{
struct fd4_context *fd4_ctx = fd4_context(ctx);
struct fd4_emit emit = {
+ .debug = &ctx->debug,
.vtx = &ctx->vtx,
.prog = &ctx->prog,
.info = info,
struct fd4_context *fd4_ctx = fd4_context(ctx);
struct fd_ringbuffer *ring = ctx->binning_ring;
struct fd4_emit emit = {
+ .debug = &ctx->debug,
.vtx = &fd4_ctx->solid_vbuf_state,
.prog = &ctx->solid_prog,
.key = {
unsigned dirty = ctx->dirty;
unsigned i;
struct fd4_emit emit = {
+ .debug = &ctx->debug,
.vtx = &fd4_ctx->solid_vbuf_state,
.prog = &ctx->solid_prog,
.key = {
/* grouped together emit-state for prog/vertex/state emit: */
struct fd4_emit {
+ struct pipe_debug_callback *debug;
const struct fd_vertex_state *vtx;
const struct fd_program_stateobj *prog;
const struct pipe_draw_info *info;
struct fd_ringbuffer *ring = ctx->ring;
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
struct fd4_emit emit = {
+ .debug = &ctx->debug,
.vtx = &fd4_ctx->solid_vbuf_state,
.prog = &ctx->solid_prog,
.key = {
struct fd_ringbuffer *ring = ctx->ring;
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
struct fd4_emit emit = {
+ .debug = &ctx->debug,
.vtx = &fd4_ctx->blit_vbuf_state,
.sprite_coord_enable = 1,
/* NOTE: They all use the same VP, this is for vtx bufs. */