ir_to_mesa: Support for struct uniforms.
authorEric Anholt <eric@anholt.net>
Mon, 2 Aug 2010 21:32:52 +0000 (14:32 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 3 Aug 2010 00:47:35 +0000 (17:47 -0700)
Fixes glsl-uniform-struct.

src/mesa/program/ir_to_mesa.cpp

index 5510440475d38e149ee5804bfdaa29ab7f599b1b..7d5761f6996853beda0c0aedf4a2e1d90ffa4189 100644 (file)
@@ -252,6 +252,11 @@ public:
    GLboolean try_emit_mad(ir_expression *ir,
                          int mul_operand);
 
+   void add_aggregate_uniform(ir_instruction *ir,
+                             const char *name,
+                             const struct glsl_type *type,
+                             struct ir_to_mesa_dst_reg temp);
+
    int *sampler_map;
    int sampler_map_size;
 
@@ -1241,6 +1246,62 @@ get_builtin_matrix_ref(void *mem_ctx, struct gl_program *prog, ir_variable *var,
    return NULL;
 }
 
+/* Recursively add all the members of the aggregate uniform as uniform names
+ * to Mesa, moving those uniforms to our structured temporary.
+ */
+void
+ir_to_mesa_visitor::add_aggregate_uniform(ir_instruction *ir,
+                                         const char *name,
+                                         const struct glsl_type *type,
+                                         struct ir_to_mesa_dst_reg temp)
+{
+   int loc;
+
+   if (type->is_record()) {
+      void *mem_ctx = talloc_new(NULL);
+
+      for (unsigned int i = 0; i < type->length; i++) {
+        const glsl_type *field_type = type->fields.structure[i].type;
+        add_aggregate_uniform(ir,
+                              talloc_asprintf(mem_ctx, "%s.%s", name,
+                                              type->fields.structure[i].name),
+                              field_type, temp);
+        temp.index += type_size(field_type);
+      }
+
+      talloc_free(mem_ctx);
+
+      return;
+   }
+
+   assert(type->is_vector() || type->is_scalar() || !"FINISHME: other types");
+
+   int len;
+
+   if (type->is_vector() ||
+       type->is_scalar()) {
+      len = type->vector_elements;
+   } else {
+      len = type_size(type) * 4;
+   }
+
+   loc = _mesa_add_uniform(this->prog->Parameters,
+                          name,
+                          len,
+                          type->gl_type,
+                          NULL);
+
+
+   ir_to_mesa_src_reg uniform(PROGRAM_UNIFORM, loc, type);
+
+   for (int i = 0; i < type_size(type); i++) {
+      ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, uniform);
+      temp.index++;
+      uniform.index++;
+   }
+}
+
+
 void
 ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
 {
@@ -1276,6 +1337,23 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
         assert(ir->var->type->gl_type != 0 &&
                ir->var->type->gl_type != GL_INVALID_ENUM);
 
+        /* Oh, the joy of aggregate types in Mesa.  Like constants,
+         * we can only really do vec4s.  So, make a temp, chop the
+         * aggregate up into vec4s, and move those vec4s to the temp.
+         */
+        if (ir->var->type->is_record()) {
+           ir_to_mesa_src_reg temp = get_temp(ir->var->type);
+
+           entry = new(mem_ctx) variable_storage(ir->var,
+                                                 temp.file,
+                                                 temp.index);
+           this->variables.push_tail(entry);
+
+           add_aggregate_uniform(ir->var, ir->var->name, ir->var->type,
+                                  ir_to_mesa_dst_reg_from_src(temp));
+           break;
+        }
+
         if (ir->var->type->is_vector() ||
             ir->var->type->is_scalar()) {
            len = ir->var->type->vector_elements;