*/
void GLAPIENTRY
_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
- GLboolean normalized,
GLsizei stride, const GLvoid *ptr)
{
/* NOTE: until we have integer-valued vertex attributes, just
* route this through the regular glVertexAttribPointer() function.
*/
- _mesa_VertexAttribPointerARB(index, size, type, normalized, stride, ptr);
+ _mesa_VertexAttribPointerARB(index, size, type, GL_FALSE, stride, ptr);
}
void GLAPIENTRY
_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
- GLboolean normalized,
GLsizei stride, const GLvoid *ptr);