To avoid any vulkan driver to include the GL mtypes.h. Renamed as
eventually this could be used by drivers not using nir.
v2: remove compiler/spirv/spirv.h from mtypes (Alejandro)
v3: added the definition at compiler/shader_info.h (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
extern "C" {
#endif
+struct spirv_supported_capabilities {
+ bool float64;
+ bool image_ms_array;
+ bool tessellation;
+ bool draw_parameters;
+ bool image_read_without_format;
+ bool image_write_without_format;
+ bool int64;
+ bool multiview;
+ bool variable_pointers;
+ bool storage_16bit;
+};
+
typedef struct shader_info {
const char *name;
#define _NIR_SPIRV_H_
#include "compiler/nir/nir.h"
-#include "main/mtypes.h"
+#include "compiler/shader_info.h"
#ifdef __cplusplus
extern "C" {
*/
bool lower_workgroup_access_to_offsets;
- struct nir_spirv_supported_capabilities caps;
+ struct spirv_supported_capabilities caps;
struct {
void (*func)(void *private_data,
GLuint MaxShaderStorageBlocks;
};
-struct nir_spirv_supported_capabilities {
- bool float64;
- bool image_ms_array;
- bool tessellation;
- bool draw_parameters;
- bool image_read_without_format;
- bool image_write_without_format;
- bool int64;
- bool multiview;
- bool variable_pointers;
- bool storage_16bit;
-};
-
/**
* Constants which may be overridden by device driver during context creation
* but are never changed after that.