#include "mtypes.h"
#include "context.h"
+#include "hash.h"
#include "imports.h"
#include "debug.h"
#include "get.h"
+#include "texobj.h"
+#include "texformat.h"
+
/**
* Primitive names
add_debug_flags(c);
}
+
+/*
+ * Write ppm file
+ */
+static void
+write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
+ int comps, int rcomp, int gcomp, int bcomp)
+{
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int i, x, y;
+ const GLubyte *ptr = buffer;
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width,height);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * comps;
+ fputc(ptr[i+rcomp], f); /* write red */
+ fputc(ptr[i+gcomp], f); /* write green */
+ fputc(ptr[i+bcomp], f); /* write blue */
+ }
+ }
+ fclose(f);
+ }
+}
+
+
+/**
+ * Write level[0] image to a ppm file.
+ */
+static void
+write_texture_image(struct gl_texture_object *texObj)
+{
+ const struct gl_texture_image *img = texObj->Image[0][0];
+ if (img) {
+ char s[100];
+
+ /* make filename */
+ sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
+
+ switch (img->TexFormat->MesaFormat) {
+ case MESA_FORMAT_RGBA8888:
+ write_ppm(s, img->Data, img->Width, img->Height, 4, 3, 2, 1);
+ break;
+ case MESA_FORMAT_ARGB8888:
+ write_ppm(s, img->Data, img->Width, img->Height, 4, 2, 1, 0);
+ break;
+ default:
+ printf("XXXX unsupported mesa tex format %d in %s\n",
+ img->TexFormat->MesaFormat, __FUNCTION__);
+ }
+ }
+}
+
+
+static GLboolean DumpImages;
+
+
+static void
+dump_texture_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_texture_object *texObj = (struct gl_texture_object *) data;
+ (void) userData;
+ int i;
+
+ printf("Texture %u\n", texObj->Name);
+ printf(" Target 0x%x\n", texObj->Target);
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ struct gl_texture_image *texImg = texObj->Image[0][i];
+ if (texImg) {
+ printf(" Image %u: %d x %d x %d at %p\n", i,
+ texImg->Width, texImg->Height, texImg->Depth, texImg->Data);
+ if (DumpImages && i == 0) {
+ write_texture_image(texObj);
+ }
+ }
+ }
+}
+
+
+/**
+ * Print basic info about all texture objext to stdout.
+ * If dumpImages is true, write PPM of level[0] image to a file.
+ */
+void
+_mesa_dump_textures(GLboolean dumpImages)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DumpImages = dumpImages;
+ _mesa_HashDeleteAll(ctx->Shared->TexObjects, dump_texture_cb, ctx);
+}