreateContext(AMesaVisual visual,\r
- AMesaContext share)\r
-{\r
- AMesaContext context;\r
- GLboolean direct = GL_FALSE;\r
-\r
- context = (AMesaContext)calloc(1, sizeof(struct amesa_context));\r
- if (!context)\r
- return NULL;\r
-\r
- context->Visual = visual;\r
- context->Buffer = NULL;\r
- context->ClearColor = 0;\r
- context->CurrentColor = 0;\r
- context->GLContext = _mesa_create_context(visual->GLVisual,\r
- share ? share->GLContext : NULL,\r
- (void *) context, GL_FALSE );\r
- if (!context->GLContext)\r
- {\r
- free(context);\r
- return NULL;\r
- }\r
-\r
- return context;\r
-}\r
-\r
-\r
-void AMesaDestroyContext(AMesaContext context)\r
-{\r
- _mesa_destroy_context(context->GLContext);\r
- free(context);\r
-}\r
-\r
-\r
-GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer)\r
-{\r
- if (context && buffer) {\r
- set_color_depth(context->Visual->Depth);\r
- if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)\r
- return GL_FALSE;\r
-\r
- context->Buffer = buffer;\r
- buffer->Screen = screen;\r
- buffer->Active = buffer->Background ? buffer->Background : screen;\r
- \r
- setup_dd_pointers(context->GLContext);\r
- _mesa_make_current(context->GLContext, buffer->GLBuffer);\r
- }\r
- else {\r
+#include "GL/amesa.h"
+
+
+struct amesa_visual
+ {
+ GLvisual *GLVisual; /* inherit from GLvisual */
+ GLboolean DBFlag; /* double buffered? */
+ GLuint Depth; /* bits per pixel ( >= 15 ) */
+ };
+
+
+struct amesa_buffer
+ {
+ GLframebuffer *GLBuffer; /* inherit from GLframebuffer */
+ GLuint Width, Height;
+ BITMAP *Screen;
+ BITMAP *Background;
+ BITMAP *Active;
+ };
+
+
+struct amesa_context
+ {
+ GLcontext *GLContext; /* inherit from GLcontext */
+ AMesaVisual Visual;
+ AMesaBuffer Buffer;
+ GLuint ClearColor;
+ GLuint CurrentColor;
+ };
+
+
+static void setup_dd_pointers(GLcontext *ctx);
+
+
+/**********************************************************************/
+/***** drawing functions *****/
+/**********************************************************************/
+
+#define FLIP(context, y) (context->Buffer->Height - (y) - 1)
+
+#include "allegro/generic.h"
+#include "allegro/direct.h"
+
+
+/**********************************************************************/
+/***** 15-bit accelerated drawing funcs *****/
+/**********************************************************************/
+
+IMPLEMENT_WRITE_RGBA_SPAN(15, unsigned short)
+IMPLEMENT_WRITE_RGB_SPAN(15, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_SPAN(15, unsigned short)
+IMPLEMENT_READ_RGBA_SPAN(15, unsigned short)
+IMPLEMENT_WRITE_RGBA_PIXELS(15, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_PIXELS(15, unsigned short)
+IMPLEMENT_READ_RGBA_PIXELS(15, unsigned short)
+
+
+/**********************************************************************/
+/***** 16-bit accelerated drawing funcs *****/
+/**********************************************************************/
+
+IMPLEMENT_WRITE_RGBA_SPAN(16, unsigned short)
+IMPLEMENT_WRITE_RGB_SPAN(16, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_SPAN(16, unsigned short)
+IMPLEMENT_READ_RGBA_SPAN(16, unsigned short)
+IMPLEMENT_WRITE_RGBA_PIXELS(16, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_PIXELS(16, unsigned short)
+IMPLEMENT_READ_RGBA_PIXELS(16, unsigned short)
+
+
+/**********************************************************************/
+/***** 32-bit accelerated drawing funcs *****/
+/**********************************************************************/
+
+IMPLEMENT_WRITE_RGBA_SPAN(32, unsigned long)
+IMPLEMENT_WRITE_RGB_SPAN(32, unsigned long)
+IMPLEMENT_WRITE_MONO_RGBA_SPAN(32, unsigned long)
+IMPLEMENT_READ_RGBA_SPAN(32, unsigned long)
+IMPLEMENT_WRITE_RGBA_PIXELS(32, unsigned long)
+IMPLEMENT_WRITE_MONO_RGBA_PIXELS(32, unsigned long)
+IMPLEMENT_READ_RGBA_PIXELS(32, unsigned long)
+
+
+/**********************************************************************/
+/***** Miscellaneous device driver funcs *****/
+/**********************************************************************/
+
+static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit)
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+ GLboolean ok = GL_TRUE;
+
+ if (bit == DD_FRONT_LEFT_BIT)
+ context->Buffer->Active = context->Buffer->Screen;
+
+ else if (bit == DD_BACK_LEFT)
+ {
+ if (context->Buffer->Background)
+ context->Buffer->Active = context->Buffer->Background;
+ else
+ ok = GL_FALSE;
+ }
+
+ else
+ ok = GL_FALSE;
+
+ return ok;
+ }
+
+
+static void get_buffer_size(GLcontext *ctx, GLuint *width, GLuint *height)
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+
+ *width = context->Buffer->Width;
+ *height = context->Buffer->Height;
+ }
+
+
+/**
+ * We only implement this function as a mechanism to check if the
+ * framebuffer size has changed (and update corresponding state).
+ */
+static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+{
+ /* poll for window size change and realloc software Z/stencil/etc if needed */
+ GLuint newWidth, newHeight;
+ GLframebuffer *buffer = ctx->WinSysDrawBuffer;
+ get_buffer_size( &newWidth, &newHeight );
+ if (buffer->Width != newWidth || buffer->Height != newHeight) {
+ _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight );
+ }
+
+}
+
+
+/**********************************************************************/
+/**********************************************************************/
+
+static void setup_dd_pointers(GLcontext *ctx)
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+
+ /* Initialize all the pointers in the driver struct. Do this whenever */
+ /* a new context is made current or we change buffers via set_buffer! */
+
+ ctx->Driver.UpdateState = setup_dd_pointers;
+ ctx->Driver.SetBuffer = set_buffer;
+ ctx->Driver.GetBufferSize = get_buffer_size;
+ ctx->Driver.Viewport = viewport;
+
+ ctx->Driver.Color = set_color_generic;
+ ctx->Driver.ClearColor = clear_color_generic;
+ ctx->Driver.Clear = clear_generic;
+ ctx->Driver.WriteRGBASpan = write_rgba_span_generic;
+ ctx->Driver.WriteRGBSpan = write_rgb_span_generic;
+ ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_generic;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels_generic;
+ ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_generic;
+ ctx->Driver.ReadRGBASpan = read_rgba_span_generic;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels_generic;
+
+ if (context->Buffer->Active != screen)
+ {
+ switch (context->Visual->Depth)
+ {
+ case 15:
+ ctx->Driver.WriteRGBASpan = write_rgba_span_15;
+ ctx->Driver.WriteRGBSpan = write_rgb_span_15;
+ ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_15;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels_15;
+ ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_15;
+ ctx->Driver.ReadRGBASpan = read_rgba_span_15;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels_15;
+ break;
+
+ case 16:
+ ctx->Driver.WriteRGBASpan = write_rgba_span_16;
+ ctx->Driver.WriteRGBSpan = write_rgb_span_16;
+ ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_16;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels_16;
+ ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_16;
+ ctx->Driver.ReadRGBASpan = read_rgba_span_16;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels_16;
+ break;
+
+ case 32:
+ ctx->Driver.WriteRGBASpan = write_rgba_span_32;
+ ctx->Driver.WriteRGBSpan = write_rgb_span_32;
+ ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_32;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels_32;
+ ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_32;
+ ctx->Driver.ReadRGBASpan = read_rgba_span_32;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels_32;
+ break;
+ }
+ }
+ }
+
+
+/**********************************************************************/
+/***** AMesa Public API Functions *****/
+/**********************************************************************/
+
+
+AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
+ GLint depthSize, GLint stencilSize, GLint accumSize)
+ {
+ AMesaVisual visual;
+ GLbyte redBits, greenBits, blueBits;
+
+ visual = (AMesaVisual)calloc(1, sizeof(struct amesa_visual));
+ if (!visual)
+ return NULL;
+
+ switch (depth)
+ {
+ case 15:
+ redBits = 5;
+ greenBits = 5;
+ blueBits = 5;
+ break;
+
+ case 16:
+ redBits = 5;
+ greenBits = 6;
+ blueBits = 5;
+ break;
+
+ case 24: case 32:
+ redBits = 8;
+ greenBits = 8;
+ blueBits = 8;
+ break;
+
+ default:
+ free(visual);
+ return NULL;
+ }
+
+ visual->DBFlag = dbFlag;
+ visual->Depth = depth;
+ visual->GLVisual = _mesa_create_visual(GL_TRUE, /* rgb mode */
+ dbFlag, /* db_flag */
+ GL_FALSE, /* stereo */
+ redBits, greenBits, blueBits, 8,
+ 0, /* index bits */
+ depthSize, /* depth bits */
+ stencilSize,/* stencil bits */
+ accumSize, /* accum bits */
+ accumSize, /* accum bits */
+ accumSize, /* accum bits */
+ accumSize, /* accum bits */
+ 1 );
+ if (!visual->GLVisual)
+ {
+ free(visual);
+ return NULL;
+ }
+
+ return visual;
+ }
+
+
+void AMesaDestroyVisual(AMesaVisual visual)
+ {
+ _mesa_destroy_visual(visual->GLVisual);
+ free(visual);
+ }
+
+
+AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
+ GLint width, GLint height)
+ {
+ AMesaBuffer buffer;
+
+ buffer = (AMesaBuffer)calloc(1, sizeof(struct amesa_buffer));
+ if (!buffer)
+ return NULL;
+
+ buffer->Screen = NULL;
+ buffer->Background = NULL;
+ buffer->Active = NULL;
+ buffer->Width = width;
+ buffer->Height = height;
+
+ if (visual->DBFlag)
+ {
+ buffer->Background = create_bitmap_ex(visual->Depth, width, height);
+ if (!buffer->Background)
+ {
+ free(buffer);
+ return NULL;
+ }
+ }
+
+ buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual);
+ if (!buffer->GLBuffer)
+ {
+ if (buffer->Background) destroy_bitmap(buffer->Background);
+ free(buffer);
+ return NULL;
+ }
+
+ return buffer;
+ }
+
+
+void AMesaDestroyBuffer(AMesaBuffer buffer)
+{
+ if (buffer->Screen) destroy_bitmap(buffer->Screen);
+ if (buffer->Background) destroy_bitmap(buffer->Background);
+ _mesa_unreference_framebuffer(&buffer->GLBuffer);
+ free(buffer);
+}
+
+
+AMesaContext AMesaCreateContext(AMesaVisual visual,
+ AMesaContext share)
+{
+ AMesaContext context;
+ GLboolean direct = GL_FALSE;
+
+ context = (AMesaContext)calloc(1, sizeof(struct amesa_context));
+ if (!context)
+ return NULL;
+
+ context->Visual = visual;
+ context->Buffer = NULL;
+ context->ClearColor = 0;
+ context->CurrentColor = 0;
+ context->GLContext = _mesa_create_context(visual->GLVisual,
+ share ? share->GLContext : NULL,
+ (void *) context, GL_FALSE );
+ if (!context->GLContext)
+ {
+ free(context);
+ return NULL;
+ }
+
+ return context;
+}
+
+
+void AMesaDestroyContext(AMesaContext context)
+{
+ _mesa_destroy_context(context->GLContext);
+ free(context);
+}
+
+
+GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer)
+{
+ if (context && buffer) {
+ set_color_depth(context->Visual->Depth);
+ if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)
+ return GL_FALSE;
+
+ context->Buffer = buffer;
+ buffer->Screen = screen;
+ buffer->Active = buffer->Background ? buffer->Background : screen;
+
+ setup_dd_pointers(context->GLContext);
+ _mesa_make_current(context->GLContext, buffer->GLBuffer);
+ }
+ else {
/* XXX I don't think you want to destroy anything here! */
- destroy_bitmap(context->Buffer->Screen);\r
- context->Buffer->Screen = NULL;\r
- context->Buffer->Active = NULL;\r
- context->Buffer = NULL;\r
- _mesa_make_current(NULL, NULL);\r
- }\r
-\r
- return GL_TRUE;\r
-}\r
-\r
-\r
-void AMesaSwapBuffers(AMesaBuffer buffer)\r
-{\r
- if (buffer->Background) {\r
- blit(buffer->Background, buffer->Screen,\r
- 0, 0, 0, 0,\r
- buffer->Width, buffer->Height);\r
- }\r
-}\r
+ destroy_bitmap(context->Buffer->Screen);
+ context->Buffer->Screen = NULL;
+ context->Buffer->Active = NULL;
+ context->Buffer = NULL;
+ _mesa_make_current(NULL, NULL);
+ }
+
+ return GL_TRUE;
+}
+
+
+void AMesaSwapBuffers(AMesaBuffer buffer)
+{
+ if (buffer->Background) {
+ blit(buffer->Background, buffer->Screen,
+ 0, 0, 0, 0,
+ buffer->Width, buffer->Height);
+ }
+}
-/*\r
- * Mesa 3-D graphics library\r
- * Version: 3.0\r
- * Copyright (C) 1995-1998 Brian Paul\r
- *\r
- * This library is free software; you can redistribute it and/or\r
- * modify it under the terms of the GNU Library General Public\r
- * License as published by the Free Software Foundation; either\r
- * version 2 of the License, or (at your option) any later version.\r
- *\r
- * This library is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
- * Library General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU Library General Public\r
- * License along with this library; if not, write to the Free\r
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
- */\r
-\r
-\r
-#define DESTINATION(BMP, X, Y, TYPE) \\r
- ({ \\r
- BITMAP *_bmp = BMP; \\r
- \\r
- (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X); \\r
- })\r
-\r
-\r
-#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE) \\r
-static void write_rgba_span_##DEPTH (const GLcontext *ctx, \\r
- GLuint n, GLint x, GLint y, \\r
- const GLubyte rgba[][4], \\r
- const GLubyte mask[]) \\r
- { \\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \\r
- TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \\r
- \\r
- if (mask) \\r
- { \\r
- while (n--) \\r
- { \\r
- if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \\r
- d++; rgba++; mask++; \\r
- } \\r
- } \\r
- else \\r
- { \\r
- while (n--) \\r
- { \\r
- d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \\r
- d++; rgba++; \\r
- } \\r
- } \\r
- }\r
-\r
-\r
-#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE) \\r
-static void write_rgb_span_##DEPTH (const GLcontext *ctx, \\r
- GLuint n, GLint x, GLint y, \\r
- const GLubyte rgb[][3], \\r
- const GLubyte mask[]) \\r
- { \\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \\r
- TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \\r
- \\r
- if (mask) \\r
- { \\r
- while (n--) \\r
- { \\r
- if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \\r
- d++; rgb++; mask++; \\r
- } \\r
- } \\r
- else \\r
- { \\r
- while (n--) \\r
- { \\r
- d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \\r
- d++; rgb++; \\r
- } \\r
- } \\r
- }\r
-\r
-\r
-#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE) \\r
-static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx, \\r
- GLuint n, GLint x, GLint y, \\r
- const GLubyte mask[]) \\r
- { \\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \\r
- TYPE color = context->CurrentColor; \\r
- TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \\r
- \\r
- while (n--) \\r
- { \\r
- if (mask[0]) d[0] = color; \\r
- d++; mask++; \\r
- } \\r
- }\r
-\r
-\r
-#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE) \\r
-static void read_rgba_span_##DEPTH (const GLcontext *ctx, \\r
- GLuint n, GLint x, GLint y, \\r
- GLubyte rgba[][4]) \\r
- { \\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \\r
- BITMAP *bmp = context->Buffer->Active; \\r
- TYPE *d = DESTINATION(bmp, x, y, TYPE); \\r
- \\r
- while (n--) \\r
- { \\r
- rgba[0][RCOMP] = getr##DEPTH(d[0]); \\r
- rgba[0][GCOMP] = getg##DEPTH(d[0]); \\r
- rgba[0][BCOMP] = getb##DEPTH(d[0]); \\r
- rgba[0][ACOMP] = 255; \\r
- \\r
- d++; rgba++; \\r
- } \\r
- }\r
-\r
-\r
-#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE) \\r
-static void write_rgba_pixels_##DEPTH (const GLcontext *ctx, \\r
- GLuint n, \\r
- const GLint x[], \\r
- const GLint y[], \\r
- const GLubyte rgba[][4], \\r
- const GLubyte mask[]) \\r
- { \\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \\r
- BITMAP *bmp = context->Buffer->Active; \\r
- \\r
- while (n--) \\r
- { \\r
- if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \\r
- rgba++; x++; y++; mask++; \\r
- } \\r
- }\r
-\r
-\r
-\r
-#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE) \\r
-static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx, \\r
- GLuint n, \\r
- const GLint x[], \\r
- const GLint y[], \\r
- const GLubyte mask[]) \\r
- { \\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \\r
- TYPE color = context->CurrentColor; \\r
- BITMAP *bmp = context->Buffer->Active; \\r
- \\r
- while (n--) \\r
- { \\r
- if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color; \\r
- x++; y++; mask++; \\r
- } \\r
- }\r
-\r
-\r
-#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE) \\r
-static void read_rgba_pixels_##DEPTH (const GLcontext *ctx, \\r
- GLuint n, \\r
- const GLint x[], \\r
- const GLint y[], \\r
- GLubyte rgba[][4], \\r
- const GLubyte mask[]) \\r
- { \\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \\r
- BITMAP *bmp = context->Buffer->Active; \\r
- \\r
- while (n--) \\r
- { \\r
- if (mask[0]) \\r
- { \\r
- int color = *DESTINATION(bmp, x[0], y[0], TYPE); \\r
- \\r
- rgba[0][RCOMP] = getr##DEPTH(color); \\r
- rgba[0][GCOMP] = getg##DEPTH(color); \\r
- rgba[0][BCOMP] = getb##DEPTH(color); \\r
- rgba[0][ACOMP] = 255; \\r
- } \\r
- \\r
- x++; y++; rgba++; mask++; \\r
- } \\r
- }\r
-\r
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.0
+ * Copyright (C) 1995-1998 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+#define DESTINATION(BMP, X, Y, TYPE) \
+ ({ \
+ BITMAP *_bmp = BMP; \
+ \
+ (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X); \
+ })
+
+
+#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE) \
+static void write_rgba_span_##DEPTH (const GLcontext *ctx, \
+ GLuint n, GLint x, GLint y, \
+ const GLubyte rgba[][4], \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
+ \
+ if (mask) \
+ { \
+ while (n--) \
+ { \
+ if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
+ d++; rgba++; mask++; \
+ } \
+ } \
+ else \
+ { \
+ while (n--) \
+ { \
+ d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
+ d++; rgba++; \
+ } \
+ } \
+ }
+
+
+#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE) \
+static void write_rgb_span_##DEPTH (const GLcontext *ctx, \
+ GLuint n, GLint x, GLint y, \
+ const GLubyte rgb[][3], \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
+ \
+ if (mask) \
+ { \
+ while (n--) \
+ { \
+ if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \
+ d++; rgb++; mask++; \
+ } \
+ } \
+ else \
+ { \
+ while (n--) \
+ { \
+ d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \
+ d++; rgb++; \
+ } \
+ } \
+ }
+
+
+#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE) \
+static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx, \
+ GLuint n, GLint x, GLint y, \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ TYPE color = context->CurrentColor; \
+ TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
+ \
+ while (n--) \
+ { \
+ if (mask[0]) d[0] = color; \
+ d++; mask++; \
+ } \
+ }
+
+
+#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE) \
+static void read_rgba_span_##DEPTH (const GLcontext *ctx, \
+ GLuint n, GLint x, GLint y, \
+ GLubyte rgba[][4]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ BITMAP *bmp = context->Buffer->Active; \
+ TYPE *d = DESTINATION(bmp, x, y, TYPE); \
+ \
+ while (n--) \
+ { \
+ rgba[0][RCOMP] = getr##DEPTH(d[0]); \
+ rgba[0][GCOMP] = getg##DEPTH(d[0]); \
+ rgba[0][BCOMP] = getb##DEPTH(d[0]); \
+ rgba[0][ACOMP] = 255; \
+ \
+ d++; rgba++; \
+ } \
+ }
+
+
+#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE) \
+static void write_rgba_pixels_##DEPTH (const GLcontext *ctx, \
+ GLuint n, \
+ const GLint x[], \
+ const GLint y[], \
+ const GLubyte rgba[][4], \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ BITMAP *bmp = context->Buffer->Active; \
+ \
+ while (n--) \
+ { \
+ if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
+ rgba++; x++; y++; mask++; \
+ } \
+ }
+
+
+
+#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE) \
+static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx, \
+ GLuint n, \
+ const GLint x[], \
+ const GLint y[], \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ TYPE color = context->CurrentColor; \
+ BITMAP *bmp = context->Buffer->Active; \
+ \
+ while (n--) \
+ { \
+ if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color; \
+ x++; y++; mask++; \
+ } \
+ }
+
+
+#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE) \
+static void read_rgba_pixels_##DEPTH (const GLcontext *ctx, \
+ GLuint n, \
+ const GLint x[], \
+ const GLint y[], \
+ GLubyte rgba[][4], \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ BITMAP *bmp = context->Buffer->Active; \
+ \
+ while (n--) \
+ { \
+ if (mask[0]) \
+ { \
+ int color = *DESTINATION(bmp, x[0], y[0], TYPE); \
+ \
+ rgba[0][RCOMP] = getr##DEPTH(color); \
+ rgba[0][GCOMP] = getg##DEPTH(color); \
+ rgba[0][BCOMP] = getb##DEPTH(color); \
+ rgba[0][ACOMP] = 255; \
+ } \
+ \
+ x++; y++; rgba++; mask++; \
+ } \
+ }
+
-/*\r
- * Mesa 3-D graphics library\r
- * Version: 3.0\r
- * Copyright (C) 1995-1998 Brian Paul\r
- *\r
- * This library is free software; you can redistribute it and/or\r
- * modify it under the terms of the GNU Library General Public\r
- * License as published by the Free Software Foundation; either\r
- * version 2 of the License, or (at your option) any later version.\r
- *\r
- * This library is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
- * Library General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU Library General Public\r
- * License along with this library; if not, write to the Free\r
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
- */\r
-\r
-static void clear_color_generic(GLcontext *ctx, const GLfloat color[4])\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
- GLubyte r, g, b;\r
- CLAMPED_FLOAT_TO_UBYTE(r, color[0]);\r
- CLAMPED_FLOAT_TO_UBYTE(g, color[1]);\r
- CLAMPED_FLOAT_TO_UBYTE(b, color[2]);\r
- context->ClearColor = makecol(r, g, b);\r
- }\r
-\r
-\r
-static void set_color_generic(GLcontext *ctx,\r
- GLubyte red, GLubyte green,\r
- GLubyte blue, GLubyte alpha)\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
-\r
- context->CurrentColor = makecol(red, green, blue);\r
- }\r
-\r
-\r
-static GLbitfield clear_generic(GLcontext *ctx,\r
- GLbitfield mask, GLboolean all,\r
- GLint x, GLint y,\r
- GLint width, GLint height)\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
-\r
- if (mask & GL_COLOR_BUFFER_BIT)\r
- {\r
- if (all)\r
- clear_to_color(context->Buffer->Active, context->ClearColor);\r
- else\r
- rect(context->Buffer->Active,\r
- x, y, x+width-1, y+height-1,\r
- context->ClearColor);\r
- }\r
-\r
- return mask & (~GL_COLOR_BUFFER_BIT);\r
- }\r
-\r
-\r
-static void write_rgba_span_generic(const GLcontext *ctx,\r
- GLuint n, GLint x, GLint y,\r
- const GLubyte rgba[][4],\r
- const GLubyte mask[])\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
- BITMAP *bmp = context->Buffer->Active;\r
-\r
- y = FLIP(context, y);\r
-\r
- if (mask)\r
- {\r
- while (n--)\r
- {\r
- if (mask[0]) putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));\r
- x++; mask++; rgba++;\r
- }\r
- }\r
- else\r
- {\r
- while (n--)\r
- {\r
- putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));\r
- x++; rgba++;\r
- }\r
- }\r
- }\r
-\r
-\r
-static void write_rgb_span_generic(const GLcontext *ctx,\r
- GLuint n, GLint x, GLint y,\r
- const GLubyte rgb[][3],\r
- const GLubyte mask[])\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
- BITMAP *bmp = context->Buffer->Active;\r
-\r
- y = FLIP(context, y);\r
-\r
- if (mask)\r
- {\r
- while(n--)\r
- {\r
- if (mask[0]) putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));\r
- x++; mask++; rgb++;\r
- }\r
- }\r
- else\r
- {\r
- while (n--)\r
- {\r
- putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));\r
- x++; rgb++;\r
- }\r
- }\r
- }\r
-\r
-\r
-static void write_mono_rgba_span_generic(const GLcontext *ctx,\r
- GLuint n, GLint x, GLint y,\r
- const GLubyte mask[])\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
- BITMAP *bmp = context->Buffer->Active;\r
- int color = context->CurrentColor;\r
-\r
- y = FLIP(context, y);\r
-\r
- if (mask)\r
- {\r
- while(n--)\r
- {\r
- if (mask[0]) putpixel(bmp, x, y, color);\r
- x++; mask++;\r
- }\r
- }\r
- else\r
- {\r
- while(n--)\r
- {\r
- putpixel(bmp, x, y, color);\r
- x++;\r
- }\r
- }\r
- }\r
-\r
-\r
-static void read_rgba_span_generic(const GLcontext *ctx,\r
- GLuint n, GLint x, GLint y,\r
- GLubyte rgba[][4])\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
- BITMAP *bmp = context->Buffer->Active;\r
-\r
- y = FLIP(context, y);\r
-\r
- while (n--)\r
- {\r
- int color = getpixel(bmp, x, y);\r
-\r
- rgba[0][RCOMP] = getr(color);\r
- rgba[0][GCOMP] = getg(color);\r
- rgba[0][BCOMP] = getb(color);\r
- rgba[0][ACOMP] = 255;\r
-\r
- x++; rgba++;\r
- }\r
- }\r
-\r
-\r
-static void write_rgba_pixels_generic(const GLcontext *ctx,\r
- GLuint n,\r
- const GLint x[],\r
- const GLint y[],\r
- const GLubyte rgba[][4],\r
- const GLubyte mask[])\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
- BITMAP *bmp = context->Buffer->Active;\r
-\r
- while (n--)\r
- {\r
- if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));\r
- x++; y++; mask++;\r
- }\r
- }\r
-\r
-\r
-static void write_mono_rgba_pixels_generic(const GLcontext *ctx,\r
- GLuint n,\r
- const GLint x[],\r
- const GLint y[],\r
- const GLubyte mask[])\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
- BITMAP *bmp = context->Buffer->Active;\r
- int color = context->CurrentColor;\r
-\r
- while (n--)\r
- {\r
- if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), color);\r
- x++; y++; mask++;\r
- }\r
- }\r
-\r
-\r
-static void read_rgba_pixels_generic(const GLcontext *ctx,\r
- GLuint n,\r
- const GLint x[],\r
- const GLint y[],\r
- GLubyte rgba[][4],\r
- const GLubyte mask[])\r
- {\r
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
- BITMAP *bmp = context->Buffer->Active;\r
-\r
- while (n--)\r
- {\r
- if (mask[0])\r
- {\r
- int color = getpixel(bmp, x[0], FLIP(context, y[0]));\r
-\r
- rgba[0][RCOMP] = getr(color);\r
- rgba[0][GCOMP] = getg(color);\r
- rgba[0][BCOMP] = getb(color);\r
- rgba[0][ACOMP] = 255;\r
- }\r
-\r
- x++; y++; mask++; rgba++;\r
- }\r
- }\r
-\r
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.0
+ * Copyright (C) 1995-1998 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+static void clear_color_generic(GLcontext *ctx, const GLfloat color[4])
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+ GLubyte r, g, b;
+ CLAMPED_FLOAT_TO_UBYTE(r, color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(g, color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(b, color[2]);
+ context->ClearColor = makecol(r, g, b);
+ }
+
+
+static void set_color_generic(GLcontext *ctx,
+ GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha)
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+
+ context->CurrentColor = makecol(red, green, blue);
+ }
+
+
+static GLbitfield clear_generic(GLcontext *ctx,
+ GLbitfield mask, GLboolean all,
+ GLint x, GLint y,
+ GLint width, GLint height)
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ if (all)
+ clear_to_color(context->Buffer->Active, context->ClearColor);
+ else
+ rect(context->Buffer->Active,
+ x, y, x+width-1, y+height-1,
+ context->ClearColor);
+ }
+
+ return mask & (~GL_COLOR_BUFFER_BIT);
+ }
+
+
+static void write_rgba_span_generic(const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+ BITMAP *bmp = context->Buffer->Active;
+
+ y = FLIP(context, y);
+
+ if (mask)
+ {
+ while (n--)
+ {
+ if (mask[0]) putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
+ x++; mask++; rgba++;
+ }
+ }
+ else
+ {
+ while (n--)
+ {
+ putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
+ x++; rgba++;
+ }
+ }
+ }
+
+
+static void write_rgb_span_generic(const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[])
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+ BITMAP *bmp = context->Buffer->Active;
+
+ y = FLIP(context, y);
+
+ if (mask)
+ {
+ while(n--)
+ {
+ if (mask[0]) putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));
+ x++; mask++; rgb++;
+ }
+ }
+ else
+ {
+ while (n--)
+ {
+ putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));
+ x++; rgb++;
+ }
+ }
+ }
+
+
+static void write_mono_rgba_span_generic(const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte mask[])
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+ BITMAP *bmp = context->Buffer->Active;
+ int color = context->CurrentColor;
+
+ y = FLIP(context, y);
+
+ if (mask)
+ {
+ while(n--)
+ {
+ if (mask[0]) putpixel(bmp, x, y, color);
+ x++; mask++;
+ }
+ }
+ else
+ {
+ while(n--)
+ {
+ putpixel(bmp, x, y, color);
+ x++;
+ }
+ }
+ }
+
+
+static void read_rgba_span_generic(const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4])
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+ BITMAP *bmp = context->Buffer->Active;
+
+ y = FLIP(context, y);
+
+ while (n--)
+ {
+ int color = getpixel(bmp, x, y);
+
+ rgba[0][RCOMP] = getr(color);
+ rgba[0][GCOMP] = getg(color);
+ rgba[0][BCOMP] = getb(color);
+ rgba[0][ACOMP] = 255;
+
+ x++; rgba++;
+ }
+ }
+
+
+static void write_rgba_pixels_generic(const GLcontext *ctx,
+ GLuint n,
+ const GLint x[],
+ const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+ BITMAP *bmp = context->Buffer->Active;
+
+ while (n--)
+ {
+ if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
+ x++; y++; mask++;
+ }
+ }
+
+
+static void write_mono_rgba_pixels_generic(const GLcontext *ctx,
+ GLuint n,
+ const GLint x[],
+ const GLint y[],
+ const GLubyte mask[])
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+ BITMAP *bmp = context->Buffer->Active;
+ int color = context->CurrentColor;
+
+ while (n--)
+ {
+ if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), color);
+ x++; y++; mask++;
+ }
+ }
+
+
+static void read_rgba_pixels_generic(const GLcontext *ctx,
+ GLuint n,
+ const GLint x[],
+ const GLint y[],
+ GLubyte rgba[][4],
+ const GLubyte mask[])
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+ BITMAP *bmp = context->Buffer->Active;
+
+ while (n--)
+ {
+ if (mask[0])
+ {
+ int color = getpixel(bmp, x[0], FLIP(context, y[0]));
+
+ rgba[0][RCOMP] = getr(color);
+ rgba[0][GCOMP] = getg(color);
+ rgba[0][BCOMP] = getb(color);
+ rgba[0][ACOMP] = 255;
+ }
+
+ x++; y++; mask++; rgba++;
+ }
+ }
+
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver Build 5 */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#include "D3DHAL.h"\r
-/*===========================================================================*/\r
-/* Macros. */\r
-/*===========================================================================*/\r
-#define SRCBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwSrcBlendCaps & d3d ) \\r
- { \\r
- sprintf( buffer, "SRC Blend: %s -> %s", # gl, # d3d ); \\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \\r
- pShared->dwSrcBlendCaps[index] = d3d; \\r
- } \\r
- else \\r
- { \\r
- sprintf( buffer, "SRC Blend: %s -> %s", # gl, # fall ); \\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \\r
- pShared->dwSrcBlendCaps[index] = fall; \\r
- }\r
-#define DSTBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwDestBlendCaps & d3d ) \\r
- { \\r
- sprintf( buffer, "DST Blend: %s -> %s", # gl, # d3d ); \\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \\r
- pShared->dwDestBlendCaps[index] = d3d; \\r
- } \\r
- else \\r
- { \\r
- sprintf( buffer, "DST Blend: %s -> %s", # gl, # fall ); \\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \\r
- pShared->dwDestBlendCaps[index] = fall; \\r
- }\r
-\r
-/*===========================================================================*/\r
-/* I use this function to handle the fact that the D3D texture blending and */\r
-/* OpenGL texture blending functions don't map one to one. Also there is the*/\r
-/* problem with cards not supporting all the D3D functions. So I use the CAPS*/\r
-/* of the card to make a table of functions that will have defaults for the */\r
-/* unsupported functions. */\r
-/* So first I fill the table with the fallback function then I check to see */\r
-/* if the card supports the requested function. If it does I replace the */\r
-/* default thats already in the array. Now order does matter as I used an */\r
-/* enum type in D3DShared.h so that the mapping would be a little easier. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-void AlphaBlendTableHAL( PMESAD3DHAL pHAL )\r
-{\r
- PMESAD3DSHARED pShared = &pHAL->shared;\r
- int index;\r
- char buffer[128];\r
-\r
- DPF(( DBG_FUNC, "AlphaBlendTableHAL();" ));\r
-\r
- /* Make the fallback for the Source blend. */\r
- for( index = 0; index < 14; index++ )\r
- {\r
- switch( index )\r
- {\r
- case s_zero:\r
- SRCBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE );\r
- break;\r
- case s_one:\r
- SRCBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE );\r
- break;\r
- case s_dst_color:\r
- SRCBLEND_MAP( GL_DST_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE );\r
- break;\r
- case s_one_minus_dst_color:\r
- SRCBLEND_MAP( GL_ONE_MINUS_DST_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE );\r
- break;\r
- case s_src_alpha:\r
- SRCBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE );\r
- break;\r
- case s_one_minus_src_alpha:\r
- SRCBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE );\r
- break;\r
- case s_dst_alpha:\r
- SRCBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE );\r
- break;\r
- case s_one_minus_dst_alpha:\r
- SRCBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE );\r
- break;\r
- case s_src_alpha_saturate:\r
- SRCBLEND_MAP( GL_SRC_ALPHA_SATURATE, D3DBLEND_SRCALPHASAT, D3DBLEND_ONE );\r
- break;\r
- case s_constant_color:\r
- SRCBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE );\r
- break;\r
- case s_one_minus_constant_color:\r
- SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE );\r
- break;\r
- case s_constant_alpha:\r
- SRCBLEND_MAP( GL_CONSTANT_ALPHA, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE );\r
- break;\r
- case s_one_minus_constant_alpha:\r
- SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE );\r
- break;\r
- }\r
- }\r
-\r
- /* Make the fallback for the Destination blend. */\r
- for( index = 0; index < 14; index++ )\r
- {\r
- switch( index )\r
- {\r
- case d_zero:\r
- DSTBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE );\r
- break;\r
- case d_one:\r
- DSTBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE );\r
- break;\r
- case d_src_color:\r
- DSTBLEND_MAP( GL_SRC_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE );\r
- break;\r
- case d_one_minus_src_color:\r
- DSTBLEND_MAP( GL_ONE_MINUS_SRC_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE );\r
- break;\r
- case d_src_alpha:\r
- DSTBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE );\r
- break;\r
- case d_one_minus_src_alpha:\r
- DSTBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE );\r
- break;\r
- case d_dst_alpha:\r
- DSTBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE );\r
- break;\r
- case d_one_minus_dst_alpha:\r
- DSTBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE );\r
- break;\r
- case d_constant_color:\r
- DSTBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE );\r
- break;\r
- case d_one_minus_constant_color:\r
- DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE );\r
- break;\r
- case d_constant_alpha:\r
- DSTBLEND_MAP( GL_CONSTANT_ALPHAR, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE );\r
- break;\r
- case d_one_minus_constant_alpha:\r
- DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE );\r
- break;\r
- }\r
- }\r
-\r
- /* Make the fallbacks for the texture functions. */\r
- for( index = 0; index < 4; index++ )\r
- {\r
- switch( index )\r
- {\r
- case d3dtblend_decal:\r
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_DECAL" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_DECAL; \r
- }\r
- else\r
- {\r
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_MODULATE" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; \r
- }\r
- else\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_ADD" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_ADD; \r
- }\r
- }\r
- break;\r
- case d3dtblend_decalalpha:\r
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECALALPHA )\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_DECALALPHA" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_DECALALPHA; \r
- }\r
- else\r
- {\r
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPA -> D3DTBLEND_DECAL" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_DECAL; \r
- }\r
- else\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_ADD" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_ADD; \r
- }\r
- }\r
- break;\r
- case d3dtblend_modulate:\r
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATE" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; \r
- }\r
- else\r
- {\r
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA )\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATEALPHA" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; \r
- }\r
- else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_DECAL" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_DECAL; \r
- }\r
- else\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_ADD" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_ADD; \r
- }\r
- }\r
- break;\r
- case d3dtblend_modulatealpha:\r
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA )\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATEALPHA" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; \r
- }\r
- else\r
- {\r
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATE" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_MODULATE;\r
- }\r
- else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_DECALE" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_DECAL; \r
- }\r
- else\r
- {\r
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_ADD" )); \r
- pShared->dwTexFunc[index] = D3DTBLEND_ADD; \r
- }\r
- }\r
- break;\r
- }\r
- }\r
-}\r
-\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver Build 5 */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#include "D3DHAL.h"
+/*===========================================================================*/
+/* Macros. */
+/*===========================================================================*/
+#define SRCBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwSrcBlendCaps & d3d ) \
+ { \
+ sprintf( buffer, "SRC Blend: %s -> %s", # gl, # d3d ); \
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
+ pShared->dwSrcBlendCaps[index] = d3d; \
+ } \
+ else \
+ { \
+ sprintf( buffer, "SRC Blend: %s -> %s", # gl, # fall ); \
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
+ pShared->dwSrcBlendCaps[index] = fall; \
+ }
+#define DSTBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwDestBlendCaps & d3d ) \
+ { \
+ sprintf( buffer, "DST Blend: %s -> %s", # gl, # d3d ); \
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
+ pShared->dwDestBlendCaps[index] = d3d; \
+ } \
+ else \
+ { \
+ sprintf( buffer, "DST Blend: %s -> %s", # gl, # fall ); \
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
+ pShared->dwDestBlendCaps[index] = fall; \
+ }
+
+/*===========================================================================*/
+/* I use this function to handle the fact that the D3D texture blending and */
+/* OpenGL texture blending functions don't map one to one. Also there is the*/
+/* problem with cards not supporting all the D3D functions. So I use the CAPS*/
+/* of the card to make a table of functions that will have defaults for the */
+/* unsupported functions. */
+/* So first I fill the table with the fallback function then I check to see */
+/* if the card supports the requested function. If it does I replace the */
+/* default thats already in the array. Now order does matter as I used an */
+/* enum type in D3DShared.h so that the mapping would be a little easier. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void AlphaBlendTableHAL( PMESAD3DHAL pHAL )
+{
+ PMESAD3DSHARED pShared = &pHAL->shared;
+ int index;
+ char buffer[128];
+
+ DPF(( DBG_FUNC, "AlphaBlendTableHAL();" ));
+
+ /* Make the fallback for the Source blend. */
+ for( index = 0; index < 14; index++ )
+ {
+ switch( index )
+ {
+ case s_zero:
+ SRCBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE );
+ break;
+ case s_one:
+ SRCBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE );
+ break;
+ case s_dst_color:
+ SRCBLEND_MAP( GL_DST_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE );
+ break;
+ case s_one_minus_dst_color:
+ SRCBLEND_MAP( GL_ONE_MINUS_DST_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE );
+ break;
+ case s_src_alpha:
+ SRCBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE );
+ break;
+ case s_one_minus_src_alpha:
+ SRCBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE );
+ break;
+ case s_dst_alpha:
+ SRCBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE );
+ break;
+ case s_one_minus_dst_alpha:
+ SRCBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE );
+ break;
+ case s_src_alpha_saturate:
+ SRCBLEND_MAP( GL_SRC_ALPHA_SATURATE, D3DBLEND_SRCALPHASAT, D3DBLEND_ONE );
+ break;
+ case s_constant_color:
+ SRCBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE );
+ break;
+ case s_one_minus_constant_color:
+ SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE );
+ break;
+ case s_constant_alpha:
+ SRCBLEND_MAP( GL_CONSTANT_ALPHA, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE );
+ break;
+ case s_one_minus_constant_alpha:
+ SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE );
+ break;
+ }
+ }
+
+ /* Make the fallback for the Destination blend. */
+ for( index = 0; index < 14; index++ )
+ {
+ switch( index )
+ {
+ case d_zero:
+ DSTBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE );
+ break;
+ case d_one:
+ DSTBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE );
+ break;
+ case d_src_color:
+ DSTBLEND_MAP( GL_SRC_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE );
+ break;
+ case d_one_minus_src_color:
+ DSTBLEND_MAP( GL_ONE_MINUS_SRC_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE );
+ break;
+ case d_src_alpha:
+ DSTBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE );
+ break;
+ case d_one_minus_src_alpha:
+ DSTBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE );
+ break;
+ case d_dst_alpha:
+ DSTBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE );
+ break;
+ case d_one_minus_dst_alpha:
+ DSTBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE );
+ break;
+ case d_constant_color:
+ DSTBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE );
+ break;
+ case d_one_minus_constant_color:
+ DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE );
+ break;
+ case d_constant_alpha:
+ DSTBLEND_MAP( GL_CONSTANT_ALPHAR, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE );
+ break;
+ case d_one_minus_constant_alpha:
+ DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE );
+ break;
+ }
+ }
+
+ /* Make the fallbacks for the texture functions. */
+ for( index = 0; index < 4; index++ )
+ {
+ switch( index )
+ {
+ case d3dtblend_decal:
+ if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_DECAL" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_DECAL;
+ }
+ else
+ {
+ if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_MODULATE" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_MODULATE;
+ }
+ else
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_ADD" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_ADD;
+ }
+ }
+ break;
+ case d3dtblend_decalalpha:
+ if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECALALPHA )
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_DECALALPHA" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_DECALALPHA;
+ }
+ else
+ {
+ if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPA -> D3DTBLEND_DECAL" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_DECAL;
+ }
+ else
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_ADD" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_ADD;
+ }
+ }
+ break;
+ case d3dtblend_modulate:
+ if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATE" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_MODULATE;
+ }
+ else
+ {
+ if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA )
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATEALPHA" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA;
+ }
+ else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_DECAL" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_DECAL;
+ }
+ else
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_ADD" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_ADD;
+ }
+ }
+ break;
+ case d3dtblend_modulatealpha:
+ if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA )
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATEALPHA" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA;
+ }
+ else
+ {
+ if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATE" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_MODULATE;
+ }
+ else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_DECALE" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_DECAL;
+ }
+ else
+ {
+ DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_ADD" ));
+ pShared->dwTexFunc[index] = D3DTBLEND_ADD;
+ }
+ }
+ break;
+ }
+ }
+}
+
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#ifndef _D3D_HAL_INC\r
-#define _D3D_HAL_INC\r
- \r
-/*===========================================================================*/\r
-/* Includes. */\r
-/*===========================================================================*/\r
-#include <windows.h>\r
-#include <ddraw.h>\r
-#include <d3d.h>\r
-#include <stdlib.h>\r
-#include <time.h>\r
-#include "D3DShared.h"\r
-#include "D3DTextureMgr.h"\r
-#include "Debug.h"\r
-/*===========================================================================*/\r
-/* Defines. */\r
-/*===========================================================================*/\r
-#define DX_RESTORE(ps) if ( (ps) && (ps)->IsLost() ) (ps)->Restore();\r
-/*===========================================================================*/\r
-/* Type defines. */\r
-/*===========================================================================*/\r
-typedef struct _d3d_hal_struct\r
-{\r
- MESAD3DSHARED shared;\r
-\r
- GUID guid;\r
- LPDIRECTDRAW lpDD;\r
- LPDIRECTDRAW4 lpDD4;\r
- LPDIRECT3D3 lpD3D3;\r
- LPDIRECT3DDEVICE3 lpD3DDevice;\r
- D3DDEVICEDESC D3DHWDevDesc;\r
- LPDIRECTDRAWSURFACE4 lpDDSPrimary,\r
- lpDDSRender,\r
- lpDDSZbuffer;\r
- LPDIRECT3DVIEWPORT3 lpViewport;\r
- LPDIRECTDRAWCLIPPER lpClipper;\r
- DDPIXELFORMAT ddpf,\r
- ddpfZBuffer;\r
- PTM_OBJECT pTMList;\r
-\r
-} MESAD3DHAL, *PMESAD3DHAL;\r
-/*===========================================================================*/\r
-/* External function prototypes. */\r
-/*===========================================================================*/\r
-extern BOOL InitTMgrHAL( PMESAD3DHAL pHAL );\r
-extern void TermTMgrHAL( PMESAD3DHAL pHAL );\r
-extern void AlphaBlendTableHAL( PMESAD3DHAL pHAL );\r
-\r
-extern void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel );\r
-extern char *ErrorStringD3D( HRESULT hr );\r
-extern void FatalShutDown( PMESAD3DHAL pHAL );\r
-/*===========================================================================*/\r
-/* Global variables. */\r
-/*===========================================================================*/\r
-extern char *errorMsg;\r
-\r
-#endif\r
-\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#ifndef _D3D_HAL_INC
+#define _D3D_HAL_INC
+
+/*===========================================================================*/
+/* Includes. */
+/*===========================================================================*/
+#include <windows.h>
+#include <ddraw.h>
+#include <d3d.h>
+#include <stdlib.h>
+#include <time.h>
+#include "D3DShared.h"
+#include "D3DTextureMgr.h"
+#include "Debug.h"
+/*===========================================================================*/
+/* Defines. */
+/*===========================================================================*/
+#define DX_RESTORE(ps) if ( (ps) && (ps)->IsLost() ) (ps)->Restore();
+/*===========================================================================*/
+/* Type defines. */
+/*===========================================================================*/
+typedef struct _d3d_hal_struct
+{
+ MESAD3DSHARED shared;
+
+ GUID guid;
+ LPDIRECTDRAW lpDD;
+ LPDIRECTDRAW4 lpDD4;
+ LPDIRECT3D3 lpD3D3;
+ LPDIRECT3DDEVICE3 lpD3DDevice;
+ D3DDEVICEDESC D3DHWDevDesc;
+ LPDIRECTDRAWSURFACE4 lpDDSPrimary,
+ lpDDSRender,
+ lpDDSZbuffer;
+ LPDIRECT3DVIEWPORT3 lpViewport;
+ LPDIRECTDRAWCLIPPER lpClipper;
+ DDPIXELFORMAT ddpf,
+ ddpfZBuffer;
+ PTM_OBJECT pTMList;
+
+} MESAD3DHAL, *PMESAD3DHAL;
+/*===========================================================================*/
+/* External function prototypes. */
+/*===========================================================================*/
+extern BOOL InitTMgrHAL( PMESAD3DHAL pHAL );
+extern void TermTMgrHAL( PMESAD3DHAL pHAL );
+extern void AlphaBlendTableHAL( PMESAD3DHAL pHAL );
+
+extern void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel );
+extern char *ErrorStringD3D( HRESULT hr );
+extern void FatalShutDown( PMESAD3DHAL pHAL );
+/*===========================================================================*/
+/* Global variables. */
+/*===========================================================================*/
+extern char *errorMsg;
+
+#endif
+
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver Build 5 */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#include "D3DHAL.h"\r
-/*===========================================================================*/\r
-/* Local function prototypes. */\r
-/*===========================================================================*/\r
-static void DestroyAllSurfaces( PMESAD3DHAL pHAL );\r
-static void DestroyDevice( PMESAD3DHAL pHAL );\r
-static void DestroyInterfaces( PMESAD3DHAL pHAL );\r
-\r
-HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid );\r
-HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid );\r
-HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid );\r
-/*===========================================================================*/\r
-/* Globals. */\r
-/*===========================================================================*/\r
-//char *errorMsg;\r
-/*===========================================================================*/\r
-/* This function is responable for allocating the actual MESAD3DHAL struct. */\r
-/* Each Mesa context will have its own MESAD3DHAL struct so its like a mini */\r
-/* context to some extent. All one time allocations/operations get done here.*/\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-extern "C" PMESAD3DSHARED InitHAL( HWND hwnd )\r
-{\r
- PMESAD3DHAL pHAL;\r
- ULONG rc;\r
-\r
- DPF(( DBG_FUNC, "InitHAL();" ));\r
- DPF(( DBG_CNTX_INFO, "hwnd: %d", hwnd ));\r
-\r
- /* Allocate the structure and zero it out. */ \r
- pHAL = (PMESAD3DHAL)ALLOC( sizeof(MESAD3DHAL) );\r
- if ( pHAL == NULL )\r
- { \r
- RIP( pHAL, "InitHAL->", "Memory Allocation" );\r
- return (PMESAD3DSHARED)NULL;\r
- }\r
- memset( pHAL, 0, sizeof(MESAD3DHAL) );\r
-\r
- /* Get the texture manager going. */\r
- rc = InitTMgrHAL( pHAL );\r
- if ( rc == FALSE )\r
- { \r
- RIP( pHAL, "InitTMgrHAL->", "Failed" );\r
- return (PMESAD3DSHARED)NULL;\r
- }\r
-\r
- /* Fill in the window parameters if we can. */\r
- pHAL->shared.hwnd = hwnd;\r
-\r
- /* Parse the user's enviroment variables to generate a debug mask. */\r
- ReadDBGEnv();\r
- \r
- return (PMESAD3DSHARED)pHAL;\r
-}\r
-/*===========================================================================*/\r
-/* This function will unload all the resources that the MESAD3DHAL struct */\r
-/* has bound to it. The actual structure itself will be freed. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" void TermHAL( PMESAD3DSHARED pShared )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
-\r
- DPF(( DBG_FUNC, "TermHAL();" ));\r
-\r
- /* Check for an empty wrapper structure. */\r
- if ( pHAL == NULL )\r
- return;\r
-\r
- /* Kill this texture manager. */\r
- TermTMgrHAL( pHAL );\r
-\r
- /* Kill any DDraw stuff if exists. */\r
- DestroyDevice( pHAL );\r
- DestroyAllSurfaces( pHAL );\r
- DestroyInterfaces( pHAL );\r
-\r
- FREE( pHAL );\r
-}\r
-/*===========================================================================*/\r
-/* This function is used to init and resize the rendering surface as the two*/\r
-/* are almost the same. First the device and all the surfaces are destoryed */\r
-/* if they already exist. Next we create a OffScreen rendering surface and */\r
-/* save some pixelformat info to do color convertions. Next we start to take */\r
-/* care of getting the most out of the hardware. I use bHardware to determine*/\r
-/* the state of the device we found in the device enumeration. The enum proc*/\r
-/* will try for hardware first. I next use a bForceSW to make the enum proc */\r
-/* choose a software device. So I will try some combinations with HW first */\r
-/* until I feel I have to set the bForceSW and call this function again. If */\r
-/* this function is called with no width or height then use the internals. */\r
-/* NOTE: The worst case is that all will be in SW (RGBDevice) and really */\r
-/* I should forget the whole thing and fall back to a DDraw span type*/\r
-/* rendering but what is the point. This way I always know I have a */\r
-/* D3DDevice and that makes things easier. I do impliment the span */\r
-/* rendering function for stuff that I haven't done support for such */\r
-/* as points and lines. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE */\r
-/*===========================================================================*/\r
-extern "C" BOOL CreateHAL( PMESAD3DSHARED pShared )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
- DDSURFACEDESC2 ddsd2;\r
- D3DDEVICEDESC D3DSWDevDesc;\r
- DDSCAPS2 ddscaps;\r
- DWORD dwCoopFlags,\r
- dwWidth,\r
- dwHeight;\r
- ULONG rc;\r
-\r
- DPF(( DBG_FUNC, "CreateHAL();" ));\r
-\r
-#define InitDDSD2(f) memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \\r
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); \\r
- ddsd2.dwFlags = f;\r
-\r
- if ( pHAL == NULL )\r
- return FALSE;\r
-\r
- /* Use the internal rectangle struct. */\r
- dwWidth = pShared->rectW.right - pShared->rectW.left;\r
- dwHeight = pShared->rectW.bottom - pShared->rectW.top;\r
-\r
- DPF(( DBG_CNTX_INFO, "Width: %d Height: %d", dwWidth, dwHeight ));\r
-\r
- /* The dimensions might still be the same so just leave. */\r
- if ( (dwWidth == pShared->dwWidth) && (dwHeight == pShared->dwHeight) )\r
- {\r
- DPF(( DBG_CNTX_WARN, "Context size hasn't changed" ));\r
- return TRUE;\r
- }\r
-\r
- /* If one of the dimensions are zero then leave. WM_SIZE should get us back here. */\r
- if ( (dwWidth == 0) || (dwHeight == 0) )\r
- return TRUE;\r
-\r
- /* Save the renders dimensions. */\r
- pShared->dwWidth = dwWidth;\r
- pShared->dwHeight = dwHeight;\r
-\r
- DPF(( DBG_CNTX_INFO, "Creating Context:\n cx:%d cy:%d", pShared->dwWidth, pShared->dwHeight ));\r
-\r
- /*=================================*/\r
- /* Create all required interfaces. */\r
- /*=================================*/\r
-\r
- /* Kill any DDraw stuff if exists. */\r
- DestroyDevice( pHAL );\r
- DestroyAllSurfaces( pHAL );\r
- DestroyInterfaces( pHAL );\r
-\r
- /* Create a instance of DDraw using the Primary display driver. */\r
- rc = DirectDrawCreate( NULL, &pHAL->lpDD, NULL );\r
- if( FAILED(rc) )\r
- {\r
- RIP( pHAL, "DirectDrawCreate->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* Get the DDraw4 interface. */\r
- rc = pHAL->lpDD->QueryInterface( IID_IDirectDraw4, (void **)&pHAL->lpDD4 );\r
- if( FAILED(rc) )\r
- {\r
- RIP( pHAL, "QueryInterface (IID_IDirectDraw4) ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* Get the Direct3D3 interface. */\r
- rc = pHAL->lpDD4->QueryInterface( IID_IDirect3D3, (void **)&pHAL->lpD3D3 );\r
- if( FAILED(rc) )\r
- {\r
- RIP( pHAL, "QueryInterface (IID_IDirect3D3) ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* Set the Cooperative level. NOTE: we need to know if we are FS at this point.*/\r
- dwCoopFlags = (pShared->bWindow == TRUE) ? DDSCL_NORMAL : (DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);\r
- rc = pHAL->lpDD4->SetCooperativeLevel( pShared->hwnd, dwCoopFlags );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "SetCooperativeLevel->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /*==================================================================*/\r
- /* Get the best device we can and note whether its hardware or not. */\r
- /*==================================================================*/\r
- pShared->bForceSW = FALSE;\r
- pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL );\r
- pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice );\r
- DPF(( DBG_CNTX_INFO, "bHardware: %s", (pShared->bHardware) ? "TRUE" : "FALSE" ));\r
- DPF(( DBG_CNTX_INFO, "bWindowed: %s", (pShared->bWindow) ? "TRUE" : "FALSE" ));\r
-\r
- /*========================================================================*/\r
- /* HARDWARE was found. */\r
- /*========================================================================*/\r
- if ( pShared->bHardware == TRUE )\r
- {\r
- /*===================================*/\r
- /* HARDWARE -> Z-BUFFER. */\r
- /*===================================*/\r
-\r
- /* Get a Z-Buffer pixelformat. */\r
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );\r
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 );\r
- rc = pHAL->lpD3D3->EnumZBufferFormats( pHAL->guid, EnumZBufferHook, (VOID*)&ddsd2.ddpfPixelFormat );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "EnumZBufferFormatsl->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
- \r
- /* Setup our request structure for the Z-buffer surface. */\r
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;\r
- ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY;\r
- ddsd2.dwWidth = dwWidth;\r
- ddsd2.dwHeight = dwHeight;\r
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSZbuffer, NULL );\r
- if ( !FAILED(rc) )\r
- {\r
- DPF(( DBG_CNTX_INFO, "HW ZBuffer" ));\r
-\r
- /*===================================*/\r
- /* HARDWARE -> Z-BUFFER -> FLIPABLE */\r
- /*===================================*/\r
- if ( pShared->bWindow == FALSE )\r
- {\r
- InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT );\r
- ddsd2.dwBackBufferCount = 1;\r
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;\r
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );\r
- if ( FAILED(rc) )\r
- { \r
- /* Make sure we try the next fall back. */\r
- DPF(( DBG_CNTX_WARN, "HW Flip/Complex not available" ));\r
- pHAL->lpDDSPrimary = NULL;\r
- }\r
- else\r
- {\r
- /* Get the back buffer that was created. */\r
- ddscaps.dwCaps = DDSCAPS_BACKBUFFER;\r
- rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender );\r
- if ( FAILED(rc) )\r
- { \r
- DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> HW Flip/Complex" ));\r
- \r
- /* Make sure we try the next fall back. */\r
- pHAL->lpDDSPrimary->Release();\r
- pHAL->lpDDSPrimary = NULL;\r
- } \r
- else\r
- {\r
- /* I have had problems when a complex surface comes back */\r
- /* with the back buffer being created in SW. Not sure why */\r
- /* or how this is possable but I'm checking for it here. */\r
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \r
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 );\r
- DX_RESTORE( pHAL->lpDDSRender );\r
- rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* If the surface is in VID then we are happy with are Flipable. */\r
- if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM )\r
- {\r
- pShared->bFlipable = TRUE;\r
- DPF(( DBG_CNTX_INFO, "HW Flip/Complex!" ));\r
- }\r
- else\r
- {\r
- /* Kill this setup. */\r
- pHAL->lpDDSPrimary->Release();\r
- pHAL->lpDDSPrimary = NULL;\r
- }\r
- }\r
- }\r
- }\r
-\r
- /*===================================*/\r
- /* HARDWARE -> Z-BUFFER -> BLT */\r
- /*===================================*/\r
- if ( pHAL->lpDDSPrimary == NULL )\r
- {\r
- pShared->bFlipable = FALSE;\r
-\r
- /* Create the Primary (front buffer). */\r
- InitDDSD2( DDSD_CAPS );\r
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;\r
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );\r
- if ( FAILED(rc) )\r
- {\r
- /* This is an error as we should be able to do this at minimum. */\r
- RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* Create the Render (back buffer). */\r
- InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT );\r
- ddsd2.dwWidth = dwWidth;\r
- ddsd2.dwHeight = dwHeight;\r
- ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;\r
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL );\r
- if ( FAILED(rc) )\r
- {\r
- DPF(( DBG_CNTX_WARN, "Failed HW Offscreen surface" ));\r
-\r
- /* Make sure we try the next fall back. */\r
- pHAL->lpDDSPrimary->Release();\r
- pHAL->lpDDSPrimary = NULL;\r
- }\r
- else\r
- {\r
- /* Might as well check here too see if this surface is in */\r
- /* hardware. If nothing else just to be consistant. */\r
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \r
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 );\r
- DX_RESTORE( pHAL->lpDDSRender );\r
- rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* If the surface is in VID then we are happy. */\r
- if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM )\r
- {\r
- /* Create a clipper object so that DDraw will be able to blt windows that */\r
- /* have been clipped by the screen or other windows. */\r
- pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL );\r
- pHAL->lpClipper->SetHWnd( 0, pShared->hwnd );\r
- pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper );\r
- pHAL->lpClipper->Release();\r
- DPF(( DBG_CNTX_INFO, "HW RENDER surface" ));\r
- }\r
- else\r
- {\r
- /* Kill this setup. */\r
- pHAL->lpDDSRender->Release();\r
- pHAL->lpDDSRender = NULL;\r
- pHAL->lpDDSPrimary->Release();\r
- pHAL->lpDDSPrimary = NULL;\r
- }\r
- }\r
- } \r
-\r
- /*===================================*/\r
- /* Create D3DDEVICE -> HARDWARE. */\r
- /*===================================*/\r
- if ( pHAL->lpDDSZbuffer && pHAL->lpDDSPrimary && pHAL->lpDDSRender )\r
- {\r
- DX_RESTORE( pHAL->lpDDSRender );\r
- DX_RESTORE( pHAL->lpDDSZbuffer );\r
-\r
- rc = pHAL->lpDDSRender->AddAttachedSurface( pHAL->lpDDSZbuffer );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "AddAttachedSurface (ZBUFFER) ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DHALDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL );\r
- if ( rc != D3D_OK )\r
- {\r
- DPF(( DBG_CNTX_WARN, "Failed HW Device" ));\r
- pHAL->lpD3DDevice = NULL;\r
- }\r
- else\r
- {\r
- DPF(( DBG_CNTX_INFO, "HW Device" ));\r
- }\r
- }\r
- } \r
- }\r
- \r
- /*========================================================================*/\r
- /* SOFTWARE fallback. */\r
- /*========================================================================*/\r
- if ( pHAL->lpD3DDevice == NULL )\r
- {\r
- DPF(( DBG_CNTX_INFO, "SW fallback :(" ));\r
-\r
- /* Make sure we have no surfaces allocated. Just incase. */\r
- DestroyAllSurfaces( pHAL );\r
-\r
- /* Get a software device. */\r
- pShared->bFlipable = FALSE;\r
- pShared->bForceSW = TRUE;\r
- pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL );\r
- pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice );\r
-\r
- /*===================================*/\r
- /* SOFTWARE -> Z-BUFFER. */\r
- /*===================================*/\r
-\r
- /*===================================*/\r
- /* SOFTWARE -> Z-BUFFER -> FLIPABLE */\r
- /*===================================*/\r
- if ( pShared->bWindow == FALSE )\r
- {\r
- InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT );\r
- ddsd2.dwBackBufferCount = 1;\r
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;\r
- ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );\r
- ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS);\r
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );\r
- if ( FAILED(rc) )\r
- { \r
- DPF(( DBG_CNTX_WARN, "Failed SW Flip/Complex" ));\r
-\r
- /* Make sure we try the next fall back. */\r
- pHAL->lpDDSPrimary = NULL;\r
- }\r
- else\r
- {\r
- ddscaps.dwCaps = DDSCAPS_BACKBUFFER;\r
- rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender );\r
- if ( FAILED(rc) )\r
- { \r
- /* Make sure we try the next fall back. */\r
- DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> SW Flip/Complex" ));\r
- pHAL->lpDDSPrimary->Release();\r
- pHAL->lpDDSPrimary = NULL;\r
- } \r
- else\r
- {\r
- DPF(( DBG_CNTX_INFO, "SW Flip/Complex" ));\r
- pShared->bFlipable = TRUE;\r
- }\r
- }\r
- } \r
-\r
- /*===================================*/\r
- /* SOFTWARE -> Z-BUFFER -> BLT */\r
- /*===================================*/\r
- if ( pHAL->lpDDSPrimary == NULL )\r
- {\r
- /* Create the Primary (front buffer). */\r
- InitDDSD2( DDSD_CAPS );\r
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;\r
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );\r
- if ( FAILED(rc) )\r
- {\r
- /* This is an error as we should be able to do this at minimum. */\r
- RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* Create the Render (back buffer). */\r
- InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT );\r
- ddsd2.dwWidth = dwWidth;\r
- ddsd2.dwHeight = dwHeight;\r
- ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;\r
- ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );\r
- ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS);\r
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL );\r
- if ( FAILED(rc) )\r
- {\r
- /* That was our last hope. */\r
- RIP( pHAL, "CreateSurface (RENDER) ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
- else\r
- {\r
- DPF(( DBG_CNTX_INFO, "SW RENDER surface" ));\r
-\r
- /* Create a clipper object so that DDraw will be able to blt windows that */\r
- /* have been clipped by the screen or other windows. */\r
- pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL );\r
- pHAL->lpClipper->SetHWnd( 0, pShared->hwnd );\r
- pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper );\r
- pHAL->lpClipper->Release();\r
- }\r
- } \r
- \r
- /*===================================*/\r
- /* Create D3DDEVICE -> SOFTWARE. */\r
- /*===================================*/\r
- if ( pHAL->lpDDSPrimary && pHAL->lpDDSRender )\r
- {\r
- DX_RESTORE( pHAL->lpDDSRender );\r
- rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DRGBDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL );\r
- if ( rc != D3D_OK )\r
- {\r
- /* That was our last hope. */\r
- RIP( pHAL, "CreateDevice (IID_IDirect3DRGBDevice) ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
- \r
- DPF(( DBG_CNTX_INFO, "SW Device" ));\r
- } \r
- }\r
-\r
- /*==============================================================================*/\r
- /* Get a copy of the render pixelformat so that wgl.c can call GetPixelInfoD3D. */\r
- /*==============================================================================*/\r
- memset( &pHAL->ddpf, 0, sizeof(DDPIXELFORMAT) );\r
- pHAL->ddpf.dwSize = sizeof( DDPIXELFORMAT );\r
- rc = pHAL->lpDDSRender->GetPixelFormat( &pHAL->ddpf );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "GetPixelFormat ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
- DebugPixelFormat( "Using OFFSCREEN", &pHAL->ddpf );\r
- DebugPixelFormat( "Using ZBUFFER", &ddsd2.ddpfPixelFormat );\r
-\r
- /* Get a copy of what the D3DDevice supports for later use. */\r
- memset( &D3DSWDevDesc, 0, sizeof(D3DDEVICEDESC) );\r
- memset( &pHAL->D3DHWDevDesc, 0, sizeof(D3DDEVICEDESC) );\r
- D3DSWDevDesc.dwSize = sizeof( D3DDEVICEDESC );\r
- pHAL->D3DHWDevDesc.dwSize = sizeof( D3DDEVICEDESC );\r
- rc = pHAL->lpD3DDevice->GetCaps( &pHAL->D3DHWDevDesc, &D3DSWDevDesc );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "GetCaps ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* Get a copy of the pixel convertion stuff for direct buffer access. */\r
- Solve8BitChannelPixelFormat( &pHAL->ddpf, &pShared->pixel );\r
- AlphaBlendTableHAL( pHAL );\r
-\r
- /* We must prime the Begin/End scene for SwapBuffers to work. */\r
- rc = pHAL->lpD3DDevice->BeginScene(); \r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
-#undef InitDDSD2\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* This function will make sure a viewport is created and set for the device*/\r
-/* in the supplied structure. If a rect is supplied then it will be used for*/\r
-/* the viewport otherwise the current setting in the strucute will be used. */\r
-/* Note that the rect is relative to the window. So left/top must be 0,0 to */\r
-/* use the whole window else there is scissoring going down. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-extern "C" BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
- D3DVIEWPORT2 vdData;\r
- ULONG rc;\r
- POINT pt;\r
-\r
- DPF(( DBG_FUNC, "SetViewportHAL();" ));\r
-\r
- /* Make sure we have enough info. */\r
- if ( !pHAL || !pHAL->lpDDSPrimary || !pHAL->lpD3DDevice )\r
- {\r
- DPF(( DBG_CNTX_WARN, "SetViewport() -> NULL Pointer" ));\r
- return FALSE;\r
- }\r
-\r
- /* TODO: this is just a temp fix to stop redundant changes. */\r
- if ( pRect &&\r
- (pShared->rectV.left == pRect->left) &&\r
- (pShared->rectV.right == pRect->right) &&\r
- (pShared->rectV.top == pRect->top) &&\r
- (pShared->rectV.bottom == pRect->bottom) )\r
- {\r
- DPF(( DBG_CNTX_WARN, "Redundant viewport" ));\r
- return TRUE;\r
- }\r
-\r
- DPF(( DBG_CNTX_INFO, "Current Viewport:" ));\r
- DPF(( DBG_CNTX_INFO, "x: %d y: %d", pShared->rectV.left, pShared->rectV.top ));\r
- DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pShared->rectV.right-pShared->rectV.left), (pShared->rectV.bottom-pShared->rectV.top) ));\r
- DPF(( DBG_CNTX_INFO, "New Viewport:" ));\r
- DPF(( DBG_CNTX_INFO, "x: %d y: %d", pRect->left, pRect->top ));\r
- DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pRect->right-pRect->left), (pRect->bottom-pRect->top) ));\r
-\r
- /* Update the current viewport rect if one is supplied. */\r
- if ( pRect ) \r
- memcpy( &pShared->rectV, pRect, sizeof(RECT) );\r
- \r
- /* Build the request structure. */\r
- memset( &vdData, 0, sizeof(D3DVIEWPORT2) );\r
- vdData.dwSize = sizeof(D3DVIEWPORT2); \r
- vdData.dwX = pShared->rectV.left;\r
- vdData.dwY = pShared->rectV.top;\r
- vdData.dwWidth = (pShared->rectV.right - pShared->rectV.left);\r
- vdData.dwHeight = (pShared->rectV.bottom - pShared->rectV.top);\r
-\r
- if ( !vdData.dwWidth || !vdData.dwHeight )\r
- {\r
- GetClientRect( pShared->hwnd, &pShared->rectW );\r
- pt.x = pt.y = 0;\r
- ClientToScreen( pShared->hwnd, &pt );\r
- OffsetRect( &pShared->rectW, pt.x, pt.y);\r
- vdData.dwX = pShared->rectW.left;\r
- vdData.dwY = pShared->rectW.top;\r
- vdData.dwWidth = (pShared->rectW.right - pShared->rectW.left);\r
- vdData.dwHeight = (pShared->rectW.bottom - pShared->rectW.top);\r
- memcpy( &pShared->rectV, &pShared->rectW, sizeof(RECT) );\r
- }\r
-\r
- // The dvClipX, dvClipY, dvClipWidth, dvClipHeight, dvMinZ, \r
- // and dvMaxZ members define the non-normalized post-perspective \r
- // 3-D view volume which is visible to the viewer. In most cases, \r
- // dvClipX is set to -1.0 and dvClipY is set to the inverse of \r
- // the viewport's aspect ratio on the target surface, which can be \r
- // calculated by dividing the dwHeight member by dwWidth. Similarly, \r
- // the dvClipWidth member is typically 2.0 and dvClipHeight is set \r
- // to twice the aspect ratio set in dwClipY. The dvMinZ and dvMaxZ \r
- // are usually set to 0.0 and 1.0.\r
- vdData.dvClipX = -1.0f;\r
- vdData.dvClipWidth = 2.0f;\r
- vdData.dvClipY = 1.0f;\r
- vdData.dvClipHeight = 2.0f;\r
- vdData.dvMaxZ = maxZ;\r
- vdData.dvMinZ = minZ;\r
-\r
- DPF(( DBG_CNTX_INFO, "zMin: %f zMax: %f", minZ, maxZ ));\r
-\r
- /* I'm going to destroy the viewport everytime as when we size we will */\r
- /* have a new D3DDevice. As this area doesn't need to be fast... */\r
- if ( pHAL->lpViewport )\r
- {\r
- DPF(( DBG_CNTX_INFO, "DeleteViewport" ));\r
-\r
- pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport );\r
- rc = pHAL->lpViewport->Release();\r
- pHAL->lpViewport = NULL;\r
- }\r
-\r
- rc = pHAL->lpD3D3->CreateViewport( &pHAL->lpViewport, NULL );\r
- if ( rc != D3D_OK )\r
- {\r
- DPF(( DBG_CNTX_ERROR, "CreateViewport Failed" ));\r
- return FALSE;\r
- }\r
-\r
- /* Update the device with the new viewport. */\r
- pHAL->lpD3DDevice->AddViewport( pHAL->lpViewport );\r
- pHAL->lpViewport->SetViewport2( &vdData );\r
- pHAL->lpD3DDevice->SetCurrentViewport( pHAL->lpViewport );\r
-\r
- return TRUE; \r
-}\r
-/*===========================================================================*/\r
-/* */\r
-/* */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid )\r
-{\r
- DDSURFACEDESC2 *pddsd2 = (DDSURFACEDESC2 *)pVoid;\r
-\r
- DPF(( DBG_FUNC, "EnumSurfacesHook();" ));\r
-\r
- if ( (lpDDSDesc->ddpfPixelFormat.dwFlags == pddsd2->ddpfPixelFormat.dwFlags) && (lpDDSDesc->ddsCaps.dwCaps == pddsd2->ddsCaps.dwCaps) )\r
- {\r
- /* Save the pixelformat now so that we know we have one. */\r
- memcpy( pddsd2, lpDDSDesc, sizeof(DDSURFACEDESC2) );\r
-\r
- return D3DENUMRET_CANCEL;\r
- }\r
-\r
- return D3DENUMRET_OK;\r
-}\r
-/*===========================================================================*/\r
-/* This is the callback proc to get a Z-Buffer. Thats it. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid )\r
-{\r
- DDPIXELFORMAT *pddpfChoice = (DDPIXELFORMAT *)pVoid;\r
-\r
- DPF(( DBG_FUNC, "EnumZBufferHook();" ));\r
-\r
- /* If this is ANY type of depth-buffer, stop. */\r
- if( pddpf->dwFlags == DDPF_ZBUFFER )\r
- {\r
- /* Save the pixelformat now so that we know we have one. */\r
- memcpy( pddpfChoice, pddpf, sizeof(DDPIXELFORMAT) );\r
-\r
- /* I feel if the hardware supports this low then lets use it. Could get ugly. */\r
- if( pddpf->dwZBufferBitDepth >= 8 )\r
- {\r
- return D3DENUMRET_CANCEL;\r
- }\r
- }\r
- \r
- return D3DENUMRET_OK;\r
-}\r
-/*===========================================================================*/\r
-/* This function handles the callback for the D3DDevice enumeration. Good */\r
-/* god who's idea was this? The D3D wrapper has two variable related to what*/\r
-/* kind of device we want and have. First we have a Bool that is set if we */\r
-/* have allocated a HW device. We always look for the HW device first. The */\r
-/* other variable is used to force SW. If we have run into a case that we */\r
-/* want to fallback to SW then we set this. We will fallback if we cannot */\r
-/* texture in video memory (among others). */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pVoid;\r
- LPD3DDEVICEDESC pChoice = lpD3DHWDesc;\r
-\r
- DPF(( DBG_FUNC, "EnumDeviceHook();" ));\r
-\r
- /* Determine if which device description is valid. */\r
- if ( pChoice->dcmColorModel == 0 )\r
- pChoice = lpD3DHELDesc;\r
-\r
- /* Make sure we always have a GUID. */\r
- memcpy( &pHAL->guid, lpGuid, sizeof(GUID) );\r
-\r
- /* This controls whether we will except HW or not. */\r
- if ( pHAL->shared.bForceSW == TRUE )\r
- {\r
- return (pChoice == lpD3DHELDesc) ? D3DENUMRET_CANCEL : D3DENUMRET_OK;\r
- }\r
-\r
- /* Always try for hardware. */\r
- if ( pChoice == lpD3DHWDesc )\r
- {\r
- return D3DENUMRET_CANCEL;\r
- }\r
-\r
- return D3DENUMRET_OK;\r
-}\r
-/*===========================================================================*/\r
-/* This function will destroy any and all surfaces that this context has */\r
-/* allocated. If there is a clipper object then it will also be destoryed as*/\r
-/* it is part of the Primary Surface. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void DestroyAllSurfaces( PMESAD3DHAL pHAL )\r
-{\r
- LONG refCount;\r
-\r
- DPF(( DBG_FUNC, "DestroyAllSurfaces();" ));\r
-\r
- DX_RESTORE( pHAL->lpDDSPrimary );\r
- DX_RESTORE( pHAL->lpDDSRender );\r
- DX_RESTORE( pHAL->lpDDSZbuffer);\r
-\r
- if ( pHAL->lpDDSRender )\r
- {\r
- pHAL->lpDDSRender->Unlock( NULL );\r
-\r
- /* If this isn't a Flipable surface then we must clean up the render. */\r
- if ( pHAL->shared.bFlipable == FALSE)\r
- {\r
- if ( pHAL->lpDDSZbuffer )\r
- {\r
- DPF(( DBG_CNTX_INFO, "Remove attached surfaces from RENDER" ));\r
- pHAL->lpDDSRender->DeleteAttachedSurface( 0, NULL );\r
- }\r
-\r
- DPF(( DBG_CNTX_INFO, "Release RENDER" ));\r
- refCount = pHAL->lpDDSRender->Release();\r
- pHAL->lpDDSRender = NULL;\r
- }\r
- }\r
-\r
- if ( pHAL->lpDDSZbuffer )\r
- {\r
- DPF(( DBG_CNTX_INFO, "Release ZBuffer" ));\r
- pHAL->lpDDSZbuffer->Unlock( NULL );\r
- refCount = pHAL->lpDDSZbuffer->Release();\r
- pHAL->lpDDSZbuffer = NULL;\r
- }\r
-\r
- if ( pHAL->lpClipper )\r
- {\r
- DPF(( DBG_CNTX_INFO, "Release Clipper" ));\r
- refCount = pHAL->lpClipper->Release();\r
- pHAL->lpClipper = NULL;\r
- }\r
-\r
- if ( pHAL->lpDDSPrimary )\r
- {\r
- pHAL->lpDDSPrimary->Unlock( NULL );\r
-\r
- DPF(( DBG_CNTX_INFO, "Release PRIMARY" ));\r
- refCount = pHAL->lpDDSPrimary->Release();\r
- pHAL->lpDDSPrimary = NULL;\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* This function will destroy the current D3DDevice and any resources that */\r
-/* belong to it. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void DestroyDevice( PMESAD3DHAL pHAL )\r
-{\r
- LONG refCount;\r
-\r
- DPF(( DBG_FUNC, "DestroyDevice();" ));\r
-\r
- /* Kill the D3D stuff if exists. */\r
- if ( pHAL->lpViewport )\r
- {\r
- DPF(( DBG_CNTX_INFO, "Delete Viewport" ));\r
- pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport );\r
-\r
- DPF(( DBG_CNTX_INFO, "Release Viewport" ));\r
- refCount = pHAL->lpViewport->Release();\r
- pHAL->lpViewport = NULL;\r
- }\r
-\r
- if ( pHAL->lpD3DDevice != NULL )\r
- {\r
- DPF(( DBG_CNTX_INFO, "Release D3DDevice" ));\r
- refCount = pHAL->lpD3DDevice->EndScene(); \r
- refCount = pHAL->lpD3DDevice->Release();\r
- pHAL->lpD3DDevice = NULL;\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* This function will destroy the current D3DDevice and any resources that */\r
-/* belong to it. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void DestroyInterfaces( PMESAD3DHAL pHAL )\r
-{\r
- LONG refCount;\r
-\r
- DPF(( DBG_FUNC, "DestroyInterfaces();" ));\r
-\r
- if ( pHAL->lpD3D3 != NULL )\r
- {\r
- DPF(( DBG_CNTX_INFO, "Release Direct3D3" ));\r
- refCount = pHAL->lpD3D3->Release();\r
- pHAL->lpD3D3 = NULL;\r
- }\r
-\r
- if ( pHAL->lpDD4 != NULL )\r
- {\r
- DPF(( DBG_CNTX_INFO, "Release DDraw4" ));\r
- refCount = pHAL->lpDD4->Release();\r
- pHAL->lpDD4 = NULL;\r
- }\r
-\r
- if ( pHAL->lpDD != NULL )\r
- {\r
- DPF(( DBG_CNTX_INFO, "Release DDraw" ));\r
- refCount = pHAL->lpDD->Release();\r
- pHAL->lpDD = NULL;\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* This function will first send (not post) a message to the client window */\r
-/* that this context is using. The client will respond by unbinding itself */\r
-/* and binding the 'default' context. This allows the API to be supported */\r
-/* until the window can be destroyed. Finally we post the quit message to */\r
-/* the client in hopes to end the application. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-void FatalShutDown( PMESAD3DHAL pHAL )\r
-{\r
- /* Whip this baby in too try and support the API until we die... */\r
- if ( pHAL )\r
- SendMessage( pHAL->shared.hwnd, UM_FATALSHUTDOWN, 0L, 0L );\r
-\r
- /* Close the client application down. */\r
- PostQuitMessage( 0 );\r
-}\r
-\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver Build 5 */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#include "D3DHAL.h"
+/*===========================================================================*/
+/* Local function prototypes. */
+/*===========================================================================*/
+static void DestroyAllSurfaces( PMESAD3DHAL pHAL );
+static void DestroyDevice( PMESAD3DHAL pHAL );
+static void DestroyInterfaces( PMESAD3DHAL pHAL );
+
+HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid );
+HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid );
+HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid );
+/*===========================================================================*/
+/* Globals. */
+/*===========================================================================*/
+//char *errorMsg;
+/*===========================================================================*/
+/* This function is responable for allocating the actual MESAD3DHAL struct. */
+/* Each Mesa context will have its own MESAD3DHAL struct so its like a mini */
+/* context to some extent. All one time allocations/operations get done here.*/
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+extern "C" PMESAD3DSHARED InitHAL( HWND hwnd )
+{
+ PMESAD3DHAL pHAL;
+ ULONG rc;
+
+ DPF(( DBG_FUNC, "InitHAL();" ));
+ DPF(( DBG_CNTX_INFO, "hwnd: %d", hwnd ));
+
+ /* Allocate the structure and zero it out. */
+ pHAL = (PMESAD3DHAL)ALLOC( sizeof(MESAD3DHAL) );
+ if ( pHAL == NULL )
+ {
+ RIP( pHAL, "InitHAL->", "Memory Allocation" );
+ return (PMESAD3DSHARED)NULL;
+ }
+ memset( pHAL, 0, sizeof(MESAD3DHAL) );
+
+ /* Get the texture manager going. */
+ rc = InitTMgrHAL( pHAL );
+ if ( rc == FALSE )
+ {
+ RIP( pHAL, "InitTMgrHAL->", "Failed" );
+ return (PMESAD3DSHARED)NULL;
+ }
+
+ /* Fill in the window parameters if we can. */
+ pHAL->shared.hwnd = hwnd;
+
+ /* Parse the user's enviroment variables to generate a debug mask. */
+ ReadDBGEnv();
+
+ return (PMESAD3DSHARED)pHAL;
+}
+/*===========================================================================*/
+/* This function will unload all the resources that the MESAD3DHAL struct */
+/* has bound to it. The actual structure itself will be freed. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" void TermHAL( PMESAD3DSHARED pShared )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+
+ DPF(( DBG_FUNC, "TermHAL();" ));
+
+ /* Check for an empty wrapper structure. */
+ if ( pHAL == NULL )
+ return;
+
+ /* Kill this texture manager. */
+ TermTMgrHAL( pHAL );
+
+ /* Kill any DDraw stuff if exists. */
+ DestroyDevice( pHAL );
+ DestroyAllSurfaces( pHAL );
+ DestroyInterfaces( pHAL );
+
+ FREE( pHAL );
+}
+/*===========================================================================*/
+/* This function is used to init and resize the rendering surface as the two*/
+/* are almost the same. First the device and all the surfaces are destoryed */
+/* if they already exist. Next we create a OffScreen rendering surface and */
+/* save some pixelformat info to do color convertions. Next we start to take */
+/* care of getting the most out of the hardware. I use bHardware to determine*/
+/* the state of the device we found in the device enumeration. The enum proc*/
+/* will try for hardware first. I next use a bForceSW to make the enum proc */
+/* choose a software device. So I will try some combinations with HW first */
+/* until I feel I have to set the bForceSW and call this function again. If */
+/* this function is called with no width or height then use the internals. */
+/* NOTE: The worst case is that all will be in SW (RGBDevice) and really */
+/* I should forget the whole thing and fall back to a DDraw span type*/
+/* rendering but what is the point. This way I always know I have a */
+/* D3DDevice and that makes things easier. I do impliment the span */
+/* rendering function for stuff that I haven't done support for such */
+/* as points and lines. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE */
+/*===========================================================================*/
+extern "C" BOOL CreateHAL( PMESAD3DSHARED pShared )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+ DDSURFACEDESC2 ddsd2;
+ D3DDEVICEDESC D3DSWDevDesc;
+ DDSCAPS2 ddscaps;
+ DWORD dwCoopFlags,
+ dwWidth,
+ dwHeight;
+ ULONG rc;
+
+ DPF(( DBG_FUNC, "CreateHAL();" ));
+
+#define InitDDSD2(f) memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \
+ ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); \
+ ddsd2.dwFlags = f;
+
+ if ( pHAL == NULL )
+ return FALSE;
+
+ /* Use the internal rectangle struct. */
+ dwWidth = pShared->rectW.right - pShared->rectW.left;
+ dwHeight = pShared->rectW.bottom - pShared->rectW.top;
+
+ DPF(( DBG_CNTX_INFO, "Width: %d Height: %d", dwWidth, dwHeight ));
+
+ /* The dimensions might still be the same so just leave. */
+ if ( (dwWidth == pShared->dwWidth) && (dwHeight == pShared->dwHeight) )
+ {
+ DPF(( DBG_CNTX_WARN, "Context size hasn't changed" ));
+ return TRUE;
+ }
+
+ /* If one of the dimensions are zero then leave. WM_SIZE should get us back here. */
+ if ( (dwWidth == 0) || (dwHeight == 0) )
+ return TRUE;
+
+ /* Save the renders dimensions. */
+ pShared->dwWidth = dwWidth;
+ pShared->dwHeight = dwHeight;
+
+ DPF(( DBG_CNTX_INFO, "Creating Context:\n cx:%d cy:%d", pShared->dwWidth, pShared->dwHeight ));
+
+ /*=================================*/
+ /* Create all required interfaces. */
+ /*=================================*/
+
+ /* Kill any DDraw stuff if exists. */
+ DestroyDevice( pHAL );
+ DestroyAllSurfaces( pHAL );
+ DestroyInterfaces( pHAL );
+
+ /* Create a instance of DDraw using the Primary display driver. */
+ rc = DirectDrawCreate( NULL, &pHAL->lpDD, NULL );
+ if( FAILED(rc) )
+ {
+ RIP( pHAL, "DirectDrawCreate->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Get the DDraw4 interface. */
+ rc = pHAL->lpDD->QueryInterface( IID_IDirectDraw4, (void **)&pHAL->lpDD4 );
+ if( FAILED(rc) )
+ {
+ RIP( pHAL, "QueryInterface (IID_IDirectDraw4) ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Get the Direct3D3 interface. */
+ rc = pHAL->lpDD4->QueryInterface( IID_IDirect3D3, (void **)&pHAL->lpD3D3 );
+ if( FAILED(rc) )
+ {
+ RIP( pHAL, "QueryInterface (IID_IDirect3D3) ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Set the Cooperative level. NOTE: we need to know if we are FS at this point.*/
+ dwCoopFlags = (pShared->bWindow == TRUE) ? DDSCL_NORMAL : (DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
+ rc = pHAL->lpDD4->SetCooperativeLevel( pShared->hwnd, dwCoopFlags );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "SetCooperativeLevel->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /*==================================================================*/
+ /* Get the best device we can and note whether its hardware or not. */
+ /*==================================================================*/
+ pShared->bForceSW = FALSE;
+ pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL );
+ pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice );
+ DPF(( DBG_CNTX_INFO, "bHardware: %s", (pShared->bHardware) ? "TRUE" : "FALSE" ));
+ DPF(( DBG_CNTX_INFO, "bWindowed: %s", (pShared->bWindow) ? "TRUE" : "FALSE" ));
+
+ /*========================================================================*/
+ /* HARDWARE was found. */
+ /*========================================================================*/
+ if ( pShared->bHardware == TRUE )
+ {
+ /*===================================*/
+ /* HARDWARE -> Z-BUFFER. */
+ /*===================================*/
+
+ /* Get a Z-Buffer pixelformat. */
+ memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+ ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
+ rc = pHAL->lpD3D3->EnumZBufferFormats( pHAL->guid, EnumZBufferHook, (VOID*)&ddsd2.ddpfPixelFormat );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "EnumZBufferFormatsl->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Setup our request structure for the Z-buffer surface. */
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY;
+ ddsd2.dwWidth = dwWidth;
+ ddsd2.dwHeight = dwHeight;
+ rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSZbuffer, NULL );
+ if ( !FAILED(rc) )
+ {
+ DPF(( DBG_CNTX_INFO, "HW ZBuffer" ));
+
+ /*===================================*/
+ /* HARDWARE -> Z-BUFFER -> FLIPABLE */
+ /*===================================*/
+ if ( pShared->bWindow == FALSE )
+ {
+ InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT );
+ ddsd2.dwBackBufferCount = 1;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
+ rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
+ if ( FAILED(rc) )
+ {
+ /* Make sure we try the next fall back. */
+ DPF(( DBG_CNTX_WARN, "HW Flip/Complex not available" ));
+ pHAL->lpDDSPrimary = NULL;
+ }
+ else
+ {
+ /* Get the back buffer that was created. */
+ ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
+ rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender );
+ if ( FAILED(rc) )
+ {
+ DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> HW Flip/Complex" ));
+
+ /* Make sure we try the next fall back. */
+ pHAL->lpDDSPrimary->Release();
+ pHAL->lpDDSPrimary = NULL;
+ }
+ else
+ {
+ /* I have had problems when a complex surface comes back */
+ /* with the back buffer being created in SW. Not sure why */
+ /* or how this is possable but I'm checking for it here. */
+ memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+ ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
+ DX_RESTORE( pHAL->lpDDSRender );
+ rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* If the surface is in VID then we are happy with are Flipable. */
+ if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM )
+ {
+ pShared->bFlipable = TRUE;
+ DPF(( DBG_CNTX_INFO, "HW Flip/Complex!" ));
+ }
+ else
+ {
+ /* Kill this setup. */
+ pHAL->lpDDSPrimary->Release();
+ pHAL->lpDDSPrimary = NULL;
+ }
+ }
+ }
+ }
+
+ /*===================================*/
+ /* HARDWARE -> Z-BUFFER -> BLT */
+ /*===================================*/
+ if ( pHAL->lpDDSPrimary == NULL )
+ {
+ pShared->bFlipable = FALSE;
+
+ /* Create the Primary (front buffer). */
+ InitDDSD2( DDSD_CAPS );
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
+ if ( FAILED(rc) )
+ {
+ /* This is an error as we should be able to do this at minimum. */
+ RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Create the Render (back buffer). */
+ InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT );
+ ddsd2.dwWidth = dwWidth;
+ ddsd2.dwHeight = dwHeight;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
+ rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL );
+ if ( FAILED(rc) )
+ {
+ DPF(( DBG_CNTX_WARN, "Failed HW Offscreen surface" ));
+
+ /* Make sure we try the next fall back. */
+ pHAL->lpDDSPrimary->Release();
+ pHAL->lpDDSPrimary = NULL;
+ }
+ else
+ {
+ /* Might as well check here too see if this surface is in */
+ /* hardware. If nothing else just to be consistant. */
+ memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+ ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
+ DX_RESTORE( pHAL->lpDDSRender );
+ rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* If the surface is in VID then we are happy. */
+ if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM )
+ {
+ /* Create a clipper object so that DDraw will be able to blt windows that */
+ /* have been clipped by the screen or other windows. */
+ pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL );
+ pHAL->lpClipper->SetHWnd( 0, pShared->hwnd );
+ pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper );
+ pHAL->lpClipper->Release();
+ DPF(( DBG_CNTX_INFO, "HW RENDER surface" ));
+ }
+ else
+ {
+ /* Kill this setup. */
+ pHAL->lpDDSRender->Release();
+ pHAL->lpDDSRender = NULL;
+ pHAL->lpDDSPrimary->Release();
+ pHAL->lpDDSPrimary = NULL;
+ }
+ }
+ }
+
+ /*===================================*/
+ /* Create D3DDEVICE -> HARDWARE. */
+ /*===================================*/
+ if ( pHAL->lpDDSZbuffer && pHAL->lpDDSPrimary && pHAL->lpDDSRender )
+ {
+ DX_RESTORE( pHAL->lpDDSRender );
+ DX_RESTORE( pHAL->lpDDSZbuffer );
+
+ rc = pHAL->lpDDSRender->AddAttachedSurface( pHAL->lpDDSZbuffer );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "AddAttachedSurface (ZBUFFER) ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DHALDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL );
+ if ( rc != D3D_OK )
+ {
+ DPF(( DBG_CNTX_WARN, "Failed HW Device" ));
+ pHAL->lpD3DDevice = NULL;
+ }
+ else
+ {
+ DPF(( DBG_CNTX_INFO, "HW Device" ));
+ }
+ }
+ }
+ }
+
+ /*========================================================================*/
+ /* SOFTWARE fallback. */
+ /*========================================================================*/
+ if ( pHAL->lpD3DDevice == NULL )
+ {
+ DPF(( DBG_CNTX_INFO, "SW fallback :(" ));
+
+ /* Make sure we have no surfaces allocated. Just incase. */
+ DestroyAllSurfaces( pHAL );
+
+ /* Get a software device. */
+ pShared->bFlipable = FALSE;
+ pShared->bForceSW = TRUE;
+ pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL );
+ pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice );
+
+ /*===================================*/
+ /* SOFTWARE -> Z-BUFFER. */
+ /*===================================*/
+
+ /*===================================*/
+ /* SOFTWARE -> Z-BUFFER -> FLIPABLE */
+ /*===================================*/
+ if ( pShared->bWindow == FALSE )
+ {
+ InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT );
+ ddsd2.dwBackBufferCount = 1;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
+ ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );
+ ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS);
+ rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
+ if ( FAILED(rc) )
+ {
+ DPF(( DBG_CNTX_WARN, "Failed SW Flip/Complex" ));
+
+ /* Make sure we try the next fall back. */
+ pHAL->lpDDSPrimary = NULL;
+ }
+ else
+ {
+ ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
+ rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender );
+ if ( FAILED(rc) )
+ {
+ /* Make sure we try the next fall back. */
+ DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> SW Flip/Complex" ));
+ pHAL->lpDDSPrimary->Release();
+ pHAL->lpDDSPrimary = NULL;
+ }
+ else
+ {
+ DPF(( DBG_CNTX_INFO, "SW Flip/Complex" ));
+ pShared->bFlipable = TRUE;
+ }
+ }
+ }
+
+ /*===================================*/
+ /* SOFTWARE -> Z-BUFFER -> BLT */
+ /*===================================*/
+ if ( pHAL->lpDDSPrimary == NULL )
+ {
+ /* Create the Primary (front buffer). */
+ InitDDSD2( DDSD_CAPS );
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
+ if ( FAILED(rc) )
+ {
+ /* This is an error as we should be able to do this at minimum. */
+ RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Create the Render (back buffer). */
+ InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT );
+ ddsd2.dwWidth = dwWidth;
+ ddsd2.dwHeight = dwHeight;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
+ ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );
+ ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS);
+ rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL );
+ if ( FAILED(rc) )
+ {
+ /* That was our last hope. */
+ RIP( pHAL, "CreateSurface (RENDER) ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+ else
+ {
+ DPF(( DBG_CNTX_INFO, "SW RENDER surface" ));
+
+ /* Create a clipper object so that DDraw will be able to blt windows that */
+ /* have been clipped by the screen or other windows. */
+ pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL );
+ pHAL->lpClipper->SetHWnd( 0, pShared->hwnd );
+ pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper );
+ pHAL->lpClipper->Release();
+ }
+ }
+
+ /*===================================*/
+ /* Create D3DDEVICE -> SOFTWARE. */
+ /*===================================*/
+ if ( pHAL->lpDDSPrimary && pHAL->lpDDSRender )
+ {
+ DX_RESTORE( pHAL->lpDDSRender );
+ rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DRGBDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL );
+ if ( rc != D3D_OK )
+ {
+ /* That was our last hope. */
+ RIP( pHAL, "CreateDevice (IID_IDirect3DRGBDevice) ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ DPF(( DBG_CNTX_INFO, "SW Device" ));
+ }
+ }
+
+ /*==============================================================================*/
+ /* Get a copy of the render pixelformat so that wgl.c can call GetPixelInfoD3D. */
+ /*==============================================================================*/
+ memset( &pHAL->ddpf, 0, sizeof(DDPIXELFORMAT) );
+ pHAL->ddpf.dwSize = sizeof( DDPIXELFORMAT );
+ rc = pHAL->lpDDSRender->GetPixelFormat( &pHAL->ddpf );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "GetPixelFormat ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+ DebugPixelFormat( "Using OFFSCREEN", &pHAL->ddpf );
+ DebugPixelFormat( "Using ZBUFFER", &ddsd2.ddpfPixelFormat );
+
+ /* Get a copy of what the D3DDevice supports for later use. */
+ memset( &D3DSWDevDesc, 0, sizeof(D3DDEVICEDESC) );
+ memset( &pHAL->D3DHWDevDesc, 0, sizeof(D3DDEVICEDESC) );
+ D3DSWDevDesc.dwSize = sizeof( D3DDEVICEDESC );
+ pHAL->D3DHWDevDesc.dwSize = sizeof( D3DDEVICEDESC );
+ rc = pHAL->lpD3DDevice->GetCaps( &pHAL->D3DHWDevDesc, &D3DSWDevDesc );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "GetCaps ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Get a copy of the pixel convertion stuff for direct buffer access. */
+ Solve8BitChannelPixelFormat( &pHAL->ddpf, &pShared->pixel );
+ AlphaBlendTableHAL( pHAL );
+
+ /* We must prime the Begin/End scene for SwapBuffers to work. */
+ rc = pHAL->lpD3DDevice->BeginScene();
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+#undef InitDDSD2
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* This function will make sure a viewport is created and set for the device*/
+/* in the supplied structure. If a rect is supplied then it will be used for*/
+/* the viewport otherwise the current setting in the strucute will be used. */
+/* Note that the rect is relative to the window. So left/top must be 0,0 to */
+/* use the whole window else there is scissoring going down. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+extern "C" BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+ D3DVIEWPORT2 vdData;
+ ULONG rc;
+ POINT pt;
+
+ DPF(( DBG_FUNC, "SetViewportHAL();" ));
+
+ /* Make sure we have enough info. */
+ if ( !pHAL || !pHAL->lpDDSPrimary || !pHAL->lpD3DDevice )
+ {
+ DPF(( DBG_CNTX_WARN, "SetViewport() -> NULL Pointer" ));
+ return FALSE;
+ }
+
+ /* TODO: this is just a temp fix to stop redundant changes. */
+ if ( pRect &&
+ (pShared->rectV.left == pRect->left) &&
+ (pShared->rectV.right == pRect->right) &&
+ (pShared->rectV.top == pRect->top) &&
+ (pShared->rectV.bottom == pRect->bottom) )
+ {
+ DPF(( DBG_CNTX_WARN, "Redundant viewport" ));
+ return TRUE;
+ }
+
+ DPF(( DBG_CNTX_INFO, "Current Viewport:" ));
+ DPF(( DBG_CNTX_INFO, "x: %d y: %d", pShared->rectV.left, pShared->rectV.top ));
+ DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pShared->rectV.right-pShared->rectV.left), (pShared->rectV.bottom-pShared->rectV.top) ));
+ DPF(( DBG_CNTX_INFO, "New Viewport:" ));
+ DPF(( DBG_CNTX_INFO, "x: %d y: %d", pRect->left, pRect->top ));
+ DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pRect->right-pRect->left), (pRect->bottom-pRect->top) ));
+
+ /* Update the current viewport rect if one is supplied. */
+ if ( pRect )
+ memcpy( &pShared->rectV, pRect, sizeof(RECT) );
+
+ /* Build the request structure. */
+ memset( &vdData, 0, sizeof(D3DVIEWPORT2) );
+ vdData.dwSize = sizeof(D3DVIEWPORT2);
+ vdData.dwX = pShared->rectV.left;
+ vdData.dwY = pShared->rectV.top;
+ vdData.dwWidth = (pShared->rectV.right - pShared->rectV.left);
+ vdData.dwHeight = (pShared->rectV.bottom - pShared->rectV.top);
+
+ if ( !vdData.dwWidth || !vdData.dwHeight )
+ {
+ GetClientRect( pShared->hwnd, &pShared->rectW );
+ pt.x = pt.y = 0;
+ ClientToScreen( pShared->hwnd, &pt );
+ OffsetRect( &pShared->rectW, pt.x, pt.y);
+ vdData.dwX = pShared->rectW.left;
+ vdData.dwY = pShared->rectW.top;
+ vdData.dwWidth = (pShared->rectW.right - pShared->rectW.left);
+ vdData.dwHeight = (pShared->rectW.bottom - pShared->rectW.top);
+ memcpy( &pShared->rectV, &pShared->rectW, sizeof(RECT) );
+ }
+
+ // The dvClipX, dvClipY, dvClipWidth, dvClipHeight, dvMinZ,
+ // and dvMaxZ members define the non-normalized post-perspective
+ // 3-D view volume which is visible to the viewer. In most cases,
+ // dvClipX is set to -1.0 and dvClipY is set to the inverse of
+ // the viewport's aspect ratio on the target surface, which can be
+ // calculated by dividing the dwHeight member by dwWidth. Similarly,
+ // the dvClipWidth member is typically 2.0 and dvClipHeight is set
+ // to twice the aspect ratio set in dwClipY. The dvMinZ and dvMaxZ
+ // are usually set to 0.0 and 1.0.
+ vdData.dvClipX = -1.0f;
+ vdData.dvClipWidth = 2.0f;
+ vdData.dvClipY = 1.0f;
+ vdData.dvClipHeight = 2.0f;
+ vdData.dvMaxZ = maxZ;
+ vdData.dvMinZ = minZ;
+
+ DPF(( DBG_CNTX_INFO, "zMin: %f zMax: %f", minZ, maxZ ));
+
+ /* I'm going to destroy the viewport everytime as when we size we will */
+ /* have a new D3DDevice. As this area doesn't need to be fast... */
+ if ( pHAL->lpViewport )
+ {
+ DPF(( DBG_CNTX_INFO, "DeleteViewport" ));
+
+ pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport );
+ rc = pHAL->lpViewport->Release();
+ pHAL->lpViewport = NULL;
+ }
+
+ rc = pHAL->lpD3D3->CreateViewport( &pHAL->lpViewport, NULL );
+ if ( rc != D3D_OK )
+ {
+ DPF(( DBG_CNTX_ERROR, "CreateViewport Failed" ));
+ return FALSE;
+ }
+
+ /* Update the device with the new viewport. */
+ pHAL->lpD3DDevice->AddViewport( pHAL->lpViewport );
+ pHAL->lpViewport->SetViewport2( &vdData );
+ pHAL->lpD3DDevice->SetCurrentViewport( pHAL->lpViewport );
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* */
+/* */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid )
+{
+ DDSURFACEDESC2 *pddsd2 = (DDSURFACEDESC2 *)pVoid;
+
+ DPF(( DBG_FUNC, "EnumSurfacesHook();" ));
+
+ if ( (lpDDSDesc->ddpfPixelFormat.dwFlags == pddsd2->ddpfPixelFormat.dwFlags) && (lpDDSDesc->ddsCaps.dwCaps == pddsd2->ddsCaps.dwCaps) )
+ {
+ /* Save the pixelformat now so that we know we have one. */
+ memcpy( pddsd2, lpDDSDesc, sizeof(DDSURFACEDESC2) );
+
+ return D3DENUMRET_CANCEL;
+ }
+
+ return D3DENUMRET_OK;
+}
+/*===========================================================================*/
+/* This is the callback proc to get a Z-Buffer. Thats it. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid )
+{
+ DDPIXELFORMAT *pddpfChoice = (DDPIXELFORMAT *)pVoid;
+
+ DPF(( DBG_FUNC, "EnumZBufferHook();" ));
+
+ /* If this is ANY type of depth-buffer, stop. */
+ if( pddpf->dwFlags == DDPF_ZBUFFER )
+ {
+ /* Save the pixelformat now so that we know we have one. */
+ memcpy( pddpfChoice, pddpf, sizeof(DDPIXELFORMAT) );
+
+ /* I feel if the hardware supports this low then lets use it. Could get ugly. */
+ if( pddpf->dwZBufferBitDepth >= 8 )
+ {
+ return D3DENUMRET_CANCEL;
+ }
+ }
+
+ return D3DENUMRET_OK;
+}
+/*===========================================================================*/
+/* This function handles the callback for the D3DDevice enumeration. Good */
+/* god who's idea was this? The D3D wrapper has two variable related to what*/
+/* kind of device we want and have. First we have a Bool that is set if we */
+/* have allocated a HW device. We always look for the HW device first. The */
+/* other variable is used to force SW. If we have run into a case that we */
+/* want to fallback to SW then we set this. We will fallback if we cannot */
+/* texture in video memory (among others). */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pVoid;
+ LPD3DDEVICEDESC pChoice = lpD3DHWDesc;
+
+ DPF(( DBG_FUNC, "EnumDeviceHook();" ));
+
+ /* Determine if which device description is valid. */
+ if ( pChoice->dcmColorModel == 0 )
+ pChoice = lpD3DHELDesc;
+
+ /* Make sure we always have a GUID. */
+ memcpy( &pHAL->guid, lpGuid, sizeof(GUID) );
+
+ /* This controls whether we will except HW or not. */
+ if ( pHAL->shared.bForceSW == TRUE )
+ {
+ return (pChoice == lpD3DHELDesc) ? D3DENUMRET_CANCEL : D3DENUMRET_OK;
+ }
+
+ /* Always try for hardware. */
+ if ( pChoice == lpD3DHWDesc )
+ {
+ return D3DENUMRET_CANCEL;
+ }
+
+ return D3DENUMRET_OK;
+}
+/*===========================================================================*/
+/* This function will destroy any and all surfaces that this context has */
+/* allocated. If there is a clipper object then it will also be destoryed as*/
+/* it is part of the Primary Surface. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void DestroyAllSurfaces( PMESAD3DHAL pHAL )
+{
+ LONG refCount;
+
+ DPF(( DBG_FUNC, "DestroyAllSurfaces();" ));
+
+ DX_RESTORE( pHAL->lpDDSPrimary );
+ DX_RESTORE( pHAL->lpDDSRender );
+ DX_RESTORE( pHAL->lpDDSZbuffer);
+
+ if ( pHAL->lpDDSRender )
+ {
+ pHAL->lpDDSRender->Unlock( NULL );
+
+ /* If this isn't a Flipable surface then we must clean up the render. */
+ if ( pHAL->shared.bFlipable == FALSE)
+ {
+ if ( pHAL->lpDDSZbuffer )
+ {
+ DPF(( DBG_CNTX_INFO, "Remove attached surfaces from RENDER" ));
+ pHAL->lpDDSRender->DeleteAttachedSurface( 0, NULL );
+ }
+
+ DPF(( DBG_CNTX_INFO, "Release RENDER" ));
+ refCount = pHAL->lpDDSRender->Release();
+ pHAL->lpDDSRender = NULL;
+ }
+ }
+
+ if ( pHAL->lpDDSZbuffer )
+ {
+ DPF(( DBG_CNTX_INFO, "Release ZBuffer" ));
+ pHAL->lpDDSZbuffer->Unlock( NULL );
+ refCount = pHAL->lpDDSZbuffer->Release();
+ pHAL->lpDDSZbuffer = NULL;
+ }
+
+ if ( pHAL->lpClipper )
+ {
+ DPF(( DBG_CNTX_INFO, "Release Clipper" ));
+ refCount = pHAL->lpClipper->Release();
+ pHAL->lpClipper = NULL;
+ }
+
+ if ( pHAL->lpDDSPrimary )
+ {
+ pHAL->lpDDSPrimary->Unlock( NULL );
+
+ DPF(( DBG_CNTX_INFO, "Release PRIMARY" ));
+ refCount = pHAL->lpDDSPrimary->Release();
+ pHAL->lpDDSPrimary = NULL;
+ }
+}
+/*===========================================================================*/
+/* This function will destroy the current D3DDevice and any resources that */
+/* belong to it. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void DestroyDevice( PMESAD3DHAL pHAL )
+{
+ LONG refCount;
+
+ DPF(( DBG_FUNC, "DestroyDevice();" ));
+
+ /* Kill the D3D stuff if exists. */
+ if ( pHAL->lpViewport )
+ {
+ DPF(( DBG_CNTX_INFO, "Delete Viewport" ));
+ pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport );
+
+ DPF(( DBG_CNTX_INFO, "Release Viewport" ));
+ refCount = pHAL->lpViewport->Release();
+ pHAL->lpViewport = NULL;
+ }
+
+ if ( pHAL->lpD3DDevice != NULL )
+ {
+ DPF(( DBG_CNTX_INFO, "Release D3DDevice" ));
+ refCount = pHAL->lpD3DDevice->EndScene();
+ refCount = pHAL->lpD3DDevice->Release();
+ pHAL->lpD3DDevice = NULL;
+ }
+}
+/*===========================================================================*/
+/* This function will destroy the current D3DDevice and any resources that */
+/* belong to it. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void DestroyInterfaces( PMESAD3DHAL pHAL )
+{
+ LONG refCount;
+
+ DPF(( DBG_FUNC, "DestroyInterfaces();" ));
+
+ if ( pHAL->lpD3D3 != NULL )
+ {
+ DPF(( DBG_CNTX_INFO, "Release Direct3D3" ));
+ refCount = pHAL->lpD3D3->Release();
+ pHAL->lpD3D3 = NULL;
+ }
+
+ if ( pHAL->lpDD4 != NULL )
+ {
+ DPF(( DBG_CNTX_INFO, "Release DDraw4" ));
+ refCount = pHAL->lpDD4->Release();
+ pHAL->lpDD4 = NULL;
+ }
+
+ if ( pHAL->lpDD != NULL )
+ {
+ DPF(( DBG_CNTX_INFO, "Release DDraw" ));
+ refCount = pHAL->lpDD->Release();
+ pHAL->lpDD = NULL;
+ }
+}
+/*===========================================================================*/
+/* This function will first send (not post) a message to the client window */
+/* that this context is using. The client will respond by unbinding itself */
+/* and binding the 'default' context. This allows the API to be supported */
+/* until the window can be destroyed. Finally we post the quit message to */
+/* the client in hopes to end the application. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void FatalShutDown( PMESAD3DHAL pHAL )
+{
+ /* Whip this baby in too try and support the API until we die... */
+ if ( pHAL )
+ SendMessage( pHAL->shared.hwnd, UM_FATALSHUTDOWN, 0L, 0L );
+
+ /* Close the client application down. */
+ PostQuitMessage( 0 );
+}
+
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#ifndef D3D_MESA_H\r
-#define D3D_MESA_H\r
-/*===========================================================================*/\r
-/* Includes. */\r
-/*===========================================================================*/\r
-#include <windows.h>\r
-#include <ddraw.h>\r
-#include <d3d.h>\r
-#include "matrix.h"\r
-#include "context.h"\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#ifndef D3D_MESA_H
+#define D3D_MESA_H
+/*===========================================================================*/
+/* Includes. */
+/*===========================================================================*/
+#include <windows.h>
+#include <ddraw.h>
+#include <d3d.h>
+#include "matrix.h"
+#include "context.h"
#include "mtypes.h"
-#include "vb.h"\r
-#include "D3DShared.h"\r
-#include "Debug.h"\r
-#include "NULLProcs.h"\r
-/*===========================================================================*/\r
-/* Macros. */\r
-/*===========================================================================*/\r
-#define FLIP(h,y) (h-y)\r
-/*===========================================================================*/\r
-/* Magic numbers. */\r
-/*===========================================================================*/\r
-/*===========================================================================*/\r
-/* Type defines. */\r
-/*===========================================================================*/\r
-struct __extensions__\r
-{\r
- PROC proc;\r
- char *name;\r
-};\r
-\r
-typedef GLbitfield (*ClearPROC)( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );\r
-typedef void (*WSpanRGBPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] );\r
-typedef void (*WSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );\r
-typedef void (*WSpanRGBAMonoPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] );\r
-typedef void (*WPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );\r
-typedef void (*WPixelsRGBAMonoPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );\r
-typedef void (*RSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );\r
-typedef void (*RPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );\r
-\r
-typedef struct D3D_mesa_context \r
-{\r
- PMESAD3DSHARED pShared;\r
-\r
- GLcontext *gl_ctx; /* The core GL/Mesa context */\r
- GLvisual *gl_visual; /* Describes the buffers */\r
- GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */\r
-\r
- HDC hdc;\r
- WNDPROC hOldProc;\r
-\r
- UCHAR rClear, /* Current clear colors. */\r
- gClear,\r
- bClear,\r
- aClear,\r
- rCurrent, /* Current rendering colors. */\r
- gCurrent,\r
- bCurrent,\r
- aCurrent;\r
-\r
- struct D3D_mesa_context *next;\r
-\r
-} D3DMESACONTEXT, *PD3DMESACONTEXT;\r
-/*===========================================================================*/\r
-/* Extern function prototypes. */\r
-/*===========================================================================*/\r
-extern void gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );\r
-/*===========================================================================*/\r
-/* Global variables. */\r
-/*===========================================================================*/\r
-extern D3DTLVERTEX D3DTLVertices[(VB_MAX*6)];\r
-\r
-#endif\r
-\r
+#include "vb.h"
+#include "D3DShared.h"
+#include "Debug.h"
+#include "NULLProcs.h"
+/*===========================================================================*/
+/* Macros. */
+/*===========================================================================*/
+#define FLIP(h,y) (h-y)
+/*===========================================================================*/
+/* Magic numbers. */
+/*===========================================================================*/
+/*===========================================================================*/
+/* Type defines. */
+/*===========================================================================*/
+struct __extensions__
+{
+ PROC proc;
+ char *name;
+};
+
+typedef GLbitfield (*ClearPROC)( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
+typedef void (*WSpanRGBPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] );
+typedef void (*WSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
+typedef void (*WSpanRGBAMonoPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] );
+typedef void (*WPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
+typedef void (*WPixelsRGBAMonoPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );
+typedef void (*RSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
+typedef void (*RPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
+
+typedef struct D3D_mesa_context
+{
+ PMESAD3DSHARED pShared;
+
+ GLcontext *gl_ctx; /* The core GL/Mesa context */
+ GLvisual *gl_visual; /* Describes the buffers */
+ GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
+
+ HDC hdc;
+ WNDPROC hOldProc;
+
+ UCHAR rClear, /* Current clear colors. */
+ gClear,
+ bClear,
+ aClear,
+ rCurrent, /* Current rendering colors. */
+ gCurrent,
+ bCurrent,
+ aCurrent;
+
+ struct D3D_mesa_context *next;
+
+} D3DMESACONTEXT, *PD3DMESACONTEXT;
+/*===========================================================================*/
+/* Extern function prototypes. */
+/*===========================================================================*/
+extern void gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
+/*===========================================================================*/
+/* Global variables. */
+/*===========================================================================*/
+extern D3DTLVERTEX D3DTLVertices[(VB_MAX*6)];
+
+#endif
+
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#include "D3DHAL.h"\r
-/*===========================================================================*/\r
-/* This function clears the context bound to the supplied shared context. */\r
-/* The function takes the D3D flags D3DCLEAR_TARGET, D3DCLEAR_STENCIL and */\r
-/* D3DCLEAR_ZBUFFER. Set bAll to TRUE for a full clear else supply the coord*/\r
-/* of the rect to be cleared relative to the window. The color is always a */\r
-/* 32bit value (RGBA). Fill in the z-value and stencil if needed. */\r
-/* */\r
-/* TODO: this can be redone to be called by Mesa directly. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
- D3DRECT d3dRect;\r
-\r
-#ifdef D3D_DEBUG\r
- HRESULT rc;\r
-\r
- DPF(( DBG_FUNC, "CleaHAL();" ));\r
-\r
- /* Make sure we have enough info. */\r
- if ( (pHAL == NULL) || (pHAL->lpViewport == NULL) )\r
- return;\r
-#endif\r
-\r
- if ( bAll )\r
- {\r
- /* I assume my viewport is valid. */\r
- d3dRect.lX1 = pShared->rectV.left;\r
- d3dRect.lY1 = pShared->rectV.top;\r
- d3dRect.lX2 = pShared->rectV.right;\r
- d3dRect.lY2 = pShared->rectV.bottom;\r
- }\r
- else\r
- {\r
- d3dRect.lX1 = pShared->rectV.left + x;\r
- d3dRect.lY1 = pShared->rectV.top + y;\r
- d3dRect.lX2 = d3dRect.lX1 + cx;\r
- d3dRect.lY2 = d3dRect.lY1 + cy;\r
- }\r
-\r
-#ifdef D3D_DEBUG\r
- rc = pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "Clear2 ->", ErrorStringD3D(rc) );\r
- }\r
-#else\r
- pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil );\r
-#endif\r
-}\r
-/*===========================================================================*/\r
-/* Well this is the guts of it all. Here we rasterize the primitives that */\r
-/* are in their final form. OpenGL has done all the lighting, transfomations*/\r
-/* and clipping at this point. */\r
-/* */\r
-/* TODO: I'm not sure if I want to bother to check for errors on this call. */\r
-/* The overhead kills me... */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
-\r
-#ifdef D3D_DEBUG\r
- HRESULT rc; \r
-\r
- DPF(( DBG_FUNC, "DrawPrimitveHAL();" ));\r
-\r
- /* Make sure we have enough info. */\r
- if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )\r
- return;\r
-\r
- DPF(( DBG_PRIM_INFO, "DP( %d )", dwCount ));\r
-\r
- rc = pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType,\r
- D3DFVF_TLVERTEX,\r
- (LPVOID)pVertices,\r
- dwCount, \r
- (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "DrawPrimitive ->", ErrorStringD3D(rc) );\r
- }\r
-#else\r
- pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType,\r
- D3DFVF_TLVERTEX,\r
- (LPVOID)pVertices,\r
- dwCount, \r
- (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );\r
-#endif\r
-}\r
-/*===========================================================================*/\r
-/* This call will handle the swapping of the buffers. Now I didn't bother */\r
-/* to support single buffered so this will be used for glFlush() as its all */\r
-/* the same. So first we do an EndScene as we are always considered to be in*/\r
-/* a BeginScene because when we leave we do a BeginScene. Now note that when*/\r
-/* the context is created in the first place we do a BeginScene also just to */\r
-/* get things going. The call will use either Flip/blt based on the type of */\r
-/* surface was created for rendering. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" void SwapBuffersHAL( PMESAD3DSHARED pShared )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
-\r
-#ifdef D3D_DEBUG\r
- HRESULT rc; \r
-\r
- DPF(( DBG_FUNC, "SwapBuffersHAL();" ));\r
- DPF(( DBG_ALL_PROFILE, "=================SWAP===================" ));\r
-\r
- /* Make sure we have enough info. */\r
- if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )\r
- return;\r
-\r
- /* Make sure we have enough info. */\r
- if ( pHAL->lpDDSPrimary != NULL )\r
- {\r
- rc = pHAL->lpD3DDevice->EndScene(); \r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "EndScene ->", ErrorStringD3D(rc) );\r
- }\r
- \r
- if ( pShared->bFlipable )\r
- {\r
- DPF(( DBG_CNTX_PROFILE, "Swap->FLIP" ));\r
- rc = pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT );\r
- }\r
- else\r
- {\r
- DPF(( DBG_CNTX_PROFILE, "Swap->Blt" ));\r
- rc = pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL );\r
- }\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "Blt (RENDER/PRIMARY) ->", ErrorStringD3D(rc) );\r
- }\r
-\r
- rc = pHAL->lpD3DDevice->BeginScene(); \r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) );\r
- }\r
- }\r
-#else\r
- pHAL->lpD3DDevice->EndScene(); \r
-\r
- if ( pShared->bFlipable )\r
- pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT );\r
- else\r
- pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL );\r
-\r
- pHAL->lpD3DDevice->BeginScene(); \r
-\r
-#endif\r
-}\r
-/*===========================================================================*/\r
-/* This function is a very thin wrapper for the D3D call 'SetRenderState'. */\r
-/* Using this function requires all the types to be defined by including the */\r
-/* D3D header file. */\r
-/* */\r
-/* TODO: would be much better to get ride of all these calls per VBRender. */\r
-/* I feel I should get this call into SetRenderStates() the RenderVB. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
-\r
-#ifdef D3D_DEBUG \r
- HRESULT rc;\r
-\r
- DPF(( DBG_FUNC, "SetStateHAL();" ));\r
-\r
- /* Make sure we have enough info. */\r
- if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )\r
- return;\r
-\r
- rc = pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "SetRenderState ->", ErrorStringD3D(rc) );\r
- }\r
-\r
-#else\r
- pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState );\r
-#endif\r
-}\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#include "D3DHAL.h"
+/*===========================================================================*/
+/* This function clears the context bound to the supplied shared context. */
+/* The function takes the D3D flags D3DCLEAR_TARGET, D3DCLEAR_STENCIL and */
+/* D3DCLEAR_ZBUFFER. Set bAll to TRUE for a full clear else supply the coord*/
+/* of the rect to be cleared relative to the window. The color is always a */
+/* 32bit value (RGBA). Fill in the z-value and stencil if needed. */
+/* */
+/* TODO: this can be redone to be called by Mesa directly. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+ D3DRECT d3dRect;
+
+#ifdef D3D_DEBUG
+ HRESULT rc;
+
+ DPF(( DBG_FUNC, "CleaHAL();" ));
+
+ /* Make sure we have enough info. */
+ if ( (pHAL == NULL) || (pHAL->lpViewport == NULL) )
+ return;
+#endif
+
+ if ( bAll )
+ {
+ /* I assume my viewport is valid. */
+ d3dRect.lX1 = pShared->rectV.left;
+ d3dRect.lY1 = pShared->rectV.top;
+ d3dRect.lX2 = pShared->rectV.right;
+ d3dRect.lY2 = pShared->rectV.bottom;
+ }
+ else
+ {
+ d3dRect.lX1 = pShared->rectV.left + x;
+ d3dRect.lY1 = pShared->rectV.top + y;
+ d3dRect.lX2 = d3dRect.lX1 + cx;
+ d3dRect.lY2 = d3dRect.lY1 + cy;
+ }
+
+#ifdef D3D_DEBUG
+ rc = pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "Clear2 ->", ErrorStringD3D(rc) );
+ }
+#else
+ pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil );
+#endif
+}
+/*===========================================================================*/
+/* Well this is the guts of it all. Here we rasterize the primitives that */
+/* are in their final form. OpenGL has done all the lighting, transfomations*/
+/* and clipping at this point. */
+/* */
+/* TODO: I'm not sure if I want to bother to check for errors on this call. */
+/* The overhead kills me... */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+
+#ifdef D3D_DEBUG
+ HRESULT rc;
+
+ DPF(( DBG_FUNC, "DrawPrimitveHAL();" ));
+
+ /* Make sure we have enough info. */
+ if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )
+ return;
+
+ DPF(( DBG_PRIM_INFO, "DP( %d )", dwCount ));
+
+ rc = pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType,
+ D3DFVF_TLVERTEX,
+ (LPVOID)pVertices,
+ dwCount,
+ (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "DrawPrimitive ->", ErrorStringD3D(rc) );
+ }
+#else
+ pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType,
+ D3DFVF_TLVERTEX,
+ (LPVOID)pVertices,
+ dwCount,
+ (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
+#endif
+}
+/*===========================================================================*/
+/* This call will handle the swapping of the buffers. Now I didn't bother */
+/* to support single buffered so this will be used for glFlush() as its all */
+/* the same. So first we do an EndScene as we are always considered to be in*/
+/* a BeginScene because when we leave we do a BeginScene. Now note that when*/
+/* the context is created in the first place we do a BeginScene also just to */
+/* get things going. The call will use either Flip/blt based on the type of */
+/* surface was created for rendering. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" void SwapBuffersHAL( PMESAD3DSHARED pShared )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+
+#ifdef D3D_DEBUG
+ HRESULT rc;
+
+ DPF(( DBG_FUNC, "SwapBuffersHAL();" ));
+ DPF(( DBG_ALL_PROFILE, "=================SWAP===================" ));
+
+ /* Make sure we have enough info. */
+ if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )
+ return;
+
+ /* Make sure we have enough info. */
+ if ( pHAL->lpDDSPrimary != NULL )
+ {
+ rc = pHAL->lpD3DDevice->EndScene();
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "EndScene ->", ErrorStringD3D(rc) );
+ }
+
+ if ( pShared->bFlipable )
+ {
+ DPF(( DBG_CNTX_PROFILE, "Swap->FLIP" ));
+ rc = pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT );
+ }
+ else
+ {
+ DPF(( DBG_CNTX_PROFILE, "Swap->Blt" ));
+ rc = pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL );
+ }
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "Blt (RENDER/PRIMARY) ->", ErrorStringD3D(rc) );
+ }
+
+ rc = pHAL->lpD3DDevice->BeginScene();
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) );
+ }
+ }
+#else
+ pHAL->lpD3DDevice->EndScene();
+
+ if ( pShared->bFlipable )
+ pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT );
+ else
+ pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL );
+
+ pHAL->lpD3DDevice->BeginScene();
+
+#endif
+}
+/*===========================================================================*/
+/* This function is a very thin wrapper for the D3D call 'SetRenderState'. */
+/* Using this function requires all the types to be defined by including the */
+/* D3D header file. */
+/* */
+/* TODO: would be much better to get ride of all these calls per VBRender. */
+/* I feel I should get this call into SetRenderStates() the RenderVB. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+
+#ifdef D3D_DEBUG
+ HRESULT rc;
+
+ DPF(( DBG_FUNC, "SetStateHAL();" ));
+
+ /* Make sure we have enough info. */
+ if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )
+ return;
+
+ rc = pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "SetRenderState ->", ErrorStringD3D(rc) );
+ }
+
+#else
+ pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState );
+#endif
+}
+
+
+
+
+
+
+
+
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#include "d3dText.h"\r
-\r
-/*=============================================================================\r
-\r
- 1 \r
- ------\r
- | | \r
- 6 | | 2\r
- | 7 |\r
- ------ \r
- | |\r
- 5 | | 3\r
- | |\r
- ------ \r
- 4 \r
-\r
- TL_0 TR_0\r
-TLL TL_1 TR_1 TRR\r
-\r
-MLL_0 ML_0 MR_0 MRR_0\r
-MLL_1 ML_1 MR_1 MRR_1\r
-\r
-BLL BL_0 BR_0 BRR\r
- BL_1 BR_1\r
-\r
-=============================================================================*/\r
-\r
-#define TLL 0\r
-#define TRR 1\r
-#define TL_0 2\r
-#define TL_1 3\r
-#define TR_0 4\r
-#define TR_1 5\r
-\r
-#define MLL_0 6\r
-#define MLL_1 7\r
-#define MRR_0 8\r
-#define MRR_1 9\r
-\r
-#define ML_0 10\r
-#define ML_1 11\r
-#define MR_0 12\r
-#define MR_1 13\r
-\r
-#define BL_0 14\r
-#define BL_1 15\r
-#define BR_0 16\r
-#define BR_1 17\r
-#define BLL 18\r
-#define BRR 19\r
-\r
-#define BIT1 0x00000001\r
-#define BIT2 0x00000002\r
-#define BIT3 0x00000004\r
-#define BIT4 0x00000008\r
-#define BIT5 0x00000010\r
-#define BIT6 0x00000020\r
-#define BIT7 0x00000040\r
-\r
-#define TOP BIT4\r
-#define MIDDLE BIT7\r
-#define BOTTOM BIT1\r
-#define TLEFT BIT5\r
-#define BLEFT BIT6\r
-#define LEFT (TLEFT|BLEFT)\r
-#define TRIGHT BIT3\r
-#define BRIGHT BIT2\r
-#define RIGHT (TRIGHT|BRIGHT)\r
-#define ALL 0xFFFFFFFF\r
-\r
-/*===========================================================================*/\r
-/* This is the static array that will map the ASCII value of the character */\r
-/* being draw to the bit mask that will be scan converted to the LED display.*/\r
-/*===========================================================================*/\r
-DWORD textBitMasks[] = \r
-{\r
- 0xFFFFFFFF, // 000\r
- 0xFFFFFFFF, // 001\r
- 0xFFFFFFFF, // 002\r
- 0xFFFFFFFF, // 003 \r
- 0xFFFFFFFF, // 004\r
- 0xFFFFFFFF, // 005\r
- 0xFFFFFFFF, // 006\r
- 0xFFFFFFFF, // 007 \r
- 0xFFFFFFFF, // 008\r
- 0xFFFFFFFF, // 009\r
- 0xFFFFFFFF, // 010\r
- 0xFFFFFFFF, // 011\r
- 0xFFFFFFFF, // 012\r
- 0xFFFFFFFF, // 013\r
- 0xFFFFFFFF, // 014\r
- 0xFFFFFFFF, // 015\r
- 0xFFFFFFFF, // 016\r
- 0xFFFFFFFF, // 017\r
- 0xFFFFFFFF, // 018\r
- 0xFFFFFFFF, // 019\r
- 0xFFFFFFFF, // 020\r
- 0xFFFFFFFF, // 021\r
- 0xFFFFFFFF, // 022\r
- 0xFFFFFFFF, // 023 \r
- 0xFFFFFFFF, // 024\r
- 0xFFFFFFFF, // 025\r
- 0xFFFFFFFF, // 026\r
- 0xFFFFFFFF, // 027\r
- 0xFFFFFFFF, // 028\r
- 0xFFFFFFFF, // 029\r
- 0xFFFFFFFF, // 030\r
- 0XFFFFFFFF, // 031 \r
- 0x00000000, // 032 'SPC'\r
- 0xFFFFFFFF, // 033\r
- 0xFFFFFFFF, // 034\r
- 0xFFFFFFFF, // 035\r
- 0xFFFFFFFF, // 036\r
- 0xFFFFFFFF, // 037\r
- 0xFFFFFFFF, // 038\r
- 0xFFFFFFFF, // 039\r
- 0xFFFFFFFF, // 040\r
- 0xFFFFFFFF, // 041\r
- 0xFFFFFFFF, // 042\r
- 0xFFFFFFFF, // 043\r
- 0xFFFFFFFF, // 044\r
- 0xFFFFFFFF, // 045\r
- 0xFFFFFFFF, // 046\r
- 0xFFFFFFFF, // 047 \r
- (ALL &~ MIDDLE), // 048 '0'\r
- (RIGHT), // 049 '1'\r
- (ALL &~ TLEFT &~ BRIGHT), // 050 '2'\r
- (ALL &~ LEFT), // 051 '3'\r
- (TLEFT | MIDDLE | RIGHT), // 052 '4'\r
- (ALL &~ TRIGHT &~ BLEFT), // 053 '5'\r
- (ALL &~ TRIGHT), // 054 '6'\r
- (TOP | RIGHT), // 055 '7'\r
- (ALL), // 056 '8'\r
- (ALL &~ BOTTOM &~ BLEFT), // 057 '9'\r
- 0xFFFFFFFF, // 058\r
- 0xFFFFFFFF, // 059\r
- 0xFFFFFFFF, // 060\r
- 0XFFFFFFFF, // 061\r
- 0xFFFFFFFF, // 062\r
- 0xFFFFFFFF, // 063\r
- 0xFFFFFFFF, // 064\r
- (ALL &~ BOTTOM), // 065 'A'\r
- (ALL), // 066 'B'\r
- (TOP | LEFT | BOTTOM), // 067 'C'\r
- (ALL &~ MIDDLE), // 068 'D'\r
- (ALL &~ RIGHT), // 069 'E'\r
- (LEFT | TOP | MIDDLE), // 070 'F'\r
- 0x00000000, // 071 'G'\r
- (ALL &~ TOP &~ BOTTOM), // 072 'H'\r
- (RIGHT), // 073 'I'\r
- (RIGHT | BOTTOM), // 074 'J'\r
- 0x00000000, // 075 'K'\r
- (LEFT | BOTTOM), // 076 'L'\r
- 0x00000000, // 088 'M'\r
- 0x00000000, // 089 'N'\r
- (ALL &~ MIDDLE), // 090 'O'\r
- (ALL &~ BRIGHT &~ BOTTOM),// 091 'P'\r
- 0x00000000, // 092 'Q'\r
- 0x00000000, // 093 'R'\r
- (ALL &~ TRIGHT &~ BLEFT), // 094 'S'\r
- 0X00000000, // 095 'T'\r
- (LEFT | RIGHT | BOTTOM), // 096 'U'\r
- 0x00000000, // 097 'V'\r
- 0x00000000, // 098 'W'\r
- 0x00000000, // 099 'X'\r
- 0x00000000, // 1000 'Z'\r
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 100 \r
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 104 \r
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 108 \r
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 112 \r
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 116 \r
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 120 \r
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF // 124 \r
-};\r
-\r
-#define CT 1.0f\r
-#define CX 7.0f\r
-#define CY 13.0f\r
-#define CM ((CY-(CT*3.0f))/2.0f)\r
-\r
-float lCoords[][2] = \r
-{\r
- /* Top outsides. */\r
- { 0, (CY-CT) }, \r
- { CX, (CY-CT) },\r
-\r
- /* Top Line. */\r
- { CT, CY },\r
- { CT, (CY-CT) },\r
- { (CX-CT), CY },\r
- { (CX-CT), (CY-CT) },\r
-\r
- /* Middle outsides. */\r
- { 0.0f, (CT+CM+CT) },\r
- { 0.0f, (CT+CM) },\r
- { CX, (CT+CM+CT) },\r
- { CX, (CT+CM) },\r
-\r
- /* Middle Line. */\r
- { CT, (CT+CM+CT) }, \r
- { CT, (CT+CM) }, \r
- { (CX-CT), (CT+CM+CT) },\r
- { (CX-CT), (CT+CM) },\r
-\r
- /* Bottom line. */\r
- { CT, CT },\r
- { CT, 0.0f },\r
- { (CX-CT), CT },\r
- { (CX-CT), 0.0f },\r
-\r
- /* Bottom outsides. */\r
- { 0.0f, CT},\r
- { CX, CT }\r
-};\r
-\r
-static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics );\r
-\r
-D3DTLVERTEX TextVertices[MAX_VERTICES];\r
-/*===========================================================================*/\r
-/* When we attach I will zero out the whole D3D vertex buffer I'm using for */\r
-/* the text. This way I don't need to set all the redundant values. I also */\r
-/* set all the oow values to 1 as I will be doing direct rendering. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-extern "C" BOOL InitD3DText( void )\r
-{\r
- int index;\r
-\r
- /* Set the D3D Vertex Buffer up once so we don't do redundant changes. */\r
- memset( &TextVertices[0], 0, sizeof(TextVertices) );\r
- for( index = 0; index < MAX_VERTICES; index++ )\r
- TextVertices[index].rhw = D3DVAL( 1.0 );\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* This function takes a single character and draw it using the supplied */\r
-/* fontmetrics structure. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics )\r
-{\r
- int cIndex,\r
- nIndex,\r
- index;\r
- float cWidth = CX,\r
- cHeight = CY;\r
-\r
- /* Find the max width/height of a character and add the spacing so */\r
- /* that we can use this value to calculate the x,y of the character.*/\r
- cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing;\r
- cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing;\r
-\r
- /* Walk the string. This must be NULL terminated. */\r
- for( cIndex = 0, nIndex = 0; *pszString; pszString++, cIndex = nIndex, x++ )\r
- {\r
- /* Convert the character and get the index into the text vertex buffer. */\r
- nIndex = ConvertCharacter( &pszString[0], cIndex, pfntMetrics );\r
- if ( (nIndex - cIndex) > 2 )\r
- {\r
- /* Modify the text vertex buffer based on the fntMetrics structure. */\r
- for( index = cIndex; index < nIndex; index++ )\r
- {\r
- /* Scale the character. */\r
- TextVertices[index].sx *= pfntMetrics->fntXScale;\r
- TextVertices[index].sy *= pfntMetrics->fntYScale;\r
- \r
- /* Move the character. */\r
- TextVertices[index].sx += (cWidth*x);\r
- TextVertices[index].sy += (cHeight*y);\r
-\r
- /* Set the color. */\r
- TextVertices[index].color = pfntMetrics->dwColor;\r
- }\r
- }\r
- }\r
-\r
- if ( nIndex < 3 )\r
- return;\r
-\r
- /* Set the states that slim things down. */\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE );\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID );\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE );\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE );\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE );\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE );\r
-\r
- /* Blast them baby... */\r
- pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST,\r
- D3DFVF_TLVERTEX,\r
- (LPVOID)&TextVertices[0],\r
- nIndex, \r
- (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );\r
-}\r
-/*===========================================================================*/\r
-/* This function takes a single character and draw it directly to the screen*/\r
-/* unsing the supplied fntMetrics structure. The character will be drawn at */\r
-/* the supplied x,y. The x,y position is relative to the top left and uses */\r
-/* the spacing in the fntMetrics structure. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics )\r
-{\r
- int cIndex = 0,\r
- index;\r
- float cWidth = CX,\r
- cHeight = CY;\r
-\r
- /* Convert the character and get the index into the text vertex buffer. */\r
- cIndex = ConvertCharacter( c, 0, pfntMetrics );\r
- if ( cIndex < 3 )\r
- return;\r
-\r
- /* Find the max width/height of a character and add the spacing so */\r
- /* that we can use this value to calculate the x,y of the character.*/\r
- cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing;\r
- cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing;\r
-\r
- /* Modify the text vertex buffer based on the fntMetrics structure. */\r
- for( index = 0; index < cIndex; index++ )\r
- {\r
- /* Scale the character. */\r
- TextVertices[index].sx *= pfntMetrics->fntXScale;\r
- TextVertices[index].sy *= pfntMetrics->fntYScale;\r
-\r
- /* Move the character. */\r
- TextVertices[index].sx += (cWidth*x);\r
- TextVertices[index].sy += (cHeight*y);\r
-\r
- /* Set the color. */\r
- TextVertices[index].color = pfntMetrics->dwColor;\r
- }\r
- \r
-\r
- /* Set the states that slim things down. */\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE );\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID );\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE );\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE );\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE );\r
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE );\r
-\r
- /* Blast them baby... */\r
- pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST,\r
- D3DFVF_TLVERTEX,\r
- (LPVOID)&TextVertices[0],\r
- cIndex, \r
- (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );\r
-}\r
-/*===========================================================================*/\r
-/* This function takes a single character and draw it using the supplied */\r
-/* fontmetrics structure. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics )\r
-{\r
- DWORD asciiChar = (int)(*c);\r
-\r
- /* Handle the TOP line. */\r
- if ( textBitMasks[asciiChar] & BIT1 )\r
- { \r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] );\r
- }\r
-\r
- /* Handle the TOP/BOTTOM RIGHT lines. */\r
- // if ( textBitMasks[index] & (BIT2|BIT3) )\r
- if ( 1 == 0 )\r
- {\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TRR][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );\r
- }\r
- else \r
- {\r
- if ( textBitMasks[asciiChar] & BIT2 )\r
- {\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TRR][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] );\r
- }\r
- if ( textBitMasks[asciiChar] & BIT3 )\r
- {\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_1][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BR_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] );\r
- }\r
- }\r
-\r
- /* Handle the TOP/BOTTOM LEFT lines. */\r
- // if ( textBitMasks[asciiChar] & (BIT5|BIT6) )\r
- if ( 1 == 0 )\r
- {\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BLL][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] );\r
- }\r
- else \r
- {\r
- if ( textBitMasks[asciiChar] & BIT5 )\r
- {\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BLL][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] );\r
- }\r
- if ( textBitMasks[asciiChar] & BIT6 )\r
- {\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TL_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_0][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );\r
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] );\r
- }\r
- }\r
-\r
- /* Handle the MIDDLE line. */\r
- if ( textBitMasks[asciiChar] & BIT7 )\r
- {\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] );\r
- }\r
-\r
- /* Handle the BOTTOM line. */\r
- if ( textBitMasks[asciiChar] & BIT4 )\r
- {\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_1][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_1][1] );\r
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );\r
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );\r
- }\r
- \r
- return cIndex;\r
-}\r
-\r
-#undef CM\r
-#undef CY\r
-#undef CX\r
-#undef CT\r
-\r
-#undef TLL\r
-#undef TRR\r
-#undef TL_0\r
-#undef TL_1\r
-#undef TR_0\r
-#undef TR_1\r
-\r
-#undef MLL_0\r
-#undef MLL_1\r
-#undef MRR_0\r
-#undef MRR_1\r
-\r
-#undef ML_0\r
-#undef ML_1\r
-#undef MR_0\r
-#undef MR_1\r
-\r
-#undef BL_0\r
-#undef BL_1\r
-#undef BR_0\r
-#undef BR_1\r
-#undef BLL\r
-#undef BRR\r
-\r
-#undef BIT1\r
-#undef BIT2\r
-#undef BIT3\r
-#undef BIT4\r
-#undef BIT5\r
-#undef BIT6\r
-#undef BIT7\r
-\r
-#undef TOP\r
-#undef MIDDLE\r
-#undef BOTTOM\r
-#undef TLEFT\r
-#undef BLEFT\r
-#undef LEFT\r
-#undef TRIGHT\r
-#undef BRIGHT\r
-#undef RIGHT\r
-#undef ALL\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#include "d3dText.h"
+
+/*=============================================================================
+
+ 1
+ ------
+ | |
+ 6 | | 2
+ | 7 |
+ ------
+ | |
+ 5 | | 3
+ | |
+ ------
+ 4
+
+ TL_0 TR_0
+TLL TL_1 TR_1 TRR
+
+MLL_0 ML_0 MR_0 MRR_0
+MLL_1 ML_1 MR_1 MRR_1
+
+BLL BL_0 BR_0 BRR
+ BL_1 BR_1
+
+=============================================================================*/
+
+#define TLL 0
+#define TRR 1
+#define TL_0 2
+#define TL_1 3
+#define TR_0 4
+#define TR_1 5
+
+#define MLL_0 6
+#define MLL_1 7
+#define MRR_0 8
+#define MRR_1 9
+
+#define ML_0 10
+#define ML_1 11
+#define MR_0 12
+#define MR_1 13
+
+#define BL_0 14
+#define BL_1 15
+#define BR_0 16
+#define BR_1 17
+#define BLL 18
+#define BRR 19
+
+#define BIT1 0x00000001
+#define BIT2 0x00000002
+#define BIT3 0x00000004
+#define BIT4 0x00000008
+#define BIT5 0x00000010
+#define BIT6 0x00000020
+#define BIT7 0x00000040
+
+#define TOP BIT4
+#define MIDDLE BIT7
+#define BOTTOM BIT1
+#define TLEFT BIT5
+#define BLEFT BIT6
+#define LEFT (TLEFT|BLEFT)
+#define TRIGHT BIT3
+#define BRIGHT BIT2
+#define RIGHT (TRIGHT|BRIGHT)
+#define ALL 0xFFFFFFFF
+
+/*===========================================================================*/
+/* This is the static array that will map the ASCII value of the character */
+/* being draw to the bit mask that will be scan converted to the LED display.*/
+/*===========================================================================*/
+DWORD textBitMasks[] =
+{
+ 0xFFFFFFFF, // 000
+ 0xFFFFFFFF, // 001
+ 0xFFFFFFFF, // 002
+ 0xFFFFFFFF, // 003
+ 0xFFFFFFFF, // 004
+ 0xFFFFFFFF, // 005
+ 0xFFFFFFFF, // 006
+ 0xFFFFFFFF, // 007
+ 0xFFFFFFFF, // 008
+ 0xFFFFFFFF, // 009
+ 0xFFFFFFFF, // 010
+ 0xFFFFFFFF, // 011
+ 0xFFFFFFFF, // 012
+ 0xFFFFFFFF, // 013
+ 0xFFFFFFFF, // 014
+ 0xFFFFFFFF, // 015
+ 0xFFFFFFFF, // 016
+ 0xFFFFFFFF, // 017
+ 0xFFFFFFFF, // 018
+ 0xFFFFFFFF, // 019
+ 0xFFFFFFFF, // 020
+ 0xFFFFFFFF, // 021
+ 0xFFFFFFFF, // 022
+ 0xFFFFFFFF, // 023
+ 0xFFFFFFFF, // 024
+ 0xFFFFFFFF, // 025
+ 0xFFFFFFFF, // 026
+ 0xFFFFFFFF, // 027
+ 0xFFFFFFFF, // 028
+ 0xFFFFFFFF, // 029
+ 0xFFFFFFFF, // 030
+ 0XFFFFFFFF, // 031
+ 0x00000000, // 032 'SPC'
+ 0xFFFFFFFF, // 033
+ 0xFFFFFFFF, // 034
+ 0xFFFFFFFF, // 035
+ 0xFFFFFFFF, // 036
+ 0xFFFFFFFF, // 037
+ 0xFFFFFFFF, // 038
+ 0xFFFFFFFF, // 039
+ 0xFFFFFFFF, // 040
+ 0xFFFFFFFF, // 041
+ 0xFFFFFFFF, // 042
+ 0xFFFFFFFF, // 043
+ 0xFFFFFFFF, // 044
+ 0xFFFFFFFF, // 045
+ 0xFFFFFFFF, // 046
+ 0xFFFFFFFF, // 047
+ (ALL &~ MIDDLE), // 048 '0'
+ (RIGHT), // 049 '1'
+ (ALL &~ TLEFT &~ BRIGHT), // 050 '2'
+ (ALL &~ LEFT), // 051 '3'
+ (TLEFT | MIDDLE | RIGHT), // 052 '4'
+ (ALL &~ TRIGHT &~ BLEFT), // 053 '5'
+ (ALL &~ TRIGHT), // 054 '6'
+ (TOP | RIGHT), // 055 '7'
+ (ALL), // 056 '8'
+ (ALL &~ BOTTOM &~ BLEFT), // 057 '9'
+ 0xFFFFFFFF, // 058
+ 0xFFFFFFFF, // 059
+ 0xFFFFFFFF, // 060
+ 0XFFFFFFFF, // 061
+ 0xFFFFFFFF, // 062
+ 0xFFFFFFFF, // 063
+ 0xFFFFFFFF, // 064
+ (ALL &~ BOTTOM), // 065 'A'
+ (ALL), // 066 'B'
+ (TOP | LEFT | BOTTOM), // 067 'C'
+ (ALL &~ MIDDLE), // 068 'D'
+ (ALL &~ RIGHT), // 069 'E'
+ (LEFT | TOP | MIDDLE), // 070 'F'
+ 0x00000000, // 071 'G'
+ (ALL &~ TOP &~ BOTTOM), // 072 'H'
+ (RIGHT), // 073 'I'
+ (RIGHT | BOTTOM), // 074 'J'
+ 0x00000000, // 075 'K'
+ (LEFT | BOTTOM), // 076 'L'
+ 0x00000000, // 088 'M'
+ 0x00000000, // 089 'N'
+ (ALL &~ MIDDLE), // 090 'O'
+ (ALL &~ BRIGHT &~ BOTTOM),// 091 'P'
+ 0x00000000, // 092 'Q'
+ 0x00000000, // 093 'R'
+ (ALL &~ TRIGHT &~ BLEFT), // 094 'S'
+ 0X00000000, // 095 'T'
+ (LEFT | RIGHT | BOTTOM), // 096 'U'
+ 0x00000000, // 097 'V'
+ 0x00000000, // 098 'W'
+ 0x00000000, // 099 'X'
+ 0x00000000, // 1000 'Z'
+ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 100
+ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 104
+ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 108
+ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 112
+ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 116
+ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 120
+ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF // 124
+};
+
+#define CT 1.0f
+#define CX 7.0f
+#define CY 13.0f
+#define CM ((CY-(CT*3.0f))/2.0f)
+
+float lCoords[][2] =
+{
+ /* Top outsides. */
+ { 0, (CY-CT) },
+ { CX, (CY-CT) },
+
+ /* Top Line. */
+ { CT, CY },
+ { CT, (CY-CT) },
+ { (CX-CT), CY },
+ { (CX-CT), (CY-CT) },
+
+ /* Middle outsides. */
+ { 0.0f, (CT+CM+CT) },
+ { 0.0f, (CT+CM) },
+ { CX, (CT+CM+CT) },
+ { CX, (CT+CM) },
+
+ /* Middle Line. */
+ { CT, (CT+CM+CT) },
+ { CT, (CT+CM) },
+ { (CX-CT), (CT+CM+CT) },
+ { (CX-CT), (CT+CM) },
+
+ /* Bottom line. */
+ { CT, CT },
+ { CT, 0.0f },
+ { (CX-CT), CT },
+ { (CX-CT), 0.0f },
+
+ /* Bottom outsides. */
+ { 0.0f, CT},
+ { CX, CT }
+};
+
+static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics );
+
+D3DTLVERTEX TextVertices[MAX_VERTICES];
+/*===========================================================================*/
+/* When we attach I will zero out the whole D3D vertex buffer I'm using for */
+/* the text. This way I don't need to set all the redundant values. I also */
+/* set all the oow values to 1 as I will be doing direct rendering. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+extern "C" BOOL InitD3DText( void )
+{
+ int index;
+
+ /* Set the D3D Vertex Buffer up once so we don't do redundant changes. */
+ memset( &TextVertices[0], 0, sizeof(TextVertices) );
+ for( index = 0; index < MAX_VERTICES; index++ )
+ TextVertices[index].rhw = D3DVAL( 1.0 );
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* This function takes a single character and draw it using the supplied */
+/* fontmetrics structure. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics )
+{
+ int cIndex,
+ nIndex,
+ index;
+ float cWidth = CX,
+ cHeight = CY;
+
+ /* Find the max width/height of a character and add the spacing so */
+ /* that we can use this value to calculate the x,y of the character.*/
+ cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing;
+ cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing;
+
+ /* Walk the string. This must be NULL terminated. */
+ for( cIndex = 0, nIndex = 0; *pszString; pszString++, cIndex = nIndex, x++ )
+ {
+ /* Convert the character and get the index into the text vertex buffer. */
+ nIndex = ConvertCharacter( &pszString[0], cIndex, pfntMetrics );
+ if ( (nIndex - cIndex) > 2 )
+ {
+ /* Modify the text vertex buffer based on the fntMetrics structure. */
+ for( index = cIndex; index < nIndex; index++ )
+ {
+ /* Scale the character. */
+ TextVertices[index].sx *= pfntMetrics->fntXScale;
+ TextVertices[index].sy *= pfntMetrics->fntYScale;
+
+ /* Move the character. */
+ TextVertices[index].sx += (cWidth*x);
+ TextVertices[index].sy += (cHeight*y);
+
+ /* Set the color. */
+ TextVertices[index].color = pfntMetrics->dwColor;
+ }
+ }
+ }
+
+ if ( nIndex < 3 )
+ return;
+
+ /* Set the states that slim things down. */
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE );
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID );
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE );
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE );
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE );
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE );
+
+ /* Blast them baby... */
+ pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST,
+ D3DFVF_TLVERTEX,
+ (LPVOID)&TextVertices[0],
+ nIndex,
+ (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
+}
+/*===========================================================================*/
+/* This function takes a single character and draw it directly to the screen*/
+/* unsing the supplied fntMetrics structure. The character will be drawn at */
+/* the supplied x,y. The x,y position is relative to the top left and uses */
+/* the spacing in the fntMetrics structure. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics )
+{
+ int cIndex = 0,
+ index;
+ float cWidth = CX,
+ cHeight = CY;
+
+ /* Convert the character and get the index into the text vertex buffer. */
+ cIndex = ConvertCharacter( c, 0, pfntMetrics );
+ if ( cIndex < 3 )
+ return;
+
+ /* Find the max width/height of a character and add the spacing so */
+ /* that we can use this value to calculate the x,y of the character.*/
+ cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing;
+ cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing;
+
+ /* Modify the text vertex buffer based on the fntMetrics structure. */
+ for( index = 0; index < cIndex; index++ )
+ {
+ /* Scale the character. */
+ TextVertices[index].sx *= pfntMetrics->fntXScale;
+ TextVertices[index].sy *= pfntMetrics->fntYScale;
+
+ /* Move the character. */
+ TextVertices[index].sx += (cWidth*x);
+ TextVertices[index].sy += (cHeight*y);
+
+ /* Set the color. */
+ TextVertices[index].color = pfntMetrics->dwColor;
+ }
+
+
+ /* Set the states that slim things down. */
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE );
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID );
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE );
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE );
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE );
+ pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE );
+
+ /* Blast them baby... */
+ pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST,
+ D3DFVF_TLVERTEX,
+ (LPVOID)&TextVertices[0],
+ cIndex,
+ (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
+}
+/*===========================================================================*/
+/* This function takes a single character and draw it using the supplied */
+/* fontmetrics structure. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics )
+{
+ DWORD asciiChar = (int)(*c);
+
+ /* Handle the TOP line. */
+ if ( textBitMasks[asciiChar] & BIT1 )
+ {
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TR_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] );
+ }
+
+ /* Handle the TOP/BOTTOM RIGHT lines. */
+ // if ( textBitMasks[index] & (BIT2|BIT3) )
+ if ( 1 == 0 )
+ {
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TRR][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
+ }
+ else
+ {
+ if ( textBitMasks[asciiChar] & BIT2 )
+ {
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[TRR][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] );
+ }
+ if ( textBitMasks[asciiChar] & BIT3 )
+ {
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_1][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[BR_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] );
+ }
+ }
+
+ /* Handle the TOP/BOTTOM LEFT lines. */
+ // if ( textBitMasks[asciiChar] & (BIT5|BIT6) )
+ if ( 1 == 0 )
+ {
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BLL][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] );
+ }
+ else
+ {
+ if ( textBitMasks[asciiChar] & BIT5 )
+ {
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[BLL][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] );
+ }
+ if ( textBitMasks[asciiChar] & BIT6 )
+ {
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[TL_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_0][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );
+ TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] );
+ }
+ }
+
+ /* Handle the MIDDLE line. */
+ if ( textBitMasks[asciiChar] & BIT7 )
+ {
+ TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] );
+ }
+
+ /* Handle the BOTTOM line. */
+ if ( textBitMasks[asciiChar] & BIT4 )
+ {
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BL_1][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_1][1] );
+ TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
+ TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
+ }
+
+ return cIndex;
+}
+
+#undef CM
+#undef CY
+#undef CX
+#undef CT
+
+#undef TLL
+#undef TRR
+#undef TL_0
+#undef TL_1
+#undef TR_0
+#undef TR_1
+
+#undef MLL_0
+#undef MLL_1
+#undef MRR_0
+#undef MRR_1
+
+#undef ML_0
+#undef ML_1
+#undef MR_0
+#undef MR_1
+
+#undef BL_0
+#undef BL_1
+#undef BR_0
+#undef BR_1
+#undef BLL
+#undef BRR
+
+#undef BIT1
+#undef BIT2
+#undef BIT3
+#undef BIT4
+#undef BIT5
+#undef BIT6
+#undef BIT7
+
+#undef TOP
+#undef MIDDLE
+#undef BOTTOM
+#undef TLEFT
+#undef BLEFT
+#undef LEFT
+#undef TRIGHT
+#undef BRIGHT
+#undef RIGHT
+#undef ALL
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#include "D3DHAL.h"\r
-/*===========================================================================*/\r
-/* Local function prototypes. */\r
-/*===========================================================================*/\r
-static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels );\r
-static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj );\r
-static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject );\r
-static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject );\r
-HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext );\r
-/*===========================================================================*/\r
-/* This function will simply set the top of stack to NULL. I only used it */\r
-/* just incase I want to add something later. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE. */\r
-/*===========================================================================*/\r
-BOOL InitTMgrHAL( PMESAD3DHAL pHAL )\r
-{\r
- DPF(( DBG_FUNC, "InitTMgrHAL();" ));\r
-\r
- /* Be clean my friend. */\r
- pHAL->pTMList = NULL;\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* This function will walk the Texture Managers linked list and destroy all */\r
-/* surfaces (SYSTEM/VIDEO). The texture objects themselves also will be */\r
-/* freed. */\r
-/* NOTE: this is per/context. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-void TermTMgrHAL( PMESAD3DHAL pHAL )\r
-{\r
- DPF(( DBG_FUNC, "TermTMgrHAL();" ));\r
-\r
- if ( pHAL && pHAL->pTMList )\r
- {\r
- /* Destroy the surface and remove the TMO from the stack. */\r
- while( DestroyTextureObject(pHAL,NULL) );\r
-\r
- /* Be clean my friend. */\r
- pHAL->pTMList = NULL;\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* This function is a HACK as I don't know how I can disable a texture with-*/\r
-/* out booting it out. Is there know state change? */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" void DisableTMgrHAL( PMESAD3DSHARED pShared )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
-\r
- DPF(( DBG_FUNC, "DisableTMgrHAL();" ));\r
-\r
- /* Check too see that we have a valid context. */\r
- if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) ) \r
- {\r
- DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" ));\r
- return;\r
- }\r
-\r
- // TODO: This is a hack to shut off textures.\r
- pHAL->lpD3DDevice->SetTexture( 0, NULL );\r
-}\r
-/*===========================================================================*/\r
-/* This function is the only entry into the TextureManager that Mesa/wgl */\r
-/* will see. It uses a dwAction to specify what we are doing. I did this as*/\r
-/* depending on the cards resources the action taken can change. */\r
-/* When this function is called we will always search the Texture Managers */\r
-/* linked list (per context remember) and try and find a structure that has */\r
-/* the same dwName. If we have a match we pull it out of the list and put it*/\r
-/* at the top of the list (TOL). If we don't find one then we create a struc*/\r
-/* and put it a TOL. This TOL idea makes for some caching as we will always */\r
-/* destroy Texture Surfaces from the bottom up... */\r
-/* All texture objects at this point will create a texture surface in System*/\r
-/* memory (SMEM). Then we will copy the Mesa texture into the surface using */\r
-/* the 'pixel' struc to get the translation info. So now this means that all*/\r
-/* textures that Mesa gives me I will have a Surface with a copy. If Mesa */\r
-/* changes the texture the I update the surface in (SMEM). */\r
-/* Now we have a texture struc and a Texture Surface in SMEM. At this point*/\r
-/* we create another surface on the card (VMEM). Finally we blt from the */\r
-/* SMEM to the VMEM and set the texture as current. Why do I need two? First*/\r
-/* this solves square textures. If the cards CAPS is square textures only */\r
-/* then I change the dimensions of the VMEM surface and the blt solves it for*/\r
-/* me. Second it saves me from filling D3D textures over and over if the */\r
-/* card needs to be creating and destroying surfaces because of low memory. */\r
-/* The surface in SMEM is expected to work always. When a surface has to be*/\r
-/* created in VMEM then we put it in a loop that tries to create the surface.*/\r
-/* If we create the surface ok then we brake from the loop. If we fail then */\r
-/* we will call 'FreeTextureMemory' that will return TRUE/FALSE as to whether*/\r
-/* memory was freed. If memory was freed then we can try again. If no memory*/\r
-/* was freed then it just can't fit. */\r
-/* 'FreeTextureMemory' will find the end of the list and start freeing VMEM */\r
-/* (never SMEM) surfaces that are not locked. */\r
-/* BIND - when we bind and there is a texture struct with a texture surface */\r
-/* in VMEM then we just make it current. If we have a struct and a surface */\r
-/* in SMEM but no VMEM surface then we create the surface in VMEM and blt */\r
-/* from the SMEM surface. If we have nothing its just like a creation... */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-extern "C" BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags, \r
- RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
- PTM_OBJECT pTMObj,\r
- pTemp;\r
- DDSURFACEDESC2 ddsd2;\r
- HRESULT rc;\r
-\r
-\r
- DPF(( DBG_FUNC, "CreateTMgrHAL();" ));\r
-\r
- DPF(( DBG_TXT_INFO, "Texture:" ));\r
- DPF(( DBG_TXT_INFO, "cx: %d cy: %d", dwWidth, dwHeight ));\r
- DPF(( DBG_TXT_INFO, "Rect:" ));\r
- if ( rectDirty )\r
- {\r
- DPF(( DBG_TXT_INFO, "x0: %d y0: %d", rectDirty->left, rectDirty->top ));\r
- DPF(( DBG_TXT_INFO, "x1: %d y1: %d", rectDirty->right, rectDirty->bottom ));\r
- }\r
-\r
- /* Check too see that we have a valid context. */\r
- if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) ) \r
- {\r
- DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" ));\r
- return FALSE;\r
- }\r
-\r
- /*=================================================*/\r
- /* See if we can find this texture object by name. */\r
- /*=================================================*/\r
- for( pTMObj = pHAL->pTMList; pTMObj && (pTMObj->dwName != dwName); pTMObj = pTMObj->next );\r
-\r
- /*=========================================================*/\r
- /* Allocate a new object if we didn't get a matching name. */\r
- /*=========================================================*/\r
- if ( pTMObj == NULL )\r
- {\r
- pTMObj = (PTM_OBJECT)ALLOC( sizeof(TM_OBJECT) );\r
- if ( pTMObj == NULL )\r
- return FALSE;\r
- memset( pTMObj, 0, sizeof(TM_OBJECT) );\r
-\r
- /* Put the object at the beginning of the list. */\r
- pTMObj->next = pHAL->pTMList;\r
- if ( pTMObj->next )\r
- {\r
- pTemp = pTMObj->next;\r
- pTemp->prev = pTMObj;\r
- }\r
- pHAL->pTMList = pTMObj;\r
- }\r
- else\r
- {\r
- /*===============================================================*/\r
- /* Make some caching happen by pulling this object to the front. */ \r
- /*===============================================================*/\r
- if ( pHAL->pTMList != pTMObj )\r
- {\r
- /* Pull the object out of the list. */\r
- if ( pTMObj->prev )\r
- {\r
- pTemp = pTMObj->prev;\r
- pTemp->next = pTMObj->next;\r
- }\r
- if ( pTMObj->next )\r
- {\r
- pTemp = pTMObj->next;\r
- pTemp->prev = pTMObj->prev;\r
- }\r
-\r
- pTMObj->prev = NULL;\r
- pTMObj->next = NULL;\r
-\r
- /* Put the object at the front of the list. */\r
- pTMObj->next = pHAL->pTMList;\r
- if ( pTMObj->next )\r
- {\r
- pTemp = pTMObj->next;\r
- pTemp->prev = pTMObj;\r
- }\r
- pHAL->pTMList = pTMObj;\r
- }\r
- }\r
-\r
- /*========================================================*/\r
- /* If we are doing BIND and the texture is in VID memory. */\r
- /*========================================================*/\r
- if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_Video )\r
- {\r
- DPF(( DBG_TXT_PROFILE, "Cache HIT (%d)", dwName ));\r
- \r
- /* Make this the current texture. */\r
- rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );\r
- if ( FAILED(rc) )\r
- {\r
- DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));\r
- pHAL->lpD3DDevice->SetTexture( 0, NULL );\r
- return FALSE;\r
- } \r
-\r
- return TRUE;\r
- } \r
-\r
- /*=================================================================*/\r
- /* If we are doing BIND and the texture is at least in SYS memory. */\r
- /*=================================================================*/\r
- if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_System )\r
- {\r
- DPF(( DBG_TXT_PROFILE, "Cache MISS (%d)", dwName ));\r
-\r
- /* Create the texture on the card. */\r
- rc = LoadTextureInVideo( pHAL, pTMObj );\r
- if ( rc == FALSE )\r
- return FALSE;\r
- \r
- /* Make this the current texture. */\r
- rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );\r
- if ( FAILED(rc) )\r
- {\r
- DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));\r
- pHAL->lpD3DDevice->SetTexture( 0, NULL );\r
- return FALSE;\r
- } \r
-\r
- return TRUE;\r
- } \r
-\r
- /*=========================================================*/\r
- /* If we are doing UPDATE then try in VID first for speed. */\r
- /*=========================================================*/\r
- if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_Video &&\r
- !(pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) )\r
- {\r
- DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" ));\r
-\r
- /* Update the texture on the card. */\r
- UpdateTexture( pTMObj, TRUE, rectDirty, (UCHAR *)pPixels );\r
-\r
- /* We updated the texture in VID so kill the SYS so we know its dirty. */\r
- if ( pTMObj->lpDDS_System )\r
- {\r
- DPF(( DBG_TXT_INFO, "Release texture (SYS)" ));\r
- DX_RESTORE( pTMObj->lpDDS_System );\r
- pTMObj->lpDDS_System->Release();\r
- pTMObj->lpDDS_System = NULL;\r
- }\r
-\r
- /* Make this the current texture. */\r
- rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );\r
- if ( FAILED(rc) )\r
- {\r
- DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));\r
- pHAL->lpD3DDevice->SetTexture( 0, NULL );\r
- return FALSE;\r
- } \r
-\r
- return TRUE;\r
- }\r
-\r
- /*===========================================================*/\r
- /* If we are doing UPDATE then try in SYS still gives speed. */\r
- /*===========================================================*/\r
- if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_System )\r
- {\r
- DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" ));\r
-\r
- /* Update the texture in SYS. */\r
- UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels );\r
-\r
- /* We updated the SYS texture only so now blt to the VID. */\r
- rc = LoadTextureInVideo( pHAL, pTMObj );\r
- if ( rc == FALSE )\r
- return FALSE;\r
-\r
- /* Make this the current texture. */\r
- rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );\r
- if ( FAILED(rc) )\r
- {\r
- DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));\r
- pHAL->lpD3DDevice->SetTexture( 0, NULL );\r
- return FALSE;\r
- } \r
-\r
- return TRUE;\r
- }\r
-\r
- /* At this point we have a valid Texture Manager Object with updated */\r
- /* links. We now need to create or update a texture surface that is */\r
- /* in system memory. Every texture has a copy in system so we can use*/\r
- /* blt to solve problems with textures allocated on the card (square */\r
- /* only textures, pixelformats...). */\r
- \r
- // TODO: make support for update also. Dirty rectangle basicly...\r
-\r
- /* Kill the interface if we have one no matter what. */\r
- if ( pTMObj->lpD3DTexture2 )\r
- {\r
- DPF(( DBG_TXT_INFO, "Release Texture2" ));\r
- pTMObj->lpD3DTexture2->Release();\r
- pTMObj->lpD3DTexture2 = NULL;\r
- } \r
-\r
- /* Kill the system surface. TODO: should try to get the SubIMage going again */\r
- if ( pTMObj->lpDDS_System )\r
- {\r
- DPF(( DBG_TXT_INFO, "Release texture (SYS)" ));\r
- DX_RESTORE( pTMObj->lpDDS_System );\r
- pTMObj->lpDDS_System->Release();\r
- pTMObj->lpDDS_System = NULL;\r
- }\r
-\r
- /* Kill the Video surface. TODO: need some reuse system... */\r
- if ( pTMObj->lpDDS_Video )\r
- {\r
- DPF(( DBG_TXT_INFO, "Release texture (VID)" ));\r
- DX_RESTORE( pTMObj->lpDDS_Video );\r
- pTMObj->lpDDS_Video->Release();\r
- pTMObj->lpDDS_Video = NULL;\r
- }\r
-\r
- /*================================================================*/\r
- /* Translate the the Mesa/OpenGL pixel channels to the D3D flags. */\r
- /*================================================================*/\r
- switch( dwRequestFlags )\r
- {\r
- case GL_ALPHA:\r
- dwRequestFlags = DDPF_ALPHA; \r
- DPF(( DBG_TXT_WARN, "GL_ALPHA not supported!)" ));\r
- return FALSE;\r
- \r
- case GL_INTENSITY:\r
- case GL_LUMINANCE:\r
- DPF(( DBG_TXT_WARN, "GL_INTENSITY/GL_LUMINANCE not supported!)" ));\r
- dwRequestFlags = DDPF_LUMINANCE; \r
- return FALSE;\r
- \r
- case GL_LUMINANCE_ALPHA:\r
- DPF(( DBG_TXT_WARN, "GL_LUMINANCE_ALPHA not supported!)" ));\r
- dwRequestFlags = DDPF_LUMINANCE | DDPF_ALPHAPIXELS; \r
- return FALSE;\r
- \r
- case GL_RGB:\r
- DPF(( DBG_TXT_INFO, "Texture -> GL_RGB" ));\r
- dwRequestFlags = DDPF_RGB; \r
- break;\r
-\r
- case GL_RGBA:\r
- DPF(( DBG_TXT_INFO, "Texture -> GL_RGBA" ));\r
- dwRequestFlags = DDPF_RGB | DDPF_ALPHAPIXELS; \r
- break;\r
- }\r
-\r
- /*==============================*/\r
- /* Populate the texture object. */\r
- /*==============================*/\r
- pTMObj->dwName = dwName;\r
- pTMObj->lpD3DDevice = pHAL->lpD3DDevice;\r
- pTMObj->dwFlags = dwRequestFlags;\r
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY )\r
- {\r
- DPF(( DBG_TXT_INFO, "Convert to Square..." ));\r
- pTMObj->dwSHeight = dwHeight;\r
- pTMObj->dwSWidth = dwWidth;\r
-\r
- /* Shrink non-square textures. */\r
- pTMObj->dwVHeight = (dwHeight > dwWidth) ? dwWidth : dwHeight;\r
- pTMObj->dwVWidth = (dwHeight > dwWidth) ? dwWidth : dwHeight;\r
- }\r
- else\r
- {\r
- pTMObj->dwSHeight = dwHeight;\r
- pTMObj->dwSWidth = dwWidth;\r
- pTMObj->dwVHeight = dwHeight;\r
- pTMObj->dwVWidth = dwWidth;\r
- }\r
-\r
- /*========================*/ \r
- /* Create SYSTEM surface. */\r
- /*========================*/\r
-\r
- /* Request a surface in system memory. */\r
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );\r
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 );\r
- ddsd2.dwWidth = pTMObj->dwSWidth;\r
- ddsd2.dwHeight = pTMObj->dwSHeight;\r
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;\r
- ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;\r
- ddsd2.ddsCaps.dwCaps2 = 0L;\r
- memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) );\r
- ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );\r
- ddsd2.ddpfPixelFormat.dwFlags = dwRequestFlags;\r
- rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "EnumerTextureFormats (SYSTEM)->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* Create the surface using the enumerated pixelformat. */\r
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_System, NULL );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "CreateSurface (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* Solve the pixel mapping info using the surface pixelformat. */\r
- Solve8BitChannelPixelFormat( &ddsd2.ddpfPixelFormat, &pTMObj->pixel );\r
-\r
- /*===================================================================*/\r
- /* Fill the texture using the PixelInfo structure to do the mapping. */\r
- /*===================================================================*/\r
- UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels );\r
-\r
- /*=======================*/\r
- /* Create VIDEO surface. */\r
- /*=======================*/\r
- rc = LoadTextureInVideo( pHAL, pTMObj );\r
- if ( rc == FALSE )\r
- return FALSE;\r
-\r
- /* Make this the current texture. */\r
- rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );\r
- if ( FAILED(rc) )\r
- {\r
- DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));\r
- pHAL->lpD3DDevice->SetTexture( 0, NULL );\r
- return FALSE;\r
- }\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* This function will handle the creation and destruction of the texture */\r
-/* surfaces on the card. Using the dw'V'Width/Height dimensions the call */\r
-/* try and create the texture on the card and keep using FreeTextureMemory */\r
-/* until the surace can be created. Once the surface is created we get the */\r
-/* interface that we will use to make it the current texture. I didn't put */\r
-/* the code to make the texture current in this function as BIND needs to */\r
-/* use the same code and this function doesn't always get called when we do a*/\r
-/* bind. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj )\r
-{\r
- DDSURFACEDESC2 ddsd2;\r
- HRESULT rc;\r
-\r
- DPF(( DBG_FUNC, "LoadTextureInVideo();" ));\r
-\r
- /* Kill the interface if we have one no matter what. */\r
- if ( pTMObj->lpD3DTexture2 )\r
- {\r
- DPF(( DBG_TXT_INFO, "Release Texture2" ));\r
- pTMObj->lpD3DTexture2->Release();\r
- pTMObj->lpD3DTexture2 = NULL;\r
- } \r
-\r
- /* Kill the Video surface. TODO: need some reuse system... */\r
- if ( pTMObj->lpDDS_Video )\r
- {\r
- DPF(( DBG_TXT_INFO, "Release texture (VID)" ));\r
- DX_RESTORE( pTMObj->lpDDS_Video );\r
- pTMObj->lpDDS_Video->Release();\r
- pTMObj->lpDDS_Video = NULL;\r
- }\r
-\r
- /* Request a surface in Video memory. */\r
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );\r
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 );\r
- ddsd2.dwWidth = pTMObj->dwVWidth;\r
- ddsd2.dwHeight = pTMObj->dwVHeight;\r
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;\r
- ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;\r
- ddsd2.ddsCaps.dwCaps2 = 0L;\r
- memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) );\r
- ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );\r
- ddsd2.ddpfPixelFormat.dwFlags = pTMObj->dwFlags;\r
- rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "EnumerTextureFormats ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* Make sure we lock so we don't nuke this texture trying to free memory for it. */\r
- pTMObj->bLock = TRUE;\r
-\r
- /* Start a loop that will free all textures until we have created the texture */\r
- /* surface or we can't free up more memory. */\r
- do\r
- {\r
- /* Try to create the texture surface. */\r
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_Video, NULL );\r
- if ( !FAILED(rc) )\r
- break;\r
-\r
- DPF(( DBG_TXT_INFO, "Free Texture Memory" ));\r
-\r
- /* DestroyTexture will return TRUE if a surface was freed. */\r
- } while( FreeTextureMemory(pHAL,NULL) );\r
-\r
- /* Make sure we unlock or we won't be able to nuke the TMO later. */\r
- pTMObj->bLock = FALSE;\r
-\r
- /* Did we create a valid texture surface? */\r
- if ( FAILED(rc) )\r
- {\r
- DPF(( DBG_TXT_WARN, "Failed to load texture" ));\r
- pHAL->lpD3DDevice->SetTexture( 0, NULL );\r
- return FALSE;\r
- }\r
-\r
- DX_RESTORE( pTMObj->lpDDS_System );\r
- DX_RESTORE( pTMObj->lpDDS_Video );\r
-\r
- DPF(( DBG_TXT_INFO, "Texture Blt SYSTEM -> VID" ));\r
-\r
- /* Now blt the texture in system memory to the card. */\r
- rc = pTMObj->lpDDS_Video->Blt( NULL, pTMObj->lpDDS_System, NULL, DDBLT_WAIT, NULL );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "Blt (TEXTURE) ->", ErrorStringD3D(rc) );\r
- return FALSE;\r
- }\r
-\r
- /* Get the Texture interface that is used to render with. */\r
- pTMObj->lpDDS_Video->QueryInterface( IID_IDirect3DTexture2, (void **)&pTMObj->lpD3DTexture2 ); \r
- if ( pTMObj->lpD3DTexture2 == NULL )\r
- {\r
- DPF(( DBG_TXT_WARN, "Failed QueryTextureInterface" ));\r
- pHAL->lpD3DDevice->SetTexture( 0, NULL );\r
- return FALSE;\r
- }\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* If this function gets a texture object struc then we will try and free */\r
-/* it. If we get a NULL then we will search from the bottom up and free one */\r
-/* VMEM surface. I can only free when the surface isn't locked and of course*/\r
-/* there must be a VMEM surface. We never free SMEM surfaces as that isn't */\r
-/* the point. */\r
-/* TODO: should have a pointer to the bottom of the stack really. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject )\r
-{\r
- PTM_OBJECT pCurrent;\r
- BOOL bFreed = FALSE;\r
-\r
- DPF(( DBG_FUNC, "FreeTextureMemory();" ));\r
- DPF(( DBG_TXT_WARN, "FREE TEXTURE!" ));\r
-\r
- /* Just to be safe. */\r
- if ( !pHAL || !pHAL->pTMList )\r
- {\r
- DPF(( DBG_TXT_WARN, "FreeTextureMemory() -> NULL pHAL/pHAL->pTMList" ));\r
- return FALSE;\r
- }\r
-\r
- /* Free the last texture in the list. */\r
- if ( pTMObject == NULL )\r
- {\r
- DPF(( DBG_TXT_INFO, "Free Last texture in cache" ));\r
-\r
- /* Find the last texture object. */\r
- for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next );\r
-\r
- /* Now backup until we find a texture on the card. */\r
- while( pCurrent && (pCurrent->lpDDS_Video == NULL) && (pCurrent->bLock == FALSE) )\r
- pCurrent = pCurrent->prev;\r
-\r
- /* Didn't find anything. */\r
- if ( pCurrent == NULL )\r
- {\r
- DPF(( DBG_TXT_INFO, "No texture memory freed" ));\r
- return FALSE;\r
- }\r
- }\r
- else\r
- {\r
- /* See if we can find this texture object. */\r
- for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next );\r
-\r
- /* Didn't find anything. */\r
- if ( pCurrent == NULL )\r
- {\r
- DPF(( DBG_TXT_INFO, "Requested texture to be freed NOT FOUND" ));\r
- return FALSE;\r
- }\r
- }\r
-\r
- /* Can't free this baby. */\r
- if ( pCurrent->bLock == TRUE )\r
- {\r
- DPF(( DBG_TXT_WARN, "Requested texture LOCKED" ));\r
- return FALSE;\r
- }\r
-\r
- /* Free the texture memory. */\r
- if ( pCurrent->lpD3DTexture2 )\r
- {\r
- DPF(( DBG_TXT_INFO, "Release Texture2" ));\r
- pCurrent->lpD3DTexture2->Release();\r
- pCurrent->lpD3DTexture2 = NULL;\r
- bFreed = TRUE;\r
- }\r
- if ( pCurrent->lpDDS_Video )\r
- {\r
- DPF(( DBG_TXT_INFO, "Release texture (VID):" ));\r
- DPF(( DBG_TXT_INFO, "dwName: %d", pCurrent->dwName ));\r
- DPF(( DBG_TXT_INFO, "cx: %d, cy: %d", pCurrent->dwVWidth, pCurrent->dwVHeight ));\r
- pCurrent->lpDDS_Video->Release();\r
- pCurrent->lpDDS_Video = NULL;\r
- bFreed = TRUE;\r
- }\r
- \r
- return bFreed;\r
-}\r
-/*===========================================================================*/\r
-/* This function searches the linked list of texture objects in the supplied*/\r
-/* D3Dwrapper structure. If it finds a match it will free it and pull it out*/\r
-/* of the linked list. The function works on the bases of a matching pointer*/\r
-/* to the object (not matching content). */\r
-/* If the function gets passed a NULL then we want to free the last texture */\r
-/* object in the list. Used in a loop to destory all. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject )\r
-{\r
- PTM_OBJECT pCurrent;\r
-\r
- DPF(( DBG_FUNC, "DestoryTextureObject();" ));\r
-\r
- /* Just to be safe. */\r
- if ( !pHAL || !pHAL->pTMList )\r
- {\r
- DPF(( DBG_TXT_WARN, "DestroyTextureObject() -> NULL pHAL/pHAL->pTMList" ));\r
- return FALSE;\r
- }\r
-\r
- /* Free the last texture in the list. */\r
- if ( pTMObject == NULL )\r
- {\r
- /* Find the last texture object. */\r
- for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next );\r
- }\r
- else\r
- {\r
- /* See if we can find this texture object. */\r
- for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next );\r
-\r
- /* Didn't find anything. */\r
- if ( pCurrent == NULL )\r
- {\r
- DPF(( DBG_TXT_WARN, "No textures to be freed" ));\r
- return FALSE;\r
- }\r
- }\r
-\r
- /* Can't free this baby. */\r
- if ( pCurrent->bLock == TRUE )\r
- {\r
- DPF(( DBG_TXT_WARN, "Requested texture to be freed LOCKED" ));\r
- return FALSE;\r
- }\r
-\r
- /* Free the texture memory. */\r
- if ( pCurrent->lpD3DTexture2 )\r
- { \r
- DPF(( DBG_TXT_INFO, "Release Texture2" ));\r
- pCurrent->lpD3DTexture2->Release();\r
- pCurrent->lpD3DTexture2 = NULL;\r
- }\r
- if ( pCurrent->lpDDS_Video )\r
- {\r
- DPF(( DBG_TXT_INFO, "Release texture (VID):" ));\r
- pCurrent->lpDDS_Video->Release();\r
- pCurrent->lpDDS_Video = NULL;\r
- }\r
- if ( pCurrent->lpDDS_System )\r
- {\r
- DPF(( DBG_TXT_INFO, "Release texture (SYS):" ));\r
- pCurrent->lpDDS_System->Release();\r
- pCurrent->lpDDS_System = NULL;\r
- }\r
-\r
- /* Pull this texture out of the list. */\r
- if ( pCurrent == pHAL->pTMList )\r
- pHAL->pTMList = NULL;\r
- if ( pCurrent->prev )\r
- (pCurrent->prev)->next = pCurrent->next;\r
- if ( pCurrent->next )\r
- (pCurrent->next)->prev = pCurrent->prev;\r
- FREE( pCurrent );\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* This function is the callback function that gets called when we are doing*/\r
-/* an enumeration of the texture formats supported by this device. The choice*/\r
-/* is made by checking to see if we have a match with the supplied D3D pixel-*/\r
-/* format. So the enumeration has to pass a desired D3D PF as the user var. */\r
-/*===========================================================================*/\r
-/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */\r
-/*===========================================================================*/\r
-static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels )\r
-{\r
- LPDIRECTDRAWSURFACE4 lpDDS;\r
- DDSURFACEDESC2 ddsd2;\r
- DWORD srcPitch,\r
- dwHeight, \r
- dwWidth,\r
- dwCol,\r
- dwColor;\r
- UCHAR *pSrc,\r
- *pSrcRow,\r
- *pDest,\r
- *pDestRow;\r
- int rc;\r
-\r
- // TODO: Do I need to pass the h/w when its in the object!\r
- DPF(( DBG_FUNC, "UpdateTexture();" ));\r
-\r
- /* Get the surface pointer we are looking for. */\r
- lpDDS = (bVideo) ? pTMObj->lpDDS_Video : pTMObj->lpDDS_System;\r
-\r
- /*===================================================================*/\r
- /* Fill the texture using the PixelInfo structure to do the mapping. */\r
- /*===================================================================*/\r
- \r
- /* Get the surface pointer. */\r
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );\r
- ddsd2.dwSize = sizeof(DDSURFACEDESC2);\r
- rc = lpDDS->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( NULL, "Lock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );\r
- return;\r
- }\r
-\r
- /* For now we are only updating the system surface so use its dimensions. */\r
- dwWidth = (bVideo) ? pTMObj->dwVWidth : pTMObj->dwSWidth;\r
- dwHeight = (bVideo) ? pTMObj->dwVHeight : pTMObj->dwSHeight;\r
-\r
- /* If we are updating the whole surface then the pDest/pSrc will */\r
- /* always be the same. */\r
- if ( pRect == NULL )\r
- {\r
- pDest = (UCHAR *)ddsd2.lpSurface;\r
- pSrc = pixels;\r
- }\r
-\r
- /* Fill the texture surface based on the pixelformat flags. */\r
- if ( pTMObj->dwFlags == (DDPF_RGB | DDPF_ALPHAPIXELS) )\r
- {\r
- srcPitch = dwWidth * 4;\r
- if ( pRect )\r
- {\r
- pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);\r
- pSrc = pixels + (pRect->top * dwWidth * 4) + (pRect->left * 4);\r
- dwHeight = (pRect->bottom - pRect->top);\r
- dwWidth = (pRect->right - pRect->left);\r
- }\r
-\r
- for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )\r
- {\r
- for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )\r
- {\r
- dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );\r
- dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift );\r
- dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift );\r
- if ( pTMObj->pixel.aScale == -1.0 )\r
- dwColor |= ( (*(pSrc+3) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );\r
- else\r
- dwColor |= ( ((DWORD)(*(pSrc+3) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );\r
- memcpy( pDest, &dwColor, pTMObj->pixel.cb );\r
- pDest += pTMObj->pixel.cb;\r
- pSrc += 4;\r
- }\r
- }\r
- }\r
- else if ( pTMObj->dwFlags == DDPF_RGB )\r
- {\r
- srcPitch = dwWidth * 3;\r
- if ( pRect )\r
- {\r
- pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);\r
- pSrc = pixels + (pRect->top * dwWidth * 3) + (pRect->left * 3);\r
- dwHeight = (pRect->bottom - pRect->top);\r
- dwWidth = (pRect->right - pRect->left);\r
- }\r
-\r
- for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )\r
- {\r
- for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )\r
- {\r
- dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );\r
- dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift );\r
- dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift );\r
- memcpy( pDest, &dwColor, pTMObj->pixel.cb );\r
- pDest += pTMObj->pixel.cb;\r
- pSrc += 3;\r
- }\r
- }\r
- }\r
- else if ( pTMObj->dwFlags == (DDPF_LUMINANCE | DDPF_ALPHAPIXELS) )\r
- {\r
- srcPitch = dwWidth * 2;\r
- if ( pRect )\r
- {\r
- pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);\r
- pSrc = pixels + (pRect->top * dwWidth * 2) + (pRect->left * 2);\r
- dwHeight = (pRect->bottom - pRect->top);\r
- dwWidth = (pRect->right - pRect->left);\r
- }\r
-\r
- for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )\r
- {\r
- for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )\r
- {\r
- dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );\r
- if ( pTMObj->pixel.aScale == -1.0 )\r
- dwColor |= ( (*(pSrc+1) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );\r
- else\r
- dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );\r
- memcpy( pDest, &dwColor, pTMObj->pixel.cb );\r
- pDest += pTMObj->pixel.cb;\r
- pSrc += 2;\r
- }\r
- }\r
- }\r
- else if ( pTMObj->dwFlags == DDPF_LUMINANCE )\r
- {\r
- srcPitch = dwWidth;\r
- if ( pRect )\r
- {\r
- pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);\r
- pSrc = pixels + (pRect->top * dwWidth) + (pRect->left);\r
- dwHeight = (pRect->bottom - pRect->top);\r
- dwWidth = (pRect->right - pRect->left);\r
- }\r
-\r
- for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )\r
- {\r
- for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )\r
- {\r
- dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );\r
- memcpy( pDest, &dwColor, pTMObj->pixel.cb );\r
- pDest += pTMObj->pixel.cb;\r
- pSrc++;\r
- }\r
- }\r
- }\r
- else if ( pTMObj->dwFlags == DDPF_ALPHAPIXELS )\r
- {\r
- srcPitch = dwWidth;\r
- if ( pRect )\r
- {\r
- pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);\r
- pSrc = pixels + (pRect->top * dwWidth) + (pRect->left);\r
- dwHeight = (pRect->bottom - pRect->top);\r
- dwWidth = (pRect->right - pRect->left);\r
- }\r
-\r
- for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )\r
- {\r
- for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )\r
- {\r
- if ( pTMObj->pixel.aScale == -1.0 )\r
- dwColor = ( (*pSrc & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );\r
- else\r
- dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );\r
- memcpy( pDest, &dwColor, pTMObj->pixel.cb );\r
- pDest += pTMObj->pixel.cb;\r
- pSrc++;\r
- }\r
- }\r
- }\r
-\r
- /* Unlock the surface. */\r
- rc = lpDDS->Unlock( NULL );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( NULL, "Unlock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* This function is the callback function that gets called when we are doing*/\r
-/* an enumeration of the texture formats supported by this device. The choice*/\r
-/* is made by checking to see if we have a match with the supplied D3D pixel-*/\r
-/* format. So the enumeration has to pass a desired D3D PF as the user var. */\r
-/*===========================================================================*/\r
-/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */\r
-/*===========================================================================*/\r
-HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext )\r
-{\r
- LPDDPIXELFORMAT lpDDPixFmtRequest = (LPDDPIXELFORMAT)lpContext;\r
- PIXELINFO pixel;\r
-\r
- DPF(( DBG_FUNC, "EnumPFHook();" ));\r
-\r
- if ( lpDDPixFmt->dwFlags == lpDDPixFmtRequest->dwFlags )\r
- {\r
- /* Are we looking for an alpha channel? */\r
- if ( lpDDPixFmtRequest->dwFlags & DDPF_ALPHAPIXELS )\r
- {\r
- /* Try for something that has more then 1bits of Alpha. */\r
- Solve8BitChannelPixelFormat( lpDDPixFmt, &pixel );\r
- if ( pixel.aScale == -1.0 )\r
- {\r
- /* Save this format no matter what as its a match of sorts. */\r
- memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) );\r
- return D3DENUMRET_OK;\r
- }\r
- }\r
-\r
- /* Save this format as its a good match. */\r
- memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) );\r
-\r
- /* We are happy at this point so lets leave. */\r
- return D3DENUMRET_CANCEL;\r
- }\r
- \r
- return D3DENUMRET_OK;\r
-}\r
-\r
-\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#include "D3DHAL.h"
+/*===========================================================================*/
+/* Local function prototypes. */
+/*===========================================================================*/
+static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels );
+static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj );
+static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject );
+static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject );
+HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext );
+/*===========================================================================*/
+/* This function will simply set the top of stack to NULL. I only used it */
+/* just incase I want to add something later. */
+/*===========================================================================*/
+/* RETURN: TRUE. */
+/*===========================================================================*/
+BOOL InitTMgrHAL( PMESAD3DHAL pHAL )
+{
+ DPF(( DBG_FUNC, "InitTMgrHAL();" ));
+
+ /* Be clean my friend. */
+ pHAL->pTMList = NULL;
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* This function will walk the Texture Managers linked list and destroy all */
+/* surfaces (SYSTEM/VIDEO). The texture objects themselves also will be */
+/* freed. */
+/* NOTE: this is per/context. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void TermTMgrHAL( PMESAD3DHAL pHAL )
+{
+ DPF(( DBG_FUNC, "TermTMgrHAL();" ));
+
+ if ( pHAL && pHAL->pTMList )
+ {
+ /* Destroy the surface and remove the TMO from the stack. */
+ while( DestroyTextureObject(pHAL,NULL) );
+
+ /* Be clean my friend. */
+ pHAL->pTMList = NULL;
+ }
+}
+/*===========================================================================*/
+/* This function is a HACK as I don't know how I can disable a texture with-*/
+/* out booting it out. Is there know state change? */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" void DisableTMgrHAL( PMESAD3DSHARED pShared )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+
+ DPF(( DBG_FUNC, "DisableTMgrHAL();" ));
+
+ /* Check too see that we have a valid context. */
+ if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) )
+ {
+ DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" ));
+ return;
+ }
+
+ // TODO: This is a hack to shut off textures.
+ pHAL->lpD3DDevice->SetTexture( 0, NULL );
+}
+/*===========================================================================*/
+/* This function is the only entry into the TextureManager that Mesa/wgl */
+/* will see. It uses a dwAction to specify what we are doing. I did this as*/
+/* depending on the cards resources the action taken can change. */
+/* When this function is called we will always search the Texture Managers */
+/* linked list (per context remember) and try and find a structure that has */
+/* the same dwName. If we have a match we pull it out of the list and put it*/
+/* at the top of the list (TOL). If we don't find one then we create a struc*/
+/* and put it a TOL. This TOL idea makes for some caching as we will always */
+/* destroy Texture Surfaces from the bottom up... */
+/* All texture objects at this point will create a texture surface in System*/
+/* memory (SMEM). Then we will copy the Mesa texture into the surface using */
+/* the 'pixel' struc to get the translation info. So now this means that all*/
+/* textures that Mesa gives me I will have a Surface with a copy. If Mesa */
+/* changes the texture the I update the surface in (SMEM). */
+/* Now we have a texture struc and a Texture Surface in SMEM. At this point*/
+/* we create another surface on the card (VMEM). Finally we blt from the */
+/* SMEM to the VMEM and set the texture as current. Why do I need two? First*/
+/* this solves square textures. If the cards CAPS is square textures only */
+/* then I change the dimensions of the VMEM surface and the blt solves it for*/
+/* me. Second it saves me from filling D3D textures over and over if the */
+/* card needs to be creating and destroying surfaces because of low memory. */
+/* The surface in SMEM is expected to work always. When a surface has to be*/
+/* created in VMEM then we put it in a loop that tries to create the surface.*/
+/* If we create the surface ok then we brake from the loop. If we fail then */
+/* we will call 'FreeTextureMemory' that will return TRUE/FALSE as to whether*/
+/* memory was freed. If memory was freed then we can try again. If no memory*/
+/* was freed then it just can't fit. */
+/* 'FreeTextureMemory' will find the end of the list and start freeing VMEM */
+/* (never SMEM) surfaces that are not locked. */
+/* BIND - when we bind and there is a texture struct with a texture surface */
+/* in VMEM then we just make it current. If we have a struct and a surface */
+/* in SMEM but no VMEM surface then we create the surface in VMEM and blt */
+/* from the SMEM surface. If we have nothing its just like a creation... */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+extern "C" BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags,
+ RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+ PTM_OBJECT pTMObj,
+ pTemp;
+ DDSURFACEDESC2 ddsd2;
+ HRESULT rc;
+
+
+ DPF(( DBG_FUNC, "CreateTMgrHAL();" ));
+
+ DPF(( DBG_TXT_INFO, "Texture:" ));
+ DPF(( DBG_TXT_INFO, "cx: %d cy: %d", dwWidth, dwHeight ));
+ DPF(( DBG_TXT_INFO, "Rect:" ));
+ if ( rectDirty )
+ {
+ DPF(( DBG_TXT_INFO, "x0: %d y0: %d", rectDirty->left, rectDirty->top ));
+ DPF(( DBG_TXT_INFO, "x1: %d y1: %d", rectDirty->right, rectDirty->bottom ));
+ }
+
+ /* Check too see that we have a valid context. */
+ if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) )
+ {
+ DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" ));
+ return FALSE;
+ }
+
+ /*=================================================*/
+ /* See if we can find this texture object by name. */
+ /*=================================================*/
+ for( pTMObj = pHAL->pTMList; pTMObj && (pTMObj->dwName != dwName); pTMObj = pTMObj->next );
+
+ /*=========================================================*/
+ /* Allocate a new object if we didn't get a matching name. */
+ /*=========================================================*/
+ if ( pTMObj == NULL )
+ {
+ pTMObj = (PTM_OBJECT)ALLOC( sizeof(TM_OBJECT) );
+ if ( pTMObj == NULL )
+ return FALSE;
+ memset( pTMObj, 0, sizeof(TM_OBJECT) );
+
+ /* Put the object at the beginning of the list. */
+ pTMObj->next = pHAL->pTMList;
+ if ( pTMObj->next )
+ {
+ pTemp = pTMObj->next;
+ pTemp->prev = pTMObj;
+ }
+ pHAL->pTMList = pTMObj;
+ }
+ else
+ {
+ /*===============================================================*/
+ /* Make some caching happen by pulling this object to the front. */
+ /*===============================================================*/
+ if ( pHAL->pTMList != pTMObj )
+ {
+ /* Pull the object out of the list. */
+ if ( pTMObj->prev )
+ {
+ pTemp = pTMObj->prev;
+ pTemp->next = pTMObj->next;
+ }
+ if ( pTMObj->next )
+ {
+ pTemp = pTMObj->next;
+ pTemp->prev = pTMObj->prev;
+ }
+
+ pTMObj->prev = NULL;
+ pTMObj->next = NULL;
+
+ /* Put the object at the front of the list. */
+ pTMObj->next = pHAL->pTMList;
+ if ( pTMObj->next )
+ {
+ pTemp = pTMObj->next;
+ pTemp->prev = pTMObj;
+ }
+ pHAL->pTMList = pTMObj;
+ }
+ }
+
+ /*========================================================*/
+ /* If we are doing BIND and the texture is in VID memory. */
+ /*========================================================*/
+ if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_Video )
+ {
+ DPF(( DBG_TXT_PROFILE, "Cache HIT (%d)", dwName ));
+
+ /* Make this the current texture. */
+ rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
+ if ( FAILED(rc) )
+ {
+ DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
+ pHAL->lpD3DDevice->SetTexture( 0, NULL );
+ return FALSE;
+ }
+
+ return TRUE;
+ }
+
+ /*=================================================================*/
+ /* If we are doing BIND and the texture is at least in SYS memory. */
+ /*=================================================================*/
+ if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_System )
+ {
+ DPF(( DBG_TXT_PROFILE, "Cache MISS (%d)", dwName ));
+
+ /* Create the texture on the card. */
+ rc = LoadTextureInVideo( pHAL, pTMObj );
+ if ( rc == FALSE )
+ return FALSE;
+
+ /* Make this the current texture. */
+ rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
+ if ( FAILED(rc) )
+ {
+ DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
+ pHAL->lpD3DDevice->SetTexture( 0, NULL );
+ return FALSE;
+ }
+
+ return TRUE;
+ }
+
+ /*=========================================================*/
+ /* If we are doing UPDATE then try in VID first for speed. */
+ /*=========================================================*/
+ if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_Video &&
+ !(pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) )
+ {
+ DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" ));
+
+ /* Update the texture on the card. */
+ UpdateTexture( pTMObj, TRUE, rectDirty, (UCHAR *)pPixels );
+
+ /* We updated the texture in VID so kill the SYS so we know its dirty. */
+ if ( pTMObj->lpDDS_System )
+ {
+ DPF(( DBG_TXT_INFO, "Release texture (SYS)" ));
+ DX_RESTORE( pTMObj->lpDDS_System );
+ pTMObj->lpDDS_System->Release();
+ pTMObj->lpDDS_System = NULL;
+ }
+
+ /* Make this the current texture. */
+ rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
+ if ( FAILED(rc) )
+ {
+ DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
+ pHAL->lpD3DDevice->SetTexture( 0, NULL );
+ return FALSE;
+ }
+
+ return TRUE;
+ }
+
+ /*===========================================================*/
+ /* If we are doing UPDATE then try in SYS still gives speed. */
+ /*===========================================================*/
+ if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_System )
+ {
+ DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" ));
+
+ /* Update the texture in SYS. */
+ UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels );
+
+ /* We updated the SYS texture only so now blt to the VID. */
+ rc = LoadTextureInVideo( pHAL, pTMObj );
+ if ( rc == FALSE )
+ return FALSE;
+
+ /* Make this the current texture. */
+ rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
+ if ( FAILED(rc) )
+ {
+ DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
+ pHAL->lpD3DDevice->SetTexture( 0, NULL );
+ return FALSE;
+ }
+
+ return TRUE;
+ }
+
+ /* At this point we have a valid Texture Manager Object with updated */
+ /* links. We now need to create or update a texture surface that is */
+ /* in system memory. Every texture has a copy in system so we can use*/
+ /* blt to solve problems with textures allocated on the card (square */
+ /* only textures, pixelformats...). */
+
+ // TODO: make support for update also. Dirty rectangle basicly...
+
+ /* Kill the interface if we have one no matter what. */
+ if ( pTMObj->lpD3DTexture2 )
+ {
+ DPF(( DBG_TXT_INFO, "Release Texture2" ));
+ pTMObj->lpD3DTexture2->Release();
+ pTMObj->lpD3DTexture2 = NULL;
+ }
+
+ /* Kill the system surface. TODO: should try to get the SubIMage going again */
+ if ( pTMObj->lpDDS_System )
+ {
+ DPF(( DBG_TXT_INFO, "Release texture (SYS)" ));
+ DX_RESTORE( pTMObj->lpDDS_System );
+ pTMObj->lpDDS_System->Release();
+ pTMObj->lpDDS_System = NULL;
+ }
+
+ /* Kill the Video surface. TODO: need some reuse system... */
+ if ( pTMObj->lpDDS_Video )
+ {
+ DPF(( DBG_TXT_INFO, "Release texture (VID)" ));
+ DX_RESTORE( pTMObj->lpDDS_Video );
+ pTMObj->lpDDS_Video->Release();
+ pTMObj->lpDDS_Video = NULL;
+ }
+
+ /*================================================================*/
+ /* Translate the the Mesa/OpenGL pixel channels to the D3D flags. */
+ /*================================================================*/
+ switch( dwRequestFlags )
+ {
+ case GL_ALPHA:
+ dwRequestFlags = DDPF_ALPHA;
+ DPF(( DBG_TXT_WARN, "GL_ALPHA not supported!)" ));
+ return FALSE;
+
+ case GL_INTENSITY:
+ case GL_LUMINANCE:
+ DPF(( DBG_TXT_WARN, "GL_INTENSITY/GL_LUMINANCE not supported!)" ));
+ dwRequestFlags = DDPF_LUMINANCE;
+ return FALSE;
+
+ case GL_LUMINANCE_ALPHA:
+ DPF(( DBG_TXT_WARN, "GL_LUMINANCE_ALPHA not supported!)" ));
+ dwRequestFlags = DDPF_LUMINANCE | DDPF_ALPHAPIXELS;
+ return FALSE;
+
+ case GL_RGB:
+ DPF(( DBG_TXT_INFO, "Texture -> GL_RGB" ));
+ dwRequestFlags = DDPF_RGB;
+ break;
+
+ case GL_RGBA:
+ DPF(( DBG_TXT_INFO, "Texture -> GL_RGBA" ));
+ dwRequestFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+ break;
+ }
+
+ /*==============================*/
+ /* Populate the texture object. */
+ /*==============================*/
+ pTMObj->dwName = dwName;
+ pTMObj->lpD3DDevice = pHAL->lpD3DDevice;
+ pTMObj->dwFlags = dwRequestFlags;
+ if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY )
+ {
+ DPF(( DBG_TXT_INFO, "Convert to Square..." ));
+ pTMObj->dwSHeight = dwHeight;
+ pTMObj->dwSWidth = dwWidth;
+
+ /* Shrink non-square textures. */
+ pTMObj->dwVHeight = (dwHeight > dwWidth) ? dwWidth : dwHeight;
+ pTMObj->dwVWidth = (dwHeight > dwWidth) ? dwWidth : dwHeight;
+ }
+ else
+ {
+ pTMObj->dwSHeight = dwHeight;
+ pTMObj->dwSWidth = dwWidth;
+ pTMObj->dwVHeight = dwHeight;
+ pTMObj->dwVWidth = dwWidth;
+ }
+
+ /*========================*/
+ /* Create SYSTEM surface. */
+ /*========================*/
+
+ /* Request a surface in system memory. */
+ memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+ ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
+ ddsd2.dwWidth = pTMObj->dwSWidth;
+ ddsd2.dwHeight = pTMObj->dwSHeight;
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
+ ddsd2.ddsCaps.dwCaps2 = 0L;
+ memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) );
+ ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );
+ ddsd2.ddpfPixelFormat.dwFlags = dwRequestFlags;
+ rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "EnumerTextureFormats (SYSTEM)->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Create the surface using the enumerated pixelformat. */
+ rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_System, NULL );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "CreateSurface (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Solve the pixel mapping info using the surface pixelformat. */
+ Solve8BitChannelPixelFormat( &ddsd2.ddpfPixelFormat, &pTMObj->pixel );
+
+ /*===================================================================*/
+ /* Fill the texture using the PixelInfo structure to do the mapping. */
+ /*===================================================================*/
+ UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels );
+
+ /*=======================*/
+ /* Create VIDEO surface. */
+ /*=======================*/
+ rc = LoadTextureInVideo( pHAL, pTMObj );
+ if ( rc == FALSE )
+ return FALSE;
+
+ /* Make this the current texture. */
+ rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
+ if ( FAILED(rc) )
+ {
+ DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
+ pHAL->lpD3DDevice->SetTexture( 0, NULL );
+ return FALSE;
+ }
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* This function will handle the creation and destruction of the texture */
+/* surfaces on the card. Using the dw'V'Width/Height dimensions the call */
+/* try and create the texture on the card and keep using FreeTextureMemory */
+/* until the surace can be created. Once the surface is created we get the */
+/* interface that we will use to make it the current texture. I didn't put */
+/* the code to make the texture current in this function as BIND needs to */
+/* use the same code and this function doesn't always get called when we do a*/
+/* bind. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj )
+{
+ DDSURFACEDESC2 ddsd2;
+ HRESULT rc;
+
+ DPF(( DBG_FUNC, "LoadTextureInVideo();" ));
+
+ /* Kill the interface if we have one no matter what. */
+ if ( pTMObj->lpD3DTexture2 )
+ {
+ DPF(( DBG_TXT_INFO, "Release Texture2" ));
+ pTMObj->lpD3DTexture2->Release();
+ pTMObj->lpD3DTexture2 = NULL;
+ }
+
+ /* Kill the Video surface. TODO: need some reuse system... */
+ if ( pTMObj->lpDDS_Video )
+ {
+ DPF(( DBG_TXT_INFO, "Release texture (VID)" ));
+ DX_RESTORE( pTMObj->lpDDS_Video );
+ pTMObj->lpDDS_Video->Release();
+ pTMObj->lpDDS_Video = NULL;
+ }
+
+ /* Request a surface in Video memory. */
+ memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+ ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
+ ddsd2.dwWidth = pTMObj->dwVWidth;
+ ddsd2.dwHeight = pTMObj->dwVHeight;
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
+ ddsd2.ddsCaps.dwCaps2 = 0L;
+ memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) );
+ ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );
+ ddsd2.ddpfPixelFormat.dwFlags = pTMObj->dwFlags;
+ rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "EnumerTextureFormats ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Make sure we lock so we don't nuke this texture trying to free memory for it. */
+ pTMObj->bLock = TRUE;
+
+ /* Start a loop that will free all textures until we have created the texture */
+ /* surface or we can't free up more memory. */
+ do
+ {
+ /* Try to create the texture surface. */
+ rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_Video, NULL );
+ if ( !FAILED(rc) )
+ break;
+
+ DPF(( DBG_TXT_INFO, "Free Texture Memory" ));
+
+ /* DestroyTexture will return TRUE if a surface was freed. */
+ } while( FreeTextureMemory(pHAL,NULL) );
+
+ /* Make sure we unlock or we won't be able to nuke the TMO later. */
+ pTMObj->bLock = FALSE;
+
+ /* Did we create a valid texture surface? */
+ if ( FAILED(rc) )
+ {
+ DPF(( DBG_TXT_WARN, "Failed to load texture" ));
+ pHAL->lpD3DDevice->SetTexture( 0, NULL );
+ return FALSE;
+ }
+
+ DX_RESTORE( pTMObj->lpDDS_System );
+ DX_RESTORE( pTMObj->lpDDS_Video );
+
+ DPF(( DBG_TXT_INFO, "Texture Blt SYSTEM -> VID" ));
+
+ /* Now blt the texture in system memory to the card. */
+ rc = pTMObj->lpDDS_Video->Blt( NULL, pTMObj->lpDDS_System, NULL, DDBLT_WAIT, NULL );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "Blt (TEXTURE) ->", ErrorStringD3D(rc) );
+ return FALSE;
+ }
+
+ /* Get the Texture interface that is used to render with. */
+ pTMObj->lpDDS_Video->QueryInterface( IID_IDirect3DTexture2, (void **)&pTMObj->lpD3DTexture2 );
+ if ( pTMObj->lpD3DTexture2 == NULL )
+ {
+ DPF(( DBG_TXT_WARN, "Failed QueryTextureInterface" ));
+ pHAL->lpD3DDevice->SetTexture( 0, NULL );
+ return FALSE;
+ }
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* If this function gets a texture object struc then we will try and free */
+/* it. If we get a NULL then we will search from the bottom up and free one */
+/* VMEM surface. I can only free when the surface isn't locked and of course*/
+/* there must be a VMEM surface. We never free SMEM surfaces as that isn't */
+/* the point. */
+/* TODO: should have a pointer to the bottom of the stack really. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject )
+{
+ PTM_OBJECT pCurrent;
+ BOOL bFreed = FALSE;
+
+ DPF(( DBG_FUNC, "FreeTextureMemory();" ));
+ DPF(( DBG_TXT_WARN, "FREE TEXTURE!" ));
+
+ /* Just to be safe. */
+ if ( !pHAL || !pHAL->pTMList )
+ {
+ DPF(( DBG_TXT_WARN, "FreeTextureMemory() -> NULL pHAL/pHAL->pTMList" ));
+ return FALSE;
+ }
+
+ /* Free the last texture in the list. */
+ if ( pTMObject == NULL )
+ {
+ DPF(( DBG_TXT_INFO, "Free Last texture in cache" ));
+
+ /* Find the last texture object. */
+ for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next );
+
+ /* Now backup until we find a texture on the card. */
+ while( pCurrent && (pCurrent->lpDDS_Video == NULL) && (pCurrent->bLock == FALSE) )
+ pCurrent = pCurrent->prev;
+
+ /* Didn't find anything. */
+ if ( pCurrent == NULL )
+ {
+ DPF(( DBG_TXT_INFO, "No texture memory freed" ));
+ return FALSE;
+ }
+ }
+ else
+ {
+ /* See if we can find this texture object. */
+ for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next );
+
+ /* Didn't find anything. */
+ if ( pCurrent == NULL )
+ {
+ DPF(( DBG_TXT_INFO, "Requested texture to be freed NOT FOUND" ));
+ return FALSE;
+ }
+ }
+
+ /* Can't free this baby. */
+ if ( pCurrent->bLock == TRUE )
+ {
+ DPF(( DBG_TXT_WARN, "Requested texture LOCKED" ));
+ return FALSE;
+ }
+
+ /* Free the texture memory. */
+ if ( pCurrent->lpD3DTexture2 )
+ {
+ DPF(( DBG_TXT_INFO, "Release Texture2" ));
+ pCurrent->lpD3DTexture2->Release();
+ pCurrent->lpD3DTexture2 = NULL;
+ bFreed = TRUE;
+ }
+ if ( pCurrent->lpDDS_Video )
+ {
+ DPF(( DBG_TXT_INFO, "Release texture (VID):" ));
+ DPF(( DBG_TXT_INFO, "dwName: %d", pCurrent->dwName ));
+ DPF(( DBG_TXT_INFO, "cx: %d, cy: %d", pCurrent->dwVWidth, pCurrent->dwVHeight ));
+ pCurrent->lpDDS_Video->Release();
+ pCurrent->lpDDS_Video = NULL;
+ bFreed = TRUE;
+ }
+
+ return bFreed;
+}
+/*===========================================================================*/
+/* This function searches the linked list of texture objects in the supplied*/
+/* D3Dwrapper structure. If it finds a match it will free it and pull it out*/
+/* of the linked list. The function works on the bases of a matching pointer*/
+/* to the object (not matching content). */
+/* If the function gets passed a NULL then we want to free the last texture */
+/* object in the list. Used in a loop to destory all. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject )
+{
+ PTM_OBJECT pCurrent;
+
+ DPF(( DBG_FUNC, "DestoryTextureObject();" ));
+
+ /* Just to be safe. */
+ if ( !pHAL || !pHAL->pTMList )
+ {
+ DPF(( DBG_TXT_WARN, "DestroyTextureObject() -> NULL pHAL/pHAL->pTMList" ));
+ return FALSE;
+ }
+
+ /* Free the last texture in the list. */
+ if ( pTMObject == NULL )
+ {
+ /* Find the last texture object. */
+ for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next );
+ }
+ else
+ {
+ /* See if we can find this texture object. */
+ for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next );
+
+ /* Didn't find anything. */
+ if ( pCurrent == NULL )
+ {
+ DPF(( DBG_TXT_WARN, "No textures to be freed" ));
+ return FALSE;
+ }
+ }
+
+ /* Can't free this baby. */
+ if ( pCurrent->bLock == TRUE )
+ {
+ DPF(( DBG_TXT_WARN, "Requested texture to be freed LOCKED" ));
+ return FALSE;
+ }
+
+ /* Free the texture memory. */
+ if ( pCurrent->lpD3DTexture2 )
+ {
+ DPF(( DBG_TXT_INFO, "Release Texture2" ));
+ pCurrent->lpD3DTexture2->Release();
+ pCurrent->lpD3DTexture2 = NULL;
+ }
+ if ( pCurrent->lpDDS_Video )
+ {
+ DPF(( DBG_TXT_INFO, "Release texture (VID):" ));
+ pCurrent->lpDDS_Video->Release();
+ pCurrent->lpDDS_Video = NULL;
+ }
+ if ( pCurrent->lpDDS_System )
+ {
+ DPF(( DBG_TXT_INFO, "Release texture (SYS):" ));
+ pCurrent->lpDDS_System->Release();
+ pCurrent->lpDDS_System = NULL;
+ }
+
+ /* Pull this texture out of the list. */
+ if ( pCurrent == pHAL->pTMList )
+ pHAL->pTMList = NULL;
+ if ( pCurrent->prev )
+ (pCurrent->prev)->next = pCurrent->next;
+ if ( pCurrent->next )
+ (pCurrent->next)->prev = pCurrent->prev;
+ FREE( pCurrent );
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* This function is the callback function that gets called when we are doing*/
+/* an enumeration of the texture formats supported by this device. The choice*/
+/* is made by checking to see if we have a match with the supplied D3D pixel-*/
+/* format. So the enumeration has to pass a desired D3D PF as the user var. */
+/*===========================================================================*/
+/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */
+/*===========================================================================*/
+static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels )
+{
+ LPDIRECTDRAWSURFACE4 lpDDS;
+ DDSURFACEDESC2 ddsd2;
+ DWORD srcPitch,
+ dwHeight,
+ dwWidth,
+ dwCol,
+ dwColor;
+ UCHAR *pSrc,
+ *pSrcRow,
+ *pDest,
+ *pDestRow;
+ int rc;
+
+ // TODO: Do I need to pass the h/w when its in the object!
+ DPF(( DBG_FUNC, "UpdateTexture();" ));
+
+ /* Get the surface pointer we are looking for. */
+ lpDDS = (bVideo) ? pTMObj->lpDDS_Video : pTMObj->lpDDS_System;
+
+ /*===================================================================*/
+ /* Fill the texture using the PixelInfo structure to do the mapping. */
+ /*===================================================================*/
+
+ /* Get the surface pointer. */
+ memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+ ddsd2.dwSize = sizeof(DDSURFACEDESC2);
+ rc = lpDDS->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL );
+ if ( FAILED(rc) )
+ {
+ RIP( NULL, "Lock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );
+ return;
+ }
+
+ /* For now we are only updating the system surface so use its dimensions. */
+ dwWidth = (bVideo) ? pTMObj->dwVWidth : pTMObj->dwSWidth;
+ dwHeight = (bVideo) ? pTMObj->dwVHeight : pTMObj->dwSHeight;
+
+ /* If we are updating the whole surface then the pDest/pSrc will */
+ /* always be the same. */
+ if ( pRect == NULL )
+ {
+ pDest = (UCHAR *)ddsd2.lpSurface;
+ pSrc = pixels;
+ }
+
+ /* Fill the texture surface based on the pixelformat flags. */
+ if ( pTMObj->dwFlags == (DDPF_RGB | DDPF_ALPHAPIXELS) )
+ {
+ srcPitch = dwWidth * 4;
+ if ( pRect )
+ {
+ pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
+ pSrc = pixels + (pRect->top * dwWidth * 4) + (pRect->left * 4);
+ dwHeight = (pRect->bottom - pRect->top);
+ dwWidth = (pRect->right - pRect->left);
+ }
+
+ for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
+ {
+ for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
+ {
+ dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
+ dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift );
+ dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift );
+ if ( pTMObj->pixel.aScale == -1.0 )
+ dwColor |= ( (*(pSrc+3) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );
+ else
+ dwColor |= ( ((DWORD)(*(pSrc+3) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );
+ memcpy( pDest, &dwColor, pTMObj->pixel.cb );
+ pDest += pTMObj->pixel.cb;
+ pSrc += 4;
+ }
+ }
+ }
+ else if ( pTMObj->dwFlags == DDPF_RGB )
+ {
+ srcPitch = dwWidth * 3;
+ if ( pRect )
+ {
+ pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
+ pSrc = pixels + (pRect->top * dwWidth * 3) + (pRect->left * 3);
+ dwHeight = (pRect->bottom - pRect->top);
+ dwWidth = (pRect->right - pRect->left);
+ }
+
+ for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
+ {
+ for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
+ {
+ dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
+ dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift );
+ dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift );
+ memcpy( pDest, &dwColor, pTMObj->pixel.cb );
+ pDest += pTMObj->pixel.cb;
+ pSrc += 3;
+ }
+ }
+ }
+ else if ( pTMObj->dwFlags == (DDPF_LUMINANCE | DDPF_ALPHAPIXELS) )
+ {
+ srcPitch = dwWidth * 2;
+ if ( pRect )
+ {
+ pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
+ pSrc = pixels + (pRect->top * dwWidth * 2) + (pRect->left * 2);
+ dwHeight = (pRect->bottom - pRect->top);
+ dwWidth = (pRect->right - pRect->left);
+ }
+
+ for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
+ {
+ for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
+ {
+ dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
+ if ( pTMObj->pixel.aScale == -1.0 )
+ dwColor |= ( (*(pSrc+1) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );
+ else
+ dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );
+ memcpy( pDest, &dwColor, pTMObj->pixel.cb );
+ pDest += pTMObj->pixel.cb;
+ pSrc += 2;
+ }
+ }
+ }
+ else if ( pTMObj->dwFlags == DDPF_LUMINANCE )
+ {
+ srcPitch = dwWidth;
+ if ( pRect )
+ {
+ pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
+ pSrc = pixels + (pRect->top * dwWidth) + (pRect->left);
+ dwHeight = (pRect->bottom - pRect->top);
+ dwWidth = (pRect->right - pRect->left);
+ }
+
+ for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
+ {
+ for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
+ {
+ dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
+ memcpy( pDest, &dwColor, pTMObj->pixel.cb );
+ pDest += pTMObj->pixel.cb;
+ pSrc++;
+ }
+ }
+ }
+ else if ( pTMObj->dwFlags == DDPF_ALPHAPIXELS )
+ {
+ srcPitch = dwWidth;
+ if ( pRect )
+ {
+ pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
+ pSrc = pixels + (pRect->top * dwWidth) + (pRect->left);
+ dwHeight = (pRect->bottom - pRect->top);
+ dwWidth = (pRect->right - pRect->left);
+ }
+
+ for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
+ {
+ for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
+ {
+ if ( pTMObj->pixel.aScale == -1.0 )
+ dwColor = ( (*pSrc & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );
+ else
+ dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );
+ memcpy( pDest, &dwColor, pTMObj->pixel.cb );
+ pDest += pTMObj->pixel.cb;
+ pSrc++;
+ }
+ }
+ }
+
+ /* Unlock the surface. */
+ rc = lpDDS->Unlock( NULL );
+ if ( FAILED(rc) )
+ {
+ RIP( NULL, "Unlock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );
+ }
+}
+/*===========================================================================*/
+/* This function is the callback function that gets called when we are doing*/
+/* an enumeration of the texture formats supported by this device. The choice*/
+/* is made by checking to see if we have a match with the supplied D3D pixel-*/
+/* format. So the enumeration has to pass a desired D3D PF as the user var. */
+/*===========================================================================*/
+/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */
+/*===========================================================================*/
+HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext )
+{
+ LPDDPIXELFORMAT lpDDPixFmtRequest = (LPDDPIXELFORMAT)lpContext;
+ PIXELINFO pixel;
+
+ DPF(( DBG_FUNC, "EnumPFHook();" ));
+
+ if ( lpDDPixFmt->dwFlags == lpDDPixFmtRequest->dwFlags )
+ {
+ /* Are we looking for an alpha channel? */
+ if ( lpDDPixFmtRequest->dwFlags & DDPF_ALPHAPIXELS )
+ {
+ /* Try for something that has more then 1bits of Alpha. */
+ Solve8BitChannelPixelFormat( lpDDPixFmt, &pixel );
+ if ( pixel.aScale == -1.0 )
+ {
+ /* Save this format no matter what as its a match of sorts. */
+ memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) );
+ return D3DENUMRET_OK;
+ }
+ }
+
+ /* Save this format as its a good match. */
+ memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) );
+
+ /* We are happy at this point so lets leave. */
+ return D3DENUMRET_CANCEL;
+ }
+
+ return D3DENUMRET_OK;
+}
+
+
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#ifndef _TEXTURE_MGR_INC\r
-#define _TEXTURE_MGR_INC\r
- \r
-/*===========================================================================*/\r
-/* Includes. */\r
-/*===========================================================================*/\r
-#include <windows.h>\r
-#include <ddraw.h>\r
-#include <d3d.h>\r
-#include <stdlib.h>\r
-#include <stdlib.h>\r
-#include "GL/gl.h"\r
-/*========================================================================*/\r
-/* Defines. */\r
-/*========================================================================*/\r
-/*========================================================================*/\r
-/* Type defines. */\r
-/*========================================================================*/\r
-typedef struct _local_texture_object\r
-{\r
- DWORD dwName,\r
- dwPriority,\r
- dwFlags,\r
- dwSWidth,\r
- dwSHeight,\r
- dwVWidth,\r
- dwVHeight;\r
- BOOL bLock,\r
- bDirty; /* I only update VID on SubImage calls so the system */\r
- /* texture can get invalid. */\r
-\r
- LPDIRECT3DDEVICE3 lpD3DDevice; /* If the device changes we must get new handles... */\r
- LPDIRECTDRAWSURFACE4 lpDDS_System,\r
- lpDDS_Video;\r
- LPDIRECT3DTEXTURE2 lpD3DTexture2;\r
-\r
- PIXELINFO pixel;\r
-\r
- struct _local_texture_object *next;\r
- struct _local_texture_object *prev;\r
-\r
-} TM_OBJECT, *PTM_OBJECT;\r
-/*========================================================================*/\r
-/* Function prototypes. */\r
-/*========================================================================*/\r
-void APIENTRY InitTMD3D( void *pVoid );\r
-void APIENTRY TermTMD3D( void *pVoid );\r
-/*========================================================================*/\r
-/* Global variables declaration. */\r
-/*========================================================================*/\r
-\r
-#endif \r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#ifndef _TEXTURE_MGR_INC
+#define _TEXTURE_MGR_INC
+
+/*===========================================================================*/
+/* Includes. */
+/*===========================================================================*/
+#include <windows.h>
+#include <ddraw.h>
+#include <d3d.h>
+#include <stdlib.h>
+#include <stdlib.h>
+#include "GL/gl.h"
+/*========================================================================*/
+/* Defines. */
+/*========================================================================*/
+/*========================================================================*/
+/* Type defines. */
+/*========================================================================*/
+typedef struct _local_texture_object
+{
+ DWORD dwName,
+ dwPriority,
+ dwFlags,
+ dwSWidth,
+ dwSHeight,
+ dwVWidth,
+ dwVHeight;
+ BOOL bLock,
+ bDirty; /* I only update VID on SubImage calls so the system */
+ /* texture can get invalid. */
+
+ LPDIRECT3DDEVICE3 lpD3DDevice; /* If the device changes we must get new handles... */
+ LPDIRECTDRAWSURFACE4 lpDDS_System,
+ lpDDS_Video;
+ LPDIRECT3DTEXTURE2 lpD3DTexture2;
+
+ PIXELINFO pixel;
+
+ struct _local_texture_object *next;
+ struct _local_texture_object *prev;
+
+} TM_OBJECT, *PTM_OBJECT;
+/*========================================================================*/
+/* Function prototypes. */
+/*========================================================================*/
+void APIENTRY InitTMD3D( void *pVoid );
+void APIENTRY TermTMD3D( void *pVoid );
+/*========================================================================*/
+/* Global variables declaration. */
+/*========================================================================*/
+
+#endif
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#include "D3DHAL.h"\r
-/*===========================================================================*/\r
-/* Local only functions. */\r
-/*===========================================================================*/\r
-static int CountTrailingZeros( DWORD dwMask );\r
-/*===========================================================================*/\r
-/* This function is used to get the pointer to the surface and the pitch for*/\r
-/* the scanline rendering functions. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
- static DDSURFACEDESC2 ddsd2;\r
- HRESULT rc; \r
-\r
- DPF(( DBG_FUNC, "LockHAL();" ));\r
-\r
- /* Set the request structure up first. */\r
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );\r
- ddsd2.dwSize = sizeof(DDSURFACEDESC2);\r
-\r
- /* Make sure we have enough info. */\r
- if ( pHAL )\r
- {\r
- rc = pHAL->lpDDSRender->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "Lock (RENDER) ->", ErrorStringD3D(rc) );\r
- }\r
- }\r
-\r
- return &ddsd2;\r
-}\r
-/*===========================================================================*/\r
-/* This is just a simple wrapper. I probably don't need to do any error */\r
-/* checking as the Lock must have worked inorder to get here... */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
- HRESULT rc;\r
-\r
- DPF(( DBG_FUNC, "UnlockHAL();" ));\r
-\r
- /* Make sure we have enough info. */\r
- if ( pHAL )\r
- {\r
- rc = pHAL->lpDDSRender->Unlock( NULL );\r
- if ( FAILED(rc) )\r
- {\r
- RIP( pHAL, "Unlock (RENDER) ->", ErrorStringD3D(rc) );\r
- }\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* This function will track the main/Primary window that will be used as the*/\r
-/* target for the Blt in SwapBuffers. As a side effect the call will check */\r
-/* to see if the primary surface is the same size and position as the screen.*/\r
-/* If they are the same size we will call it fullscreen... */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-extern "C" void UpdateScreenPosHAL( PMESAD3DSHARED pShared )\r
-{\r
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;\r
- POINT pt;\r
- DWORD dwWidth, dwHeight;\r
-\r
- DPF(( DBG_FUNC, "UpdateScreenPosHAL();" ));\r
-\r
- /* Make sure we have enough info. */\r
- if ( pHAL != NULL )\r
- {\r
- /* Update the windows screen position. */\r
- GetClientRect( pShared->hwnd, &pShared->rectW );\r
- pt.x = pt.y = 0;\r
- ClientToScreen( pShared->hwnd, &pt );\r
- OffsetRect( &pShared->rectW, pt.x, pt.y);\r
-\r
- /* Compare the primary to the screen. */\r
- dwWidth = GetSystemMetrics( SM_CXSCREEN );\r
- dwHeight = GetSystemMetrics( SM_CYSCREEN );\r
- if ( (pShared->rectW.left > 0) || (pShared->rectW.top > 0) ||\r
- (pShared->rectW.right > dwWidth) || (pShared->rectW.bottom > dwHeight) )\r
- pShared->bWindow = TRUE;\r
- else\r
- pShared->bWindow = FALSE;\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* This function will fill in the pixel info structure defined in D3Dshared.*/\r
-/* Basicly it will take a DirectDraw pixelformat structure and make scaling */\r
-/* values that will convert from 8bit channels to whatever the supplied ddpf */\r
-/* uses. Also we will generate shift values that will be used to get move */\r
-/* each component of the pixel into place. */\r
-/* I have now added a special case for a 1bit alpha channel. If I find a 1b*/\r
-/* alpha then I will set the scale to -1.0 which should be unique. Later I */\r
-/* can check the alpha scale value too see if its -1.0 and thus handle it. I*/\r
-/* was finding that the case was not working tom my advantage so this is my */\r
-/* HACK for the day. As a TODO I should work on this... */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel )\r
-{\r
- DPF(( DBG_FUNC, "Solve8BitChannelPixelFromat();" ));\r
-\r
- memset( pPixel, 0, sizeof(PPIXELINFO) );\r
-\r
- /* Check too see if the color space is valid in the PF. */\r
- if ( pddpf->dwFlags & DDPF_RGB )\r
- {\r
- /* Solve the red stuff. */\r
- pPixel->dwRMask = pddpf->dwRBitMask;\r
- pPixel->rShift = CountTrailingZeros( pPixel->dwRMask );\r
- pPixel->rScale = (float)0.00392156 * (float)(pPixel->dwRMask >> pPixel->rShift);\r
-\r
- /* Solve the green thingy's. */\r
- pPixel->dwGMask = pddpf->dwGBitMask;\r
- pPixel->gShift = CountTrailingZeros( pPixel->dwGMask );\r
- pPixel->gScale = (float)0.00392156 * (float)(pPixel->dwGMask >> pPixel->gShift);\r
-\r
- /* Solve the blues. */\r
- pPixel->dwBMask = pddpf->dwBBitMask;\r
- pPixel->bShift = CountTrailingZeros( pddpf->dwBBitMask );\r
- pPixel->bScale = (float)0.00392156 * (float)(pddpf->dwBBitMask >> pPixel->bShift);\r
- }\r
-\r
- /* Do the alpha channel if there is one. */\r
- if ( pddpf->dwFlags & DDPF_ALPHAPIXELS )\r
- {\r
- pPixel->dwAMask = pddpf->dwRGBAlphaBitMask;\r
- pPixel->aShift = CountTrailingZeros( pPixel->dwAMask );\r
-\r
- /* Special case a 1bit alpha. */\r
- if ( (pPixel->dwAMask >> pPixel->aShift) == 1 )\r
- pPixel->aScale = -1.0;\r
- else\r
- pPixel->aScale = (float)0.00392156 * (float)(pPixel->dwAMask >> pPixel->aShift);\r
- }\r
-\r
- /* Get the size of the pixel in bytes. Should work as dwRGBBitCount is in a union. */\r
- pPixel->cb = pddpf->dwRGBBitCount / 8;\r
-}\r
-/*===========================================================================*/\r
-/* See RETURN :) */\r
-/*===========================================================================*/\r
-/* RETURN: number of contiguous zeros starting from the right. */\r
-/*===========================================================================*/\r
-static int CountTrailingZeros( DWORD dwMask )\r
-{\r
- DWORD Mask;\r
-\r
- if ( dwMask == 0 ) \r
- return 32;\r
-\r
- /* Can't take credit for this one! */\r
- Mask = dwMask & -(int)dwMask;\r
- return ((Mask & 0xFFFF0000)!=0) << 4\r
- | ((Mask & 0xFF00FF00)!=0) << 3\r
- | ((Mask & 0xF0F0F0F0)!=0) << 2\r
- | ((Mask & 0xCCCCCCCC)!=0) << 1\r
- | ((Mask & 0xAAAAAAAA)!=0);\r
-}\r
-/*===========================================================================*/\r
-/* This function will convert the DDraw error code to its macro string. The*/\r
-/* returned pointer is static so you need not worry about memory managemnet */\r
-/* but the error message gets written over from call to call... */\r
-/*===========================================================================*/\r
-/* RETURN: pointer to the single static buffer that hold the error message. */\r
-/*===========================================================================*/\r
-char *ErrorStringD3D( HRESULT hr )\r
-{\r
- static char errorString[128];\r
-\r
- switch( hr )\r
- {\r
- case DDERR_ALREADYINITIALIZED:\r
- strcpy( errorString, "DDERR_ALREADYINITIALIZED" );\r
- break;\r
- \r
- case DDERR_CANNOTATTACHSURFACE:\r
- strcpy( errorString, "DDERR_CANNOTATTACHSURFACE" );\r
- break;\r
- \r
- case DDERR_CANNOTDETACHSURFACE:\r
- strcpy( errorString, "DDERR_CANNOTDETACHSURFACE" );\r
- break;\r
- \r
- case DDERR_CURRENTLYNOTAVAIL:\r
- strcpy( errorString, "DDERR_CURRENTLYNOTAVAIL" );\r
- break;\r
- \r
- case DDERR_EXCEPTION:\r
- strcpy( errorString, "DDERR_EXCEPTION" );\r
- break;\r
- \r
- case DDERR_GENERIC:\r
- strcpy( errorString, "DDERR_GENERIC" );\r
- break;\r
- \r
- case DDERR_HEIGHTALIGN:\r
- strcpy( errorString, "DDERR_HEIGHTALIGN" );\r
- break;\r
- \r
- case DDERR_INCOMPATIBLEPRIMARY:\r
- strcpy( errorString, "DDERR_INCOMPATIBLEPRIMARY" );\r
- break;\r
- \r
- case DDERR_INVALIDCAPS:\r
- strcpy( errorString, "DDERR_INVALIDCAPS" );\r
- break;\r
- \r
- case DDERR_INVALIDCLIPLIST:\r
- strcpy( errorString, "DDERR_INVALIDCLIPLIST" );\r
- break;\r
- \r
- case DDERR_INVALIDMODE:\r
- strcpy( errorString, "DDERR_INVALIDMODE" );\r
- break;\r
- \r
- case DDERR_INVALIDOBJECT:\r
- strcpy( errorString, "DDERR_INVALIDOBJECT" );\r
- break;\r
- \r
- case DDERR_INVALIDPARAMS:\r
- strcpy( errorString, "DDERR_INVALIDPARAMS" );\r
- break;\r
- \r
- case DDERR_INVALIDPIXELFORMAT:\r
- strcpy( errorString, "DDERR_INVALIDPIXELFORMAT" );\r
- break;\r
- \r
- case DDERR_INVALIDRECT:\r
- strcpy( errorString, "DDERR_INVALIDRECT" );\r
- break;\r
- \r
- case DDERR_LOCKEDSURFACES:\r
- strcpy( errorString, "DDERR_LOCKEDSURFACES" );\r
- break;\r
- \r
- case DDERR_NO3D:\r
- strcpy( errorString, "DDERR_NO3D" );\r
- break;\r
- \r
- case DDERR_NOALPHAHW:\r
- strcpy( errorString, "DDERR_NOALPHAHW" );\r
- break;\r
- \r
- case DDERR_NOCLIPLIST:\r
- strcpy( errorString, "DDERR_NOCLIPLIST" );\r
- break;\r
- \r
- case DDERR_NOCOLORCONVHW:\r
- strcpy( errorString, "DDERR_NOCOLORCONVHW" );\r
- break;\r
- \r
- case DDERR_NOCOOPERATIVELEVELSET:\r
- strcpy( errorString, "DDERR_NOCOOPERATIVELEVELSET" );\r
- break;\r
- \r
- case DDERR_NOCOLORKEY:\r
- strcpy( errorString, "DDERR_NOCOLORKEY" );\r
- break;\r
- \r
- case DDERR_NOCOLORKEYHW:\r
- strcpy( errorString, "DDERR_NOCOLORKEYHW" );\r
- break;\r
- \r
- case DDERR_NODIRECTDRAWSUPPORT:\r
- strcpy( errorString, "DDERR_NODIRECTDRAWSUPPORT" );\r
- break;\r
- \r
- case DDERR_NOEXCLUSIVEMODE:\r
- strcpy( errorString, "DDERR_NOEXCLUSIVEMODE" );\r
- break;\r
- \r
- case DDERR_NOFLIPHW:\r
- strcpy( errorString, "DDERR_NOFLIPHW" );\r
- break;\r
- \r
- case DDERR_NOGDI:\r
- strcpy( errorString, "DDERR_NOGDI" );\r
- break;\r
- \r
- case DDERR_NOMIRRORHW:\r
- strcpy( errorString, "DDERR_NOMIRRORHW" );\r
- break;\r
- \r
- case DDERR_NOTFOUND:\r
- strcpy( errorString, "DDERR_NOTFOUND" );\r
- break;\r
- \r
- case DDERR_NOOVERLAYHW:\r
- strcpy( errorString, "DDERR_NOOVERLAYHW" );\r
- break;\r
- \r
- case DDERR_OVERLAPPINGRECTS:\r
- strcpy( errorString, "DDERR_OVERLAPPINGRECTS" );\r
- break;\r
- \r
- case DDERR_NORASTEROPHW:\r
- strcpy( errorString, "DDERR_NORASTEROPHW" );\r
- break;\r
- \r
- case DDERR_NOROTATIONHW:\r
- strcpy( errorString, "DDERR_NOROTATIONHW" );\r
- break;\r
- \r
- case DDERR_NOSTRETCHHW:\r
- strcpy( errorString, "DDERR_NOSTRETCHHW" );\r
- break;\r
- \r
- case DDERR_NOT4BITCOLOR:\r
- strcpy( errorString, "DDERR_NOT4BITCOLOR" );\r
- break;\r
- \r
- case DDERR_NOT4BITCOLORINDEX:\r
- strcpy( errorString, "DDERR_NOT4BITCOLORINDEX" );\r
- break;\r
- \r
- case DDERR_NOT8BITCOLOR:\r
- strcpy( errorString, "DDERR_NOT8BITCOLOR" );\r
- break;\r
- \r
- case DDERR_NOTEXTUREHW:\r
- strcpy( errorString, "DDERR_NOTEXTUREHW" );\r
- break;\r
- \r
- case DDERR_NOVSYNCHW:\r
- strcpy( errorString, "DDERR_NOVSYNCHW" );\r
- break;\r
- \r
- case DDERR_NOZBUFFERHW:\r
- strcpy( errorString, "DDERR_NOZBUFFERHW" );\r
- break;\r
-\r
- case DDERR_NOZOVERLAYHW:\r
- strcpy( errorString, "DDERR_NOZOVERLAYHW" );\r
- break;\r
- \r
- case DDERR_OUTOFCAPS:\r
- strcpy( errorString, "DDERR_OUTOFCAPS" );\r
- break;\r
- \r
- case DDERR_OUTOFMEMORY:\r
- strcpy( errorString, "DDERR_OUTOFMEMORY" );\r
- break;\r
- \r
- case DDERR_OUTOFVIDEOMEMORY:\r
- strcpy( errorString, "DDERR_OUTOFVIDEOMEMORY" );\r
- break;\r
- \r
- case DDERR_OVERLAYCANTCLIP:\r
- strcpy( errorString, "DDERR_OVERLAYCANTCLIP" );\r
- break;\r
- \r
- case DDERR_OVERLAYCOLORKEYONLYONEACTIVE:\r
- strcpy( errorString, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE" );\r
- break;\r
- \r
- case DDERR_PALETTEBUSY:\r
- strcpy( errorString, "DDERR_PALETTEBUSY" );\r
- break;\r
- \r
- case DDERR_COLORKEYNOTSET:\r
- strcpy( errorString, "DDERR_COLORKEYNOTSET" );\r
- break;\r
- \r
- case DDERR_SURFACEALREADYATTACHED:\r
- strcpy( errorString, "DDERR_SURFACEALREADYATTACHED" );\r
- break;\r
- \r
- case DDERR_SURFACEALREADYDEPENDENT:\r
- strcpy( errorString, "DDERR_SURFACEALREADYDEPENDENT" );\r
- break;\r
- \r
- case DDERR_SURFACEBUSY:\r
- strcpy( errorString, "DDERR_SURFACEBUSY" );\r
- break;\r
- \r
- case DDERR_CANTLOCKSURFACE:\r
- strcpy( errorString, "DDERR_CANTLOCKSURFACE" );\r
- break;\r
-\r
- case DDERR_SURFACEISOBSCURED:\r
- strcpy( errorString, "DDERR_SURFACEISOBSCURED" );\r
- break;\r
-\r
- case DDERR_SURFACELOST:\r
- strcpy( errorString, "DDERR_SURFACELOST" );\r
- break;\r
- \r
- case DDERR_SURFACENOTATTACHED:\r
- strcpy( errorString, "DDERR_SURFACENOTATTACHED" );\r
- break;\r
- \r
- case DDERR_TOOBIGHEIGHT:\r
- strcpy( errorString, "DDERR_TOOBIGHEIGHT" );\r
- break;\r
- \r
- case DDERR_TOOBIGSIZE:\r
- strcpy( errorString, "DDERR_TOOBIGSIZE" );\r
- break;\r
- \r
- case DDERR_TOOBIGWIDTH:\r
- strcpy( errorString, "DDERR_TOOBIGWIDTH" );\r
- break;\r
- \r
- case DDERR_UNSUPPORTED:\r
- strcpy( errorString, "DDERR_UNSUPPORTED" );\r
- break;\r
- \r
- case DDERR_UNSUPPORTEDFORMAT:\r
- strcpy( errorString, "DDERR_UNSUPPORTEDFORMAT" );\r
- break;\r
- \r
- case DDERR_UNSUPPORTEDMASK:\r
- strcpy( errorString, "DDERR_UNSUPPORTEDMASK" );\r
- break;\r
- \r
- case DDERR_INVALIDSTREAM:\r
- strcpy( errorString, "DDERR_INVALIDSTREAM" );\r
- break;\r
- \r
- case DDERR_VERTICALBLANKINPROGRESS:\r
- strcpy( errorString, "DDERR_VERTICALBLANKINPROGRESS" );\r
- break;\r
- \r
- case DDERR_WASSTILLDRAWING:\r
- strcpy( errorString, "DDERR_WASSTILLDRAWING" );\r
- break;\r
- \r
- case DDERR_XALIGN:\r
- strcpy( errorString, "DDERR_XALIGN" );\r
- break;\r
- \r
- case DDERR_INVALIDDIRECTDRAWGUID:\r
- strcpy( errorString, "DDERR_INVALIDDIRECTDRAWGUID" );\r
- break;\r
- \r
- case DDERR_DIRECTDRAWALREADYCREATED:\r
- strcpy( errorString, "DDERR_DIRECTDRAWALREADYCREATED" );\r
- break;\r
- \r
- case DDERR_NODIRECTDRAWHW:\r
- strcpy( errorString, "DDERR_NODIRECTDRAWHW" );\r
- break;\r
- \r
- case DDERR_PRIMARYSURFACEALREADYEXISTS:\r
- strcpy( errorString, "DDERR_PRIMARYSURFACEALREADYEXISTS" );\r
- break;\r
- \r
- case DDERR_NOEMULATION:\r
- strcpy( errorString, "DDERR_NOEMULATION" );\r
- break;\r
- \r
- case DDERR_REGIONTOOSMALL:\r
- strcpy( errorString, "DDERR_REGIONTOOSMALL" );\r
- break;\r
- \r
- case DDERR_CLIPPERISUSINGHWND:\r
- strcpy( errorString, "DDERR_CLIPPERISUSINGHWND" );\r
- break;\r
- \r
- case DDERR_NOCLIPPERATTACHED:\r
- strcpy( errorString, "DDERR_NOCLIPPERATTACHED" );\r
- break;\r
- \r
- case DDERR_NOHWND:\r
- strcpy( errorString, "DDERR_NOHWND" );\r
- break;\r
- \r
- case DDERR_HWNDSUBCLASSED:\r
- strcpy( errorString, "DDERR_HWNDSUBCLASSED" );\r
- break;\r
- \r
- case DDERR_HWNDALREADYSET:\r
- strcpy( errorString, "DDERR_HWNDALREADYSET" );\r
- break;\r
- \r
- case DDERR_NOPALETTEATTACHED:\r
- strcpy( errorString, "DDERR_NOPALETTEATTACHED" );\r
- break;\r
- \r
- case DDERR_NOPALETTEHW:\r
- strcpy( errorString, "DDERR_NOPALETTEHW" );\r
- break;\r
- \r
- case DDERR_BLTFASTCANTCLIP:\r
- strcpy( errorString, "DDERR_BLTFASTCANTCLIP" );\r
- break;\r
-\r
- case DDERR_NOBLTHW:\r
- strcpy( errorString, "DDERR_NOBLTHW" );\r
- break;\r
-\r
- case DDERR_NODDROPSHW:\r
- strcpy( errorString, "DDERR_NODDROPSHW" );\r
- break;\r
-\r
- case DDERR_OVERLAYNOTVISIBLE:\r
- strcpy( errorString, "DDERR_OVERLAYNOTVISIBLE" );\r
- break;\r
-\r
- case DDERR_NOOVERLAYDEST:\r
- strcpy( errorString, "DDERR_NOOVERLAYDEST" );\r
- break;\r
-\r
- case DDERR_INVALIDPOSITION:\r
- strcpy( errorString, "DDERR_INVALIDPOSITION" );\r
- break;\r
-\r
- case DDERR_NOTAOVERLAYSURFACE:\r
- strcpy( errorString, "DDERR_NOTAOVERLAYSURFACE" );\r
- break;\r
-\r
- case DDERR_EXCLUSIVEMODEALREADYSET:\r
- strcpy( errorString, "DDERR_EXCLUSIVEMODEALREADYSET" );\r
- break;\r
-\r
- case DDERR_NOTFLIPPABLE:\r
- strcpy( errorString, "DDERR_NOTFLIPPABLE" );\r
- break;\r
-\r
- case DDERR_CANTDUPLICATE:\r
- strcpy( errorString, "DDERR_CANTDUPLICATE" );\r
- break;\r
-\r
- case DDERR_NOTLOCKED:\r
- strcpy( errorString, "DDERR_NOTLOCKED" );\r
- break;\r
-\r
- case DDERR_CANTCREATEDC:\r
- strcpy( errorString, "DDERR_CANTCREATEDC" );\r
- break;\r
-\r
- case DDERR_NODC:\r
- strcpy( errorString, "DDERR_NODC" );\r
- break;\r
-\r
- case DDERR_WRONGMODE:\r
- strcpy( errorString, "DDERR_WRONGMODE" );\r
- break;\r
-\r
- case DDERR_IMPLICITLYCREATED:\r
- strcpy( errorString, "DDERR_IMPLICITLYCREATED" );\r
- break;\r
-\r
- case DDERR_NOTPALETTIZED:\r
- strcpy( errorString, "DDERR_NOTPALETTIZED" );\r
- break;\r
-\r
- case DDERR_UNSUPPORTEDMODE:\r
- strcpy( errorString, "DDERR_UNSUPPORTEDMODE" );\r
- break;\r
-\r
- case DDERR_NOMIPMAPHW:\r
- strcpy( errorString, "DDERR_NOMIPMAPHW" );\r
- break;\r
-\r
- case DDERR_INVALIDSURFACETYPE:\r
- strcpy( errorString, "DDERR_INVALIDSURFACETYPE" );\r
- break;\r
-\r
- case DDERR_NOOPTIMIZEHW:\r
- strcpy( errorString, "DDERR_NOOPTIMIZEHW" );\r
- break;\r
-\r
- case DDERR_NOTLOADED:\r
- strcpy( errorString, "DDERR_NOTLOADED" );\r
- break;\r
-\r
- case DDERR_NOFOCUSWINDOW:\r
- strcpy( errorString, "DDERR_NOFOCUSWINDOW" );\r
- break;\r
-\r
- case DDERR_DCALREADYCREATED:\r
- strcpy( errorString, "DDERR_DCALREADYCREATED" );\r
- break;\r
-\r
- case DDERR_NONONLOCALVIDMEM:\r
- strcpy( errorString, "DDERR_NONONLOCALVIDMEM" );\r
- break;\r
-\r
- case DDERR_CANTPAGELOCK:\r
- strcpy( errorString, "DDERR_CANTPAGELOCK" );\r
- break;\r
-\r
- case DDERR_CANTPAGEUNLOCK:\r
- strcpy( errorString, "DDERR_CANTPAGEUNLOCK" );\r
- break;\r
-\r
- case DDERR_NOTPAGELOCKED:\r
- strcpy( errorString, "DDERR_NOTPAGELOCKED" );\r
- break;\r
-\r
- case DDERR_MOREDATA:\r
- strcpy( errorString, "DDERR_MOREDATA" );\r
- break;\r
-\r
- case DDERR_EXPIRED:\r
- strcpy( errorString, "DDERR_EXPIRED" );\r
- break;\r
-\r
- case DDERR_VIDEONOTACTIVE:\r
- strcpy( errorString, "DDERR_VIDEONOTACTIVE" );\r
- break;\r
-\r
- case DDERR_DEVICEDOESNTOWNSURFACE:\r
- strcpy( errorString, "DDERR_DEVICEDOESNTOWNSURFACE" );\r
- break;\r
-\r
- case DDERR_NOTINITIALIZED:\r
- strcpy( errorString, "DDERR_NOTINITIALIZED" );\r
- break;\r
-\r
- default:\r
- strcpy( errorString, "<unknown error code>" );\r
- break;\r
- }\r
-\r
- return &errorString[0];\r
-} \r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#include "D3DHAL.h"
+/*===========================================================================*/
+/* Local only functions. */
+/*===========================================================================*/
+static int CountTrailingZeros( DWORD dwMask );
+/*===========================================================================*/
+/* This function is used to get the pointer to the surface and the pitch for*/
+/* the scanline rendering functions. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+ static DDSURFACEDESC2 ddsd2;
+ HRESULT rc;
+
+ DPF(( DBG_FUNC, "LockHAL();" ));
+
+ /* Set the request structure up first. */
+ memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+ ddsd2.dwSize = sizeof(DDSURFACEDESC2);
+
+ /* Make sure we have enough info. */
+ if ( pHAL )
+ {
+ rc = pHAL->lpDDSRender->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "Lock (RENDER) ->", ErrorStringD3D(rc) );
+ }
+ }
+
+ return &ddsd2;
+}
+/*===========================================================================*/
+/* This is just a simple wrapper. I probably don't need to do any error */
+/* checking as the Lock must have worked inorder to get here... */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+ HRESULT rc;
+
+ DPF(( DBG_FUNC, "UnlockHAL();" ));
+
+ /* Make sure we have enough info. */
+ if ( pHAL )
+ {
+ rc = pHAL->lpDDSRender->Unlock( NULL );
+ if ( FAILED(rc) )
+ {
+ RIP( pHAL, "Unlock (RENDER) ->", ErrorStringD3D(rc) );
+ }
+ }
+}
+/*===========================================================================*/
+/* This function will track the main/Primary window that will be used as the*/
+/* target for the Blt in SwapBuffers. As a side effect the call will check */
+/* to see if the primary surface is the same size and position as the screen.*/
+/* If they are the same size we will call it fullscreen... */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+extern "C" void UpdateScreenPosHAL( PMESAD3DSHARED pShared )
+{
+ PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
+ POINT pt;
+ DWORD dwWidth, dwHeight;
+
+ DPF(( DBG_FUNC, "UpdateScreenPosHAL();" ));
+
+ /* Make sure we have enough info. */
+ if ( pHAL != NULL )
+ {
+ /* Update the windows screen position. */
+ GetClientRect( pShared->hwnd, &pShared->rectW );
+ pt.x = pt.y = 0;
+ ClientToScreen( pShared->hwnd, &pt );
+ OffsetRect( &pShared->rectW, pt.x, pt.y);
+
+ /* Compare the primary to the screen. */
+ dwWidth = GetSystemMetrics( SM_CXSCREEN );
+ dwHeight = GetSystemMetrics( SM_CYSCREEN );
+ if ( (pShared->rectW.left > 0) || (pShared->rectW.top > 0) ||
+ (pShared->rectW.right > dwWidth) || (pShared->rectW.bottom > dwHeight) )
+ pShared->bWindow = TRUE;
+ else
+ pShared->bWindow = FALSE;
+ }
+}
+/*===========================================================================*/
+/* This function will fill in the pixel info structure defined in D3Dshared.*/
+/* Basicly it will take a DirectDraw pixelformat structure and make scaling */
+/* values that will convert from 8bit channels to whatever the supplied ddpf */
+/* uses. Also we will generate shift values that will be used to get move */
+/* each component of the pixel into place. */
+/* I have now added a special case for a 1bit alpha channel. If I find a 1b*/
+/* alpha then I will set the scale to -1.0 which should be unique. Later I */
+/* can check the alpha scale value too see if its -1.0 and thus handle it. I*/
+/* was finding that the case was not working tom my advantage so this is my */
+/* HACK for the day. As a TODO I should work on this... */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel )
+{
+ DPF(( DBG_FUNC, "Solve8BitChannelPixelFromat();" ));
+
+ memset( pPixel, 0, sizeof(PPIXELINFO) );
+
+ /* Check too see if the color space is valid in the PF. */
+ if ( pddpf->dwFlags & DDPF_RGB )
+ {
+ /* Solve the red stuff. */
+ pPixel->dwRMask = pddpf->dwRBitMask;
+ pPixel->rShift = CountTrailingZeros( pPixel->dwRMask );
+ pPixel->rScale = (float)0.00392156 * (float)(pPixel->dwRMask >> pPixel->rShift);
+
+ /* Solve the green thingy's. */
+ pPixel->dwGMask = pddpf->dwGBitMask;
+ pPixel->gShift = CountTrailingZeros( pPixel->dwGMask );
+ pPixel->gScale = (float)0.00392156 * (float)(pPixel->dwGMask >> pPixel->gShift);
+
+ /* Solve the blues. */
+ pPixel->dwBMask = pddpf->dwBBitMask;
+ pPixel->bShift = CountTrailingZeros( pddpf->dwBBitMask );
+ pPixel->bScale = (float)0.00392156 * (float)(pddpf->dwBBitMask >> pPixel->bShift);
+ }
+
+ /* Do the alpha channel if there is one. */
+ if ( pddpf->dwFlags & DDPF_ALPHAPIXELS )
+ {
+ pPixel->dwAMask = pddpf->dwRGBAlphaBitMask;
+ pPixel->aShift = CountTrailingZeros( pPixel->dwAMask );
+
+ /* Special case a 1bit alpha. */
+ if ( (pPixel->dwAMask >> pPixel->aShift) == 1 )
+ pPixel->aScale = -1.0;
+ else
+ pPixel->aScale = (float)0.00392156 * (float)(pPixel->dwAMask >> pPixel->aShift);
+ }
+
+ /* Get the size of the pixel in bytes. Should work as dwRGBBitCount is in a union. */
+ pPixel->cb = pddpf->dwRGBBitCount / 8;
+}
+/*===========================================================================*/
+/* See RETURN :) */
+/*===========================================================================*/
+/* RETURN: number of contiguous zeros starting from the right. */
+/*===========================================================================*/
+static int CountTrailingZeros( DWORD dwMask )
+{
+ DWORD Mask;
+
+ if ( dwMask == 0 )
+ return 32;
+
+ /* Can't take credit for this one! */
+ Mask = dwMask & -(int)dwMask;
+ return ((Mask & 0xFFFF0000)!=0) << 4
+ | ((Mask & 0xFF00FF00)!=0) << 3
+ | ((Mask & 0xF0F0F0F0)!=0) << 2
+ | ((Mask & 0xCCCCCCCC)!=0) << 1
+ | ((Mask & 0xAAAAAAAA)!=0);
+}
+/*===========================================================================*/
+/* This function will convert the DDraw error code to its macro string. The*/
+/* returned pointer is static so you need not worry about memory managemnet */
+/* but the error message gets written over from call to call... */
+/*===========================================================================*/
+/* RETURN: pointer to the single static buffer that hold the error message. */
+/*===========================================================================*/
+char *ErrorStringD3D( HRESULT hr )
+{
+ static char errorString[128];
+
+ switch( hr )
+ {
+ case DDERR_ALREADYINITIALIZED:
+ strcpy( errorString, "DDERR_ALREADYINITIALIZED" );
+ break;
+
+ case DDERR_CANNOTATTACHSURFACE:
+ strcpy( errorString, "DDERR_CANNOTATTACHSURFACE" );
+ break;
+
+ case DDERR_CANNOTDETACHSURFACE:
+ strcpy( errorString, "DDERR_CANNOTDETACHSURFACE" );
+ break;
+
+ case DDERR_CURRENTLYNOTAVAIL:
+ strcpy( errorString, "DDERR_CURRENTLYNOTAVAIL" );
+ break;
+
+ case DDERR_EXCEPTION:
+ strcpy( errorString, "DDERR_EXCEPTION" );
+ break;
+
+ case DDERR_GENERIC:
+ strcpy( errorString, "DDERR_GENERIC" );
+ break;
+
+ case DDERR_HEIGHTALIGN:
+ strcpy( errorString, "DDERR_HEIGHTALIGN" );
+ break;
+
+ case DDERR_INCOMPATIBLEPRIMARY:
+ strcpy( errorString, "DDERR_INCOMPATIBLEPRIMARY" );
+ break;
+
+ case DDERR_INVALIDCAPS:
+ strcpy( errorString, "DDERR_INVALIDCAPS" );
+ break;
+
+ case DDERR_INVALIDCLIPLIST:
+ strcpy( errorString, "DDERR_INVALIDCLIPLIST" );
+ break;
+
+ case DDERR_INVALIDMODE:
+ strcpy( errorString, "DDERR_INVALIDMODE" );
+ break;
+
+ case DDERR_INVALIDOBJECT:
+ strcpy( errorString, "DDERR_INVALIDOBJECT" );
+ break;
+
+ case DDERR_INVALIDPARAMS:
+ strcpy( errorString, "DDERR_INVALIDPARAMS" );
+ break;
+
+ case DDERR_INVALIDPIXELFORMAT:
+ strcpy( errorString, "DDERR_INVALIDPIXELFORMAT" );
+ break;
+
+ case DDERR_INVALIDRECT:
+ strcpy( errorString, "DDERR_INVALIDRECT" );
+ break;
+
+ case DDERR_LOCKEDSURFACES:
+ strcpy( errorString, "DDERR_LOCKEDSURFACES" );
+ break;
+
+ case DDERR_NO3D:
+ strcpy( errorString, "DDERR_NO3D" );
+ break;
+
+ case DDERR_NOALPHAHW:
+ strcpy( errorString, "DDERR_NOALPHAHW" );
+ break;
+
+ case DDERR_NOCLIPLIST:
+ strcpy( errorString, "DDERR_NOCLIPLIST" );
+ break;
+
+ case DDERR_NOCOLORCONVHW:
+ strcpy( errorString, "DDERR_NOCOLORCONVHW" );
+ break;
+
+ case DDERR_NOCOOPERATIVELEVELSET:
+ strcpy( errorString, "DDERR_NOCOOPERATIVELEVELSET" );
+ break;
+
+ case DDERR_NOCOLORKEY:
+ strcpy( errorString, "DDERR_NOCOLORKEY" );
+ break;
+
+ case DDERR_NOCOLORKEYHW:
+ strcpy( errorString, "DDERR_NOCOLORKEYHW" );
+ break;
+
+ case DDERR_NODIRECTDRAWSUPPORT:
+ strcpy( errorString, "DDERR_NODIRECTDRAWSUPPORT" );
+ break;
+
+ case DDERR_NOEXCLUSIVEMODE:
+ strcpy( errorString, "DDERR_NOEXCLUSIVEMODE" );
+ break;
+
+ case DDERR_NOFLIPHW:
+ strcpy( errorString, "DDERR_NOFLIPHW" );
+ break;
+
+ case DDERR_NOGDI:
+ strcpy( errorString, "DDERR_NOGDI" );
+ break;
+
+ case DDERR_NOMIRRORHW:
+ strcpy( errorString, "DDERR_NOMIRRORHW" );
+ break;
+
+ case DDERR_NOTFOUND:
+ strcpy( errorString, "DDERR_NOTFOUND" );
+ break;
+
+ case DDERR_NOOVERLAYHW:
+ strcpy( errorString, "DDERR_NOOVERLAYHW" );
+ break;
+
+ case DDERR_OVERLAPPINGRECTS:
+ strcpy( errorString, "DDERR_OVERLAPPINGRECTS" );
+ break;
+
+ case DDERR_NORASTEROPHW:
+ strcpy( errorString, "DDERR_NORASTEROPHW" );
+ break;
+
+ case DDERR_NOROTATIONHW:
+ strcpy( errorString, "DDERR_NOROTATIONHW" );
+ break;
+
+ case DDERR_NOSTRETCHHW:
+ strcpy( errorString, "DDERR_NOSTRETCHHW" );
+ break;
+
+ case DDERR_NOT4BITCOLOR:
+ strcpy( errorString, "DDERR_NOT4BITCOLOR" );
+ break;
+
+ case DDERR_NOT4BITCOLORINDEX:
+ strcpy( errorString, "DDERR_NOT4BITCOLORINDEX" );
+ break;
+
+ case DDERR_NOT8BITCOLOR:
+ strcpy( errorString, "DDERR_NOT8BITCOLOR" );
+ break;
+
+ case DDERR_NOTEXTUREHW:
+ strcpy( errorString, "DDERR_NOTEXTUREHW" );
+ break;
+
+ case DDERR_NOVSYNCHW:
+ strcpy( errorString, "DDERR_NOVSYNCHW" );
+ break;
+
+ case DDERR_NOZBUFFERHW:
+ strcpy( errorString, "DDERR_NOZBUFFERHW" );
+ break;
+
+ case DDERR_NOZOVERLAYHW:
+ strcpy( errorString, "DDERR_NOZOVERLAYHW" );
+ break;
+
+ case DDERR_OUTOFCAPS:
+ strcpy( errorString, "DDERR_OUTOFCAPS" );
+ break;
+
+ case DDERR_OUTOFMEMORY:
+ strcpy( errorString, "DDERR_OUTOFMEMORY" );
+ break;
+
+ case DDERR_OUTOFVIDEOMEMORY:
+ strcpy( errorString, "DDERR_OUTOFVIDEOMEMORY" );
+ break;
+
+ case DDERR_OVERLAYCANTCLIP:
+ strcpy( errorString, "DDERR_OVERLAYCANTCLIP" );
+ break;
+
+ case DDERR_OVERLAYCOLORKEYONLYONEACTIVE:
+ strcpy( errorString, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE" );
+ break;
+
+ case DDERR_PALETTEBUSY:
+ strcpy( errorString, "DDERR_PALETTEBUSY" );
+ break;
+
+ case DDERR_COLORKEYNOTSET:
+ strcpy( errorString, "DDERR_COLORKEYNOTSET" );
+ break;
+
+ case DDERR_SURFACEALREADYATTACHED:
+ strcpy( errorString, "DDERR_SURFACEALREADYATTACHED" );
+ break;
+
+ case DDERR_SURFACEALREADYDEPENDENT:
+ strcpy( errorString, "DDERR_SURFACEALREADYDEPENDENT" );
+ break;
+
+ case DDERR_SURFACEBUSY:
+ strcpy( errorString, "DDERR_SURFACEBUSY" );
+ break;
+
+ case DDERR_CANTLOCKSURFACE:
+ strcpy( errorString, "DDERR_CANTLOCKSURFACE" );
+ break;
+
+ case DDERR_SURFACEISOBSCURED:
+ strcpy( errorString, "DDERR_SURFACEISOBSCURED" );
+ break;
+
+ case DDERR_SURFACELOST:
+ strcpy( errorString, "DDERR_SURFACELOST" );
+ break;
+
+ case DDERR_SURFACENOTATTACHED:
+ strcpy( errorString, "DDERR_SURFACENOTATTACHED" );
+ break;
+
+ case DDERR_TOOBIGHEIGHT:
+ strcpy( errorString, "DDERR_TOOBIGHEIGHT" );
+ break;
+
+ case DDERR_TOOBIGSIZE:
+ strcpy( errorString, "DDERR_TOOBIGSIZE" );
+ break;
+
+ case DDERR_TOOBIGWIDTH:
+ strcpy( errorString, "DDERR_TOOBIGWIDTH" );
+ break;
+
+ case DDERR_UNSUPPORTED:
+ strcpy( errorString, "DDERR_UNSUPPORTED" );
+ break;
+
+ case DDERR_UNSUPPORTEDFORMAT:
+ strcpy( errorString, "DDERR_UNSUPPORTEDFORMAT" );
+ break;
+
+ case DDERR_UNSUPPORTEDMASK:
+ strcpy( errorString, "DDERR_UNSUPPORTEDMASK" );
+ break;
+
+ case DDERR_INVALIDSTREAM:
+ strcpy( errorString, "DDERR_INVALIDSTREAM" );
+ break;
+
+ case DDERR_VERTICALBLANKINPROGRESS:
+ strcpy( errorString, "DDERR_VERTICALBLANKINPROGRESS" );
+ break;
+
+ case DDERR_WASSTILLDRAWING:
+ strcpy( errorString, "DDERR_WASSTILLDRAWING" );
+ break;
+
+ case DDERR_XALIGN:
+ strcpy( errorString, "DDERR_XALIGN" );
+ break;
+
+ case DDERR_INVALIDDIRECTDRAWGUID:
+ strcpy( errorString, "DDERR_INVALIDDIRECTDRAWGUID" );
+ break;
+
+ case DDERR_DIRECTDRAWALREADYCREATED:
+ strcpy( errorString, "DDERR_DIRECTDRAWALREADYCREATED" );
+ break;
+
+ case DDERR_NODIRECTDRAWHW:
+ strcpy( errorString, "DDERR_NODIRECTDRAWHW" );
+ break;
+
+ case DDERR_PRIMARYSURFACEALREADYEXISTS:
+ strcpy( errorString, "DDERR_PRIMARYSURFACEALREADYEXISTS" );
+ break;
+
+ case DDERR_NOEMULATION:
+ strcpy( errorString, "DDERR_NOEMULATION" );
+ break;
+
+ case DDERR_REGIONTOOSMALL:
+ strcpy( errorString, "DDERR_REGIONTOOSMALL" );
+ break;
+
+ case DDERR_CLIPPERISUSINGHWND:
+ strcpy( errorString, "DDERR_CLIPPERISUSINGHWND" );
+ break;
+
+ case DDERR_NOCLIPPERATTACHED:
+ strcpy( errorString, "DDERR_NOCLIPPERATTACHED" );
+ break;
+
+ case DDERR_NOHWND:
+ strcpy( errorString, "DDERR_NOHWND" );
+ break;
+
+ case DDERR_HWNDSUBCLASSED:
+ strcpy( errorString, "DDERR_HWNDSUBCLASSED" );
+ break;
+
+ case DDERR_HWNDALREADYSET:
+ strcpy( errorString, "DDERR_HWNDALREADYSET" );
+ break;
+
+ case DDERR_NOPALETTEATTACHED:
+ strcpy( errorString, "DDERR_NOPALETTEATTACHED" );
+ break;
+
+ case DDERR_NOPALETTEHW:
+ strcpy( errorString, "DDERR_NOPALETTEHW" );
+ break;
+
+ case DDERR_BLTFASTCANTCLIP:
+ strcpy( errorString, "DDERR_BLTFASTCANTCLIP" );
+ break;
+
+ case DDERR_NOBLTHW:
+ strcpy( errorString, "DDERR_NOBLTHW" );
+ break;
+
+ case DDERR_NODDROPSHW:
+ strcpy( errorString, "DDERR_NODDROPSHW" );
+ break;
+
+ case DDERR_OVERLAYNOTVISIBLE:
+ strcpy( errorString, "DDERR_OVERLAYNOTVISIBLE" );
+ break;
+
+ case DDERR_NOOVERLAYDEST:
+ strcpy( errorString, "DDERR_NOOVERLAYDEST" );
+ break;
+
+ case DDERR_INVALIDPOSITION:
+ strcpy( errorString, "DDERR_INVALIDPOSITION" );
+ break;
+
+ case DDERR_NOTAOVERLAYSURFACE:
+ strcpy( errorString, "DDERR_NOTAOVERLAYSURFACE" );
+ break;
+
+ case DDERR_EXCLUSIVEMODEALREADYSET:
+ strcpy( errorString, "DDERR_EXCLUSIVEMODEALREADYSET" );
+ break;
+
+ case DDERR_NOTFLIPPABLE:
+ strcpy( errorString, "DDERR_NOTFLIPPABLE" );
+ break;
+
+ case DDERR_CANTDUPLICATE:
+ strcpy( errorString, "DDERR_CANTDUPLICATE" );
+ break;
+
+ case DDERR_NOTLOCKED:
+ strcpy( errorString, "DDERR_NOTLOCKED" );
+ break;
+
+ case DDERR_CANTCREATEDC:
+ strcpy( errorString, "DDERR_CANTCREATEDC" );
+ break;
+
+ case DDERR_NODC:
+ strcpy( errorString, "DDERR_NODC" );
+ break;
+
+ case DDERR_WRONGMODE:
+ strcpy( errorString, "DDERR_WRONGMODE" );
+ break;
+
+ case DDERR_IMPLICITLYCREATED:
+ strcpy( errorString, "DDERR_IMPLICITLYCREATED" );
+ break;
+
+ case DDERR_NOTPALETTIZED:
+ strcpy( errorString, "DDERR_NOTPALETTIZED" );
+ break;
+
+ case DDERR_UNSUPPORTEDMODE:
+ strcpy( errorString, "DDERR_UNSUPPORTEDMODE" );
+ break;
+
+ case DDERR_NOMIPMAPHW:
+ strcpy( errorString, "DDERR_NOMIPMAPHW" );
+ break;
+
+ case DDERR_INVALIDSURFACETYPE:
+ strcpy( errorString, "DDERR_INVALIDSURFACETYPE" );
+ break;
+
+ case DDERR_NOOPTIMIZEHW:
+ strcpy( errorString, "DDERR_NOOPTIMIZEHW" );
+ break;
+
+ case DDERR_NOTLOADED:
+ strcpy( errorString, "DDERR_NOTLOADED" );
+ break;
+
+ case DDERR_NOFOCUSWINDOW:
+ strcpy( errorString, "DDERR_NOFOCUSWINDOW" );
+ break;
+
+ case DDERR_DCALREADYCREATED:
+ strcpy( errorString, "DDERR_DCALREADYCREATED" );
+ break;
+
+ case DDERR_NONONLOCALVIDMEM:
+ strcpy( errorString, "DDERR_NONONLOCALVIDMEM" );
+ break;
+
+ case DDERR_CANTPAGELOCK:
+ strcpy( errorString, "DDERR_CANTPAGELOCK" );
+ break;
+
+ case DDERR_CANTPAGEUNLOCK:
+ strcpy( errorString, "DDERR_CANTPAGEUNLOCK" );
+ break;
+
+ case DDERR_NOTPAGELOCKED:
+ strcpy( errorString, "DDERR_NOTPAGELOCKED" );
+ break;
+
+ case DDERR_MOREDATA:
+ strcpy( errorString, "DDERR_MOREDATA" );
+ break;
+
+ case DDERR_EXPIRED:
+ strcpy( errorString, "DDERR_EXPIRED" );
+ break;
+
+ case DDERR_VIDEONOTACTIVE:
+ strcpy( errorString, "DDERR_VIDEONOTACTIVE" );
+ break;
+
+ case DDERR_DEVICEDOESNTOWNSURFACE:
+ strcpy( errorString, "DDERR_DEVICEDOESNTOWNSURFACE" );
+ break;
+
+ case DDERR_NOTINITIALIZED:
+ strcpy( errorString, "DDERR_NOTINITIALIZED" );
+ break;
+
+ default:
+ strcpy( errorString, "<unknown error code>" );
+ break;
+ }
+
+ return &errorString[0];
+}
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#include "D3DMesa.h"\r
-/*===========================================================================*/\r
-/* This call will clear the render surface using the pixel info built from */\r
-/* the surface at creation time. The call uses Lock/Unlock to access the */\r
-/* surface. The call also special cases a full clear or a dirty rectangle. */\r
-/* Finally the call returns the new clear mask that reflects that the color */\r
-/* buffer was cleared. */\r
-/*===========================================================================*/\r
-/* RETURN: the original mask with the bits cleared that represents the buffer*/\r
-/* or buffers we just cleared. */\r
-/*===========================================================================*/\r
-GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- DDSURFACEDESC2 *pddsd2;\r
- UCHAR *pBuffer,\r
- *pScanLine;\r
- int index,\r
- index2;\r
- DWORD dwColor;\r
-\r
- if ( mask & GL_COLOR_BUFFER_BIT )\r
- {\r
- /* Lock the surface to get the surface pointer. */\r
- pddsd2 = LockHAL( pContext->pShared, TRUE );\r
- \r
- /* Solve the color once only. */\r
- dwColor = ( ((DWORD)((float)pContext->rClear * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );\r
- dwColor |= ( ((DWORD)((float)pContext->gClear * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );\r
- dwColor |= ( ((DWORD)((float)pContext->bClear * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );\r
- \r
- if ( all ) \r
- {\r
- for( index = 0, pScanLine = (UCHAR *)pddsd2->lpSurface; index < pContext->pShared->dwHeight; index++, pScanLine += pddsd2->lPitch )\r
- for( pBuffer = pScanLine, index2 = 0; index2 < pContext->pShared->dwWidth; index2++, pBuffer += pContext->pShared->pixel.cb )\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- else\r
- {\r
- pScanLine = ((UCHAR *)pddsd2->lpSurface) +\r
- ( (FLIP( pContext->pShared->dwHeight, (y+height)) * pddsd2->lPitch) + (x * pContext->pShared->pixel.cb) );\r
-\r
- for( index = 0; index < height; index++, pScanLine += pddsd2->lPitch )\r
- {\r
- for( index2 = 0, pBuffer = pScanLine; index2 < width; index2++, pBuffer += pContext->pShared->pixel.cb )\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- }\r
- \r
- UnlockHAL( pContext->pShared, TRUE );\r
- }\r
- \r
- return (mask & ~GL_COLOR_BUFFER_BIT);\r
-}\r
-/*===========================================================================*/\r
-/* This proc (as all others) has been written for the general case. I use */\r
-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */\r
-/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */\r
-/*===========================================================================*/\r
-/* RETURN: */ \r
-/*===========================================================================*/\r
-void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- DDSURFACEDESC2 *pddsd2;\r
- UCHAR *pBuffer;\r
- int index;\r
- DWORD dwColor;\r
-\r
- /* Get the surface pointer and the pitch. */\r
- pddsd2 = LockHAL( pContext->pShared, TRUE );\r
-\r
- /* Find the start of the span. Invert y for Windows. */\r
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);\r
-\r
- if ( mask ) \r
- {\r
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )\r
- {\r
- if ( mask[index] )\r
- {\r
- /* Pack the color components. */\r
- dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );\r
- dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );\r
- dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- } \r
- }\r
- else\r
- {\r
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )\r
- {\r
- /* Pack the color components. */\r
- dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );\r
- dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );\r
- dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- }\r
-\r
- /* Giver back. */\r
- UnlockHAL( pContext->pShared, TRUE );\r
-}\r
-/*===========================================================================*/\r
-/* This proc (as all others) has been written for the general case. I use */\r
-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */\r
-/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */\r
-/*===========================================================================*/\r
-/* RETURN: */ \r
-/*===========================================================================*/\r
-void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- DDSURFACEDESC2 *pddsd2;\r
- UCHAR *pBuffer;\r
- int index;\r
- DWORD dwColor;\r
-\r
- /* Get the surface pointer and the pitch. */\r
- pddsd2 = LockHAL( pContext->pShared, TRUE );\r
-\r
- /* Find the start of the span. Invert y for Windows. */\r
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);\r
-\r
- if ( mask ) \r
- {\r
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )\r
- {\r
- if ( mask[index] )\r
- {\r
- /* Pack the color components. */\r
- dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );\r
- dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );\r
- dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- } \r
- }\r
- else\r
- {\r
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )\r
- {\r
- /* Pack the color components. */\r
- dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );\r
- dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );\r
- dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- }\r
-\r
- /* Giver back. */\r
- UnlockHAL( pContext->pShared, TRUE );\r
-}\r
-/*===========================================================================*/\r
-/* This proc (as all others) has been written for the general case. I use */\r
-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */\r
-/* Screen render surface uses. The color is solved once from the current */\r
-/* color components. The alpha is ignored as Mesa is doing it in SW. */\r
-/*===========================================================================*/\r
-/* RETURN: */ \r
-/*===========================================================================*/\r
-void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- DDSURFACEDESC2 *pddsd2;\r
- UCHAR *pBuffer;\r
- int index;\r
- DWORD dwColor;\r
-\r
- /* Lock the surface to get the surface pointer and the pitch. */\r
- pddsd2 = LockHAL( pContext->pShared, TRUE );\r
-\r
- /* Solve the color once only. (no alpha) */\r
- dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );\r
- dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );\r
- dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );\r
-\r
- /* Find the start of the span. Invert y for Windows. */\r
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);\r
-\r
- if ( mask ) \r
- {\r
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )\r
- if ( mask[index] )\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- else\r
- {\r
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
-\r
- /* Giver back. */\r
- UnlockHAL( pContext->pShared, TRUE );\r
-}\r
-/*===========================================================================*/\r
-/* This proc (as all others) has been written for the general case. I use */\r
-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */\r
-/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */\r
-/*===========================================================================*/\r
-/* RETURN: */ \r
-/*===========================================================================*/\r
-void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- DDSURFACEDESC2 *pddsd2;\r
- UCHAR *pBuffer;\r
- int index;\r
- DWORD dwColor;\r
-\r
- /* Get the surface pointer and the pitch. */\r
- pddsd2 = LockHAL( pContext->pShared, TRUE );\r
-\r
- if ( mask ) \r
- {\r
- for( index = 0; index < n; index++ )\r
- {\r
- if ( mask[index] )\r
- {\r
- /* Pack the color components. */\r
- dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );\r
- dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );\r
- dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );\r
-\r
- /* Find the pixel. Invert y for Windows. */\r
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- }\r
- }\r
- else\r
- {\r
- for( index = 0; index < n; index++ )\r
- {\r
- /* Pack the color components. */\r
- dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );\r
- dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );\r
- dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );\r
-\r
- /* Find the pixel. Invert y for Windows. */\r
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- }\r
-\r
- /* Giver back. */\r
- UnlockHAL( pContext->pShared, TRUE );\r
-}\r
-/*===========================================================================*/\r
-/* This proc (as all others) has been written for the general case. I use */\r
-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */\r
-/* Screen render surface uses. The color is solved once from the current */\r
-/* color components. The alpha is ignored as Mesa is doing it in SW. */\r
-/*===========================================================================*/\r
-/* RETURN: */ \r
-/*===========================================================================*/\r
-void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- DDSURFACEDESC2 *pddsd2;\r
- UCHAR *pBuffer;\r
- int index;\r
- DWORD dwColor;\r
-\r
- /* Get the surface pointer and the pitch. */\r
- pddsd2 = LockHAL( pContext->pShared, TRUE );\r
-\r
- /* Solve the color once only. I don't uses the alpha. */\r
- dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );\r
- dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );\r
- dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );\r
-\r
- if ( mask ) \r
- {\r
- /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */\r
- for( index = 0; index < n; index++ )\r
- {\r
- if ( mask[index] )\r
- {\r
- /* Find the pixel. Invert y for Windows. */\r
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- }\r
- }\r
- else\r
- {\r
- /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */\r
- for( index = 0; index < n; index++ )\r
- {\r
- /* Find the pixel. Invert y for Windows. */\r
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);\r
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );\r
- }\r
- }\r
-\r
- /* Giver back. */\r
- UnlockHAL( pContext->pShared, TRUE );\r
-}\r
-/*===========================================================================*/\r
-/* This proc isn't written for speed rather its to handle the general case. */\r
-/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/\r
-/* structure that was generated from the OffScreen surface pixelformat. The */\r
-/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/\r
-/* own alpha channel when the context was created. I did this as I didn't */\r
-/* feel that it was worth the effort to try and get HW to work (bus bound). */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- DDSURFACEDESC2 *pddsd2;\r
- UCHAR *pBuffer;\r
- int index;\r
- DWORD *pdwColor;\r
-\r
- /* Get the surface pointer and the pitch. */\r
- pddsd2 = LockHAL( pContext->pShared, TRUE );\r
-\r
- /* Find the start of the span. Invert y for Windows. */\r
- pBuffer = (UCHAR *)pddsd2->lpSurface + \r
- (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + \r
- (x*pContext->pShared->pixel.cb);\r
-\r
- /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */\r
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )\r
- {\r
- pdwColor = (DWORD *)pBuffer;\r
- rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);\r
- rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);\r
- rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);\r
- }\r
-\r
- /* Giver back. */\r
- UnlockHAL( pContext->pShared, TRUE );\r
-}\r
-/*===========================================================================*/\r
-/* This proc isn't written for speed rather its to handle the general case. */\r
-/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/\r
-/* structure that was generated from the OffScreen surface pixelformat. The */\r
-/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/\r
-/* own alpha channel when the context was created. I did this as I didn't */\r
-/* feel that it was worth the effort to try and get HW to work (bus bound). */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- DDSURFACEDESC2 *pddsd2;\r
- int index;\r
- DWORD *pdwColor;\r
-\r
- /* Get the surface pointer and the pitch. */\r
- pddsd2 = LockHAL( pContext->pShared, TRUE );\r
-\r
- if ( mask )\r
- {\r
- /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */\r
- for( index = 0; index < n; index++ )\r
- {\r
- if ( mask[index] )\r
- {\r
- /* Find the start of the pixel. Invert y for Windows. */\r
- pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb));\r
- rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);\r
- rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);\r
- rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);\r
- }\r
- }\r
- }\r
- else\r
- {\r
- /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */\r
- for( index = 0; index < n; index++ )\r
- {\r
- /* Find the start of the pixel. Invert y for Windows. */\r
- pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb));\r
- rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);\r
- rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);\r
- rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);\r
- }\r
- }\r
-\r
- /* Giver back. */\r
- UnlockHAL( pContext->pShared, TRUE );\r
-}\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#include "D3DMesa.h"
+/*===========================================================================*/
+/* This call will clear the render surface using the pixel info built from */
+/* the surface at creation time. The call uses Lock/Unlock to access the */
+/* surface. The call also special cases a full clear or a dirty rectangle. */
+/* Finally the call returns the new clear mask that reflects that the color */
+/* buffer was cleared. */
+/*===========================================================================*/
+/* RETURN: the original mask with the bits cleared that represents the buffer*/
+/* or buffers we just cleared. */
+/*===========================================================================*/
+GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ DDSURFACEDESC2 *pddsd2;
+ UCHAR *pBuffer,
+ *pScanLine;
+ int index,
+ index2;
+ DWORD dwColor;
+
+ if ( mask & GL_COLOR_BUFFER_BIT )
+ {
+ /* Lock the surface to get the surface pointer. */
+ pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+ /* Solve the color once only. */
+ dwColor = ( ((DWORD)((float)pContext->rClear * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+ dwColor |= ( ((DWORD)((float)pContext->gClear * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+ dwColor |= ( ((DWORD)((float)pContext->bClear * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+
+ if ( all )
+ {
+ for( index = 0, pScanLine = (UCHAR *)pddsd2->lpSurface; index < pContext->pShared->dwHeight; index++, pScanLine += pddsd2->lPitch )
+ for( pBuffer = pScanLine, index2 = 0; index2 < pContext->pShared->dwWidth; index2++, pBuffer += pContext->pShared->pixel.cb )
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ else
+ {
+ pScanLine = ((UCHAR *)pddsd2->lpSurface) +
+ ( (FLIP( pContext->pShared->dwHeight, (y+height)) * pddsd2->lPitch) + (x * pContext->pShared->pixel.cb) );
+
+ for( index = 0; index < height; index++, pScanLine += pddsd2->lPitch )
+ {
+ for( index2 = 0, pBuffer = pScanLine; index2 < width; index2++, pBuffer += pContext->pShared->pixel.cb )
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ }
+
+ UnlockHAL( pContext->pShared, TRUE );
+ }
+
+ return (mask & ~GL_COLOR_BUFFER_BIT);
+}
+/*===========================================================================*/
+/* This proc (as all others) has been written for the general case. I use */
+/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
+/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ DDSURFACEDESC2 *pddsd2;
+ UCHAR *pBuffer;
+ int index;
+ DWORD dwColor;
+
+ /* Get the surface pointer and the pitch. */
+ pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+ /* Find the start of the span. Invert y for Windows. */
+ pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);
+
+ if ( mask )
+ {
+ for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+ {
+ if ( mask[index] )
+ {
+ /* Pack the color components. */
+ dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+ dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+ dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ }
+ }
+ else
+ {
+ for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+ {
+ /* Pack the color components. */
+ dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+ dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+ dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ }
+
+ /* Giver back. */
+ UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/* This proc (as all others) has been written for the general case. I use */
+/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
+/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ DDSURFACEDESC2 *pddsd2;
+ UCHAR *pBuffer;
+ int index;
+ DWORD dwColor;
+
+ /* Get the surface pointer and the pitch. */
+ pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+ /* Find the start of the span. Invert y for Windows. */
+ pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);
+
+ if ( mask )
+ {
+ for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+ {
+ if ( mask[index] )
+ {
+ /* Pack the color components. */
+ dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+ dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+ dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ }
+ }
+ else
+ {
+ for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+ {
+ /* Pack the color components. */
+ dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+ dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+ dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ }
+
+ /* Giver back. */
+ UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/* This proc (as all others) has been written for the general case. I use */
+/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
+/* Screen render surface uses. The color is solved once from the current */
+/* color components. The alpha is ignored as Mesa is doing it in SW. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ DDSURFACEDESC2 *pddsd2;
+ UCHAR *pBuffer;
+ int index;
+ DWORD dwColor;
+
+ /* Lock the surface to get the surface pointer and the pitch. */
+ pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+ /* Solve the color once only. (no alpha) */
+ dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+ dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+ dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+
+ /* Find the start of the span. Invert y for Windows. */
+ pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);
+
+ if ( mask )
+ {
+ for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+ if ( mask[index] )
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ else
+ {
+ for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+
+ /* Giver back. */
+ UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/* This proc (as all others) has been written for the general case. I use */
+/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
+/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ DDSURFACEDESC2 *pddsd2;
+ UCHAR *pBuffer;
+ int index;
+ DWORD dwColor;
+
+ /* Get the surface pointer and the pitch. */
+ pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+ if ( mask )
+ {
+ for( index = 0; index < n; index++ )
+ {
+ if ( mask[index] )
+ {
+ /* Pack the color components. */
+ dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+ dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+ dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+
+ /* Find the pixel. Invert y for Windows. */
+ pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ }
+ }
+ else
+ {
+ for( index = 0; index < n; index++ )
+ {
+ /* Pack the color components. */
+ dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+ dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+ dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+
+ /* Find the pixel. Invert y for Windows. */
+ pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ }
+
+ /* Giver back. */
+ UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/* This proc (as all others) has been written for the general case. I use */
+/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
+/* Screen render surface uses. The color is solved once from the current */
+/* color components. The alpha is ignored as Mesa is doing it in SW. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ DDSURFACEDESC2 *pddsd2;
+ UCHAR *pBuffer;
+ int index;
+ DWORD dwColor;
+
+ /* Get the surface pointer and the pitch. */
+ pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+ /* Solve the color once only. I don't uses the alpha. */
+ dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+ dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+ dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+
+ if ( mask )
+ {
+ /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
+ for( index = 0; index < n; index++ )
+ {
+ if ( mask[index] )
+ {
+ /* Find the pixel. Invert y for Windows. */
+ pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ }
+ }
+ else
+ {
+ /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
+ for( index = 0; index < n; index++ )
+ {
+ /* Find the pixel. Invert y for Windows. */
+ pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
+ memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+ }
+ }
+
+ /* Giver back. */
+ UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/* This proc isn't written for speed rather its to handle the general case. */
+/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/
+/* structure that was generated from the OffScreen surface pixelformat. The */
+/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/
+/* own alpha channel when the context was created. I did this as I didn't */
+/* feel that it was worth the effort to try and get HW to work (bus bound). */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ DDSURFACEDESC2 *pddsd2;
+ UCHAR *pBuffer;
+ int index;
+ DWORD *pdwColor;
+
+ /* Get the surface pointer and the pitch. */
+ pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+ /* Find the start of the span. Invert y for Windows. */
+ pBuffer = (UCHAR *)pddsd2->lpSurface +
+ (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) +
+ (x*pContext->pShared->pixel.cb);
+
+ /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
+ for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+ {
+ pdwColor = (DWORD *)pBuffer;
+ rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);
+ rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);
+ rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);
+ }
+
+ /* Giver back. */
+ UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/* This proc isn't written for speed rather its to handle the general case. */
+/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/
+/* structure that was generated from the OffScreen surface pixelformat. The */
+/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/
+/* own alpha channel when the context was created. I did this as I didn't */
+/* feel that it was worth the effort to try and get HW to work (bus bound). */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ DDSURFACEDESC2 *pddsd2;
+ int index;
+ DWORD *pdwColor;
+
+ /* Get the surface pointer and the pitch. */
+ pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+ if ( mask )
+ {
+ /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
+ for( index = 0; index < n; index++ )
+ {
+ if ( mask[index] )
+ {
+ /* Find the start of the pixel. Invert y for Windows. */
+ pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb));
+ rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);
+ rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);
+ rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);
+ }
+ }
+ }
+ else
+ {
+ /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
+ for( index = 0; index < n; index++ )
+ {
+ /* Find the start of the pixel. Invert y for Windows. */
+ pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb));
+ rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);
+ rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);
+ rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);
+ }
+ }
+
+ /* Giver back. */
+ UnlockHAL( pContext->pShared, TRUE );
+}
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#include "Debug.h"\r
-/*===========================================================================*/\r
-/* Global variables. */\r
-/*===========================================================================*/\r
-DWORD g_DBGMask = DBG_ALL_ERROR;\r
-/*===========================================================================*/\r
-/* This is your basic DPF function with printf like support. The function */\r
-/* also works with a global debug mask variable. I have written support that*/\r
-/* allows for the user's enviroment variable space to be read and set the */\r
-/* masks. This is done when the dll starts and is only in the debug version.*/\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-void _cdecl DebugPrint( int mask, char *pszFormat, ... )\r
-{\r
- char buffer[512];\r
- va_list args;\r
-\r
- /* A mask of 0 will always pass. Easy to remeber. */\r
- if ( (mask == 0) || (mask & g_DBGMask) ) \r
- {\r
- va_start( args, pszFormat );\r
-\r
- if ( mask & DBG_ALL_ERROR ) \r
- OutputDebugString( "MesaD3D: (ERROR)" ); \r
- else\r
- OutputDebugString( "MesaD3D: " ); \r
-\r
- vsprintf( buffer, pszFormat, args );\r
- strcat( buffer, "\n" );\r
- OutputDebugString( buffer );\r
-\r
- va_end( args );\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* This call reads the users enviroment variables and sets any debug mask */\r
-/* that they have set to TRUE. Now the value must be "TRUE". */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-void ReadDBGEnv( void )\r
-{\r
- g_DBGMask = DBG_ALL_ERROR;\r
-\r
-#define IS_VAR_SET(v) if ( getenv( # v ) && !strcmp(getenv( # v ),"TRUE") ) g_DBGMask |= v;\r
- \r
- IS_VAR_SET( DBG_FUNC );\r
- IS_VAR_SET( DBG_STATES );\r
-\r
- IS_VAR_SET( DBG_CNTX_INFO );\r
- IS_VAR_SET( DBG_CNTX_WARN );\r
- IS_VAR_SET( DBG_CNTX_PROFILE );\r
- IS_VAR_SET( DBG_CNTX_ERROR );\r
- IS_VAR_SET( DBG_CNTX_ALL );\r
-\r
- IS_VAR_SET( DBG_PRIM_INFO );\r
- IS_VAR_SET( DBG_PRIM_WARN );\r
- IS_VAR_SET( DBG_PRIM_PROFILE );\r
- IS_VAR_SET( DBG_PRIM_ERROR );\r
- IS_VAR_SET( DBG_PRIM_ALL );\r
-\r
- IS_VAR_SET( DBG_TXT_INFO );\r
- IS_VAR_SET( DBG_TXT_WARN );\r
- IS_VAR_SET( DBG_TXT_PROFILE );\r
- IS_VAR_SET( DBG_TXT_ERROR );\r
- IS_VAR_SET( DBG_TXT_ALL );\r
-\r
- IS_VAR_SET( DBG_ALL_INFO );\r
- IS_VAR_SET( DBG_ALL_WARN );\r
- IS_VAR_SET( DBG_ALL_PROFILE );\r
- IS_VAR_SET( DBG_ALL_ERROR );\r
- IS_VAR_SET( DBG_ALL );\r
-\r
-#undef IS_VAR_SET\r
-}\r
-/*===========================================================================*/\r
-/* This function will take a pointer to a DDSURFACEDESC2 structure & display*/\r
-/* the parsed information using a DPF call. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf )\r
-{\r
- char buffer[256];\r
-\r
- /* Parse the flag type and write the string equivalent. */\r
- if ( pddpf->dwFlags & DDPF_ALPHA )\r
- strcat( buffer, "DDPF_ALPHA " );\r
- if ( pddpf->dwFlags & DDPF_ALPHAPIXELS )\r
- strcat( buffer, "DDPF_ALPHAPIXELS " );\r
- if ( pddpf->dwFlags & DDPF_ALPHAPREMULT )\r
- strcat( buffer, "DDPF_ALPHAPREMULT " );\r
- if ( pddpf->dwFlags & DDPF_BUMPLUMINANCE )\r
- strcat( buffer, "DDPF_BUMPLUMINANCE " );\r
- if ( pddpf->dwFlags & DDPF_BUMPDUDV )\r
- strcat( buffer, "DDPF_BUMPDUDV " );\r
- if ( pddpf->dwFlags & DDPF_COMPRESSED )\r
- strcat( buffer, "DDPF_COMPRESSED " );\r
- if ( pddpf->dwFlags & DDPF_FOURCC )\r
- strcat( buffer, "DDPF_FOURCC " );\r
- if ( pddpf->dwFlags & DDPF_LUMINANCE )\r
- strcat( buffer, "DDPF_LUMINANCE " );\r
- if ( pddpf->dwFlags & DDPF_PALETTEINDEXED1 )\r
- strcat( buffer, "DDPF_PALETTEINDEXED1 " );\r
- if ( pddpf->dwFlags & DDPF_PALETTEINDEXED2 )\r
- strcat( buffer, "DDPF_PALETTEINDEXED2 " );\r
- if ( pddpf->dwFlags & DDPF_PALETTEINDEXED4 )\r
- strcat( buffer, "DDPF_PALETTEINDEXED4 " );\r
- if ( pddpf->dwFlags & DDPF_PALETTEINDEXED8 )\r
- strcat( buffer, "DDPF_PALETTEINDEXED8 " );\r
- if ( pddpf->dwFlags & DDPF_PALETTEINDEXEDTO8 )\r
- strcat( buffer, "DDPF_PALETTEINDEXEDTO8 " );\r
- if ( pddpf->dwFlags & DDPF_RGB )\r
- strcat( buffer, "DDPF_RGB " );\r
- if ( pddpf->dwFlags & DDPF_RGBTOYUV )\r
- strcat( buffer, "DDPF_RGBTOYUV " );\r
- if ( pddpf->dwFlags & DDPF_STENCILBUFFER )\r
- strcat( buffer, "DDPF_STENCILBUFFER " );\r
- if ( pddpf->dwFlags & DDPF_YUV )\r
- strcat( buffer, "DDPF_YUV " );\r
- if ( pddpf->dwFlags & DDPF_ZBUFFER )\r
- strcat( buffer, "DDPF_ZBUFFER " );\r
- if ( pddpf->dwFlags & DDPF_ZPIXELS )\r
- strcat( buffer, "DDPF_ZPIXELS " );\r
-\r
- DPF(( (DBG_TXT_INFO|DBG_CNTX_INFO),"%s", buffer ));\r
-}\r
-\r
-\r
-\r
-\r
-\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#include "Debug.h"
+/*===========================================================================*/
+/* Global variables. */
+/*===========================================================================*/
+DWORD g_DBGMask = DBG_ALL_ERROR;
+/*===========================================================================*/
+/* This is your basic DPF function with printf like support. The function */
+/* also works with a global debug mask variable. I have written support that*/
+/* allows for the user's enviroment variable space to be read and set the */
+/* masks. This is done when the dll starts and is only in the debug version.*/
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void _cdecl DebugPrint( int mask, char *pszFormat, ... )
+{
+ char buffer[512];
+ va_list args;
+
+ /* A mask of 0 will always pass. Easy to remeber. */
+ if ( (mask == 0) || (mask & g_DBGMask) )
+ {
+ va_start( args, pszFormat );
+
+ if ( mask & DBG_ALL_ERROR )
+ OutputDebugString( "MesaD3D: (ERROR)" );
+ else
+ OutputDebugString( "MesaD3D: " );
+
+ vsprintf( buffer, pszFormat, args );
+ strcat( buffer, "\n" );
+ OutputDebugString( buffer );
+
+ va_end( args );
+ }
+}
+/*===========================================================================*/
+/* This call reads the users enviroment variables and sets any debug mask */
+/* that they have set to TRUE. Now the value must be "TRUE". */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void ReadDBGEnv( void )
+{
+ g_DBGMask = DBG_ALL_ERROR;
+
+#define IS_VAR_SET(v) if ( getenv( # v ) && !strcmp(getenv( # v ),"TRUE") ) g_DBGMask |= v;
+
+ IS_VAR_SET( DBG_FUNC );
+ IS_VAR_SET( DBG_STATES );
+
+ IS_VAR_SET( DBG_CNTX_INFO );
+ IS_VAR_SET( DBG_CNTX_WARN );
+ IS_VAR_SET( DBG_CNTX_PROFILE );
+ IS_VAR_SET( DBG_CNTX_ERROR );
+ IS_VAR_SET( DBG_CNTX_ALL );
+
+ IS_VAR_SET( DBG_PRIM_INFO );
+ IS_VAR_SET( DBG_PRIM_WARN );
+ IS_VAR_SET( DBG_PRIM_PROFILE );
+ IS_VAR_SET( DBG_PRIM_ERROR );
+ IS_VAR_SET( DBG_PRIM_ALL );
+
+ IS_VAR_SET( DBG_TXT_INFO );
+ IS_VAR_SET( DBG_TXT_WARN );
+ IS_VAR_SET( DBG_TXT_PROFILE );
+ IS_VAR_SET( DBG_TXT_ERROR );
+ IS_VAR_SET( DBG_TXT_ALL );
+
+ IS_VAR_SET( DBG_ALL_INFO );
+ IS_VAR_SET( DBG_ALL_WARN );
+ IS_VAR_SET( DBG_ALL_PROFILE );
+ IS_VAR_SET( DBG_ALL_ERROR );
+ IS_VAR_SET( DBG_ALL );
+
+#undef IS_VAR_SET
+}
+/*===========================================================================*/
+/* This function will take a pointer to a DDSURFACEDESC2 structure & display*/
+/* the parsed information using a DPF call. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf )
+{
+ char buffer[256];
+
+ /* Parse the flag type and write the string equivalent. */
+ if ( pddpf->dwFlags & DDPF_ALPHA )
+ strcat( buffer, "DDPF_ALPHA " );
+ if ( pddpf->dwFlags & DDPF_ALPHAPIXELS )
+ strcat( buffer, "DDPF_ALPHAPIXELS " );
+ if ( pddpf->dwFlags & DDPF_ALPHAPREMULT )
+ strcat( buffer, "DDPF_ALPHAPREMULT " );
+ if ( pddpf->dwFlags & DDPF_BUMPLUMINANCE )
+ strcat( buffer, "DDPF_BUMPLUMINANCE " );
+ if ( pddpf->dwFlags & DDPF_BUMPDUDV )
+ strcat( buffer, "DDPF_BUMPDUDV " );
+ if ( pddpf->dwFlags & DDPF_COMPRESSED )
+ strcat( buffer, "DDPF_COMPRESSED " );
+ if ( pddpf->dwFlags & DDPF_FOURCC )
+ strcat( buffer, "DDPF_FOURCC " );
+ if ( pddpf->dwFlags & DDPF_LUMINANCE )
+ strcat( buffer, "DDPF_LUMINANCE " );
+ if ( pddpf->dwFlags & DDPF_PALETTEINDEXED1 )
+ strcat( buffer, "DDPF_PALETTEINDEXED1 " );
+ if ( pddpf->dwFlags & DDPF_PALETTEINDEXED2 )
+ strcat( buffer, "DDPF_PALETTEINDEXED2 " );
+ if ( pddpf->dwFlags & DDPF_PALETTEINDEXED4 )
+ strcat( buffer, "DDPF_PALETTEINDEXED4 " );
+ if ( pddpf->dwFlags & DDPF_PALETTEINDEXED8 )
+ strcat( buffer, "DDPF_PALETTEINDEXED8 " );
+ if ( pddpf->dwFlags & DDPF_PALETTEINDEXEDTO8 )
+ strcat( buffer, "DDPF_PALETTEINDEXEDTO8 " );
+ if ( pddpf->dwFlags & DDPF_RGB )
+ strcat( buffer, "DDPF_RGB " );
+ if ( pddpf->dwFlags & DDPF_RGBTOYUV )
+ strcat( buffer, "DDPF_RGBTOYUV " );
+ if ( pddpf->dwFlags & DDPF_STENCILBUFFER )
+ strcat( buffer, "DDPF_STENCILBUFFER " );
+ if ( pddpf->dwFlags & DDPF_YUV )
+ strcat( buffer, "DDPF_YUV " );
+ if ( pddpf->dwFlags & DDPF_ZBUFFER )
+ strcat( buffer, "DDPF_ZBUFFER " );
+ if ( pddpf->dwFlags & DDPF_ZPIXELS )
+ strcat( buffer, "DDPF_ZPIXELS " );
+
+ DPF(( (DBG_TXT_INFO|DBG_CNTX_INFO),"%s", buffer ));
+}
+
+
+
+
+
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 DirectX 6 Driver */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#ifndef _DEBUG_H\r
-#define _DEBUG_H\r
-\r
-#ifdef __cplusplus\r
-extern "C" {\r
-#endif\r
-\r
-/*===========================================================================*/\r
-/* Includes. */\r
-/*===========================================================================*/\r
-#include <stdio.h>\r
-#include <string.h>\r
-#include <ddraw.h>\r
-#include <d3d.h>\r
-#include "D3DShared.h"\r
-/*===========================================================================*/\r
-/* Magic numbers. */\r
-/*===========================================================================*/\r
-/*===========================================================================*/\r
-/* Macros defines. */\r
-/*===========================================================================*/\r
-#define DBG_FUNC 0x00000001\r
-#define DBG_STATES 0x00000002\r
-\r
-#define DBG_CNTX_INFO 0x00000010\r
-#define DBG_CNTX_WARN 0x00000020\r
-#define DBG_CNTX_PROFILE 0x00000040\r
-#define DBG_CNTX_ERROR 0x00000080\r
-#define DBG_CNTX_ALL 0x000000F0\r
-\r
-#define DBG_PRIM_INFO 0x00000100\r
-#define DBG_PRIM_WARN 0x00000200\r
-#define DBG_PRIM_PROFILE 0x00000400\r
-#define DBG_PRIM_ERROR 0x00000800\r
-#define DBG_PRIM_ALL 0x00000F00\r
-\r
-#define DBG_TXT_INFO 0x00001000\r
-#define DBG_TXT_WARN 0x00002000\r
-#define DBG_TXT_PROFILE 0x00004000\r
-#define DBG_TXT_ERROR 0x00008000\r
-#define DBG_TXT_ALL 0x0000F000\r
-\r
-#define DBG_ALL_INFO 0x11111110\r
-#define DBG_ALL_WARN 0x22222220\r
-#define DBG_ALL_PROFILE 0x44444440\r
-#define DBG_ALL_ERROR 0x88888880\r
-#define DBG_ALL 0xFFFFFFFF\r
-\r
-#ifdef D3D_DEBUG\r
-# define DPF(arg) DebugPrint arg \r
-# define RIP(pH,msg,err) OutputDebugString(msg); \\r
- OutputDebugString(err); \\r
- OutputDebugString("\n"); \\r
- FatalShutDown(pH)\r
-#else\r
-# define DPF(arg)\r
-# define RIP(pH,msg,err) FatalShutDown(pH)\r
-#endif\r
-/*===========================================================================*/\r
-/* Type defines. */\r
-/*===========================================================================*/\r
-/*===========================================================================*/\r
-/* Function prototypes. */\r
-/*===========================================================================*/\r
-extern void ReadDBGEnv( void );\r
-extern void _cdecl DebugPrint( int mask, char *pszFormat, ... );\r
-extern void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf );\r
-/*===========================================================================*/\r
-/* Global variables. */\r
-/*===========================================================================*/\r
-extern DWORD g_DBGMask;\r
-\r
-#ifdef __cplusplus\r
-}\r
-#endif\r
-\r
-#endif\r
-\r
-\r
-\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#ifndef _DEBUG_H
+#define _DEBUG_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*===========================================================================*/
+/* Includes. */
+/*===========================================================================*/
+#include <stdio.h>
+#include <string.h>
+#include <ddraw.h>
+#include <d3d.h>
+#include "D3DShared.h"
+/*===========================================================================*/
+/* Magic numbers. */
+/*===========================================================================*/
+/*===========================================================================*/
+/* Macros defines. */
+/*===========================================================================*/
+#define DBG_FUNC 0x00000001
+#define DBG_STATES 0x00000002
+
+#define DBG_CNTX_INFO 0x00000010
+#define DBG_CNTX_WARN 0x00000020
+#define DBG_CNTX_PROFILE 0x00000040
+#define DBG_CNTX_ERROR 0x00000080
+#define DBG_CNTX_ALL 0x000000F0
+
+#define DBG_PRIM_INFO 0x00000100
+#define DBG_PRIM_WARN 0x00000200
+#define DBG_PRIM_PROFILE 0x00000400
+#define DBG_PRIM_ERROR 0x00000800
+#define DBG_PRIM_ALL 0x00000F00
+
+#define DBG_TXT_INFO 0x00001000
+#define DBG_TXT_WARN 0x00002000
+#define DBG_TXT_PROFILE 0x00004000
+#define DBG_TXT_ERROR 0x00008000
+#define DBG_TXT_ALL 0x0000F000
+
+#define DBG_ALL_INFO 0x11111110
+#define DBG_ALL_WARN 0x22222220
+#define DBG_ALL_PROFILE 0x44444440
+#define DBG_ALL_ERROR 0x88888880
+#define DBG_ALL 0xFFFFFFFF
+
+#ifdef D3D_DEBUG
+# define DPF(arg) DebugPrint arg
+# define RIP(pH,msg,err) OutputDebugString(msg); \
+ OutputDebugString(err); \
+ OutputDebugString("\n"); \
+ FatalShutDown(pH)
+#else
+# define DPF(arg)
+# define RIP(pH,msg,err) FatalShutDown(pH)
+#endif
+/*===========================================================================*/
+/* Type defines. */
+/*===========================================================================*/
+/*===========================================================================*/
+/* Function prototypes. */
+/*===========================================================================*/
+extern void ReadDBGEnv( void );
+extern void _cdecl DebugPrint( int mask, char *pszFormat, ... );
+extern void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf );
+/*===========================================================================*/
+/* Global variables. */
+/*===========================================================================*/
+extern DWORD g_DBGMask;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
+
+
-SET DBG_FUNC=FALSE\r
-\r
-SET DBG_CNTX_INFO=TRUE\r
-SET DBG_CNTX_WARN=TRUE\r
-SET DBG_CNTX_PROFILE=FALSE\r
-SET DBG_CNTX_ERROR=TRUE\r
-SET DBG_CNTX_ALL=TRUE\r
-\r
-SET DBG_PRIM_INFO=FALSE\r
-SET DBG_PRIM_WARN=FALSE\r
-SET DBG_PRIM_PROFILE=FALSE\r
-SET DBG_PRIM_ERROR=TRUE\r
-SET DBG_PRIM_ALL=FALSE\r
-\r
-SET DBG_TXT_INFO=FALSE\r
-SET DBG_TXT_WARN=TRUE\r
-SET DBG_TXT_PROFILE=FALSE\r
-SET DBG_TXT_ERROR=TRUE\r
-SET DBG_TXT_ALL=FALSE\r
-\r
-SET DBG_ALL_INFO=FALSE\r
-SET DBG_ALL_WARN=TRUE\r
-SET DBG_ALL_PROFILE=FALSE\r
-SET DBG_ALL_ERROR=TRUE\r
-SET DBG_ALL=FALSE\r
+SET DBG_FUNC=FALSE
+
+SET DBG_CNTX_INFO=TRUE
+SET DBG_CNTX_WARN=TRUE
+SET DBG_CNTX_PROFILE=FALSE
+SET DBG_CNTX_ERROR=TRUE
+SET DBG_CNTX_ALL=TRUE
+
+SET DBG_PRIM_INFO=FALSE
+SET DBG_PRIM_WARN=FALSE
+SET DBG_PRIM_PROFILE=FALSE
+SET DBG_PRIM_ERROR=TRUE
+SET DBG_PRIM_ALL=FALSE
+
+SET DBG_TXT_INFO=FALSE
+SET DBG_TXT_WARN=TRUE
+SET DBG_TXT_PROFILE=FALSE
+SET DBG_TXT_ERROR=TRUE
+SET DBG_TXT_ALL=FALSE
+
+SET DBG_ALL_INFO=FALSE
+SET DBG_ALL_WARN=TRUE
+SET DBG_ALL_PROFILE=FALSE
+SET DBG_ALL_ERROR=TRUE
+SET DBG_ALL=FALSE
-##############################################################################\r
-# \r
-# Mesa-3.0 Makefile for DirectX 6 Driver \r
-#\r
-# By Leigh McRae\r
-#\r
-# http://www.altsoftware.com/\r
-#\r
-# Copyright (c) 1999-1998 alt.software inc. All Rights Reserved \r
-##############################################################################\r
-NAME=\r
-TARGET= WGL Driver (D3DHAL)\r
-\r
-D3D_DIR=$(MAKEDIR)\D3D\r
-TARGET_DIR=e:\WinNT\System32\r
-TEMP_DIR=c:\Temp\r
-\r
-SPACE=-\r
-LINKER=link.exe\r
-\r
-INCLUDE=$(SDKROOT)\include;$(INCLUDE)\r
-LIB=$(SDKROOT)\lib;$(LIB)\r
-##############################################################################\r
-CFLAGS = /c /nologo /W1 /G5 /I..\ /I..\..\Include \\r
- /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D"\r
-CPPFLAGS= /c /nologo /W1 /G5 /I..\ /I..\..\Include \\r
- /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D"\r
-\r
-!IF "$(DEBUG)" == "1"\r
-\r
-CFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CFLAGS)\r
-CPPFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CPPFLAGS)\r
-BUILD_TYPE=debug\r
-\r
-!ELSE\r
-\r
-CFLAGS = /MT /Ox /D "NDEBUG" $(CFLAGS)\r
-CPPFLAGS = /MT /Ox /D "NDEBUG" $(CPPFLAGS)\r
-BUILD_TYPE=release\r
-\r
-!ENDIF\r
-##############################################################################\r
-SRCS_WGL = wgl.c D3Dvbrender.c DDrawPROCS.c NULLProcs.c Debug.c\r
-SRCS_HAL = D3DInit.cpp D3DRaster.cpp D3DTextureMgr.cpp D3DUtils.cpp D3DCaps.cpp\r
-OBJS_WGL = $(SRCS_WGL:.c=.obj)\r
-OBJS_HAL = $(SRCS_HAL:.cpp=.obj)\r
-\r
-WINLIBS = kernel32.lib user32.lib gdi32.lib oldnames.lib \r
-DXLIBS = \r
-LIBS = $(WINLIBS) $(DXLIBS) \r
-###############################################################################\r
-# Primary Targets #\r
-###############################################################################\r
-\r
-default: header WGL HAL footer\r
-\r
-all: default \r
-\r
-WGL : $(OBJS_WGL) \r
- \r
-HAL : $(OBJS_HAL)\r
-\r
-install : forceit\r
- @echo $(SPACE)\r
- @echo ========================================\r
- @echo Install files created.\r
- @echo ========================================\r
-\r
- \r
-###############################################################################\r
-# Secondary Targets #\r
-###############################################################################\r
-\r
-clean:\r
- @echo ========================================\r
- @echo Cleaning $(TARGET)\r
- @del *.obj \r
- @del *.dep \r
- @del *.exp \r
- @del *.ncb\r
- @del *.plg\r
- @del *.lib\r
- @echo ========================================\r
-\r
-header:\r
- @echo ============================================================\r
- @echo Building $(TARGET) ($(BUILD_TYPE) version)\r
- @echo ============================================================\r
- @echo $(SPACE)\r
-\r
-footer:\r
- @echo $(SPACE)\r
- @echo ============================================================\r
- @echo DONE building $(TARGET) ($(BUILD_TYPE) version)\r
- @echo ============================================================\r
-\r
-forceit:\r
-\r
-\r
-\r
-\r
+##############################################################################
+#
+# Mesa-3.0 Makefile for DirectX 6 Driver
+#
+# By Leigh McRae
+#
+# http://www.altsoftware.com/
+#
+# Copyright (c) 1999-1998 alt.software inc. All Rights Reserved
+##############################################################################
+NAME=
+TARGET= WGL Driver (D3DHAL)
+
+D3D_DIR=$(MAKEDIR)\D3D
+TARGET_DIR=e:\WinNT\System32
+TEMP_DIR=c:\Temp
+
+SPACE=-
+LINKER=link.exe
+
+INCLUDE=$(SDKROOT)\include;$(INCLUDE)
+LIB=$(SDKROOT)\lib;$(LIB)
+##############################################################################
+CFLAGS = /c /nologo /W1 /G5 /I..\ /I..\..\Include \
+ /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D"
+CPPFLAGS= /c /nologo /W1 /G5 /I..\ /I..\..\Include \
+ /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D"
+
+!IF "$(DEBUG)" == "1"
+
+CFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CFLAGS)
+CPPFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CPPFLAGS)
+BUILD_TYPE=debug
+
+!ELSE
+
+CFLAGS = /MT /Ox /D "NDEBUG" $(CFLAGS)
+CPPFLAGS = /MT /Ox /D "NDEBUG" $(CPPFLAGS)
+BUILD_TYPE=release
+
+!ENDIF
+##############################################################################
+SRCS_WGL = wgl.c D3Dvbrender.c DDrawPROCS.c NULLProcs.c Debug.c
+SRCS_HAL = D3DInit.cpp D3DRaster.cpp D3DTextureMgr.cpp D3DUtils.cpp D3DCaps.cpp
+OBJS_WGL = $(SRCS_WGL:.c=.obj)
+OBJS_HAL = $(SRCS_HAL:.cpp=.obj)
+
+WINLIBS = kernel32.lib user32.lib gdi32.lib oldnames.lib
+DXLIBS =
+LIBS = $(WINLIBS) $(DXLIBS)
+###############################################################################
+# Primary Targets #
+###############################################################################
+
+default: header WGL HAL footer
+
+all: default
+
+WGL : $(OBJS_WGL)
+
+HAL : $(OBJS_HAL)
+
+install : forceit
+ @echo $(SPACE)
+ @echo ========================================
+ @echo Install files created.
+ @echo ========================================
+
+
+###############################################################################
+# Secondary Targets #
+###############################################################################
+
+clean:
+ @echo ========================================
+ @echo Cleaning $(TARGET)
+ @del *.obj
+ @del *.dep
+ @del *.exp
+ @del *.ncb
+ @del *.plg
+ @del *.lib
+ @echo ========================================
+
+header:
+ @echo ============================================================
+ @echo Building $(TARGET) ($(BUILD_TYPE) version)
+ @echo ============================================================
+ @echo $(SPACE)
+
+footer:
+ @echo $(SPACE)
+ @echo ============================================================
+ @echo DONE building $(TARGET) ($(BUILD_TYPE) version)
+ @echo ============================================================
+
+forceit:
+
+
+
+
-;===========================================================================\r
-; \r
-; Mesa-3.0 DirectX 6 Driver \r
-; \r
-; By Leigh McRae \r
-; \r
-; http://www.altsoftware.com/ \r
-; \r
-; Copyright (c) 1999-1998 alt.software inc. All Rights Reserved \r
-;===========================================================================\r
-NAME OpenGL32.DLL\r
-DESCRIPTION "Mesa-3.0 DX6 Driver Version 0.5"\r
-\r
-EXPORTS\r
- DllMain\r
- glAccum\r
- glAlphaFunc\r
- glAreTexturesResident\r
- glAreTexturesResidentEXT\r
- glArrayElement\r
- glArrayElementEXT\r
- glBegin\r
- glBindTexture\r
- glBindTextureEXT\r
- glBitmap\r
- glBlendColorEXT\r
- glBlendEquationEXT\r
- glBlendFunc\r
- glCallList\r
- glCallLists\r
- glClear\r
- glClearAccum\r
- glClearColor\r
- glClearDepth\r
- glClearIndex\r
- glClearStencil\r
- glClipPlane\r
- glColor3b\r
- glColor3bv\r
- glColor3d\r
- glColor3dv\r
- glColor3f\r
- glColor3fv\r
- glColor3i\r
- glColor3iv\r
- glColor3s\r
- glColor3sv\r
- glColor3ub\r
- glColor3ubv\r
- glColor3ui\r
- glColor3uiv\r
- glColor3us\r
- glColor3usv\r
- glColor4b\r
- glColor4bv\r
- glColor4d\r
- glColor4dv\r
- glColor4f\r
- glColor4fv\r
- glColor4i\r
- glColor4iv\r
- glColor4s\r
- glColor4sv\r
- glColor4ub\r
- glColor4ubv\r
- glColor4ui\r
- glColor4uiv\r
- glColor4us\r
- glColor4usv\r
- glColorMask\r
- glColorMaterial\r
- glColorPointer\r
- glColorPointerEXT\r
- glColorSubTableEXT\r
- glColorTableEXT\r
- glCopyPixels\r
- glCopyTexImage1D\r
- glCopyTexImage2D\r
- glCopyTexSubImage1D\r
- glCopyTexSubImage2D\r
- glCopyTexSubImage3DEXT\r
- glCullFace\r
- glDeleteLists\r
- glDeleteTextures\r
- glDeleteTexturesEXT\r
- glDepthFunc\r
- glDepthMask\r
- glDepthRange\r
- glDisable\r
- glDisableClientState\r
- glDrawArrays\r
- glDrawArraysEXT\r
- glDrawBuffer\r
- glDrawElements\r
- glDrawPixels\r
- glEdgeFlag\r
- glEdgeFlagPointer\r
- glEdgeFlagPointerEXT\r
- glEdgeFlagv\r
- glEnable\r
- glEnableClientState\r
- glEnd\r
- glEndList\r
- glEvalCoord1d\r
- glEvalCoord1dv\r
- glEvalCoord1f\r
- glEvalCoord1fv\r
- glEvalCoord2d\r
- glEvalCoord2dv\r
- glEvalCoord2f\r
- glEvalCoord2fv\r
- glEvalMesh1\r
- glEvalMesh2\r
- glEvalPoint1\r
- glEvalPoint2\r
- glFeedbackBuffer\r
- glFinish\r
- glFlush\r
- glFogf\r
- glFogfv\r
- glFogi\r
- glFogiv\r
- glFrontFace\r
- glFrustum\r
- glGenLists\r
- glGenTextures\r
- glGenTexturesEXT\r
- glGetBooleanv\r
- glGetClipPlane\r
- glGetColorTableEXT\r
- glGetColorTableParameterfvEXT\r
- glGetColorTableParameterivEXT\r
- glGetDoublev\r
- glGetError\r
- glGetFloatv\r
- glGetIntegerv\r
- glGetLightfv\r
- glGetLightiv\r
- glGetMapdv\r
- glGetMapfv\r
- glGetMapiv\r
- glGetMaterialfv\r
- glGetMaterialiv\r
- glGetPixelMapfv\r
- glGetPixelMapuiv\r
- glGetPixelMapusv\r
- glGetPointerv\r
- glGetPointervEXT\r
- glGetPolygonStipple\r
- glGetString\r
- glGetTexEnvfv\r
- glGetTexEnviv\r
- glGetTexGendv\r
- glGetTexGenfv\r
- glGetTexGeniv\r
- glGetTexImage\r
- glGetTexLevelParameterfv\r
- glGetTexLevelParameteriv\r
- glGetTexParameterfv\r
- glGetTexParameteriv\r
- glHint\r
- glIndexd\r
- glIndexdv\r
- glIndexf\r
- glIndexfv\r
- glIndexi\r
- glIndexiv\r
- glIndexMask\r
- glIndexPointer\r
- glIndexPointerEXT\r
- glIndexs\r
- glIndexsv\r
- glIndexub\r
- glIndexubv\r
- glInitNames\r
- glInterleavedArrays\r
- glIsEnabled\r
- glIsList\r
- glIsTexture\r
- glIsTextureEXT\r
- glLightf\r
- glLightfv\r
- glLighti\r
- glLightiv\r
- glLightModelf\r
- glLightModelfv\r
- glLightModeli\r
- glLightModeliv\r
- glLineStipple\r
- glLineWidth\r
- glListBase\r
- glLoadIdentity\r
- glLoadMatrixd\r
- glLoadMatrixf\r
- glLoadName\r
- glLogicOp\r
- glMap1d\r
- glMap1f\r
- glMap2d\r
- glMap2f\r
- glMapGrid1d\r
- glMapGrid1f\r
- glMapGrid2d\r
- glMapGrid2f\r
- glMaterialf\r
- glMaterialfv\r
- glMateriali\r
- glMaterialiv\r
- glMatrixMode\r
- glMultMatrixd\r
- glMultMatrixf\r
- glNewList\r
- glNormal3b\r
- glNormal3bv\r
- glNormal3d\r
- glNormal3dv\r
- glNormal3f\r
- glNormal3fv\r
- glNormal3i\r
- glNormal3iv\r
- glNormal3s\r
- glNormal3sv\r
- glNormalPointer\r
- glNormalPointerEXT\r
- glOrtho\r
- glPassThrough\r
- glPixelMapfv\r
- glPixelMapuiv\r
- glPixelMapusv\r
- glPixelStoref\r
- glPixelStorei\r
- glPixelTransferf\r
- glPixelTransferi\r
- glPixelZoom\r
- glPointParameterfEXT\r
- glPointParameterfvEXT\r
- glPointSize\r
- glPolygonMode\r
- glPolygonOffset\r
- glPolygonOffsetEXT\r
- glPolygonStipple\r
- glPopAttrib\r
- glPopClientAttrib\r
- glPopMatrix\r
- glPopName\r
- glPrioritizeTextures\r
- glPrioritizeTexturesEXT\r
- glPushAttrib\r
- glPushClientAttrib\r
- glPushMatrix\r
- glPushName\r
- glRasterPos2d\r
- glRasterPos2dv\r
- glRasterPos2f\r
- glRasterPos2fv\r
- glRasterPos2i\r
- glRasterPos2iv\r
- glRasterPos2s\r
- glRasterPos2sv\r
- glRasterPos3d\r
- glRasterPos3dv\r
- glRasterPos3f\r
- glRasterPos3fv\r
- glRasterPos3i\r
- glRasterPos3iv\r
- glRasterPos3s\r
- glRasterPos3sv\r
- glRasterPos4d\r
- glRasterPos4dv\r
- glRasterPos4f\r
- glRasterPos4fv\r
- glRasterPos4i\r
- glRasterPos4iv\r
- glRasterPos4s\r
- glRasterPos4sv\r
- glReadBuffer\r
- glReadPixels\r
- glRectd\r
- glRectdv\r
- glRectf\r
- glRectfv\r
- glRecti\r
- glRectiv\r
- glRects\r
- glRectsv\r
- glRenderMode\r
- glResizeBuffersMESA\r
- glRotated\r
- glRotatef\r
- glScaled\r
- glScalef\r
- glScissor\r
- glSelectBuffer\r
- glShadeModel\r
- glStencilFunc\r
- glStencilMask\r
- glStencilOp\r
- glTexCoord1d\r
- glTexCoord1dv\r
- glTexCoord1f\r
- glTexCoord1fv\r
- glTexCoord1i\r
- glTexCoord1iv\r
- glTexCoord1s\r
- glTexCoord1sv\r
- glTexCoord2d\r
- glTexCoord2dv\r
- glTexCoord2f\r
- glTexCoord2fv\r
- glTexCoord2i\r
- glTexCoord2iv\r
- glTexCoord2s\r
- glTexCoord2sv\r
- glTexCoord3d\r
- glTexCoord3dv\r
- glTexCoord3f\r
- glTexCoord3fv\r
- glTexCoord3i\r
- glTexCoord3iv\r
- glTexCoord3s\r
- glTexCoord3sv\r
- glTexCoord4d\r
- glTexCoord4dv\r
- glTexCoord4f\r
- glTexCoord4fv\r
- glTexCoord4i\r
- glTexCoord4iv\r
- glTexCoord4s\r
- glTexCoord4sv\r
- glTexCoordPointer\r
- glTexCoordPointerEXT\r
- glTexEnvf\r
- glTexEnvfv\r
- glTexEnvi\r
- glTexEnviv\r
- glTexGend\r
- glTexGendv\r
- glTexGenf\r
- glTexGenfv\r
- glTexGeni\r
- glTexGeniv\r
- glTexImage1D\r
- glTexImage2D\r
- glTexImage3DEXT\r
- glTexParameterf\r
- glTexParameterfv\r
- glTexParameteri\r
- glTexParameteriv\r
- glTexSubImage1D\r
- glTexSubImage2D\r
- glTexSubImage3DEXT\r
- glTranslated\r
- glTranslatef\r
- glVertex2d\r
- glVertex2dv\r
- glVertex2f\r
- glVertex2fv\r
- glVertex2i\r
- glVertex2iv\r
- glVertex2s\r
- glVertex2sv\r
- glVertex3d\r
- glVertex3dv\r
- glVertex3f\r
- glVertex3fv\r
- glVertex3i\r
- glVertex3iv\r
- glVertex3s\r
- glVertex3sv\r
- glVertex4d\r
- glVertex4dv\r
- glVertex4f\r
- glVertex4fv\r
- glVertex4i\r
- glVertex4iv\r
- glVertex4s\r
- glVertex4sv\r
- glVertexPointer\r
- glVertexPointerEXT\r
- glViewport\r
- glWindowPos2dMESA\r
- glWindowPos2dvMESA\r
- glWindowPos2fMESA\r
- glWindowPos2fvMESA\r
- glWindowPos2iMESA\r
- glWindowPos2ivMESA\r
- glWindowPos2sMESA\r
- glWindowPos2svMESA\r
- glWindowPos3dMESA\r
- glWindowPos3dvMESA\r
- glWindowPos3fMESA\r
- glWindowPos3fvMESA\r
- glWindowPos3iMESA\r
- glWindowPos3ivMESA\r
- glWindowPos3sMESA\r
- glWindowPos3svMESA\r
- glWindowPos4dMESA\r
- glWindowPos4dvMESA\r
- glWindowPos4fMESA\r
- glWindowPos4fvMESA\r
- glWindowPos4iMESA\r
- glWindowPos4ivMESA\r
- glWindowPos4sMESA\r
- glWindowPos4svMESA\r
-; WMesaCreateContext\r
-; WMesaDestroyContext\r
-; WMesaMakeCurrent\r
-; WMesaPaletteChange\r
-; WMesaSwapBuffers\r
-; OSMesaCreateContext\r
-; OSMesaDestroyContext\r
-; OSMesaMakeCurrent\r
-; OSMesaGetCurrentContext\r
-; OSMesaPixelStore\r
-; OSMesaGetIntegerv\r
-; OSMesaGetDepthBuffer\r
- wglCopyContext\r
- wglCreateContext\r
- wglCreateLayerContext\r
- wglDeleteContext\r
-; wglDescribeLayerPlane\r
- wglGetCurrentContext\r
- wglGetCurrentDC\r
-; wglGetLayerPaletteEntries\r
- wglGetProcAddress\r
- wglMakeCurrent\r
-; wglRealizeLayerPalette\r
-; wglSetLayerPaletteEntries\r
- wglShareLists\r
- wglSwapLayerBuffers\r
- wglUseFontBitmapsA\r
- wglUseFontBitmapsW\r
- wglUseFontOutlinesA\r
- wglUseFontOutlinesW\r
- wglChoosePixelFormat\r
- wglDescribePixelFormat\r
- wglGetPixelFormat\r
- wglSetPixelFormat\r
- wglSwapBuffers\r
- \r
-\r
-\r
+;===========================================================================
+;
+; Mesa-3.0 DirectX 6 Driver
+;
+; By Leigh McRae
+;
+; http://www.altsoftware.com/
+;
+; Copyright (c) 1999-1998 alt.software inc. All Rights Reserved
+;===========================================================================
+NAME OpenGL32.DLL
+DESCRIPTION "Mesa-3.0 DX6 Driver Version 0.5"
+
+EXPORTS
+ DllMain
+ glAccum
+ glAlphaFunc
+ glAreTexturesResident
+ glAreTexturesResidentEXT
+ glArrayElement
+ glArrayElementEXT
+ glBegin
+ glBindTexture
+ glBindTextureEXT
+ glBitmap
+ glBlendColorEXT
+ glBlendEquationEXT
+ glBlendFunc
+ glCallList
+ glCallLists
+ glClear
+ glClearAccum
+ glClearColor
+ glClearDepth
+ glClearIndex
+ glClearStencil
+ glClipPlane
+ glColor3b
+ glColor3bv
+ glColor3d
+ glColor3dv
+ glColor3f
+ glColor3fv
+ glColor3i
+ glColor3iv
+ glColor3s
+ glColor3sv
+ glColor3ub
+ glColor3ubv
+ glColor3ui
+ glColor3uiv
+ glColor3us
+ glColor3usv
+ glColor4b
+ glColor4bv
+ glColor4d
+ glColor4dv
+ glColor4f
+ glColor4fv
+ glColor4i
+ glColor4iv
+ glColor4s
+ glColor4sv
+ glColor4ub
+ glColor4ubv
+ glColor4ui
+ glColor4uiv
+ glColor4us
+ glColor4usv
+ glColorMask
+ glColorMaterial
+ glColorPointer
+ glColorPointerEXT
+ glColorSubTableEXT
+ glColorTableEXT
+ glCopyPixels
+ glCopyTexImage1D
+ glCopyTexImage2D
+ glCopyTexSubImage1D
+ glCopyTexSubImage2D
+ glCopyTexSubImage3DEXT
+ glCullFace
+ glDeleteLists
+ glDeleteTextures
+ glDeleteTexturesEXT
+ glDepthFunc
+ glDepthMask
+ glDepthRange
+ glDisable
+ glDisableClientState
+ glDrawArrays
+ glDrawArraysEXT
+ glDrawBuffer
+ glDrawElements
+ glDrawPixels
+ glEdgeFlag
+ glEdgeFlagPointer
+ glEdgeFlagPointerEXT
+ glEdgeFlagv
+ glEnable
+ glEnableClientState
+ glEnd
+ glEndList
+ glEvalCoord1d
+ glEvalCoord1dv
+ glEvalCoord1f
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2dv
+ glEvalCoord2f
+ glEvalCoord2fv
+ glEvalMesh1
+ glEvalMesh2
+ glEvalPoint1
+ glEvalPoint2
+ glFeedbackBuffer
+ glFinish
+ glFlush
+ glFogf
+ glFogfv
+ glFogi
+ glFogiv
+ glFrontFace
+ glFrustum
+ glGenLists
+ glGenTextures
+ glGenTexturesEXT
+ glGetBooleanv
+ glGetClipPlane
+ glGetColorTableEXT
+ glGetColorTableParameterfvEXT
+ glGetColorTableParameterivEXT
+ glGetDoublev
+ glGetError
+ glGetFloatv
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPointerv
+ glGetPointervEXT
+ glGetPolygonStipple
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexGeniv
+ glGetTexImage
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glHint
+ glIndexd
+ glIndexdv
+ glIndexf
+ glIndexfv
+ glIndexi
+ glIndexiv
+ glIndexMask
+ glIndexPointer
+ glIndexPointerEXT
+ glIndexs
+ glIndexsv
+ glIndexub
+ glIndexubv
+ glInitNames
+ glInterleavedArrays
+ glIsEnabled
+ glIsList
+ glIsTexture
+ glIsTextureEXT
+ glLightf
+ glLightfv
+ glLighti
+ glLightiv
+ glLightModelf
+ glLightModelfv
+ glLightModeli
+ glLightModeliv
+ glLineStipple
+ glLineWidth
+ glListBase
+ glLoadIdentity
+ glLoadMatrixd
+ glLoadMatrixf
+ glLoadName
+ glLogicOp
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glMaterialf
+ glMaterialfv
+ glMateriali
+ glMaterialiv
+ glMatrixMode
+ glMultMatrixd
+ glMultMatrixf
+ glNewList
+ glNormal3b
+ glNormal3bv
+ glNormal3d
+ glNormal3dv
+ glNormal3f
+ glNormal3fv
+ glNormal3i
+ glNormal3iv
+ glNormal3s
+ glNormal3sv
+ glNormalPointer
+ glNormalPointerEXT
+ glOrtho
+ glPassThrough
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glPixelStoref
+ glPixelStorei
+ glPixelTransferf
+ glPixelTransferi
+ glPixelZoom
+ glPointParameterfEXT
+ glPointParameterfvEXT
+ glPointSize
+ glPolygonMode
+ glPolygonOffset
+ glPolygonOffsetEXT
+ glPolygonStipple
+ glPopAttrib
+ glPopClientAttrib
+ glPopMatrix
+ glPopName
+ glPrioritizeTextures
+ glPrioritizeTexturesEXT
+ glPushAttrib
+ glPushClientAttrib
+ glPushMatrix
+ glPushName
+ glRasterPos2d
+ glRasterPos2dv
+ glRasterPos2f
+ glRasterPos2fv
+ glRasterPos2i
+ glRasterPos2iv
+ glRasterPos2s
+ glRasterPos2sv
+ glRasterPos3d
+ glRasterPos3dv
+ glRasterPos3f
+ glRasterPos3fv
+ glRasterPos3i
+ glRasterPos3iv
+ glRasterPos3s
+ glRasterPos3sv
+ glRasterPos4d
+ glRasterPos4dv
+ glRasterPos4f
+ glRasterPos4fv
+ glRasterPos4i
+ glRasterPos4iv
+ glRasterPos4s
+ glRasterPos4sv
+ glReadBuffer
+ glReadPixels
+ glRectd
+ glRectdv
+ glRectf
+ glRectfv
+ glRecti
+ glRectiv
+ glRects
+ glRectsv
+ glRenderMode
+ glResizeBuffersMESA
+ glRotated
+ glRotatef
+ glScaled
+ glScalef
+ glScissor
+ glSelectBuffer
+ glShadeModel
+ glStencilFunc
+ glStencilMask
+ glStencilOp
+ glTexCoord1d
+ glTexCoord1dv
+ glTexCoord1f
+ glTexCoord1fv
+ glTexCoord1i
+ glTexCoord1iv
+ glTexCoord1s
+ glTexCoord1sv
+ glTexCoord2d
+ glTexCoord2dv
+ glTexCoord2f
+ glTexCoord2fv
+ glTexCoord2i
+ glTexCoord2iv
+ glTexCoord2s
+ glTexCoord2sv
+ glTexCoord3d
+ glTexCoord3dv
+ glTexCoord3f
+ glTexCoord3fv
+ glTexCoord3i
+ glTexCoord3iv
+ glTexCoord3s
+ glTexCoord3sv
+ glTexCoord4d
+ glTexCoord4dv
+ glTexCoord4f
+ glTexCoord4fv
+ glTexCoord4i
+ glTexCoord4iv
+ glTexCoord4s
+ glTexCoord4sv
+ glTexCoordPointer
+ glTexCoordPointerEXT
+ glTexEnvf
+ glTexEnvfv
+ glTexEnvi
+ glTexEnviv
+ glTexGend
+ glTexGendv
+ glTexGenf
+ glTexGenfv
+ glTexGeni
+ glTexGeniv
+ glTexImage1D
+ glTexImage2D
+ glTexImage3DEXT
+ glTexParameterf
+ glTexParameterfv
+ glTexParameteri
+ glTexParameteriv
+ glTexSubImage1D
+ glTexSubImage2D
+ glTexSubImage3DEXT
+ glTranslated
+ glTranslatef
+ glVertex2d
+ glVertex2dv
+ glVertex2f
+ glVertex2fv
+ glVertex2i
+ glVertex2iv
+ glVertex2s
+ glVertex2sv
+ glVertex3d
+ glVertex3dv
+ glVertex3f
+ glVertex3fv
+ glVertex3i
+ glVertex3iv
+ glVertex3s
+ glVertex3sv
+ glVertex4d
+ glVertex4dv
+ glVertex4f
+ glVertex4fv
+ glVertex4i
+ glVertex4iv
+ glVertex4s
+ glVertex4sv
+ glVertexPointer
+ glVertexPointerEXT
+ glViewport
+ glWindowPos2dMESA
+ glWindowPos2dvMESA
+ glWindowPos2fMESA
+ glWindowPos2fvMESA
+ glWindowPos2iMESA
+ glWindowPos2ivMESA
+ glWindowPos2sMESA
+ glWindowPos2svMESA
+ glWindowPos3dMESA
+ glWindowPos3dvMESA
+ glWindowPos3fMESA
+ glWindowPos3fvMESA
+ glWindowPos3iMESA
+ glWindowPos3ivMESA
+ glWindowPos3sMESA
+ glWindowPos3svMESA
+ glWindowPos4dMESA
+ glWindowPos4dvMESA
+ glWindowPos4fMESA
+ glWindowPos4fvMESA
+ glWindowPos4iMESA
+ glWindowPos4ivMESA
+ glWindowPos4sMESA
+ glWindowPos4svMESA
+; WMesaCreateContext
+; WMesaDestroyContext
+; WMesaMakeCurrent
+; WMesaPaletteChange
+; WMesaSwapBuffers
+; OSMesaCreateContext
+; OSMesaDestroyContext
+; OSMesaMakeCurrent
+; OSMesaGetCurrentContext
+; OSMesaPixelStore
+; OSMesaGetIntegerv
+; OSMesaGetDepthBuffer
+ wglCopyContext
+ wglCreateContext
+ wglCreateLayerContext
+ wglDeleteContext
+; wglDescribeLayerPlane
+ wglGetCurrentContext
+ wglGetCurrentDC
+; wglGetLayerPaletteEntries
+ wglGetProcAddress
+ wglMakeCurrent
+; wglRealizeLayerPalette
+; wglSetLayerPaletteEntries
+ wglShareLists
+ wglSwapLayerBuffers
+ wglUseFontBitmapsA
+ wglUseFontBitmapsW
+ wglUseFontOutlinesA
+ wglUseFontOutlinesW
+ wglChoosePixelFormat
+ wglDescribePixelFormat
+ wglGetPixelFormat
+ wglSetPixelFormat
+ wglSwapBuffers
+
+
+
-/*===========================================================================*/\r
-/* */\r
-/* Mesa-3.0 Makefile for DirectX 6 */\r
-/* */\r
-/* By Leigh McRae */\r
-/* */\r
-/* http://www.altsoftware.com/ */\r
-/* */\r
-/* Copyright (c) 1998-1997 alt.software inc. All Rights Reserved */\r
-/*===========================================================================*/\r
-#include "D3DMesa.h"\r
-/*===========================================================================*/\r
-/* Window managment. */\r
-/*===========================================================================*/\r
-static BOOL InitOpenGL( HINSTANCE hInst );\r
-static BOOL TermOpenGL( HINSTANCE hInst );\r
-static BOOL ResizeContext( GLcontext *ctx );\r
-static BOOL MakeCurrent( D3DMESACONTEXT *pContext );\r
-static void DestroyContext( D3DMESACONTEXT *pContext );\r
-static BOOL UnBindWindow( D3DMESACONTEXT *pContext );\r
-LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam );\r
-/*===========================================================================*/\r
-/* Mesa hooks. */\r
-/*===========================================================================*/\r
-static void SetupDDPointers( GLcontext *ctx );\r
-static void SetupSWDDPointers( GLcontext *ctx );\r
-static void SetupHWDDPointers( GLcontext *ctx );\r
-static void SetupNULLDDPointers( GLcontext *ctx );\r
-static const char *RendererString( void );\r
-\r
-/* State Management hooks. */\r
-static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );\r
-static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );\r
-static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer );\r
-\r
-/* Window Management hooks. */\r
-static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height );\r
-static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h );\r
-static void Flush( GLcontext *ctx );\r
-\r
-/* Span rendering hooks. */\r
-void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] );\r
-void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );\r
-void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] );\r
-void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );\r
-void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );\r
-void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );\r
-void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );\r
-GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );\r
-\r
-/* Primitve rendering hooks. */\r
-GLboolean RenderVertexBuffer( GLcontext *ctx, GLboolean allDone );\r
-void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv );\r
-void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );\r
-GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );\r
-\r
-/* Texture Management hooks. */\r
-static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj );\r
-static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image );\r
-static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image );\r
-/*===========================================================================*/\r
-/* Global variables. */\r
-/*===========================================================================*/\r
-D3DMESACONTEXT *pD3DCurrent, \r
- *pD3DDefault; /* Thin support context. */\r
-\r
-struct __extensions__ ext[] = {\r
-\r
- { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },\r
- { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },\r
- { (PROC)glBlendColorEXT, "glBlendColorExt" },\r
- { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },\r
- { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },\r
- { (PROC)glColorPointerEXT, "glColorPointerEXT" },\r
- { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },\r
- { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },\r
- { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },\r
- { (PROC)glGetPointervEXT, "glGetPointervEXT" },\r
- { (PROC)glArrayElementEXT, "glArrayElementEXT" },\r
- { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },\r
- { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },\r
- { (PROC)glBindTextureEXT, "glBindTextureEXT" },\r
- { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },\r
- { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },\r
- { (PROC)glIsTextureEXT, "glIsTextureEXT" },\r
- { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },\r
- { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },\r
- { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },\r
- { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },\r
-};\r
-\r
-int qt_ext = sizeof(ext) / sizeof(ext[0]);\r
-float g_DepthScale,\r
- g_MaxDepth;\r
-/*===========================================================================*/\r
-/* When a process loads this DLL we will setup the linked list for context */\r
-/* management and create a default context that will support the API until */\r
-/* the user creates and binds thier own. This THIN default context is useful*/\r
-/* to have around. */\r
-/* When the process terminates we will clean up all resources here. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY DllMain( HINSTANCE hInst, DWORD reason, LPVOID reserved )\r
-{\r
- switch( reason ) \r
- {\r
- case DLL_PROCESS_ATTACH:\r
- return InitOpenGL( hInst );\r
-\r
- case DLL_PROCESS_DETACH:\r
- return TermOpenGL( hInst );\r
- } \r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* The first thing we do when this dll is hit is connect to the dll that has*/\r
-/* handles all the DirectX 6 rendering. I decided to use another dll as DX6 */\r
-/* is all C++ and Mesa-3.0 is C (thats a good thing). This way I can write */\r
-/* the DX6 in C++ and Mesa-3.0 in C without having to worry about linkage. */\r
-/* I feel this is easy and better then using static wrappers as it is likely */\r
-/* faster and it allows me to just develope the one without compiling the */\r
-/* other. */\r
-/* NOTE that at this point we don't have much other than a very thin context*/\r
-/* that will support the API calls only to the point of not causing the app */\r
-/* to crash from the API table being empty. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-static BOOL InitOpenGL( HINSTANCE hInst )\r
-{\r
- /* Allocate and clear the default context. */\r
- pD3DDefault = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) );\r
- if ( pD3DDefault == NULL )\r
- return FALSE;\r
- memset( pD3DDefault, 0, sizeof(D3DMESACONTEXT) );\r
-\r
- /* Clear the D3D vertex buffer so that values not used will be zero. This */\r
- /* save me from some redundant work. */\r
- memset( &D3DTLVertices, 0, sizeof(D3DTLVertices) );\r
-\r
- /* Update the link. We uses a circular list so that it is easy to */\r
- /* add and search. This context will also be used for head and tail.*/\r
- pD3DDefault->next = pD3DDefault;\r
-\r
- /*========================================================================*/\r
- /* Do all core Mesa stuff. */\r
- /*========================================================================*/\r
- pD3DDefault->gl_visual = _mesa_create_visual( TRUE,\r
- FALSE, /* db_flag */\r
- GL_FALSE, /* stereo */\r
- 8,8,8,8, /* r, g, b, a bits */\r
- 0, /* index bits */\r
- 16, /* depth_bits */\r
- 8, /* stencil_bits */\r
- 8,8,8,8, /* accum_bits */\r
- 1 );\r
-\r
- if ( pD3DDefault->gl_visual == NULL) \r
- {\r
- FREE( pD3DDefault );\r
- return FALSE;\r
- }\r
-\r
- /* Allocate a new Mesa context */\r
- pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE );\r
- if ( pD3DDefault->gl_ctx == NULL ) \r
- {\r
- _mesa_destroy_visual( pD3DDefault->gl_visual );\r
- FREE( pD3DDefault );\r
- return FALSE;\r
- }\r
-\r
- /* Allocate a new Mesa frame buffer */\r
- pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual );\r
- if ( pD3DDefault->gl_buffer == NULL )\r
- {\r
- _mesa_destroy_visual( pD3DDefault->gl_visual );\r
- _mesa_destroy_context( pD3DDefault->gl_ctx );\r
- FREE( pD3DDefault );\r
- return FALSE;\r
- }\r
- SetupDDPointers( pD3DDefault->gl_ctx );\r
- _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer );\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* This function will create a new D3D context but will not create the D3D */\r
-/* surfaces or even an instance of D3D (see at GetBufferSize). The only stuff*/\r
-/* done here is the internal Mesa stuff and some Win32 handles. */\r
-/*===========================================================================*/\r
-/* RETURN: casted pointer to the context, NULL. */\r
-/*===========================================================================*/\r
-HGLRC APIENTRY wglCreateContext( HDC hdc )\r
-{\r
- D3DMESACONTEXT *pNewContext;\r
- DWORD dwCoopFlags = DDSCL_NORMAL;\r
- RECT rectClient;\r
- POINT pt;\r
-\r
- /* ALLOC and clear the new context. */\r
- pNewContext = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) );\r
- if ( pNewContext == NULL )\r
- {\r
- SetLastError( 0 );\r
- return (HGLRC)NULL;\r
- }\r
- memset( pNewContext, 0, sizeof(D3DMESACONTEXT) );\r
-\r
- /*========================================================================*/\r
- /* Do all core Mesa stuff. */\r
- /*========================================================================*/\r
-\r
- /* TODO: support more then one visual. */\r
- pNewContext->gl_visual = _mesa_create_visual( TRUE,\r
- TRUE, /* db_flag */\r
- GL_FALSE, /* stereo */\r
- 8,8,8,8, /* r, g, b, a bits */\r
- 0, /* index bits */\r
- 16, /* depth_bits */\r
- 8, /* stencil_bits */\r
- 16,16,16,16,/* accum_bits */\r
- 1 );\r
- if ( pNewContext->gl_visual == NULL) \r
- {\r
- FREE( pNewContext );\r
- SetLastError( 0 );\r
- return (HGLRC)NULL;\r
- }\r
-\r
- /* Allocate a new Mesa context */\r
- pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE );\r
- if ( pNewContext->gl_ctx == NULL ) \r
- {\r
- _mesa_destroy_visual( pNewContext->gl_visual );\r
- FREE( pNewContext );\r
- SetLastError( 0 );\r
- return (HGLRC)NULL;\r
- }\r
-\r
- /* Allocate a new Mesa frame buffer */\r
- pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual );\r
- if ( pNewContext->gl_buffer == NULL )\r
- {\r
- _mesa_destroy_visual( pNewContext->gl_visual );\r
- _mesa_destroy_context( pNewContext->gl_ctx );\r
- FREE( pNewContext );\r
- SetLastError( 0 );\r
- return (HGLRC)NULL;\r
- }\r
-\r
- /*========================================================================*/\r
- /* Do all the driver stuff. */\r
- /*========================================================================*/\r
- pNewContext->hdc = hdc;\r
- pNewContext->next = pD3DDefault->next;\r
- pD3DDefault->next = pNewContext; /* Add to circular list. */\r
-\r
- /* Create the HAL for the new context. */\r
- pNewContext->pShared = InitHAL( WindowFromDC(hdc) );\r
-\r
- return (HGLRC)pNewContext;\r
-}\r
-/*===========================================================================*/\r
-/* This is a wrapper function that is supported by MakeCurrent. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglMakeCurrent( HDC hdc, HGLRC hglrc )\r
-{\r
- return MakeCurrent((D3DMESACONTEXT *)hglrc);\r
-}\r
-/*===========================================================================*/\r
-/* MakeCurrent will unbind whatever context is current (if any) & then bind */\r
-/* the supplied context. A context that is bound has it's window proc hooked*/\r
-/* with the wglMonitorProc and the context pointer is saved in pD3DCurrent. */\r
-/* Once the context is bound we update the Mesa-3.0 hooks (SetDDPointers) and*/\r
-/* the viewport (Mesa-.30 and DX6). */\r
-/* */\r
-/* TODO: this function can't fail. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE */\r
-/*===========================================================================*/\r
-static BOOL MakeCurrent( D3DMESACONTEXT *pContext )\r
-{\r
- D3DMESACONTEXT *pNext;\r
-\r
- /*====================================================================*/\r
- /* This is a special case that is a request to have no context bound. */\r
- /*====================================================================*/\r
- if ( pContext == NULL )\r
- {\r
- /* Walk the whole list. We start and end at the Default context. */\r
- for( pNext = pD3DDefault->next; pNext != pD3DDefault; pNext = pNext->next )\r
- UnBindWindow( pNext );\r
- \r
- return TRUE;\r
- }\r
-\r
- /*=================================================*/\r
- /* Make for a fast redundant use of this function. */\r
- /*=================================================*/\r
- if ( pD3DCurrent == pContext )\r
- return TRUE;\r
-\r
- /*=============================*/\r
- /* Unbind the current context. */\r
- /*=============================*/\r
- UnBindWindow( pD3DCurrent );\r
-\r
- /*=====================================*/\r
- /* Let Mesa-3.0 we have a new context. */\r
- /*=====================================*/\r
- SetupDDPointers( pContext->gl_ctx );\r
- _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );\r
-\r
- /* We are done so set the internal current context. */\r
- if ( pContext != pD3DDefault )\r
- {\r
- ResizeContext( pContext->gl_ctx );\r
- pContext->hOldProc = (WNDPROC)GetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC );\r
- SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)wglMonitorProc );\r
- }\r
- pD3DCurrent = pContext;\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* This function will only return the current window size. I have re-done */ \r
-/* this function so that it doesn't check the current size and react to it as*/ \r
-/* I should be able to have all the react code in the WM_SIZE message. The */ \r
-/* old version would check the current window size and create/resize the HAL */ \r
-/* surfaces if they have changed. I needed to delay the creation if the */ \r
-/* surfaces because sometimes I wouldn't have a window size so this is where */ \r
-/* I delayed it. If you are reading this then all went ok! */ \r
-/* The default context will return a zero sized window and I'm not sure if */\r
-/* this is ok at this point (TODO). */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
-\r
- /* Fall through for the default because that is one of the uses for it. */\r
- if ( pContext == pD3DDefault )\r
- {\r
- *width = 0;\r
- *height = 0;\r
- }\r
- else\r
- {\r
- *width = pContext->pShared->dwWidth;\r
- *height = pContext->pShared->dwHeight;\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* */\r
-/* */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static BOOL ResizeContext( GLcontext *ctx )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx,\r
- *pCurrentTemp;\r
- RECT rectClient;\r
- POINT pt;\r
- DWORD dwWidth,\r
- dwHeight;\r
- static BOOL bDDrawLock = FALSE;\r
-\r
- /* Make sure we have some values. */\r
- if ( (pContext->hdc == NULL ) || \r
- (pContext->pShared->hwnd != WindowFromDC(pContext->hdc)) ||\r
- (pContext == pD3DDefault) )\r
- return FALSE;\r
-\r
- /* Having problems with DDraw sending resize messages before I was done. */\r
- if( bDDrawLock == TRUE )\r
- return FALSE;\r
-\r
- // TODO: don't think I need this anymore.\r
- pCurrentTemp = pD3DCurrent;\r
- pD3DCurrent = pD3DDefault;\r
- bDDrawLock = TRUE;\r
-\r
- /* Get the current window dimentions. */\r
- UpdateScreenPosHAL( pContext->pShared );\r
- dwWidth = pContext->pShared->rectW.right - pContext->pShared->rectW.left;\r
- dwHeight = pContext->pShared->rectW.bottom - pContext->pShared->rectW.top;\r
-\r
- /* Is the size of the OffScreen Render different? */\r
- if ( (dwWidth != pContext->pShared->dwWidth) || (dwHeight != pContext->pShared->dwHeight) )\r
- {\r
- /* Create all the D3D surfaces and device. */\r
- CreateHAL( pContext->pShared );\r
-\r
- /* I did this so that software rendering would still work as */\r
- /* I don't need to scale the z values twice. */\r
- g_DepthScale = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF);\r
- g_MaxDepth = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF);\r
- gl_DepthRange( pContext->gl_ctx, ctx->Viewport.Near, ctx->Viewport.Far );\r
-\r
- /* Make sure we have a viewport. */\r
- gl_Viewport( pContext->gl_ctx, 0, 0, dwWidth, dwHeight );\r
-\r
- /* Update Mesa as we might have changed from SW <-> HW. */\r
- SetupDDPointers( pContext->gl_ctx );\r
- _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );\r
-\r
- /* If we are in HW we need to load the current texture if there is one already. */\r
- // if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) &&\r
- // (pContext->pShared->bHardware == TRUE) )\r
- // {\r
- // CreateTMgrHAL( pContext->pShared,\r
- // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name,\r
- // 0, \r
- // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Format,\r
- // (RECT *)NULL,\r
- // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Width,\r
- // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Height,\r
- // TM_ACTION_BIND,\r
- // (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Data );\r
- // }\r
- }\r
-\r
- // TODO: don't think I need this anymore.\r
- pD3DCurrent = pCurrentTemp;\r
- bDDrawLock = FALSE;\r
-\r
- return TRUE;\r
-}\r
-\r
-/*===========================================================================*\r
-/* This function will Blt the render buffer to the PRIMARY surface. I repeat*/\r
-/* this code for the other SwapBuffer like functions and the flush (didn't */\r
-/* want the function calling overhead). Thsi could have been a macro... */\r
-/* */\r
-/* TODO: there are some problems with viewport/scissoring. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglSwapBuffers( HDC hdc )\r
-{\r
- /* Fall through for the default because that is one of the uses for it. */\r
- if ( pD3DCurrent == pD3DDefault )\r
- return FALSE;\r
-\r
- SwapBuffersHAL( pD3DCurrent->pShared );\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* Same as wglSwapBuffers. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY SwapBuffers( HDC hdc )\r
-{\r
- /* Fall through for the default because that is one of the uses for it. */\r
- if ( pD3DCurrent == pD3DDefault )\r
- return FALSE;\r
-\r
- SwapBuffersHAL( pD3DCurrent->pShared );\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* This should be ok as none of the SwapBuffers will cause a redundant Blt */\r
-/* as none of my Swap functions will call flush. This should also allow */\r
-/* sinlge buffered applications to work (not really worried though). Some */\r
-/* applications may flush then swap but then this is there fault IMHO. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void Flush( GLcontext *ctx )\r
-{\r
- /* Fall through for the default because that is one of the uses for it. */\r
- if ( pD3DCurrent == pD3DDefault )\r
- return;\r
-\r
- SwapBuffersHAL( pD3DCurrent->pShared );\r
-}\r
-/*===========================================================================*/\r
-/* For now this function will ignore the supplied PF. If I'm going to allow */\r
-/* the user to choice the mode and device at startup I'm going to have to do */\r
-/* something different. */\r
-/* */\r
-/* TODO: use the linked list of modes to build a pixel format to be returned */\r
-/* to the caller. */\r
-/*===========================================================================*/\r
-/* RETURN: 1. */\r
-/*===========================================================================*/\r
-int APIENTRY wglChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd )\r
-{\r
- return 1;\r
-}\r
-/*===========================================================================*/\r
-/* See wglChoosePixelFormat. */\r
-/*===========================================================================*/\r
-/* RETURN: 1. */\r
-/*===========================================================================*/\r
-int APIENTRY ChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd )\r
-{\r
- return wglChoosePixelFormat(hdc,ppfd);\r
-}\r
-/*===========================================================================*/\r
-/* This function (for now) returns a static PF everytime. This is just to */\r
-/* allow things to continue. */\r
-/*===========================================================================*/\r
-/* RETURN: 1. */\r
-/*===========================================================================*/\r
-int APIENTRY wglDescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd )\r
-{\r
- static PIXELFORMATDESCRIPTOR pfd = \r
- {\r
- sizeof(PIXELFORMATDESCRIPTOR), /* size */\r
- 1, /* version */\r
- PFD_SUPPORT_OPENGL |\r
- PFD_DRAW_TO_WINDOW |\r
- PFD_DOUBLEBUFFER, /* support double-buffering */\r
- PFD_TYPE_RGBA, /* color type */\r
- 16, /* prefered color depth */\r
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */\r
- 0, /* no alpha buffer */\r
- 0, /* alpha bits (ignored) */\r
- 0, /* no accumulation buffer */\r
- 0, 0, 0, 0, /* accum bits (ignored) */\r
- 16, /* depth buffer */\r
- 0, /* no stencil buffer */\r
- 0, /* no auxiliary buffers */\r
- PFD_MAIN_PLANE, /* main layer */\r
- 0, /* reserved */\r
- 0, 0, 0, /* no layer, visible, damage masks */\r
- };\r
-\r
- /* Return the address of this static PF if one was requested. */\r
- if ( ppfd != NULL )\r
- memcpy( ppfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR) );\r
-\r
- return 1;\r
-}\r
-/*===========================================================================*/\r
-/* See wglDescribePixelFormat. */\r
-/*===========================================================================*/\r
-/* RETURN: 1. */\r
-/*===========================================================================*/\r
-int APIENTRY DescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd )\r
-{\r
- return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd);\r
-}\r
-/*===========================================================================*/\r
-/* This function will always return 1 for now. Just to allow for support. */\r
-/*===========================================================================*/\r
-/* RETURN: 1. */\r
-/*===========================================================================*/\r
-int APIENTRY wglGetPixelFormat( HDC hdc )\r
-{\r
- return 1;\r
-}\r
-/*===========================================================================*/\r
-/* See wglGetPixelFormat. */\r
-/*===========================================================================*/\r
-/* RETURN: 1. */\r
-/*===========================================================================*/\r
-int APIENTRY GetPixelFormat( HDC hdc )\r
-{\r
- return wglGetPixelFormat(hdc);\r
-}\r
-/*===========================================================================*/\r
-/* This will aways work for now. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglSetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd )\r
-{\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* See wglSetPixelFormat. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY SetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd )\r
-{\r
- return wglSetPixelFormat(hdc,iPixelFormat,ppfd);\r
-}\r
-/*===========================================================================*/\r
-/* This is a wrapper function that is supported by my own internal function.*/\r
-/* that takes my own D3D Mesa context structure. This so I can reuse the */\r
-/* function (no need for speed). */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglDeleteContext( HGLRC hglrc )\r
-{\r
- DestroyContext( (D3DMESACONTEXT *)hglrc );\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* Simple getter function that uses a cast. */\r
-/*===========================================================================*/\r
-/* RETURN: casted pointer to the context, NULL. */\r
-/*===========================================================================*/\r
-HGLRC APIENTRY wglGetCurrentContext( VOID )\r
-{\r
- return (pD3DCurrent) ? (HGLRC)pD3DCurrent : (HGLRC)NULL;\r
-}\r
-/*===========================================================================*/\r
-/* No support. */\r
-/*===========================================================================*/\r
-/* RETURN: FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglCopyContext( HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask )\r
-{\r
- SetLastError( 0 );\r
- return FALSE;\r
-}\r
-/*===========================================================================*/\r
-/* No support. */\r
-/*===========================================================================*/\r
-/* RETURN: NULL. */\r
-/*===========================================================================*/\r
-HGLRC APIENTRY wglCreateLayerContext( HDC hdc,int iLayerPlane )\r
-{\r
- SetLastError( 0 );\r
- return (HGLRC)NULL;\r
-}\r
-/*===========================================================================*/\r
-/* Simple getter function. */\r
-/*===========================================================================*/\r
-/* RETURN: FALSE. */\r
-/*===========================================================================*/\r
-HDC APIENTRY wglGetCurrentDC( VOID )\r
-{\r
- return (pD3DCurrent) ? pD3DCurrent->hdc : (HDC)NULL;\r
-}\r
-/*===========================================================================*/\r
-/* Simply call that searches the supported extensions for a match & returns */\r
-/* the pointer to the function that lends support. */\r
-/*===========================================================================*/\r
-/* RETURN: pointer to API call, NULL. */\r
-/*===========================================================================*/\r
-PROC APIENTRY wglGetProcAddress( LPCSTR lpszProc )\r
-{\r
- int index;\r
-\r
- for( index = 0; index < qt_ext; index++ )\r
- if( !strcmp(lpszProc,ext[index].name) )\r
- return ext[index].proc;\r
-\r
- SetLastError( 0 );\r
- return NULL;\r
-}\r
-/*===========================================================================*/\r
-/* No support. */\r
-/*===========================================================================*/\r
-/* RETURN: FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglShareLists( HGLRC hglrc1, HGLRC hglrc2 )\r
-{\r
- SetLastError( 0 );\r
- return FALSE;\r
-}\r
-/*===========================================================================*/\r
-/* No support. */\r
-/*===========================================================================*/\r
-/* RETURN: FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglUseFontBitmaps( HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase )\r
-{\r
- SetLastError( 0 );\r
- return FALSE;\r
-}\r
-/*===========================================================================*/\r
-/* No support. */\r
-/*===========================================================================*/\r
-/* RETURN: FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglUseFontBitmapsW( HDC hdc,DWORD first,DWORD count,DWORD listBase )\r
-{\r
- SetLastError( 0 );\r
- return FALSE;\r
-}\r
-/*===========================================================================*/\r
-/* No support. */\r
-/*===========================================================================*/\r
-/* RETURN: FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf )\r
-{\r
- SetLastError( 0 );\r
- return FALSE;\r
-}\r
-/*===========================================================================*/\r
-/* No support. */\r
-/*===========================================================================*/\r
-/* RETURN: FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglUseFontOutlinesW( HDC hdc,DWORD first,DWORD count, DWORD listBase,FLOAT deviation, FLOAT extrusion,int format, LPGLYPHMETRICSFLOAT lpgmf )\r
-{\r
- SetLastError( 0 );\r
- return FALSE ;\r
-}\r
-/*===========================================================================*/\r
-/* No support. */\r
-/*===========================================================================*/\r
-/* RETURN: FALSE. */\r
-/*===========================================================================*/\r
-BOOL APIENTRY wglSwapLayerBuffers( HDC hdc, UINT fuPlanes )\r
-{\r
- SetLastError( 0 );\r
- return FALSE;\r
-}\r
-/*===========================================================================*/\r
-/* This function will be hooked into the window that has been bound. Right */\r
-/* now it is used to track the window size and position. Also the we clean */\r
-/* up the currrent context when the window is close/destroyed. */\r
-/* */\r
-/* TODO: there might be something wrong here as some games (Heretic II) don't*/\r
-/* track the window quit right. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam )\r
-{\r
- WNDPROC hOldProc;\r
- GLint width,\r
- height;\r
-\r
- switch( message ) \r
- {\r
-// case WM_PAINT:\r
-// break;\r
-// case WM_ACTIVATE:\r
-// break;\r
-// case WM_SHOWWINDOW:\r
-// break;\r
-\r
- case UM_FATALSHUTDOWN:\r
- /* Support the API until we die... */\r
- MakeCurrent( pD3DDefault );\r
- break;\r
-\r
- case WM_MOVE:\r
- case WM_DISPLAYCHANGE:\r
- case WM_SIZE:\r
- ResizeContext( pD3DCurrent->gl_ctx );\r
- break;\r
-\r
- case WM_CLOSE:\r
- case WM_DESTROY:\r
- /* Support the API until we die... */\r
- hOldProc = pD3DCurrent->hOldProc;\r
- DestroyContext( pD3DCurrent );\r
- return (hOldProc)(hwnd,message,wParam,lParam);\r
- }\r
-\r
- return (pD3DCurrent->hOldProc)(hwnd,message,wParam,lParam);\r
-}\r
-\r
-/**********************************************************************/\r
-/***** Miscellaneous device driver funcs *****/\r
-/**********************************************************************/\r
-\r
-/*===========================================================================*/\r
-/* Not reacting to this as I'm only supporting drawing to the back buffer */\r
-/* right now. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE. */\r
-/*===========================================================================*/\r
-static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer )\r
-{\r
- if (buffer == GL_BACK_LEFT)\r
- return GL_TRUE;\r
- else\r
- return GL_FALSE;\r
-}\r
-/*===========================================================================*/\r
-/* This proc will be called by Mesa when the viewport has been set. So if */\r
-/* we have a context and it isn't the default then we should let D3D know of */\r
-/* the change. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- RECT rect;\r
-\r
- /* Make sure we can set a viewport. */\r
- if ( pContext->pShared && (pContext != pD3DDefault) )\r
- {\r
- // TODO: might be needed.\r
- UpdateScreenPosHAL( pContext->pShared );\r
- rect.left = x;\r
- rect.right = x + w;\r
- rect.top = y;\r
- rect.bottom = y + h;\r
-\r
- // TODO: shared struct should make this call smaller\r
- SetViewportHAL( pContext->pShared, &rect, 0.0F, 1.0F );\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* This function could be better I guess but I decided just to grab the four*/\r
-/* components and store then seperately. Makes it easier to use IMHO. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
-\r
- pContext->aClear = a;\r
- pContext->bClear = b;\r
- pContext->gClear = g;\r
- pContext->rClear = r;\r
-}\r
-/*===========================================================================*/\r
-/* This function could be better I guess but I decided just to grab the four*/\r
-/* components and store then seperately. Makes it easier to use IMHO. */\r
-/* (is there an echo in here?) */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
-\r
- pContext->aCurrent = a;\r
- pContext->bCurrent = b;\r
- pContext->gCurrent = g;\r
- pContext->rCurrent = r;\r
-}\r
-/*===========================================================================*/\r
-/* */\r
-/* */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static const char *RendererString( void )\r
-{\r
- static char pszRender[64];\r
-\r
- strcpy( pszRender, "altD3D " );\r
-\r
- if ( pD3DCurrent->pShared->bHardware )\r
- strcat( pszRender, "(HW)");\r
- else\r
- strcat( pszRender, "(SW)");\r
-\r
- return (const char *)pszRender;\r
-}\r
-/*===========================================================================*/\r
-/* This function will choose which set of pointers Mesa will use based on */\r
-/* whether we hard using hardware or software. I have added another set of */\r
-/* pointers that will do nothing but stop the API from crashing. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void SetupDDPointers( GLcontext *ctx )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
-\r
- // TODO: write a generic NULL support for the span render. \r
- if ( pContext->pShared && pContext->pShared->bHardware )\r
- {\r
- ctx->Driver.UpdateState = SetupHWDDPointers;\r
- }\r
- else if ( pContext == pD3DDefault )\r
- {\r
- ctx->Driver.UpdateState = SetupNULLDDPointers;\r
- }\r
- else\r
- {\r
- ctx->Driver.UpdateState = SetupSWDDPointers;\r
- }\r
-}\r
-/*===========================================================================*/\r
-/* This function will populate all the Mesa driver hooks. This version of */\r
-/* hooks will do nothing but support the API when we don't have a valid */\r
-/* context bound. This is mostly for applications that don't behave right */\r
-/* and also to help exit as clean as possable when we have a FatalError. */\r
-/*===========================================================================*/\r
-/* RETURN: pointer to the specific function. */\r
-/*===========================================================================*/\r
-static void SetupNULLDDPointers( GLcontext *ctx )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
-\r
- /* Initialize all the pointers in the DD struct. Do this whenever */\r
- /* a new context is made current or we change buffers via set_buffer! */\r
- ctx->Driver.UpdateState = SetupNULLDDPointers;\r
-\r
- /* State management hooks. */\r
- ctx->Driver.Color = NULLSetColor;\r
- ctx->Driver.ClearColor = NULLClearColor;\r
- ctx->Driver.Clear = NULLClearBuffers;\r
- ctx->Driver.SetBuffer = NULLSetBuffer;\r
-\r
- /* Window management hooks. */\r
- ctx->Driver.GetBufferSize = NULLGetBufferSize;\r
-\r
- /* Primitive rendering hooks. */\r
- ctx->Driver.TriangleFunc = NULL;\r
- ctx->Driver.RenderVB = NULL;\r
-\r
- /* Pixel/span writing functions: */\r
- ctx->Driver.WriteRGBASpan = NULLWrSpRGBA;\r
- ctx->Driver.WriteRGBSpan = NULLWrSpRGB;\r
- ctx->Driver.WriteMonoRGBASpan = NULLWrSpRGBAMono;\r
- ctx->Driver.WriteRGBAPixels = NULLWrPiRGBA;\r
- ctx->Driver.WriteMonoRGBAPixels = NULLWrPiRGBAMono;\r
-\r
- /* Pixel/span reading functions: */\r
- ctx->Driver.ReadRGBASpan = NULLReSpRGBA;\r
- ctx->Driver.ReadRGBAPixels = NULLRePiRGBA;\r
-\r
- /* Misc. hooks. */\r
- ctx->Driver.RendererString = RendererString;\r
-}\r
-/*===========================================================================*/\r
-/* This function will populate all the Mesa driver hooks. There are two of */\r
-/* these functions. One if we have hardware support and one is there is only*/\r
-/* software. These functions will be called by Mesa and by the wgl.c when we*/\r
-/* have resized (or created) the buffers. The thing is that if a window gets*/\r
-/* resized we may loose hardware support or gain it... */\r
-/*===========================================================================*/\r
-/* RETURN: pointer to the specific function. */\r
-/*===========================================================================*/\r
-static void SetupSWDDPointers( GLcontext *ctx )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
-\r
- /* Initialize all the pointers in the DD struct. Do this whenever */\r
- /* a new context is made current or we change buffers via set_buffer! */\r
- ctx->Driver.UpdateState = SetupSWDDPointers;\r
-\r
- /* State management hooks. */\r
- ctx->Driver.Color = SetColor;\r
- ctx->Driver.ClearColor = ClearColor;\r
- ctx->Driver.Clear = ClearBuffers;\r
- ctx->Driver.SetBuffer = SetBuffer;\r
-\r
- /* Window management hooks. */\r
- ctx->Driver.GetBufferSize = GetBufferSize;\r
- ctx->Driver.Viewport = SetViewport;\r
-\r
- /* Primitive rendering hooks. */\r
- ctx->Driver.TriangleFunc = NULL;\r
- ctx->Driver.RenderVB = NULL;\r
-\r
- /* Texture management hooks. */\r
-\r
- /* Pixel/span writing functions: */\r
- ctx->Driver.WriteRGBASpan = WSpanRGBA;\r
- ctx->Driver.WriteRGBSpan = WSpanRGB;\r
- ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono;\r
- ctx->Driver.WriteRGBAPixels = WPixelsRGBA;\r
- ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono;\r
-\r
- /* Pixel/span reading functions: */\r
- ctx->Driver.ReadRGBASpan = RSpanRGBA;\r
- ctx->Driver.ReadRGBAPixels = RPixelsRGBA;\r
-\r
- /* Misc. hooks. */\r
- ctx->Driver.Flush = Flush;\r
- ctx->Driver.RendererString = RendererString;\r
-}\r
-/*===========================================================================*/\r
-/* This function will populate all the Mesa driver hooks. There are two of */\r
-/* these functions. One if we have hardware support and one is there is only*/\r
-/* software. These functions will be called by Mesa and by the wgl.c when we*/\r
-/* have resized (or created) the buffers. The thing is that if a window gets*/\r
-/* resized we may loose hardware support or gain it... */\r
-/*===========================================================================*/\r
-/* RETURN: pointer to the specific function. */\r
-/*===========================================================================*/\r
-static void SetupHWDDPointers( GLcontext *ctx )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
-\r
- /* Initialize all the pointers in the DD struct. Do this whenever */\r
- /* a new context is made current or we change buffers via set_buffer! */\r
- ctx->Driver.UpdateState = SetupHWDDPointers;\r
-\r
- /* State management hooks. */\r
- ctx->Driver.Color = SetColor;\r
- ctx->Driver.ClearColor = ClearColor;\r
- ctx->Driver.Clear = ClearBuffersD3D;\r
- ctx->Driver.SetBuffer = SetBuffer;\r
-\r
- /* Window management hooks. */\r
- ctx->Driver.GetBufferSize = GetBufferSize;\r
- ctx->Driver.Viewport = SetViewport;\r
-\r
- /* Primitive rendering hooks. */\r
- ctx->Driver.TriangleFunc = RenderOneTriangle;\r
- ctx->Driver.LineFunc = RenderOneLine;\r
- ctx->Driver.RenderVB = RenderVertexBuffer;\r
-\r
- /* Pixel/span writing functions: */\r
- ctx->Driver.WriteRGBASpan = WSpanRGBA;\r
- ctx->Driver.WriteRGBSpan = WSpanRGB;\r
- ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono;\r
- ctx->Driver.WriteRGBAPixels = WPixelsRGBA;\r
- ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono;\r
-\r
- /* Pixel/span reading functions: */\r
- ctx->Driver.ReadRGBASpan = RSpanRGBA;\r
- ctx->Driver.ReadRGBAPixels = RPixelsRGBA;\r
-\r
- /* Texture management hooks. */\r
- // ctx->Driver.BindTexture = TextureBind;\r
- ctx->Driver.TexImage = TextureLoad;\r
- ctx->Driver.TexSubImage = TextureSubImage;\r
-\r
- /* Misc. hooks. */\r
- ctx->Driver.Flush = Flush;\r
- ctx->Driver.RendererString = RendererString;\r
-}\r
-/*===========================================================================*/\r
-/* This function will release all resources used by the DLL. Every context */\r
-/* will be clobbered by releaseing all driver desources and then freeing the */\r
-/* context memory. Most all the work is done in DestroyContext. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE. */\r
-/*===========================================================================*/\r
-static BOOL TermOpenGL( HINSTANCE hInst )\r
-{\r
- D3DMESACONTEXT *pTmp,\r
- *pNext;\r
-\r
- /* Just incase we are still getting paint msg. */\r
- MakeCurrent( pD3DDefault );\r
-\r
- /* Walk the list until we get back to the default context. */\r
- for( pTmp = pD3DDefault->next; pTmp != pD3DDefault; pTmp = pNext )\r
- {\r
- pNext = pTmp->next;\r
- DestroyContext( pTmp );\r
- }\r
- DestroyContext( pD3DDefault );\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* This function is an internal function that will clean up all the Mesa */\r
-/* context bound to this D3D context. Also any D3D stuff that this context */\r
-/* uses will be unloaded. */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-static void DestroyContext( D3DMESACONTEXT *pContext )\r
-{\r
- D3DMESACONTEXT *pTmp;\r
-\r
- /* Walk the list until we find the context before this one. */\r
- for( pTmp = pD3DDefault; pTmp && (pTmp->next != pContext); pTmp = pTmp->next )\r
- if ( pTmp == pTmp->next )\r
- break;\r
-\r
- /* If we never found it it must already be deleted. */\r
- if ( pTmp->next != pContext )\r
- return;\r
-\r
- /* Make sure we are not using this context. */\r
- if ( pContext == pD3DCurrent )\r
- MakeCurrent( pD3DDefault );\r
-\r
- /* Free the Mesa stuff. */\r
- if ( pContext->gl_visual ) \r
- {\r
- _mesa_destroy_visual( pContext->gl_visual );\r
- pContext->gl_visual = NULL;\r
- }\r
- if ( pContext->gl_buffer ) \r
- {\r
- _mesa_destroy_framebuffer( pContext->gl_buffer );\r
- pContext->gl_buffer = NULL;\r
- }\r
- if ( pContext->gl_ctx ) \r
- {\r
- _mesa_destroy_context( pContext->gl_ctx );\r
- pContext->gl_ctx = NULL;\r
- }\r
-\r
- /* Now dump the D3D. */\r
- if ( pContext->pShared )\r
- TermHAL( pContext->pShared );\r
-\r
- /* Update the previous context's link. */\r
- pTmp->next = pContext->next;\r
-\r
- /* Gonzo. */\r
- FREE( pContext );\r
-}\r
-/*===========================================================================*/\r
-/* This function will pull the supplied context away from Win32. Basicly it*/\r
-/* will remove the hook from the window Proc. */\r
-/* */\r
-/* TODO: might want to serialize this stuff... */\r
-/*===========================================================================*/\r
-/* RETURN: TRUE, FALSE. */\r
-/*===========================================================================*/\r
-static BOOL UnBindWindow( D3DMESACONTEXT *pContext )\r
-{\r
- if ( pContext == NULL )\r
- return FALSE;\r
-\r
- if ( pContext == pD3DDefault )\r
- return TRUE;\r
-\r
- /* Make sure we always have a context bound. */\r
- if ( pContext == pD3DCurrent )\r
- pD3DCurrent = pD3DDefault;\r
-\r
- SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)pContext->hOldProc );\r
- pContext->hOldProc = NULL;\r
-\r
- return TRUE;\r
-}\r
-/*===========================================================================*/\r
-/* There are two cases that allow for a faster clear when we know that the */\r
-/* whole buffer is cleared and that there is no clipping. */\r
-/*===========================================================================*/\r
-/* RETURN: the original mask with the bits cleared that represents the buffer*\r
-/* or buffers we just cleared. */\r
-/*===========================================================================*/\r
-GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- DWORD dwFlags = 0;\r
-\r
- if ( mask & GL_COLOR_BUFFER_BIT )\r
- {\r
- dwFlags |= D3DCLEAR_TARGET;\r
- mask &= ~GL_COLOR_BUFFER_BIT;\r
- }\r
- if ( mask & GL_DEPTH_BUFFER_BIT )\r
- {\r
- dwFlags |= D3DCLEAR_ZBUFFER;\r
- mask &= ~GL_DEPTH_BUFFER_BIT;\r
- }\r
- if ( dwFlags == 0 )\r
- return mask;\r
-\r
- ClearHAL( pContext->pShared, \r
- dwFlags, \r
- all, \r
- x, y, \r
- width, height, \r
- ((pContext->aClear<<24) | (pContext->rClear<<16) | (pContext->gClear<<8) | (pContext->bClear)), \r
- ctx->Depth.Clear, \r
- 0 );\r
-\r
- return mask;\r
-}\r
-\r
-\r
-\r
-/*===========================================================================*/\r
-/* TEXTURE MANAGER: ok here is how I did textures. Mesa-3.0 will keep track*/\r
-/* of all the textures for us. So this means that at anytime we can go to */\r
-/* the Mesa context and get the current texture. With this in mind this is */\r
-/* what I did. I really don't care about what textures get or are loaded */\r
-/* until I actually have to draw a tri that is textured. At this point I */\r
-/* must have the texture so I demand the texture by destorying all other */\r
-/* texture surfaces if need be and load the current one. This allows for the*/\r
-/* best preformance on low memory cards as time is not wasted loading and */\r
-/* unload textures. */\r
-/*===========================================================================*/\r
-\r
-\r
-\r
-\r
-\r
-/*===========================================================================*/\r
-/* TextureLoad will try and create a D3D surface from the supplied texture */\r
-/* object if its level 0 (first). The surface will be fully filled with the */\r
-/* texture. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
-\r
- /* TODO: only doing first LOD. */\r
- if ( (ctx->DriverCtx == NULL) || (level != 0) )\r
- return;\r
-\r
- CreateTMgrHAL( pContext->pShared, \r
- tObj->Name, \r
- level,\r
- tObj->Image[level]->Format,\r
- (RECT *)NULL,\r
- tObj->Image[level]->Width, \r
- tObj->Image[level]->Height,\r
- TM_ACTION_LOAD,\r
- (void *)tObj->Image[level]->Data );\r
-}\r
-/*===========================================================================*/\r
-/* TextureBind make sure that the texture is on the card. Thats it. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
-\r
- /* TODO: only doing first LOD. */\r
- if ( (tObj->Image[0] == NULL) || (ctx->DriverCtx == NULL) )\r
- return;\r
-\r
- CreateTMgrHAL( pContext->pShared, \r
- tObj->Name, \r
- 0,\r
- tObj->Image[0]->Format,\r
- (RECT *)NULL,\r
- tObj->Image[0]->Width, \r
- tObj->Image[0]->Height,\r
- TM_ACTION_BIND,\r
- (void *)tObj->Image[0]->Data );\r
-}\r
-/*===========================================================================*/\r
-/* TextureSubImage will make sure that the texture being updated is updated */\r
-/* if its on the card. */\r
-/*===========================================================================*/\r
-/* RETURN: */\r
-/*===========================================================================*/\r
-static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image )\r
-{\r
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;\r
- RECT rect;\r
-\r
- /* TODO: only doing first LOD. */\r
- if ( (ctx->DriverCtx == NULL) || (level > 0) )\r
- return;\r
-\r
- /* Create a dirty rectangle structure. */\r
- rect.left = xoffset;\r
- rect.right = xoffset + width;\r
- rect.top = yoffset;\r
- rect.bottom = yoffset + height;\r
- \r
- CreateTMgrHAL( pContext->pShared, \r
- tObj->Name, \r
- 0,\r
- tObj->Image[0]->Format, \r
- &rect,\r
- tObj->Image[0]->Width, \r
- tObj->Image[0]->Height,\r
- TM_ACTION_UPDATE,\r
- (void *)tObj->Image[0]->Data );\r
-}\r
-\r
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 Makefile for DirectX 6 */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1998-1997 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#include "D3DMesa.h"
+/*===========================================================================*/
+/* Window managment. */
+/*===========================================================================*/
+static BOOL InitOpenGL( HINSTANCE hInst );
+static BOOL TermOpenGL( HINSTANCE hInst );
+static BOOL ResizeContext( GLcontext *ctx );
+static BOOL MakeCurrent( D3DMESACONTEXT *pContext );
+static void DestroyContext( D3DMESACONTEXT *pContext );
+static BOOL UnBindWindow( D3DMESACONTEXT *pContext );
+LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam );
+/*===========================================================================*/
+/* Mesa hooks. */
+/*===========================================================================*/
+static void SetupDDPointers( GLcontext *ctx );
+static void SetupSWDDPointers( GLcontext *ctx );
+static void SetupHWDDPointers( GLcontext *ctx );
+static void SetupNULLDDPointers( GLcontext *ctx );
+static const char *RendererString( void );
+
+/* State Management hooks. */
+static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
+static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
+static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer );
+
+/* Window Management hooks. */
+static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height );
+static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h );
+static void Flush( GLcontext *ctx );
+
+/* Span rendering hooks. */
+void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] );
+void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
+void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] );
+void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
+void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );
+void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
+void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
+GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
+
+/* Primitve rendering hooks. */
+GLboolean RenderVertexBuffer( GLcontext *ctx, GLboolean allDone );
+void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv );
+void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
+GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
+
+/* Texture Management hooks. */
+static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj );
+static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image );
+static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image );
+/*===========================================================================*/
+/* Global variables. */
+/*===========================================================================*/
+D3DMESACONTEXT *pD3DCurrent,
+ *pD3DDefault; /* Thin support context. */
+
+struct __extensions__ ext[] = {
+
+ { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
+ { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
+ { (PROC)glBlendColorEXT, "glBlendColorExt" },
+ { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
+ { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
+ { (PROC)glColorPointerEXT, "glColorPointerEXT" },
+ { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
+ { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
+ { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
+ { (PROC)glGetPointervEXT, "glGetPointervEXT" },
+ { (PROC)glArrayElementEXT, "glArrayElementEXT" },
+ { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
+ { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
+ { (PROC)glBindTextureEXT, "glBindTextureEXT" },
+ { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
+ { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
+ { (PROC)glIsTextureEXT, "glIsTextureEXT" },
+ { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
+ { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
+ { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
+ { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
+};
+
+int qt_ext = sizeof(ext) / sizeof(ext[0]);
+float g_DepthScale,
+ g_MaxDepth;
+/*===========================================================================*/
+/* When a process loads this DLL we will setup the linked list for context */
+/* management and create a default context that will support the API until */
+/* the user creates and binds thier own. This THIN default context is useful*/
+/* to have around. */
+/* When the process terminates we will clean up all resources here. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY DllMain( HINSTANCE hInst, DWORD reason, LPVOID reserved )
+{
+ switch( reason )
+ {
+ case DLL_PROCESS_ATTACH:
+ return InitOpenGL( hInst );
+
+ case DLL_PROCESS_DETACH:
+ return TermOpenGL( hInst );
+ }
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* The first thing we do when this dll is hit is connect to the dll that has*/
+/* handles all the DirectX 6 rendering. I decided to use another dll as DX6 */
+/* is all C++ and Mesa-3.0 is C (thats a good thing). This way I can write */
+/* the DX6 in C++ and Mesa-3.0 in C without having to worry about linkage. */
+/* I feel this is easy and better then using static wrappers as it is likely */
+/* faster and it allows me to just develope the one without compiling the */
+/* other. */
+/* NOTE that at this point we don't have much other than a very thin context*/
+/* that will support the API calls only to the point of not causing the app */
+/* to crash from the API table being empty. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+static BOOL InitOpenGL( HINSTANCE hInst )
+{
+ /* Allocate and clear the default context. */
+ pD3DDefault = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) );
+ if ( pD3DDefault == NULL )
+ return FALSE;
+ memset( pD3DDefault, 0, sizeof(D3DMESACONTEXT) );
+
+ /* Clear the D3D vertex buffer so that values not used will be zero. This */
+ /* save me from some redundant work. */
+ memset( &D3DTLVertices, 0, sizeof(D3DTLVertices) );
+
+ /* Update the link. We uses a circular list so that it is easy to */
+ /* add and search. This context will also be used for head and tail.*/
+ pD3DDefault->next = pD3DDefault;
+
+ /*========================================================================*/
+ /* Do all core Mesa stuff. */
+ /*========================================================================*/
+ pD3DDefault->gl_visual = _mesa_create_visual( TRUE,
+ FALSE, /* db_flag */
+ GL_FALSE, /* stereo */
+ 8,8,8,8, /* r, g, b, a bits */
+ 0, /* index bits */
+ 16, /* depth_bits */
+ 8, /* stencil_bits */
+ 8,8,8,8, /* accum_bits */
+ 1 );
+
+ if ( pD3DDefault->gl_visual == NULL)
+ {
+ FREE( pD3DDefault );
+ return FALSE;
+ }
+
+ /* Allocate a new Mesa context */
+ pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE );
+ if ( pD3DDefault->gl_ctx == NULL )
+ {
+ _mesa_destroy_visual( pD3DDefault->gl_visual );
+ FREE( pD3DDefault );
+ return FALSE;
+ }
+
+ /* Allocate a new Mesa frame buffer */
+ pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual );
+ if ( pD3DDefault->gl_buffer == NULL )
+ {
+ _mesa_destroy_visual( pD3DDefault->gl_visual );
+ _mesa_destroy_context( pD3DDefault->gl_ctx );
+ FREE( pD3DDefault );
+ return FALSE;
+ }
+ SetupDDPointers( pD3DDefault->gl_ctx );
+ _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer );
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* This function will create a new D3D context but will not create the D3D */
+/* surfaces or even an instance of D3D (see at GetBufferSize). The only stuff*/
+/* done here is the internal Mesa stuff and some Win32 handles. */
+/*===========================================================================*/
+/* RETURN: casted pointer to the context, NULL. */
+/*===========================================================================*/
+HGLRC APIENTRY wglCreateContext( HDC hdc )
+{
+ D3DMESACONTEXT *pNewContext;
+ DWORD dwCoopFlags = DDSCL_NORMAL;
+ RECT rectClient;
+ POINT pt;
+
+ /* ALLOC and clear the new context. */
+ pNewContext = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) );
+ if ( pNewContext == NULL )
+ {
+ SetLastError( 0 );
+ return (HGLRC)NULL;
+ }
+ memset( pNewContext, 0, sizeof(D3DMESACONTEXT) );
+
+ /*========================================================================*/
+ /* Do all core Mesa stuff. */
+ /*========================================================================*/
+
+ /* TODO: support more then one visual. */
+ pNewContext->gl_visual = _mesa_create_visual( TRUE,
+ TRUE, /* db_flag */
+ GL_FALSE, /* stereo */
+ 8,8,8,8, /* r, g, b, a bits */
+ 0, /* index bits */
+ 16, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16,16,/* accum_bits */
+ 1 );
+ if ( pNewContext->gl_visual == NULL)
+ {
+ FREE( pNewContext );
+ SetLastError( 0 );
+ return (HGLRC)NULL;
+ }
+
+ /* Allocate a new Mesa context */
+ pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE );
+ if ( pNewContext->gl_ctx == NULL )
+ {
+ _mesa_destroy_visual( pNewContext->gl_visual );
+ FREE( pNewContext );
+ SetLastError( 0 );
+ return (HGLRC)NULL;
+ }
+
+ /* Allocate a new Mesa frame buffer */
+ pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual );
+ if ( pNewContext->gl_buffer == NULL )
+ {
+ _mesa_destroy_visual( pNewContext->gl_visual );
+ _mesa_destroy_context( pNewContext->gl_ctx );
+ FREE( pNewContext );
+ SetLastError( 0 );
+ return (HGLRC)NULL;
+ }
+
+ /*========================================================================*/
+ /* Do all the driver stuff. */
+ /*========================================================================*/
+ pNewContext->hdc = hdc;
+ pNewContext->next = pD3DDefault->next;
+ pD3DDefault->next = pNewContext; /* Add to circular list. */
+
+ /* Create the HAL for the new context. */
+ pNewContext->pShared = InitHAL( WindowFromDC(hdc) );
+
+ return (HGLRC)pNewContext;
+}
+/*===========================================================================*/
+/* This is a wrapper function that is supported by MakeCurrent. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY wglMakeCurrent( HDC hdc, HGLRC hglrc )
+{
+ return MakeCurrent((D3DMESACONTEXT *)hglrc);
+}
+/*===========================================================================*/
+/* MakeCurrent will unbind whatever context is current (if any) & then bind */
+/* the supplied context. A context that is bound has it's window proc hooked*/
+/* with the wglMonitorProc and the context pointer is saved in pD3DCurrent. */
+/* Once the context is bound we update the Mesa-3.0 hooks (SetDDPointers) and*/
+/* the viewport (Mesa-.30 and DX6). */
+/* */
+/* TODO: this function can't fail. */
+/*===========================================================================*/
+/* RETURN: TRUE */
+/*===========================================================================*/
+static BOOL MakeCurrent( D3DMESACONTEXT *pContext )
+{
+ D3DMESACONTEXT *pNext;
+
+ /*====================================================================*/
+ /* This is a special case that is a request to have no context bound. */
+ /*====================================================================*/
+ if ( pContext == NULL )
+ {
+ /* Walk the whole list. We start and end at the Default context. */
+ for( pNext = pD3DDefault->next; pNext != pD3DDefault; pNext = pNext->next )
+ UnBindWindow( pNext );
+
+ return TRUE;
+ }
+
+ /*=================================================*/
+ /* Make for a fast redundant use of this function. */
+ /*=================================================*/
+ if ( pD3DCurrent == pContext )
+ return TRUE;
+
+ /*=============================*/
+ /* Unbind the current context. */
+ /*=============================*/
+ UnBindWindow( pD3DCurrent );
+
+ /*=====================================*/
+ /* Let Mesa-3.0 we have a new context. */
+ /*=====================================*/
+ SetupDDPointers( pContext->gl_ctx );
+ _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );
+
+ /* We are done so set the internal current context. */
+ if ( pContext != pD3DDefault )
+ {
+ ResizeContext( pContext->gl_ctx );
+ pContext->hOldProc = (WNDPROC)GetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC );
+ SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)wglMonitorProc );
+ }
+ pD3DCurrent = pContext;
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* This function will only return the current window size. I have re-done */
+/* this function so that it doesn't check the current size and react to it as*/
+/* I should be able to have all the react code in the WM_SIZE message. The */
+/* old version would check the current window size and create/resize the HAL */
+/* surfaces if they have changed. I needed to delay the creation if the */
+/* surfaces because sometimes I wouldn't have a window size so this is where */
+/* I delayed it. If you are reading this then all went ok! */
+/* The default context will return a zero sized window and I'm not sure if */
+/* this is ok at this point (TODO). */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+ /* Fall through for the default because that is one of the uses for it. */
+ if ( pContext == pD3DDefault )
+ {
+ *width = 0;
+ *height = 0;
+ }
+ else
+ {
+ *width = pContext->pShared->dwWidth;
+ *height = pContext->pShared->dwHeight;
+ }
+}
+/*===========================================================================*/
+/* */
+/* */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static BOOL ResizeContext( GLcontext *ctx )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx,
+ *pCurrentTemp;
+ RECT rectClient;
+ POINT pt;
+ DWORD dwWidth,
+ dwHeight;
+ static BOOL bDDrawLock = FALSE;
+
+ /* Make sure we have some values. */
+ if ( (pContext->hdc == NULL ) ||
+ (pContext->pShared->hwnd != WindowFromDC(pContext->hdc)) ||
+ (pContext == pD3DDefault) )
+ return FALSE;
+
+ /* Having problems with DDraw sending resize messages before I was done. */
+ if( bDDrawLock == TRUE )
+ return FALSE;
+
+ // TODO: don't think I need this anymore.
+ pCurrentTemp = pD3DCurrent;
+ pD3DCurrent = pD3DDefault;
+ bDDrawLock = TRUE;
+
+ /* Get the current window dimentions. */
+ UpdateScreenPosHAL( pContext->pShared );
+ dwWidth = pContext->pShared->rectW.right - pContext->pShared->rectW.left;
+ dwHeight = pContext->pShared->rectW.bottom - pContext->pShared->rectW.top;
+
+ /* Is the size of the OffScreen Render different? */
+ if ( (dwWidth != pContext->pShared->dwWidth) || (dwHeight != pContext->pShared->dwHeight) )
+ {
+ /* Create all the D3D surfaces and device. */
+ CreateHAL( pContext->pShared );
+
+ /* I did this so that software rendering would still work as */
+ /* I don't need to scale the z values twice. */
+ g_DepthScale = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF);
+ g_MaxDepth = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF);
+ gl_DepthRange( pContext->gl_ctx, ctx->Viewport.Near, ctx->Viewport.Far );
+
+ /* Make sure we have a viewport. */
+ gl_Viewport( pContext->gl_ctx, 0, 0, dwWidth, dwHeight );
+
+ /* Update Mesa as we might have changed from SW <-> HW. */
+ SetupDDPointers( pContext->gl_ctx );
+ _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );
+
+ /* If we are in HW we need to load the current texture if there is one already. */
+ // if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) &&
+ // (pContext->pShared->bHardware == TRUE) )
+ // {
+ // CreateTMgrHAL( pContext->pShared,
+ // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name,
+ // 0,
+ // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Format,
+ // (RECT *)NULL,
+ // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Width,
+ // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Height,
+ // TM_ACTION_BIND,
+ // (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Data );
+ // }
+ }
+
+ // TODO: don't think I need this anymore.
+ pD3DCurrent = pCurrentTemp;
+ bDDrawLock = FALSE;
+
+ return TRUE;
+}
+
+/*===========================================================================*
+/* This function will Blt the render buffer to the PRIMARY surface. I repeat*/
+/* this code for the other SwapBuffer like functions and the flush (didn't */
+/* want the function calling overhead). Thsi could have been a macro... */
+/* */
+/* TODO: there are some problems with viewport/scissoring. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY wglSwapBuffers( HDC hdc )
+{
+ /* Fall through for the default because that is one of the uses for it. */
+ if ( pD3DCurrent == pD3DDefault )
+ return FALSE;
+
+ SwapBuffersHAL( pD3DCurrent->pShared );
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* Same as wglSwapBuffers. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY SwapBuffers( HDC hdc )
+{
+ /* Fall through for the default because that is one of the uses for it. */
+ if ( pD3DCurrent == pD3DDefault )
+ return FALSE;
+
+ SwapBuffersHAL( pD3DCurrent->pShared );
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* This should be ok as none of the SwapBuffers will cause a redundant Blt */
+/* as none of my Swap functions will call flush. This should also allow */
+/* sinlge buffered applications to work (not really worried though). Some */
+/* applications may flush then swap but then this is there fault IMHO. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void Flush( GLcontext *ctx )
+{
+ /* Fall through for the default because that is one of the uses for it. */
+ if ( pD3DCurrent == pD3DDefault )
+ return;
+
+ SwapBuffersHAL( pD3DCurrent->pShared );
+}
+/*===========================================================================*/
+/* For now this function will ignore the supplied PF. If I'm going to allow */
+/* the user to choice the mode and device at startup I'm going to have to do */
+/* something different. */
+/* */
+/* TODO: use the linked list of modes to build a pixel format to be returned */
+/* to the caller. */
+/*===========================================================================*/
+/* RETURN: 1. */
+/*===========================================================================*/
+int APIENTRY wglChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd )
+{
+ return 1;
+}
+/*===========================================================================*/
+/* See wglChoosePixelFormat. */
+/*===========================================================================*/
+/* RETURN: 1. */
+/*===========================================================================*/
+int APIENTRY ChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd )
+{
+ return wglChoosePixelFormat(hdc,ppfd);
+}
+/*===========================================================================*/
+/* This function (for now) returns a static PF everytime. This is just to */
+/* allow things to continue. */
+/*===========================================================================*/
+/* RETURN: 1. */
+/*===========================================================================*/
+int APIENTRY wglDescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd )
+{
+ static PIXELFORMATDESCRIPTOR pfd =
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), /* size */
+ 1, /* version */
+ PFD_SUPPORT_OPENGL |
+ PFD_DRAW_TO_WINDOW |
+ PFD_DOUBLEBUFFER, /* support double-buffering */
+ PFD_TYPE_RGBA, /* color type */
+ 16, /* prefered color depth */
+ 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
+ 0, /* no alpha buffer */
+ 0, /* alpha bits (ignored) */
+ 0, /* no accumulation buffer */
+ 0, 0, 0, 0, /* accum bits (ignored) */
+ 16, /* depth buffer */
+ 0, /* no stencil buffer */
+ 0, /* no auxiliary buffers */
+ PFD_MAIN_PLANE, /* main layer */
+ 0, /* reserved */
+ 0, 0, 0, /* no layer, visible, damage masks */
+ };
+
+ /* Return the address of this static PF if one was requested. */
+ if ( ppfd != NULL )
+ memcpy( ppfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR) );
+
+ return 1;
+}
+/*===========================================================================*/
+/* See wglDescribePixelFormat. */
+/*===========================================================================*/
+/* RETURN: 1. */
+/*===========================================================================*/
+int APIENTRY DescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd )
+{
+ return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd);
+}
+/*===========================================================================*/
+/* This function will always return 1 for now. Just to allow for support. */
+/*===========================================================================*/
+/* RETURN: 1. */
+/*===========================================================================*/
+int APIENTRY wglGetPixelFormat( HDC hdc )
+{
+ return 1;
+}
+/*===========================================================================*/
+/* See wglGetPixelFormat. */
+/*===========================================================================*/
+/* RETURN: 1. */
+/*===========================================================================*/
+int APIENTRY GetPixelFormat( HDC hdc )
+{
+ return wglGetPixelFormat(hdc);
+}
+/*===========================================================================*/
+/* This will aways work for now. */
+/*===========================================================================*/
+/* RETURN: TRUE. */
+/*===========================================================================*/
+BOOL APIENTRY wglSetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd )
+{
+ return TRUE;
+}
+/*===========================================================================*/
+/* See wglSetPixelFormat. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY SetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd )
+{
+ return wglSetPixelFormat(hdc,iPixelFormat,ppfd);
+}
+/*===========================================================================*/
+/* This is a wrapper function that is supported by my own internal function.*/
+/* that takes my own D3D Mesa context structure. This so I can reuse the */
+/* function (no need for speed). */
+/*===========================================================================*/
+/* RETURN: TRUE. */
+/*===========================================================================*/
+BOOL APIENTRY wglDeleteContext( HGLRC hglrc )
+{
+ DestroyContext( (D3DMESACONTEXT *)hglrc );
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* Simple getter function that uses a cast. */
+/*===========================================================================*/
+/* RETURN: casted pointer to the context, NULL. */
+/*===========================================================================*/
+HGLRC APIENTRY wglGetCurrentContext( VOID )
+{
+ return (pD3DCurrent) ? (HGLRC)pD3DCurrent : (HGLRC)NULL;
+}
+/*===========================================================================*/
+/* No support. */
+/*===========================================================================*/
+/* RETURN: FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY wglCopyContext( HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask )
+{
+ SetLastError( 0 );
+ return FALSE;
+}
+/*===========================================================================*/
+/* No support. */
+/*===========================================================================*/
+/* RETURN: NULL. */
+/*===========================================================================*/
+HGLRC APIENTRY wglCreateLayerContext( HDC hdc,int iLayerPlane )
+{
+ SetLastError( 0 );
+ return (HGLRC)NULL;
+}
+/*===========================================================================*/
+/* Simple getter function. */
+/*===========================================================================*/
+/* RETURN: FALSE. */
+/*===========================================================================*/
+HDC APIENTRY wglGetCurrentDC( VOID )
+{
+ return (pD3DCurrent) ? pD3DCurrent->hdc : (HDC)NULL;
+}
+/*===========================================================================*/
+/* Simply call that searches the supported extensions for a match & returns */
+/* the pointer to the function that lends support. */
+/*===========================================================================*/
+/* RETURN: pointer to API call, NULL. */
+/*===========================================================================*/
+PROC APIENTRY wglGetProcAddress( LPCSTR lpszProc )
+{
+ int index;
+
+ for( index = 0; index < qt_ext; index++ )
+ if( !strcmp(lpszProc,ext[index].name) )
+ return ext[index].proc;
+
+ SetLastError( 0 );
+ return NULL;
+}
+/*===========================================================================*/
+/* No support. */
+/*===========================================================================*/
+/* RETURN: FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY wglShareLists( HGLRC hglrc1, HGLRC hglrc2 )
+{
+ SetLastError( 0 );
+ return FALSE;
+}
+/*===========================================================================*/
+/* No support. */
+/*===========================================================================*/
+/* RETURN: FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY wglUseFontBitmaps( HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase )
+{
+ SetLastError( 0 );
+ return FALSE;
+}
+/*===========================================================================*/
+/* No support. */
+/*===========================================================================*/
+/* RETURN: FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY wglUseFontBitmapsW( HDC hdc,DWORD first,DWORD count,DWORD listBase )
+{
+ SetLastError( 0 );
+ return FALSE;
+}
+/*===========================================================================*/
+/* No support. */
+/*===========================================================================*/
+/* RETURN: FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY wglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf )
+{
+ SetLastError( 0 );
+ return FALSE;
+}
+/*===========================================================================*/
+/* No support. */
+/*===========================================================================*/
+/* RETURN: FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY wglUseFontOutlinesW( HDC hdc,DWORD first,DWORD count, DWORD listBase,FLOAT deviation, FLOAT extrusion,int format, LPGLYPHMETRICSFLOAT lpgmf )
+{
+ SetLastError( 0 );
+ return FALSE ;
+}
+/*===========================================================================*/
+/* No support. */
+/*===========================================================================*/
+/* RETURN: FALSE. */
+/*===========================================================================*/
+BOOL APIENTRY wglSwapLayerBuffers( HDC hdc, UINT fuPlanes )
+{
+ SetLastError( 0 );
+ return FALSE;
+}
+/*===========================================================================*/
+/* This function will be hooked into the window that has been bound. Right */
+/* now it is used to track the window size and position. Also the we clean */
+/* up the currrent context when the window is close/destroyed. */
+/* */
+/* TODO: there might be something wrong here as some games (Heretic II) don't*/
+/* track the window quit right. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam )
+{
+ WNDPROC hOldProc;
+ GLint width,
+ height;
+
+ switch( message )
+ {
+// case WM_PAINT:
+// break;
+// case WM_ACTIVATE:
+// break;
+// case WM_SHOWWINDOW:
+// break;
+
+ case UM_FATALSHUTDOWN:
+ /* Support the API until we die... */
+ MakeCurrent( pD3DDefault );
+ break;
+
+ case WM_MOVE:
+ case WM_DISPLAYCHANGE:
+ case WM_SIZE:
+ ResizeContext( pD3DCurrent->gl_ctx );
+ break;
+
+ case WM_CLOSE:
+ case WM_DESTROY:
+ /* Support the API until we die... */
+ hOldProc = pD3DCurrent->hOldProc;
+ DestroyContext( pD3DCurrent );
+ return (hOldProc)(hwnd,message,wParam,lParam);
+ }
+
+ return (pD3DCurrent->hOldProc)(hwnd,message,wParam,lParam);
+}
+
+/**********************************************************************/
+/***** Miscellaneous device driver funcs *****/
+/**********************************************************************/
+
+/*===========================================================================*/
+/* Not reacting to this as I'm only supporting drawing to the back buffer */
+/* right now. */
+/*===========================================================================*/
+/* RETURN: TRUE. */
+/*===========================================================================*/
+static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer )
+{
+ if (buffer == GL_BACK_LEFT)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+/*===========================================================================*/
+/* This proc will be called by Mesa when the viewport has been set. So if */
+/* we have a context and it isn't the default then we should let D3D know of */
+/* the change. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ RECT rect;
+
+ /* Make sure we can set a viewport. */
+ if ( pContext->pShared && (pContext != pD3DDefault) )
+ {
+ // TODO: might be needed.
+ UpdateScreenPosHAL( pContext->pShared );
+ rect.left = x;
+ rect.right = x + w;
+ rect.top = y;
+ rect.bottom = y + h;
+
+ // TODO: shared struct should make this call smaller
+ SetViewportHAL( pContext->pShared, &rect, 0.0F, 1.0F );
+ }
+}
+/*===========================================================================*/
+/* This function could be better I guess but I decided just to grab the four*/
+/* components and store then seperately. Makes it easier to use IMHO. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+ pContext->aClear = a;
+ pContext->bClear = b;
+ pContext->gClear = g;
+ pContext->rClear = r;
+}
+/*===========================================================================*/
+/* This function could be better I guess but I decided just to grab the four*/
+/* components and store then seperately. Makes it easier to use IMHO. */
+/* (is there an echo in here?) */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+ pContext->aCurrent = a;
+ pContext->bCurrent = b;
+ pContext->gCurrent = g;
+ pContext->rCurrent = r;
+}
+/*===========================================================================*/
+/* */
+/* */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static const char *RendererString( void )
+{
+ static char pszRender[64];
+
+ strcpy( pszRender, "altD3D " );
+
+ if ( pD3DCurrent->pShared->bHardware )
+ strcat( pszRender, "(HW)");
+ else
+ strcat( pszRender, "(SW)");
+
+ return (const char *)pszRender;
+}
+/*===========================================================================*/
+/* This function will choose which set of pointers Mesa will use based on */
+/* whether we hard using hardware or software. I have added another set of */
+/* pointers that will do nothing but stop the API from crashing. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void SetupDDPointers( GLcontext *ctx )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+ // TODO: write a generic NULL support for the span render.
+ if ( pContext->pShared && pContext->pShared->bHardware )
+ {
+ ctx->Driver.UpdateState = SetupHWDDPointers;
+ }
+ else if ( pContext == pD3DDefault )
+ {
+ ctx->Driver.UpdateState = SetupNULLDDPointers;
+ }
+ else
+ {
+ ctx->Driver.UpdateState = SetupSWDDPointers;
+ }
+}
+/*===========================================================================*/
+/* This function will populate all the Mesa driver hooks. This version of */
+/* hooks will do nothing but support the API when we don't have a valid */
+/* context bound. This is mostly for applications that don't behave right */
+/* and also to help exit as clean as possable when we have a FatalError. */
+/*===========================================================================*/
+/* RETURN: pointer to the specific function. */
+/*===========================================================================*/
+static void SetupNULLDDPointers( GLcontext *ctx )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+ /* Initialize all the pointers in the DD struct. Do this whenever */
+ /* a new context is made current or we change buffers via set_buffer! */
+ ctx->Driver.UpdateState = SetupNULLDDPointers;
+
+ /* State management hooks. */
+ ctx->Driver.Color = NULLSetColor;
+ ctx->Driver.ClearColor = NULLClearColor;
+ ctx->Driver.Clear = NULLClearBuffers;
+ ctx->Driver.SetBuffer = NULLSetBuffer;
+
+ /* Window management hooks. */
+ ctx->Driver.GetBufferSize = NULLGetBufferSize;
+
+ /* Primitive rendering hooks. */
+ ctx->Driver.TriangleFunc = NULL;
+ ctx->Driver.RenderVB = NULL;
+
+ /* Pixel/span writing functions: */
+ ctx->Driver.WriteRGBASpan = NULLWrSpRGBA;
+ ctx->Driver.WriteRGBSpan = NULLWrSpRGB;
+ ctx->Driver.WriteMonoRGBASpan = NULLWrSpRGBAMono;
+ ctx->Driver.WriteRGBAPixels = NULLWrPiRGBA;
+ ctx->Driver.WriteMonoRGBAPixels = NULLWrPiRGBAMono;
+
+ /* Pixel/span reading functions: */
+ ctx->Driver.ReadRGBASpan = NULLReSpRGBA;
+ ctx->Driver.ReadRGBAPixels = NULLRePiRGBA;
+
+ /* Misc. hooks. */
+ ctx->Driver.RendererString = RendererString;
+}
+/*===========================================================================*/
+/* This function will populate all the Mesa driver hooks. There are two of */
+/* these functions. One if we have hardware support and one is there is only*/
+/* software. These functions will be called by Mesa and by the wgl.c when we*/
+/* have resized (or created) the buffers. The thing is that if a window gets*/
+/* resized we may loose hardware support or gain it... */
+/*===========================================================================*/
+/* RETURN: pointer to the specific function. */
+/*===========================================================================*/
+static void SetupSWDDPointers( GLcontext *ctx )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+ /* Initialize all the pointers in the DD struct. Do this whenever */
+ /* a new context is made current or we change buffers via set_buffer! */
+ ctx->Driver.UpdateState = SetupSWDDPointers;
+
+ /* State management hooks. */
+ ctx->Driver.Color = SetColor;
+ ctx->Driver.ClearColor = ClearColor;
+ ctx->Driver.Clear = ClearBuffers;
+ ctx->Driver.SetBuffer = SetBuffer;
+
+ /* Window management hooks. */
+ ctx->Driver.GetBufferSize = GetBufferSize;
+ ctx->Driver.Viewport = SetViewport;
+
+ /* Primitive rendering hooks. */
+ ctx->Driver.TriangleFunc = NULL;
+ ctx->Driver.RenderVB = NULL;
+
+ /* Texture management hooks. */
+
+ /* Pixel/span writing functions: */
+ ctx->Driver.WriteRGBASpan = WSpanRGBA;
+ ctx->Driver.WriteRGBSpan = WSpanRGB;
+ ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono;
+ ctx->Driver.WriteRGBAPixels = WPixelsRGBA;
+ ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono;
+
+ /* Pixel/span reading functions: */
+ ctx->Driver.ReadRGBASpan = RSpanRGBA;
+ ctx->Driver.ReadRGBAPixels = RPixelsRGBA;
+
+ /* Misc. hooks. */
+ ctx->Driver.Flush = Flush;
+ ctx->Driver.RendererString = RendererString;
+}
+/*===========================================================================*/
+/* This function will populate all the Mesa driver hooks. There are two of */
+/* these functions. One if we have hardware support and one is there is only*/
+/* software. These functions will be called by Mesa and by the wgl.c when we*/
+/* have resized (or created) the buffers. The thing is that if a window gets*/
+/* resized we may loose hardware support or gain it... */
+/*===========================================================================*/
+/* RETURN: pointer to the specific function. */
+/*===========================================================================*/
+static void SetupHWDDPointers( GLcontext *ctx )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+ /* Initialize all the pointers in the DD struct. Do this whenever */
+ /* a new context is made current or we change buffers via set_buffer! */
+ ctx->Driver.UpdateState = SetupHWDDPointers;
+
+ /* State management hooks. */
+ ctx->Driver.Color = SetColor;
+ ctx->Driver.ClearColor = ClearColor;
+ ctx->Driver.Clear = ClearBuffersD3D;
+ ctx->Driver.SetBuffer = SetBuffer;
+
+ /* Window management hooks. */
+ ctx->Driver.GetBufferSize = GetBufferSize;
+ ctx->Driver.Viewport = SetViewport;
+
+ /* Primitive rendering hooks. */
+ ctx->Driver.TriangleFunc = RenderOneTriangle;
+ ctx->Driver.LineFunc = RenderOneLine;
+ ctx->Driver.RenderVB = RenderVertexBuffer;
+
+ /* Pixel/span writing functions: */
+ ctx->Driver.WriteRGBASpan = WSpanRGBA;
+ ctx->Driver.WriteRGBSpan = WSpanRGB;
+ ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono;
+ ctx->Driver.WriteRGBAPixels = WPixelsRGBA;
+ ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono;
+
+ /* Pixel/span reading functions: */
+ ctx->Driver.ReadRGBASpan = RSpanRGBA;
+ ctx->Driver.ReadRGBAPixels = RPixelsRGBA;
+
+ /* Texture management hooks. */
+ // ctx->Driver.BindTexture = TextureBind;
+ ctx->Driver.TexImage = TextureLoad;
+ ctx->Driver.TexSubImage = TextureSubImage;
+
+ /* Misc. hooks. */
+ ctx->Driver.Flush = Flush;
+ ctx->Driver.RendererString = RendererString;
+}
+/*===========================================================================*/
+/* This function will release all resources used by the DLL. Every context */
+/* will be clobbered by releaseing all driver desources and then freeing the */
+/* context memory. Most all the work is done in DestroyContext. */
+/*===========================================================================*/
+/* RETURN: TRUE. */
+/*===========================================================================*/
+static BOOL TermOpenGL( HINSTANCE hInst )
+{
+ D3DMESACONTEXT *pTmp,
+ *pNext;
+
+ /* Just incase we are still getting paint msg. */
+ MakeCurrent( pD3DDefault );
+
+ /* Walk the list until we get back to the default context. */
+ for( pTmp = pD3DDefault->next; pTmp != pD3DDefault; pTmp = pNext )
+ {
+ pNext = pTmp->next;
+ DestroyContext( pTmp );
+ }
+ DestroyContext( pD3DDefault );
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* This function is an internal function that will clean up all the Mesa */
+/* context bound to this D3D context. Also any D3D stuff that this context */
+/* uses will be unloaded. */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+static void DestroyContext( D3DMESACONTEXT *pContext )
+{
+ D3DMESACONTEXT *pTmp;
+
+ /* Walk the list until we find the context before this one. */
+ for( pTmp = pD3DDefault; pTmp && (pTmp->next != pContext); pTmp = pTmp->next )
+ if ( pTmp == pTmp->next )
+ break;
+
+ /* If we never found it it must already be deleted. */
+ if ( pTmp->next != pContext )
+ return;
+
+ /* Make sure we are not using this context. */
+ if ( pContext == pD3DCurrent )
+ MakeCurrent( pD3DDefault );
+
+ /* Free the Mesa stuff. */
+ if ( pContext->gl_visual )
+ {
+ _mesa_destroy_visual( pContext->gl_visual );
+ pContext->gl_visual = NULL;
+ }
+ if ( pContext->gl_buffer )
+ {
+ _mesa_destroy_framebuffer( pContext->gl_buffer );
+ pContext->gl_buffer = NULL;
+ }
+ if ( pContext->gl_ctx )
+ {
+ _mesa_destroy_context( pContext->gl_ctx );
+ pContext->gl_ctx = NULL;
+ }
+
+ /* Now dump the D3D. */
+ if ( pContext->pShared )
+ TermHAL( pContext->pShared );
+
+ /* Update the previous context's link. */
+ pTmp->next = pContext->next;
+
+ /* Gonzo. */
+ FREE( pContext );
+}
+/*===========================================================================*/
+/* This function will pull the supplied context away from Win32. Basicly it*/
+/* will remove the hook from the window Proc. */
+/* */
+/* TODO: might want to serialize this stuff... */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE. */
+/*===========================================================================*/
+static BOOL UnBindWindow( D3DMESACONTEXT *pContext )
+{
+ if ( pContext == NULL )
+ return FALSE;
+
+ if ( pContext == pD3DDefault )
+ return TRUE;
+
+ /* Make sure we always have a context bound. */
+ if ( pContext == pD3DCurrent )
+ pD3DCurrent = pD3DDefault;
+
+ SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)pContext->hOldProc );
+ pContext->hOldProc = NULL;
+
+ return TRUE;
+}
+/*===========================================================================*/
+/* There are two cases that allow for a faster clear when we know that the */
+/* whole buffer is cleared and that there is no clipping. */
+/*===========================================================================*/
+/* RETURN: the original mask with the bits cleared that represents the buffer*
+/* or buffers we just cleared. */
+/*===========================================================================*/
+GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ DWORD dwFlags = 0;
+
+ if ( mask & GL_COLOR_BUFFER_BIT )
+ {
+ dwFlags |= D3DCLEAR_TARGET;
+ mask &= ~GL_COLOR_BUFFER_BIT;
+ }
+ if ( mask & GL_DEPTH_BUFFER_BIT )
+ {
+ dwFlags |= D3DCLEAR_ZBUFFER;
+ mask &= ~GL_DEPTH_BUFFER_BIT;
+ }
+ if ( dwFlags == 0 )
+ return mask;
+
+ ClearHAL( pContext->pShared,
+ dwFlags,
+ all,
+ x, y,
+ width, height,
+ ((pContext->aClear<<24) | (pContext->rClear<<16) | (pContext->gClear<<8) | (pContext->bClear)),
+ ctx->Depth.Clear,
+ 0 );
+
+ return mask;
+}
+
+
+
+/*===========================================================================*/
+/* TEXTURE MANAGER: ok here is how I did textures. Mesa-3.0 will keep track*/
+/* of all the textures for us. So this means that at anytime we can go to */
+/* the Mesa context and get the current texture. With this in mind this is */
+/* what I did. I really don't care about what textures get or are loaded */
+/* until I actually have to draw a tri that is textured. At this point I */
+/* must have the texture so I demand the texture by destorying all other */
+/* texture surfaces if need be and load the current one. This allows for the*/
+/* best preformance on low memory cards as time is not wasted loading and */
+/* unload textures. */
+/*===========================================================================*/
+
+
+
+
+
+/*===========================================================================*/
+/* TextureLoad will try and create a D3D surface from the supplied texture */
+/* object if its level 0 (first). The surface will be fully filled with the */
+/* texture. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+ /* TODO: only doing first LOD. */
+ if ( (ctx->DriverCtx == NULL) || (level != 0) )
+ return;
+
+ CreateTMgrHAL( pContext->pShared,
+ tObj->Name,
+ level,
+ tObj->Image[level]->Format,
+ (RECT *)NULL,
+ tObj->Image[level]->Width,
+ tObj->Image[level]->Height,
+ TM_ACTION_LOAD,
+ (void *)tObj->Image[level]->Data );
+}
+/*===========================================================================*/
+/* TextureBind make sure that the texture is on the card. Thats it. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+ /* TODO: only doing first LOD. */
+ if ( (tObj->Image[0] == NULL) || (ctx->DriverCtx == NULL) )
+ return;
+
+ CreateTMgrHAL( pContext->pShared,
+ tObj->Name,
+ 0,
+ tObj->Image[0]->Format,
+ (RECT *)NULL,
+ tObj->Image[0]->Width,
+ tObj->Image[0]->Height,
+ TM_ACTION_BIND,
+ (void *)tObj->Image[0]->Data );
+}
+/*===========================================================================*/
+/* TextureSubImage will make sure that the texture being updated is updated */
+/* if its on the card. */
+/*===========================================================================*/
+/* RETURN: */
+/*===========================================================================*/
+static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image )
+{
+ D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+ RECT rect;
+
+ /* TODO: only doing first LOD. */
+ if ( (ctx->DriverCtx == NULL) || (level > 0) )
+ return;
+
+ /* Create a dirty rectangle structure. */
+ rect.left = xoffset;
+ rect.right = xoffset + width;
+ rect.top = yoffset;
+ rect.bottom = yoffset + height;
+
+ CreateTMgrHAL( pContext->pShared,
+ tObj->Name,
+ 0,
+ tObj->Image[0]->Format,
+ &rect,
+ tObj->Image[0]->Width,
+ tObj->Image[0]->Height,
+ TM_ACTION_UPDATE,
+ (void *)tObj->Image[0]->Data );
+}
+