Nothing actually relies on unused slots being initialized to
BRW_VARYING_SLOT_COUNT. Soon, we're going to have VUE maps with holes
in them, at which point pre-filling with BRW_VARYING_SLOT_PAD make a lot
more sense.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
vue_map->num_slots = 0;
for (i = 0; i < BRW_VARYING_SLOT_COUNT; ++i) {
vue_map->varying_to_slot[i] = -1;
- vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_COUNT;
+ vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_PAD;
}
/* VUE header: format depends on chip generation and whether clipping is