* field selector ( . ) operator (analogously to structures)."
*/
if (this->instance_name) {
- ir_variable *var = new(state) ir_variable(block_type,
- this->instance_name,
- ir_var_uniform);
+ ir_variable *var;
+
+ if (this->array_size != NULL) {
+ const glsl_type *block_array_type =
+ process_array_type(&loc, block_type, this->array_size, state);
+
+ var = new(state) ir_variable(block_array_type,
+ this->instance_name,
+ ir_var_uniform);
+ } else {
+ var = new(state) ir_variable(block_type,
+ this->instance_name,
+ ir_var_uniform);
+ }
var->interface_type = block_type;
state->symbols->add_variable(var);
instructions->push_tail(var);
} else {
+ /* In order to have an array size, the block must also be declared with
+ * an instane name.
+ */
+ assert(this->array_size == NULL);
+
for (unsigned i = 0; i < num_variables; i++) {
ir_variable *var =
new(state) ir_variable(fields[i].type,