#error "must have lines, line strips, triangles, triangle fans, and triangle strips to use render template"
#endif
-#if HAVE_QUAD_STRIPS || HAVE_QUADS
-#error "quads and quad strips not supported by render template"
-#endif
-
-#if !HAVE_ELTS
-#define ELTS_VARS(buf)
-#define ALLOC_ELTS(nr) 0
-#define EMIT_ELT( offset, elt )
-#define EMIT_TWO_ELTS( offset, elt0, elt1 )
-#define INCR_ELTS( nr )
-#define ELT_INIT(prim)
-#define GET_CURRENT_VB_MAX_ELTS() 0
-#define GET_SUBSEQUENT_VB_MAX_ELTS() 0
-#define RELEASE_ELT_VERTS()
-#define EMIT_INDEXED_VERTS( ctx, start, count )
-#endif
-
-#ifndef EMIT_TWO_ELTS
-#define EMIT_TWO_ELTS( offset, elt0, elt1 ) \
-do { \
- EMIT_ELT( offset, elt0 ); \
- EMIT_ELT( offset+1, elt1 ); \
-} while (0)
+#if HAVE_QUAD_STRIPS || HAVE_QUADS || HAVE_ELTS
+#error "ELTs, quads, and quad strips not supported by render template"
#endif
/* Render whole begin/end objects */
/**********************************************************************/
-
-
-
-#if (HAVE_ELTS)
-static void *TAG(emit_elts)( struct gl_context *ctx, GLuint *elts, GLuint nr,
- void *buf)
-{
- GLint i;
- LOCAL_VARS;
- ELTS_VARS(buf);
-
- for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) {
- EMIT_TWO_ELTS( 0, elts[0], elts[1] );
- INCR_ELTS( 2 );
- }
-
- if (i < nr) {
- EMIT_ELT( 0, elts[0] );
- INCR_ELTS( 1 );
- }
-
- return (void *)ELTPTR;
-}
-#endif
-
static __inline void *TAG(emit_verts)( struct gl_context *ctx, GLuint start,
GLuint count, void *buf )
{
if (ctx->Light.ShadeModel == GL_FLAT &&
TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) {
- if (HAVE_ELTS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint j, nr;
-
- EMIT_INDEXED_VERTS( ctx, start, count );
-
- /* Simulate flat-shaded quadstrips using indexed vertices:
- */
- ELT_INIT( GL_TRIANGLES );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 1;
- count -= count & 1;
- currentsz -= currentsz & 1;
-
- if (currentsz < 12)
- currentsz = dmasz;
-
- currentsz = currentsz/6*2;
- dmasz = dmasz/6*2;
-
- for (j = 0; j + 3 < count; j += nr - 2) {
- nr = MIN2( currentsz, count - j );
- if (nr >= 4) {
- GLint quads = (nr/2)-1;
- GLint i;
- ELTS_VARS( ALLOC_ELTS( quads*6 ) );
-
- for (i = j; i < j + quads * 2; i += 2) {
- EMIT_TWO_ELTS( 0, (i+0), (i+1) );
- EMIT_TWO_ELTS( 2, (i+2), (i+1) );
- EMIT_TWO_ELTS( 4, (i+3), (i+2) );
- INCR_ELTS( 6 );
- }
-
- FLUSH();
- }
- currentsz = dmasz;
- }
-
- RELEASE_ELT_VERTS();
- FLUSH();
- }
- else {
/* Vertices won't fit in a single buffer or elts not
* available - should never happen.
*/
fprintf(stderr, "%s - cannot draw primitive\n", __func__);
return;
- }
} else {
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
/* Emit whole number of quads in total. */
count -= count & 3;
- if (HAVE_ELTS) {
- /* Hardware doesn't have a quad primitive type -- try to
- * simulate it using indexed vertices and the triangle
- * primitive:
- */
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint j, nr;
-
- EMIT_INDEXED_VERTS( ctx, start, count );
-
- FLUSH();
- ELT_INIT( GL_TRIANGLES );
- currentsz = GET_CURRENT_VB_MAX_ELTS();
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 3;
- currentsz -= currentsz & 3;
-
- /* Adjust for rendering as triangles:
- */
- currentsz = currentsz/6*4;
- dmasz = dmasz/6*4;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j < count; j += nr ) {
- nr = MIN2( currentsz, count - j );
- if (nr >= 4) {
- GLint quads = nr/4;
- GLint i;
- ELTS_VARS( ALLOC_ELTS( quads*6 ) );
-
- for (i = j; i < j + quads * 4; i += 4) {
- EMIT_TWO_ELTS( 0, (i+0), (i+1) );
- EMIT_TWO_ELTS( 2, (i+3), (i+1) );
- EMIT_TWO_ELTS( 4, (i+2), (i+3) );
- INCR_ELTS( 6 );
- }
-
- FLUSH();
- }
- currentsz = dmasz;
- }
-
- RELEASE_ELT_VERTS();
- }
- else {
+ {
/* Hardware doesn't have a quad primitive type -- try to
* simulate it using triangle primitive. This is a win for
* gears, but is it useful in the broader world?
TAG(render_noop),
};
-
-/****************************************************************************
- * Render elts using hardware indexed verts *
- ****************************************************************************/
-
-#if (HAVE_ELTS)
-static void TAG(render_points_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_POINTS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
-
- ELT_INIT( GL_POINTS );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j < count; j += nr ) {
- nr = MIN2( currentsz, count - j );
- TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
- FLUSH();
- currentsz = dmasz;
- }
- } else {
- fprintf(stderr, "%s - cannot draw primitive\n", __func__);
- return;
- }
-}
-
-
-
-static void TAG(render_lines_elts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
-
- ELT_INIT(GL_LINES);
-
- /* Emit whole number of lines in total and in each buffer:
- */
- count -= count & 1;
- currentsz -= currentsz & 1;
- dmasz -= dmasz & 1;
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j < count; j += nr ) {
- nr = MIN2(currentsz, count - j);
- TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
- FLUSH();
- currentsz = dmasz;
- }
-}
-
-
-static void TAG(render_line_strip_elts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
-
- FLUSH(); /* always a new primitive */
- ELT_INIT(GL_LINE_STRIP);
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j + 1 < count; j += nr - 1) {
- nr = MIN2(currentsz, count - j);
- TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
- FLUSH();
- currentsz = dmasz;
- }
-}
-
-
-static void TAG(render_line_loop_elts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
-
- FLUSH();
- ELT_INIT(GL_LINE_STRIP);
-
- j = (flags & PRIM_BEGIN) ? 0 : 1;
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- /* Ensure last vertex doesn't wrap:
- */
- currentsz--;
- dmasz--;
-
- if (j + 1 < count) {
- for (/* empty */; j + 1 < count; j += nr - 1) {
- nr = MIN2(currentsz, count - j);
-
- if (j + nr >= count &&
- count > 1 &&
- (flags & PRIM_END)) {
- void *tmp;
- tmp = ALLOC_ELTS(nr+1);
- tmp = TAG(emit_elts)(ctx, elts + start + j, nr, tmp);
- tmp = TAG(emit_elts)(ctx, elts + start, 1, tmp);
- (void) tmp;
- } else {
- TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
- currentsz = dmasz;
- }
- }
- } else if (count > 1 && (flags & PRIM_END)) {
- void *tmp;
- tmp = ALLOC_ELTS(2);
- tmp = TAG(emit_elts)( ctx, elts+start+1, 1, tmp );
- tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
- (void) tmp;
- }
-
- FLUSH();
-}
-
-
-/* For verts, we still eliminate the copy from main memory to dma
- * buffers. For elts, this is probably no better (worse?) than the
- * standard path.
- */
-static void TAG(render_triangles_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3;
- int currentsz;
- GLuint j, nr;
-
- FLUSH();
- ELT_INIT( GL_TRIANGLES );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
-
- /* Emit whole number of tris in total. dmasz is already a multiple
- * of 3.
- */
- count -= count % 3;
- currentsz -= currentsz%3;
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j < count; j += nr) {
- nr = MIN2( currentsz, count - j );
- TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
- FLUSH();
- currentsz = dmasz;
- }
-}
-
-
-
-static void TAG(render_tri_strip_elts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- GLuint j, nr;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
-
- FLUSH();
- ELT_INIT(GL_TRIANGLE_STRIP);
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- /* Keep the same winding over multiple buffers:
- */
- dmasz -= (dmasz & 1);
- currentsz -= (currentsz & 1);
-
- for (j = 0; j + 2 < count; j += nr - 2) {
- nr = MIN2(currentsz, count - j);
- TAG(emit_elts)( ctx, elts + start + j, nr, ALLOC_ELTS(nr) );
- FLUSH();
- currentsz = dmasz;
- }
-}
-
-static void TAG(render_tri_fan_elts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
-
- FLUSH();
- ELT_INIT(GL_TRIANGLE_FAN);
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 1; j + 1 < count; j += nr - 2) {
- void *tmp;
- nr = MIN2(currentsz, count - j + 1);
- tmp = ALLOC_ELTS(nr);
- tmp = TAG(emit_elts)(ctx, elts + start, 1, tmp);
- tmp = TAG(emit_elts)(ctx, elts + start + j, nr - 1, tmp);
- (void) tmp;
- FLUSH();
- currentsz = dmasz;
- }
-}
-
-
-static void TAG(render_poly_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (HAVE_POLYGONS) {
- LOCAL_VARS;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
-
- FLUSH();
- ELT_INIT( GL_POLYGON );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS();
- if (currentsz < 8) {
- currentsz = dmasz;
- }
-
- for (j = 1 ; j + 1 < count; j += nr - 2) {
- void *tmp;
- nr = MIN2( currentsz, count - j + 1 );
- tmp = ALLOC_ELTS( nr );
- tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp );
- tmp = TAG(emit_elts)(ctx, elts + start + j, nr - 1, tmp);
- (void) tmp;
- FLUSH();
- currentsz = dmasz;
- }
- } else if (ctx->Light.ShadeModel == GL_SMOOTH) {
- TAG(render_tri_fan_verts)( ctx, start, count, flags );
- } else {
- fprintf(stderr, "%s - cannot draw primitive\n", __func__);
- return;
- }
-}
-
-static void TAG(render_quad_strip_elts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint j, nr;
-
- FLUSH();
- currentsz = GET_CURRENT_VB_MAX_ELTS();
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 1;
- count -= count & 1;
- currentsz -= currentsz & 1;
-
- if (currentsz < 12)
- currentsz = dmasz;
-
- if (ctx->Light.ShadeModel == GL_FLAT) {
- ELT_INIT(GL_TRIANGLES);
-
- currentsz = currentsz / 6 * 2;
- dmasz = dmasz / 6 * 2;
-
- for (j = 0; j + 3 < count; j += nr - 2) {
- nr = MIN2(currentsz, count - j);
-
- if (nr >= 4) {
- GLint i;
- GLint quads = (nr / 2) - 1;
- ELTS_VARS(ALLOC_ELTS( quads * 6));
-
- for (i = j; i < j + quads; i++, elts += 2) {
- EMIT_TWO_ELTS(0, elts[0], elts[1]);
- EMIT_TWO_ELTS(2, elts[2], elts[1]);
- EMIT_TWO_ELTS(4, elts[3], elts[2]);
- INCR_ELTS(6);
- }
-
- FLUSH();
- }
-
- currentsz = dmasz;
- }
- } else {
- ELT_INIT(GL_TRIANGLE_STRIP);
-
- for (j = 0; j + 3 < count; j += nr - 2) {
- nr = MIN2(currentsz, count - j);
- TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr));
- FLUSH();
- currentsz = dmasz;
- }
- }
-}
-
-
-static void TAG(render_quads_elts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
- GLuint j, nr;
-
- ELT_INIT(GL_TRIANGLES);
- currentsz = GET_CURRENT_VB_MAX_ELTS();
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- count -= count & 3;
- dmasz -= dmasz & 3;
- currentsz -= currentsz & 3;
-
- /* Adjust for rendering as triangles:
- */
- currentsz = currentsz / 6 * 4;
- dmasz = dmasz / 6 * 4;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j + 3 < count; j += nr - 2) {
- nr = MIN2(currentsz, count - j);
-
- if (nr >= 4) {
- GLint quads = nr / 4;
- GLint i;
- ELTS_VARS(ALLOC_ELTS(quads * 6));
-
- for (i = j; i < j + quads; i++, elts += 4) {
- EMIT_TWO_ELTS(0, elts[0], elts[1]);
- EMIT_TWO_ELTS(2, elts[3], elts[1]);
- EMIT_TWO_ELTS(4, elts[2], elts[3]);
- INCR_ELTS(6);
- }
-
- FLUSH();
- }
-
- currentsz = dmasz;
- }
-}
-
-
-
-static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] =
-{
- TAG(render_points_elts),
- TAG(render_lines_elts),
- TAG(render_line_loop_elts),
- TAG(render_line_strip_elts),
- TAG(render_triangles_elts),
- TAG(render_tri_strip_elts),
- TAG(render_tri_fan_elts),
- TAG(render_quads_elts),
- TAG(render_quad_strip_elts),
- TAG(render_poly_elts),
- TAG(render_noop),
-};
-
-
-
-#endif
-
-
-
/* Pre-check the primitives in the VB to prevent the need for
* fallbacks later on.
*/
if (VB->ClipOrMask & ~CLIP_CULL_BIT)
return GL_FALSE;
- if (VB->Elts && !HAVE_ELTS)
+ if (VB->Elts)
return GL_FALSE;
for (i = 0 ; i < VB->PrimitiveCount ; i++) {
ok = GL_TRUE;
} else if (ctx->Light.ShadeModel == GL_FLAT &&
VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride != 0) {
- if (HAVE_ELTS) {
- ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
- }
- else {
ok = GL_FALSE;
- }
}
else
ok = GL_TRUE;
break;
case GL_QUADS:
- if (HAVE_ELTS) {
- ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
- }
- else {
ok = GL_TRUE; /* flatshading is ok. */
- }
break;
default:
break;