With this we can assure that mapped buffers will never change
its position when relocating the pool.
This patch should finally solve the mapping bug.
v2: Use the new is_item_in_pool util function,
as suggested by Tom Stellard
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
struct pipe_resource *dst;
unsigned offset = box->x;
- if (buffer->chunk->real_buffer) {
- dst = (struct pipe_resource*)buffer->chunk->real_buffer;
- }
- else {
- dst = (struct pipe_resource*)buffer->chunk->pool->bo;
- offset += (buffer->chunk->start_in_dw * 4);
+ if (is_item_in_pool(buffer->chunk)) {
+ compute_memory_demote_item(pool, buffer->chunk, ctx_);
}
+ dst = (struct pipe_resource*)buffer->chunk->real_buffer;
+
if (usage & PIPE_TRANSFER_READ)
buffer->chunk->status |= ITEM_MAPPED_FOR_READING;