#include "evergreen_compute.h"
#include "evergreen_compute_internal.h"
#include "compute_memory_pool.h"
+#include "sb/sb_public.h"
#ifdef HAVE_OPENCL
#include "radeon_llvm_util.h"
#endif
if (!shader->kernels[pc].code_bo) {
void *p;
struct r600_kernel *kernel = &shader->kernels[pc];
- r600_compute_shader_create(ctx_, kernel->llvm_module, &kernel->bc);
+ struct r600_bytecode *bc = &kernel->bc;
+ LLVMModuleRef mod = kernel->llvm_module;
+ boolean use_kill = false;
+ bool dump = (ctx->screen->debug_flags & DBG_CS) != 0;
+ unsigned use_sb = ctx->screen->debug_flags & DBG_SB_CS;
+ unsigned sb_disasm = use_sb ||
+ (ctx->screen->debug_flags & DBG_SB_DISASM);
+
+ r600_bytecode_init(bc, ctx->chip_class, ctx->family,
+ ctx->screen->has_compressed_msaa_texturing);
+ bc->type = TGSI_PROCESSOR_COMPUTE;
+ bc->isa = ctx->isa;
+ r600_llvm_compile(mod, ctx->family, bc, &use_kill, dump);
+
+ if (dump && !sb_disasm) {
+ r600_bytecode_disasm(bc);
+ } else if ((dump && sb_disasm) || use_sb) {
+ if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
+ R600_ERR("r600_sb_bytecode_process failed!\n");
+ }
+
kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
kernel->bc.ndw * 4);
p = r600_buffer_mmap_sync_with_rings(ctx, kernel->code_bo, PIPE_TRANSFER_WRITE);
int r600_pipe_shader_create(struct pipe_context *ctx,
struct r600_pipe_shader *shader,
struct r600_shader_key key);
-#ifdef HAVE_OPENCL
-int r600_compute_shader_create(struct pipe_context * ctx,
- LLVMModuleRef mod, struct r600_bytecode * bytecode);
-#endif
+
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
/* r600_state.c */
static int tgsi_endloop(struct r600_shader_ctx *ctx);
static int tgsi_loop_brk_cont(struct r600_shader_ctx *ctx);
-#ifdef HAVE_OPENCL
-int r600_compute_shader_create(struct pipe_context * ctx,
- LLVMModuleRef mod, struct r600_bytecode * bytecode)
-{
- struct r600_context *r600_ctx = (struct r600_context *)ctx;
- struct r600_shader_ctx shader_ctx;
- boolean use_kill = false;
- bool dump = (r600_ctx->screen->debug_flags & DBG_CS) != 0;
- unsigned use_sb = r600_ctx->screen->debug_flags & DBG_SB_CS;
- unsigned sb_disasm = use_sb ||
- (r600_ctx->screen->debug_flags & DBG_SB_DISASM);
-
- shader_ctx.bc = bytecode;
- r600_bytecode_init(shader_ctx.bc, r600_ctx->chip_class, r600_ctx->family,
- r600_ctx->screen->has_compressed_msaa_texturing);
- shader_ctx.bc->type = TGSI_PROCESSOR_COMPUTE;
- shader_ctx.bc->isa = r600_ctx->isa;
- r600_llvm_compile(mod, r600_ctx->family,
- shader_ctx.bc, &use_kill, dump);
-
- if (dump && !sb_disasm) {
- r600_bytecode_disasm(shader_ctx.bc);
- } else if ((dump && sb_disasm) || use_sb) {
- if (r600_sb_bytecode_process(r600_ctx, shader_ctx.bc, NULL, dump, use_sb))
- R600_ERR("r600_sb_bytecode_process failed!\n");
- }
-
- return 1;
-}
-
-#endif /* HAVE_OPENCL */
-
static int tgsi_is_supported(struct r600_shader_ctx *ctx)
{
struct tgsi_full_instruction *i = &ctx->parse.FullToken.FullInstruction;