{ 0x8E5F, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" },
{ 0x8F36, "GL_COPY_READ_BUFFER" },
{ 0x8F37, "GL_COPY_WRITE_BUFFER" },
+ { 0x8F39, "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" },
{ 0x8F90, "GL_RED_SNORM" },
{ 0x8F91, "GL_RG_SNORM" },
{ 0x8F92, "GL_RGB_SNORM" },
{ 0x8F9E, "GL_PRIMITIVE_RESTART_INDEX" },
{ 0x8F9F, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB" },
{ 0x906F, "GL_RGB10_A2UI" },
+ { 0x90D2, "GL_SHADER_STORAGE_BUFFER" },
+ { 0x90D3, "GL_SHADER_STORAGE_BUFFER_BINDING" },
+ { 0x90D4, "GL_SHADER_STORAGE_BUFFER_START" },
+ { 0x90D5, "GL_SHADER_STORAGE_BUFFER_SIZE" },
+ { 0x90D6, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" },
+ { 0x90D7, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" },
+ { 0x90D8, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" },
+ { 0x90D9, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" },
+ { 0x90DA, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" },
+ { 0x90DB, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" },
+ { 0x90DC, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" },
+ { 0x90DD, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" },
+ { 0x90DE, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE" },
+ { 0x90DF, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" },
{ 0x9100, "GL_TEXTURE_2D_MULTISAMPLE" },
{ 0x9101, "GL_PROXY_TEXTURE_2D_MULTISAMPLE" },
{ 0x9102, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },