nir/nir_lower_wrmasks: Use the nir_lower_instructions_pass() helper.
authorEric Anholt <eric@anholt.net>
Thu, 20 Aug 2020 19:25:52 +0000 (12:25 -0700)
committerMarge Bot <eric+marge@anholt.net>
Thu, 27 Aug 2020 23:01:52 +0000 (23:01 +0000)
This fixes the invalidation of metadata when we didn't modify the shader
and unindents a bunch of code.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6412>

src/compiler/nir/nir_lower_wrmasks.c

index b3941ec84afbd473f11eaed5b2f3197ef7975562..ea2d4f330f75fc61e70ca444b900514183b00d20 100644 (file)
@@ -179,53 +179,55 @@ split_wrmask(nir_builder *b, nir_intrinsic_instr *intr)
    nir_instr_remove(&intr->instr);
 }
 
-bool
-nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data)
-{
-   bool progress = false;
-
-   nir_foreach_function(function, shader) {
-      nir_function_impl *impl = function->impl;
+struct nir_lower_wrmasks_state {
+   nir_instr_filter_cb cb;
+   const void *data;
+};
 
-      if (!impl)
-         continue;
+static bool
+nir_lower_wrmasks_instr(nir_builder *b, nir_instr *instr, void *data)
+{
+   struct nir_lower_wrmasks_state *state = data;
 
-      nir_foreach_block(block, impl) {
-         nir_foreach_instr_safe(instr, block) {
-            if (instr->type != nir_instr_type_intrinsic)
-               continue;
+   if (instr->type != nir_instr_type_intrinsic)
+      return false;
 
-            nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+   nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
 
-            /* if no wrmask, then skip it: */
-            if (!nir_intrinsic_has_write_mask(intr))
-               continue;
+   /* if no wrmask, then skip it: */
+   if (!nir_intrinsic_has_write_mask(intr))
+      return false;
 
-            /* if wrmask is already contiguous, then nothing to do: */
-            if (nir_intrinsic_write_mask(intr) == BITFIELD_MASK(intr->num_components))
-               continue;
+   /* if wrmask is already contiguous, then nothing to do: */
+   if (nir_intrinsic_write_mask(intr) == BITFIELD_MASK(intr->num_components))
+      return false;
 
-            /* do we know how to lower this instruction? */
-            if (value_src(intr->intrinsic) < 0)
-               continue;
+   /* do we know how to lower this instruction? */
+   if (value_src(intr->intrinsic) < 0)
+      return false;
 
-            assert(offset_src(intr->intrinsic) >= 0);
+   assert(offset_src(intr->intrinsic) >= 0);
 
-            /* does backend need us to lower this intrinsic? */
-            if (cb && !cb(instr, data))
-               continue;
+   /* does backend need us to lower this intrinsic? */
+   if (state->cb && !state->cb(instr, state->data))
+      return false;
 
-            nir_builder b;
-            nir_builder_init(&b, impl);
-            split_wrmask(&b, intr);
-            progress = true;
-         }
-      }
+   split_wrmask(b, intr);
 
-      nir_metadata_preserve(impl, nir_metadata_block_index |
-                                  nir_metadata_dominance);
-
-   }
+   return true;
+}
 
-   return progress;
+bool
+nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data)
+{
+   struct nir_lower_wrmasks_state state = {
+      .cb = cb,
+      .data = data,
+   };
+
+   return nir_shader_instructions_pass(shader,
+                                       nir_lower_wrmasks_instr,
+                                       nir_metadata_block_index |
+                                       nir_metadata_dominance,
+                                       &state);
 }