Isolines aren't reversed. commit
5b2d8c2273c6f fixed this for the vec4
TES backend, but not the scalar one.
Found while debugging GL45-CTS.tessellation_shader.
tessellation_control_to_tessellation_evaluation.gl_tessLevel.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
break;
case BRW_TESS_DOMAIN_ISOLINE:
for (unsigned i = 0; i < 2; i++)
- bld.MOV(offset(dest, bld, i), component(fs_reg(ATTR, 0), 7 - i));
+ bld.MOV(offset(dest, bld, i), component(fs_reg(ATTR, 0), 6 + i));
break;
}
break;