Turns out I left flat primitives in vertex buffer mode. Switch them back to immediate...
authorVladimir Dergachev <volodya@freedesktop.org>
Mon, 3 Jan 2005 06:53:38 +0000 (06:53 +0000)
committerVladimir Dergachev <volodya@freedesktop.org>
Mon, 3 Jan 2005 06:53:38 +0000 (06:53 +0000)
src/mesa/drivers/dri/r300/r300_render.c

index 5cec6eff56d322da6c8503dbe481e8a766d24c89..ce924eb863c1124ed2cc513fa76c4a2324ac3860 100644 (file)
@@ -688,7 +688,7 @@ static GLboolean r300_run_render(GLcontext *ctx,
         if(ctx->Texture.Unit[0].Enabled)
                return r300_run_tex_render(ctx, stage);
                else
-               return r300_run_vb_flat_render(ctx, stage);
+               return r300_run_flat_render(ctx, stage);
    #else
        return GL_TRUE;
    #endif