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linker: Fix off-by-one error implicit array sizing
author
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 16 Feb 2011 02:17:53 +0000
(18:17 -0800)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 16 Feb 2011 02:22:33 +0000
(18:22 -0800)
Arrays are zero based. If the highest element accessed is 6, the
array needs to have 7 elements.
Fixes piglit test glsl-fs-implicit-array-size-03 and bugzilla #34198.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
src/glsl/linker.cpp
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diff --git
a/src/glsl/linker.cpp
b/src/glsl/linker.cpp
index 46cd1950c86b42ccc21d23627462c14296be5e19..6c003bb025672b5bbdb1ad89b8f468199ae6bc43 100644
(file)
--- a/
src/glsl/linker.cpp
+++ b/
src/glsl/linker.cpp
@@
-926,7
+926,7
@@
link_intrastage_shaders(void *mem_ctx,
if (var->type->is_array() && (var->type->length == 0)) {
const glsl_type *type =
glsl_type::get_array_instance(var->type->fields.array,
- var->max_array_access);
+ var->max_array_access
+ 1
);
assert(type != NULL);
var->type = type;