}
EGLBoolean
-_eglReleaseTexImage(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf,
+_eglReleaseTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
EGLint buffer)
{
- /* TODO: do basic error checking and return success/fail.
+ /* Just do basic error checking and return success/fail.
* Drivers must implement the real stuff.
*/
- return EGL_TRUE;
+ EGLint texture_type = EGL_PBUFFER_BIT;
+
+ if (surf == EGL_NO_SURFACE)
+ {
+ _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ if (!surf->BoundToTexture)
+ {
+ /* Not an error, simply nothing to do */
+ return EGL_TRUE;
+ }
+
+ if (surf->TextureFormat == EGL_NO_TEXTURE)
+ {
+ _eglError(EGL_BAD_MATCH, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ if (buffer != EGL_BACK_BUFFER)
+ {
+ _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ if (dpy->Extensions.NOK_texture_from_pixmap)
+ texture_type |= EGL_PIXMAP_BIT;
+
+ if (!(surf->Type & texture_type))
+ {
+ _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ surf->BoundToTexture = EGL_FALSE;
+
+ return EGL_TRUE;
}