We were previously not marking the "regular" flat outputs as flat when
flatshading was enabled.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
(ctx->rasterizer->sprite_coord_enable ? 1 : 0);
for (unsigned i = 0; i < backendState.numAttributes; i++)
backendState.numComponents[i] = 4;
- backendState.constantInterpolationMask =
- ctx->rasterizer->flatshade ?
- ctx->fs->flatConstantMask :
- ctx->fs->constantMask;
+ backendState.constantInterpolationMask = ctx->fs->constantMask |
+ (ctx->rasterizer->flatshade ? ctx->fs->flatConstantMask : 0);
backendState.pointSpriteTexCoordMask = ctx->fs->pointSpriteMask;
SwrSetBackendState(ctx->swrContext, &backendState);