*flags |= R600_CP_DMA_SYNC;
}
+/* Alignment for optimal performance. */
+#define CP_DMA_ALIGNMENT 32
/* The max number of bytes to copy per packet. */
-#define CP_DMA_MAX_BYTE_COUNT ((1 << 21) - 8)
+#define CP_DMA_MAX_BYTE_COUNT ((1 << 21) - CP_DMA_ALIGNMENT)
static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
unsigned offset, unsigned size, unsigned value,
r600_resource(dst)->TC_L2_dirty = true;
}
+/**
+ * Realign the CP DMA engine. This must be done after a copy with an unaligned
+ * size.
+ *
+ * \param size Remaining size to the CP DMA alignment.
+ */
+static void si_cp_dma_realign_engine(struct si_context *sctx, unsigned size)
+{
+ uint64_t va;
+ unsigned dma_flags = 0;
+ unsigned scratch_size = CP_DMA_ALIGNMENT * 2;
+
+ assert(size < CP_DMA_ALIGNMENT);
+
+ /* Use the scratch buffer as the dummy buffer. The 3D engine should be
+ * idle at this point.
+ */
+ if (!sctx->scratch_buffer ||
+ sctx->scratch_buffer->b.b.width0 < scratch_size) {
+ r600_resource_reference(&sctx->scratch_buffer, NULL);
+ sctx->scratch_buffer =
+ si_resource_create_custom(&sctx->screen->b.b,
+ PIPE_USAGE_DEFAULT,
+ scratch_size);
+ if (!sctx->scratch_buffer)
+ return;
+ sctx->emit_scratch_reloc = true;
+ }
+
+ si_cp_dma_prepare(sctx, &sctx->scratch_buffer->b.b,
+ &sctx->scratch_buffer->b.b, size, size, &dma_flags);
+
+ va = sctx->scratch_buffer->gpu_address;
+ si_emit_cp_dma_copy_buffer(sctx, va, va + CP_DMA_ALIGNMENT, size,
+ dma_flags);
+}
+
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size,
bool is_framebuffer)
{
+ uint64_t main_dst_offset, main_src_offset;
+ unsigned skipped_size = 0;
+ unsigned realign_size = 0;
unsigned tc_l2_flag = get_tc_l2_flag(sctx, is_framebuffer);
unsigned flush_flags = get_flush_flags(sctx, is_framebuffer);
dst_offset += r600_resource(dst)->gpu_address;
src_offset += r600_resource(src)->gpu_address;
+ /* If the size is not aligned, we must add a dummy copy at the end
+ * just to align the internal counter. Otherwise, the DMA engine
+ * would slow down by an order of magnitude for following copies.
+ */
+ if (size % CP_DMA_ALIGNMENT)
+ realign_size = CP_DMA_ALIGNMENT - (size % CP_DMA_ALIGNMENT);
+
+ /* If the copy begins unaligned, we must start copying from the next
+ * aligned block and the skipped part should be copied after everything
+ * else has been copied. Only the src alignment matters, not dst.
+ */
+ if (src_offset % CP_DMA_ALIGNMENT) {
+ skipped_size = CP_DMA_ALIGNMENT - (src_offset % CP_DMA_ALIGNMENT);
+ /* The main part will be skipped if the size is too small. */
+ skipped_size = MIN2(skipped_size, size);
+ size -= skipped_size;
+ }
+
/* Flush the caches. */
sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | flush_flags;
+ /* This is the main part doing the copying. Src is always aligned. */
+ main_dst_offset = dst_offset + skipped_size;
+ main_src_offset = src_offset + skipped_size;
+
while (size) {
unsigned dma_flags = tc_l2_flag;
unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
- si_cp_dma_prepare(sctx, dst, src, byte_count, size, &dma_flags);
+ si_cp_dma_prepare(sctx, dst, src, byte_count,
+ size + skipped_size + realign_size,
+ &dma_flags);
- si_emit_cp_dma_copy_buffer(sctx, dst_offset, src_offset, byte_count, dma_flags);
+ si_emit_cp_dma_copy_buffer(sctx, main_dst_offset, main_src_offset,
+ byte_count, dma_flags);
size -= byte_count;
- src_offset += byte_count;
- dst_offset += byte_count;
+ main_src_offset += byte_count;
+ main_dst_offset += byte_count;
}
+ /* Copy the part we skipped because src wasn't aligned. */
+ if (skipped_size) {
+ unsigned dma_flags = tc_l2_flag;
+
+ si_cp_dma_prepare(sctx, dst, src, skipped_size,
+ skipped_size + realign_size,
+ &dma_flags);
+
+ si_emit_cp_dma_copy_buffer(sctx, dst_offset, src_offset,
+ skipped_size, dma_flags);
+ }
+
+ /* Finally, realign the engine if the size wasn't aligned. */
+ if (realign_size)
+ si_cp_dma_realign_engine(sctx, realign_size);
+
/* Flush the caches again in case the 3D engine has been prefetching
* the resource. */
sctx->b.flags |= flush_flags;