In case the GLSL version is 130 or higher, we've already enabled
ARB_shader_bit_encoding a bit earlier in this same function. So this
condition will always be true.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
*/
if (GLSLVersion >= 130 &&
extensions->ARB_uniform_buffer_object &&
- extensions->ARB_shader_bit_encoding &&
extensions->NV_primitive_restart &&
screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&